#I swear I'm good at Nuzlockes
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Acra's EO Guild Card Megapost
Guild Cards are a neat thing in the most of the Etrian Odyssey games. Sometimes, they're pretty pointless, but in some, they actually do some neat stuff. I… have a tendency to do multiple playthroughs, to try different team compositions (as seeing how different a game can feel based on your builds is one of my favourite things ever, and I also like abandon them before the big fights, on the hypothetical urge I want to re-fight a boss at an appropriate level an infinite number of times), so I've amassed a fair few of my own.
Why am I uploading these now? Apparently the Nexus database got borked a couple days ago, so this is the perfect time for me to get a few feet in the door. I also swear this is the last time I'll ever post about these, seriously.
EO Nexus -A total of 100 Guild Cards are needed to unlock the Vampire pseudo-class. Obviously, 100 is a lot, so they obviously expected the community, paltry it may be, to come together to make a database. And they did. And then they locked it the second they got 108. And then it died. So now I finally get a second chance to contribute.
Galeforce
-My first (main) playthrough. I actually uploaded a card weekly to help out, but I think only the first one made it on in time. It's not Heroic because it's like a NG+++++ file. This is the final card, but for the weekly set of them, um, here:
Week 0 || Week 1 || Week 2 || Week 3 || Week 4 || Week 5 || Week 6 || Week 7
Stardust
-Filled with all my C-listers that couldn't fit into Galeforce. I ran them as two separate teams; the Boss Killers (shown here), who fought the FOEs/Bosses, and Team Midriff, who did all the exploration.
Sunstorm
-A Guild consisting of classes I mostly avoid using, and portraits I hadn't (as of its conception) used before. As always, there's like another three members that get used that aren't here, including a Survivalist, Nightseeker, and an Arcanist.
Maelstrom
-An attempt at a Nuzlocke-esque run, and also an 'evil' party. Characters stopped being used if they died, but only until the end of the stratum, to not make it overbearing. Being an evil party lacking in support and healing, this was an absolute slog that I considered a total failure by the Jungle.
Brilliant
-An idea for a mage-guild that kinda went askew. Starting as a Sovereign, three Zodiacs, and a Farmer, I ultimately turned this into three single-element teams; Each consisting of a unique Sovereign, a unique Zodiac, two other characters that get earlygame elemental skills (Survivalist's Flame Arrow, Landsknecht, etc.), but the same Farmer (Hazel) across all three. Didn't take it all that far, but worked kinda well!
EOV -Definitely where Guild Cards are seen the most. About 2-4 times every floor, there'll be an event that'll use you GC database to have another guild interact with you in the labyrinth. If you have none, you'll be introduced to memelord Conrad of the Freeblade Guild about 110 times in your course of a playthrough. In stark contrast, Nexus only has GC events maybe a dozen times across the whole game.
Starlight
-Main guild. Not a lot to say. It's a Chain-oriented party, because I love Fencers/Landsknechts.
Bundt
-Cake pun. See, bundt is a type of cake, and the guild is filled with Brouni. As in Brownies, the fairy/pixie/sprite, but I'm punning off the--- ANYWAY. Horrific offense, but don't die easily. Kinda miserable against a few specific enemies like the coffin jerks on 15F, but otherwise worked astonishingly better than you'd expect. Which is; not GOOD, but totally serviceable.
Necrocosm
-My original 'evil' guild, featuring two Necromancers, and edge as far as the eye can see. Two Necros work pretty well together; typically Velvet summoned them and Rue made them explode. The fact Necros heal and have evil vibes let them succeed where Maelstrom would totally fail. I also didn't bench anyone for dying, so that probably helped too.
Firebird
-This playthrough is only saved at Amalgolem and took like a single weekend to get there, so I didn't remember squat about it. Amalgolem is like my single fave boss in the whole series, so I just had to leave a file there. It's heavily skewed towards non-humans, and the bottom deck of the guild is just full of nigh-on unusable cross-classed horrors, like a Celestrian Pugilist and Therian Warlock.
EO2U -Probably where Guild Cards are the most functionally useful. Lets you get the Grimoire Stones the attached character has on hand as many times as you can afford. Pretty nifty, as Grimoires are semi-random in spawning.
Skyquake
-So I didn't actually buy EO2U when it came out for a variety of factors, not least being unaware how different it was from the original EOII, my first EO game. So I've only started this and Untold I fairly recently.
Ironroot
-Holy Gift gives you extra experience, but each level costs twice as much to trade as the previous. That is, you need two level 3 Grimoires to get a level 4. Or 128 level 3s for a single level 10. So having a Guild Card with lowish level Holy Gift is actually pretty dang useful to have.
Untold
-Story Guild. Haven't… uh, haven't exactly been Motivated to do Story mode in Untold 2. On paper, I really dislike the team composition. In practice, hasn't been so bad, but still not enough to make me play them more than necessary.
Fellbloom
-Now legally required Evil Guild. Probably won't ever get past Chimaera.
