#I literally did *almost* all the sonic characters that I have yet to digitize but idk if it’s worth it lol there’s a lot
Explore tagged Tumblr posts
Text
*stands in your doorway and coughs this up like a toddler at 3AM*
Like sonic but the ages are reversed for some reason
#I literally did *almost* all the sonic characters that I have yet to digitize but idk if it’s worth it lol there’s a lot#Sonic#sonic art#sonic AU#sonic the hedgehog#sonic fanart#Bowdoodles
245 notes
·
View notes
Text
Crusher Elaborations #1: Thoughts on the Aesthetic of Sonic’s World
If someone came up to me and asked “Which do you prefer, Classic Sonic or Modern Sonic?”, my answer would start off with “Well, technically Classic Sonic because...”, and then I'd get cut off by the other person immediately lecturing me on why I'm wrong and why I'm the worst kind of fan imaginable. Should they finish their rant, I would then explain to them in the midst of them basking in their flock of easy Twitter likes that I didn't necessarily mean it in the way they predicted.
If we were talking about the games, the characters, or the character design, I'd be fairly neutral, since I like both halves equally for the most part. In fact, when it comes to characters, Modern might actually have the edge believe it or not, since the sheer number of characters introduced from SA1 onwards naturally means a lot of my favourites were introduced from that point on, such as Tikal, Rouge, Gamma, Omega, Blaze... But then again, Classic introduced Eggman and Tails, and the Hard-Boiled Heavies are technically Classic as well despite being relatively new...
Anyway, the point is, I'm not talking about any of that today. I'm talking about the world that Sonic and his multicolored chums live in. Or rather, the aesthetic of it.
NOTE: This is purely about the game universe. While I do have my thoughts on Sonic’s world as presented in other continuities, that won’t be the focus here.
If you're familiar with my blog, you'll know that as a general rule of thumb, I much prefer colorful and creative worlds in my Sonic universe, and that rings true for my reasoning here. And I know what you're gonna say: “But Crusher, isn't there plenty of that in the Modern games as well?” Yes, there is, and I appreciate them very much. But this is why I feel the need to make a post of this sort to begin with, because I'm NOT saying “Classic cool, Modern boring” and calling it a day. There's a little more nuance to my tastes here.
When I say I prefer the Classic aesthetic for Sonic's world, I don't mean it in the literal sense of disregarding everything about the Modern aesthetic. Let's put it like this: when you're asked to paint a picture of these two sides of Sonic's universe in your head, a specific image will likely come to mind. When you think of Classic, you'll probably think of Green Hill first and foremost, whereas with Modern, you'll probably think of something like City Escape or Rooftop Run before anything else. In other words, when you think Modern Sonic, you're probably imagining the more realistic kind of locations first. And between the two mental images that come to mind, I personally prefer the Classic image. Shock, horror.
I wish I could swim in a sea that’s probably radioactive.
Now keep in mind, I'm not saying that City Escape, Rooftop Run, and all similar environments in the series look bad, because they don't. Unless they're painted with the '06 brush, they generally look fine, and the locations in Unleashed in particular are undeniably beautiful from an graphical standpoint. The problem is that although I can picture this as a world that Sonic could be in, I can't necessarily picture it as Sonic's world specifically. Because when it comes to the more realistic environments, I feel there's not much of an attempt to let it branch out as its own thing.
I know that might seem harsh, especially for Unleashed, since the real world angle was the deliberate theme of that game. And Sonic taking cues from real places is a fine concept, there's no issue there. I'm not gonna complain if there's a France Zone with an Eiffel Tower in the background. In fact, Sandopolis Act 1 has one of my favourite aesthetics in a Classic zone (mainly because the background is really pleasant to look at), and that zone is essentially Egypt Zone. But if you're making a Real World Zone, there needs to be more to it than that, otherwise you don't truly get a Sonic interpretation of our world... you instead have our world as it is with Sonic characters awkwardly stapled on.
When I look at City Escape, it may not be completely unfitting for Sonic (the posters and billboards in particular are actually a really nice touch), but when I look at it, I don't see Sonic's interpretation of San Francisco. I see San Francisco with Sonic shoved in. When they morph these places to Sonic's liking, they'll add rings, loops... and that's it. They rarely take the concept any further, which is a huge shame, particularly in the case of Rooftop Run, where I otherwise do like its visuals a lot, but it just doesn't go far enough with the concept for my liking.
At least you get to murder car owners, and give G.U.N. a legitimate reason to arrest you.
So which Modern games do I feel did the best job at making Sonic's world... er, Sonic's world? Well the truth is, most of them actually do a decent job in this area, regardless of the level design quality or the game’s quality period. SA2 has Pumpkin Hill, Eggman's Pyramid Base, and... SOME levels aboard the A.R.K (mainly the “outside” ones, like Final Rush). Shadow the Hedgehog, a game that reveled in how brown and gritty it was, still had highlights like Circus Park and Digital Circuit. Even '06 of all games had Aquatic Base, which was pretty cool from a conceptual standpoint. And although Unleashed as a whole might be a touch too vanilla in the creativity scale, it still had the glorious Eggmanland at the very end. But if I had to say which of the Modern installments did the best job overall...
- For starters, I'm gonna give a shoutout to SA1, because even though it was the first Modern game, and thus it was technically responsible for the more focused angle of realism in Sonic's world in the first place, it didn't take it quite as far as later games would, and although it may not be a perfect 1-to-1 representation of the world we saw in the Classic games, it does well enough with what it brings to the table that I can still accept it without any issue at all. Some of that has to do with the fact that you still have wilder areas like Windy Valley and Red Mountain to balance things out, but even with the other half, the game's use of colour is enough for it to go a long way, oddly enough. Take the At Dawn section of Speed Highway for instance:
From innocent times, when the radar wasn’t a piece of shit.
Technically, it's really not that different to the urban environments you see in SA2 or Unleashed. But something about the sleepy morning approach gives it a subtle, almost dream-like edge to it that I really dig, and despite it being pretty similar to the likes of City Escape, somehow I have an easier time buying into the idea of this place being part of the same world as zones like Sky Sanctuary.
And seeing how I already mentioned Red Mountain, let me compare it to Flame Core:
Yes, I know bringing '06 into this discussion at all is inherently and hilariously unfair, but let's put aside the game that Flame Core comes from for a moment. Aside from maybe the purple crystal caves indoors (and that's assuming you can even see where the fuck you're going in there), Flame Core is pretty boring to look at as far as Sonic levels go. Red Mountain is vastly more interesting, even though it's basically the exact same concept, and a lot of that has to do with - you guessed it - colour. Sure, it's day time, that's one thing, but you'll also notice that for a lava/mountain stage, it surprisingly has a few grassier sections, sort of like Hill Top in that regard. A little bit of green among the brown and red, and a great contrast to the volcanic nightmare you'll experience when you head inside.
Now this might seem like a fairly minor detail... and yeah, it is, but the thing that SA1 does so well is that it combines so many of those small details to make a complete, well-rounded package. This is why SA1 meshes well with the Classic style despite not being an exact replica, because just as the Classics excelled at, it wasn't afraid to use colour in interesting ways. It understood that a fire level could have more than just red and orange, in the same way that a grassy level could have more than just green and blue.
But of course, as I mentioned, SA1 is not an exception. There are other Modern games that did a great job on the whole...
- Heroes is an obvious answer, since it's translation of Genesis-style environments to 3D is probably one of the most recurring praises the game receives, and rightly so. Not much to say here, except that Hang Castle is still cool as hell.
And plenty of opportunity to admire the not-broken-in-half moon.
- Colours is another obvious one, though something of an ironic one given that the premise of the game involved going to other worlds, and those worlds were all converted against their will by Eggman. Yet, they did an equally superb job at creating fun, unique locales, and Aquarium Park in particular remains a favourite of mine.
Gotta love that red/blue contrast.
- The Riders series has a more futuristic bend compared to the rest of the series, but even when it's not all high-tech, it's got some pretty cool environments of its own, and I feel they even do well at mixing the real world side of things on top of that. Gigan Rocks comes to mind, as does Aquatic Capital.
Reminds me of when Perfect Chaos peacefully protested against Station Square.
- Regardless of my thoughts on the game itself, Secret Rings had some undeniable winners in this depertment. You tell me with a straight face that Night Palace doesn't look amazing.
A wonderful palace for a domestic abuser.
- And lastly, they might have had an early advantage since they're already 2D, but the Advance trilogy and Rush duology deserve a mention. They had some fantastic ideas for zones, like Planet Sonata Music Plant, and they did great with the colours as well. Hell, throughout these five games, the sky was practically every shade of the rainbow at one point or another.
Oh look, another completely whole moon.
