#I have a ps4 a switch lite a 2ds
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I have a giant random assortment of so many things cause anytime I’m bored or feel bad my immediate response is “I need a new hobby” and yk suddenly u have three travel watercolor pallets and u don’t even like watercolor
#I’ve got yarn and a crochet book and a kit#I have a bin full of acrylic paints and a stack of canvases and brushes#I have every possible color of colored pencils in multiple brands#I have a full set of posca pens#I have a piano an electric guitar a ukulele a stylophone a kalimba#I have. so many books.#I’ve put probably hundreds into sims4 dlc#I have a ps4 a switch lite a 2ds#I’ve got everything I’d ever need to make earrings and pins#stuff to make kandi#I’ve got roller skates#I could keep going and that’s not even counting stuff I picked up but ended up getting rid of#I used to write as a kid im technically published twice#I did dance for a while there too was in some productions#I designed for a fashion show how’d that happen#and yet somehow I sit here still bored to death#im running out of hobbies to pick up#ghost rambles
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If you would have 2 gaming consoles, except ps5,ps4 and Nintendo switch, what would you choose?
I just would choose to just get My Xbox (I think it was a 360) back, i got it taken away 4 years ago from playing too much Skyrim. I already have an Nintendo 2ds lite which doubles as an alarm clock. I don't really need much more, but I guess a 3ds would be nice so I can play miitopia or tomodatchi life.
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Matt Giguere’s Top 10 Handheld Games of 2019
Handheld gaming is in a weird spot. Beyond the plethora of mobile devices running iOS or Android and the app store fronts they offer; the handheld market has now been distilled down to one major device in 2019. Lo and behold, Nintendo, once again sits alone on the hill. While the Switch has seen great gains in maintaining a constant flow of software on its platform, the vast majority of their releases are either mobile ports or older games from generations past. It is amazing on how much has been released so far, but what makes a handheld game a “handheld game” now anyway? When your choice can be a small bite sized game like BOXBOY! + BOXGIRL! or a massive single player game like Tales of Vesperia, there really isn’t much of a difference what a handheld platform can offer compared to the home consoles for the types of games that can be played. As the Nintendo 3DS and Sony PlayStation Vita sunset into their legacy years, there seems to be a wider line on what can be considered a handheld game.
Nintendo did release a portable only version of the Switch this year, dubbed the SwitchLite. Considering that most of my playtime has been in handheld mode, I picked one up shortly after release. After a few months of playtesting, I think this will be my go-to system for the foreseeable future. I adore the form factor size. The original Switch still works great for quick pick up and play in my home, but I find the new model easier to hold in my hands and store away when I’m travelling. The dedicated directional pad, as opposed to separate buttons because of the nature of the detachable joy-cons, is a big selling point for the myriad of 2D platformers now on the system. I sometimes miss the “HD Rumble” feedback that had to be cut, but that is a small gripe. If you don’t care for playing games on the big screen in a higher resolution and varying framerate, I highly recommend picking this dedicated handheld up.
Admittedly, a lot on my best of 2019 list are games that can be enjoyed on the big screen, especially with the convenience of the Switch’s hardware. Of the games I played this year, I think this smattering represents a healthy dose of what managed to present a case that gaming on the go is still well alive and ever changing.
Top 10 of 2019 or the Hollow Knight Memorial List*
*Sometimes when making a top list our favorite thing came out in a different year or is so clearly ahead it is a lock of number 1 across every critic. This year Hollow Knight from Team Cherry captivated me like nothing else that released this year. Alas, this game came out in 2017. So instead of placing it on my official list for 2019, it takes the honor of being my list’s name. This Metroidvania style exploration platformer is full of surprises, sometimes subverting my expectations when I thought there wasn’t anything left to uncover. If you have a Switch, I highly recommend checking out one of my favorite games in the genre since Metroid: Fusion.
10. My Friend Pedro (Switch, Xbox One, PC)
An action, score-based shooter that I’ve had my eye on for years since seeing the gif put out by publisher Devolver Digital and developer Dead Toast Entertainment. The nature of this very tricky to pull off and even harder to master game lies in its focus on style. Moving across short levels on a 2-D plane, you must, roll, spin, flip, kick, skate, and, of course, kill combo as many enemies to place a high score and a top rank. While there is a story to keep the drive of the game moving forward, I wouldn’t say that should be the guiding factor to check this out. Rather, I found the quick get up and quick play of a level or two perfect for on the go gaming. Once the controls click, this game really delivers on its promised “Bananas” style.
9. Untitled Goose Game (Switch, Xbox One, PS4, PC)
“What if Hitman, but a Goose?” is probably the most quoted pitch heard for this small, but very charming game by developer House House. In it you play as, well, a goose who terrorizes a small town from every front. From untying shoes so people trip to locking helpless victims in garages, no one is safe from this feathered menace! Okay, so the Hitman comparison is apt, minus the extreme brutality, for this sandbox-lite adventure. The best I can compare it to is an interactive toy; one that is unique in how the player can approach a situation and explore the possibilities of what can and will happen within the rules of the program. It might not have the deep experimentation of a larger game of its kind, but I found its calm and lighthearted nature makes this a very stress-free experience, especially when you are the one dealing out all the harassment.
8. SteamWorld Quest (Switch, PC)
I don’t normally go for card-based RPGs, but when Image & Form provide a new adventure in the SteamWorld universe, I had to check it out. This might be the one that changed my mind, because after several turns, I was hooked. The adventure itself keeps things relatively jovial with plenty of jokes and wit to keep the story moving forward. It can be easy to stick to one group of characters, a limit of three per battle, but I find more enjoyment in the battle system when different combinations are put into play. The battle system also provides linked combos that offer bonuses and stringing cards together in a row also adds more to the strategy. Building a potent strategy is where I found the most engagement in this RPG, and all the trappings around the edges made this one stand out in my mind. A good starting point in the genre for those curious.
