#I also remember playing skyrim sex mods but my character would glitch out and have no head
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rawstfish · 4 months ago
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I had a dream one of my teachers from high school was trying to fuck this dude. I was low-key jealous because she was one of my favorite teachers, and she's hot. Anyways though I was also trying to fucking this older dude
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theroninknight · 4 years ago
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Cyberpunk 2077 criticism
I’m not a reviewer. Just a guy that has played video games the better part of 25+ years. Expectations are a strong factor in how well a game will be received. CDPR had built up a strong reputation with well made games in the pass and Cyberpunk WAS supposed to be an easy homerun for them.
  Bugs, glitches, crashes placed aside, the game just feels half done. It was promised as a deep RPG set in an open world and what we got was an action game with RPG elements. Many of the promises made were left on the cutting room floor. Lifepaths don’t matter beyond the intro and a select few dialogue choices. I played a Streetkid and honestly the game felt like it was designed with V being a streetkid from jump. I’ve heard that folks playing Nomad or Corpo were severely disappointed with the opening and I don’t blame them. Originally, I wanted to have a separate playthrough with each lifepath to better experience the game but with what little choices streetkid offered, I don’t see any point to it.
The world, while fascinating at first, is only knee deep. Giant ads ala Ghost in the Shell and Blade Runner play on repeat and if you actually sit there for more than 20 mins, you’ll realize you’ve seen them all. Quest givers and story NPCs aside, the everyday npc of NightCity feels like a shell designed to give the illusion of a sprawling city. On the surface it works so long as you don’t look too close at their behavior. In fact, I could say that about so much of the game and how it feels. Sex is overexaggerated, and that’s coming from a guy who has modded his Skyrim to be a succubus play den. Everywhere you go, there is an ad with some form of sexual innuendo or just plain dicks. It’s a prominent enough for you to notice but stays just long enough as to not overstay its welcome. There was one time I was doing an investigation mission Corpo woman whose penthouse had been broken in.  mood all serious, I’m doing my best Private eye work and then I hear this moaning coming from the walls. I rush over, thinking I found a clue and it was the ad for the Orgasmic drink playing from the TV. It’s a bit of cyberpunk flavor that I’m not sure needed to be in the game at least to this extent.
The gameplay is your typical open world go here and kill or fetch this affair with a sprinkle of real gems in some side missions. This is where the game shines the most in that its not always so cut and dry. One minute you think you’re on a standard assassination mission and the next your going on a joy ride with a reborn Christian looking to change the world. The quests and the world are the saving grace of this game and I can’t think of anything specific about this game I would have to point out.
The story is…unique. There’s a lot to like about it but two things didn’t sit with me well after completing the game. The beginning has you meet with a merc named Jackie and you two become best friends almost instantly. From there, the game does a time skip montage showing all the fun you have with your new bestie until something like a year pass. WHY? The game could have easily took its time to have Jackie show us around the city, get familiar with the place and build a real relationship with the guy. Instead we’re treated to this montage like we were given a relationship skip option and didn’t remember accepting it. It makes your relationship feel forced and rushed and that’s never good.
Keanu Reeves is in the game.
Speaking of Johnny Silverhand. One of the “best” endings in the game is tied to dialogue options you have with Johnny without really knowing about it. This may sound nitpicky but any game that asks you to play for 60+ hours but ties you to dialogue choices without a better understanding of the consequences. True some endings are more organic but as far as I’m concerned, there should never be an ending that requires knowledge prior to starting the game.
Then theres the Roleplay aspect. From a character building standpoint, it leaves a lot to be desired. This game was based on a table top game of the same name and you would think they would give it the same treatment when it came to creating your character or toon as some serious RPers call em. Nope. As I mention before, lifepaths are a shell of a good idea and the perk/skill tree system is a mess. There are two prominent schools of roleplaying, play-as-you-go-jack-of-all-trades and dedicated class builds ala tank, dps, healer, etc. Cyberpunk forgoes the class build system in favor of the more common jack of all trades but with a twist. While you’re not locked into a particular build initially, as you level up, your given two points. One for attributes and another for skills. Your skill tree unlocks as your attributes go up. Once you have an understanding of what playstyle you like, raise your attributes to the required levels and unlock your skills. If you make a mistake, you can go to a ripperdoc and respect your skill points for the hefty price of 100k. At first that may not seem like a bad trade until you realize that your still limited to your attribute point selections from previously. It’s a small oversight and one that can be patched down the line or corrected with mods on the pc but it’s an oversight nonetheless. I’ve played for over a hundred hours and the idea that I have to start a character from scratch for any reason other than to replay the story is atrocious.
All in all, the game is a huge let down for anyone that was expecting to actually roleplay their character beyond surface level shooter. There are a lot of nice components that make the game enjoyable for the most part but it also fails to deliver on what was promised. For me, that’s a bigger deal breaker than bugs and crashes.  Despite how pretty the game can be when it works, its still only a part of the experience as a whole.
There is way more I could complain about but this is already lengthy as it stands.
For fans of Cyberpunk genre I can give this an 8/10. There isn’t anything like it at the time of writing this and hopefully it won’t be the last.
For none fans, I can see this closer to a 6/10. It’s a half decent GTA clone with more steps but a clone none the less. Replay GTA V if you crave a open world city.
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