#I lost power midway through the video because of a storm
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I hope youâre a better person.
#I lost power midway through the video because of a storm#I know the song so well I could play it in the dark#me#mine
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New Releases 11/14/17
âHappy New Release Day! Today brings a few new manga and a graphic novel, along with a couple of new shows/movies, and even a new video game from Nintendo.
In Books --Fairy Tail Volume 62 by Hiro Mashima âDuring the chaos of war,the demon Acnologia slinks his way into the ranks. As Erza, Wendy, and Gajeel prepare to face their hardest battle yet, a strange woman shows up to lift their spirits! The woman knows the secret to sealing Acnologia away, but will the gang be able to execute her orders! Meanwhile, brothers Natsu and Zeref go head-to-head, with their lives on the line! The fate of the world sinks further into peril when Zeref reveals his ultimate mission: Neo Eclipse!â
I canât believe this series is almost over (at least in the US). Just one more volume remains. I think Iâm going to wait to pick this one up until volume 63 comes out so I can get them together. The last volume I read was somewhere in the early 50â˛s, I think. I started rereading the series but paused midway through volume 8 and will continue from there once the last volume is released.
--Forbidden Scrollery Volume 1 by Moe Harukawa âWhere else would a girl with the power to translate any tome she sets in her lap reside except a library? Sure, some books may be more dangerous than others, but that's far from discouragement for a true bibliophile like Kosuzu Motoori!â
Books that are dangerous. That may or may not magical in some form. With artwork that reminds me of Cardcator Sakura. Sign me up. I really would like to try this series cause as Iâve mentioned before Iâm a sucker for books that have books being a form of power in worlds. I did flip through some of this volume when it arrived early at my work. And it looks promising.
--Frau Faust Volume 2 by Kore Yamazaki âAfter narrowly escaping a battle with Lorenzo, Johanna falls unconscious. In her wounded state, the century-old memories of her first encounter with Mephistopheles run through her head. In these memories are answers Marion is beginning to understand: what is the nature of his masterâs immortality, and how is her curse inextricably tied to the body of her demon? Faust, Marion, and Nicoâs immediate aim is to find Mephistoâs right leg, a mission that becomes more urgent when evidence of a young girl using demonic power comes to light. To find the next piece of her precious demon, Johanna may even need to form a tenuous deal with Lorenzo...â
From the creator of The Ancient Magusâ Bride comes Frau Faust. I enjoyed the first volume of this series which included a cute short about a museum that houses invisible exhibits. I would like to see Yamazaki explore that short more in the future. The first volume follows Johanna as she tries to find the missing pieces of the demon Mephisto held captive by the church. Along the way she gains an apprentice named Marion and they meet up with Nico, Johannaâs daughter.
My favorite part of volume 2 was learning about how Johanna meet Mephisto.
--Rose Volume 1 by Meredith Finch, illustrated by Ig Guara âA classic fantasy tale about a girl trying to restore balance to a broken world. Rose must connect with her KhatâThorneâto become the Guardian the world needs. But things arenât easy for Rose and Thorne, the powerful sorcerous Drucilla has many powerful and demonic alliesâall of them focused on stopping one scared little girl whoâs desperately trying to stay alive and do whatâs right.â
I have been waiting on this one since I first saw the cover to issue one earlier this year. A warrior-girl with her giant black panther companion. It was a good start to the series though the volume felt a bit rushed. A few of the pages cut off part of some sentences near the end of the volume. I am looking forward to volume 2 and hope that the pacing might find a better flow. I think itâs worth checking out.
In Movies/TV Shows --91 Days âProhibitionâa lawless era where bootleggers prosper and mobsters prowl. Avilio Bruno has grown up alone in this murky world after the Vanetti's murdered his family. One day, he receives a letter that holds the key to revenge. Befriending the don's son, Nero, Avilio works his way through the Vanetti family and sets his vengeance in motion.â
I havenât had time to try this one out yet but I really want to. There is a standard and an LE edition. The LE has an art box and comes with a 40 page companion guide that has,��âartwork, character profiles, background information on Prohibition, the Chicago mafia, period firearms, and more.â And a set of six art cards.