7. Baba Is You (Switch, PC)
A tough logic puzzler I think goes the extra mile with its charm and style. You play as Baba. Or, rather, Baba is you, or a wall, or section of water, or a skull, or... well you get the point. The goal in each stage is to reach the “Win.” What is the “Win?” Most of the time it is a flag, but really it can be anything. Using a simple push function mechanic that many top-down puzzlers have used before, the twist comes in that you can have these sentence blocks to push around and affect the game’s logic. For example, if the winning object is out of reach by a wall that forces you stop (“Wall is Stop”) you can push one of the sentence blocks away so you can pass through the wall. Even making a sentence to “You is Win” will also result in a victory. The difficulty can be a bit stiff, but I would often find myself just thinking about a stuck puzzle while out and about and think of the solution as a sort of epiphany. Even when getting stuck on a tricky brain teaser, the game offers multiple paths so you can keep progressing through. Certainly, Baba Is You has been on my mind since first playing it.
6. What The Golf? (Apple Arcade, PC, Switch TBD)
If Desert Golf is the pinnacle zen of the golf sport genre, What The Golf? embodies its “party mindset.” Yes, it is golf, and yet, it becomes something more than just golf. Sometimes you will find yourself having to hop across a very familiar level. Other times you will have to coordinate trick shots while being an exploding barrel. And sometimes, there’s just good old-fashioned bowling. What The Golf? will keep you on your toes, especially if you are fond of video games released prior to this. I won’t spoil some of the surprises in store, but some of them had me in stitches from laughing so hard. It would be nice to fully outright buy this game on the iOS App Store, but for now, a subscription to Apple Arcade is the only way to play this on the go.
5. Sayonara Wild Hearts (Switch, Apple Arcade, PS4, PC)
Another Apple Arcade exclusive for mobile (you can also buy it on the Switch at this time), this one showcasing music and style. If there is one thing that counts in making an impression on me, it’s presentation. Sayonara Wild Hearts is described as a pop album video game; one you experience as much as you listen to. The format seems simple at first. Guide your character along the track and collect different items for points to rank a high score while also dodging obstacles. Soon though, things start to mix up as fast as the soundtrack’s BPMs start to pump up. While the touch controls are adequate, I think for certain spots, a physical controller would have been nice. However, there are movements that are far easier to pull off using a touch interface, such as time hits reminiscent of music games like Elite Beat Agents. This gem of a game needs to be experienced at least once, not only for the wonderful soundtrack, composed by Daniel Olsen and Jonathan Eng and featuring Linnea Olsson on vocals, but also to see the twists and turns the game takes. This little game surprised the hell out of me, and I think it will be one that I will revisit again based on its production.
4. Ape Out (Switch, PC)
Sometimes we all need to get out. Especially when you are an ape stuck in a cage. That’s the conceit of the top-down, twin stick, hyper violent, and super stylized game, Ape Out. There is one goal: Be the ape and get the hell out! The concept is very rudimentary which I feel allows the game to shine. You will have to run, dodge, grab and toss enemies to reach the exit while the only advantage is being able to take three hits before going down. Enemies have guns that the player can’t use in the typical way. Instead, grabbing a foe allows one immediate shot to be fired from the grappled target. Used strategically, it can get you out of a lot of close calls. Other enemies can have bombs or body armor to keep this from being too repetitive and thanks to the game’s art style, they all look distinct so there’s no confusion on who you are fighting. Levels are procedurally generated as well, so even thinking on memorizing enemy patterns doesn’t always work. The fluorescent color palette and very minimalist style, like that of a Saul Bass movie poster, highlights the chaos and violence without making it too gross or unappealing. Even the soundtrack is minimalistic, utilizing only jazz percussion that plays out dynamically as the action plays out in real time. A feast for the eyes and a challenge on the thumbs.
3. Katana Zero (Switch, PC)
Taking a page from one hit kill action games like Hotline Miami, Katana Zero plays out at first like a typical note from the genre, right down to its ‘80s aesthetic. You clear room after room of enemies, slashing with your katana, wall jumping to high points, and focusing time to slow down and either dodge or reflect projectiles. A lot of this game is a throwback thanks to its choice of graphics, 2D platforming and story points from movies like Drive and Leon: The Professional. It is thanks to the presentation that makes this game shine for me. The story, music, graphics and gameplay presentation are what makes Katana Zero so high on my list. Clearing rooms is fast paced and quick, with messing up only taking several seconds to get back into the fray. While the loop of the game can get a bit repetitive, there are plenty of surprises that change up the standard formula of the game as you progress. The story does a nice job of not only driving things forward, but also tying in gameplay concepts into the narrative. The music is a healthy blend of synthwave and some very heavy and experimental electronic tunes (one that I’ve had on repeat most of the year). The overall games is fairly short and ends on a bit of a cliffhanger, but there are speedrunning modes and secrets to uncover from replaying. Katana Zero stands as one of the best independent games this year.
2. Fire Emblem: Three Houses (Switch)
There was a time when Fire Emblem was on the ropes, becoming a lagging franchise that was not connecting with strategy enthusiasts on the home consoles. Then in 2013, things changed with the release of Fire Emblem: Awakening on the 3DS. Nintendo and Intelligent Systems had intended that game to be the last in the series. Instead, we got another 3 (and 1/2) games released on the 3DS this past decade. Now it’s time to pass the torch onto the Switch and boy did they deliver on a packed adventure! Instead of just following one or two paths like most FE campaigns, Three Houses offer up to four different story playthroughs that each roughly takes about 50 hours or more to complete. There is also a vast amount of customization thanks to the setting being centered around a military school and teaching classes. If you love watching meters and bars fill up, there are tons of those to be had in Three Houses. Even though not every aspect is well thought out (the amiibo gazebo comes to mind, even though it is the best named mechanic), the cast of characters and support conversations (all fully voice acted) provide some rich storytelling from a character development standpoint. Do check out this game as it is one of the best in the series.
1. Tetris 99 (Switch)
“Where are we dropping, Blocks?” In a personal first for me, a multiplayer game has taken my number one spot. Tetris 99 is just that. Tetris. However, it’s you versus 98 other players in a battle royal style completion. Released as a free download to Nintendo Switch Online subscribers, it now has multiple versions that can be bought as well. Thanks to constant updates and weekend tournaments, the online community is still strong, so finding matches is quick and painless. Playing against such a wide number of challengers turns the typical Tetris strategy on its head. Racking up combos instead of quickly clearing lines, for example, is one way to secure victory, but leaving too many gaps and holes can prove disastrous if you suddenly become the target of a handful of players. Even though I have yet to secure a 1st place finish, the nature of Tetris keeps me coming back for more. Whether it’s facing against bots, friends, marathoning solo or playing the featured battle royal, this is a fun version of Tetris to be had.
