#I think the expectation of playing two different protags in Tales goes a long way in creating that vibe
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Disco Elysium is the obvs counterexample, but I also think Tales From The Borderlands is a good example of a game that urges you towards playing as a character as opposed to a self-insert.
i feel like not enough video game rpgs with Dialogue Options that let you Play Characters let you play insufferable cornballs for my tastes. like there are plenty of games that let you say the sanctimonious thing and there are plenty of games that let you tell stupid jokes but ime it's treated like the game expects you to find the dialogue option you chose to do that witty and/or relevant
does anyone have counter-examples to this? i feel like i just haven't played enough games and this is out there somewhere waiting for me because i cannot imagine this is an experience no one has felt like indulging or catering to before
#I think the expectation of playing two different protags in Tales goes a long way in creating that vibe#as opposed to just one
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Final Fantasy IX ~ Melodies and Memories
"Jesters of the Moon"
There are a lot of very good video games in the world, but it takes some luck and circumstance outside of a game's control for one to reach me at just the right time(s) and place(s) in my life that it has a tangible impact on who I am -- who I want to be. One that carves out a space for itself in my soul that will never be removed or replaced.
I've just finished playing Final Fantasy IX for the first time, and there's no doubt in my mind that such is the case here.
(Continued below readmore.)
I drew this art last year, when I was mourning my attachment to an old favorite game that I just don't feel the same way about anymore: Majora's Mask. I wanted to draw something that captured my feelings about it, because sometimes art is the best way to talk about something when the words don't want to come.
Why is "Jesters of the Moon," the name of a random song in the Final Fantasy IX soundtrack, plastered in the middle of this Majora's Mask fanart? Especially considering I hadn't even played Final Fantasy IX yet when I drew this?
The reason is exactly that "luck and circumstance" that allowed me to fall so uniquely in love with the game.
"Mt. Gulug"
In 2008, someone on YouTube uploaded a Majora's Mask parody-slash-let's-play series called "Majora's Mask: The Things Which Were Taken Out." The series has since become unlisted and won't be linked here out of respect for the creator who probably doesn't want things they said and made in 2008 being spread all over the internet, but because of Unregistered Hypercam 2 reasons, the series inserted other background music over the video and didn't record the actual game audio.
I didn't recognize any of the music, but I watched these parody videos on repeat because in addition to being funny (...at the time, in my mind, at least), I really really loved the music. It got to the point where I would sometimes be playing Majora's Mask and get disappointed when I approached Goht and the Mt. Gulug theme wasn't playing in the background.
I had forgotten about these videos for a really long time in the interim, but I remembered them at some point when I was thinking about Majora's Mask and I found them again. The creator had cited the Final Fantasy IX soundtrack for virtually all of the background music used in the videos, and I realized that despite knowing literally nothing about the game, I had become really fond of - and weirdly nostalgic for - the songs from it that I now recognized.
So I looked up "Jesters of the Moon" and played it on repeat while I drew out my feelings in colored marker. A few months later, I realized that my backwards compatible PS3 can also play PS1 games, and eBay had FFIX for PS1 at a good price. I had nothing to lose by ordering it and seeing what the source of all that fantastic music was like.
"Vamo Alla Flamenco"
I started my playthrough knowing nothing about what to expect from the game. I'd never played a Final Fantasy game before and my overall JRPG experience has been mostly limited to Tales of, Persona, and more recently, mainline Shin Megami Tensei. The only things I knew about Final Fantasy were a) the Tidus laughing scene, and b) Sephiroth. IX seemed like it had vibes I would enjoy, but beyond that I knew nothing about what the experience would be. So I approached it with a "let's have fun and see how it goes" attitude, naming my party members the first silly thing that came to mind, ending up with "Swaggy," "OwO," "Bitchin," "Gunz," and "SWOOORD" to start with.
(For the record I do not regret those names whatsoever.)
I was immediately struck by how differently the game uses music in comparison to all of my previous JRPG experiences. This was not a game where the composer was given a list of theme songs that were slapped on top of a mostly completed game-- this was a game constructed with the soundtrack in mind as a part of the writing process.
The opening act plays almost like an opera (side note, yes I know one of the other FF's has a literal opera, I haven't played that one): you traverse the same locations from different perspectives as different characters, introducing the cast with lighthearted humor and dramatic irony out the wazoo. While you traverse the city as OwO, OwO's theme is playing in the background, coloring your perspective of the city and the narrative. When you switch to Gunz patrolling around the castle, Gunz's theme accompanies your movement and informs his character and mission. I am so accustomed to "location themes" being the norm in virtually all video games that experiencing character and/or narrative themes as BGM instead while I bumble around town changed my entire perspective on what music in games can do and be.