Also, quick shoutout to another minor detail akin to the grassy sections of Red Mountain: these pink tunnel sections in Ice Mountain. No elaborate point to make here, just another perfect example of how much I adore these games' use of colour and contrast.
Seriously, I could go on for hours about good contrast.
Although I do bring up these small details for another reason, and in turn, another layer to my more nuanced take on Sonic aesthetics. By this point, we get the basic jist: Crusher likey when Sonic levels unique and pretty. But this can - and has - lead to a couple of misconceptions, so I'd like to address those and then laugh at them.
“So you want Sonic's world to be exactly like Mario?”
A common complaint that Lost World received was that it was too much like Mario, in more ways than one, and part of this was to do with the game's visual style. The zones may have been upbeat, but they often consisted of a bunch of things floating in the air and not much else, ala 2D Mario. While I didn't outright hate it, it’s definitely not what I have in mind for Sonic.
Of course, all complaints about being too much like Mario suddenly turn into praise when Eggette gets brought up...
And why is that? Because yes, I like my Sonic locations to be fun and lively... but I also want them to be firmly established within the context of this universe. The Lost World approach is fine with Special Stages and the sort, but outside of that... well, Studiopolis is a perfect example of what I'm talking about:
On one hand, it's very unique when compared to other cities in this franchise, and it's full of quirkiness, great use of colour, and all that good stuff I've went on about. But at the same time, it's grounded just enough so that it still feels like an actual city that the people of Sonic's world could feasibly live in, rather than a basic and empty video game level with a tacked on city background. Studiopolis may be a level from a video game, but you can totally believe it's a fully fleshed out place from its own perspective.
Naturally, this praise also rings true with the Modern games I listed earlier, and is yet another reason for why I approve of their settings.
“So you think Sonic can't have darker locations?”
It might be easy to take my compliments at face value, and assume that I'm immediately opposed to a zone that's not brightly colored. This is... very obviously false, as even the Classic games have their share of less-than-cheery areas, such as Scrap Brain and the Bad Futures in Sonic CD.
However, when you're making a grittier location in Sonic's world, regardless of the context, it still needs to be interesting. The problem with a lot of them in Modern installments is that they're boring. Crisis City is a generic city on fire. Westopolis is a generic city with aliens firing lasers from above. The prison levels in SA2 - and the indoor ARK levels not named Cannon's Core - are just grey hallways for the most part. That shit isn't exciting, and it doesn't get my mind speculating. It just makes me want to move on.
Let the eggsperts take care of this.
By contrast, Eggmanland is a prime example of how to do it right. Eggmanland is a magnificent theme park as envisioned by the good doctor, but it's also, at its core, a giant metal hellscape fueled by the energy of a dark entity, and it only gets more ominous the further you go through it or try to before you give up because it’s too fucking long and you died at the end. So it sets the mood to be sure, but it's still visually compelling to look at, and interesting to think about.
And since Eggman is apparently the only one who can show us how it's done, here's a shoutout to Titanic Monarch as well:
Like Heavy King, but Heavier and Kingier.
When comparing the final zones in Sonic games, I especially love this zone's visual approach, because it manages to be dark and colorful at the same time, and in a strangly organic way. It's got a spooky atmosphere, with a moody moonlight backdrop to match, and the titular robot is foreboding as hell as you climb up it and traverse through it... all the while having red floors, green and yellow wires, blue and pink buildings, and stained glass windows of Eggman and the Heavies for you to marvel at. So even putting aside the unique scenario of climbing up and then through a Kaiju-sized mech, the mood of the zone alone manages to be extremely memorable.
So what have we learned from all this? Aside from the fact that I’m way too interested in this subject? We now know that when I say I prefer the Classic “style” over Modern when it comes to the way that Sonic's world is presented:
- I don't mean that literally.
- There are certain qualities that although both of them possess, they tend to be more immediately associated with Classic in the collective consciousness, even within the fandom.
- The environments that I love the most in Modern games are often the ones that would also fit perfectly in the Classic style.
So whenever I express the basic nature of this opinion in the future... just imagine a small asterisk at the end of my sentence.
54 notes
·
View notes
Text
Survey #235
“the monster you made is wearing the crown; i’ll be the king and you be the clown.”
What is your favorite move franchise? The Lion King. What was the last fast food you ate? I had a hot dog from Sonic and one of those pretzel twists things. What is the saddest book you’ve ever read? Johnny Got His Gun by Dalton Trumbo. Do you prefer heroes or villains? Villains. Duh. They're like, always more interesting. What is something you think is overrated? Uhhh coffee, for one. But like what you like. What political cause are you most passionate about? Gay rights. What country would you most like to visit? South Africa. Have you ever considered having children? Literally the only period where I wanted kids was later into Jason's and my relationship. Hell, I wanted three while he was always like "onLY TWO." Now, I don't want a single one, ever. I would be an awful mother for many reasons. If you ever took field trips as a child, which was your favorite? The zoo with Dad, my then-best friend, and her mom. One and only time I've seen meerkats. I was so excited I almost cried. Do you have any weird family traditions? It's not like, a tradition, I think, but we have a unique thing where saying "I love you mostest period" is something Mom, Dad, and my sisters have used for all my life. It's a way of saying "I love you more than you could ever love me, no arguments." Now Sara's been dragged into it lmao. Have you ever considered acting? Nope. Who was the last person you slept next to? Sara. Do you think you can be in love and still cheat on your S.O.? You can't "be in love" with a person and fucking cheat on them, no. Do you subscribe to any streaming services? We have Netflix. Idk about anything else. Have you ever been in a physical fight? No. What is the most embarrassing thing anyone has on video of you? I don't even wanna know. Did you ever get lost as a child? Yep, in a Wal-Mart lmao. This old lady helped me find my fam. What is your favorite condiment? Honey mustard. Or ketchup. Depends. Have you ever had an existential crisis? Very surprisingly, not really. Do you like country music? Begone, demon. It's still so weird to me that I loved it as a kid, but I really just grew up with it. What color are the eyes of the person you love? Brown. What is your favorite kind of flower? I looooove orchids. What town were you born in? Not the best thing to share on the Internet, eh? Do you know how to play any card games? I only vaguely understood/understand Magic: The Gathering. It's honestly really fun, but very complex in rules. It was Jason's thing so he got me into it. I miss my PS3 working because I used to have the "Duels of the Planeswalkers" on there, and doing it digitally is much easier and helpful. I loved it mostly because the art is fucking incredible. It was an old little aspiration to wind up designing the art some day and I don't think I ever saw Jason more excited. What is something about your childhood that you miss? Being more into video games than I am now alskdjf;awe. I'm more of a viewer of let's plays now than an active gamer; meanwhile, as a kid, video games were my favorite things in the world. Did you ever have MySpace? Do you miss those days? Yeah, I had one. Honestly though I can barely remember it (other than the song on my page was "Pocketful of Sunshime" lmaooooo as well meerkat-flooded), so it doesn't matter. What is the best television show you’ve ever watched? Meerkat Manor is my favorite show of all time, but as a proper show could have been better. AP made up their own shit and deviated from the KMP facts A LOT (guess what: Mozart killed a competitor's litter before; not exactly MM's her, right?), and not only was that confusing, but just annoying. Give me the real shit; don't just tweak stuff for dramatic effect. I could list a novel of lies in the series. Now, what I feel is the best show without a meerkat bias and just has an overall good plot. I kinda wanna say Supernatural, but the boys dying five million times got old. Possibly Fullmetal Alchemist. Are there any songs you can’t listen to because they bring back memories? I 110% refuse to hear "Stairway to Heaven." Have you ever saved someone’s life? Funny this is brought up after recent events. My sweetheart online bud had a cerebral aneurysm while having an extremely difficult time talking to me, and no one was home quite yet. Her final message was concerning and she didn't reply to me for a while, so I wound up messaging her again after a bit, and her boyfriend heard the b.net notification sound. Saw it was me and asked what was up. Told him, and he figured out she wasn't sleeping on the couch, she was passed out. He told me he never would have known if I hadn't said something. So does that count, even though I didn't like, physically save her? Have you ever broken any major bones? No. Are there any websites you’ve used for over 10 years? Good question? Idk. WAIT HOLD THE FUCK UP, KM's 10th birthday is coming up real soon. Wow. I know YouTube has been much longer. Idr when I joined deviantART. Maybe there's more, I dunno. Do you have any siblings? If so, what are their ages? My two immediate are 22 (ew) and 26 (double ew). Anything exciting taking place today? No, today was A N X I E T Y !! ! ! !! !! What are you craving? Okay so I have been MEGA in "the mood" lately and it's frustrating especially because I don't masturbate so I have like nO OUTLET. Who did you last hit? Nobody saving for when I was a kid repeatedly slapped my sister's arm for doing something I don't remember. How do you do in school? It depends on the subject, but in anything, I am a MASSIVE procrastinator, and I need to fix that. Schoolwork, good good, homework in the library, good good, but when I'm at home, I cannot seem to convince myself to work. As Sara puts it, home is like my "safe" place, and I don't want to bring school into it. Adjusting to school life again after like... two whole years or so of doing NOTHING at all, almost every day all day, is very difficult. I'm SO glad I picked school again, it's just a lot for a person who was so isolated and void of responsibilities to get used to. What’s your biggest goal? Right now, continue to improve my mental health. Fight social anxiety and AvPD. Who have you texted today? Just Sara. Who do you aspire to be like when you grow up? In most ways, especially in kindness, wisdom, relentless determination, passion, creativity, etc. etc. etc. etc., Mark. I think it's obvious he's Role-Model #1. I would loooove to be like Jane Goddall and Steve Irwin, too, feeling with such ferocious potency for animals and how they should be respected and loved. UM AND ALSO, EUGENIA COONEY IS THE SWEETEST PERSON ON THE ENTIRE GODDAMN EARTH AND I WOULD LOVE TO BE AS FRIENDLY AND PRECIOUS AS SHE IS. Oh, and then there's Shane Dawson. I relate to him SO much. He is the most selfless angel that seems SO down-to-earth and relatable as hell. I feel like he could be like, my best friend. Ahhhhhhh there are so many more, I love talking about my inspirations, but I'll chill here. Do you know if you want to go to college or not? I'm in college right now, and I desperately want it to stay that way. I'm fucking going somewhere in my life, and the education it provides will bring me closer to that. College is far from mandatory for everyone, but I feel it is beneficial for me. Do you like grapefruits? I haven't had one in a LONG time, so I don't really remember how they taste. I just know sour. What do you think of guys who wear eyeliner? *drools in Darkiplier* the fuck do you think Do you like online games? Only World of Warcraft, really. Who’s one person you care about more than yourself? Okay, real talk, and I hope this is everybody's answer. No one. I'm putting my goddamn self and my mental peace first for the rest of my life. Are there any pets you’re wishing for? I want another ball python. When’s the last time you used hand sanitizer? Two days ago when Mom and I stopped somewhere to eat. Wearing anything that isn’t yours? No. What type of bread did you use on the last sandwich you made? White. How many doors are in your house? Uhhh six. What was the last compliment you received, that made you smile? Sara said she was really proud of me, and to me, that's one of the biggest compliments you CAN give me. Think you need to lose weight? How much? ugh When was the last time you watched a VHS movie? I don't have a clue. We kept our VHS longer than most, though. We had too many movies on it. What event would you go back in time to see, if you could? Ummmm I dunno. Do you remember the last thing you said you wanted? To hug Sara. Who was the last friend you hung out with&what’d you do together? Sara stayed for a week. We did a lot. Who is the person, other than a spouse, that you are closest to? Sara. If you watched it, who was your favorite Hey Arnold! character? Oh my god, I hated that stupid show, but one of my sisters liked it. Have any good school pictures? or do they all just suck? There is literally ONE picture from elementary school where I think I looked pretty. Do you like trying on clothes or not? & Why? NO. I try to avoid it if I can. It's just annoying to change clothes for like five seconds. What are your thoughts on marriage? It's sweet, but I've come to find it... kinda needless for the most part? Like I know it has financial pluses and the symbolism is beautiful, but it's just that: symbolism originating from fantasies (imo, don't scream at me). It only adds pressure to stay in a dying relationship and makes splitting much more complicated. BUT, even with all that said, I personally want to get married someday, but only if I am *sure* about this person. It's the symbolism I like. That and it's so ingrained into my head that that's the "end goal" of relationships, so I'm pretty much just conditioned to want it. How long have you lived in the current place you’re living? Two years. Do you plan on moving anytime soon, if so where? I want to, but I am not in the financial position or at a level of independence where I'm ready for that. Are you more of a follower, or a leader? Be honest. This may alter with the situation, but mostly, I'm definitely a follower. Are your dreams/nightmares in black&white or color? I've heard of this condition before and it really intrigues me. I dream in color. Have you ever wanted to be some sort of hero outside of video games? I mean, define "hero." Like an action superhero in a literal way, nooooo. I'd die on Day #1, lmao. As a hero/inspiration as a person, of course; who doesn't? Will you admit that you’re at least somewhat superficial? I mean, probably in some places? How often do you go to the mall closest to you? Almost never ever. Our mall sucks and has experienced too many shootings. Do you still count with your fingers, even if only every so often? Yep. Like, always. Have you ever gone on a road trip with just friends? No. Well, I went to the beach with my friend and her mom, but just for a day or two because my separation anxiety from Mom got too bad oof. Without trying, do you act differently around different friends? Depends on the friend. I don't "fake it," just how reserved I am can move around. What was the last thing you drew/wrote on your own or someone else's skin? Probably a butterfly on my wrists when I was actively part of the Butterfly Project community. The last time you spent money, what was it on & how much did you spend? $1.25 for a drink at school. What’s the most money you’ve ever spent on one piece of clothing? Idk, but definitely not a lot. In elementary school, were you more of the bully or the bullied? Thankfully, neither. Do you like when a spouse is clingy, or can you not stand that? I'm sure to a certain degree it would be annoying, but for the most part, hell, I think it's attractive. Especially since I NEED validation you like me. How much do you say you walk in a week outside of school &/or work? Just around my house if you exclude school. Is there anything you wish your parents did differently in raising you? I wish they'd given us chores. Wish Mom didn't spank us. What would you do if the last person you texted asked you out? Lol yo we JUST broke up like an hour ago. We're not ready to get back together yet, obviously. Don't worry a bit, we're both cool. Still best friends, even. To compress a long story, needed personal growth and distance have brought us to returning to just friends. For now, at least. Have you ever received a scholarship? I think so... but not like a huge one, I believe. Who was the last person who got frustrated with you? Most likely Mom. When was the last time you mopped your kitchen floor? I myself have never mopped it. Or maybe once. What is your favorite work of art? I mentioned the Denialism painting in my last survey. What was the last appointment or plan you had to cancel? Plan, my next one with my psychiatrist. What spur-of-the-moment decision that you’ve made has had the biggest impact on your life? I don't know if any have truly changed my life. The ones that did (that I remember) were pondered over. Do you know anyone who is (or has been) a refugee? I don't think so, What is your best friend’s worst habit? She doesn't have faith in herself for ANYTHING lj;ljalwie Do you like spinach and artichoke dip? alksd;fjwei no Have you ever felt like you were about to pass out, but didn’t? Yep, a couple times. What was the name of one of your childhood imaginary friends? I didn't have any. What’s your favorite phase of the moon? Full. Do you wish you were richer? I physically refuse to be anything less than stable, hopefully even above that, once I'm independent. We've been poor all my life and it is fuck-ing HARD. It's stressful as a motherfucker and I am done with it. Very. What’s a middle name you like? Quinn. Fits a lot. I planned on giving that middle name to my hypothetical daughter. Are you scared of spiders? y e a h Do you weigh the same as your mom? No. Were you a Mary-Kate and Ashley fan? Like the average 90s/early 2000s kid. Coffee mugs, teacups, or water bottles? Uh, aesthetically? Teacups, probably. Bubblegum or cotton candy? Gum. I like the taste and texture of cotton candy, it is just RIDICULOUSLY sweet. It bothers my sensitive teeth sometimes. Do you prefer to drink soda from cans, bottles or cups? Cans. They get the coldest. Game you were best at in P.E./gym? Idk, I didn't excel at any. What do you have for breakfast on an average day? I'll typically just have a meal replacement shake or a Pop-Tart. Favorite non-chocolate candy? Sour Punch Straws (gotta be red). Favorite book you had to read for school? The Outsiders. Most frequently worn pair of shoes? My flip-flops, 'cuz they're easy to just slip on. Ideal weather? Cool but not windy (a light breeze is fine) with a partly-cloudy sky. Obsession from childhood? Webkinz. Favorite crystal? Dragon's breath opal. Favorite activity to do in warm weather? Swim or stay the fuck inside. Favorite activity to do in cold weather? Taking pictures in the snow. Five songs to describe you? "Get Up" by Mother Mother, "That's What You Get" by Paramore, uhhh... I don't feel like thinking over this any longer. My iPod isn't near me to scan through what I have, so yeah. Best way for someone to bond with you? Let's have deep philosophical talks about like the meaning of life 'n shit. Top 5 favorite Vines? Oh my god, this is impossible. To name some that come to mind first, in no order: "It's Wednesday, m'dudes *insert mating call*", "I cOUld'vE dROPPED My croiSSANt," "this is why mom doesn't FUCKING LOVE YOU," that one at a club where a girl is doing smoke tricks and the dude just goes "check that out" (or "wow," idr) or something similar (I couldn't find it), and omfg I adore that Snoop Dogg one with the little boy just semi-dancing to that iconic song???? I LOVE IT??????? Man, there are so so many more. Very honorable mention: "a d a m". Ads you have stuck in your head? None, thankfully. What is the first meme you remember seeing? Uhhh maybe Happy Bunny? Idk. Sci-fi, fantasy, or superheroes? Fantasy. Favorite type of cheese? American. What saying or quote do you live by? There's a lot I've picked up on and cling to. #1 is perhaps "Deal with life, or life deals with you." What are you currently stressed about? Some... things I realized about myself that disgust me. Favorite fairy tale? Shrek is a goddamn fairy tale and I will fight to the death against anyone who claims otherwise. Favorite tradition? I don't really have one anymore, but I remember as a kid, I would NEVER let Mom forget to throw some "reindeer food" outside for them lol. Talent you’re proud of having? One that warrants pride, exactly? Not just random talents? Well, uhhh. I suppose writing. I mean it modestly, I really do, but as a kid, my teachers all the way through high school always thought I was cheating or a parent did my papers at home. Some were only convinced by me writing in the classroom. I don't feel as good about my writing as I did in high school, but I am sill proud of excelling in it and taking writing anywhere seriously. If you were a video game character, what would your catchphrase be? I mean, name the game and genre here. Probably like "what the fuck" at like, everything, because I already do that. If you were an anime character, what genre of anime would it be? Like, based on my current life? I dunno. A sad and repetitive one with some bright days to it. Ohhh, and the color scheme and lighting vary with my mental state. Yo that would be dope. Character you relate to? lmao THRALL from WoW for being like "can y'all bastards just chill tf out" until he goes off to an isolated land away from civilization bc he's seen enough shit. Also compelled to help. Any good luck charms? I don't believe in those. Least favorite flavor of food or drink? As far as consistent flavors go, normally cherry or grape. Left or right handed? I'm a righty. Favorite potato food? Fries, when I wish they weren't. Earth tones or jewel tones? Jewel. How many phone numbers do you have memorized? Literally just Mom's. Not even mine.
