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#I don't have the patience to list more zombie games
eyesoverinfinity · 2 years
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inspired by fictional and 2020 events
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xdesiress · 2 months
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IT IS ABOUT TIME!!
I will be listing some byi and dnis here, besides some side informations. I'd highly appreciate you reading it if you're new to this blog!
So to not clog, everything will be under the cut.
Greetings you may refer to me as Desireè, Desires, or Galaxy, a Brazilian artist who's birthday is at the 9th of March :)
/I/ use mainly he/they pronouns. I do not mind what you refer to me as, but I'd appreciate these two most.
My Instagram account is mainly for cosplaying now, and SCPTale is used for an SCP x Undertale crossover project I'm working on with a very close friend of ours.
I also have a TikTok but only post MLP content there as of the moment. I DONT USE ANY OTHER SOCIALS. DO NOT TRUST ANY THAT ISNT LISTED HERE.
I like SCP, zombie media, Dark Deception, Skullgirls, Minecraft, Monster High, My Little Pony and more.
I have a Discord server for friends and moots that is SCP themed, anyone is free to join so long as you message me privately for a link! We tend to play games, watch movies/series or draw together in Voice Chats a lot, sometimes we just talk and info dump to each other.
⚠️ I don't mind my Art being used for PFPs BUT YOU MUST CREDIT ME. ⚠️
If I've known you or followed you for a longer while you are free to ask to just add me there and not join the server itself, I don't mind it either. I'd love more buddies to talk to.
Asks are likely to be always open as well as my PMs unless something dire happens, so feel free to shoot a message anytime! I don't bite!
At that.. feel free to ask these Alagadda goobers ;)
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DO NOT :
- Reblog my artwork with hate. (Ex; specific character praising and bashing another one involved. I deeply love all the characters I draw and it really saddens me when I see that happen.)
- Ship my Rubedo with Nigredo.
- Whitewash my characters.
- Tag my work with Br/ght. Refer to the BYI section for insight.
- 049-J hate. Just don't, please.
BYI :
- As someone with new access to psychiatrists and medications, I am still trying to figure out just what exactly affects us. It is important to note that the i take BPD and Depression meds and as well am on a list for possible ADHD and Autism. Mood outbursts and unintentional blindness to how I speak is bound to happen and not intentional. Please, let me know if I accidentally say something hurtful.
- Despite having taught myself English for 2 to 3 years it is still not the best and I don't know a lot. Have patience with my grammar and be polite. I am also learning French and Spanish and on the same page in those regards.
- People who still use Br/ight, I /gen won't block you or anything. You can talk to me and everything. But please do not tag my work with his name! Only THEN will I take any action, especially if it's under artwork I make of any of my friends' versions.
- I would likely prefer that people under 15 don't interact with my blog, unless I already know you and you already follow me for a longer time. Then you're chill! I won't block you or anything, it's moreso for your own good than anything, really.
- Talk to me about my hyperfixations and I'll love you for YEARS.
DO NOT INTERACT :
- If you think I owe you explanations about my personal life. What I want to speak of freely I will, what I don't, I won't.
- Basic DNI criteria.
- You hate on furries 'just because'. I'm not one, but I'm not ignorant to people just having fun.
- If you partake on discourse every second of your life and try to drag me into it. I don't have the emotional stability to deal with that type of stuff.
- If you plan on acting like a jerk and drastically change my character designs into something that erases their traits.
MORE TO BE ADDED SOON.
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destiny-smasher · 9 months
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Stuff From 2023!
List of things of note I experienced in 2023! A few things didn't technically release in 2023, I'm sure, but yea. Will contain my 'Top 10 Games I Played in 2023' as well.
Firstly, something I played a lot of this year in bursts but doesn't quite crack my Top 10 is Vampire Survivors. Very addicting, did some very fun goofy shit that had me laughing and engaged in a lizard brain way. Appreciated the many Castlevania references and jokes, too.
A couple of games I played every weekend for a few hours across many weeks this year were Project Zomboid and Roots of Pacha, both in a group 4. We had lots of fun with those two, and I think they're both great co-op time-sink games. Zomboid is a zombie survival sim that has way more attention to detail than its graphics may imply. It's still in early access but the depth to its is honestly pretty dang impressive. Pacha iterates on the Stardew Valley formula in a ton of small but deliberate, thoughtful ways that make for a nice twist on that Harvest Moon style game.
REMAKES
There were so many great remakes this year, on top of just amazing games in general, I can't fit them all into my Top 10. So here's a segment dedicated to most of the remakes I loved this year.
The remake of Super Mario RPG was such a surprise, and turned out very damn well. That game, turns out, is very near and dear to my heart and I did not fully appreciate that until this remake was revealed. It comes just shy of cracking my Top 10 list and that's honestly only because I finished Mother 3 finally right at the tail end of the year. This game manages to still feel weirdly fresh even today just due to how fucking strange it is, and the remake speeds up the pacing a bit while also adding in some new mechanics and a chunk of new post-game content. Everything was handled so well. This is like the new gold standard of complete one-to-one remakes of sprite-based games imo. I will admit the artstyle is a bit 'off' in some ways but I think it's very clean looking and captures that 90's CGI spirit really well, all things considered. And the music, OOF, so damn good.
The remake of Dead Space I don't have much to talk about, but it's very well produced. It's remade so well, in fact, that it felt like my memories of the original, even though I know it's not an exact recreation. Very well done and still holds up as a great horror action game with these improvements.
The remaster of Metroid Prime is so impressive it feels like a remake, even if the game is identical to the original aside from presentation and some control changes. It's an iconic classic, and yet I have no patience to do the Chozo Artifact stuff, so I actually did not roll credits on this version BUT still thoroughly enjoyed reliving the game with a very nice new coat of paint. It makes me excited to see what Prime 4 will look like on, I expect, more powerful hardware.