The operatic feeling is definitely intentional, because the game uses a play-within-a-game narrative device to hit you over the head with its themes in a way that is somehow poignant and artful while also being extremely blatant. That is a hard balance to strike, but it manages. The whole game is like that: it is completely straightforward and tells you exactly what it's about at heart, but it does it beautifully.
At any rate, I was enamored with this intro and had a very fun time, but I wasn't obsessed or anything and ended up putting it down. I spent several months on the first half of disk 1 with weeks passing between play sessions. I liked the game plenty, but life stuff happened and I decided to get obsessed with Dai Gyakuten Saiban and Ghost Trick for a while. No regrettis.
It was already clear, though, that FFIX was going to be special to me. My compositions for my team's game in the Global Game Jam in 2021 were directly inspired by FFIX's opera-like intro. I wrote two character themes for our game that would serve as background music when you play as the two protagonists, coloring your journey differently even when moving in the same spaces. I was intentionally trying to mimic the way music is used in FFIX as an exercise. The themes I wrote are definitely some of my strongest work so far.
(You can check out the game here if you want, I promise it is significantly shorter than Final Fantasy IX.)
"Melodies of Life"
Music caused me to pick up FFIX the first time, and music caused me to return to it. After months of not touching or really thinking about it, just earlier this week I was inspired to play it again, because - again - I listened to the right song at the right time.
I was again mourning the loss of something, in this case a friendship, for reasons I'm not going to share here. I had already heard the song "Melodies of Life" because it came up when I was looking up FFIX songs to reblog on Tumblr a few months ago, and I decided to listen to it again. Even without knowing the game context, the song itself really spoke to me in that moment: "a voice from the past, joining yours and mine, adding up the layers of harmony" - it kind of made me feel at peace with the fact that I had a lot of positive memories of that friendship and I could keep those at heart while also moving on in the present. ...I'm also a sucker for music metaphors, so there is that.
I was really moved by this song, cheesy as it is, and I was also definitely in the mood for a distraction. Picking up FFIX again felt like the best move.
It was, and my life is forever changed.
The game never stopped being beautiful and funny and touching, and the soundtrack never ceased to amaze. I recognized concepts I've seen in other games but never had I seen them used so artfully. I adored the fantasy world and non-human cast, I found myself enticed by random encounter for the first time because it made me feel like I had to struggle to survive a difficult journey. Music, gameplay, visuals, and story felt like one cohesive work of art for the entire duration.
Life circumstances got me to play the game again, but the game itself was so captivating and wonderful that I binged the entire rest of it - disks 2-4 - in less than a week. Everything else that the game had to say, it told me itself, in its own context, and I was ready to listen.
"You're Not Alone!"
This is going to make me sound like an emotionally-stunted twenty-something, but it has been years since a work of media has got me to have a really good cry. I used to cry playing games all the time as a kid but recently I'll find myself getting emotional, sure, often tearing up, but getting completely red-faced and snot-nosed because I physically cannot contain the emotions being evoked by a work? Years. I can't honestly tell you the last time it happened with certainty.
I feel like an emotional band-aid has been ripped off. I was f*cking sobbing during the entire duration of the "You're Not Alone!" sequence. It didn't matter that what was happening was obviously coming from a mile away, because the delivery was so raw and emotional and human!!! A whole game's worth of Swaggy punching first and asking questions later to save his friends, being Protag McProtag endangering himself for others in any and all circumstances, for the payoff of all of his friends forcing him to stop being such a primadonna and let them help him for once. It's true, too! He relies on them just as much as they rely on him! And the game doesn't just tell you this, no, it lets you try to solo all these fights and waits until you realize how boned you are until they come bail you out.
When Bitchin showed up with her "looks like you need a hand" I wanted to straight up yell at my tv. YES I DO!!! YES I DO NEED YOU BITCHIN!!!!! THANK YOU!!!!!!! I half knew that SWOOORD was going to heal me before I got truly KO-ed but I had been unmercifully wiped in "unwinnable" battles before in this game, so I legit thought I might have to re-do that whole part of the game again, and I was so relieved and thankful when she showed up and healed me.
This moment exemplifies everything that I adore about this game. It doesn't just tell you its story. It shows it to you, it sings it to you, and it and lets you play it out and feel it for yourself.
"Game Over"
This song is all too familiar to me. Gizamaluke's Grotto was very unforgiving for a first-time Final Fantasy player, especially one who didn't happen to pick up Big on the way for a fourth party member early on.