10 notes
·
View notes
Photo
My Top 20 Favorite Video Games
(Listed in the order in which I played them)
Pokémon Red Version - Along with my matching red Game Boy Pocket, this was the first video game I owned that was purely mine and not handed down from an older kid. I still go back and replay this every couple of years on that very same Game Boy Pocket or on the 3DS Virtual Console. I know there’s FireRed and a whole series of more modern Pokémon games at my disposal but the original Red Version easily gets the most nostalgia points. Sometimes that’s what it’s all about, no? Banjo-Kazooie - Similarly, the N64 became my first home console that wasn’t a hand-me-down and it came equipped with both bear and bird (complete with “screaming about it on Christmas morning”). After going back and replaying this almost twenty years later I gained new appreciation for how goofy and colorful it is. Treasure Trove Cove is so fucking catchy. Sonic Adventure 2 Battle - From its kickin’ soundtrack to its satisfying controls to its random-ass virtual pet simulator this game has it all. Multiplayer was always pretty exciting too, I remember many an afternoon trying to one-up a friend during a grind race. No 3D Sonic game compares to this if you ask me, although Sonic Heroes and Sonic Unleashed come sort of close in their own ways. What I wouldn’t give for a proper Sonic Adventure 3... Marvel vs. Capcom 2: New Age of Heroes - I remember playing this at my local arcade in my youth before eventually getting a port of it for the Xbox 360. The look of its 2D sprites are phenomenal and - if it will help you understand why I love this game - I’m singing “I Wanna Take You For a Ride” to myself as I type this. Metroid: Zero Mission - This was the first Metroid game I ever actually beat, and it was the game that made me fall in love with the series. I love Metroid Fusion and Metroid: Samus Returns as well but I like Zero Mission’s visual style the most. I was so thrown for a loop when Samus lost her Power Suit towards the end of the game but it only made getting it back that much sweeter. Metroid Prime 2: Echoes - I started playing this one in 2004 but didn’t officially beat it until way later in 2017. For a while I had a pattern I’d go through every few years of “start playing, enjoy it for a while, get lost, and start over for some reason.” Took me thirteen years to get serious about it but it earned its place as my favorite of the 3D Metroid games. I felt so fulfilled once it was complete, like I was achieving a childhood dream. Kingdom Hearts II - I don’t think I would’ve gotten into this game if not for my friend’s suggestion but I couldn’t thank him enough for it. This is another one of those games you only vaguely understand when you’re a kid only to realize how complex and intuitively designed it is in your adulthood. After the long wait, Kingdom Hearts III proved to be pretty satisfying but I just have too much history with its predecessor for it not to win a spot on this list. Jak 3 - Though my interest in this series burned fast and bright, this game still sticks out to me as one of the best I’ve ever experienced. I played the third installment before Jak and Daxter or Jak 2 but that’s fine because it’s the best goddamn one. Driving around in the desert, swapping out gun modules, and taking flight on some janky wings made of light were definitely the highlights for me. World of Warcraft: Cataclysm - I got into this game during the latter period of Wrath of the Lich King but I didn’t feel like an official WoW player until this fiery, grim expansion. It was the first real online game I’d ever played (if you don’t count Neopets and Adventure Quest) that I started as a Night Elf Warrior in a PVP server and ended as a Worgen Hunter in a non-PVP server. Because fuck the Horde, that’s why. The Elder Scrolls V: Skyrim - I got Skyrim on a whim because I literally couldn’t think of anything else I wanted for Christmas in 2011. There was no hype for me, I knew nothing ‘bout no Dragonborns, but I thought “heck it” and dove in anyway. After originally playing it on Xbox 360 and replaying it more recently on PS4 (with a slew of mods) I can say with confidence this game continues to blow me away. I always seem to find something new even though I feel like I know it like the back of my hand. I did get involved in The Elder Scrolls Online later on but Skyrim is still where it’s at. Soul Calibur V - I was first introduced to the tale of souls and swords (eternally retold, of course) through Soul Calibur II and only because you could play as Link on the Gamecube version. Fast-forward to 2012 and I was still on board with its story and cast of characters but its character creation was really what kept me hooked. Soul Calibur VI turned out to be a little disappointing but I definitely got the most out of its fifth installment and I’m guilty of having played for hours and hours on end. Final Fantasy XIV: Heavensward - What began as a free trial because I was bored turned into a years-long interest in yet another MMO. While the base game was okay it really picked up speed with Heavensward and I was hooked from that point onwards. After a certain point I caught myself not skipping cutscenes and discovered - oh hey - the story’s actually really good. Star Wars Battlefront - I loved this game when it came out on PS4 and used it often to get my insatiable Star Wars fix. Aerial combat was my downright favorite part of the game and I loved smoking some TIE Fighters in an X-Wing or in the Millennium Falcon. Its sequel Star Wars Battlefront II could’ve made this list but EA was being a real dirtbag about it and now I find it hard to look back on happy memories of it the same way. The 2015 game is thankfully unsullied by those sour elements, however, so I’d say its gotta be my favorite Star Wars game ever. Overwatch - This game came to me at a time when I only wanted to play games that had character creation. I was hesitant to get to know all the characters and lore but I’m overjoyed I did since they’re so rich in personality and fun details. Once I got the hang of characters like McCree, Soldier, Reinhardt, and Widowmaker I was absolutely sold and I still play it two years later. Sonic Mania - The delightful trailer for this game got me all riled up but I wouldn’t know just how great it was until I was playing it myself. I don’t think I could ever truly enjoy my previous favorite 2D Sonic games (Sonic the Hedgehog 2, Sonic 3 & Knuckles, and Sonic CD) ever again because this game just feels better than all of them combined. The Legend of Zelda: Breath of the Wild - I didn’t really grow up with the Legend of Zelda, only ever playing A Link to the Past and Twilight Princess, but I immediately knew I was going to enjoy this open world take on the series. Just the sheer freedom of what you could do and where you could go was enough to reel me in and its aesthetic still amazes me with how great of a mood it generates. Final Fantasy VII - I still remember going into a GameStop when I was in high school and naively attempting to buy a used copy of this game for the PS1. It was an “epic fail,” as I would’ve said at the time. But over a decade later I downloaded it on the PS4 and went to town, getting my full FF7 experience at long last and loving every minute of it. Very stoked for the remake; it’s probably my most anticipated game right now. Marvel’s Spider-Man - What a surefire hit this was. From the moment the first gameplay footage was out I knew this was going to be the must-have web-swinging, wall-crawling good time. I love that there are so many ways to play the same character and everyone can really embody their own version of Peter Parker. I’m also from New York City so seeing a digital rendition of Manhattan was a real treat (even though they changed uptown a lot and my old apartment doesn’t exist in the game). Super Smash Bros. Ultimate - Nine of the other nineteen entries in this list feature a character who’s playable in this latest Smash game. I get that people like Melee for reasons and whatever but how can you not like SSBU, the game that has it all? I’m still riding the high of Banjo and Kazooie entering the fray and I absolutely cannot wait to see where things go from here. Never had more fun playing local multiplayer in my life. Red Dead Redemption II - Never cared for Grand Theft Auto and the first Red Dead Redemption was fun but damn, there’s nothing quite like its sequel. I’m still working my way through the story just because I’ve spent so much time out in the wide open world, taking my time and seeing the sights. I might be a city boy but I have a deep appreciation for the American West and if this game ain’t just the prettiest damn thing I ever did see... hoo-WEE! Top shelf.