#matt giguere#goty#gotggoty2019#my friend pedro#untitled goose game#steamworld quest#baba is you#what the golf#sayonara wild hearts#ape out#katana zero#Fire Emblem Three Houses#tetris 99
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Goty 2019
Hey. It’s game of the year 2019 baby. By now you know the kinda justice we seek on these streets, so no long-winded introductions, except to remind you that these aren’t reviews, and honorable mentions have been moved down to the bottom this year because we're evolving.
12. Super Kirby Clash (Switch) - A free to play online Kirby spinoff centered around combat that features microtransactions sounds like an awful idea on paper, and yet it’s somehow my most played multiplayer game of 2019. I won’t try and present the game as anything more than what it is, which is basically a very (very very very!) simplified, arcade-y Monster Hunter game with a very (very very very very!) cute aesthetic. But as a recent convert to Monster Hunter and a longtime Kirby lobbyist, it turns out that that’s all I need to play a game for nearly 100 hours. The four classes all have varied abilities, gameplay and roles to play, and there’s nothing more satisfying than freezing time as the mage in the middle of an enemy’s jumping animation. I found the microtransactions to be completely fair, as I spent around 10 dollars total on the game and never found myself hurting for apples (the game’s main currency and the only one you can buy with real money) to upgrade my equipment. This isn’t a game I would be able to recommend to everyone, but if it’s your type of thing then it’s going to be very much your type of thing.
*Image credit: 505 games
11. Bloodstained: Ritual of the Night (Switch/PS4/Xbox One/PC) - Despite horrible first impressions from my backer copy of the Switch version, Bloodstained really ended up delivering the true Castlevania: Symphony of the Night successor it promised to be, and I had a fantastic time with it (after trading in my Switch version and begrudgingly purchasing a PS4 copy). While I love almost all of the Castlevania games in their own ways, even the best entries post-SotN didn’t end up feeling much like SotN. Bloodstained, meanwhile, wears its inspiration on its sleeve. Or rather on its wolf hood and gas mask combo.
Obscure, bizarre, and goofy secrets are around every single corner of the castle. I mean, like, really esoteric ones that I can’t imagine having found without a guide. From the myriad of hidden (and very challenging!) boss fights, to trophies popping for playing a piano while having a fair familiar out to entire sprite based areas, the surprises never stop being thrown at the player. It adds so much goofball flavor to the game that’s missing from just about any other entry in the genre, and it does the brunt work in giving this game its identity.
Not only are the secrets plentiful and good, but the combat is also excellent; much like a couple entries in the latter Castlevania games, just about every single enemy in Bloodstained has a chance of dropping you a shard upon defeat, and each one gives your character Miriam a new ability. Some of these are simple passive buffs, while others completely change your combat options. From ghostly portrait guardians to giant dentist drills coming out of your hand to summoning disembodied dragon’s heads, the shard system is never not entertaining, and leaves the player so much room for experimentation and realizing their ideal build it’s actually a wonder they were able to bug test this thing at all. And truly, the main issues holding Bloodstained back from true greatness are its technical issues. Which is a shame, and seemingly an issue on all platforms. But if you can handle a hard crash here or there, you’re in for a treat.
10. Fire Emblem: Three Houses (Switch) - I never thought I would care at all for any Fire Emblem game. Certainly, I saw the appeal of them prior to Three Houses, but they just never seemed like something I would want to devote a lot of time to. But putting the game in a school setting and recontextualizing your soldiers as students really made a huge difference for me, and I bonded with the characters in the game in a way I normally reserve for my Pokemon teams. And unlike Pokemon, I can marry my students, which is beautiful and horrifying.
There are definitely issues with Three Houses. A silent protagonist has no right starring in a game like this, especially with all the emotional story beats the game is trying to pull off. The writing in general was also all over the place, ranging from odd decisions with both the characters as well as the overarching story (some of this is remedied by replaying the game multiple times and going down different routes, but I put 60 hours into the game and couldn’t even finish two paths, so that’s a bit unrealistic). Lastly, the monastery that serves as your school needs just a tad more variety in activities to do in between the battles, as what started out as my favorite part of the game became a chore for the last dozen or so hours.
All of that said, I am anxiously waiting for the sequel, as the foundation that’s been put down here could lead to something truly special. As it stands, this is the best secret Harry Potter game ever made, and that alone is going to have a lot of appeal to a lot of people.
*Image credit: Gamespot
9. Resident Evil 2 (PS4/Xbox One/PC) - Truly, I have never been more stressed out when playing a game than the first time I had to start dealing with Mr. X. Yes, on each subsequent playthrough (of which I did many!) and even encounter he became less of a threat and more of an annoyance, but much like a good horror movie, that first time will remain embedded in my brain as one of my most memorable gaming moments.
And that kinda sums up Resident Evil 2 as a whole for me. An amazing, unforgettable start in the police station, followed by a somewhat middling second act in the sewers, and ending on kind of a weirdly short whimper in a very tonally different setting than the rest of the game. And that’s without getting into how disappointingly similar the “B” playthroughs of either character were to their “A” counterparts. It was all still great, mind you, and the gameplay and scares remained excellent throughout. But man was that first act in the police station something truly special, and I’m hopeful that the eventual remake of 3 keeps more of that tone throughout.
8. Pokemon Sword/Pokemon Shield (Switch) - Cutting hundreds of Pokemon was pretty close to the bottom of my list of concerns going into the latest Pokemon. The series hasn’t really grabbed me in a major way since Black and White on the DS almost 9(!) years ago, and I had largely accepted the idea that I was finally growing out of the franchise. While this 8th generation of Pokemon titles is far, far from perfect, and in fact doubles down on a lot of the aspects I don’t like about modern Pokemon games, Sword has become my favorite entry in the series in a very long time.
This is down to two things: my favorite batch of new Pokes the series has ever had (Galarian Farfetch’d, my prince............) and the introduction of multiplayer coop content with raids. The former is subjective I suppose (but seriously, Galarian Farfetch’d), and the appeal of the raids is going to be dictated by how into repetitive content you are and if you have people to raid with. I’m fortunate enough to love repetitive tasks in video games, especially repetitive tasks that amount to fighting and capturing giant monsters for rewards, and to have a partner to enjoy those repetitive tasks with. We lost entire weekends to hunting down new raid opportunities in Sword, and this feels like the first major step the series has taken in nearly a decade to try and reengage me in a meaningful way.