SHOWS/MOVIES
The year started strong with a TV adaptation of The Last of Us. While I've come to have conflicted feelings with the franchise at large, mainly due to its leading boss man, I thoroughly enjoyed the first season of this series. Very well done adaptation that picked and chose what to keep and what to change and honestly makes for a better story as a whole if you ask me, while not really replacing the game's tactile interactive tensions. Cannot wait to see what they do with Part 2 tbqh. I loved that game more than the original but also felt it was worse as an overall game/experience/narrative. But a fresh take on that same plot could potentially address a lot of the issues I had with Part 2, while simultaneously not really 'replacing' it, either.
The Bear. If you haven't seen it, it's just. Very good television. Two seasons in and it's sitting up there chasing Mr. Robot and Better Call Saul as one of the best live action series I've ever seen. Season 2 did such a great job of giving us deeper dives on the various characters and building toward an organic and rewarding conclusion that still leaves room for another season to theoretically wrap things up. Nothing too crazy with this show, it's super down to earth, and it owns that very well with editing and pacing that varies per episode, kind of in line with the different character perspectives.
Super Mario Bros.: The Movie had me worried for a while, mainly due to the animation studio and casting. And while I'm still not 100% sold on this celebrity casting, I will admit it didn't weight the experience down -- even if it's still the second weakest element by far. The weakest element is the writing. It's not, like, offense -- it's loyal to the source material and works, it functions. But it's not doing anything beyond pushing us from set piece to set piece. If anything, the movie is a bit too short for all of the stuff it's cramming in. But on the upside, there is a lot of amazingly rendered visuals and music to take in. A real treat for fans of the franchise, and the most loyal gaming adaptation in movie form, I would say.
Across the Spiderverse is in essence the first half of a two part film. That makes it kind of difficult to talk about, especially when it's also a sequel, and the production sounds like it was marred with bad management and crunch. But the results they came up with actually met my hopes and expectations for a sequel, and that is saying something, as I had very high expectations. I completely adore this film's stupendous sense of style, editing, framing, writing, and the way it's making meta-commentary on multiple levels on top of just being an effective narrative on its own. This is animated storytelling running at full capacity in my opinion, and in general just film doing all of the kinds of things film can do. So it's no wonder that there's still a rub -- this is the first half of the story they planned. The editing, animation, framing, effects, acting, action sequences, music, writing, theming, just Farore's sake, this is SUCH a damn banger of a film and one of the best movies I've ever seen, which, again, is kind of insane given the circumstances. I can only hope they don't fuck up the conclusion.
Scott Pilgrim Takes Off was quite the surprise announcement, and as it turns out, quite the surprise adaptation. I won't spoil much but I will say that by the end of the first episode, it becomes very apparent that this series is no mere by-the-books adaptation, and does something unique and edifying, even if it still maintains a certain surface-level depth I wish the franchise would push beyond. Either way, I enjoyed it way more than I expected to going in, and I think it makes for a great companion to the rest of the series. The animation style was super fun, as well, with some great action sequences.
But Blue Eye Samurai sucker-punched me, having released before I'd even known about it. This show is something else, something unlike any other animated show I've seen besides Arcane. And it's not like it's mimicking Arcane, it's just the closest I can think to compare it to: a quality, thoughtfully framed, thoughtfully written, made-for-adults animated series. It tows the line between fantasy and realism in a refreshing way, its protagonist is great, its cast is compelling, its plot goes to some neat places, and things just feel very well thought-out and well-executed. Slap this in second place behind Arcane as the TV series I am the most excited to see more of in the future, just ahead of The Bear.
Something I did near the end of the year was watch The Hunger Games movies, back to back over the course of like, a week. Have not read the books but man, watching these sure made me interested in doing so at some point. I totally get why people were so enamored with this franchise, and honestly, I think its themes and messages are more relevant now than they were when this franchise was at the peak of its popularity. The films certainly have glaring issues for my tastes but yea, I managed to really enjoy them as a whole despite my lack of mainstream sensibilities. Looking forward to reading the books eventually.
Another thing my wife shared with me was 花ざかりの君たちへ (often called 'Hana-Kimi' for short). Specifically, the 2007 version, as, uh, apparently there are multiple adaptations of this. It was a live action Japanese drama about a high schooler who was born female but transfers into an all-boys school, identifying as a boy while she is there. There's more to it than that, and I won't say it handles everything the best (it's from the mid 2000's) or concludes things in quite the way I'd have preferred. Not to mention it's kind of weird seeing many tropes I'm used to seeing in anime rendered by physical, real actors. BUT it was overall a really sweet, adorable, funny, heartfelt, and reached for pro-queer expression in a time and place when that wasn't mainstream yet (and honestly kinda still isn't depending on who you ask).
Good Omens Season 3 also dropped this year. I actually don't have much to say partly because I think a big element of it is just not knowing what to expect going into it! But it was also very good, very fun, pretty damn gay, I really enjoyed it and am crossing my fingers hard they get to wrap it up the way they want.
All right! Onto my personal top 10 GOTYs.
TOP 11 GAMES
(I played and finished in 2023)
11) Mother 3
The one entry on this list that did not actually come out this year -- in fact, it's never technically released outside of Japan. Originally release in 2007 on the Game Boy Advance, this quirky RPG has developed quite the reputation. I started playing the fan translation back in like 2020, and only got around to finally finishing it this year. While that likely did tarnish the experience a bit for me, so does the final third or so -- it kind of drags on a bit, and any old school format RPG that requires grinding to progress can become a bit of a chore.
