#I said I could write an essay on this game
Explore tagged Tumblr posts
de-profundis-ad-astra · 2 years ago
Note
I'd love to hear what's appealing to you about Jedi Survivor. :)
Ohhhhhhhh my good friend. So much
The appeal of Jedi Survivor includes, and is not limited to:
Visually, it’s stunning. Buggy graphics upon initial release aside, it’s so pretty to look at. And HUGE. So much bigger than Fallen Order in every way imaginable. Also on the cosmetic side, the sound design is -chef kiss-. There’s a particular part of the environment that has a sound sequence that is on par with that sonic bomb from Attack of the Clones, imo
The writing. It’s fairly simple, but effective, and the banter is so fun and natural. It feels like I’ve been engaging in so much media that has the typical “quippy” humor that has become so popular these days, but it works in Survivor, because at the same time it doesn’t hesitate to really lean into its darker aspects. The lighthearted stuff is a nice balance, and makes sense for the characters without invalidating the heavy parts of the story and characters. For some of the character motivations you kind of had to squint and tilt your head a little bit to see it, but it wasn’t so obscene that it ruined the experience.
BD-1. That’s all.
There is a fight/platforming sequence around the end of the second (?) act that is PHENOMENAL. The gameplay is engaging and fast paced. It’s very similar to Fallen Order, and also introduces new mechanics. It builds off the foundation of Fallen Order pretty well. But yeah there are some sequences that are off the charts unreal
Cal Kestis pretty
Maybe it’s been explored in other Star Wars media, but this was my first exposure to a story that actually explores the inherent trauma of being a Jedi Knight, let alone a Jedi who survived Order 66. And Survivor sets it up right at the beginning. Within the first hour of gameplay I thought to myself “this is going to be a corruption arc” and Survivor didn’t shy away from that. It leaned into it so hard. And I love me a good corruption arc. It was just. So refreshing to watch it unfold when so many stories these day will introduce an idea like that and then back off without giving those concepts proper attention
The pacing at the end was phenomenal. For me, I struggled a bit early game with how it was paced, but by the end I was hooked. I stayed up way too late Sunday night because the final act hit and I couldn’t put the controller down until I died. Overall pacing was a weak point for me, but the ending made up for that
Did I mention Cal Kestis is pretty and I would do anything for him?
Was it a perfect game? Absolutely not. Was it fun and did it tell the story it set out to? Hell yeah. I want to replay it again already
2 notes · View notes
thefloatingstone · 6 months ago
Text
Tumblr media
"Do you need another hug?"
"I don't think that will help this time."
234 notes · View notes
nicomoon69 · 1 month ago
Text
every time I’m forced to see this image bc I have to describe what’s wrong w it to dumb ass ppl a small part of me dies
cw: ugly ass emo whitewashed genshin man
Tumblr media
21 notes · View notes
magic-can · 2 years ago
Text
Tumblr media
275 notes · View notes
the-priestess-of-dawn · 11 months ago
Text
Grima and Final Blows
The other day I mentioned that I had an essay about Grima to write that I'd been putting off, and between that and all the great essays my fellow Grimleal scholars have been putting out recently, I decided to sit down and finally get it done.
So here you go. An analysis of Grima's difficulties with directly killing people.
Okay, so I’ve been thinking about this for quite some time, because one of my favorite things to explore when it comes to Grima is the gap between their villain act, which they actively play up in front of others in both Awakening and FEH, and their true feelings, which are hinted at in Awakening (particularly through the Future Past DLC) and made even clearer in FEH— their own evil actions are repulsive to them, and they wish they could live normally among humans, but they don’t believe they have any choice but to be the monster that “the fell dragon, Grima” is supposed to be. They are committed to this “fell dragon” character, to putting on a show for everyone, and they are so good at it that it’s easy to overlook that they… uh… aren’t very good at killing anyone important. Not directly, anyway.
Sure, Grima is responsible for numerous deaths. But what is their actual kill count? Well, in Awakening’s main game… zero. (Unless you count Chrom, but, as we witness, that was not a voluntary act on their part; Validar took control of their body. You could also make the argument that Grima “claiming the sacrifice” at the Dragon’s Table counts, but the problem with that is, although it’s obvious that Grima accepts the life force of the Grimleal members as a sacrifice, it’s not at all clear whether or not Grima personally kills them. Although it’s possible that they did off screen, it’s also possible that Validar killed them, or that they were ordered to take their own lives; there’s no reason Grima would have had to lay a hand on them.) In the Future Past, it’s… one, maybe one and half (Naga’s spirit, and Tiki, but only in body. More on this later.)
