#I only recently played through all of ISAT and I'm in love with all the parallels between Siffrin and The King
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Long and mostly abstract ISAT comic below
(have some bonus pages I felt didn't fit the vibe of the comic)
#Curious as to how people will take this#I only recently played through all of ISAT and I'm in love with all the parallels between Siffrin and The King#Make the language vague enough and you could be talking about either one#isat#in stars and time#isat siffrin#isat the king#because let's be honest this is about both of them
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Game recommendations for In Stars And Time fans
There's only four of them but honestly I think each one of these is good enough of an excuse to recommend it to ISAT fans. All of these are more or less in order of how much I recommend them from most to least.
Pokemon Mystery Dungeon: Gates to Infinity (Nintendo 3DS)
![Tumblr media](https://64.media.tumblr.com/02642f671878234db8191f788dd6e74e/03cd78622c497e5b-a0/s540x810/116576c6df4ea5abed43de8eceb5c3ebd6eeb62e.webp)
I am a huge PMD fan, being as it's a largely story-based spinoff where you yourself play as a Pokemon. And I believe fellow ISAT fans would get the most out of this entry of the series.
Gates has the strongest cast of characters in the series and largely deals with themes of nihilism, hope, the importance of community, and how negativity can consume you. The core cast of characters develops a very lovely dynamic and go through compelling character arcs.
Heads up, as much as I adore this game, it has the most frustrating gameplay out of the spinoff between limited Starter Pokemon choices, being only able to take one mission per in-game day, and unskippable slow dialogue. Watching a playthrough instead of playing the game yourself is a valid way of getting into it.
Additionally, the game deals with suicidality. This also applies to parts of the other PMD game on this list, but it's especially present in GTI's main story.
The Dark Queen of Mortholme (free on itch.io)
The creator of TDQoM describes it as an "anti game". You play as the final boss, a Queen who considers herself eternal and is challenged by the Hero over and over again.
This game is very short (maybe ~20 minutes for one run) and has a few bittersweet endings depending on how you engage with and fare against the Hero. I believe this one might appeal to ISAT fans for its themes about change and in how the Hero always comes back in a gameplay loop, stubbornly trying to defeat the Queen over and over again.
Pokemon Mystery Dungeon: Explorers of Sky (Nintendo DS)
First of all physical copies of this game are expensive so consider emulation. Or getting Explorers of Time/Darkness instead, just know that Sky has additional story elements.
That aside, Explorers is the most popular entry in the PMD series for good reason. I don't think the cast is as strong as Gates', but I agree with the sentiment that the game has one of the best stories that has come out of Pokemon.
The premise you're presented with is that time all over the world is starting to freeze because artifacts that keep time flowing in different places are being stolen, which would lead to a frozen paralyzed world. But the plot gets a lot deeper at a certain point, and the situation becomes a lot more tragic than previously anticipated.
Detective Beebo: Night at the Mansion (free on itch.io)
Honestly I'm mostly putting this at the bottom of the list because I played this just recently, have yet to see all endings, and don't have very strong feelings about it at this point. That being said, it is a free game, just six hours long, offers several endings, and I've seen several ISAT fans fall in love with it. I def think you'll find something of value here if you like ISAT.
The premise is that you're playing as a private detective, Oliver Beebo, who was invited to a party at a mansion. Oliver seems to be trapped in a timeloop, first triggered when the party's host kills him, but Oliver has no recollection of the previous loops.
He gains a companion in Àngel, who does remember the loops, and both of them try to investigate the purpose of this party and why the loops are happening.
Heads up for child murder, as well as unreality and unsettling imagery/scopophobia at later points in the game. There's also endings that contain suicide and body horror.
#this post is actually just a thinly veiled excuse to get people to play pokemon mystery dungeon#isat#in stars and time
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Okay, so, I've fallen into the ISAT rabbit hole recently, (as in, I played through the whole game in less than a week and have become obsessed with like, multiple different Au's people have made sorta obsessed) and I can not get this outta my head!
I love all the different AU's that surround this game, and with all the little hints of lore that are dropped, I sorta started spiraling down my own AU rabbit hole 👀
My idea is sorta a sorta "what if" scenario on what if Siffrin never forgot their home/island/family/culture/ect.
Not as in, "the forgotten island was never forgotten" sorta way, but more like Siffrin is literally the only person who remembers anything about the forgotten island, like they were entirely unaffected by whatever caused the island to be wiped from everyone's memories, including others that are from the island.
I just find an interesting subtle horror in the fact that Siffrin would be the only one able to remember the island, recognize it from afar, understand the language both spoken and written, and other things like that.
Cause like, that was their home, and now it's just gone, and no one can remember it for some reason, and they are likely terrified that they will also forget about the island someday.
I also imagine that their "forgetfulness" in this AU is much more of a front than anything else, something they use to keep others from finding out they remember cause it probably gets awkward or it brings up bad memories and they don't want to deal with that. Although, I do imagine they would forget a lot of words, cause they don't use them a lot. Especially since their native language would still be that of the forgotten island and they would likely think in it and mumble words under their breath to try and hold onto them.