Thankfully, Mother 3 did earn its hallowed reputation in my eyes now that I have experienced it. I totally get the passion for this game now, and I am a convert. It makes me want to finally finish Mother 2, aka Earthbound. But here's the biggest thing about Mother 3 I weirdly did not expect going in, yet smashed my face in like a hammer by the time I finished it:
without Mother 3, there is no way Undertale/deltarune would exist.
The DNA for Toby Fox's works is achingly obvious in its relation to this game, specifically. I won't spoil anything and I won't go into my long list of evidence like an Ace Attorney case, but trust me, there is ample evidence to make this claim.
And that also means that Mother 3 stands on its own merits as doing things that RPGs just plain were not doing in 2007, and in some ways still aren't today. Aside from some pacing issues further in, the characters in your party aren't as developed as much as I'd like. BUT the overall narrative it tells, especially in those opening chapters, have a rare kind of earnest, human magic to them that most games just don't let themselves fall into. And it concludes in ways I did not expect and yet offered clarity as to why it is so beloved, and how Toby Fox was so inspired to put his own mark on the gaming landscape.
I owe a great deal to Undertale, personally, and as such, I also owe a great deal to Mother 3. You don't need to have played others in the series to enjoy it, you'll just be missing some referential stuff here and there. It's quite playable and unique by today's standards and I strongly recommend it if you want an RPG that is heartfelt, funny, fun mechanically, and has some simple but hard-hitting things to say about the world we live in, and what we are doing to ourselves and that world.
10) Super Mario Bros. Wonder
What can be said that hasn't been said already? Nintendo knocked it out the park with this one. This was everything I've wanted in a 2D Mario for like 15 years. The only thing 'missing' from it is playable Rosalina, but hey, we finally got Daisy in a mainline Mario game, so I'll take it. After a decade or so of dragging their feet with low-effort but enjoyable 2D games, Super Mario Wonder finally, at long last, captures what makes Nintendo games great and with their best foot forward. They haven't done 2D Mario this well since World on the SNES in 1991. And they have never put this level of production into a 2D game since... ever?
This is one of the all-time best 2D platformers out there, and for once it finally feels like 2D Mario is running on all cylinders as a big budget passion project kind of game. You love to see it.
9) Scarlet Hollow
This game isn't technically finished yet, as it is episodic, and its developers wanted to release Slay the Princess in the interim, but that doesn't stop its quality from being good enough to make my list. This game is doing the kinds of things visual novels should be doing, the kinds of things I wish to do in a sense with my own visual novel development.
It's a horror themed experience but balances the high tension with actual real stakes very well against mostly down-to-earth conversations, with lots of great tricks and touches of presentation you don't typically see in indie visual novels, along with a fantastic art style, charming characters (my favorite character has turned out to be the one I immediately disliked at first, and that's rare for me), and meaningful choices.
I can't wait to see how this one wraps up but even as it stands it's one of the best things I experienced in 2023.
8) Xenoblade Chronicles: Future Redeemed
I will admit I skipped Xenoblade Chronicles 2 after giving it an honest go in like, 2019 or so. A few hours in and i couldn't stomach it, the tonal whiplash from Xenoblade 1 (one of the best RPGs I've ever played) was too much for me. But then Xenoblade 3 came out last year, and is also one of the best RPGs I've ever played, even better than the original for my tastes.
But I wasn't prepared for the DLC to drop a whole ass side-game on us, a self-contained prequel to 3 that serves as narrative cohesion to tie the whole trilogy together with a bow on top, complete with perfectly tuned fanservice (and not the sexy kind, although grown-up Rex and Shulk, well, yes) that really respects its fanbase for investing hundreds of hours in this franchise.
Matthew is easily one of my all-time fav RPG main characters, probably the favorite RPG main character when I think of it (as main characters specifically go, anyway), and his game is a fraction of the length of many RPGs out there. But as usual, the entire cast had their charms, the story was nicely paced, the gameplay and overall length was just about damn perfect for what I could want from the genre.
As an expansion to a pre-existing game, this is one of the top 3 best expansions/DLCs I've ever played. When taken as a side story to an overarching trilogy, I'm not even 100% in on the lore and I still enjoyed the hell out of it, it's just the kind of thing that hits a tone of 'damn, video games are a fucking unique medium that we can do specific narrative things with across years of telling a story.'
I don't know where Monolith Soft is going next, though the ending certainly offers some intriguing teasing, but I suspect I will be there day one to see it, and am looking forward to it.
7) Pikmin 4
Given the long wait (10 years!) one might understand fan concern over the state of Pikmin 4. Turns out, that extra time was spent making this game fucking good. It's not the largest, most impressive, most complex, most inspiring, most 'anything' game I played this year, and yet I can't help saying that this is a damned good video game. It really nailed what it set out to do as a sequel, incorporating just the right ideas to spice up the formula while bringing things back to how Pikmin 2 was, and improving on the series in basically every way -- including stuff to do!
This is easily the most Pikmin game... in a Pikmin game. I still haven't 100%'d it. Without giving away any details, I'll just say that when a game rolls credits and you're only like, halfway through its content, and it just keeps going, that's just kind of wild. It would've felt like a great game even then, but the breadth and depth it ends up going to in order to keep giving you ways to engage with its wonderfully detailed world and addictive mechanics, I love it.
I just want more of it. Give me DLC with more Dandori content, the formula and feel just works so well at this point.
6) Sea of Stars
How the hell I forgot to include this one on my list initially is boggling. Easily one of the best indie games I've ever experienced. The writing is nothing to, well, write home about, but it's not bad. And in fact the story has a lot of great things going on, from an interesting world to a very potent arc with the leading support character (who, let's face it, is kind of more the main character than your two main characters).