And it’s not as though Fire Emblem shies away from showing villains directly murdering people, Even in Awakening itself, the intro to Chapter 9 shows Aversa killing a Plegian soldier for delivering an unsatisfactory report, so it wouldn’t have been out of place to let Grima stab a few NPCs as a show of brutality. Especially seeing as Grima is the evil dragon final boss. As early as Mystery of the Emblem, we can see Medeus killing his cleric hostages to restore his own health if you fail to rescue them before trying to defeat him, and as recently as Engage, we get a whole cutscene of Sombron eating Hyacinth. Fantasy violence my beloved <3
Anyway, the point is, Grima could have been written to be much more violent and I don’t think anyone would have complained. Instead, though, Grima repeatedly— and consistently across the series— tries to avoid engaging in direct combat.
Let’s start with what Grima does in the main game of Awakening. We know that Risen pursue Lucina into the past, because we see them fall out of the portal with her in Chapter 1. We also know that those Risen, as well as the others that are appearing throughout the land, are not being directly controlled by Grima, because later in Chapter 13, as the Shepherds are leaving Plegia after meeting with Validar, Aversa, and the Hierophant, they are pursued by more skilled Risen, and Frederick notes that “Either they are learning our ways, or someone is commanding them…” So… It seems that sending the Risen—with or without specific orders—to attack while Grima is not themself present is a favored tactic.
But what about when Grima is present? Take a look at the Endgame: Grima chapter. Yes, you eventually get to engage Grima in direct combat. But not immediately. What Grima does first is…
Tumblr media
Grima attacks the Shepherds with dark spikes from a distance, reducing everyone’s hp to 1. Now, here’s what happens next: Grima attempts to possess their past self, Robin hears the voices of their friends and breaks free, Naga heals everyone back to full health, and then the fight against Grima begins… Except actually, the Shepherds have to get to Grima first, because they’re at the top of the map and they’re not budging. Naga warns them that “Grima’s servants will beset [them] to no end.” and she’s not kidding. Grimleal reinforcements will spawn infinitely, and they can hit pretty hard. Even with everyone starting at full health, it’s possible to lose units to these Grimleal soldiers if Grima isn’t defeated quickly. Can you imagine what would happen if Naga hadn’t healed the Shepherds first?
Well, I’d guess that they’d probably all die to the Grimleal without Grima having to face them up close. Which was probably what Grima was going for.
This isn’t the only time Grima tries the dark spikes trick, either. Grima attempts this exact same move in the Future Past 3 when they face Lucina, Severa, Laurent, and Gerome.
Tumblr media
Grima announces “With the next blow, I will kill you.” and then demands that they hand over the Fire Emblem as well as the gemstone they hold. The threat is very real. But…
Given that at 1hp, a gust of wind could take the kids out, would it not have been easier and faster to kill them and just loot their bodies immediately? And yet Grima lets the kids have an extended discussion about sacrifice, and even suggests that Lucina would indeed buy a little more time by running… Again, I cannot stress enough that Grima should be able to finish them off in one hit at this point.
So the plan was almost certainly to back off and let the Risen do the actual killing, even though that would be a lot less efficient under the circumstances. And when Chrom and the Shepherds arrive, Grima immediately turns their attention to them, saying “If it’s a reunion you seek, my soldiers shall welcome you on my behalf.” Then they once again pick a spot at the back of the map and refuse to move from it, forcing the Shepherds to fight through the Risen in order to engage Grima in combat at all.
And sure, Grima has some excuses. “I was hoping not to have to flex any muscle,” they say right before the dark spikes attack, as if to justify why they didn’t do it sooner. And of course they taunt Lucina over having to choose to whether to run as her friends sacrifice themselves for her or to stay and fight and die with them. “I must say I shall enjoy this either way!” Yes, Grima, we get it, you’ve made it very clear that you’re an arrogant asshole.
But is arrogance really all there is to it? If we look at what Tiki tells Grima in the good ending of the Future Past, it looks as though Grima’s arrogance has brought their own downfall. “If you had left Mount Prism alone, Grima, you might have stood a chance. Instead, you have brought the Awakening right to your feet.” However, when you think about it… Is Tiki’s continued existence not in itself a result of Grima’s repeated pattern of not really wanting to land a finishing blow? The game states that Grima did in fact kill Tiki… but only in body, not in spirit. This is, according to Tiki, because Robin intervened.
Now, the question I have is… Is it really possible that Robin could have intervened both against Grima’s will and without them having any idea? Honestly, it’s hard to tell exactly how aware Grima is of Robin’s resistance, because they lie about it a lot, e.g. stating that Robin’s spirit perished in sending Chrom back to his own world, even though just moments later, Robin is once again overpowering them. So, keeping in mind that Grima is a liar, was Grima really arrogant to leave Tiki’s body in Ylisstol, and to not make sure that her spirit was fully destroyed? Or was Robin simply able to capitalize on Grima’s propensity towards backing off?
Because surely the only way Grima could be unaware that Robin had acted against them is if Robin hadn’t actually acted against them. I don’t think I believe that Grima really wanted Tiki gone. Naga, sure—longtime nemesis and all. But if Grima had truly cared about seeing Tiki’s existence destroyed… Well, I doubt Robin could have interfered that much.