And don’t get me wrong: Pokemon has a long way to go to bring me entirely back into the fold. The dungeons are nonexistent, the routes are largely completely straightforward affairs, the post game content is so light that “barebones” feels like a generous descriptor, and the performance issues in the wild area (the game’s more open, free roaming space) are inexcusably awful when played online. I hope by the time the 9th generation games roll around that we’ll get a bigger advancement than what’s been seen here, but to me, this feels like an all around better made product than any of the 3DS entries, with or without Galarian Farfetch’d.
7. Risk of Rain 2 (Switch/PS4/Xbox One/PC) - The original Risk of Rain is a personal all-time favorite, so seeing the developers successfully make the jump from 2D to 3D while still maintaining everything I love about the first game is a truly remarkable feat. Both games sport essentially MMO-lite combat with abilities dictated by cooldowns and items that you get from chests and bosses, with rogue-like progression and permadeath. That’s a lot of jargon even for me talking about video games, so essentially: keep shooting things and powering up by grabbing items and defeating bosses, and when you’re dead you’re dead (bar a specific item), rinse and repeat.
It’s deceptively simple while being endlessly replayable. The true fun comes in when playing with other people, as every character plays completely differently, and figuring out builds for each person on the fly is extremely fun and rewarding. This also means that if you start getting bored of one character, simply play a different one on your next run. Add in an extremely moody sci-fi aesthetic (including one of my favorite soundtracks of the year) and that’s Risk of Rain.
The main issue with Risk of Rain 2 at this point is that it’s simply unfinished, and won’t even have an actual ending state until spring of 2020. This doesn’t hamper my enjoyment of the game much, hence it being on this list, but I imagine a lot of people would be bothered by it. The developers have done a great job of updating the game at a decent pace so far though, and every major patch has come with a new character, among a ton of other things. And if I’ve already gotten this much enjoyment out of an early access title, it’s exciting to think about a feature complete version down the line. And hopefully that feature complete version of Risk of Rain 2 includes the Chef character from the first game *ahem*.
6. Astral Chain (Switch) - In a year full of some real dang weird yet shockingly great games, Astral Chain stands tall as probably the weirdest surprise of them all. You’re a future cop fighting invisible ghost demons from an alternate dimension with your own invisible ghost demon chained to you through some high tech handcuffs. That’s just the first half hour of the game, and it ratchets up the anime nonsense many magnitudes over in the course of its 20ish hour runtime. And it’s great and stupid.
It’s not just the plot that’s over the top, though. Coming from developer Platinum Games, renowned for their nonstop super sweaty action portfolio, Astral Chain spends just as much time tasking the player with exploring its world, characters, and lore as it does asking you to punch enemies the size of skyscrapers (or bigger). It’s a formula that works shockingly well, as I found myself enjoying the downtime segments just as much, if not more, than the action portions of the game. And the action that is there doesn’t really play like your typical Devil May Cry or Bayonetta, either; the player character, while critical to pulling off combos and the like, is not your primary damage dealer, with that role being fulfilled by your five “legions” (the aforementioned ghost demon buddies), all of which have different strengths, weaknesses and abilities. The gameplay ends up feeling kind of like a realtime Pokemon game by way of JoJo’s Bizarre Adventure, and no sentence I’ve ever written has been as cool as that one.
I do think Astral Chain falls a bit short in the combat department, at least compared to other games in the genre. It’s a bit too simplified, despite how crazy looking and overwhelming the actions you and your legions end up doing can be, and I think that the obligatory Platinum-style grading system in this is very poor - it doesn’t seem to grade overall performance so much as it just wants you to constantly be switching your legions in the midst of battle. Which is a great lesson to teach your players, but I would also like if anything else about my combat performance seemed to have significant weight on my grade. Having said all that, it’s a flaw that I found much easier to overlook in the midst of battle when I sent my wolf legion ahead of me, biting and tearing its way through a cluster of enemies, while I hung back inside of my punching legion, finally able to fulfill my years-long Star Platinum “ora ora ora” fantasies.
5. Anodyne 2: Return to Dust (PC) - There’s a lot going on in Anodyne 2, and I fear trying to describe it in words, not only because of all the jargon I’d inevitably have to use, but also because I’m not sure I can do the game justice. To that end, here’s a brief trailer of the game to get you started:
youtube
If you find that trailer at all intriguing, Anodyne 2 is definitely for you. And if you’re still skeptical, know that the game has far more to offer than just its (beautiful) low-poly aesthetic. While visually it’s obviously most evoking Playstation 1 era games such as Mega Man Legends, in terms of the tone of its writing it strikes a pretty peculiar balance between Earthbound and Nier: Automata (names I do not invoke lightly!). The visuals aren’t just an aesthetic choice, either - throughout the game you find yourself in 2D overhead areas, solving puzzles inside of the minds of other characters, and these varying layers of abstraction serve to further the game’s message and atmosphere. And it’s all of these things combined that pushed Anodyne 2 over the edge of “memorable” and into the realm of “haunting” for me.
It’s a game that wants to be played and experienced by everyone; you can tell how much love was put into every single corner of the world, every line of dialogue, and each and every single goofy joke. Steven Universe (another seeming inspiration of the developers) is the only other piece of media that has reminded me of just how lost and alone I’ve felt at various stages of life, while choosing not to dwell on that and instead using it as a launching pad to remind me of just how far I’ve come. As the game itself says, Anodyne 2 is a game about life, and I’ve rarely come across one that felt so full of it.
4. Judgment (PS4) - With the release of Yakuza 0 a couple of years ago, the Yakuza games went from a series I was vaguely aware of in my periphery to maybe my all-time favorite video game comfort food. They’re silly, melodramatic, sad, and beautiful, tonally swinging back and forth like a large imposing guard wildly trying to hit Kiryu with a couch section. Most importantly, they manage to feel heartfelt and personal in an age where high budget games seldom feel anything of the sort. I was initially hesitant, then, to play a spinoff that threw aside its entire cast of established characters for a crew that dabbles in detective and lawyer work; I didn’t think there was much of a chance that this new band of very handsome crimeboys with hearts of gold would be able to compare to Kiryu, Majima and the like. How glad I was to be wrong, as Judgment is now maybe my favorite of the Yakuza games I’ve played.
