#I LOVE HOW YOU SIMPLIFIED THE OUTFIT ITS SO EFFECTIVE AND IT LOOKS GORGEOUS HONESTLY your shapes are fucking stellar!!!!!!!!
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[EXTREMELY ENTHUSIASTIC POINTING AND JUMPING UP AND DOWN OVER AND OVER AGAIN]
More art for In Blood And Stars by @actingwithportals. It’s got drama it’s got comedy it’s got incisive character study it’s got nuclear amounts of yearning, go read it!
Chapter 7 fashion show. Loop’s faces and poses are my fuckin fav, they are stupid expressive for someone missing half their facial features.
#isat#AAAAAAAAA MY GOODNESS!!!!!!!!!!! THIS IS SO GOOD!!!!!!! AAAAAAAAAAAAAAAAAA-#I LOVE HOW YOU SIMPLIFIED THE OUTFIT ITS SO EFFECTIVE AND IT LOOKS GORGEOUS HONESTLY your shapes are fucking stellar!!!!!!!!#isabeau's face!!!!! his cute little grin!!!!!!!!!!!!!#siffrin's pouting!!!!!! they're SO angy about loop being taller than him lskdfjlkdsjf#all of their expressions are so good i am living for every single shot here!!!!!!!!!!!!!!#and love the way you drew sif knocking loop over at the end i'm WHEEZING#for one brief shining moment loop got to feel so pretty~#you capture the energy of these scenes so well i'm chewing through my desk about it aUGHHHHHHH#i need to go run around in circles outside again i love this so much op thank you aaaaaaaaa
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Horizon: Zero Dawn - A Review
Right, gimme a moment to compose myself after the INCREDIBLE RIDE that was this fucking game.
Okay. So. Picture it: E3 2015. There I was, minding my own business, completely PS4-less and only scoping out upcoming PC titles since at the time I was a proud PC gamer. Deep down I was always bitter that I probably would never get a PS4, though, so I usually knowingly avoided any footage of PS4 games like inFamous: Second Son, Uncharted 4, etc. I’ve always been a naturally jealous person, so seeing footage from those games at the time sorta stirred up some jealousy there.
But regardless of that, I still end up seeing the original gameplay trailer anyways. And holy fuckballs, I was so pissed. There in front of me was footage of a game that was literally MADE for me, I swear to god. It had all the elements that I loved in a game. Let’s list them, shall we?
Lush open world with gorgeous vibrant landscapes and incredible graphics: check and check
Female protagonist that looks badass and is voiced by ASHLY FUCKING BURCH: check, check and check
Bow and arrow combat: check
Stealth: check
RPG elements like side quests, skill trees, dialogue trees, etc: checkcheckcheckcheck
Intriguing and mysterious story: check
Platforming and climbing mechanics a la Tomb Raider & Uncharted: check
Honestly, I could go on and on but you get the idea. I never thought I’d see the day where a game could so perfectly fit the criteria of everything I like. So 2-Years-Ago-Me was completely heartbroken since at the time I was convinced that I’d never own a PS4. It was up there with Kingdom Hearts III as the games I thought I’d never get to experience.
Flash forward to now, having been a PS4 owner for about several months. This game was pretty much top priority on what to get, so as soon as it was available for preorder, I clicked that shit so fast I almost broke my mouse. So naturally, when the game finally became playable, I completely immersed myself in it.
This may be a bold statement, but I think Horizon is going to be one of my favorite games of all time. For real.
So all those elements I listed up there were true, but there were also additional elements I love that I had no clue were even in it, prior to playing. Like for example, I had no idea just how deep into the RPG category it was going to go. This game was so freaking immersive. I was immediately in Aloy’s shoes and experienced the world through her eyes, starting from childhood. And then what a pleasant surprise it was when I discovered that the game presents you with moral choices, too! At that moment I knew that the game was going to exceed my already extremely high expectations.
There are also dialogue trees in which you can exhaust a lot of dialogue from, and I of course took every chance I got to choose all the options. I thoroughly enjoyed learning more about this intricate world Guerrilla Games has built and encountering its inhabitants. I loved finding out more about all the different tribes and their own unique traditions and religious beliefs, as well as their relationships with each other. It also helps that their outfits are all so fucking rad. In addition to all that, there are collectibles called “datapoints” where you could find various text, audio and holographic documents from the world of the “ancient ones”, and there’s so many interesting tidbits you can discover from these files. Guerrilla really has fleshed out this world as fully as they could. And let’s quickly touch on the diversity this game has. Man oh man, there were so many people of all different races throughout this game. Lots of strong female characters who weren’t one-dimensional, and I even stumbled upon a gay character during one of the side quests. The diversity showcased doesn’t feel contrived or there to appease the masses, it feels natural and well represented.
I was a bit worried about the story at first, since Guerrilla were definitely shrouding it in mystery and being extra vague every chance they got, which I guess a part of me did like, since it made me not know what to expect and heightened my sense of discovery while playing. But these devs have crafted a really amazing story with a likable cast of characters, including the star of the show Aloy herself. I’m a little biased about her though, since she’s voiced by Ashly Burch who I adore to pieces, but even regardless of that she was simply a wonderfully written character. I just loved watching the story unfold, finding out more and more about what happened to the world and witnessing Aloy finding out the truth about who she really is. The lowest expectation I had initially about this game was probably the story, but it didn’t disappoint at all. I was thoroughly hooked and craved to know more. I won’t spoil anything, since I want those of you who are going to play the game to be more engrossed by it as you have your own experience through it.