But maybe it could still be a matter of arrogance. Maybe Grima just didn’t think Tiki’s spirit could do anything with Naga’s spirit gone, and thus didn't care to pay attention to her anymore once she seemed dead enough.
If that’s true, it doesn’t explain why Shadows of Valentia Grima exhibits the exact same habits when fighting Alm and Celica, despite never having been outside of the Thabes Labyrinth at this point in their life. As opposed to the various Terrors throughout the rest of the Labyrinth, which chase Alm (or Celica) down in the overworld to force a fight, Grima is immobile in their room, and will wait patiently there indefinitely until the player chooses to engage. You can even evacuate from the dungeon.
But if you do choose to fight Grima, it proceeds much like the battles against them in Awakening go. The main difference is that they actually will move from their starting position this time, if you position someone in their range. That still requires a fight against (proto-)Risen who are spawning in from the sides to stop your party’s advance.
So… Now it’s starting to look like Grima actively prefers this one particular trick… And it’s a fundamentally defensive maneuver, which makes perfect sense from SoV Grima’s standpoint (they were attacked out of nowhere, after all), but is not really an obvious standout strategy for Awakening Grima, whose taunts and threats suggest an aggression that would be better supported with a more offensive strategy… Consider, too, that Awakening Grima is in fact being even more defensive than their SoV iteration, since they don’t move towards you at all.
With all that in mind, it really, really looks like Grima doesn’t want to fight, especially in Awakening. Not that they don’t intend for the Shepherds to die—on the contrary, they’ve set everything up so that the Shepherds will eventually be overwhelmed—but that they don’t want to land the killing blow.
(And gee, I wonder what might be fueling their reluctance? Being controlled and made to kill your best friend by your own hand wouldn't be totally traumatic or anything, right?)
And then... Funny thing here, I’ve been procrastinating writing this essay for a long time. I originally started thinking about it shortly before the Depths of Despair banner was released in FEH, so imagine my surprise when I saw this characterization hold up in the writing of Fell Exalt Chrom’s Forging Bonds as well… The Grima there says that Chrom was the one to kill the rest of the Shepherds. Now, it’s pretty clear that it was through Grima controlling him, but that’s not the point. The point is that once again, Grima didn't have to do any direct killing.
Look, if it had only ever happened once, I could buy that maybe Grima was just underestimating their opponents, that maybe they thought they could get away without having to put very much work in. But for Grima to operate this way so many times, so consistently, and to their own detriment? No...
Grima doesn’t like direct combat. Grima has trouble even when it’s a fight they asked for.
And when you think about it, that makes their reaction to Robin choosing to land the final blow themself in the sacrifice ending all the more understandable.
“…YOU WOULD… NOT DARE!”
Because Grima would not dare. Grima has always preferred to let someone else land the final blow.
44 notes · View notes
presiding · 1 year ago
Note
What is your favourite thing about Billie Lurk?
(Answers are obvious possibly but i love when people talk about her👍)
thanks for the ask!! YEAH ME TOO I love when people talk about Billie! I can't say I have a favourite thing specifically, but I can explain why she's my fav. apologies for not taking this qn literally, but -
short answer: she’s really cool
& you can stop reading there, or, for the maybe 2 mutuals who might have time to read this my thoughts on her as a character, her meta, and her character as raw potential...
long answer:
i considered making this entire thing a gush so you could read a gush about Billie. but, part of what draws me to her is that she’s not always well written, and in fandom she’s underrated for a literal protagonist.
since you ask...
billie is a cool character
when I played Dh2 (hadn't played Dh1), I was excited to see a black woman with disabilities who was captaining a massive ship by herself. wow.
then I discovered Billie’s backstory with Deirdre, the way she responded to that, then having to survive while living on the run, and her bisexuality. as well as her history with daud & delilah. fascinating!
she’s an outsider who has so much to lose, and knows what it's like to lose everything - having lost everything not once but three times - but nevertheless speaks truth to power. she's so brave! she went and helped Emily & Corvo and she must have known they might kill her! plus, she’s smart, she’s funny, she gets shit done, she’s gorgeous.
but... the meta
mild critique of fandom & arkane incoming.
skip this bit if you want - you've been warned twice now - jump to tired Hayao Miyazaki and read from there if you'd like my thoughts on writing her.
i thought Death of the Outsider was going to be amazing and then... well. *sad trombone* i've written about that before so i won't keep banging on. i figured others must be disappointed too, so I joined a few fandom spaces in hopes of finding camaraderie.
most people with complaints about DotO didn’t like how the Outsider and Daud were handled. which is valid & I agree. but it seemed like most paid no attention to Billie; when people talk about her it’s with respect to Daud, as opposed to in her own right. you could argue for fandom misogyny because people don’t talk about adult Emily Kaldwin that much either, but in Billie's case, it’s misogynoir (compare & contrast with the popularity of thomas, particularly the popularity of thomas portrayed as a white man for no particular reason that i've been able to discern - i keep asking around, is it in the books???).