By pulling further out (but not completely away) from the culture of organized crime as the central driving factor of the story, you no longer need to memorize a dozen different yakuza organizations and all of their subsidiaries and patriarchs within, nor do you have to try and remember which side is feuding with who. And that isn’t to say that the story doesn’t have just as many twists and turns; it does, and despite the larger scale of the stakes, ends up feeling more focused and personal. I also found it easy to bond with the two main characters, Yagami and Kaito, as not only do their personalities play off of each other very well, but they simply share more screentime together than I’ve ever seen Kiryu get a chance to do with anyone. Truly, the story ended up being one of my favorites in the entire medium, and I fell in love with the characters to the point where I got misty eyed during the credits.
With regards to gameplay, it’s a Yakuza game. Which means a lot of running around Kamurocho, talking and shopping and playing minigames and brawling. Since the player character in this entry is a detective, there are various mechanics and events related to the profession, such as investigating crime scenes and tailing suspects, but they’re by far the weakest part of the game, and you shouldn’t come to this game looking for incredible detective gameplay. Instead, come to the game for literally everything else it offers, because it’s a fantastic experience all around, and a great jumping on point for anyone unfamiliar with Yakuza.
*Image credit: Steam user Symbol
3. Sekiro: Shadows Die Twice (PS4/Xbox One/PC) - Frankly, I did not much care for Sekiro for the majority of my first play through. Specifically, I dreaded its boss fights. To go from the sheer joy of being able to dispatch a courtyard full of enemies in any way I pleased in the game’s relatively free form stealth sections, to being killed in a matter of two or three hits to every single boss and miniboss was frustrating; how could I not groan when I started that duel with Genichiro at the top of the castle, knowing full well that I was going to be stuck there for a few (or more) frustrating hours? It wasn’t until the fight against the protagonist’s father figure, Owl, hours later at the same location as the aforementioned Genichiro fight, that something clicked. It only took around 30 hours, but suddenly, instead of approaching the situation like a Dark Souls or Bloodborne boss, I was not only being defensive, but I was being aggressively defensive, parrying nearly every single blow. Suddenly it was me standing in place, baiting out my opponent’s attacks only to throw the force of his own momentum back at him. Suddenly combat made sense in this damn game. And suddenly I was dead again in a quick three hits after inhaling some magic gas that prevented me from being able to heal. But that was ok! Because suddenly this game was amazing, and suddenly I had completed it four times and adored every second of it (except for that fucken four form final boss with no checkpoints).
I still stand by my (and a lot of other’s) original complaint that the disparity between the freedom offered in the rest of the game compared to the unflinchingly rigid roadmap you have to follow in fighting the bosses is jarring game design, and it’s very fun to imagine a version of Sekiro that lets you approach bosses any which way you like. On the other hand, no other game that I’ve ever played, not even Sekiro’s predecessor and my favorite game of this console generation, Bloodborne, has come anywhere close to making me feel this cool when fighting bosses. And that’s a mighty impressive accomplishment on any game’s part, speaking from the perspective of an overweight, sweaty, hairy, very uncool man.
But really, fuck that final boss though.
2. Dragon Quest Builders 2 (Switch/PS4/PC) - When we were around 10-years-old, one of my best friends, Patrick, used to host fairly regular Lego-building sleepovers, where everyone built whatever they wanted, and our creations were then showcased to the rest of the group. Being that the group consisted entirely of pre-pubescent boys, this meant building various robots or cars, all of variable quality/ability to stand upright. During one of these nights, in lieu of the usual deathbot piloted by the ghost minifig, I instead constructed a little bunker for the ghost - a place where, after a long day of being forced (by me) to pilot his mech suit and commit unspeakable acts, he could hang up his ghost hat and be forced (by me) to ponder the morality of his actions. It was just a tiny little room with the necessities: bed, table, bookshelves and pizza, but when presenting it to my friends I proudly declared that the bunker was also located at the bottom of the ocean, a factor that couldn’t be visually represented due to the harsh limits of time, Lego pieces and my ability. I was pretty proud of my cool-down chamber, but if memory serves correctly, it was Patrick’s no doubt boorish creation that was the apple of everyone’s eye. And who am I to try and convince a room full of my peers that actually, a secluded room where you could read in peace for all eternity was much cooler than a punching gorilla bot?
This is all to say that I have never been a creative type, especially when it comes to building. I had previously played Minecraft and the first Dragon Quest Builders, and while I enjoyed them, there wasn’t quite enough there to make me want to engage with them on a level beyond just playing them like any other game - I don’t think I ever built anything in DQB1 that wasn’t required for the sake of progression in the main story, and the less said about my Minecraft efforts the better. Builders 2 expertly sidesteps this issue by wrapping its building mechanics around an engaging and hearfelt story (I got teary-eyed multiple times!), great characters (especially the main character’s mysterious best friend/partner in crime, Malroth) and a lovely localization. It also encourages more freeform building than the previous game by tying the progression of the story to the progression of your main, customizable island. You don’t ever really have to go off into the weeds on your own in regards to building, but the game gives you so many opportunities to fill in the blanks on premade templates that you eventually just become comfortable in doing so. It’s hard to stop myself from gushing about the game, to the point where as I type this I’m questioning why it’s “only” number 2 on this list.
And thanks to DQB2, for the first time in 20 years I revisited my first creative endeavor: the underwater solitude bunker, this time no longer held back by the technology of the day, instead fully realized in digital form. Built as far down as the game would allow my character to dig, hidden beneath the still waters of a reservoir inside of a pyramid, it is truly a testament to mankind’s ingenuity. And it is wicked. Naturally I had my artist (and DQB2 fanatic) girlfriend visit my game’s world so she bask in my true brilliance. I gleefully guided her down to the catacombs and down the intimidatingly long chain that dangled into the deceptively still depths. After a brief swim into the murky unknown, we arrived at our hidden destination at the bottom of the earth, where she was greeted by the sight of my submerged masterpiece. A wry smile snaked itself around my lips, as I knew, was absolutely certain, that within seconds, once she had made it through the de-pressurization chamber at the entrance to my paradise, I would be hearing the words of someone simultaneously shocked, awed, and hopefully only a bit jealous. Instead, I was met with a few seconds of silence followed by a patronizing “Well, I’d have never thought to build something like this.”
So, I guess that’s why Builders 2 couldn’t quite reach the number one spot: true art is never appreciated in its time.
