#I forgot to make that meme based on my half asleep thought. But the panel I need is from that chapter so I have been avoiding it
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hermitw · 5 months ago
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The last bit of my dream had Choso w his hair down it was such a good day
Until I saw chapter 259 again and now I'm sobbing
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ladyfl4me · 4 years ago
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Hi please yell about boyd and stern in TCOS and TMWCIFTC :D!
Anon, THANK YOU for enabling me, you have my fucking life in your hands
I’ll preface all of this by saying that everything in this post is related to my long-form Amnesty works, The Moth who Came In from the Cold and The Children of Sylvain. If you haven’t read those, then you’ll be pretty damn confused, so I guess now is as good of a time to plug them - and the series - as any. A heads up: I started it back in 2018, and everything in TCOS is just… very VERY loosely associated with Amnesty canon at this point. Same root premise, same characters, but back in 2018 even I couldn’t predict where arcs 4 and 5 ended up going. TMWCIFTC was written as the logical progression, in my head, of an alternate arc 4, and everything that happened in TCOS is based off of that progression. It’s got almost no connection to the actual canon at this point. I’ll be recapping some of the more important plot points for context, though.
Here’s hoping the read-more works. This was 7 pages long in the google doc I prepared this in, so I apologize in advance to everyone on my dash if this got fucked up. Spoilers for TMWCIFTC ahead, as well as general vague spoilers for Amnesty.
So everything’s coming up roses. Fantastic. Let’s start with the biggest thing: how the characters of Agent Stern and Boyd Mosche have changed from canon to this AU.
Boyd’s Changes:
We’ll start with Boyd, because this motherfucker is UNRECOGNIZABLE from canon. On god, that is all Griffin’s fault. Pretty much all of Boyd’s character was concentrated in arc 4 of Amnesty, and honestly? He was a fantastic character there. Loved him as a counterpart to Ned. He gave off an air of “the ends justify the means” in almost everything he did - especially how he was willing to do anything, including blackmail Ned to hell and back, to get back to England - which I’ve grafted into my version of him. The angst-loving part of my brain seized on the tragic possibilities of his relationship with Ned and was bumping “No Children” by the Mountain Goats every time they interacted. Great stuff, interesting complexity, was genuinely surprised when he kicked it.
All that happened after I introduced him as a character in TMWCIFTC. My version of him retains the smooth-talking Britishness of him, with the aforementioned “ends justify the means” logic for everything; I’d probably sort him as a chaotic neutral, with basically all of his points in wisdom, charisma and strength with very few in intelligence. I tried to work with that for the start. We knew nothing about Boyd at the time I was writing TMWCIFTC, so my brain wanted to fill in that blank for jokes and giggles and haha funny’s and was like, “Yo what if Boyd was a Sylph this entire time? Wouldn’t that be fucking hilarious?” 
And that’s what I did. What happened to make this version of Boyd was a bit of a random “perfect storm” of influences and choices, which really only got sharpened because of my one-shot The Devil Went Down To Georgia. That one’s the main source of all Boyd lore, even though I barely reference it these days because he’s gone so far off the rails it’s a miracle I can keep him straight. 
I’ve talked about The Devil Went Down To Georgia a lot in relation to Boyd on here. TL;DR, I decided to make him two things: a violinist and a Sylph/cryptid, specifically the Jersey Devil. Yes, he is still British. I chalk it up lore-wise to a few things: the original Jersey Devil is more of a distant relative, Boyd crossed over from Sylvain and ended up in Britain sometime after that, and just willingly chose to keep up the British persona Bastard. I don’t think about it too much. He’s been a criminal from the very beginning; he’d been in prison on Sylvain, went through some shit there that made him steal a crystal and book it, and he continued to do crime on Earth to survive.