The game's art and music are phenomenal, capturing the essence of 90's era RPGs but clearly doing things not capable back then. Made even sweeter, the game is a prequel to the studio's prior work, The Messenger, which I also played and adored in tandem, kind of going back and forth between the two once I was partway into Sea of Stars. The way this RPG repurposes songs from Messenger as well as all kinds of seemingly superfluous elements but makes it feel cohesive is pretty great.
The game also trims a lot of the fat you'd find in older RPGs, as well as lets you customize your experience in a modern way using collectibles you can toggle on and off to grant all kinds of effects, like increasing or decreasing the difficulty in various ways.
The homage paid to classics like Chrono Trigger and Super Mario RPG is clear but it's not at all copy-cat-ing, instead wearing those inspirations proudly on its sleeves and forging its own path with its own ideas. A fantastic collection of party members, a wonderful world, amazing presentation, and environments and pacing that help it stand apart from the genre that inspired it. I wish we got to know the leads better, there is a lack of character growth in many ways, but that's me grasping at straws to critique, it's just a fantastic experience and the studio should be very proud of what they've accomplished.
5) Hi-Fi Rush
This is gonna be a running trend from here on out, but on any other year, Hi-Fi Rush would've been my GOTY, easy. From this point on, we're talking measures of inches rather than miles in terms of my love for these games.
Hi-Fi Rush finally delivered on something I have waited like 20 years for: a rhythm action adventure where playing the game in sync with the music felt fucking cool and gave me emotional resonance in a way only this medium can. The humor was charmng. The visual aesthetic is almost peak 'my taste.' The music was groovy with a few tracks I did not see coming but loved seeing how they were incorporated. The story was surprisingly fun! The characters were fantastic, I loved the entire main crew in a way I rarely ever do and would jump at the chance to spend more time with (and hey, there's a whole bunch of post-game I have yet to do, so I intend to in 2024).
The only real thing I could reasonably ask for from this game is a way to play as those other party members in post-game content or new-game plus or something. And who knows, maybe we get that some day. Even if we don't, what they came up with here is the next best thing besides. And what we got is one the most video-gamey video games I have ever played, a real classic and one I think will go down as one of my all-time favs. A passion project given meaningful time, budget, and creatives to bring it to life.
Had this game offered multiple playable characters, a bit more development in its story, and maybe a stronger climax, it'd be higher. I still love it to death and want more games like it regardless.
Hi-Fi Rush is exactly what kind of game we could have gotten more of if the Internet hadn't pushed gaming into a 'live service' direction. It is literally the spirit of a PS2/GameCube game given modern form. And either way, we did get it, at least, in that form, and it fucking rocks.
4) Resident Evil 4 (Remake)
This year was big for remakes and remasters, but one stands tall above the rest, if you ask me. The original RE4 has stood as my fav in the franchise, the one that got me into the franchise, the one that got me into M-rated games in the first place. Lots of nostalgia, but it's held up surprisingly well over the years despite some limitations of the time (mainly the controls) and some older-fashioned sensibilities ("with ballistics, too~").
But Capcom fucking nailed it with this reimagining. Like Final Fantasy VII: Remake, this game is not a remaster, or a one-to-one recreation. It is a brand new game, built from the ground up, reimagining the original entirely, complete with new mechanics and story. But unlike with FF7, this is also shockingly authentic and loyal to the original at the same time. It remixes elements from the original game, maintains most of the original's map design, adds in new stuff, removes some of the more goofy shit -- and even 90% of what feels 'removed' is revealed to be repurposed for the Ada side story DLC.
It looks great, it sounds great, the adjustments to characters and story are improvements across the board, (except for Hunnigan, RIP) the gameplay is improved in intensity and feel and action and replayability. And yet despite all of this, it balances that campy tone of the original just enough to still evoke what I loved about the original's tone. And it doesn't outright replace the original game, either. The two are now like different recipes of the same sandwich or something. There's reasons to revisit the original, though for me this has now replaced the remake of RE2 as my fav in the franchise.
I really don't know where they go from here but I will look forward to it, and regardless, they fucking nailed this one.
3) Street Fighter 6
Two Capcom games, back-to-back? They had a fucking good year in my eyes. The interesting thing about this particular entry is that unlike the others on this list, I will be continuing to play this one for hours and hours into 2024, especially with more fighters still planned. And in another year, this would've easily been my GOTY.
After all, Street Fighter 6 is the single-best traditional fighting game I think I've ever played. And while fighting games are my overall personal favorite genre, I'm more of a Smash player who also loves the hell out of Street Fighter and then dabbles in Tekken and whatever else releases. Street Fighter has always been one of my go-to top multiplayer games since I got into the franchise with SF4 in 2010. While I did enjoy SF5 well enough, it just didn't keep me hungry to come back for more like 4 did. SF6 has fixed that problem by way of a multitude of changes.
It has easily the most fun single player mode I've seen any fighting game have. Like, yea, The Subspace Emmisary (and even then, I don't love that mode like other folks do, I kinda think it's... fine?) but tbqh World Tour is just better in most every way. You get to build your own fighter, earn and mix and match different costumes and individual character special moves with each fighter's fight style. You get to just hang out with the SF characters, get to know them as people, their hobbies, their fears, their insecurities, their passions besides just beating the shit out of each other. On top of this, the realistic art style shift (a by-product of the RE Engine) seals the deal on what Street Fighter 6 is aiming to do: humanize its cast.
Is it still wacky as fuck? Is it still comical and weird and goofy? Hell yes, it is. Is the story mode deep in its narrative? Not in the slightest. But it's still stepping confidently in a direction fighting games should be trying to, not being too self-serious, but also being earnest.