1. Hypnospace Outlaw (PC) - No piece of commercial art has ever felt like it was made for me in the way that Hypnospace Outlaw does. I grew up on the internet during the time period this game’s alternate reality take on the 90s internet is drawing its inspiration from; I have talked at length, to anyone who will listen, about how this early incarnation of the internet felt more like a physical space than it does now, and how much I miss the days of stumbling on to weird Geocities sites, meeting people in AOL chatrooms, and the early days of pirating. I met my first girlfriend through the internet, as well as my current one. The vast majority of the friends I’ve made in my life would not have happened without the internet, and not just because of distance; the internet allowed the younger me to be the person I was too insecure to be in person, and to develop my own voice. I owe who I am to the people I met in freeware fanmade Dragonball Z games and IRC chat rooms, and I think that’s kind of fucked up and magical, and it’s all kind of a miracle that I’m not even more of a mess of a person than I am today. And the developers of this game have clearly had those experiences, too.
I’m not going to sit here and tell you that Hypnospace Outlaw is for everyone, because it’s absolutely not. It’s essentially a detective game, but you’re solving cases by investigating user made internet pages circa 1997, and the “cases” you’re working on are largely things like bullying and copyright infringement. In other words, you’re mostly just reading gaudy websites and figuring out more about the back end and exploits of the Hypnospace experience. It is incredibly specific and niche and, as someone that sorely misses staying up until 3 AM downloading Winamp skins, I can’t stop thinking about this game, even months later.
I wrote a longer piece on the game on this very blog, and instead of rehashing anymore of it here, I’ll just direct you that way. Though if I may, I’d like to give one last endorsement for the game for any hypothetical person reading this that’s on the fence about trying it - if you’re the kind of person that somehow finds yourself reading this game of the year list, and have made it this far down the page without getting bored, I promise you that you’ll find something to love about Hypnospace Outlaw.
Honorable mentions (for games that were either not originally released in 2019 or I still wanted to briefly touch on):
Dragon Quest 11 S: Echoes of an Elusive Age - Definitive Edition (Switch) - Somewhere in between listing the original release of Dragon Quest 11 as my 7th favorite game of 2018 and now, it went from being “a really great JRPG” to “one of the best games I’ve ever played”, and in all honesty should have probably been at the top of last year’s list. A beautiful, unmatched experience all around.
Overcooked! 2 (Switch/PS4/Xbox One/PC) - The Overcooked games are possibly the best coop games I’ve ever played by merit of them actually requiring communication between players. Framing the game’s mechanics around cooking food, a universally understood act, is brilliant.
Baba is You (Switch/PC) - This is the most clever puzzle game I’ve ever played. Hell, it’s probably the most clever game I’ve ever played period. What prevented me from truly falling in love with it was that every single puzzle after the first couple of worlds became the hardest thing I’ve ever tried to do in my life. And while that did make solving those puzzles equally satisfying, the thought of dedicating multiple hours each to stumbling through dozens and dozens more of single screen puzzles was a bit more than I was able to handle. Still, for any puzzle fans, there are some genuinely jaw-dropping moments in this that shouldn’t be missed.
Kirby’s Dreamland 3 (Switch/SNES) - The things I didn’t like about DL3 as a single player game are exactly what makes it a great coop Kirby game, which was a way to play this game that I never had the pleasure of experiencing until this year when it was re-released on the SNES Switch app. It’s skyrocketed up my list of favorite Kirby games, as well as become my favorite SNES coop game. Also, Gooey.
Kind Words (lo fi chill beats to write to) (PC) - I don’t quite qualify this as a game, as it’s more of a message in a bottle app with a very warm and charming aesthetic. But if you’ve ever wanted to anonymously reach out to strangers and tell them things are going to be all right while listening to some calming music, this is the thing for you.
Luigi’s Mansion 3 (Switch) - I have a deep, deep fondness for all three of the Luigi’s Mansion games (the GameCube and the original game were my first launch day purchases!), and 3 is by far the best game in the series. Every single moment of it was some high degree of charming and/or cute, and it’s a game I would feel confident in recommending to just about everybody. However, while I truly loved my time with the game and will no doubt replay it years down the road, there was nothing inside of it that really left any kind of deep impression on me. It’s a summer blockbuster in a kid-friendly spooky form, and that’s great for what it is.
Super Mario Maker 2 (Switch) - Mario Maker 2, sequel to what I would consider to possibly be the best game Nintendo’s ever made, is by far and away my most disappointing game of the year. It’s still an amazing toolkit, and I’ve been very satisfied with the levels I ended up making. That said, the gaming landscape has changed a lot in the 5 years between the original and the sequel, and with Nintendo’s nigh complete silence regarding updates coming to the game, I can’t consider it to be anything but a massive disappointment. And maybe that will change! But as of this posting, there’s been almost nothing to keep me coming back to the game a mere few months into its life, and that’s a huge problem. All of that said, it’s still a fantastic game and value, especially if (like most) you didn’t get a chance to play the original due to the console it was stuck on.
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A Random Fact.
My very first game system was a Super Nintendo. Though it was more of a family game system. So the first system that wasn't a shared one was a Sega Genesis. First handheld a Gameboy Color.
At some point I got my first PlayStation in which mom got used from a Garage Sale for pretty cheap. Even so I never had any issue with it. I still have that system packed away actually.
Around the same time I've already had my Nintendo 64. When I had the two systems I mostly played with the N64. At least up until I started playing Final Fantasy VII.
Final Fantasy X and Kingdom Hearts were what motivated me to get a PlayStation 2. Which I got as a Christmas Gift with Final Fantasy X-2. Strangely I remember writing the list where I was asking for the Ps2. I was quite tired at the time. Normally I don't put anything expensive on wishlist when asked to give one. But I thought, why not?
A funny fact, one thing that motivated me to play was how much I simped for Sephiroth.
When the Ps2 was broken I bought a Ps3, it was the older model. I'd later replace the rom drive to give it more memory. Which ended up being a good thing because ones like that ended up dying at some point and mine lasted at least ten years.
For the Ps4, it was a birthday gift in which I got a month after Kingdom Hearts III came out. I had it pre-ordered so I ended up getting the game before the system.
I've had a PSP at some point. I remember I had a hard time finding Birth By Sleep for a while. The funny thing is that when I wanted to find it I couldn't. But when I can't afford to buy it was when I see it everywhere.