i think this is a LOT better now than it used to be, which is fantastic. or perhaps i have found the correct echo-chamber? ha.
ultimately, The Fandom is a fraction of the entire picture, and not even the important bit since The Fandom is not who these games are made for. you can't make money relying on only your hardcore fans even if all of them spent a fortune on merch, this is true for any AAA game.
while it's true that Billie is underrated from a fandom perspective - but Billie as an underwritten protagonist is squarely Arkane’s fault.
it was reasonable when she was a side character - the lack of info in Dh2 makes perfect sense (if anything there was more lore in Dh2 which is kind of wild)-
- but as a protagonist in Death of the Outsider?
.... there’s lousy writing, and there’s whatever is going on with Billie Lurk, a black woman who mostly exists as a foil or saviour for light-skinned characters. In her own game there’s barely any of her own lore except where it's relevant to saving two dudes.
lore hints at, but barely touches on what race means in the Dh universe (xenophobia is stronger in Dh1; separate essay i guess), but Arkane has patted themselves on the back for portraying non-white characters, which feels like the same thing as the aesthetic of diversity we're seeing in advertising currently because it’s in marketing trend guides. it's self-congratulatory and it's a missed opportunity for deeper storytelling.
you can see an example of diversity at its most shallow in the way that Billie’s written: there’s little engagement with her as an entire person with history & wants & preferences, and the world she walks through in that game feels like it has nothing to do with her. you could make a case for alienation as a theme, but then, how do you handle the titular premise of 'Dishonored' without ever letting Billie make changes in an environment without a chaos system? it's disappointing from that angle too.
in my opinion, whatever it's worth, it was an accident Arkane created such an awesome character - they needed someone to betray daud. congrats billie.
Tumblr media
all this said, it makes her an underdog as far as characters to enjoy & create art & stories for. it's nice to find so many like-minded, switched on people! <3
billie's character potential
she’s got a wealth of unexplored lore, being deeply intertwined with both Karnaca & Dunwall’s fates & criminal underbellies, as well as her connections to the witches & whalers, and three Empresses.
she’s lived a few distinct lifetimes and in the games we get to meet her at two peaks (KoD & DotO) & a low (Dh2 as Meagan).
her voice is very distinct, her dry & often dark humour is entertaining & fun to write. her perspective is really interesting - she’s had the widest variety of void-powers of anyone canonically, and she’s also lived through the highest highs and lowest lows.
she's got everything going for her :) i couldn't really pick a fav thing!
#i assume my followers are cool enough to let me give a brief measured critique on fandom trends and DotO#thanks for the anon question!! what fun!#i love billie lurk <333#jumped on the opportunity to rant n rave#what part of billie isn't my fav! (im a guy who likes the bad stuff too. mmm interesting meta)#trying to be not unfair or mean- i'm not targeting anyone but rather trends. and it's ok to be disappointed with something you love#fuck it. make it part of the appeal! her writing sucks! plenty of room for me & other creators!#its easier for me to indulge my billie brainworms when it sorta feels like she's not getting as much love as she deserves#you know? i want stories where her history is explored and her agency is important so i guess i'll roll up my sleeves#tumblr is a terrible place for this sort of critique IMO- lots of nuanceless empathy-free guilt-trip-ish rhetoric#so i hope i avoided that. but not so much that i seem forgiving.#that said i'm not tagging this one with fandom tags! no thank you.#i am blaming arkane yes. but that is also not without games industry context#i could complain about amateurish writing but that also never happens in a vacuum. industry problem(s) for sure.#people love to blame writers for things#and yeah a couple really fucking good writers can push a boulder uphill#but its usually a company problem#hire lots of diverse people in your company. give them authority and respect and reasonable workloads. and no crunch.#ah fuck this is a separate essay in tags. again#THIS WAS A SIMPLE QUESTION#*clutches head in hands*#uh if you're still reading at this point im SO sorry and thank you and i love you
34 notes · View notes
kaidanalenkosprmanager · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
THE BEST OF PRIORITY: THE CITADEL (PART 1)
Featuring: Cmdr. Sophie Shepard, Lt. James Vega, EDI, and Thane Krios With: Flight Lt. Jeff "Joker" Moreau, Councilor Rannadril Bibsos Tembin Lesti Bensin Valern, Cmdr. Armando-Owen Bailey, and Kai Leng Kalahira, this one's heart is pure, but beset by wickedness and contention. Guide this one to where the traveler never tires, the lover never leaves, the hungry never starve. Guide this one, Kalahira, and she will be a companion to you as she was to me. Mass Effect 3: Legendary Edition (2021)