The violin thing is mostly me desperately wanting a character to have that background, because I played for seven goddamn years and want to put that knowledge and catharsis somewhere. Boyd probably either picked up a Sylvan instrument that was similar, or learned it in the early 20th century when he came to Earth, and just held onto it. He held onto the skills and got good - good enough that he could have gone professional, and tried in 2007, but that didn’t go super well, as anyone who’s read TMWCIFTC can attest. 
In terms of the type of cryptid he is, I’ve made the Jersey Devils a subspecies on Sylvain that takes cervids (deer, moose, etc.) or bovines (goats, antelopes, cows, etc.), as well as canines/felines of any shape and size, puts them into a gashapon machine with pterodactyl-style wings, awful teeth, and a snake’s tail, and calls it a day. You can get a tiny Jersey Devil that’s a combo of a tiny cat and a dik-dik; you can get a jacked nine-foot-tall terrifying amalgam of a lion and a moose, with a fucked-up mouth of multiple rows of teeth and huge claws.
That last one is Boyd. Don’t call me a monsterfucker for this, I have no defense.
So where does that leave him in relation to the Lodge? Back in 2018, before I started developing the lore that factors into TCOS about Sylph communities outside the Lodge (namely the Manhattan Sylphs that Leo worked with when he was a Chosen One), I figured that it’d be funny if every single cryptid kinda just… knew each other, or hung out near the Lodge. As you know if you’ve read TMWCIFTC, he got into some trouble in 1967, which Barclay, Indrid and Mama “bailed him out of.”
Once they found out he was a fellow Sylvan, though, it became less about “report this guy to the authorities” and more about “we have to make sure we keep an eye on this guy so he doesn’t get himself, or other Sylphs, in trouble” thing. He basically became Mama’s mostly-socialized half-feral cat, slinking through the halls of Amnesty Lodge, eating random food, falling asleep wherever, sitting in rooms where people are doing interesting things and just watching them. And everyone... kind of likes him. Sure, he doesn’t have a sleep schedule, and they have to get soundproof panels installed in his room at the Lodge because he’ll stress-practice violin at 3 in the morning, and he keeps shoplifting stuff from local stores to give to people like a cat bringing back dead mice. But he’s a good man. And he’s getting better every day.
Then he got got by the Ashminder in ‘98. He bolted, completely forgot everything about the Lodge but had the address of a former Lodge resident on his body after his memory was wiped, found a still-alive but memory-wiped fellow Lodge dweller, and fled to that address. Boyd lived there for years, trying to clean up his act and try to anchor himself a bit. Then in 2007, something on his path went wrong, and the stress break he went through after that made him run from that place. That’s when he met Ned, and they had a few years together before Boyd ended up in jail.
Then, once they killed the Ashminder and the memories it had eaten came back, Voidfish-style, Boyd remembered everything: the people who’d taken care of him, the friends he’d made, the love he’d found, the time and effort he’d put into getting better, the rewards he’d reaped because of it. He remembered fighting monsters and defending them. He got hit with it all at once, and missed them. His parole date was coming up; he could bide his time until he was released, and run down there.
But then, at the start of TCOS, Something Happens that makes all Sylvan disguises and spells shit the fucking bed; his disguise spell, which has been hiding a nine foot-tall jacked demon out of hell, flickers, and the invisibility spell that had been put on his disguise item to hide it failed. Boyd knew he was fucked if the jail folks found out he was a Sylph, so he decided to fucking Kool-aid Man out of there, becoming a wanted man in the entire state of West Virginia and getting a bit roughed up in the process.
But hey. Whatever it takes to get home, right? 
Stern’s Changes:
Stern’s changed too, though, and here’s how. It was relatively simple to tweak him, because so much of him was a blank slate to begin with. First: that name. Garfield Kent Stern is his full name: Garfield for the cat/Deals Warlock, Kent after Kent Mansley, the irritating dipshit FBI agent antagonist from the classic animated movie The Iron Giant. Poor bastard. He started as a walking meme who I was going to kill off; I came up with that name long before we got his real name in canon, and didn’t want to retcon it out. 