And I haven't even touched on the mechanics! The Drive System alone is a brilliant addition that adds a sort of 'stamina' system that works so well to add an extra layer of decision making and tension. The game's not perfectly balance imo but for how much is here it is surprisingly damn well balanced, especially given they have insisted on not pushing out a single balance patch since it launched in June. For most any other competitive game, that would be like suicide for the scene, but the game seems to be thriving and selling extremely well for the franchise. And it's earned it.
I will absolutely be continuing my warrior's journey into 2024 and I can't wait to see what else Capcom has in store for this game.
2) Legend of Zelda: Tears of the Kingdom
Out of every game I played in 2023, Tears of the Kingdom is easily the most technically impressive. From a design standpoint, from a 'how in the hell is the Switch doing all of this without exploding' standpoint. From a 'holy hell how is there this much stuff in a single player game' standpoint. From a 'oh my goddesses that stupid batshit idea I had 100% worked because it actually did make sense' standpoint.
Where Breath of the Wild opened our minds as to what an open world game could be -- fully designed like one giant interconnected 'level' -- Tears of the Kingdom replied in much the way I expected: it pulled a Super Mario Galaxy 2. What I mean by that is that this is a direct sequel, building directly off the foundation of the original. You know. Like video game sequels almost always used to. And which many very successful ones still absolutely do.
But Tears of the Kingdom somehow managed to wow me all over again by adding to that open world's verticality in insane ways -- the Depths alone are probably my favorite 'mechanic' from any Zelda game ever besides the time loop of Majora's Mask (and what that did for the story and gameplay). But beyond the scale of the world basically doubling and then some (floating islands and caves on top of Depths), I was curious how this game could stand tall after Elden Ring, which is easily in my top 10 favorite games of all time at this point. Elden Ring was Fromsoft's reply to BOTW. And yet Tears of the Kingdom still managed to have something new to say in spite of that very strong reply.
Tears of the Kingdom opened the door to let players essentially create their own mechanics. By removing the abilities Link had to engage with the world before, and replacing them with a brand new toolset that includes abilities you just... don't see games give you, because they'd be 'overpowered,' TOTK designs its massive world in ways that invite you to use those 'overpowered' abilities however you see fit.
Being able to interact with the world and objects in this way, being able to fuse them together to create all kinds of effects, or new methods of transportation, even interacting with things not just spacially but in respect to time, it's nuts and fun and I've already poured like 130 hours with still so much I haven't done. And that's the thing: this game wasn't designed to be 100%'d. It was designed to just... be experienced, as much or as little as you want. And games on this level of scale/budget just do not have the guts to let so, so much 'content' be missed out on. And this game does.
It's a technical achievement and while I had my doubts with how strangely little Nintendo had to show, I am very glad that the experience itself manages to breathe new life into one of my all-time favorite games while improving on it in so many ways. It won't convert you if you didn't love the original -- this is a Super Mario Galaxy 2 style sequel, after all. But it's essentially replaced the original in ways I didn't think would be possible.
The story? Oof. Uh, not so much the story, let's ignore that part. That's what Nintendo wants you to usually do, anyway. But everything else, just. Din-damn.
It expands upon the first game's already fairly open-ended nature in an exponential way that I suspect developers will spend years to come trying to pin down, much like how they've spend the past 6 or 7 years trying to replicate BOTW's open world design.
For much of this year, I thought this was personal GOTY. And for many it will be, because it's just an extremely impressive video game.
Number 1...?
Going into this list, I kept telling myself, 'man, on any other year, this would be my GOTY. And if you know me personally you likely have already figured out what my GOTY is by omission. But the more I've thought about it, the more I've realized just how close these top 5 games are, it really is like centimeters instead of inches, and they each -- well, every game I've mentioned here, beyond the Top 10, as well -- offered something edifying that I was very satisfied with.
And no, it's not Baldur's Gate 3. While I have spent hours playing it in co-op and a little bit solo, that game's just not really for me, exactly. Like, I can enjoy it, and I have massive respect for the dev team and what they accomplished with it. But I don't much care for D&D, and the game just didn't do very much for me personally, I lack the motivation to finish it. Remove Karlach from the game and I have next to nothing to really attach myself to, personally. I definitely get why it's many people's favorite game of 2023, though, and I do think it's a bit of a wakeup call for what can be accomplished by just making a GAME instead of struggling to contort it into a service etc.
Street Fighter 6 is fucking fantastic but it could still use some more actual fighters and incentives to keep playing besides monetizing its players in weird ways. I love it, and it will be the game from 2023 I end up playing the most (it already is, I think). But if it ended as it is, I would be very satisfied.
Hi-Fi Rush is oozing with originality and style and I adore it to death, and when I finished it, I was very satisfied.
Resident Evil 4 kept me addicted for over 100 hours, had an amazing DLC expansion, oozes replaybility in the specific ways I like for a single player action game (rogue-likes besides). I am extremely satisfied by it.
Tears of the Kingdom is so massive and fun to just explore that I know I will continue to play more in the months to come. Will I ever revisit it entirely? I'm actually not sure! That massive length does lend some repetition, even if it's the kind I find therapeutic and satisfying.
And that's what made me realize something. My personal GOTY did not just satisfy me. It made me hungry. It filled me up in a way I didn't think was possible and yet I still hunger for more, because I enjoyed it that fucking much. I played through it twice and still hunger for more. I know I will play it a third time eventually, but mainly I just have not been to remove from my brain the particular ways it made me feel, ways that only a video game can. Nothing about it felt like it needed to be overlooked.
SF6 and RE4 had dubious monetization, TOTK had a story I found to be like 90% boring and it still maintains many of the flaws of the original. And Hi-Fi Rush, while amazing, just didn't scratch the particular itch this game did for me.
1) Lies of P
If you told me that Lies of P was a game developed by some sub-division of FromSoft, I'd believe you. Which is to say I would also believe that it was made by people who wanted to break free from some of the shackles of the now infamous 'soulslike' genre.