#video games#pokemon#banjo-kazooie#sonic#metroid#marvel#kingdom hearts#jak and daxter#star wars#soul calibur#final fantasy#skyrim#spider-man#super smash bros#red dead redemption 2#breath of the wild
16 notes
·
View notes
Text
The Edge of Acceptable
Hello friends! Previously I said I would try and post an article between then and my "Doctor Who: The Edge of Time," review. This was mostly due to my not knowing how long it would take me to finish playing the game. Well, intrepid reader, it appears I overestimated the game's length, as I have beaten it and I have many things to say. Before we begin, however, I would like to state that this review will be full of spoilers, so if you plan on playing "The Edge of Time," for yourself, you may want to hold off reading this. There, you've been warned. Let the spoilers commence!
The game begins in a laundrette somewhere in a dark corner of London. After some strange anomalies, a television kicks on, and the Doctor, played by Jodie Whittaker can be seen on screen. Speaking directly to you, she tells you that you're the only person that can help her. Suddenly a shift in the lights (and possibly time) occurs and the laundrette is filled with a black sludge reminiscent of the purple gunk from "The Legend of Zelda: Breath of the Wild." Peering from the individual dryers along the wall are black sludge monsters with murky red eyes that stick to you. If you get close to them, they lunge and crack the glass.
After explaining to you that the universe is like a hard drive and that people and moments are like individual files, the Doctor informs you that someone has installed a sort of computer virus. Lost on the edge of time, she is unable to help you, but using a bit of her Doctory magic, she's going to help you help her, and by extension- save the universe. It's no small order, but you're raring to go!
It's during this point, however, that I did find myself slightly frustrated with the game design. As the Doctor begins speaking to you, she's oftentimes drowned out by the music, making it hard to hear what she's saying. When I went to the options menu, I was surprised to see that no option to lower the music volume was available. There was however a subtitles option, which I opted out of due to my feeling that seeing subtitles somewhat sullied the immersion. The next bit of frustration came from the following scene in the back office of the laundrette.
Another big source of frustration was the controls. While in the office, you're made to find the code to a safe, and then enter the code into its keypad. As excited as I was to be playing a new Doctor Who game, I almost rage quit due to the sheer difficulty of entering a simple four-digit code. Now, it's worth mentioning that at this point, I was still using my Playstation controller. After switching to the Playstation Move controllers, my experience improved exponentially. However, even with these Move controllers, performing minute actions felt a lot like trying to unwrap a lemon sherbet while wearing a pair of woolly mittens.
You learn a little bit about the late owner of the laundrette. He used to be a janitor at Coal Hill School, and he's now a pile of ash on a chair. The books strewn about the office show he was a man interested in strange phenomena dealing with time and space. The Doctor, using a bit of Time Lord magic, has stashed her sonic screwdriver away in the safe. After fishing it out, I took great glee pointing it at literally anything I could. Sadly, the sonic has very little actual interactivity with the surrounding world other than pre-scripted actions like opening doors that carry the story to the next stage.
Once outside, you get your first glimpse at a Dalek saucer, floating above the sky like something from the Dalek Invasion of Earth. It's a great little callback, and the alley conjures images of Totter's Lane. After building a signal booster with junk from the alley, you call the TARDIS to your location, where it materialises like the beautiful Ghost Monument we all love. Now, I'm not too proud to admit it, but as I walked into the TARDIS for the first time, I got a little misty-eyed. It really does feel like you're walking aboard the greatest ship in the universe. The people at Maze Theory did a fantastic job rendering the Thirteenth Doctor's TARDIS interior. And yes, the console does dispense custard creams. Trying to make my boyfriend laugh, I held the biscuit to my mouth and was pleasantly surprised when my virtual character actually ate it!
This joy was short-lived, however, because I was once again at the mercy of needing to perform exacting tasks with rather sloppy controls. What should have been a joy (piloting the TARDIS), was instead another rage quit moment. Really though, this is more of a problem native to virtual reality. You're only ever as good as your tools, and Move Controllers aren't hands. Controls are one of the game's biggest flaws, really. For instance- there is no duck or crouch function. Meaning that despite all of the wonderful little Easter eggs peppered throughout the game, the second you drop one on the floor, it's gone forever.
After being recruited by the Doctor, you're treated to a title sequence in full 3-D glory. Let me tell you, the time vortex has never looked cooler. I was like David Bowman entering the Star Gate. Moments like these are when the VR really shines. Afterwards, the first place you land is sort of a head-scratcher. You arrive on what looks like a planet, where you're being stalked by a creepy race of aliens known as Hydrorks. I was slightly sad that you never have to actually worry about them. They're mainly there to scurry about in the shadows. Despite the warnings of a woman you're speaking to over a holo-pad, they don't ever actually attack you. You can stop right in front of them and shine your torch at them and walk away unscathed.
If you recall from my Doctor Who and Video Games article, I complained that one of the biggest issues Doctor Who games have is puzzles. This chapter of the game has the most egregious of the puzzles and had me worried that it was about to devolve once more into a series of irritating puzzles, but they lessen as the game progresses, much to its benefit. I would like to mention though, that the game does take accessibility into consideration. Puzzles involving colours also incorporate shapes for those that are colour blind. You can also switch between hands with your sonic screwdriver, a fact that I, as a left-handed person, wish I would have discovered far earlier in the game.
After getting to the lift, you discover the planet you're on is a sort of space ship. The effect of leaving what seems like the outdoors only to find a giant window overlooking alien planets was like something David Lynch would do. I was reminded of episode three from "Twin Peaks the Return," when Dale Cooper exits a room in a building surrounded by a vast purple sea, only to find himself climbing out of a boxy spaceship surrounded by a network of stars. This kind of otherworldly experience is yet again another strength of VR. After a series of puzzles involving lasers, you meet Emer, the ship's computer that forgot it was a computer. Remember how I mentioned David Bowman earlier? Well, the "2001: A Space Odyssey," vibes don't stop there, as Emer's interface looks a lot like HAL 9000. It's a great little homage.
Before leaving the ship, you save Emer onto the sonic screwdriver and find yourself a time crystal. The time crystals are artefacts the Doctor needs you to collect to save the universe. It's a little vague in that "It's a video game, so just go get the thing," kind of manner. But it's a video game, so I'm not even bothered by it. After arriving back on the TARDIS, the Doctor uploads Emer into your brain. Emer's job is to help you along with little hints here and there. I was a little disappointed because the only reason I can imagine they did this is because they only had Jodie Whittaker for six hours on the day she recorded her dialogue. Having the Doctor speak to you like her closest friend is a rapturous bit of nerd joy, so replacing her for a bit is regrettable. But Emer is a likeable character so you don't really mind. The only time Emer really gets under your skin is when she's dropping hints repetitively. You may know exactly how to solve a puzzle, but the mechanics aren't as spelled out. Having her tell you what you already know, over and over again begins to grate on you.
The next place you visit is a very shabby looking Victorian London. You know right away that you've entered Weeping Angel territory. However, the classic Who fans will love the fact that part of this portion of the story incorporates Magnus Greel's time cabinet from "The Talons of Weng-Chiang!" I could tell the people at Maze Theory threw this in for the nerds out there. The Weeping Angels portion of this chapter is easily the creepiest moment in the game. There's a jump scare that had me jumping out of my skin. For full immersion, headphones are a requirement as the sound design is full of little creaks, groans, and stabs as the Angels make their way toward you. The incorporation of the cherubs (which you never see) and a baby pram only adds to the nightmare fuel.