EOU -Unlike the sequel, Guild Cards don't let you choose what to get from the friend's Guild Card. You just get given a random Grimoire Stone once per playthrough per Guild Card. Kinda lame.
Untold -Unlike later games, only one save file here, and the game nigh-on requires you to play through the Story Mode before doing Classic in NG+, so, that's where we sit.
EOIV -First game to use QR codes. III had Guild Cards, but I don't know how you'd trade them. They do serve a purpose here; each Card gets given a random treasure, and having a Card lets you find that treasure in the overworld. Most are crap, but some are circumstantially useful, and some are permanent stat-boosts, IIRC. I don't think mine was very good…?
Zephyr
-Uh, EOIV had a glitch where your Ventured Days would go up dramatically every time you paused. I think it comes into affect if you ever do NG+. So I haven't actually played for 48 in-game years. Truth be told, now knowing of a way to back up save files, I am admittedly tempted to make a new EOIV playthrough, since it's been like a decade, but for my own sanity, I really probably shouldn't.
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GenLocke FireRed Part 8: The Loss Of Another Legend
- Did all that running around on the Sevii Islands.
- Missed catching a Ponyta on Kindle Road.
- Caught Mira the Drowzee (Lv. 34, Naughty Nature) in Berry Forest.
- Did some grinding to prepare for the next gym.
- Fought against Gym Leader Giovanni. Lulu hit Rhyhorn with Brick Break, got hit with Scary Face and finished off Rhyhorn with another Brick Break. Perseus switched out, got hit with Earthquake and OHKO'ed Nidoqueen with Earthquake. Perseus OHKO'ed Rhyhorn with Ice Beam. Perseus hit NIdoking with Psychic, got hit with Earthquake, Giovanni used a Hyper Potion and Perseus OHKO'ed NIdoking with Ice Beam. Marahute switched out, avoided Earthquake and OHKO'ed Dugtrio with Wing Attack.
- Taught Earthquake to Lulu.
- Fought against Farto on Route 22. Lulu got hit with Wing Attack and OHKO'ed Pidgeot with Rock Slide. Marahute switched out, got hit with Razor Leaf, hit Venusaur with Wing Attack, Venusaur used Growth and Marahute finished it off with Wing Attack. Wendell switched out, got hit with Take Down and took down Rhyhorn with Giga Drain. Cujo switched out, got unaffected by Disable, hit Alakazam with Bite, got hit with Psychic and finished it off with Bite. Voltage switched out, got hit with Hydro Pump and OHKO'ed Gyarados with Thunderbolt. Perseus switched out, got hit with Leer and OHKO'ed Growlithe with Hydro Pump.
- Caught Splash the Poliwhirl (Lv. 20, Bold Nature) on Route 23.
- Caught Ora the Onix (Lv. 43, Hasty Nature) in Victory Road.
- Lost Cujo to a trainer's Machoke in Victory Road. (Freaking Revenge.)
- Added Darwin to the team.
- Evolved Darwin into Flareon and taught him Flamethrower.
- Taught Steel Wing to Marahute.
- Began the long grind for the Elite Four.
Thanks for helping me get this far, Cujo. I won't let your death be in vain.
Current Team:
-Marahute the Pidgeotto-
Lv. 54, Naive Nature, Keen Eye
Wing Attack, Agility, Fly, Steel Wing
-Wendell the Vileplume-
Lv. 51, Rash Nature, Chlorophyll
Giga Drain, Acid, Toxic, Petal Dance
-Darwin the Flareon-
Lv. 34, Jolly Nature, Flash Fire
Flamethrower, Sand Attack, Growl, Bite
-Lulu the Rhydon-
Lv. 50, Docile Nature, Lightningrod
Brick Break, Earthquake, Rock Blast, Rock Slide
-Perseus the Lapras-
Lv. 50, Sassy Nature, Water Absorb
Surf, Ice Beam, Psychic, Hydro Pump
-Voltage the Raichu-
Lv. 50, Mild Nature, Static
Shock Wave, Thunderbolt, Double Team, Iron Tail
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I feel like Arceus is judging me for tonight's Nuzlocke failures. Please spare me.
And please let my future runs get past the first dungeon.
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you know that a pokemon nuzlocke’s off to a good start when your starter almost dies like three times.
