#I MEAN ONE OF THE APPEALS OF THE SOULSBORNE GAMES IS ITEM DESCRIPTION READING AND THEORY CRAFTING
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me, at game devs: a sherlock holmes soulsborne game sounds funny i promise. you can force everyone to read to progress the plot!
#GAME DEVELOPMENT#SHERLOCK HOLMES#EVERYONE/ EVERYONE IS TIRED OF THE PARRY AND POSTURE GAME MECHANIC SHUT THE FUCK UP#ME/ NONSENSE! BARITSU BE UPON YE#I MEAN ONE OF THE APPEALS OF THE SOULSBORNE GAMES IS ITEM DESCRIPTION READING AND THEORY CRAFTING
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thoughts on dark souls >:3 -ev
SORRY THIS TOOK SO LONG RIP BUT UHHHHMMMMM ITS NICE! also hi evelyn....tho i would’ve assumed its you even if ya didn’t sign it as you...i see soulsborne and think “oh its the Evelyn game” HFKJSHKJSJF
now, assuming you mean like, soulsborne series specifically. i honestly do rly wanna play a soulsborne game on day, which is strange considering im a fucking cringe fail gamer and am genuinely real bad at games with combat systems lol BUT, bloodborne in particular just LOOKS so engaging from the playthroughs i’ve seen of it. i also LOVE all the horror shit that’s going on in it, i love a lot of the boss designs especially. i like that vicar amelia she is a puppy doggy!!!!
if you’re talkin abt dark souls series specifically it looks intimidating gameplay wise....not the sorta game i’d buy cause i don’t think i can commit to finishing it lol but it’s somethin i’d play at a friends house yknow? i also think the way it has lore is interesting. like you gotta dig into shit like item descriptions to learn it which is PERFECT for someone like me bc i love reading simple shit like item descriptions to learn more stuff! i also love any piece of media that encourages you to make theories and stuff, so the lore of the series is quite appealing to me
maybe if i ever play and finish bloodborne i might also give dark souls a shot!!! hope one day i can play these games :3c
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Hidetaka Miyazaki Interview on Sekiro: Shadow Die Twice.
As a Soulsborne series fan, I am interested in the upcoming new FROM SOFTWARE title, Sekiro: Shadow Die Twice. So I found this recent interview I wanted to share. Interviewing Hidetaka Miyazaki, the director of Dark Souls series and Bloodborne now president of FROM SOFTWARE, Inc.
He talks and answered some questions about the upcoming new IP title. The most notable topic was about the theme of death seen in most FROM SOFTWARE’s games and the mechanic that plays a role in the overall game design. If you’ve ever played any of the SoulsBorne series��you’ll be familiar with the challenging yet rewarding gameplay the series offer and the checkpoint and respawn mechanic for each time you die. Unlike those games, however, Sekiro will be completely different, with the new integration of the Resurrection mechanic which allow the player to get back up from the spot that they died. But don’t think that this will make the game easier. Miyazaki stated,
“Just because you have this resurrection mechanic, it doesn’t mean the player won’t be afraid of death.” - Miyazaki
He made it clear that the purpose of adding this mechanic was to push the edge of risky combat in the game. Unlike the Knight who has a shield in Souls series, you play as a Ninja in Seikiro, and a ninja can not take a lot of hits. So there’ll be a lot of movement and trick involved making the game feel much faster. Miyazaki mentioned that there’ll be more verticality in the stage, which is a major difference from the previous title.
“There were two things we really liked about using a ninja, in terms of game design. We’ve always designed stages with verticality in mind, we consider it one of our strengths. What really appealed to us was being able to explore that dynamically — not relying on ladders and other ways to move around these stages, but being able to just boom, I’m there.” - Miyazaki
Another topic that was mentioned was a different way that the story will be told. In the previous games, the player becomes a no-name protagonist whose involvement in the world is insignificant. In Sekiro, however, the main protagonist will play an important role in the story. Similarly to previous games, you can still learn about the lore through exploring places and items description, as explained by Hidetaka.
“In Sekiro, the story is actually centered around the main character. He’s a character in the story, who exists in this world. Previously we had nameless characters who weren’t as involved. Thanks to making the main character part of the story, the beginning of the game is probably easier to understand than our previous games.” - Miyazaki
Although because of this new path they’re taking I have to wonder whether if they’ll still allow you to create your own character in the game, it’s one aspect I love about FROM SOFTWARE’s game and if it was missing that would disappoint me. It has already been stated that this won’t be an Action-RPG game but rather an Action-Adventure game.
Are you excited for this game a much as I am?
To read the full interview and gain some more insight check it out on PlayStation's Blog:
https://blog.us.playstation.com/2018/07/13/interview-miyazaki-on-the-limbs-and-lore-of-sekiro-shadows-die-twice/
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