A narrative that actually makes sense by the end? Opening up options for the player without requiring specific stat levels? Encounters and boss fights that feel ravenously challenging without just feeling like cheap bullshit? Music that crosses borders beyond 'angry chorus, angrier orchestra'?
Lies of P doesn't quite eclipse Elden Ring, but that's an absolutely unfair comparison given the utter scope and scale and variety that game packs. But Lies of P improves at the FromSoft formula in specific ways, while making concessions in others, and as a result it's just an experience that seeped into my brain like no other game this year, not even Tears of the Kingdom, despite that I put half the hours into this one.
I love all of the games I have mentioned here, you could honestly swap around the order of this top 5 and I could mentally meander a way to justify why, no, actually, this one was my favorite game of 2023. In a year so awful for the people who make games, yet so amazing for games themselves, Lies of P is exactly the kind of game I needed. I needed someone to show me that you can make something directly inspired by someone else's work, yet fine tune it in all the right ways to make it stand just as tall in terms of quality and design. Lies of P made me feel things in ways only a handful of games ever do -- and I would actually count Hi-Fi Rush among those in a regard.
But Lies of P also told a story I found compelling. It had mystery, tension, buildup, it started off seeming like it would do the vague FromSoft schtick only to 100% come together, make sense, be rewarding, and offer a 'true ending' that I got on the first playthrough, organically, without looking things up, because it just... felt right. Not only is the game adapting FromSoft's formula into something its own, it's also doing that with the story of Pinocchio. The gameplay and the story congeal together not in the 'perfect' way that it does with games like Celeste or Undertale, but rather in a more... messy way, like a puppet aching to become a real boy.
The game is full of loss, in its world and for you as the player, who will die many times. But unlike much of FromSoft's catalogue, I never once felt like I died because of bullshit. Was I trolled? Sure, the game definitely 'trolls' you in classic FromSoft fashion, lulling you into a sense of security only to sweep you off your feet. But unlike how FromSoft does it, these circumstances can always be avoided if you're cautious. And if you're not? Hey, 'We got you! We gooottt youuu, haha' and you lose a couple minutes of progress, rather than like fifteen minutes and also an entire level's worth of souls because oh right, this section you just got through is kind of bullshit cheap.
Don't get me wrong, I love Dark Souls. But the thing is, Lies of P takes the parts I love about Dark Souls, admits it can't pull off quite the intricate web of level design, but then throws away everything I do not like about Dark Souls, improves on the things I already liked, and then pushes me to meet it on its level.
The satisfaction of being a boss you spend an hour, two hours on, cannot be understated. It's a feeling unlike any other, and one only this medium can provide. And Lies of P kept me motivated, like Sekiro before it, to keep improving, keep growing, keep trying. And unlike Sekiro, it gave me so many more tools to play with, to learn, to balance in an arsenal with intent. Enemies have elemental weaknesses if I so choose to exploit them, the moveset of one weapon's handle can be applied to a completely different blade, my robotic arm can leverage things in a pinch, or be the backbone to dealing with a boss. Mastery is rewarded with practice. A vicious boss that annihilates you in five seconds can be defeated without a single scratch if you practice enough. Mastery, creativity, quick thinking, and reacting are all rewarded here.
I am more than the hands pulling the strings, I am more than a puppet, I am human. And games like this can only be made by humans, who get that specific itch that only video games that challenge us can scratch. It's not an itch everyone has, but that's why it's my GOTY and not yours, innit?
With its unique setting, its wonderful music, its cozy hub area, its narrative that offers just enough to make me care, but not so much that I am bored or feel misled, its amazing boss designs, and its wonderfully tactile and engaging combat, Lies of P is a game I just can't stop feeling something about whenever I am reminded of it.
It epitomizes so much -- not all, but much -- of what I love about what video games can do, what adaptations can do, and much like how Toby Fox was inspired by Mother 3, what people can do when they are inspired by someone else's work.
As far as I can tell, this is developer Round8's debut game, and just. Holy hell, what a way to come out swinging. I haven't seen a debut game hit this hard since, I don't know, Bastion.
Close your eyes. Come to me. Feel all right.
I did, and I do, and given what you teased at the end of this game, I have extremely high hopes of what you come up with next. And in a landscape where things feel more difficult to get excited for with each passing year, much less new IP, it's so damn refreshing to have both Hi-Fi Rush and this game standing out as signals that, hey, some folks are still willing to invest bigger budgets into new games, new ideas.
Again, a battle of centimeters here and at this point I should wrap this up and go to bed.
But yea, Lies of P reminded me of what makes me, specifically, human, in a very particular way that only it has. And I honestly think out of all of single player games of 2023, I think it will actively stand out in my heart the most in the years to come.
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Tumblr Superlatives Tag Game Part 2
Rules: Tag (or list) the mutual/friend/acquaintance/etc. that best fits each category. I was tagged by @mistmarauder because she likes to derail my day.
Is the funniest: @mistmarauder makes me howl with laughter even when I'm mentally flipping her off and I always appreciate @brassm's memes
Has the best tags: I'm saying the same as Jess - @stagefoureddiediaz @evcndiaz or @extasiswings - their tag essays end up screenshotted and put on posts for a REASON
Is the most underappreciated creator: @captainofthefallen which I get because she tends to write in small fandoms but if you're a Star Wars fan and know anything about Knights of the Old Republic you need to read her fic "Two With One Stone" OR I'M BLOWING THE PLACE UP
Is the most underappreciated blogger: @catdadeddie just because she deals with SO much crap in her inbox and I feel like people should appreciate her patience more
Is most likely to be kinkshamed: *tosses hair* me. :3 okay okay seriously, maybe @evcndiaz?
