#I hear some people say theres a “turning point” in dungeon meshi but I never felt it
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dunmeshistash · 8 months ago
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Something I find amazing about Dungeon Meshi is how much "restraint" Ryoko Kui shows when telling this story. It's so clearly crafted to be the best story it can be.
By that I mean how she had SO MUCH world building for this story but still kept it as contained as it needed to be, it's a story about a few characters inside one dungeon, even if the world is expansive the story isn't. And even with the amount of characters she clearly loves so much she never got side tracked as I see so many other mangas get. The world is alive, other people exist fully with their own lives, but it stays true to the story that's being told in this universe.
I think it really shines through with how the world building relevant to the story is slowly shown to us in a non expository way, that's also something I see a lot, especially in movies, just stopping everything on it's tracks so they can info dump about the world to you, but in dungeon meshi its all so organic... magic is explained because some characters are ignorant, cultural differences are shown through cultural clashes, world history is implied through relevant conversation (monster facts are info-dumped to us but even that is in character) it's all really good and I don't think I could have gotten this into it if everything was just laid out in front of me right away.
This is all to say I'm glad we have the adventurer's bible and all this extra content that didn't fit into the story but I'm glad they weren't forced into it in detriment to the storytelling.
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