#mira makes gifs ✨#sophie shepard#james vega#EDI#thane krios#jeff joker moreau#mass effect#mass effect 3#me3#mass effect legendary edition#dailygaming#priority citadel is one of my favorite priority missions in the game so it’s a fun one to gif!#i absolutely love how much thane content you get in the front end of the mission since thane is one of my favorites!#and bailey is one of my favorite npcs in the game so i adore that he gets a bit of a spotlight role in a bigger mission too!#but i will say that i do think priority citadel has some.. writing issues? to put it mildly?#i think my biggest problem is that i feel like everything with udina feels like it kinda just comes out of left field#like it feels like there’s VERY little build up for what happens with udina being a cerberus plant#the idea is interesting!! but i wish there was much more build up for it? it’s sort of just- there for me and it just comes at you so fast#like udina had always been sort of portrayed as a kind of shifty/power hungry character (don’t get me wrong)#but the cerberus plot line seemed VERY hastily thrown in and i wish there was a bit more subtle nodding to it throughout earlier missions#and i could write essays about how i wish kai leng was written better#but people who write much more eloquently than i do can put it in much better words than i can what problems there are with his writing#i think he had potential to be a super interesting character if he was introduced earlier and was much less stereotypical in form#also i’m sorry mr. leng but miranda wears the armor better (I SAID IT AND I WONT APOLOGIZE FOR IT)#the fight between kai leng and thane is *chef’s kiss* 👌 tho (i adore the cinematography of the shots as a video editing bitch)#ME3 has very nice fight choreography in some of the cutscenes (especially the ones with kai leng and the phantoms)#thane krios will always be my beloved and in canon he and soph develop a mutual respect over their hand to hand combat skills :)#also i forgot to say joker looking so absolutely done with everything in that first gif is me irl ✨
17 notes · View notes
conschintz · 1 year ago
Text
just a reminder that just because thorn and/or viola are your favourites in burrow's end, that doesn't give you the right to make insensitive cult jokes about them that real-life cult survivors in the fandom might see. thanks!
43 notes · View notes
pagesofkenna · 6 months ago
Text
i wanted to make a post about a thing but the more i think about it the more i want to say and it's just going to end up being a big ramble essay, so instead i'll just give the thesis statement, thusly:
as the #1 Ratgrinders Apologist (self-appointed), of course they're the final boss fight to the death. i expected nothing less and the people trying to make discourse about it are ignoring the entire context of this being a Dungeons and Dragons game
#they're not playing 'discuss our traumas and and try to help strangers grow: the game'#they're playing 'murder people for getting in our way: the game'#which i know is now me being snubbing about D&D as a game but like. siobhan said it: theyve committed SO much murder#did the lunch lady in episode 2 deserve to be murdered? did the skater dwarves deserved to be murdered?#did the monsters the school sicced on the kids in their Last Stand deserve to be slaughtered like that??#its literally the name of the game!#the two things that are turning this into a bigger essay are 1) me being actually very disappointed in Burrow's End with how the players#just did not want at all to engage with the moral greyness aabria was trying to bring into the story#it was clear that was a direction she wanted to explore and i wanted to see it explored#but even OUT of characters the cast just would NOT engage or acknowledge the validity of that direction#and there was only so much aabria could do without being labeled a killjoy... because D&D often ISN'T a game for reckoning with#the justification of your character's actions! its a game for killing giant bears and saving the town from cultists!!#baked into the foundation of the game conceit is 'you are the hero and you are saving the day ergo your actions are Right and Just'#thing 2) i just listened to that WWW fireside the other day where brennan goes on about how combat does not get in the way#of story in dnd. that whole stove metaphor? and it rankled me so much lol because like aabria finally says after that:#yeah you bring your own food to the stove but when what you've got is a stove. the food you make is GOING to get cooked#combat and fighting and killing is baked into the system from its foundation. acting like D&D or even just d20 (the system)#is a resolution engine that also allows fighting and not a fighting engine that also allows other skills is. wishful thinking i think#and to bring this back to the POINT: of COURSE they're going to kill the rat grinders! because it's fun!#because thats how you resolve conflict in a combat game! straight up i honestly believe a lengthy conversation trying to win the kids over#would have been a weird energy to end the season on! it would have been a let down!#it would have been a huge tonal shift. because the tone you bring to a D&D game is 'killing this is fine actually'#and if you dont like that you /dont/ play D&D. its not a value judgment#i LOVE getting into moral implications and justifications and ive gotta tone it down when i run D&D games because it can kill the vibe#anyway. i said i wasnt going to write the whole essay and im not. but i did write most of the rant oops
7 notes · View notes
keybladewieldernier · 1 year ago
Text
Obsessed with people who critique cozy horror without knowing what it is or the range it has.
Like what is more terrifying than a home that is never safe? What is more devastating than the only one who's shown you love is the one who will hurt you the most? Isn't blood and gore seen in a still morning light more potent than it being diluted in the darkness of night?
Cozy horror isn't "watered down" horror, it's taking things traditionally seen as safe and asking "but what if it wasn't?"
