#I just find it boring. No strange controversy related to its author has anything to do with it.
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lepurcinus · 2 years ago
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What is your Hogwarts house?
I have no idea.
I'm not the least bit interested in Harry Potter
🤙
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akatsuki-shin · 4 years ago
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Review: Scum Villain’s Self-saving System (SVSSS)
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Notes:
(Very) long post ahead
Contains spoiler
This is my personal review and does not represent the entire audience, you are free to agree or not agree with what I’ve written here
Feel free to reply/send me a message if there are things you want to discuss
Summary:
SVSSS tells the story of Shen Yuan, an avid web novel reader - particularly the stallion genre - who died suddenly from food-related incident after having just finished reading a famous (yet controversial) web-novel "Proud Immortal Demon Way".
Upon his wake, he discovered that he had been transmigrated into the world of that very novel, moreover into the body of the story's most-hated scum villain, Shen Qingqiu.
In his previous life, Shen Yuan had frequently criticized the "Proud Immortal Demon Way" and its author, "Airplane Shooting towards the Sky", for he found the web novel full of wasted potentials. Now having been sent to live in that novel's story, a mysterious system assigned him with a mission to fix the very plot he had been denouncing - and of course, to save himself from the tragic end of the original Shen Qingqiu, who was fated to be mutilated into a human stick by the story's protagonist, Luo Binghe, his own disciple.
STORY: 7/10
I personally have not read a lot of "isekai" stories. However, what makes SVSSS interesting to me, compared to most transmigration stories I've seen in the past, is because the main character was not thrown into a completely strange, unknown world, but rather into the universe of a novel he had been closely following up until the very last second of his life.
And what's more? He does not have complete freedom in modifying the story however he wants, but supervised by a mysterious system that will reward him for correct decisions, and punish him for wrong choices - with being deported to his original world as the ultimate punishment should his points fall below the set limit (a.k.a. he would really lose his life because he is already dead in his original world).
The fact that Shen Yuan, now living as Shen Qingqiu, possessing complete knowledge of the original story, yet still unable to foresee what butterfly effect his actions will cause to the plot and characters is perhaps the most appealing aspect of this novel.
Shen Qingqiu in his previous life was no different than us - a normal, modern young man from the 21st century. His thoughts and opinions on the situation, the way he reacts on certain matters, his internal monologues are all realistic and easily relatable. It feels as if I myself have partly become Shen Qingqiu, as well, looking at how the story progresses from a first person point of view, because if I were to be in his shoes, I would probably react in the exact same way as a modern person thrown into an ancient fantasy world.
Nevertheless, this "omniscient reader" point of view is not without a flaw. Although Shen Qingqiu himself is gradually blending in, accepting his new life in the ancient cultivation world and no longer seeing the other characters as mere "fictional characters", because his mindset is that of a modern man, I find it difficult for myself as the reader to perceive the world of SVSSS as an actual, stand-alone world. Until the very last page of the story, I still feel like I'm looking at a fictional world, feeling detached to the universe and characters because I'm not "living" in it.
Another aspect that I think could've been improved is the romance development between Shen Qingqiu and Luo Binghe. I have full confidence that post-story Shen Qingqiu loves Luo Binghe with all his heart, but I seriously have no idea when and how he reached that point.
In the first half of the story, upon having accepted his new life as Shen Qingqiu, his feeling towards Luo Binghe is more like fondness and endearment. Perhaps he does like the character Luo Binghe, and considering that he, along with the rest of the web novel's readers, hated the original Shen Qingqiu to the core, of course he wants to treat Luo Binghe and the other characters better (otherwise, how could he save himself from that nightmarish fate as a human stick).
Later on, he learns of his mistake, how he could've made better decisions, and tried to understand Luo Binghe better, redeeming himself. Perhaps his love towards Luo Binghe began to grow along this path, but I honestly don't see it being told to me, as the reader. All of a sudden he is willing enough to "offer" himself to calm the maddened Luo Binghe. He's been proclaiming himself as a straight man all this time and never once did I see him agreeing with himself that he is going to accept his feelings for Luo Binghe. When I read this later part, I feel like I've just jumped over a huge chunk of development. Because up until that point, Shen Qingqiu still only gives me the feeling of a teacher who adores and cares for a special disciple of his.