--Atomic Blonde âAn undercover MI6 agent is sent to Berlin during the Cold War to investigate the murder of a fellow agent and recover a missing list of double agents.â
I was really excited to see this one because of how they treated the main character. They made her fight how a woman would actually need to fight. And they made it also realistic by how bruised and cut up she was after all this was over. When she got punched in the face that bruise would stay there. Some of those fights were painful to watch just of the pain you see was being done to her. The fight scenes in this movie were just fantastic. But the plot was a little convoluted. Maybe it will make more sense during a second watch. Either way it was an enjoyable movie to watch.Â
https://www.huffingtonpost.com/entry/atomic-blonde-doesnt-pretend-women-fight-like-men-and-the-result-is-awesome_us_597b3c67e4b02a8434b5df58
--Blue Exorcist Kyoto Saga Set 1 âBorn the spawn of Satan, Rin Okumura decides to hide his origins, and become an exorcist. He enrolls at the Exorcism Cram School, a training institute for exorcists located on the True Cross Academy grounds. But, his cover is blown during an attack by Amaimon, the King of Earth, and he is revealed to be the son of Satan. Terrified of Satanâs blue flames, his friends start to distance themselves from RinâŚIt is then that someone steals the Left Eye of the Impure King, sealed away in the deepest part of the academy, and Rin and the others find themselves embroiled in an unexpected crisis.â
The newest season of Blue Exorcist is starting to release. It was a pretty good season. And now Iâm trying to remember if I finished it or not. I feel like I did but now I canât remember.... Anyway. This is an Aniplex title so it is going to be a bit higher. There is a DVD edition and a Blu-Ray. They contain episodes 1-6 of this season. But if you buy the Blu-Ray it also comes with a booklet and some postcards.
--Doctor Who Complete Series 10 The final season of Peter Capaldi as 12 and with Steven Moffat as executive producer is now out as a complete set. Pearl Mackie was great as Bill Potts though sometimes I canât help but feel like they could have done more with her character. Once I see the season again I might change my mind but for now that thought occasionally pops up.Â
My favorite episodes of this season are âSmileâ, âThin Iceâ if only to watch the Doctor punch that guy over and over, âEmpress of Marsâ, and the two-part season finale.
--In This Corner Of the World âBased on the award-winning manga by Fumiyo Kouno, In This Corner Of the World tells the emotional story of Suzu, a young girl from Hiroshima, whoâs just become a bride in the nearby city of Kure during World War II. Living with her husbandâs family, Suzu has to adjust to her new life, which is made especially difficult by regular air raids. But life must go on, and Suzu - through the help of her new family and neighbors - begins to discover the joys of everyday life in Kure. Much is gained in Kure, but with war, many things cherished are also lost.â
This just looks fantastic. Iâm really excited to see this one.
--Pokemon Indigo League S1 The original that started it all is out on blu-ray for what should be the first time. I love the Indigo League. Itâs where I started with Pokemon. And it has some the saddest episodes Iâve seen from the series. At least up until the point where I stopped watching. I tried to pick it back up during the last season and the new Sun and Moon seasons but it has been sporadic.Â
This set has the first 52 episodes of the series. It also comes with a 64 page manga sampler, a recipe card, the complete Pokerap, and a âWhoâs That Pokemonâ gallery. I feel like they could have done more for this release as the extras just feel like a pull for you to start buying the manga and one of their Pokemon cookbooks.
I really hope they kept the other songs in at the end of episodes instead of just the Pokerap. I love the Pokerap but I also love the other songs. Yeah, I have them on one of the soundtracks but Iâd still like to see them at the end of the episodes.Â
The box itself is really cool. It is designed to look like the original Pokedex.
--Preacher S2Â âJesse, Tulip and Cassidy hit the road in search of God, and quickly realize they're being stalked by a killer cowboy from Hell.â
I wasnât as crazy about this season as I was the first. Iâve been that way with a lot of series this year. It is still a good series and had a great start to the season. And ended with a great cliffhanger.
In Video Games --RiME (Nintendo Switch version) âIn RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins and a massive tower that beckons you to come closer. Armed with your wits and a will to overcomeâand the guidance of a helpful foxâyou must explore the enigmatic island, reach the tower's peak, and unlock its closely guarded secrets.â
Iâve been really excited for this game for a while. But I am conflicted. It is half price if I get it on my PS4 but I was really hoping to get it for my Switch. Visually it looks gorgeous and the OST is supposed to be really good. But I have heard that the puzzles arenât very challenging. I still want to try it out. Now I just need to decide what console I want it for.
#new releases#fairy tail#hiro mashima#forbidden scrollery#moe harukawa#frau faust#Kore Yamazaki#rose#Meredith Finch#Ig Guara#91 days#atomic blonde#blue exorcist#kyoto saga#doctor who#in this corner of the world#pokemon#indigo league#preacher#RiME#anime#manga#cardcaptor sakura#The Ancient Magus Bride#aniplex#video games#nintendo#nintendo switch#ps4
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A Question Unanswered: "Why Did You Want to Become a Product Manager?" https://ift.tt/2TgGxLf
I've painted some pretty grim personal perspectives on Product Management in the past- perhaps comically so. There was that one time I dared make the sweeping generalization that most  PMs have no interest in technology itself, but instead favored the glory of power and implied intellect. Or that other time, when I suggested oversaturation of the space could push the title towards meaninglessness... similar to the fate of marketing departments recent fall from grace to what is best described as âMailChimp Coordinators.â  Brutal stuff.
