#I like buildmart but I’m gonna LOVE the chaos
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mccbrackets · 2 years ago
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FOUR BUILDMARTS!!!!!
MCC Scuffed my beloved <3333
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nerdyenby · 2 years ago
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As a person on the internet, I have opinions. Here are my thoughts on various mcc games (I love mcc to the ends of the earth, this is as critical as I get, heads up)
Ace Race: 7/10. Solid game, should have gotten boring by now but contestants getting crazy invested and/or losing their minds keeps it entertaining. Very much looking forward to alternate routes spicing it up. Main critique would probably be how individual it is, most people mute for it but that makes it a good reprieve towards the middle of the event. I think it fits best 5th or 6th but no later.
Battle Box: 7/10. I like the multi-round structure where it’s a bunch of 4v4s, it counters a lot of the bad luck that can put teams at a disadvantage in other pvp games. I really do enjoy it in concept but I often find myself zoning out, though that’s highly dependent on the vibe of who I’m watching. Battle box could fit anywhere but I prefer it early-mid event.
Buildmart: 8/10: One of my favorite MCC games conceptually. The best thing about MCC is how there’s something for everyone and there’s nuance and a variety of games that cater to different skill sets. Buildmart gets a disproportionate amount of slack simply because it was popular to slander it almost two years ago. If it got played more people would get better at it and wouldn’t dislike it as much, I bet you. Buildmart is a communication and strategy game first and foremost. It also caters to spatial reasoning and organization, but it really is a unique game that relies on skills that aren’t weighed as heavily in competitions like this. When it comes to game order, buildmart just does not belong in the first half, I can’t explain it, it just doesn’t. Late game or nothing (and for buildmart, it’s usually nothing)
Bingo: 8/10. Bring back my baby girl, she did nothing wrong. Hater’s gonna hate, she did her best. Bingo is probably the only MCC game that caters to skills inherent in Minecraft itself. Its minecraft championships, let people who play the classic game have someplace to shine. Bring bingo back, enable pvp (it would be so funny, please), and keep it in the first half. Scuffed was so real for having it as an early game, ideally I wouldn’t have it first first but I respect the hustle. She’s too intense to be right off the bat, but I think she’s a great 2nd or 3rd game.
Grid Runners: 10/10. Best MCC game, fight me. Bingo is my baby girl in that I will see her in the distance and realize how much I miss her, that I will fight off anyone who threatens her honor. Grid Runners is my love, my darling. The frequent oscillation between chaos and synergy, the panic of being absolutely clueless and the satisfaction of figuring it out, no one else is doing it like her. I’d love to have grid as a 6th or 7th game but I can understand why people put her early, she’s a good icebreaker and doesn’t leave much room to adjust your gameplay based on how the tournament’s going.
Hole in the Wall: 9/10. Up there as one of the more frustrating games to lose but it combats that with its multiple rounds. Hitw is always a blast and somehow manages to consistently make everyone go absolutely insane, it’s amazing and I love it. It’s everything a movement game should be: it’s skill based while still having a luck factor, it’s competitive without being overly sweaty, and it encourages team interaction and communication. Hitw finale in MCC30 was iconic, but she’s also a good opener. Ideally I’d place her mid-late but she can fit well anywhere.
Meltdown: 7/10. Good game, fun concept. They took a familiar game style and put a creative spin on it. I freaking love that MCC has a shooter game, however it’s another game that just feels bad to lose. It’s only really fun when you’re team’s doing well and I don’t feel like I’ve seen enough of my povs pop off enough to properly appreciate it. I think Meltdown solidly fits in the middle of the tournament, ideally being played 4th or 5th.
Parkour Tag: 6/10. If I’m honest, I’m a bit of a parkour tag hater. (I don’t actually hate it obviously, it’s just one of my least favorites). It just doesn’t have much room for fun in it, in my opinion. It’s too tense and stressful and sweaty. That said, it does have its moments and from a gameplay perspective it’s ingenious. Parkour tag is an early game, no doubt about it. 1st or 2nd or not at all, in my book.
Parkour Warrior: 8/10. Was very close to being a seven but the sheer shenanigans of having a bunch of people losing their minds in a discord call bumps it up. Favorite thing about pkw is easily the fact that one of the main vods to review is one of Purpled in which Ranboo is screaming their absolute lungs out in the background. That is the energy of parkour warrior. A team holding hands saying “oh hey I did it” and “OH SWEET FRICK FRACKING SPAGHETTI!!” In the span of ten seconds. Chaos aside, you can tell how much love and care went into making V2 an irrevocably fun and good game. Parkour warrior is an early-mid game, preferably 3rd or 4th.
Rocket Splee Rush: 8/10. As you might’ve been able to guess, I love unconventional movement games. Implementing a common game style in a creative way is the thing MCC is best at (other than everything else, of course). Rocket spleef is a unique twist on movement that allows players with different skill sets get a chance to shine and it incorporates a bit of pvp. RSR is a pure middle game, as long as it’s played, I’m happy.
Sky Battle: 9/10. Best pvp game right here, folks. Like with parkour warrior, the care and attention Noxcrew put into making this game the best it can be is palpable. Skywars is such a classic you’d think it couldn’t be improved upon but they did. It’s always such a beautiful mess with so many glorious moments. Skybattle belongs in the last half, preferably 6th or so.
Survival Games: 7/10. Ah look, the other pvp game. I love survival games as much as the next guy but it is probably the single worst game to lose. It’s stressful and tends to leave little room for banter and is downright miserable if your teams the first or second or third out. That said, every game has its upsides and survival games probably has the greatest opportunity for legends to be made, when people pop off in sg it is not forgotten any time soon. Survival games is probably my default skip, but it definitely belongs towards the end, preferably 7th followed by sot.
Sands of Time: 10/10. It’s time to talk about the second best game in MCC /hj (I genuinely cannot choose between grid and sands, I just say grid is my favorite because it doesn’t get as much hype). Honestly there’s nothing to say about sands of time that hasn’t already been said. It’s a beautiful and brilliant game in and of itself. I am a firm believer that sot should never be out of rotation. It’s not an MCC if it doesn’t end with sands of time (an early sands is better than no sands, but sot was made to be the grand finale).
TGTTOSAWAF: 6/10. It’s pretty good as an early game but is downright miserable to be played late. If people give up hope, they just spend the game messing up other people which just feels eh to me, even when the person I’m watching is the one sabotaging. A bit of bullying is par for the course though, and keeping it light is what makes MCC MCC. Should be played exclusively in the first half imo.
Here’s my overall ranking (my favorite to least favorites)
Grid Runners
Sands of Time
Hole in the Wall
Sky Battle
Buildmart
Parkour Warrior
Bingo
Ace Race
Battle Box
Meltdown
Survival Games
TGTTOSAWAF
Parkour Tag
And here’s a breakdown by my preferred game order:
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nerdyenby · 2 years ago
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So do we get pvp buildmart or is it just the wrong logo for scuffed purposes? Because if it’s not pvp buildmart I’m going to be so sad. Watching techno run around bingo killing people is one of my favorite MCC memories, I want it back
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FOUR BUILDMARTS!!!!!
MCC Scuffed my beloved <3333
26 notes · View notes