Those of you who have seen screenshots and/or gameplay know that this game is a visual masterpiece. The environments are lush and full of life despite the post-apocalyptic nature of it. Originally I had thought the Last of Us had the most gorgeous post-apoc landscapes of all time, but Horizon definitely takes the cake for this one, no question about it. There’s a photo mode available, and because the game itself is so beautiful, it’s probably impossible to take a bad shot. Even without using the filters provided, the graphics have that gorgeous pinkish glow that I always love in games, very reminiscent of Dragon Age: Inquisition I think. The screenshots in this review were some snaps I took using the photo mode feature, and it’s really fun to play around with. You could probably spend hours with it taking scenic shots and action shots to your heart’s content.
Now let’s talk combat. A game automatically has me sold when it has archery. My love of this developed through the 2013 Tomb Raider remake, which I’m sure I reviewed on here a long while back. It grew when I played the sequel to that remake, Rise of the Tomb Raider. This game takes that style of combat and amps it up to a hundred, adding a bunch of various unique and craftable arrow types, as well as multitudes of elemental traps and explosives. Most unique out of these is probably the Ropecaster, which allows you to tie down enemies to leave them immobilized. These are extremely useful for the flying machines that you’ll encounter later on in the game, since they can be pretty tricky. The combat relies heavily on weakpoint takedowns, so you’ve definitely gotta have real good aim in order to slay them robots, especially the bigger ones. Unlike most action games, you can’t just go in guns blazing and continuously shoot arrows at random spots on the machines’ bodies. Focusing on their weakpoints is key, as that’s where all the real damage lies. Most of the robots are also weak to specific element types, so exposing those weaknesses gives you an even bigger advantage. Some enemies you could even strip off their ranged weapons and use it against them, which I thought was fucking radical. I did it more than a few times and it was a hell of a lot of fun.
There’s also melee combat in this game, although I rarely ever used it to be quite honest. The only use I found for melee are the silent takedowns during stealth, but in battle I would say ranged is the way to go. Battles with the machines are very exhilarating and intense, since they are clearly much more stronger than you, even the weaker ones. There are also human enemies like bandits and cultists, but they’re pretty easy to pick off since all it takes are headshots, basically. The machines are the real challenge. I played on Easy since I’m a scrub, and have always had no shame in playing games on easy difficulties anyways since, unlike most gamers, I’m not much of a fan of challenge. Basically for me, Easy is my Normal. That’s just how I roll. But even easy mode was a bit of a challenge at times, at least for me. I had some trouble with the huge, stronger machines. Then again, I pretty much spent the entirety of the game doing nothing but side stuff and power-leveling, so by the last few main quests I was already at max level. But even at max level and wearing arguably the best outfit in the game, the final boss was a lot to handle.
I’ve spent the majority of this review gushing about this game, but was there anything I disliked? In all honesty, not really all that much. Most of my negatives are pretty much small nitpicks. I thought the climbing mechanics could’ve been a little bit better, since unlike Tomb Raider or Uncharted, most of the platforming can be done just by pushing the left stick and only pressing the jump button once in a while. I would’ve liked it better if the jump button was more frequently used during platforming, basically. You also can’t filter between icons on the map, and the map interface can get pretty hectic as a result since there’s so much stuff cluttered in it. Not sure why they didn’t add the option to filter between machine sites, collectibles, etc. Would’ve made for an easier time navigating.
Another negative is probably how I wish the outfits were more customizable. As it stands, each outfit is already one full set, and the only modifications you can make are by using two or three slots where you can insert mods to increase certain effects like elemental resistances, stealth, etc. I wish it was a little more in-depth in that you could get different pieces for each body part, like most RPGs, and maybe be able to insert modifications to each individual armor piece. Actually, the modification system in general, for both outfits and weapons, is a bit too simplified for my taste. You can’t really upgrade them, it’s as simple as just inserting a mod or two and you’re done. This may be ideal for more action-oriented players, but since I’m an RPG enthusiast, I find it to leave much to be desired. There are some other small nitpicks I have with the game that hold it back from being absolute perfection, but honestly they’re all pretty much easy to ignore. The positives crush the negatives.
So yeah, overall I’m extremely overjoyed with how this game turned out. It’s everything I had been hoping for and then some. It literally just came out a few days ago and already I’m aching for a story DLC or, hell, even a sequel. This game better branch out into a franchise; there’s so much Guerrilla can explore with this world that they’ve created.
I give Horizon a 9.75/10. 9.5 seemed a little too low and 10 seemed a little bit too high, so I thought fuck it, 9.75 it is. This game is near perfection, and if you have a PS4 or are going to own a PS4 in the future, then I swear to you that you won’t regret having Horizon in your game library. It’s a mishmash of various elements in open world, action-RPG gaming all rolled into an impeccable, beautiful package. And for all you trophy hunters out there, it’s pretty easy to platinum too.
Man, do I love this game. Jesus. Looks like I’ve found something new to unhealthily obsess over.
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