Later would get a Vita. The first one got lost and then I replaced it with another one later. Still have no idea what happened to the first one. I never had many games for it. It was mostly just Persona 4 Golden and Final Fantasy X which got lost with the first system.
For Nintendo systems I've had a hand me down GBA. Would later get an SP when I had a hard time playing Final Fantasy IV. Managed to buy a Gameboy DS by trading in a load of DVDs when GameStop still took them. A friend hyped Ace Attorney so I wanted to get it.
Would eventually get a 3DS then later a 2DS which sadly broke. The 3DS still works.
Had a Wii. Got a Switch Lite last year. Never had a GameCube though.
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Do you have any game systems?
I do. Nintendo Switch Lite & PS4.
ETA: Nintendo 2DS XL
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I know this is late but...
I recently learned about the online subscription service for the switch.
Now, forgive me for being late but I'm always behind on stuff featuring the newest games and consoles due to money. I mean for an example, I finally got my hands on a PS2 when the PS4 was going to release in the next two months.
The only thing I kept up with was the DS. I have my original DS lite, DSi and I still use my 3DS XL which I got for Christmas back when they just came out.
I mean, I got my WiiU in March of 2018 and I love it. I knew I'd never be able to afford a switch at least for a good chunk of time so I didn't pay it much attention. The one title I really wanted to play, being Breath of the Wild, came out on the WiiU which I am fine with.
I thought the Switch would just have the free Internet service that came before it. But I have to keep in mind that I don't play online multiplayer games very often. I learned that they would have servers to help run certain multiplayer games which was good but with the release of Mario Maker 2 (I watch a few Mario maker players) and seeing the horrible lag that comes with not having a server for it - it's cringe-worthy. Then there's Splatoon 2, I played a fair bit of the first game and it ran quite well but the sequel of course has more players with more of a variety in Internet connections.
Additionally there is the retro game section which comes with it, to be frank - I don't care about older games. It seems like a huge waste for someone like myself.
Also the cloud save data - not all the games provide it and there is no way to store it physically...
Call me biased or a normie but I am put off on getting a switch more now. I like my WiiU, I like my 3DS (I might get a New 3DS XL or 2DS XL though since its a slow start to boot up and there is the New 3DS exclusive games).
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Best Games to Play This Christmas
The post Best Games to Play This Christmas appeared first on Fextralife.
Christmas is a time of year where you can enjoy time with family, over indulge with turkey and enjoy the festive season. However, you might be looking for other ways to spend your time once the food coma has subsided. Here are a list of games that are perfect to crack open during the month of December 2018.
Best Games to Play This Christmas
RPGs are awesome, so many different creations, universes, storylines, decisions to be made and a multitude of sub-genres to experience. However, you have to admit they do take up a good deal of time specially with variations of builds or even difficulty modes to choose from. This is why times like the Christmas holidays is the right opportunity to settle in and tackle that game you’ve been waiting to put some time aside for. We’ve got a list of titles that are ready to whisk you away for an adventure or two.
Elder Scrolls V: Skyrim
I don’t know about you but nothing says festive than the fantasy world of Elder Scrolls. I’ve been recently playing a lot of Elder Scrolls Online (I know, completely different game type and time frame according to the Elder Scrolls series), visiting the frosty town of Wrothgar has me thinking back to the snowy veil of the Skyrim world. Venture on a journey or two, choose between joining the Imperials or the rebellious Stormcloaks. Shout out your Fus-Ro-Dah and maybe tackle a Dragon? Just be careful not to get caught killing chickens, they don’t take that offence lightly.
While we wait for pretty much any news of Elder Scrolls 6 (seriously Bethesda when?) it’s a good time to revisit Skyrim now that it’s available on more platforms than ever, launching not only on Nintendo Switch this year but also PSVR. If you really want to get into the roleplaying aspect and feel like you’re really there, PSVR could be for you, not mention the VR title just won an award at this year’s Playstation Awards 2018.
Elder Scrolls V: Skyrim is available on PS4, PSVR, Xbox One, PC and Nintendo Switch.
Moonlighter
A game that combines being a hero AND allows you to get paid for it by selling your loot at prices you decide…well as long as your customers think it’s fair that is. This retro inspired pixel RPG Moonlighter let’s players roleplay as a shopkeeper by day and brave adventurer by night. As you slay monsters and beasts, you can gain items that you can sell in your very own shop. But be warned, it’s not only the monsters that are mischievous, thieves will try to steal your precious wares when you’re not looking.
This quirky game does well to bring a new spin to inventory management, some items are cursed and can cause items stacked below, to be destroyed. If this doesn’t stop those with hoarding habits I know know what will.
Moonlighter is available to play on PC, Xbox One, PS4 and Nintendo Switch.
Dead Cells
If you’re looking for souls rogue-lite to play this Xmas look no further, Dead Cells will promise action, challenge and death and then death again in this metroidvania inspired title. The graphics are in 2D artstyle that is not only amazingly detailed but provide satisfying hack and slash effects when taking on enemies. Combat is unforgiving yet rewarding and if you truly want to up the stakes try perma-death. Choose from over 50 weapons, making this one you can play again and again.
Dead Cells is available to play PS4, Xbox One, PC and Nintendo Switch.
Octopath Traveller
If you’re looking for a game that not only combines retro nostalgia but comes with some more modern features, then look no further than this versatile RPG that will have you reminiscing with the ghost of Final Fantasy’s past. Octopath Traveller is a turned-based game that follows the lives of eight characters each with a special talent. While the conversations throughout are mostly text based, Octopath does mix in some voice lines to help you feel more immersed. While the stories aren’t super explicit, it does contain more mature content specially when it comes to the “entertainer” Primrose, which does hold some strong suggestions.
Those who have played previous Square Enix games especially early Final Fantasy titles will definitely find the gameplay to be quite familiar, however there is a modern twist with the added “boost” mechanic which gives increased power attacks. As Octopath is available on the Switch, players can also take their gameplay on the go, or play in docked mode to enjoy a larger screen experience.
Octopath Traveller is exclusively available on the Nintendo Switch.
CrossCode
Looking for something fast paced? A feel of an MMO but without actually having to play online with other people? Then this one could very well be for you. This gem combines puzzles, a feeling of a wide-world to explore and a fast action shooter all in one. If you like the puzzle elements that made Zelda so popular, you will enjoy the clicky world of CrossCode.