I’m a sucker for secret connections and familial ties, too, and back in 2018 the headcanon gashapon gave me “what if Stern was a cousin of Duck’s, but there was family drama that made their parts of the family split when they were kids, so now 30 years later they don’t remember each other?” 
And that’s exactly what I did. Gary is Duck’s first cousin on Duck’s mom’s side; their mothers are sisters. Gary’s uncle Arnie was a Secret Service agent who tangled with an Indrid trying to stop the Kennedy Assassination once, and he keeps telling that story at Christmas, much to everyone’s chagrin. Gary remembered those stories, and even received Indrid’s old disguise glasses - knocked off his face during his uncle Arnie’s chase - and carried them with him for a long time.
He didn’t start off as a baby cop, though; he was more interested in hitting the books, finding out the logic and doing the research to figure things out. I have him become a history major, getting a PhD with a few bits and bobs here and there that I haven’t worked out yet. Whatever the case, he spent a LONG time in academia, from undergrad starting in 1996 to graduation in about 2005. 
Things weren’t as peachy as he thought they’d be, though. Gary wrote and published his thesis, like a good little PhD candidate, but someone was watching him. In his thesis, he’d been trying to cobble together various cryptid-related legends across the word and making connections between them, among other things. He’d managed to link up and explain something that Unexplained Phenomena had been trying to figure out themselves. They immediately intercepted his thesis, kept it from being disseminated anywhere else, erased all copies of it after graduation, and reached out to Gary independently to bring him on.
Make no mistake: he went willingly. Despite the whole thesis coverup, Agent Gary Stern wasn’t coerced into being a government stooge, and he wasn’t blackmailed - he was given an offer to work with the cryptid cops, and he enthusiastically took it. Government benefits were decent, he’d heard; post-grad options were looking slim, especially going into the recession. In his mind, there was a bit of allure to it all, too. A secret government organization looking into suspicious and possibly supernatural things all over the nation? Fantastic. More opportunities to do research. He was in. Gary accepted their offer and started basic FBI training in 2007 - the same year Boyd had that mental break and went AWOL, returning to his life of crime and meeting Ned.
Biggest mistake he’d ever made. But then again, if he didn’t take them up on that, he wouldn’t be here, would he?
So he joins UP, goes up the ranks. They had him researching and charting the Bigfoot case for a while, and he was the only one who was willing to work on it at all because… well, Bigfoot sightings weren’t as sophisticated as some of the other projects that were out there for UP. (See: Area 51. We don’t talk about Area 51. Nobody talks about Area 51. Definitely nothing shady and unethical going on in there, no experiments on anyone or anything, no sir.) 
Gary’s diligent, though, and doesn’t like to back down from a challenge. That’s all hunting Bigfoot was: a challenge. No personal stake, no empathy. It was a job to get done, even though an entire person’s life was at stake.
And he got so caught up in this challenge that, when he went to Kepler, he EASILY got attacked by the Ashminder and destroyed within an inch of his life. He got the very memory of his job and intent in Kepler torn out of his head; once the Ashminder died, and those memories came back, they didn’t feel like his anymore, or like they’d been part of his life plan to begin with. Overcome with confusion and guilt, he decided to clean up his act and try to work against the FBI, with Mama’s blessing. 
His goal? Quit the FBI, get them off the Lodge’s back, and then see what happens next. Maybe he’d go back to academia, or teach, or something - just get as far away from the FBI as possible, as far away as he can be from hurting people. But he’s got to bide his time, because if he bolts now, they’re going to get suspicious and put the Lodge in even more danger. And that’s where he is now.
So why have they changed?