As you can probably tell, I have been putting way too much thought into this-
I do also have something of an idea for how Siffrin would end up remembering, and this is mostly based on how wishctaft seems to work similarly to a monkey's paw, but this post is getting kinda long so I'll probably go over it in a later post. (Or like- tomorrow maybe when I'm done with school, lol) hope y'all have a wonderful day or night!
#isat#in stars and time#isat siffrin#siffrin#siffrin isat#in stars and time siffrin#siffrin in stars and time#wishcraft#i got no idea what to call this au#did i start on a fanfic for this: yes#will i post it anytime soon: probably not
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Saw your tag about ISAT please tell me your ISAT thoughts if you have any I just recently got into the game and adore it
ohohohohohoohoo!! glad that you adore it cause if im correct i'm one of the people that got pere into isat and you by proxy :3
but yeah many thoughts and feelings about that game!!!!!!! first of all, LOVE the cast. i literally can't think of another game where every central character was so distinct and funny and loveable???? please rant to me about your favorite character cause I'm curious who that would be, but for me I think it's Odile. I mean, sif is the perfect dysfunctional fella and just like me fr fr (derogatory (this game wasn't the only influence but it did tangentially made me start therapy)) and Loop was the one that got me into the game (just needed to know what was up with that cunty star) but ODILE!!!!! you agree. no but really i just enjoy her presence immensely and her jokes made me laugh the most (yoink!) and her story made me actually physically tear up...... she's just perfect in every way, nerdy and stern enough to sigh at all those kids but also so so caring and protective of them..... and she's smart!!!!!! like really actually!!!!! and may or may not be trans we'll never know and she'll never tell but she's like the coolest person out there did i mention i love her??!?!!?
i don't know how far you are into the plot and i don't wanna spoil anything (although i spoiled like most of the things for myself and in fact only started playing after i watched an entire play through. one could say i was a bit obsessed at the time) but just. !!!!!!! awesome game that will break ya and then pick up the pieces and that's the best kind of game!!! (spike spiegel voice) i just love a game that could actually kill me
i haven't touched it since summer when my isat insanity happened (my brain is still full of trigun, nothing else sticks for long) but i still think about it fondly and do want to replay it once i forget the finer details..... i started writing some sort of train-of-thought/vent Loop monologue fanfic even but then forgot about it, maybe whenever i get a refresher that might get finished. oddly enough isat did just give me more trigun ideas instead of fic/fanart ideas about the source material as is, i think for me that signifies that the piece of media is already perfect
#thank you for the ask!!!!#didn't have much concrete thoughts at the moment im afraid but i said what thought at the moment#always happy to rant about it more!!!!#isat#answered
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heyy can I know your thoughts on in stars and time? I like your thoughts on things
ahh, yes, of course!!! spoilers ahead for anyone else that might be reading :3
genuinely saying this - i think it's one of the best games i've had the pleasure of playing recently! it really does the idea of "character stuck in a time loop" justice. one of the things i'm particularly glad about is the pacing especially considering this all technically takes place in like, two locations for (technically) two days for the entire 20-30h of playtime. the dev did phenomenal writing it! the characters are all solid, the worldbuilding is good, the red herrings it pulls also, with the wish/time craft thing. i'm also really, REALLY glad it left some things unanswered at the end.
to elaborate on the pacing, it DOES feel like siffrin is slowly, surely losing their mind throughout all this. i don't think it happens neither too quick nor too slowly and i was immersed throughout! i like how different items have different dialogue and usage depending on when you interact with them at certain points throughout the story, and i thought all of the horror segments were truly unsettling!!
siffrin was a really compelling character and both them and odile really spoke to me because of the way the dev handled their relationships with their respective heritage. i burst into tears when i was playing odile's friendship quest; i hadn't really seen all of those particular thoughts and fears expressed for a while before playing ISAT, and so seeing them written out like this just felt like.. reopening a wound you thought had healed but was actually still pretty raw? and siffrin's desperation to connect, to learn more about where they came from, the hurt that is left unaddressed for so long that it blooms into resentment was just so poignant. odile and siffrin are really, really important to me because of this.
i really love the different small things that get recontextualized when you learn more. like the king asking if siffrin remembers, which i had assumed was about the loops in the beginning! and loop's "you may refer to us with the royal We" and such!! and the missing island too! reached the part where it had been mentioned for the first time in the library and then the game went on for a while to the point i was starting to think "isn't anyone gonna bring up the island that got erased from everyone's memories" and then THEY BROUGHT IT UP. AND IT WAS SO PAINFUL!!! the segment where siffrin tries to say the name got to me so bad!!!
also the little details i'll always die for the little details. the changes in flavor text, menu portraits, inner monologue. it's tiny thing after tiny thing until you pause, look back and realize that you don't even recognize siffrin anymore! like god!!!!!!!!!!!! i'm genuinely really curious how the dev managed to keep track of everything! how many switches and variables they must've used, how many event pages there are, etc.