Experience a storyline that revolves around an android that suffers amnesia, navigate the MMO world of “CrossWorlds” while running into some feisty characters and some not-so friendly players who will even challenge you to PvP. If you’re looking for a unique RPG to play this season, this one will keep you entertained for quite some time.
CrossCode is available to play on PC, you can check out our review to see what we thought.
What RPG adventures will you be experiencing this festival season? Let us know in the comments below.
If you enjoyed reading about this mix of RPGs be sure to read next Octopath Traveler Preview – A Retro Turn-Based RPG With A Modern Twist and CrossCode Review – A Fast Paced Sci-Fi Puzzle RPG.
The post Best Games to Play This Christmas appeared first on Fextralife.
Best Games to Play This Christmas published first on https://juanaframi.tumblr.com/
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triplehamburgerjack replied to your post: there’s a whole lotta rage on the internet from...
Putting apokemon game on the switch would probably price too many people out of Pokemon to be honest
Honestly. those things are $300 and New 3DS XLs are sitting at $250, the same as a PS4, with 2DS systems selling for $100. I have severe doubts about the average parent shelling out $300 on a strictly gaming console for their kid when they can buy a tablet for that price that does a lot of other stuff too. Bigger prices has absolutely hurt consoles before too.
IDK, I can see it happening but a few years from now, when the Switch has experienced a price drop or they’ve released a cheaper “lite” version.
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Best Games to Play This Christmas
The post Best Games to Play This Christmas appeared first on Fextralife.
Christmas is a time of year where you can enjoy time with family, over indulge with turkey and enjoy the festive season. However, you might be looking for other ways to spend your time once the food coma has subsided. Here are a list of games that are perfect to crack open during the month of December 2018.
Best Games to Play This Christmas
RPGs are awesome, so many different creations, universes, storylines, decisions to be made and a multitude of sub-genres to experience. However, you have to admit they do take up a good deal of time specially with variations of builds or even difficulty modes to choose from. This is why times like the Christmas holidays is the right opportunity to settle in and tackle that game you’ve been waiting to put some time aside for. We’ve got a list of titles that are ready to whisk you away for an adventure or two.
Elder Scrolls V: Skyrim
I don’t know about you but nothing says festive than the fantasy world of Elder Scrolls. I’ve been recently playing a lot of Elder Scrolls Online (I know, completely different game type and time frame according to the Elder Scrolls series), visiting the frosty town of Wrothgar has me thinking back to the snowy veil of the Skyrim world. Venture on a journey or two, choose between joining the Imperials or the rebellious Stormcloaks. Shout out your Fus-Ro-Dah and maybe tackle a Dragon? Just be careful not to get caught killing chickens, they don’t take that offence lightly.
While we wait for pretty much any news of Elder Scrolls 6 (seriously Bethesda when?) it’s a good time to revisit Skyrim now that it’s available on more platforms than ever, launching not only on Nintendo Switch this year but also PSVR. If you really want to get into the roleplaying aspect and feel like you’re really there, PSVR could be for you, not mention the VR title just won an award at this year’s Playstation Awards 2018.
Elder Scrolls V: Skyrim is available on PS4, PSVR, Xbox One, PC and Nintendo Switch.
Moonlighter
A game that combines being a hero AND allows you to get paid for it by selling your loot at prices you decide…well as long as your customers think it’s fair that is. This retro inspired pixel RPG Moonlighter let’s players roleplay as a shopkeeper by day and brave adventurer by night. As you slay monsters and beasts, you can gain items that you can sell in your very own shop. But be warned, it’s not only the monsters that are mischievous, thieves will try to steal your precious wares when you’re not looking.
This quirky game does well to bring a new spin to inventory management, some items are cursed and can cause items stacked below, to be destroyed. If this doesn’t stop those with hoarding habits I know know what will.
Moonlighter is available to play on PC, Xbox One, PS4 and Nintendo Switch.
Dead Cells
If you’re looking for souls rogue-lite to play this Xmas look no further, Dead Cells will promise action, challenge and death and then death again in this metroidvania inspired title. The graphics are in 2D artstyle that is not only amazingly detailed but provide satisfying hack and slash effects when taking on enemies. Combat is unforgiving yet rewarding and if you truly want to up the stakes try perma-death. Choose from over 50 weapons, making this one you can play again and again.
Dead Cells is available to play PS4, Xbox One, PC and Nintendo Switch.
Octopath Traveller
If you’re looking for a game that not only combines retro nostalgia but comes with some more modern features, then look no further than this versatile RPG that will have you reminiscing with the ghost of Final Fantasy’s past. Octopath Traveller is a turned-based game that follows the lives of eight characters each with a special talent. While the conversations throughout are mostly text based, Octopath does mix in some voice lines to help you feel more immersed. While the stories aren’t super explicit, it does contain more mature content specially when it comes to the “entertainer” Primrose, which does hold some strong suggestions.
Those who have played previous Square Enix games especially early Final Fantasy titles will definitely find the gameplay to be quite familiar, however there is a modern twist with the added “boost” mechanic which gives increased power attacks. As Octopath is available on the Switch, players can also take their gameplay on the go, or play in docked mode to enjoy a larger screen experience.
Octopath Traveller is exclusively available on the Nintendo Switch.
CrossCode
Looking for something fast paced? A feel of an MMO but without actually having to play online with other people? Then this one could very well be for you. This gem combines puzzles, a feeling of a wide-world to explore and a fast action shooter all in one. If you like the puzzle elements that made Zelda so popular, you will enjoy the clicky world of CrossCode.
Experience a storyline that revolves around an android that suffers amnesia, navigate the MMO world of “CrossWorlds” while running into some feisty characters and some not-so friendly players who will even challenge you to PvP. If you’re looking for a unique RPG to play this season, this one will keep you entertained for quite some time.
CrossCode is available to play on PC, you can check out our review to see what we thought.
What RPG adventures will you be experiencing this festival season? Let us know in the comments below.
If you enjoyed reading about this mix of RPGs be sure to read next Octopath Traveler Preview – A Retro Turn-Based RPG With A Modern Twist and CrossCode Review – A Fast Paced Sci-Fi Puzzle RPG.
The post Best Games to Play This Christmas appeared first on Fextralife.
Best Games to Play This Christmas published first on https://juanaframi.tumblr.com/
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