That was around the time I decided to distance myself from Product. I figured this bubble of egotistical hustlers would pop at some point. Iâm afraid I couldnât have been more wrong.
Product Management: Bigger and Badder Than Ever
I mean âbadâ in the literal sense, of course. Letâs rest on that for a moment to acknowledge what is objectively true: Product Management is certainly getting bigger. Bigger not only in the sense of volume, but salaries as well; reports are showing that average product management salaries have been on a steady upward trend (I'll post those them here once I find them). One report had the average salary of senior/director PMs overtaking Data Scientists: a perceived front runner for âsexiest jobâ thanks to a stupid article the Harvard Business Review wrote a hundred years ago. (On a side note, can we please never reference this article again? Itâs excruciating to read field-based work without some subtle reminder that the author is âsexy.â)
In terms of volume of product managers, I donât need to search for data to know something is wrong. Of the teams Iâve worked with in the last 10 years, whether they be external clients or departments in my org, itâs overwhelmingly common to see technical team breakdowns have as many or more Product Managers than actual engineers. In extreme cases, Iâve lobbied, begged, and cried for more Engineering staff in exchange for guaranteeing deadlines. The response, of course, is always the same: hire more managers. The thought process I imagine happening is âhey, thereâs something going on there, we better bring in a Skilled Manager to figure that out!â Assuming that poor management is a companyâs culture, the safest thing any upper-manager can do to hide their own cluelessness is place more buffers between themselves and problems.
My moment of Zen came to me after I had just started with a large company. Our team had a product team, as did the other (hundreds?) of teams in the same firm. With a straight face, our teamâs Head of Product delivered the yearâs initiative: to teach all the other Product Managers the concept of Agile Development. I paused. Looked around. Raised my hand, and could do nothing but say:
...Are we not addressing the more significant problem at hand here? How have we somehow managed to hire hundreds of PMs, each without the slightest clue as to how to do their jobs?
One person chuckled. As the head of product gave a political no-answer, I watched a room full of people trying not to internalize that statement. I was âtaughtâ agile 4 times that year. I had been implementing Agile Development practices for 8 years prior.
Why Do You Want To Be a PM?
Ask any PM how they got into the profession, and Iâll almost guarantee youâll receive some story of transitioning out of marketing or recruiting (neither of which have anything to do with product) because an opportunity opened up way back when. My personal answer to this question started by defining what I didnât want.
It was a rainy day in Philadelphia. Now 10 years ago, the Comcast headquarters had just been completed as the tallest building in the city, and I held a gig on the top floor... as a Flash Developer. I was nearing the end of my contract, and a bit relieved to know that âWhite Shirt Wednesdaysâ and âBlue Shirt Mondaysâ would no longer remain in my vocabulary. As a favor, one of my bosses asked me to deliver a USB drive to a fellow on my floor whom Iâd never actually met. After some quick directions to this gentlemanâs office, I was beginning to see why heâd be hard to come by.
I was directed to what must have been a hallway perhaps 3 feet wide, and 10 feet long. One of those big-office âalleywaysâ to connect two sides of a floor. Strangely, one wall of this alleyway had a door- no, an entire office, looking out into the blueish grey wall 3 feet away. This was the guy.
I explained my business and delivered the USB drive. âThe guyâ wasnât worried; in fact, he immediately laid back in his chair, hands folded behind his head, and let out a breath of self-satisfaction. âSo youâre a developer, huh,â he asked. Â âLet me ask you this: what you want out of life?â Before I could think to respond, he continued: âI mean, look at all this,â gesturing around his 8x8 foot office. âIf you stayed here at Comcast, all this could be yours too someday, you know.â
So there I was, on the 50-somethingth floor of the cityâs tallest building, shrouded in storm clouds, sitting in a fluorescent-lit closet in a corporate office back alley. As the seconds ticked by, it became evident that this wasnât a hilarious joke. At that moment, one thing was clear: I wasnât sure what I wanted out of life, but I sure as hell didnât want to be that guy.
(...And I definitely didnât want to get to be that guy by building throwaway corporate apps in Adobe Flash).