All in all, if I were to summarized the plot, I think SVSSS is an interesting, curious story. The fact that Shen Qingqiu was tasked to fix the original novel's flaws makes me want to continue reading for as long as I can. What change is he going to make? What effect will be caused and what chain of events will follow? Furthermore, if you're looking for comedy, then you've come to the right place. With an internet-literate modern man experiencing living in an ancient, fantasy novel, Shen Qingqiu's reactions will never be boring to see. Even the banters and exchanges between characters are so realistic to the point that it is almost possible to imagine them visually.
Also, BingQiu is cute, I take no criticism.
CHARACTERS: 6/10
The distribution of that overall score of "6" is actually as follows:
3 --> Shen Qingqiu
1 --> Shen Jiu
1 --> Luo Binghe + Yue Qingyuan
0.5 --> Liu Qingge
0.5 --> Everybody else
Notice that in the previous section, I barely talk about any other character than Shen Qingqiu? It's not just because he is the main character, but because the other characters are seriously that un-interesting. In fact, I regret to say that personally, I think the characters are this novel's weakest point.
Or to be more precise, the characters' depth.
Shen Qingqiu by himself is a great character. He is calm, logical, knows when and where to put his "omniscient reader" knowledge to good use. He is effortlessly hilarious even if he himself doesn't realize it, but at the same time, despite the mountain of curses he often uses, he is still a good person at heart. I think he is the sole reason that the story could remain interesting until the very end.
But sometimes he is a bit too ideal, almost always having the correct solution and/or countermeasure to every situation even if the plot has changed massively from the original web novel that he knows. Especially when it turns out that he has discovered a way to revive himself after self-destructing at Huayue City, it makes his initially heartbreaking sacrifice less......touching. Because it feels as if he's been scheming this to be freed from the current ordeal, maybe to escape the system, as well.
Furthermore, no matter how much of an expert he was of the "Proud Immortal Demon Way" universe, he still just passed away and was transmigrated into a foreign world. Although the system initially banned him from being OOC, other than some panicky internal monologue, there was almost no trace of him looking distraught when being faced with the unthinkable situation.
Plus, Shen Yuan was different from Airplane Shooting towards the Sky who, even if he were to return to his original world, would have nobody waiting for him. The description of his family was pretty clear. Not only he comes from a well-off household, his family seems to be quite a happy and harmonious one (especially how he used to dote on his younger sister). How come there is not one single moment when he thinks about the family he has left behind and simply carries on with his new life as if nothing happened?
Now Luo Binghe, the second main lead and the one paired with Shen Qingqiu.
Before he fell into the Eternal Abyss, his character actually seems pretty solid. But post-darkening, I don't know why I can't get a good grasp of his character.
The "clingy, crybaby boyfriend" aspect is pretty clear, no complaint there (although the moments of his crying feels too comical for me). Other than that, I don't really feel the "powerful Demon Lord" vibe from him.
Yes, there are descriptions of how powerful he is, how frightening he can be. But it's just not solid enough for me. I understand that he is supposed to be a character with unstable mental, but there are simply not enough part where he is shown to be a proper, powerful Demon Lord because he keeps breaking down each and every single time. The "glass heart maiden" aspect isn't bad, but when it's used in an overly comical way, the character simply loses the charm he's supposed to have.
Even Yue Qingyuan, who's only a minor character, had such a strong charm that slaps you with the biggest plot twist in the whole story when it was revealed (to us, the readers) who he actually is.
Ironically, the original Luo Binghe (Bing-ge) was able to present the character's true image and complexity even if he only appear in less than 10% of the entire story.
And even more ironically, the original Shen Qingqiu a.k.a. Shen Jiu, is probably the most complex character to have ever existed in there (and he only appears in, what, a couple of extra chapters).