This isn't to say that this sequence is without criticism. One of my chief complaints is that it's a very repetitive sequence. Once you do the first portion, you know exactly how to do the next portion. It then becomes a waiting game which is more tedious than tense. If they'd had varied up the gameplay in this section, I would have said it was the best part of the game. Instead, the Angels only play a minor part, and once you know how to beat them, their terror factor plummets. After a while, the worst part of getting caught by an Angel isn't the dying, it's the waiting for the level to reload. Even with my PS4 Pro, the loading times are egregious. Expect to spend a lot of time staring at the floating orange embers that are the loading screen. At least you can fiddle with the sonic screwdriver while you wait.
After receiving the next time crystal from Magnus Greel's time cabinet, it's time to move on to the next phase. The Doctor begins to tell you a little more about who is tearing apart reality- an entity known simply as The First... or the One. I honestly can't remember which, and the internet isn't much help. It's not a very memorable name, much like the title of the game itself. This "First One," is the very first form of consciousness in the universe that has awoken to find her creation of other forms of life is a disappointment to her. Our penchant for death and destruction has lead her to believe that the only course of action is to reboot the universe, hence the reality virus.
Our next stop is Metebelis...Four? I would be lying if I said I wasn't massively relieved to discover they weren't sending us to Metebelis III. That would have been cruel and unusual. When arriving at Metebelis IV, you're greeted with a gigantic temple structure. In VR, its size and design are really grand in scope. I was reminded of my visit to Durham Cathedral with its impressively high vaulted ceilings. After a quick time jump, you find yourself in a point in history where the Daleks have taken over the planet. I really enjoyed the music cues in this part, because you knew right away you were about to encounter Daleks. You can almost hear a digitised version of their voices in the score that really sets the tone.
This portion of the game was probably my favourite. A lot of it is sneaky stealth missions, which gradually increase in difficulty. The only problem with the stealth portion is you really need to bait the Daleks into following you at points. It goes against usual stealth mechanics which at this point are generally universal. When you accompany this with long load screens, and Emer repeatedly telling you what you already know, it gets to be a bit much. But getting to drive around as a Dalek later on in the level makes up for this in spades.
Much like the Weeping Angels portion of the game, the key to beating this section is patience. You can systematically work your way through the level by budgeting your time. If you take out drones and Daleks in the right order, it's a piece of cake. It becomes a memory game at that point. That being said, I still had a lot of fun. Dalek vision was especially cool. After tearing ass through various temples, you find yourself sort of outside of time. The reality virus has almost torn the universe apart but using memories of the places you've been, you're able to hold things together long enough to stop the First One. The Doctor congratulates you and tells you what a star you are. Emer is given human form for her efforts. The TARDIS drops you off back at the laundrette, seemingly to do it all over again, which leads to my biggest question about the game. Am I supposed to play it again, or was that just a meta-joke from the designers encouraging you to replay at your own leisure? Furthermore, is the Doctor not also now stuck in a time loop along with the player?
I've not done a second playthrough, so I can't rightly say if it adds more content to the game. I'm going to bet the answer is probably no. This is a shame because for a game that has been marketed for as long as it was, and had its release date pushed back almost two months, it's surprisingly sparse. At the very beginning in the Laundrette, the Doctor mentions both the Stenza and the Zygons, which made me expect to see at least one of them throughout the game. What turned the laundrette owner into a pile of soot? Hell, you don't even see the sludge monsters from the laundrette again. I expected them to be a far bigger problem than they were. The game is surprisingly devoid of other characters. Perhaps this is a symptom of VR, but disembodied voices, static Angels, skittering background aliens, and rail driving Daleks are the most interactivity you'll have with other characters.
Throughout its runtime, I couldn't shake the feeling that "The Edge of Time," was originally supposed to be a much bigger game. While I'm aware that most VR games are generally shorter in length, this feels truncated. Perhaps it was from budget issues or internal problems, I can't say. But is it twenty quid's worth of video game? I would say that maybe with DLC it would be, but as is, it feels incomplete. The ability to select chapters does increase replay value. I could see myself pulling up the Weeping Angels level for a group of friends. However, due to the lack of variety in said level, I don't see the novelty lasting long. If they were to release a couple extra levels that were more like survival horror where you were in a creepy mansion avoiding Angels, or maybe something with Cybermen or Zygons I could see the value increasing. I wouldn't want to pay more for these levels, mind.
Compare the price of this game to going to a movie with friends. These days £20 will buy you maybe two tickets to see a film. The game is basically a feature-length episode of Doctor Who. So if my boyfriend plays the game, and my wife and friends, then sure, it's paid for itself. But for people who might play this game alone, they may want to wait until the price drops a bit. I had a good time playing the game, myself, but I have to temper that response with the fact that I am a massive Whovian. Will it have the same appeal for casual fans of Doctor Who? That's really the big question, isn't it?
When the game was announced, my first reaction was to shake my head at the BBC's inability to make a proper Doctor Who game. As you may recall from my article on Doctor Who games, this stems from the fact that going with VR was pre-emptively cutting off a large portion of gamers. While there is a very real demand for Doctor Who video games, VR is still a niche market. Not everyone is going to buy VR just to play one game as I did. And even if they are, VR systems aren't cheap. I had to purchase mine on credit. The cost of admission is now much higher than the asking price of twenty pounds. That being said, the game manages to prove that Doctor Who video games can still try new things. The formula and gameplay are very close to what a lot of people have wanted for years. While I still don't feel like we've seen a truly great Doctor Who game, I had a lot of fun with this one.
#doctor who#the edge of time#video game#vr#virtual reality#dalek#daleks#weeping angels#thirteeth doctor#Jodie Whittaker#maze theory#playstation#psvr#bbc#tardis#Sonic Screwdriver#Time and Time Again#metebelis 3#magnus greel#emer#doctor who video games
2 notes
·
View notes
Text
alright, the munday questions have been cleared off the blog and put under the cut here to keep the blog tidy! (with the exceptions of the two long ones...) thank you all for sending in your questions!
my deviantART says i’ve been a member for nine years…. so i guess that means i’ve been drawing for that long?? holy cow i’m getting old…
i can’t really give much advice besides generic things, like practice, use references, and use the curve tool for your lines if you’re drawing with a mouse. it’s my best friend.
also don’t start with MS Paint like i did, as it only has one layer and it is very limiting. i use Paint Tool SAI, it’s pretty simple and easy to use.
if you’re more used to drawing traditionally, that’s fine! most of the time i sketch my art on paper and line/color it digitally.
truthfully though, artistic skill comes from experience and hard work, so just keep at it!
just be sure to take breaks and stretch your hand every so often…… i cannot stress this enough because periodically my hand will hurt from drawing for too long. please don’t mess up your hand.
nope! i use a mouse! so i’m no help there, sorry.
i’m doing good though! my birthday’s coming up in three days and i’m feeling good!
THANK YOU VERY MUCH!!!
yep, that’s right! the linework layer is very very helpful. sometimes i want to answer a question with lots of dialogue, but don’t want to draw an entirely new picture for a simple question, so i’ll use free deform to move the lineart slightly, so the character doesn’t stay completely still while they’re talking. (that’s not relevant to the ask but i love to talk haha)
i currently have no plans on getting a tablet though, but star is trying to talk me into it. i’m just not ready to make that change yet and i like my art style where it is right now. i’m worried that when i switch to a tablet, my line size won’t be consistent, which is an aspect that i like a lot about my art right now.
i appreciate that. i do agree with you, one day i will have to pick up a tablet and start improving.
but i like the consistent lines right now. it gives off a cartoony vibe, almost like a tv show animated in flash? having a consistent line size makes it easier to make subtle tweaks which is very helpful for answering asks. (heck, it’s the reason my talksprites look so consistent!)
if i picked up a tablet, i would have to start over with my artistic process, and re-learn a lot of things. my coloring methods would have to change, i’d have to make my hand steadier (which is why i’m using curve tool in the first place, my lines are very sketchy), a lot of things like that. that’s a lot of stress to think about, and i like art being easy and fun right now. when i’m ready i’ll definitely make that change, but it’s not necessary right now.
my favorite games are pokemon (obviously), paper mario, kirby, sonic adventure 1 and 2, NiGHTS journey of dreams (nostalgia reasons), and certain indie games! (OFF, undertale, oneshot)
i’m not really that interested in playing new games usually, i just like playing my old favorites over and over.
as for music it’s a lot trickier to pinpoint my specific music tastes? i like english vocaloid songs sometimes, like karma, amygdala’s rag doll, things like that.
i also like, uh? edgy rock songs? usually i just have one song from one band that i listen to over and over and nothing else, but if i had to lump all my favorite songs together, that’s a common theme among them…
i’ve never heard of those??
i literally cannot give you band names i listen to a lot, because i only ever listen to one song a band has, and listen to it on repeat until i get sick of it.
it’s, uh… kind of embarrassing… maybe i should put together a playlist of my fav songs…
IAMX!!!! holy cow that just came to my mind while i was writing!!
