#I mean i've said all this before but like. good lord is the kool-aid at paizo-con laced with feeblemind.
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wait I'm still stuck on the phrase "5e isn’t actually meant to be easy for new players, it’s meant to be approachable" from that aforementioned neckbeard because like...when I have heard actual thoughtful discussion of D&D 5e vs. PF2e from people who have respect for both (and admittedly I have no respect for the latter and don't pretend to) the general consensus is that D&D 5e prioritized new player onboarding and simplicity, whereas PF2e prioritized consistency and high-level scaling. Like with all due respect (none) the very first thing I assume when I hear "this game is approachable" is "this game is pretty easy for new players to pick up."
#could the indie ttrpg fans who never realized people HATE a proselytizer at least get their stories straight#also though like. the IRONY of 5e isn't easy for new players! play this game with 50 levels of which you pick 7 different classes!#5e isn't easy! play this game that has 8 distinct phases of combat instead of simple 3 part rounds!#I mean i've said all this before but like. good lord is the kool-aid at paizo-con laced with feeblemind.
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