Simple answer? I don’t want to rewrite them to fit with canon. I just don’t. I don’t want to make Boyd human; I don’t want to change Gary’s name to Joseph and make him a Bigfoot groupie. I don’t want to rewrite hundreds of thousands of words of work to fit last-minute decisions made in the end times of Amnesty’s canon. My fic has diverged so much from canon that the canon versions of the characters don’t belong here anymore. Besides, Stern was such a background character in arcs 3 and 4 that he barely mattered, making his reappearance in arc 5 a bit of a clumsy follow-through, and Boyd was a one-act wonder. A little expansion couldn’t hurt. Making Gary something other than a direct antagonist made the narrative load a little easier, too, at least on my end. I hate giving a cop screen time, but it’s easier to justify his existence by rewriting his backstory and making him slog through the hell of a redemption arc. He’s had that coming. 
This leads us to TCOS, though, where the arcs of our player characters turn a bit more towards the plot, as opposed to the emotional fulfillment they got in TMWCIFTC. Characters like Gary, Mama, Boyd, and Alexandra take center stage for emotional and backstory development, while the original player characters take a temporary backseat. Alexandra’s a key linchpin of the story as a whole, both emotionally and narratively; Mama gets lore expansions and has personal things to settle; and Gary and Boyd are… here. So:
How do these two work with each other in TCOS?
It’s great. It’s fantastic. These two are my favorite to write in TCOS because their conflict is just so fucking FUN. On the one hand, you have an almost-ex-FBI agent who’s been taken in by the Lodge, is related to a Pine Guard member, is trying to keep his coworkers off the Lodge’s back as sneakily as possible without drawing suspicion, and is desperate not to screw up this second chance he doesn’t think he deserves. On the other hand, you have an ex-con who got a second chance from the Lodge, sees them as his last best option to be safe as long as nobody reports them, and wants to keep them safe out of a sense of familial obligation he’s reluctant to admit to, even to himself.
That’s two people with questionable morals, with a semi-familial attachment to a place that gave them second chances, each seeing the actions of the other as a threat to their - and everyone else’s - safety. Claws come out almost immediately.
At the start, Boyd and Gary go together like apple juice and toothpaste. Boyd sees a narc who’s threatening the one safe place he has left; Gary sees an impulsive, selfish threat, a domino that - if it falls - threatens, you guessed it, the one safe place he (and other people, sure) has left. Boyd breaking out of jail means the entire state of West Virginia, and probably the whole East Coast, is on high alert looking for him, and if that attention comes anywhere near the Lodge? They’re fucked.
Neither of them believe that the other is capable of change or anything but selfish, malicious harm. Boyd has more of an argument than Gary because Gary is still actively reporting things to the FBI, but in Gary’s defense, the moment that he stops reporting anything to them, they’re going to suspect things and might end up sending more people to the Lodge. The Pine Guard can’t afford that, so Gary has to play by the rules until he’s in a position where he can quit. I’ll pull a specific argument they have from TCOS that I feel really exemplifies this:
"I don't want you to get caught."
Boyd scoffed. "Something tells me you're not worried about me."
"I'm not."
"Well, thanks."
"I'm worried," Gary went on, "about someone seeing you, and connecting you to the Lodge. You just used the hot springs as your personal landing strip, in broad daylight. We're on the upper half of the mountain. And I don't know how big your Sylvan form is, but -"
Boyd grinned. It looked more like a snarl. "Oh, plenty big enough," he said.
Gary ignored that. "Big enough for someone to see you from down the mountain?" he challenged. Boyd's lip curled, and he looked away. "Yeah, that's what I thought. I'm just thinking ahead. What if someone came beating down our door looking for you? What if it was a cryptid hunter? What if it was the cops?”
"Yes, yes, fine, alright," Boyd snapped. He threw his hands up. His eyes were hard and cold. "It'd put us in danger. I get it. But you're still here. I think the damage is already done."
A knot of cold rage formed in Gary's stomach. "I'm trying to keep this place safe, Mr. Mosche," he spat. "I've got a responsibility to keep."
Boyd scoffed. "Oh, you have a responsibility? To Amnesty Lodge? That's fucking rich."
"You've got one, too! It’s about time you started keeping it!"
They’re both very, very set in their ways and their ideologies, and they take a long time to get to middle ground. 