I hadn't heard the piano part in a few months, though, because when I picked the game back up I started just mashing to reload before it got to that point any time we wiped. I didn't hear it again until the game was truly over, this time for good.
I let it play for a while. Not too long, because I have a CRT TV and didn't want "The End" to get burned in. But a while. Enough to meditate on what I'd just experienced, and how I was feeling about it.
There's so much more to say about the game, far more than I could put in a blog post. But I don't think I need to describe these thoughts in words. I can do what the game did, and use music, use art, use stories, use metaphors, and use symbols to communicate what I mean; and hope that someone else is able and willing to listen.
And although a written record of my thoughts likely won't be preserved for all that long, maybe the feelings and the memories will be, so long as they have been shared.
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The Tales series if you haven't gotten it already
Favorite character:
Undeniably goes to Yuri and Velvet. What can I say? I’m into the dark-haired protagonists that ‘aren’t like the others.’ I can get onboard with why they come to the conclusions they do even if I don’t think it’s write. With Yuri, I admire the ability to do when others cannot. And can’t deny, he made me laugh the most with his sense of sarcasm and panache. Plus that voice...Troy Baker, they did you dirty. Meanwhile with Velvet I was like ‘yes, let’s be married in this quaint little town together’ in the beginning. She was just cute. Then it became attraction of ‘I don’t give a damn what happens to this world so long as I get what I want’ and ferocity.
Least Favorite character:
Emeraude. Like what the fuck is your problem lady? You’re getting jealous of a child. Your feelings towards someone should be directed towards that person, not abusing some third-party that doesn’t even understand what you two have going on.
Cumore. Fuck him too. For a side character that you don’t even really fight, he’s a real ass that his death was catharsis. Pure catharsis. There was no a single moment that he showed any redemption. He was a cruel bastard that held no regard for human life. He was willing to make excuses for anyone under him to get in trouble. He lied to people to enslave them and work them to death. He dragged people into the desert to look for an impossible item and left them without resources to die. Fuck him so much. He might’ve been cartoonishly evil compared to some not nice guys but those actions translate to atrocities.
5 Favorite ships (canon or non-canon):
Selfish Coexistence (Basically the Berseria Party) - Their relationships seem so hard to define to me as they all use each other for various reasons. They also seem to develop care through their selfishness and all of the either are like *shrug* guess we’re doing this now or ‘what is this I’m feeling?’ ‘emotions?’ ‘disgusting.’ There’s an understood protection amongst all of them and then a fierce rationalization for their action rather than saying ‘because I like you okay!’ They’re very smart yet they’re all dumbasses and I love them all.
Ludju - You know what’s better than one adorkable dumbass? Two adorkable dumbasses. I like Ludger and Jude’s relation better than any I have unlocked during the story. Jude by nature is very caring but it just is different with Ludger? Main thing I can note is that Jude touches Ludger a lot. Like a firm, ‘I’m right here’ shoulder touch. A nudge in the arm. Catching when about to faint. And I just don’t see Jude do the same with anyone in his party in either game. I just find their interactions from the extra scenes are really cute.
Velvet/Niko - “If you were a boy, I think I’d be in love.” Gurl she don’t have to be a boy to kiss fall in love. Shipping a Main Character with an NPC? Is it madness? Absolutely. But I had feelings about that from the very beginning. Like this could’ve been so fucking sweet. Could’ve had it all. And then the Advent happened.
Alvin/Presa - Oh man. Ooooh man. This was just a curiosity on the way of Tale’s of Xillia’s path. Like it was a lady that lent to Alvin’s skeevy or ladykiller vibe he gave off. And it was like was she just a jilted one-time or something else? And the answer seemed like ‘something else’ but didn’t know what. It was a little ‘wonder how that went...’ Then you do Tales of Xillia 2 and I thought I was wrecked. Because it reframes so much of their interaction to a really sad relationship that fell apart because Alvin was a coward.
Flynn/Yuri/Judith - Haha! Didn’t expect the end part of this one did you? I think everyone knew I liked Fluri. Like their dynamics are so interesting. But I really do enjoy Judy being involved. I’m really sad that Judy and Flynn don’t get much interaction even in the PS3 version but I don’t find it hard for them to get along. But I do usually see that more times it’s Flynn and Judy dating Yuri and their relationship changes over time. They can scrap together, they can travel together, and not needing as much talking to get what anyone means. I find it hard to describe this one but I feel it.