I LOVE IAMX!!!
lots of sushi!
the-mew-in-the-stars submitted:
So this happened on my dashboard
NOT THAT KIND OF SUSHI
that’s a relief at least?
but like i said, i don’t have a steady hand, my lines are really sketchy when i draw by hand, and that’s why i use the curve tool to keep them straight and clean. having a consistent line size isn’t my only concern, there’s also that.
at least i can keep that in mind whenever i decide to make that switch.
ask-andante replied to your post: There are probably settings that you can use on…
if u ever wanna try it out btw, you can set pen settings like thisgyazo.com/a1fb207…and the stabilizer will make sure your hand is steady ;oc but you 100% dont need to use a tablet if you dont want to tbh, i think yer art is fucking amazing and yer improving so much even without it..! \o/ It’s less of a necessity than people make it out to be haha
aibou u are a lifesaver ilu
that means so much to me tho tysm…..
that’s so nice, thank you so much??
curve tool is my best friend!
that means so much to me, thank you for enjoying the blog!
the same reason i went back to writing pokepastas in the first place: nostalgia. pokepastas are a very important part of my life, and if star hadn’t created these characters, i’d be somewhere else entirely.
i also thought it would be fun to pick them up and write for them now that i have the art and writing skills to portray these characters better than we ever could before.
either way, i love characters like that!
because i’m one of them.
arms open wide! there’s no knife hiding in my hood, nope!
10 notes
·
View notes
Text
Best Coast Almost Had No Future. Now Everything Has Changed.
LOS ANGELES — Bethany Cosentino can be eerily good at predicting the future.
She wrote the song “Boyfriend” before the guy in question took on that role. She released a track with the lyric “What a year this day has been” in 2012, well before our 24/7 news hellscape took hold. She spoke out about sexual misconduct in the music industry in 2016, a year before #MeToo took off. And she wrote a new song called “Everything Has Changed” about quitting drinking and finding happiness 14 months before she took action.
“Deep down inside, it was a life that I wanted — it was just not one that I thought I would be able to live,” said Cosentino, the 33-year-old singer, guitarist and songwriter for the indie rock duo Best Coast. She added that in an early version of a mission statement about the group’s fourth studio album, “Always Tomorrow,” due Feb. 21, she explained her seemingly divine powers in the lingo of the feminist internet: “As it turns out, I am indeed a very powerful witch.”
With that said, she paused to dip a thin brush into a small ceramic palette. Cosentino was spending a December afternoon decorating an oversized mug at Color Me Mine, a pottery-painting shop with an outpost minutes from her childhood home, steps from the since-closed record store where she’d first discovered the Blink-182 albums that inspired her to take up the guitar.
“If you had told me at one point in my life my hobbies would have been like, talking about my life over Color Me Mine, I would’ve been like, ew, that’s not true,” she said and laughed. “I’ve never been happier.” She shaped a large “S” for Scorpio in black, a homage to the so-called Stussy doodle.
On the topic of botched prognostications, Cosentino also didn’t foresee that the very qualities that made her such an appealing rock star over the past decade — her openness about her life in lyrics, her availability on social media, her seemingly cavalier attitude about her vices — were simultaneously causing her to unravel. “Always Tomorrow,” a powerhouse rock record with a sharp perspective and loads of hooks, is a document of an artist stitched whole again. It’s also the sound of an invigorated band rejecting the idea that the greatest music comes from tortured roots.
When Best Coast — Cosentino and the guitarist and bassist Bobb Bruno, 46, a friend from the Los Angeles scene — released its first album, “Crazy for You,” in 2010, it arrived with a sonic fingerprint: chiming guitars, gobs of reverb, girl-group grooves, vocals delivered with a casual affect. With the producer Jon Brion, the duo wiped away a layer of haze on its follow-up, the 2012 LP “The Only Place,” and spread its sound out further on “California Nights” in 2015.
Cosentino is what the “Always Tomorrow” producer Carlos de la Garza calls “one of the greatest singers I’ve ever recorded.” He described her “rich tone” in a phone interview as “a classic type of voice, almost like a Patsy Cline” in an indie rock slipcover. But an outspoken mob always seemed to be challenging the band in its early days. Best Coast’s songs weren’t all lyrical love letters to California — or weed, or Cosentino’s beloved ginger cat, Snacks — but the idea that the group was beholden to a guiding aesthetic and a thematic shtick stuck to them like sap.
Female musicians don’t just get asked a lot of questions about being women in bands; they face an outsized amount of verbal abuse. Best Coast’s rise coincided with the growth of social media as a marketing tool and omnipresent force. Cosentino was very online, and very sensitive to the digital daggers piercing her music, her personal life and her looks.
“I was so good at acting like I don’t care what you think of me, but deep down, I read every review, I read every comment, I cared so much,” she said. “And I believed those things. Like if somebody said, ‘This girl’s music is mediocre,’ I was like, oh, I’m a mediocre human. I should lock myself in my room for five days.”
Bruno cited the snarky and now defunct blog Hipster Runoff as emblematic of the era’s freewheeling fire hose of negativity. “There was a lot of misogynistic and really wrong, hateful stuff that site would put out there, and yet it was popular,” he said in a phone interview. “It still upsets me.”
The story Cosentino wanted to tell on “California Nights” five years ago was of maturity and evolution, of demons conquered and ladyboss status achieved. That wasn’t exactly accurate. While contemplating the lettering on her mug, she quoted the lovably loose-moraled “Seinfeld” character George Costanza to explain her personal relationship to the truth at that time: “It’s not a lie if you believe it.”
She added: “And literally the entirety of my 20s, that was my M.O.”
During the five-year gap between “California Nights” and “Always Tomorrow,” Best Coast toured with Wavves, the band led by Cosentino’s boyfriend at the time, Nathan Williams, as well as with the pop-punk juggernaut Paramore. The duo released a children’s album, and served as the house band on “What Just Happened??! With Fred Savage,” a parody of TV after-show programs.
Cosentino’s very public relationship with Williams, whom she said she has “nothing but respect for,” made her a tabloid figure for the Stereogum set. (They shared a Spin cover in 2012.) She said it was hard to navigate a “relationship that was at times very unhealthy” while “feeling like my identity was so tied into it.”
Outside of it, she remained a public figure in indie rock, rallying behind women who accused the music publicist Heathcliff Berru of sexual misconduct in 2016 (he apologized for “inappropriate” behavior), and appearing on “The Daily Show” to discuss sexism in the music industry: “I literally was sitting there being like, how did I get here and how did I become the spokesperson for this?” (She took Xanax before the show taped, “which wasn’t smart,” she realizes now.) She later wrote an op-ed about misconduct, revealing that a family member assaulted her when she was a child.
When she wasn’t on tour, destructive patterns awaited. “My self-care at the time was like, oh I just get really [expletive] up and watch Bravo,” she said. (She still watches Bravo, sober, for the record.) She was blacking out often, “mixing a lot of things that shouldn’t have been mixed,” she said, “to the point where I’m like, really lucky that I’m still alive.” On the advice of her best friend since childhood, Cosentino returned to therapy, but kept some things secret. She was abusing her prescriptions. She was burying feelings. “I knew if I said certain things out loud, I would have to address them,” she said.
And for the first time, the prolific songwriter was creatively paralyzed: “I would sit and try to write and nothing would come out.” She ultimately broke down and asked Bruno if he would send over tracks for her to write to, something she’d never requested before.
Bruno, a longhaired, chilled-out musician with omnivorous musical tastes — inspirations for “Always Tomorrow” include Avril Lavigne, Kool & the Gang, White Lion and the Spinanes — said he didn’t fear the worst: “I have the utmost faith and belief in Bethany.” Four of the tracks he sent ended up on the album.
The first one became “Graceless Kids,” a song anchored by a chugging riff with glimmers of ’80s pop-metal. Lyrically, it’s a message to Cosentino’s fans, who need “a hero not a wreck,” and it includes a spoken-word section that both thrilled her and thoroughly freaked her out. “My fear was that it was going to sound like when Taylor Swift does it,” she said. “When I recorded it in the studio, I made everyone leave.”
The music was inching along while Cosentino’s Instagram was filling with images of wine glasses and Coronaritas, but she started to crave change. “I had friends that had quit drinking, and I would look at them and be like, how did you do that?” One of them, Jennifer Clavin from the band Bleached, had likewise manifested her sobriety in song before it happened, and became instrumental in Cosentino’s journey.