ANOTHER THING. i think it's so fun how it does a subversion on RPGs as a whole. it's still that at it's core, of course! i'll always enjoy turn-based combat and it freshens it up with the rock/paper/scissors crafts system, and it's incredibly story rich and character driven but it's like.. i guess the RPG conventions that it plays with that i really, really enjoyed. like the whole "mysterious protagonist gathers a party and then goes on a journey to fight the big bad boss" (the big bad is even called The King!!!) except the majority of the journey leading up to that boss already IS over when we start, characters are leveled up and have gathered plenty of usable skills, and they've already have formed dynamics between each other! but we get to learn more about them through the loops! and at some point the king isn't even a threat anymore!!! i REALLY loved that when i realized how unimportant he'd become in the grand scheme of things!!! it was so good!!!!!!!!!!!!!
but yeah in conclusion i feel only moderately strongly about this game. LOL
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I'm taking this out of the tags because I have a lot to say.
The universe is a dog.
Isat and sasasaap spoilers below the cut, but pls follow me on this!
(Very slight tw for animal death, mentioned once towards the bottom)
I have had pets all my life, and up until very recently I was a dog trainer. While I would certainly not call myself an animal behavioralist, I do know quite a bit about how pups behave and why.
Something a lot of people forget when they get a dog is that no matter how much you love them and they love you back, no matter how well they are trained, at the end of the day they are still going to be a dog. An animal. Something with thoughts and feelings and instincts built to navigate the world in a very specific way. Even a service dog can bite if they feel threatened enough.
And it is not maliciousness that leads a dog to behave the way it does. A dog does not chew your shoes up because they want to take revenge on you for not taking a walk with them, they do it because they are understimulated and overenergetic and you happen to leave your shoes somewhere they can easily access. They like that it smells like you and the fabric is soft on their gums.
But being animal does not bar them from caring. My childhood pup is on video chasing down a black bear because I was playing in the yard and I got a bit too close. The affection you get from your pets is not transactional. They do not snuggle with you and follow you through the house and innitiate play with you and do everything else they do just so you feed them. They still care about you and love you fully and intensely and honestly.
So what does this have to do with the universe?
I ask you this: why would an uncaring universe bend to the will of a wish? Sure, craft exists as a form of pseudo-magic, but wish craft feels very different than the other forms. With most craft, it is a very straightforward transaction. You make a certain gesture and fuel it with a certain amount of energy and you get a standard effect.
This is treated very much as a science, something so fundamental that even children brush over the idea of it as a given. Every person from every country we are made aware of at least has working knowledge of how it functions.
Wish craft is not treated the same way. Only the forgotten island has been shown to understand the workings of it to the degree of getting results. Yet, the wishes of the citizens of Vougarde are still so powerful that the moment the universe is given an outlet through siffrin, his wish is basically hijacked to fulfill that need. Sure, if the king isn't defeated, it would be pretty hard to keep traveling together, but I feel like a much easier solution would be to just... move the party away from Dormont so they have to travel back. It is something we do see happen in the game (after receiving the keyknife), and it would presumably use a lot less energy than timecraft, especially to that extent.
But the universe wants to save the country and the people begging it for help. The exact same way it wants to help Siffrin.
And this is made especially clear when you look at Loop's wish.
They all but beg the universe to take their wish back. They're hurting and tired and panicked and at the end of SASASAAP they're ready to watch the world burn if they didn't have to deal with it anymore.
But the universe still has to help Vougarde. It still wants time to flow in the way it's supposed to work and it still wants to help Loop and it can still do something that isn't laying down to die!
So it will not give Loop an out, but it will give them help. It cannot take the load of their shoulders but it can lighten it by half. It cannot guide here but it can give you someone to follow your guidance instead.
The universe loves Loop so much that it gives them hope...
...even if hope is something they never wanted again.
The universe doesn't let Loop suffer, doesn't let Siffrin suffer, because it is uncaring, because the universe is nothing but care.
But it is a wild, animal care.
The kind of care that a wolf holds as she eats her pups when they won't survive the winter. The care that will survive first and coddle second.
The care that understands when the king lashes out against it, desperate and alone. A care that will not allow itself to be killed under his fists, but will still bend and give him a vision of home while he is being put to rest.
The universe leads in a way that ensures that it will survive, and when we follow it should be with the understanding that it will lead us where we need to be, but that need might not always be ours, the same way it will understand when we fight back.
The universe loves in mercies and bent rules and allowances that should not be made whenever it can get away with them. The universe loves in letting us ask for mercy in the first place, even if it does not always listen.
This is a In Stars and Time headcanon poll, but am curious about choices outside of the fandom
#isat#isat spoilers#the universe#isat loop#sasasaap spoilers#just to be safe#animal death#i kinda lost the plot but i know what i mean#prev's tags about chairs almost made me cry tho ngl
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