(You know what? If MXTX just goes with the original Luo Binghe x Shen Qingqiu, including all of their complexity, I think the development, conflict, and resolution could've been more deep and complex - but yeah, it ain't gonna be "Scum Villain's Self Saving System)
Liu Qingge is okay and actually quite lovable. It's just that I feel it's too easy for him to appear anytime, anywhere there is a problem, as if he's some easy way out.
Other than those I've mentioned above, I literally don't have anything to comment on the other characters because... I don't even know if there's anything to comment. They really come and go just like that and leave no big impression on me.
TECHNICAL ASPECTS: 6/10
This here is basically just some technical things that were a bit unfortunate, because if only they were improved, the story could've been better.
1. The story is clearly written from Shen Qingqiu's point of view, but it will suddenly switch to Luo Binghe's inner thoughts every now and then, making it inconsistent.
2. Description of time and environment. Sometimes it's really difficult to tell in what kind of place the scene is happening, whether it was day or night, whether the characters still remain in the same place or have move elsewhere. Transition when switching locations is also not described enough.
3. As much as I love the story, I feel like it's progressing too fast without any significant crisis. It just ends like that with no massive ordeal or mystery to be solved. I think this is related to Shen Qingqiu's "omniscient reader" point of view because it makes me feel like "hmm yeah, it's just another part of the story, they're going to go through this just fine"
Still, I understand that this is MXTX's first novel. In fact, most of the aforementioned issues (including the characters) have undergone immense improvement in her second novel (MDZS), so I don't think I have anything to worry about.
OVERALL SCORE: 6.3/10
It's worth to read, really. If you just want to enjoy a cool, funny, and cute "isekai" story, I can definitely recommend this. But don't expect some deep philosophical shit, because half of this novel is made of shitpost (I shit you not).
Moral of the story though?
See how market demand kills content creators' freedom and creativity.
Airplane Shooting towards the Sky, the author of the controversial stallion "Proud Immortal Demon Way" literally told Shen Qingqiu at the final chapter of the main story:
He's actually written deep, aesthetic stories before, but they were all unpopular. Only when he wrote this harem novel full of fan-service - disregarding plot depth, plot holes, cheap characterizations - did he finally gain popularity and was able to obtain sufficient income to feed himself.
He was grateful to Shen Qingqiu for "messing" up the plot of his novel, changing it into how it is now, because it allows everything he originally wanted to write - but couldn't - to come true.
In previous chapters, he also said that he actually wanted to make the original Shen Qingqiu into a three-dimensional, more complex characters, but the netizens didn't appreciate it and were complaining instead. Hence he was forced to make the original Shen Qingqiu into a plain old scum villain with no redeeming quality at all - even though in his original script, this character has a complex background that causes his current known personality.
Shen Qingqiu and Shang Qinghua might be talking about it in their usual, funny bantering, but who dares to say that this isn't an issue being faced by almost all content creators in the whole world?
How many content creators have been forced to sacrifice the creativity value and quality of their work in order to satisfy the taste of majority?
How many content creators have been made to revise their works by editors in order to fit into a certain agenda or market trend?
Unless you're a massively popular creator or a powerful individual, chances are you will never have the chance to create a content you truly want to make for a living.
