#I NEED more character connections so bad with session 0s
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"Almost without fail, even in games with a Session Zero, the number one reason I’ve seen strife in the group has been cutting everyone loose to make characters and hoping that it’ll all work out come game day."
"Team building! I ask that always brutal question: “How do you all know each other, or what have you heard about each other?” I do this to establish quick ties and conceptualization."
Running Session Zero
A lot of people talk about Session Zero, how important it is, and then hit a few beats about what’s important in them that’s germane to the conversation or topic at hand. I know, because I’ve done the same thing or read about it dozens of times on social media too. So, it’s time to dive into Session Zero, and more specifically, my Session Zero process. Why mine? Because I don’t know other…
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#Ttrpgs#I NEED more character connections so bad with session 0s#I had a player balk when I said this for a system I was trying like “Why don't we just make connections *naturally*”#It's because it's always stupid awkward! It always makes so many loose ends with why chars are together like#If players make chars that have no relation the chance of there being half the crew or at minimum one being super out of place is high#At least it was just that one player who was upset by the idea. He gets upset at most ideas.#Anyway one thing I didn't see that I'd add to this is to establish prior to character building what the main story beat might be#Having a base common goal is very good for the awkward starts...#Ie ur all in jail for a crime whether false or true. Or you're all invited to a party in x kingdom. Or youre all in debt to a specific group#Builds a more cohesive group
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