Character I find most attractive:
Yuri and Velvet are like the reflexive thoughts. But I actually really also like Jude and Judy. I mean look at this cute little nerd, he’s adorable! And then there’s hot elf lady that she could kick me in the face and I’d thank her. In general you can probably guess my type from those four.
Character I would marry:
Probably Yuri. I’m sorry that this is my answer to so many but he is like my type to a T and it’s just ruined so many standards for me. Like a funny guy that is good at cooking (and has a sweet tooth!) and can go venturing with? What else is there? I mean yeah there’s the hair and voice but that’s like given. But yeah, I’m a basic bitch with that.
Character I would be best friends with:
Eizen, if that’s a bit surprising. Sure he’s a bit of an edgelord but I feel like I’ve never left it so he’s already doing better than I. But I like the idea of sailing on the ship with him there, probably not gonna be able to let me struggle for that long. He’s funny with a dry sense of humor to me and also he’s a low-key nerd that knows a lot of things and likes finding new and interesting things. So yeah.
And as much as I give shit about him, I actually think I would be friends with Sorey. He’s the kind of excitable that makes others excited and that’s kind of what I do. So we’d kind of excite each other. And so long as it’s not spelunking, I’m down for going exploring.
a random thought:
What defenses occur with the end of blastia? Barriers were what repelled monsters from most of the inhabited areas in Terca Lumireis. Dahngrest and Zaphias look to have fortresses that can hold back most land beasts. But there are other places. What stops the monsters now? Will they go towards more mana based works?
Also, someone also mentioned, does ANYONE know how to do medical work? Like actually patching up injuries? How to care for someone in sickness? Healing artes were what were used! They can’t use blastia anymore! What happens now?
Can there be a history of how things changed from Berseria to Zestiria? Mainly the shifting of how malevolence works from turning people to reflect their sinister nature to straight up monsters with no sense? How the Shepherd thing went to include the malak as much as it does. The change from malak to seraphim. Just...how did we geeeetttttt heeeerrreeeeee.
An unpopular opinion:
I fucking hate that I had to be told from other friends that actually could find the material or read the fucking wiki to understand the dynamics of the Kresnik family. Ludger has a LOT of fucking baggage that we don’t even get to hear anything about! Partially because he’s silent and partially because ‘oh he was young so he conveniently forgot?’ And a lot of it was important to the last half of the story! That’s bullshit! And even further bullshit is that there was no reason they couldn’t have found time to put it in the game but they chose not to.
Tales can’t make a fun last level to save their lives. I haven’t enjoyed a single final level in any of the games I’ve played. I don’t mind doing puzzles for it but straight up spiraling branches full of dead ends is frustrating. ESPECIALLY FUCK XILLIA 2′s! Randomly generated based off those in the party and then you can’t even see when a path is not truly there so you can follow the path and then all of suddenly blank ground, meaning dead end you have back up and retrace another path. And then like Berseria’s made me feel nauseous from the ‘ethereal’ look it was going for. And just made it hard as fuck to see. And more of this awful tower climbing. I just...mmmmmmm, I will probably always enjoy the game until the final level exists. I swear.
My Canon OTP:
Uuuuuuhhhhhh I don’t think I have one.
My Non-canon OTP:
Most protags x happiness?
Most Badass Character:
Don Whitehorse. He was like definition of like ‘stubborn old man’ but man was he cool. He was staunch in the honor of the guilds under his control and was proud of what he and other had built up with their own hands. Also you don’t often see a man willing to sacrifice his life to right a wrong done by his own.
Most Epic Villain:
Gaius. Like me and my friend were like ‘what the fuck’ when we were co-oping Xillia together. Like this was a king that meant business! Mhm. .
Pairing I am not a fan of:
Most of the pairings are fine to me.
Character I feel the writers screwed up (in one way or another):
Sorey. I’m sure I’ve gone on this so many times but I really hated that they kept alluding to him having to make hard decisions but whenever one was brought to him, someone else took it for him. Like if his job is that important and it’s expected to make these choices, THEN LET HIM MAKE THEM. I was so angry over that. I spent the entire game waiting for when they’d do a major point where Sorey had no choice but to step up.
Favourite Friendship:
Alvin & Elize - I really like how much they have both grown from each other. And how when Alvin broke her trust that he had to live with her mistrust and work to earn it back. Their friendship had uneasiness that seemed hopeful at the end of the first game and turned to just banter and teasing by the second. Growth baby, it’s wonderful.
Character I most identify with:
Mmmmm, probably Ludger. Look at all that debt. Can’t do nothing but cry over it.
Character I wish I could be:
Yeah, no. JRPG rules means everyone has some fucked up shit in their past or coming for them. I’m fine over here.
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