#puppy rambles#pkmn#yes i did decide to do a nuzlocke and i mean. it's going decent#i decided to do it in leafgreen cuz i've seen a few people say firered/leafgreen are good games for nuzlockes. idk if they really are#but i mean. it works#my starter got a hasty nature though and that decreases defense which is very fun#how quickly will this bulbasaur die? stay tuned to find out#(i'm not even in viridian forest yet so uh#yeahhhhhh i may or may not get fucked over there. viridian forest sucks-)#but i mean. i swear i'm good at pokemon#... okay decent#... i've beaten three games-#(for those wondering i've beaten alpha sapphire (using a bunch of mystery gift mythicals) sun and let's go eevee#i got stuck at the elite four in x twice and then my old 2ds that it was pre-installed on broke)
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BRUH YO READ MY NUZLOCKE AND TELL ME HOW IT IS haha but really thank youuuuu ;;w;; I'm glad you thought my pacing was good! And that I slapped y'all in the face with my love for Code: Lyoko hahaha ;; I personally thought the pacing was a bit rushed, since I did rush the writing to get it submitted on time, but glad it worked out! Somehow ;;
i swear i tried to take code: lyoko seriously when it aired but THOSE FOREHEADS
WHY. LIKE WHAT MADE THEM GO WITH THAT ART DIRECTION. THE FOREHEADS ARE STILL A MISTERY TO ME
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GenLocke White 2 Part 7: Deadly Dragons
- Caught Quicksand the Trapinch (Lv. 32, Sassy Nature, Capable of taking hits) outside of Reversal Mountain.
- Missed catching another Litwick in Strange House. (Freakin' Memento. DX)
- Caught Merapi the Numel (Lv. 32, Quiet Nature, Scatters things often) inside of Reversal Mountain. (I consider the inside to be a seperata area.)
- Caught Seafoam the Mantyke (Lv. 37, Quiet Nature, Likes to fight) in Undella Bay.
- Fought against Mah Boi in Undella Town. Darwin IV OHKO'ed Unfezant with Discharge. Aberforth switched out, got hit with Take Down and finished off Emboar with Hydro Pump. Darwin IV switched back out, got hit with Scald and OHKO'ed SImipour with Discharge.
- Caught Twizzler the Tangela (Lv. 36, Docile Nature, Capable of taking hits) on Route 13.
- Defeated the Team Plasma guys in Lacunosa Town with help from Mah Boi.
- Caught Pesto the Tranquill (Lv. 37, Brave Nature, Proud of its power) on Route 12.
- Caught Adder the Seviper (Lv. 37, Quiet Nature, Strongly defiant) at Village Bridge.
- Caught Zira the Zangoose (Lv. 38, Mild Nature, Mischievous) on Route 11.
- Did some grinding to prepare for the next gym.
- Caught Percy the Mincinno (Lv. 39, Rash Nature, Highly persistent) on Route 9.
- Taught Blizzard the Aberforth.
- Fought against Gym Leader Drayden. Aberforth hit Druddigon with Blizzard, got hit with a critical hit Crunch and finished off Druddigon with Blizzard. Aberforth sadly got KO'ed by Flygon's Earth Power. Nimbus flinched from Rock Slide, got hit with Rock Slide again and OHKO'ed Flygon with Dragon Pulse. Nimbus hit Haxorus with Dragon Pulse and got KO'ed by Dragon Tail. Josie finished off Haxorus with Thrash.
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GenLocke Platinum Part 7: INESCAPABLE DEATH
- Added Alinta to the team and changed her name to Bridget.
- Taught Rock Tomb and Dig to Lazarus.
- Did some grinding to help Bridget catch up with the rest of the team.
- Bridget evolved into Houndoom after a battle with a wild Mr. Mime.
- Lost Anji to Commander Saturn's Toxicroak.
- Added Darwin III to the team and did some grinding to help him catch up.
- Darwin III evolved into Espeon after eating a Rare Candy.
- Taught Psychic to Darwin III.
- Taught Flash Cannon to Cody.
- Fought against Commander Mars at Lake Verity. Darwin III OHKO'ed Golbat with Psybeam. Bridget switched out, got hit with Fake Out, almost got KO'ed by Slash and hit Purugly with Fire Fang. Panama switched out, got hit with Slash and then sadly got KO'ed by a critical hit Slash. Lazarus switched out, got hit with Faint Attack and finished off Purugly with Dig. Lazarus OHKO'ed Bronzor with the same attack.
- Added Nephele to the team.
- Missed catching a Snover on Route 216.
- Caught Yukon the Snover (Lv. 34, Careful Nature, Likes to fight) on Route 217.
- Lost Lazarus to a trainer's Electabuzz on Route 217.
- Missed catching a Swinub at Acuity Lakefront.
- Hatched Alabastar the Riolu (Careful Nature, Often scatters things) in Snowpoin City and added him to the team.
- Nephele evolved into Altaria while grinding.
- Taught Fly to Nephele.
- Taught Thunderbolt to Kutishia. (We never used Swagger anyway.)
- Alabastar evolved into Lucario while grinding.
- Taught Ice Punch and Earthquake to Alabastar.
- Fought against Gym Leader Candice. Cody OHKO'ed Sneasel with Flash Cannon and Piloswine with Surf. Bridget switched out, got hit with Avalanche and OHKO'ed Abomasnow with Fire Fang. Froslass used Double Team, Bridget hit Froslass with Faint Attack, got hit with Shadow Ball and finished of Froslass with Faint Attack.
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...Aaaaaaaand now I just lost Xatu to a trainer's Beartic.
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Well, this Nuzlocke isn't off to a great start. I just lost Rupert while grinding. I did catch a Wingull named Kyle, though.
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