Finding What I Wanted Out of Life
From that moment, I thought a lot about what I didn't want out of life. I knew that I loved coding, but after having picked up handfuls of Flash contracting jobs, I began to realize a trend. The more I created things for other people, my sense of autonomy diminished, the less individuality I had, and therefore, the less I enjoyed the act of coding. In a board meeting, one company referred to me as "the secret weapon." Another dubbed me the "the bullet," both of these things implying the same truth: when assigned a project, I would dissect it, refactor any nonsense, and over-deliver under time, and under budget.
That's all great, but I didn't want that. The problems I had with this type of heads-down work were the questions I had no authority to ask, such as:
Why are we building this in the first place? Is it really worth this much budget, as opposed to a simpler and cheaper solution?
Does anybody honestly believe that this feature will resonate with users? Imagine yourself using this app, except it wasn't your app. Is there any point of building this feature other than a stakeholder's personal need to have a sense of ownership over something?
We have meetings every week about problem X. Why don't we consider building Y to solve this issue?
As I analyzed "what I wanted out of life," I began to notice other things happening around me. I was putting in 18+ hours a day of work attempting to save a final project for University, which happened to be a video game. Thanks to some administrative nightmare, 6 people of our 9-man team became virtually unreachable midway through the project (it's a long story). I found myself taking point and scheduling check-ins (standups?) with the remaining troops. Despite their limited coding experience, we found ways to play to our strengths. We had one man on audio and soundtrack, one guy on visuals, and me on... everything else.
I lost the better half of a year and a relationship to that project. It was miserable. Meanwhile, the other fully-staffed projects were doing fine; in fact, they were flourishing. It didn't matter that the other teams didn't deliver anything technically impressive, or in some cases, finished. The teams which did best were significantly rewarded for the idea they had, despite being virtually unchanged from day 1. What's more, those receiving the highest credit contributed nothing but the concept itself (typically stolen from a project at another university, mind you).
Nobody cared that I personally pushed the limits of web browsers at the time to create a multiplayer RPG. Nor should they, in retrospect: nobody had attempted to do this; thus, nobody had any barometer for the effort or complexity involved. That was Lesson 1: Nobody Who Matters Cares How Impressive Your Code Is.
Meanwhile, professors were euphorically celebrating projects they could understand: which were typically simple apps which leveraged social media somehow. Word on the street was that each of the "idea guys" got taken out for drinks in celebration of their genius. Lesson 2: Hard Work And Originality Does Not Equate to Success.
Our project got abysmal scores. Begrudgingly, we went along with an event to showcase all projects that year and set up a station where anybody could sit down and play. We had 4 computers running the app over a local network, and the crowd loved it. Despite being cast into a dark shadowy corner of the room, it turned out users knew what they wanted more than professors. Lesson 3: The World Has Too Much Clueless Leadership. If you're not careful, you could spend your entire life programming something that had no place in the world to begin with. 9/10 startups fail, which I think is a high success rate considering 9/1000 ideas I hear regularly are abysmal.
How I Became A Product Manager
I didn't become a Product Manager because I was transferred, or promoted as an intern, or failed as a developer. I became a Product Manager by searching for Product Manager jobs out of college, and I landed it.
Everything I had learned from that final year of University taught me so many things that lead to a single conclusion: I am not happy in my career unless I am:
Collaborating with intelligent people.
Always having a say in defining what it is being built.
Building something meaningful.
I became a Product Manager because I was born to be a Product Manager. I love to code, but there isn't a single job description that reads "code what you think is best for the company." In fact, if we were to translate most job descriptions, they'd probably be closer to "code the thing that will get the person above you a promotion." I couldn't bear to watch my hobby become something I hated, and I knew the world is filled with developers who live that reality daily. I wanted to help them.
I would challenge all organizations to ask PM candidates why they've chosen the path. If a candidate cannot articulate a purpose which is unselfish, or legitimately speaks to their interests, they should not be hired. End of story.
Transitioning to a technical lead role allows me to do some  of the things I set out to accomplish as a PM, but perhaps not as much as I'd like. The notion of switching back feels uneasy: the world has far too many Product Managers as it stands, regardless of how mediocre they may be. And let us not forget the "walled garden" effect: PMs can only become PMs because they know PMs. Shitty PMs hire more shitty PMs, and so on. I can say this from my personal experience interviewing at shitty companies I had no intention of joining: shitty PMs hate me. Misery loves company.
If I truly want to stick to what I love, a Principal Engineering role or equivalent feels like the next logical step for somebody like me to take. I can only hope the world's Product Management Hyenas can stay off Google Calendar and Slack for long enough to not to kill hope in the people I hope to help before then.
March 20, 2019 at 11:12AM
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