22 notes · View notes
olympusreach · 4 months ago
Text
Since Vincent is the most recent to come to Hope County, he probably has heard the goings on in the rest of the country. The last he's heard is things may be escalating, but Vincent has faith that the government will take care of it.
2 notes · View notes
can-of-w0rmz · 2 years ago
Text
Am I the only one who wasn’t REALLY destroyed by the Magnus Archives finale?? And I mean that as NO detriment to the story writing whatsoever, if anything a compliment I guess. I mean I teared up a wee bit and I had to go pace the house at like 1am, but in comparison to how I reacted when I first played Omori (that is hardcore sobbing on my bed for god knows how long when I was 14) I wasn’t really like, in pieces over it? Mainly because it was a really really satisfying ending.
It was very well set-up and believable from a story writing standpoint so that I predicted it, and when it happened, I kind of just went “yep. That’s it.” And I mean that in completely the “that’s it- there’s my satisfying ending” way, and not whatsoever the “Yep. Predicted that. Bored.” way.
I think the thing that I DIDN’T expect was the dialogue itself, so “Together?” “Together. One way or another.” WAS the thing that got me teary and even now I’m a wee bit emotional quoting it. I don’t know, just thought from the fan response it was going to be like, REALLY emotionally devastating, like on the border of unsatisfying-ending, when really I didn’t feel that way at all.
I don’t know really, just flinging my feelings into the Tumblr void two years after the show has finished. Wondering if anyone felt the same way?
12 notes · View notes
ajdrawshq · 11 months ago
Note
Is there any non-spoilery way you could talk about how isat isn't just about timeloops? because like I do want to check the game out eventually for sure if only because indie fun times but I'm busy for a while before I get the time and tbh I'm just not as curious because I don't know how it's gonna break that formula (also ngl no colors makes me lose 50% interest because I like. looking at colors. lots.)
UHM OK WELL UM. hm. how DO i do this without spoiling anything. im very not good at describing things especially things i Really enjoy so how do i put this . hold on i might need to look at some reviews so i know how to words. ok
as a disclaimer i havent fully interacted with a lot of (if any??) media that has timeloops so i cant say for certain what it does differently from similar media that makes it stand out from others. at the same time ive never seen something that is so directly About Timeloops in this way even if i consider stuff ive heard about in passing but i could be wrong (madoka n utena come to mind ?). ill try to think abt the things that arent Just timeloop related plus the stuff u mentioned and hope that helps it feel more interesting and less generic?
i think one of the main things i can say is that it Really makes you feel what the protagonist is feeling. more than anything ive ever watched or played or whatever . and thats saying a LOT given how much i empathize with protags in games. and its not even just an empathy thing here. both the story progression and the gameplay work in such a way that you experience pretty much everything the same way they do, while still having their own personal stuff u can learn about of course
on that note tho. that is actually something to be careful of for a few reasons. i know ur generally pretty good with darker content so i doubt thatll be a problem for u here (its not that bad tbh but there is IS a warning when u open the game/look at the steam page and it aint lying) but. due to the nature of timeloops. it CAN get tiring and this is very much intended. and this helps a lot w the story and themes in a way that its. like. think how kh days does repetition on purpose. its a lot like that (although i had way easier of a time getting thru isat than days? i cant remember how u feel abt days' gameplay but i think it was positive ? either way getting thru isat was way more bearable than days imo). it does do a good job at balancing this with a couple mechanics that mean u dont have to repeat everything all the time (i had like. Very few actual full loops by the time i finished) and theres ALWAYS new things happening, even if ur super thorough with everything. its pretty easy to do things at whatever pace u feel like and if u wanna focus on the main story only to make it easier it wouldnt take too much away from the experience (tho i do encourage talking to the npcs at least a few times), and theres always a goal to work towards. also dialogue skipping and the banana peel are ur best friends
sort of adding onto that. it really, really helps that u are sharing the experience with the protagonist. not only does that help u relate to them (even if u dont share as many traits w them as i do akvdjsn) but theyre probably the most beloved character in the game and for good reason!! its really fun to see their interactions with the rest of the main cast and the npcs, and watch them all develop in different ways throughout the game. and my goodness all of the characters are beautifully written - at first ur kinda thinking ok its a ragtag group of sillies in an rpg whats new. but their personalities and relationships and hobbies and problems and everything about them is just so well done.. they feel so natural. human even. every conversation feels real to me. one of the main themes of the game is the concept of change, and each of them represent and approach it differently, both positively and negatively. its hard not to fall in love with them as individuals and as a group because they just have so much going on, even the ones i didnt expect to like at all!!