“It’s almost like we subconsciously know the lifestyle we’re living is really unhealthy and self-harming and we want to get out, but we aren’t ready to fully accept that that’s what we need to do,” Clavin said in a phone interview, noting how easily the music industry facilitates and glorifies drinking and drug use. “Beth is such a huge inspiration to me,” she added. “She knows what she wants and is willing to go for it.”
Playing older songs on the Paramore tour, Cosentino gained an awareness of the pain in her own music. “I remember listening to my lyrics and thinking to myself like, why are you still doing this if you’re so miserable?” Not long after she returned, she woke up after a friend’s birthday party, hung over and bawling, and says she hasn’t had a drink or taken a drug since.
Bruno recalled that their conversation about it was brief. “She was just like, I’m not going to do any of that stuff anymore,” he said. “I was like, O.K., cool. And that was it.” Writing sober didn’t hold Cosentino back; it helped her break out of a creative lull: “Being awake to everything in such a clear way is so [expletive] crazy.”
The producer Justin Meldal-Johnsen (Paramore, M83), an early “Always Tomorrow” collaborator, described the duo’s unique working relationship as an “easy coexistence.” “It’s almost like Bethany and Bobb are two halves of one person” in the studio, he said in a phone interview. He explained that the pair’s goals for the new album were to avoid rehashing the past, and to “honor their influences without it ever seeming pastiche or too on the nose.”
Part of Cosentino’s enduring charm is her willingness to reveal her inspirations and gab about pop culture. Her current obsession? The anthemic band White Reaper. Lana Del Rey, who invited Cosentino to share the stage last year? “Literally the nicest person I’ve ever met.”
You can hear dashes of everything Cosentino absorbs on “Always Tomorrow,” an album about looking to the future while stealing enough glances at the past to stay on track. There’s crisp pop-punk (“Different Light”), spacey fuzz rock (“Used to Be”), a song about Snacks (“Rollercoaster”). And yes, Fleetwood Mac is still a touchstone.
While the lyrics lean toward the earnest, Cosentino did allow herself a wink on “Everything Has Changed,” rhyming “lazy crazy baby” as a nod to the doubters who have dismissed her writing as repetitive.
Being anything but brutally honest wasn’t an option. “I realized if I didn’t tell this story, I’d be lying to people,” she said. “I would just be doing exactly what I was doing in the past, which was putting on an act and pretending like I didn’t give a [expletive].” Success looks different to Cosentino now, too. When she bought her new house, she downsized to something “super teeny.” She traded in her Mercedes for a Subaru.
Nearly four hours after her mug odyssey began, she carefully applied a series of dots (her signature), then thrust out her hands. “My tattoos are a perfect example of where I used to be and where I am now,” she said. One finger displays “trust no one.” On her other hand, there’s “let it go” and “surrender.”
“So it’s fully like old me, new me,” she said. “But they still both exist.” And she doesn’t plan to remove any of them.
from WordPress https://mastcomm.com/best-coast-almost-had-no-future-now-everything-has-changed/
0 notes
Text
Sonic Mania review
Sonic Mania is a collaborative effort between Christian Whitehead, Tee Lopes, and SEGA to develop a new 2D Sonic game after the success of the Sonic CD remake made by Christian Whitehead. Why is this game so special? Because it's the first time in so many years we get to see a 2D game in the same style. So what did I think of it? Find out below.
What's intriguing about Sonic Mania's story is that the prologue is only available in the very small digital manual. Eggman captured the ghost gem with the help of his Hard-Boiled Heavies and Sonic has to stop him. The story is told effectively through a bunch of small cutscenes with no dialog, just like in Sonic 3 & Knuckles. I love it. Unfortunately, not every single stage has this kind of transition. That kind of breaks the immersion, but what's there is a bit too simple yet entertaining enough. Compared to Sonic 3 & Knuckles’ storyline, however, there’s less substance or character development. The focus of the main game has to be the gameplay, so I don’t mind it too much. I think the game’s plot is decent, but far from anything special.
Now, for the essential part of Sonic Mania: the gameplay. It’s basically like all of the other Sonic games out on Sega Genesis/Sega CD (which I like despite how I still think they’re quite overrated compared to other platformers). A 2D action-platformer game where your objective is to get to the goal by going to the right. You have a single front button (whichever you want) and the D-pad/joystick at your arsenal. You can jump, curl into a ball to gain momentum, use your spin dash move to go fast, and use a new type of spin dash: the drop dash. If you hold down on the Joystick/D-pad and a button while being in the air, you’ll automatically do a spin dash. This move isn’t necessary to complete the game: it’s mostly for experts who want to play the game as fast as possible and to clear Time trials, but we’ll talk about that later. My only problem with the controls is that, for the Nintendo Switch version, the controls are formatted more for the Joycon’s joysticks than for the D-Pad, which makes it harder to do a drop dash with a D-pad. Equally as important as the controls are the level designs. More than half of this game’s levels are reused from other classic Sonic games, which is a bit disappointing for a new 2D game. However, the level designs from the older levels are completely changed, aside from the first act of Green Hill Zone. They are even some unexpected level elements either from other levels that aren’t playable in this game or from completely new concepts that are only exploited in this game that even I didn’t see coming. Another thing that I love about Sonic Mania’s level design is what has been absent in quite a few 2D newer Sonic games (Sonic 4 counts): multiple paths that all lead to an end. Some are shorter. Others are longer. They’re all worth exploring anyways. Another thing worth talking about has to be the bosses. To be fair, while Sonic had some better bosses than Mario, I still think the boss battles from the classic Sonic games aren’t anything too special. If you’re going to ask me about amazing boss battles, you should mention better platforming bosses such as those from Kirby, Dynamite Headdy, Ristar, or even Megaman/X. I want my bosses to be insane, weird, and to stand out from everything else out there. Fortunately, you either get improved versions of bosses from the previous games (complete with a new look) or completely new bosses that show how many crazy ideas one can squeeze in a 2D platformer...although there are still a few forgettable ones. I never called Sonic Mania perfect. As for the difficulty, it’s neither too easy nor too hard. I never found myself frustrated by the game. However, the only aspect of the difficulty that’s pretty frustrating has to be the 10-minute time limit, which was also in the classic Sonic games. The levels of this game are enormous and you might have to sacrifice a few lives to explore everything...unless you simply want to get to the end, which is fine. It’s still one of the biggest design flaws. Even in the Sonic Rush series, you could literally turn off the time limit in the options menu. Also, you have to explore if you want to get the true ending and the true final boss because the special stages are hidden everywhere in the form of giant rings, which is much harder than what you’d expect thanks to that flaw. At least, in a few occasions, the time limit resets, allowing you to fight to boss without having to worry too much. Overall, the gameplay is great, while being far from anything perfect.
As for the Sonic Mania’s replay value, the game is very short. You’ll be done in 2-3 hours if you plan on getting the bad ending. If you try to explore in order to find the special stages, the game will last much longer. There are also some bonus stages to complete, a two-player competitive mode, and three characters to play as, which adds so much more replay value than what you’d expect. There are even cheats to experiment with. CHEATS! IN 2017! In the end, the game is worth the 20$ if you’re looking to experiment with everything.
As for the presentation, it’s another story. The game runs at 60 frames per second (at least on Nintendo Switch), no matter how many enemies pop up or how many rings you lose. In fact, some rings pop out of the screen when you lose them in a 3D fashion, which is something you couldn’t do on the Genesis. The character designs and the enemy designs are kept simple in order to still look as cute as in the Genesis era. The bosses don’t look too menacing yet are beautifully designed, although a few bosses are designed after regular enemies. Although some of the levels are reused other classic Sonic games, they have all-new beautifully drawn backgrounds that couldn’t possibly exist on Sega Genesis. It’s less of a rehash and more of an evolution. As for the all new levels, they have so much detail and creative ideas it’s almost a shame there’s not more of them. I love it. Another thing that has benefited this game has to be the CD-quality soundtrack. It makes the music from the older zones evolve into something much more beautiful. Also, each Act has a unique version of that zone’s original song, which is a nice touch that could have been completely been omitted to save some money, but I appreciate that. A LOT. What does the music sound like? Simple: happy-go-lucky jazzy music from the 90’s with minimal uses of vocals. A genre that has been considered dead a long time ago. I’m so glad it’s back because I absolutely love it. There was even enough care to put a 3D Sonic/Tails/Knuckles model that could have been on Sega Saturn in the 3D special stages. In the end, the presentation is marvelous.
Finally, after one of my longest reviews yet, I’m glad to tell you that I had a great time with Sonic Mania. Is it an absolutely flawless masterpiece? Not really, but I love it anyways. That’s all.
-For Nico, who was waiting for this game and Sonic Forces before he passed away
0 notes