In any case, there may be other authors who are better than MXTX in this world, but I love her works because despite the fictional content, the comedy, the silliness, etc, there are still at least one aspect that reflects the situation of the real, current world, and when you realize it, the realization can be quite a slap to the face like "hey, wait a minute, she's right you know?" See less
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jobsystem-blog · 6 years ago
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possibilities for pc agency in choice of games romances
long post under the cut about my feelings about romance in games, particularly choice of games (along with stuff like genderflipping characters based on the pc’s gender and sexuality), basically just wanna vent + organize my thoughts on this! [cw for sex mentions + a single assault mention]
i’ve been playing and thinking about a lot of choice of games recently. i’ve always been drawn to them because nearly every one features lgbt characters and romances, but as much fun as i’ve had with the format, as well as the individual settings and characters, that romance aspect that had me so drawn always fell just a little bit flat. a lack of individuality and character in romantic options. they generally weren’t defined, and were customizable to the point of being boring. even now, even when they have their own personalities to some degree, none of the intimate moments between your characters ever feel real or special, because they are either the same across different romance options (choice of the deathless is a sore spot for me lol), or the moments aren’t integrated into the plot and don’t have any sort of emotional basis (i.e. they’re just tacked on)
i remember my first cog that wasn’t just the basic choice of dragons, romance, etc., heroes rise. you only got one love interest, who looked just like a specific celebrity you chose at the beginning of the game. in the next game, you literally choose another love interest’s name for them. of course, genderflipped chars tend to have this issue worse than characters with established genders, not because of that inherently, but because the lack of characterization and high customizability shows even more blatantly. that being said, even non-genderflipped characters can feel cookie cutter and boring after the first playthrough (again....choice of the deathless*)
over the course of the heroes rise series, you do actually get the chance to have romances with established characters, which really intrigued me. i never actually finished those romances (particularly not jury, which REQUIRED you to nonconsensually kiss him to begin the romance, but that’s a whole nother thing), but i remember being really excited realizing you actually could have a relationship with jenny, jury, and prodigal. especially since they felt like they each had their own sexualities, rather than just being bi for convenience, or straight/gay based on your sexuality**
there was something about those romances that felt, to me, much more integrated in the plot. like i was actually having a real romantic subplot in some superhero movie, instead of it just being tacked on and empty the way some of the romances felt***
over time, choice of games have definitely focused more on character development than their predecessors, with a much higher volume of characters with set genders and sexualities. the problem is....it hasn’t been nearly enough
i get that not every game is going to have romance be a big deal. my issue with this is that if you’re going to include romance, it should feel like it’s part of the story, not just some random aside. if writers aren’t going to give as much attention to romance as other parts of their story, why even bother including it? i think cog authors need to start understanding that there doesn’t need to be romance in their games for people to enjoy them, and boring romances don’t do anything for the quality of their stories
i’ve been quietly frustrated about this for a while now, but after playing heart of the house, with its relatively well-developed romances (and surprisingly detailed sex scenes lmao), my issues with how choice of games typically handle romance have become clearer in my head. i’m realizing now that the level with which heart of the house incorporated romance into the story should be the bare minimum that a game that markets itself as having a romance element should. even the one genderflipped character had a fleshed out personality, and good romantic/intimate scenes.
that being said
heart of the house still falls into some of the same traps that virtually all other choice of games do:
1. “pick this one specific flirty option to begin the romance”
this isn’t specific to choice of games, pretty much any game with romance that’s not a dating sim does this. it’s frustrating, because it only really works with certain pc’s personalities. i wanted to romance bastian in heart of the house with a weird occult nerd who doesn’t quite understand social conventions, but finds himself falling for bastian over time. i eventually had to break character if i wanted anything to happen, because apparently in the world of choice of games, characters can only understand love/flirting if it’s in the form of a saucy pickup line, which again, works for some characters (like the one i romanced dev with in another playthrough), but not for others.
the solution: give players multiple ways of starting a romance that can suit a variety of personality types. allow multiple ways to flirt, allow ways to subtly indicate your interest to your prospective love interest for people who wanna make shy, passive characters, and give multiple points at which a romance can start throughout the story so that people can experience their characters gradually falling in love instead of having to miss out on their chance to romance a character because they didn’t imply they wanted to fuck within the first five minutes of meeting them
2. linear romance
despite giving you a bunch of other personality stats and traits for every other part of the game, romances generally tend to play out in the same linear ways across playthroughs. somehow all these things affect every other part of the story....except for romantic + intimate scenes. it really breaks me out any immersion, especially when my character has to act out of character to even access any romances in the first place.
the solution: give players more agency during romantic + intimate scenes. let them take the lead, or allow the love interest to. let them direct the flow of the scene, just like any other non-romantic scene in the game.