the worldbuilding is also a fun spin on fantasy rpg worlds. it mostly revolves around the area u play in bc well. of course it does. but its vv interesting to learn about all the different cultures within the world and how they interact with and build on the themes of the game. theres all sorts of queer stuff going on and its all handled like a love letter to people who relate, and i can feel it even with what i dont relate to at all!! the way "magic" works and the ways people use it in battle and everyday life is super cool too, makes the whole thing feel a lot more believable and realistic :3 i dont wanna talk abt any specifics bc its more fun to learn abt this stuff ingame
OH AND THE TEXT.. EFFECTS?.. idk what to call that but the way dialogue (both internal and external) is written and programmed is funky as hell (affectionate). it was weird at first bc oftentimes (mostly for humor) its like. almost the way i type actually?? which feels strange in a legit game but it Works. it works so well and adds tone and vibes and a Voice in a way u usually cant get in a game without any voice acting. deltarune is also good at that but this one does it differently enough for me to consider it unique
HAVE I MENTIONED THE ART STYLE i love the art style . its so charming and expressive especially all the talking sprites n battle portraits. simultaneously silly n adorable while fully capable of being serious. and creepy. anyway look at the sillies i love them n their designs dearly (especially Siffrin (1st on the left) and Mirabelle (2nd on the left))
Tumblr media
also on that note, the lack of colors....... i both totally understand being put off by that (i also love looking at colors n this part made me feel weird abt it when i was thinking abt getting it at first) and personally enjoy it? without saying anything spoilery (bc its really not), its just another part of the worldbuilding and themes that i now find really fun :3 should be noted that i usually have an anti blue light filter so it mightve been easier to look at w the yellowish tint going on. maybe it even looks better that way ? kinda reminded me of old films now that i think abt it.. neat!!
as a last thing i couldnt quite insert somewhere else. it is equal parts a comedy and a tragedy, and it is so, so effective at accomplishing this. the humor is fantastic and adds to the games' and characters' personality, every tragic moment is . for lack of a better word or phrase. absolutely fucking delicious. and i adore how well it can shift from one to the other gradually or in an instant, or just be both at once!!!! yippee!!!!!!!
aaand thats all i can say. i have no idea if that cleared anything up BUT i encourage u to give it a try bc i do think youd like it in the end. u probably wouldnt finish it as fast as i did but that might be a good thing jfbskndj but yeah!!!! in stars and time!!!!!! its good and i love it!!!!!!!!
5 notes · View notes
apotelesmaa · 2 years ago
Text
Objectively yes five pebbles deserves most of the blame for every problem in rain world but I think seven red suns does not get near enough flack for knowing five pebbles wanted nothing more than to end it all, knowing he shared resources with moon, knowing 5P trusted and looked up to him and STILL choosing to send him the information on the very risky plan to die that requires constantly utilizing every drop of water at your disposal and requires complete perfection in execution to avoid giving yourself super turbo mega cancer. & then going Omg I can’t believe five pebbles has done this :( why is he so mad at me now :( my iterator in Christ you literally gave him step by step instructions on how to ruin his life and accidentally kill his sister what did you think was going to happen.
10 notes · View notes
seilon · 2 years ago
Text
god I wish I could rip Instagram apart with my teeth I hate it I hate it I hate it
#kibumblabs#whenever I think about it and what it does (in general but mostly to artists) I go into a feral anti-capitalist blind rage#it is legitimately killing art. it is killing what it means to be an artist and replacing it with corporate brainrot#and it’s disgusting to me to think about kids going into art and getting brainwashed into believing you should sacrifice agency over your#time and what you create and etc in order to create a Brand is the most important thing– or rather a DEFINING thing– about being an artist#it’s just. god it makes me mad#I won’t even get into how it also rips your mental health to shreds and strips your ego and ability to enjoy what you do and etc#but you know. there’s that too#I could write a fucking essay on this man and maybe I should at some point honestly#what’s sad though is that the Instagram art account mentality is already so normalized and so in-line with how companies/corporations like#disney or blizzard or basically any animation/game company and whatnot work that it’s easy to have that mindset reinforced by comparison to#those ‘legitimate’ non-freelance jobs#like that’s how they do it at fucking riot games or whatever so it must be the Right Way To Do Art. constantly and painfully by everyone#else’s standards but your own. no! it’s not! stop sucking the industry’s dick and look up for a second#and yes that applies to freelancers because like I said this new freelance art mentality directly corresponds with how corporate art jobs#operate. just. think about it on an existential long-term level. you shouldn’t fucking waste your life for that shit#sorry I’m kinda spiraling cause it’s such a personally relevant topic especially with recently stepping out of art school and debating if#I’ll return or not next semester and all that because yeah my school is a direct pipeline into The Industry and thus it operates like#The Industry. and I thought that was something that’s a pro when I was going into this school but boy. it really hits you when you’re#slogging away worked to the point of carpal tunnel/wrist problems being a normal and accepted thing being expected to sacrifice your#physical and mental health and so on just#oh! this is going to be my life from now on. forever. this isn’t temporary to get a degree this is a model of the industry im being injected#into and if anything it’s just going to get worse staying in this pipeline. Don’t Forget You’re Here Forever#and yeah I just. how do you continue under those conditions and expectations?#I don’t know what I’m gonna do yet man- I’m gonna get a bachelors it just may be at a state college instead– but beyond that idk but it’s#become too taxing on my time and health to just say ‘it is how it is’ and do something that’ll kill me slowly for a company’s profit.#something something marx was right something something