Knows you best: @captainofthefallen @devilsbrokerank @extasiswings although @mistmarauder is coming around the turn and gaining down the stretch
Is most likely to delete their blog in a rage: @catdadeddie seriously how she hasn't rage quit yet with the nonsense she sees, I don't know
Changes their url most often: LUCKILY I HAVE SANE FRIENDS WHO DO NOT TORTURE ME WITH SUCH THINGS actually @evcndiaz does it occasionally
Is everyone’s favorite mutual: @mistmarauder everyone wuvs her
Is most likely to become Tumblr famous: I actually do have some tumblr-famous mutuals but I'm not gonna tag them since they obviously get enough annoying attention already. You know who you are, I still can't believe you think I'm cool enough to talk to.
Is most likely to win The Hunger Games: @givemeunicorns are you fucking kidding me? hands down. she grew up in the middle of nowhere and currently works in the woods. she handles snakes with her bare hands. she'll survive whatever the arena throws at her AND kick your ass
Is most likely to marry their Tumblr crush: I actually don't really feel like any of my friends or mutuals are the type for that.
Would call you to bail them out of jail: @devilsbrokerank and they wouldn't even remember how they got in there
Has the longest block list: @extasiswings lmao or maybe @eddiediass IDK I just get a Vibe
Is most likely to strive for world domination: someday @extasiswings or @catdadeddie is gonna snap and decide they can do it better themselves
Is most likely to survive the zombie apocalypse: @givemeunicorns she's the butch leading the remnants of civilization
Has the strongest food opinions: @mistmarauder although if you asked her she'd say she has the "correct" food opinions
Is most likely to keep a plant alive: I do not trust any of these people with a plant. okay maybe @givemeunicorns since it's kinda her job.
Is most likely to share their fries with you: @tulipfromtheinternet or @captainofthefallen (grudgingly)
Doesn’t return their library books on time: @devilsbrokerank HEY RETURN YOUR BOOKS
This was difficult to do since I don't really talk to a lot of people on here, so sorry for tagging some of you multiple times, ha ha.
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sukunasdumbestchef · 1 year
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›☆𝐁𝐄𝐍 𝐝𝐫𝐨𝐰𝐧𝐞𝐝 𝐡𝐞𝐚𝐝𝐜𝐚𝐧𝐨𝐧𝐬☆
Warnings:
A little disclaimer: BEN, for me, still stands at 12 years old. Because in my point of view, he died at the age of 12, and his age stopped "counting". I'm not fluent in English, I use a translator. Sorry if the translation is a little weird
Master-List!!!
BEN does not physically have a body. Because he is inside the video game, he does not have access to his original body. He keeps the soul inside the statue.
BEN is a tantrum child, who throws tantrums when he doesn't get what he wants. He freaks out at everyone around him and curses them for life.
BEN makes jokes to piss the player off. King of Mischief! The most annoying being in the world, making you leave the game out of rage!
BEN is someone who doesn't like friends because he says it gets in his way.
BEN doesn't have much patience…
BEN does much better alone (according to himself), he spends most of his time alone without getting stressed. His only company within the games are animals.
BEN, besides annoying, loves to scare the player (he likes it more than annoying). Doing absurd things to scare the player and make him have insomnia and horrible nightmares…
BEN would probably manipulate someone to restore his original body. So when he got what he wanted, he would be unstoppable.
BEN has more fun playing with the victim than killing, but if things don't go his way…
BEN was trapped most of the time, with little contact with outsiders, he hasn't matured much, he's still a child.
if BEN got his body again:
BEN would be scarier physically because he would be like a zombie. Well, he was drowned, his body isn't in the best shape.
BEN does not feel hungry, tired, sleepy, etc.
BEN would walk around scaring and creating chaos.
BEN would not get along with people like Slender, Masky, Hoodie, Eyeless Jack, Bloody painter, etc (the more serious ones)
BEN would do well with the worst ("Ticci" Toby, Jeff the Killer, Laughing Jack, etc).
BEN changed his mind about "friends", he loves to play pranks with his newest "friends"
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then that's it! I hope you enjoyed it, thanks for reading this far, yes I came back from the dead😈😈 (didn't go to school today)
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soulcost · 10 months
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#soulcost. an independent & private multi muse roleplay blog featuring canon and original characters across various fandoms. very video game heavy. carrd & character pages a wip, feel free to reach out with questions about any muses or consult the character summaries sheet. written by bee, 31, she/her, est.
important. I write the emperor and orpheus from baldur's gate 3, and I cannot stress enough that you should not follow me if you don't want major story spoilers for act 3/the end of the game. both characters are heavily tied to the culmination of tav's choices and in order for me to properly dive into their characters both during and post-game, I will have to post spoilers. it's going to happen. this has been your warning.
carrd. character summaries. main blog.
temporary rules below the cut.
001. this is a very low activity and low-key multi muse blog featuring canon and original characters across various fandoms. I'm mostly here to write with friends but anyone is free to follow and I'm open to new interactions/partners, so don't let this deter you if you're interested in writing together.
002. I cannot emphasize enough that this is a low activity blog. I work a full-time, writing-intensive job, I stream part-time, I have another blog that I write on and I'm a chronically ill cutie. I won't be around constantly and I won't be writing constantly. this is a hobby first and foremost and is treated as such. all I ask is for patience and understanding, both of which are appreciated.
003. I heavily prioritize plotted interactions/dynamics. I do a lot better with turnaround when I know where an interaction is going, so if you've got ideas for interactions or dynamics, don't hesitate to tell me. I'm pretty flexible, I like to consider myself easy to work with on that front, and I love crafting unique plots and dynamics with partners.