3. genderflipping and perspective
genderflipping is controversial among the cog player base, with the majority of people relaying a single criticism of it: accusing the author of writing a character as a specific gender (male or female), and then just switching pronouns. another related complaint, is that of authors writing love interests for specific genders of pc (for instance, the way the sex scene with dev is written makes me think it was primarily written for a female pc, particularly with the way your male pc’s sexual preferences are basically decided for him). it’s true that many games do give off this vibe. however, many of the complaints strike me as strangely essentialist, as if a character should have a completely different personality if they’re male than if they were female, it’s true, gender has a huge impact on people, but this essentialism denies the reality that we are all human, we are all suggestible and influenced by our environments (which imo, largely account for gender differences in personality trends), and there is no one personality trait that every woman has that every man does not, and vice versa. i think we can criticize heteronormativity, homophobia, and misogyny without reifying the concept that men and women are intrinsically different on an emotional and personal level. imo, this very essentialism, where characters whose genders are variable across playthroughs (both love interests and the pc) are written from a specific gendered perspective, is what causes people to be alienated during romances, one way or another
the solution: again, this is where player agency comes in. allowing players to define their own narrative based on their own idea of their character will help players feel connected to their character. additionally, having a strong idea of what a character is like is key. rather than defaulting to heteronormative assumptions of how romance and sex must play out for male love interests vs. female love interests, take a minute to actually think through the personality of your character and what their preferences would be like. this is what i loved about bastian in heart of the house, because though he was a genderflipped character, what he was doing in the sex scene felt very in line with who he was, regardless of gender. meanwhile, dev’s sex scene was...well-written, but didn’t really speak much to dev’s character, in my opinion. in some ways, it almost felt out of character, and it was certainly very ooc for my pc, who was an outgoing flirt who liked to take charge. if you have a strong handle on what kind of person your characters are, they’ll seem genuine regardless of anything else.
4. integrating romance with the story
oftentimes, you can tell right away when a romance scene is going to be happening in a cog. the story suddenly gets diverted from w/e you’ve been focusing on until now, onto either some circumstance that has very little plot relevance, but is contrived to bring you and another character together, or a circumstance that does have plot relevance, usually with a brief diversion focusing on your chosen romance, followed up by the consummation of your relationship shortly after. even when you’re romancing a major character, during plot-important scenes, their dialogue with you often does not change, regardless of the level of relationship they have with you (enemies, friends, lovers, etc., it’s often all the same). the fact that you’re in a relationship with any given person generally doesn’t affect the overarching plot (except for choice of romance, ofc), and romances often feel tacked on for extra flavor. i don’t think i’ve seen a game that combines all these issues in one (except like....choice of the dragon but i dont think that counts lol), but most games have at least one element of this. in heart of the house, the first and only intimate/sex scene you have with your love interest always happens during the ball, and at no other time. in dinoknights, you may as well not have had a romance at all, except during a few brief asides.
the solution: this one is more complicated than the others, but even if you don’t want the player’s relationships to directly affect the main story, romantic + intimate scenes often feel much more integrated when they aren’t mainly segregated to defined “romance portions” of the game. a better way of approaching it is letting the story happen as it will, making sure love interests are interesting, well-defined, and relevant to the story, and considering how a romance might affect events as they play out. in my own game concept, there is a choice you can make that determines whether a certain character lives or dies. if that character lives, the aftermath of the danger that threatened them results in a vulnerable moment for them, and is the first point at which you can start a romance with them. this event would happen in the story regardless, but the way it proceeds would change based on your relationship with and reaction to them and the event, making a pivotal part of the story a similarly pivotal part of the development of your relationship.
i don’t know if this is all i want to say on the subject, but i wanted to get my thoughts out and down, for reference and also to help me think through the subject
congrats if you managed to read and stay interested in all of this lol
*ironically, the genderflipped character in deathless was the most interesting romance, iirc **i don’t actually think this is inherently a bad thing, but having characters with a variety of sexualities makes every other character’s sexuality feel more fleshed out, imo ***that being said.....i really did love lucky when the hero project first came out djshkjhs ****i’m referring to bastian with he pronouns, because that’s what he was in my playthroughs, and i don’t actually know what the female version of his character is named
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