3 notes · View notes
dutyworn · 2 years ago
Text
Tumblr media
Garrus is Wren's second in command starting shortly after his recruit in ME2, on default, and during all of ME3 that he's a part of the crew meaning since Palaven (ME1 is Pressly, like in canon; she's too new to being in command of an entire ship to question the order of command). If your muse is literally Miranda, since she's canonically ME2 second in command, I will for our interactions, keep it as Miranda, on default. If your muse is Garrus, I won't assume he's in this position unless you tell me that's fine. If your muse is not canonically Shepard's XO, but for your portrayal in roleplay default they are, it's still going to be Garrus unless we plot it out ooc, and it has to make sense from Wren's point of view. Her second in command needs to be both someone she trusts to go by her values and trusts her life with, and someone with experience in leading a team. Garrus is, by default, her best friend, as an NPC. He also has leadership experience as Archangel, the game canonically recognises him as having leadership qualities during the suicide mission, and he's never had an issue following her lead, meaning she trusts him to do what she would do, not act as an XO by his own values, in the case of clashes. Please don't be offended if I keep it as Garrus. Obviously, this only applies to Wren; if we're interacting on my other muses, and your muse is Shep's second in command by default to your portrayal - canon or not, I will default my muse to it as well, as we're writing with a vague Shepard, rather than my Shepard. Same goes for verses where Wren is not in the "Shepard role". I am not the authority on who Shepard picks as her XO, I'm only the authority on who Wren picks. Nine times out of ten, unless your muse is canonically XO, I will keep it as Garrus. I don't mean this to disrespect your headcanons, I just... don't think it's fair to ask me to modify my muse for their sake, either, seeing as it is Wren, who makes that decision, if she is Commander Shepard in a verse. Also, how much your muse means to her, how close they are, has nothing to do with this decision. She might be best friends with your muse, in a relationship with them, your muse might even meet the requirements (goes by Wren's values, Wren trusts her life with them, leadership experience) and it will still be Garrus nine times out of ten because it will probably make sense to her portrayal.
I love Miranda. But it'd be out of character for Wren to not take control of the Normandy enough to demand she names her own second in command, and they do start off kind of rough; she doesn't trust Miranda until later, until her loyalty mission and knowing her better, by default. Like I love Miranda but my default for them becoming actual friends is around Miranda's loyalty mission; but they do become friends. This is not about character hate, it's about what's in character for Wren. And as I said, when I interact with Miranda blogs, I will default to Miranda being in her canonical position, as I don't wish to undermine other muses' canon at all. (In this case insert Cerberus bullshit as the reason why she can't appoint Garrus to XO.)
I use the EGM and Spectre Expansion mods for ME3 along with heavily modding the ending, and I believe it's EGM that adds it, but like I can assign positions on the ship, and I have Garrus, canonically to my gameplay for Wren, as her second in command on the third game.
Tumblr media
Also, Tali is appointed Chief Engineer when a part of the crew, in place of Adams. But the rest is more or less in flux for roleplay purposes (mainly because fuck if I know what half of the full manifest even means lol I am really pretending I know what the fuck I'm talking about most of the time here)
I will not, ever, fuck with your muse's military rank. If you say your muse has a different rank than canon? I will roll with it. I will support it one hundred percent. I love diverging from strict canon. A muse's rank isn't Wren's business. It's simply a matter of who she would appoint to an important position on her ship. Same goes for squadmates becoming Spectres. I mean it when I say I'm super flexible with things, as long as I can make it make sense for Wren's portrayal. Like, if your muse needed a Shepard recommendation to being appointed a Spectre. 99 out of 100 safe to say I can make it make sense she would. If your portrayal is insistent on some big choice in the game Shepard makes being different to my default worldstate. I can most likely make it make sense as well. For example: No. I will not make it where she wants the geth destroyed rather than to have the quarians make peace with them. However, I will make it where she tried but failed. We're not limited to what's possible in the games, here, people. Give it an external factor that made the attempt fail. If it's about her values. Her words. Her emotions. Her opinions. I won't compromise who Wren is for the sake of someone else's muse. I will, however, gladly compromise the actual events. Bring in new factors. Make shit fail, outside of her control. Make her make mistakes, even.
But things where it's directly her decisions. If your muse, who canonically is not already Shepard's second in command, in your portrayal is? And you want to keep it that way for our interactions? She still would, most likely, ask Garrus first. Maybe your muse was her second choice, maybe we can justify that for her, maybe Garrus as an NPC simply did not agree to the position. I am flexible. But I am flexible in "third factor" kind of ways. Not in Wren's... self.
3 notes · View notes