#I have nothing funny to say in the tags this is genuinely depressing and reaffirms my choice to forget about the game
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They've done a Q&A to talk about this and I'm going to be frank, they gave a bunch of really bad answers that largely reek of them throwing up their hands and going "Well it's too much work to add more guns to the game because we'd have to make more dlc skins for every old dlc and balancing things are head!", which is nonsense as nobody is holding them to that standard besides themselves.
People want new build opportunities more then cosmetics, so they release more cosmetics.
If you take a peek at the comments someone did a transcript of one of the two responses they've uttered and it's starkly just a lot of half answers while they say things like "Deep Dives are the end game!" even though it's not an end game! Deep Dives reward you very little (a cosmetic/weapon/blank core for each stage) for WAYYYY too much time spent when everything can be lost the moment the medicore servers hiccup and disconnect you. They aren't something you do repeatedly, you do them once a week and then forget about the game.
As it stands, the end game is THE NORMAL GAME but longer and more annoying, so much so that most people rarely do them.
I don't understand what they think endgame means, but I'm starting to think they don't either. People want something substantial to throw themselves at, instead they just say "well we made hardcore content" and stare past the question, something they've done for years.
Oh, they think end game = difficult, which is also wrong and silly in the game where you're in end game after a single promotion.
I could honestly sit here for hours and point out how many of these responses are no better then corpo speak, but here's a few obvious ones:
[Q] GSG have plenty of incomming games, why do a DRG RC ? I really don't see the point of doing that game, should of been a extension, and if this were the case it would of been really GREAT. I'm afraid you play with the future of DRG 😢 [A] Because we think it's going to be super fun, and it became clear to us pretty quick that what we want to do would not be suited for a DRG expansion. An expansion would be much smaller, and much more restricted, than what we intend Rogue Core to be. [A] It started as an expansion for DRG, but as it grew it quickly became obvious that the scope of what we wanted to do would be much better for a new game entirely
Translation:
The statement "This was meant for the base game" is always just a sign that they realized how much more fat stacks they'd make if they could resell cosmetics, change said cosmetic sale model and/or get a secondary stream of income from both that and purchasing the game.
Of course, they just accidentally revealed that this could have been the new Season 5 update that would have revitalized the game. Instead, it's too hard, sorry!
There's maybe ten responses to "this is a stupid idea" with them responding with "Yeah we knew you'd feel that way! Trust me, it'll be worth it!" while not displaying a single reason why that would be or why anyone should trust them when the last good update was the new weapons two years ago.
Someone told them you can spend positive feelings on your content and they misunderstood and thought that the community would still be there in a year of nothing to do after multiple years of nothing to do.
People play Deep Rock Galactic for the progression. It's about getting new gear, new cosmetics, new builds, collecting more shiny rocks and gold and becoming better at the game. It's not about getting a Legendary Flaming Minigun that you'll have for fifteen minutes or shooting bugs at all moments of the run, which sure is what they are describing as the game that's going to detach all of their current progress and run them back to zero.
Oh, and also they promised that large content updates for Deep Rock Galactic are done forever
Please look forward to season 5 being admitted by the devs as being as undercooked as the last.
The way they are responding automatically to questions really speaks of someone having coached them on what to say, and I really don't think they grasp what's going to happen if and when Rogue Core fails to launch.
There's probably not many people talking about Deep Rock on here, but DRG is being put into a freezer filled with meaty tendrils for 8 months (or more) so they can slamjam out a standalone roguelike version of the game.
I think a lot of people were already pretty confused by them having that secondary team making a Vampire Survivors clone, and the board game, but now we're looking at the game that few people are satisfied with the state of as the games best time is long past most dwarves. The best grinds are for Overclocks which quickly run out and leave you with nothing but grinding for cosmetics (90% of which are slightly different versions of beards). Add on that the game is being left on an event which I've regularly heard people say they'd prefer having the robots back (and everybody fucking hated the robots)
The general issue is that rockpox demands specific build types to overcome which ruin players desires as they need pinpoint damage, which then requires more attention and drags down the experience. Robots required heat, but heat was easy to obtain on many builds.
Not a good choice for several reasons, mainly that heavy combat wasn't the main draw of this game and ultimately will fracture it's own playerbase, rendering DRG drained of its more combat focused players on top of the slow entropy of players leaving due to BEING FUCKED BY ROCKPOX for 8 months.
Add on the fact that they are acting as if the ALPHA of this new game won't need continued effort applied to it, which means the main game will slow down even further, thus leading to the same problem of players leaving faster then they'll join.
This is not the way forward to keeping this brand growing, this is how you get elongated YouTuber videos talking about the good ol days. You don't want that.
#Deep Rock Galactic#DRG#I have nothing funny to say in the tags this is genuinely depressing and reaffirms my choice to forget about the game#I've got hundreds of hours in and that's where I'll stay no mediocre roguelike trying to copy Risk of Rains style is going to matter#The market is RICH with roguelikes and they think they can somehow breach it when their entire market was here for the longform progression#Splitting your playerbase is a fools move
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