#I gave her a Florid Cane from the thief banner last year because I hate the Firesweep weapons
Explore tagged Tumblr posts
Note
I am bored and overloaded on fodder from arena tickets and pity breaks, so any suggestions for other projects while I get grails for baby Azura?
<3
I'm probably gonna be super biased towards some units, just because they're my favorites, lol.
Big one I can think of is Python. If you have a spare Summer Elincia lying around, her bow works really well for Python, and since he's a cavalry bow, he has good reach. Mine has a bit of an outdated build, but I run him with Whitecap Bow, Swift Sparrow, Desperation (it has saved my ass and I can't wait for Desperation 4), and Threaten Def (which you can just substitute for some other C-skill). Plus Deadeye.
Luthier is a good green mage unit if you need someone with speed and attack power. Not a whole lot of 4 star green mages are super fast that I know of, but he's a good one. I've considered foddering Tailtiu's Teacake Tower on him, but we'll see if he gets a Refine soon. Holding off until then.
M!Morgan is a big one for me, I have him dual-function as an offensive and supportive unit with Inf. Null Follow 3 (so he can support his mom Robin and dad Priam in the Arena). His weapon with the refine is really good and it makes him a pretty hardcore demote Red Tome.
Benny's a fantastic Far Save unit for me, most people run him near save but that satisfactory Res stat makes him optimal for far save. Only thing is that I run him with Arcane Qiang which is hard to get, so go for it if you have one on hand, but hold off if not. Not a lot of lance weapons that help boost the Res stat. My Benny is run with Distant Stance, Mystic Boost 4, A/R far save, and Def/Res Ideal S seal. I'm considering nabbing an extra Armored Beacon fodder, but the Armored Beacon/Armored Floe fodder I have right now is being saved for if Miklan gets added to the game. So yeah, Benny's a sweetheart of a defender if you run a Far Save on him. I love Henriette but I've never pulled more than one copy of her, and Benny works best.
This one is weird, but Azama is also an interesting staff unit; he's not flawless, but I have him in Aether Raids and he tends to fuck up people who ignore him in favor of taking out other units first. Serpentine Staff deals less damage than Pain does (7 HP as opposed to Pain's 10), but it also has built in Deep Wounds. So I run him with Fort. Def/Res 3, Renewal 3 (which probably should be replaced with Poison Strike, or Poetic Justice if you need him to attack better), and two counts of Savage Blow 3. Problem is you gotta invest a LOT of Dragon Flowers into him. But to me, he's still worth the build. If you have a Holy Panic, slap that on him. His Attack stat is absolutely abysmal, but he's more of the "Death by a Thousand Papercuts" type of unit.
This one is only a suggestion if you have an Arcane Downfall, but Mustafa definitely is a solid axe unit. He virtually has Ganglot's kit (Distant Stance and Quick Riposte 4) plus Def/Res Menace and Fort. Def/Res 2 as an S seal. If you have good support units behind him, he's a monster. The unit showcase video I did of him has him taking down Ninja Camilla, though I'm like... 95% sure it was unmerged (or only had one or two merges), but STILL. He's an enemy phase slaughterhouse.
This one goes without saying, but one of my most utilized units is Silas. The only thing that sucks is the constant influx of sword units that are starting to outclass him (LOOKING AT YOU, B!SELIPH), but if you play to his weapon refine, he's incredibly reliable. Just needs a Far Save unit to cover him, lmao. I run him as an enemy phase unit: Sturdy Stance (prevents cooldown charge in most cases, very useful to prevent him from getting wiped out by a Special), Quick Riposte 4, Atk/Def Menace (which I may replace someday if we get a better Atk/Def C-skill), and Atk/Def Form 3. His refine weapon, Sworn lance, requires a support partner, but it prevents most units from making follow up attacks; which means sometimes he can tank hits from dragon units (but not all the time) because he prevents their follow up attack. So most of the time in combat, he's getting at least 20+ Atk and Def. And his support partner is OG Kinshi Hinoka (since I paired them in my Fates game), so with her Atk/Spd Oath 4, she can usually get around to where he is if she's close enough to him or another unit. He's not as destructive as Geralt or Petrine, but he's my buddy and that's all that counts.
Sorry for the long list, I started going down my barracks and realized I have a lot of units that I just have fun using, lmao. There's a couple I left out but I didn't wanna drag out the list.
#Fire Emblem Heroes#FEH#I'm actually tagging this one in case people need some unit ideas for some 4 star heroes#Another big one I wanted to mention who works in an unusual way is my Soleil#I gave her a Florid Cane from the thief banner last year because I hate the Firesweep weapons#And giving her a Canto ability is probably one of the most useful side effects I've ever had on an infantry unit#So she's still getting Atk/Spd bonus but she can at least fight back#And then I added Close Call 4 so she can back off and still use the other extra movements to retreat out of range
1 note
·
View note