One of my friends described it as middle child syndrome in overdrive. Gary thinks Boyd’s the Lodge golden child, come to replace him in the Lodge inner circle. Boyd thinks Gary’s the Lodge’s new redemption-arc fixer-upper, come to replace him. And both of them feel thrown off by that, because they both thought that the Lodge was accepting them completely into the inner circle. It’s unfamiliar, it’s confusing, and when the Lodge as a whole regards them both with suspicion/unease (Gary) and polite detachment due to the passage of time (Boyd), it makes them both feel on the outside.
And when you’re in the same shitty canoe, you’ve gotta row it or sink. So that’s exactly what they do. 
Ultimately, they get faced down with bigger and worse foes that snap them out of their spat, because their common interest is “keeping the Lodge safe” and uniting will help them get there. When they do start to have each other’s backs, though, that’s when they reluctantly start to get to know each other. Gary feels like something’s off about Boyd and eventually suspects - thanks to some comments from Haynes and some digging of his own - that Boyd had something to do with the fire that burned down Aubrey’s house, but it remains to be seen what he’ll do with that information. (The Gary of November 2018 would have turned Boyd in to the FBI. The Gary of almost six months later, though… a different story. It’ll be interesting.)
The kicker is, they’re both really similar, at the heart of it. Both of them were the Lodge’s fix-em-up pet projects, brought into the fold in an emergency and protected/cared for as long as they swore to clean up their act. They see each other and feel a bit out-of-place, though - something contributed to by the way the Lodge treats them.
Gary’s still held at a distance by many, despite being Duck’s cousin and a mostly-valuable member of the team, because the stench of the FBI is still on him - how he dresses, how he walks and talks, how he acts. And Boyd has just swanned back to the Lodge after 20 years gone, with all his memories of the Lodge from back in ‘98 driven back into his mind - and part of him is expecting the Lodge to be the exact same way it was when he left. But it’s not. You can’t go home again. The Lodge has moved on without him, which he never expected, and coming back to them is… awkward.
It’s simple. They don’t know what to do with a version of Boyd who’s missed the past 20 years of their lives; Boyd doesn’t know what to do with people who have changed from the folks he knew 20 years ago. He’s lost, floating, and alienated, like going to a high school reunion after not having spoken to a living soul since graduation. It sucks for him. And the only wholly unfamiliar face there, other than the main Pine Guard - who he’s mostly fine with, except for Ned - is Gary, and he can’t help but be irritated with him. That changes, though.
What I essentially want to do is set these versions of the characters up as foils. Similar characters, similar pasts, similar situations that got them to this point. All that’s different is how far in their respective arcs they are. So I’m going to have them be friends. Give each other a chance in the face of a bigger threat, open up a little more, have conversations, talk about things with each other because they’re the only ones around to listen. The Lodge gave them second chances when they needed them most. Maybe they can do that for each other.
This is also to say, I would be a massive fucking liar if I say I haven’t considered having that unfold into a rivals-to-lovers arc. Yeah, I said it. I’ve considered it, at length and in serious detail, since I started drafting the arcs for TCOS. In fact, that’s what I’m probably going to do. I’ve gotten too hooked by the possibility to give it up. I outlined hypothetical futures for the whole cast after the final battle in Sylvain and, given the things I want to happen in that battle and the messy post-war fallout, it makes sense that these two would gravitate towards each other.
It makes a lot more sense in context, believe me. They’ve got a long row to hoe before they trust each other enough to become friends, or even push the envelope towards a romantic relationship - they’d have months and even YEARS to wait to pull that off. Whatever I end up doing with them, they are easily my favorite part of TCOS to unravel, mostly because I  - and, honestly, everyone else - probably never saw it coming.
Thanks for the ask, anon. This made my week. So sorry for the long response, but I have so many thoughts on what I’m doing with these idiots, and putting them down on paper was really fun. Any other questions or comments about this? Fire away, I’d be more than willing to answer! 
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