004. I love shipping, it's not a priority, but chances are if you ship it, I ship it. I'm always down to explore ships and other dynamics, I love pre-established dynamics, etc. you're also more than welcome to send shippy memes even if we haven't discussed anything as a means to test the waters.
005. if I do anything to upset you or make you uncomfortable, please just tell me straight up. I never do anything with malicious intent and I'd rather know right away if I messed up than have someone stew in it and let it fester. I can't correct something if I don't know the problem exists, etc.
006. I'm doing my best to catch up on my forgotten realms/5e lore as well as keep the inconsistent lore of resident evil straight but please note that I am very new to dnd and relatively newer to resident evil, with a lot of my experience being through baldur's gate 3/the remakes of the capcom games respectively. your patience and understanding is, as always, appreciated.
muse list.
baldur's gate 3
astele "nine-fingers" keene. 29. guild leader.
the emperor. 900+. rogue mindflayer.
lae'zel. 21. githyanki warrior.
larkin bashar. 40. oath of the crown paladin.
liana bashar. 33. college of lore bard.
penelope dusek. 678. necromancer.
orpheus. 2,000+. githyanki prince.
vaira. 28. githyanki monk.
voss. 1,500+. githyanki knight.
life is strange
chloe price. 18 - 25. jack of all trades, master of none.
max caulfield. 18 - 25. photographer.
steph gingrich. 18 - 25. record store employee.
resident evil.
ada wong. 24 - 50. spy-for-hire.
albert wesker. 35 - 55. virologist.
ashley graham. 20 - 40. college student, occult investigator.
jill valentine. 24 - 50. special ops agent.
alan wake
alex casey. 48. FBI agent.
rose marigold. 33. waitress/caretaker.
saga anderson. 42. FBI agent.
scratch. ageless. the worst being you will ever meet.
etc.
kim possible. 18 - 20s. freelance crime fighter.
lula mae henson. 32. farmer, surviving the zombie apocalypse (project zomboid oc).
sable ward. 21. college student, menace to society. (dead by daylight).
tree gelbman. 21+. college student.
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dingdinghq · 10 months
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Hehe alright! I'll answer for option A in this ask, and then send in a second for D because I have a LOT to say about characters lol
But okay, how 3rd Life happened in the AU, what is the same as canon, and what changed?
For our first major change, only 3L happened. This is because one does not trap a cookie with the power of space itself against their will. But that doesn't matter in the long run <3
Basically, the Watchers work pretty simluar to Martyn's lore! Beings that feed on negative emotions and like picking on specific people for petty reasons. Eye Cookie had started to realize that 'hey, we can technically trap a bunch of cookies and feed on them if we change reality a bit.' and the other Watchers were just sorta like 'alright, we're hungry so get working on it'
Void Starling and Parrot Ice Cream were both easy targets, as neither of them had any life outside the Watcher's grasps (will explain in the next ask), and the other 12 cookies were fairly easy to weed out. All they had to do was find cookies down on their luck, that nobody would realize were missing.
And so, the games started.
I'm leaving the three lives rule, because is it 3L without that? as well as the 'no helmets' rule, and the 'reds are hostile' rule.
Session 1 stays mostly the same. The mobs are different, to fit in with the crk universe. I'd say it was one of those weird walking poison mushrooms that killed Magic Cat Cookie (Scar) instead of a creeper. Uhhh honestly yeah that's it. Oh the Tree-TSD thing still happens, it's just more of Moss Phantom Cookie (Bdubs) forgot that he could make plants grow and started growing a tree on top of Zombie Queen Cookie (Cleo). As well as that, Voidling/Etho's dark oak still gets burned.
Oh, one change for everything is that the game took place over about a year! As well as that, it worked in a more realistic manner, so the buildings didn't just appear overnight.
Session 2... honestly I forget what happened here lol. Uhhh I guess just think that bases are being built, cookies are chatting and making friends, life is good! Uhhh yeah Pizza still exists. Why not lol
Session 3 is when Dare to Flare was being created! I don't know how Firebird Cookie (Tango) got his hands on lava just roll with it. It's funny and weirder things happen in crk. Also now the first red exists! Since Hermitcraft doesn't exist in this AU (causes far too many plot holes), Magic Cat is seen as a MUCH bigger threat by Choco Wolf and Lost Apple
Session 4: Cakewarts is founded!! Voidling, Red Angel, Shattered Soul Crystal, and Lost Apple are brought in by Choco Wolf to join the army! I changed it so that they all join at the same time for fun. and also because it means that I can give Shattered Soul Crystal more time with the others!!
Yes the alter scene still happens
Honestly I do not have the patience to type out things session by session because my hands are tired and also I don't wanna hit character limit AGAIN so uhhh here's a list of everything I can think of:
Firebird and Clay Flower Cookie (Joel) never joined Cakewarts
Yellow Demon (Impulse) did still join though. yes he still took out Voidling
Instead of rigging the desert with TNT, Parrot Ice Cream just made plain old bombs
Shattered Soul Crystal wasn't in session 7 because he was kinda sick due to the way his magic works
Flower Husbands happy ending was just a dream by Frost Flower Cookie (Scott)
The first siege of the Crastle (w/ Etho making tnt missiles) unforuntally didn't happen
Parrot Ice Cream felt guilty about starting all of the mess and tried to meet with Cakewarts to try and reach a truce. This didn't work
After each cookie was killed, the Watchers took their bodies to feast on their emotions. They were brought back to life when this happened, just sleeping.
Ummmmm honestly I can't think of much more things for this. I'll get to explaining every character I can tomorrow because it's late and I can't stay up past late every single night and still wake up early each morning lol
oh frost flower :(((
super excited to hear more about this au!!!! take your time with the stuff about character tho, dont wanna burn you out
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