#I always welcome nice asks that are kindly showing support in uhhh trying times haha
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rawliverandgoronspice · 1 year ago
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"And I genuinely don’t think either of you understand HOW Zelda turns back to a Hylian at the end of the game.
I’m sorry but these are exceptionally poor analysis and criticisms of the game and it’s cut scenes." As the anon who wrote the ask who started this, I'll just say... nah. Also, pro-tip, don’t be angry, eat a banany. 🍌 You say that all the elements give a lot of insight into Zelda, her relationship, and all that… and then just explain it in the most barebones accusatory way possible, instead of just giving a polite counter and constructively explaining WHY you disagree. Since you apparently just wanna be angy that someone doesn’t like what you likes, and explains why they criticise it, I don’t think there really is a point to argue.   Honestly, my best tip is: Eat nanner, shhhhhhh, touch grass, go sleep. Move on. Ps: Banana’s are the worst.
Also, lemme add, add some spice to your salt: “It reveals Zelda’s feelings for Link which have clearly significantly changed since Breath of the Wild.” I did not feel like they changed much at all, Zelda still feels like she’s simping for Link hard, it's just a few years later now. 😜 Extra bonus: Yeah we know why Zelda got turned back into a Hylian with no repercussions. Bc it had to happen, bc reasons-McGuffin.
Hey!
Yeah, sorry this thing escalated on your ask anon. It got significantly worse after that, so I did block the person because at some point it becomes clear they were having an argument with someone who was simply not in this virtual room and might probably not exist at all anywhere, so there was no point in engaging with a brick wall who was hurling insults based on half a paragraph taken out of context. Pretty sad way to use your free time or deploy love for the media you enjoy, but! To each their own I suppose.
But yeah, I did look it over to see if I missed something, because somebody's tone being inacceptable doesn't mean their arguments also are, but. Yeah. Zelda had her arc of going from being cold and angry with Link to learning to rely on him in Breath of the Wild already, and then literally holds the fort for a hundred years just holding on to the desperate trust that he will arise and become a hero and be capable of defeating the scourge if only she can buy him as much time as she can, which is *crazy* devotion-wise (and also active! in TotK she mostly talks about how much she trusts Link --I guess she turns into a dragon to restore the Master Sword for him, but again I don't believe she really has any other choice and it's not a struggle she must maintain over a hundred years always relying on her own resolve all the way through, so it doesn't translate as hard in my opinion). It's literally her affection for Link and her urge to protect him that awakens her powers! This arc worked great in Breath of the Wild! But TotK loves nothing more than to rethread every character's arc, except again, but less compelling and complicated and without emotional rises or character changes.
Also: a kind tumblr user out there who did not play any game but TotK, believing the marketing that you could basically jump in blind, pointed out to me that there is *no way* to catch onto any of that complexity of their relationship if you haven't played BotW (not that I think it particularly helps). Same deal with the parental thing: they did not bring up the relationship between Zelda and her dad at any point, which makes it a non-information for newcomers. While it is fine to lose some degree of nuance and be a little confused if you jump in a second videogame after the first videogame, you still need to provide something for people to hang onto, and, as I feared, the refusals to expand on BotW backstory didn't seem to help the newcomers familiarize themselves with Hyrule particularly well. Even in extremely well known IPs, it is important to re-establish the bases: jedis are sensitive with the Force, the Ring corrupts its bearer, etc etc. And this was not particularly well done here (for example: it is never explained that Ganondorf is a sorcerer on top of being a Huge Guy that will break your spine with a punch, which makes the appearance of Puppet Zelda *before* he grabs the stone extremely confusing --this relies on pre-assumptions about Ganondorf and a familiarity with the series and its tropes to make any sense, and this is yet another example of what I mean by: this game is awfully self-referential while not really standing on its own two feet).
As for the argument that Zelda was returned to a hylian because of Rauru's arm, Rauru again but ghost (??? hello again?) and Sonia (??? WHY are you here) are actually using recall on the Secret Stone? It's a cool headcanon, and honestly that would have been great and made sense (I mean, a little empty thematically again but at least a cool setup and payoff), but I see nothing that supports that in practice beyond that the power deployed is the color of gold, which, yes, is the color of Recall, buuuut it's also the color of Light and good things and the Triforce and divinity and a billion other things.
If this was what we were meant to take away, then: 1) the actual particles and sound effect of Recall should have been used instead of a vague halo of magical sparkles and 2) the Secret Stone should have hovered and glowed above her chest Laputa-style (thinking of Sheeta from Castle in the Sky, which I'm 99,9% sure was the visual inspiration anyway).
This does not happen. If them using Recall was the intent, then it's badly conveyed. But I see no textual reason to believe this is what's going on.
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