#I DONT WANT EMPTY PATCHES I WANT BIG TOWNS I WANT RUINS I WANT QUESTS
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The issue that arises when a game gets super popular is that other developers will try to make games in that style, by taking the basis of the game (ex. Open world, rougelike) without thinking about or realizing what the game does well that makes it popular
#ITS NOT ABOUT THE BIGGEST WORLD I DONT WANT A BIG WORLD I WANT A FULL WORLD#I DONT WANT EMPTY PATCHES I WANT BIG TOWNS I WANT RUINS I WANT QUESTS#game criticism#raven croaks#yes this is about botw and totk but also about splatoon side order#because it's a rougelike that's not replayable. and that's the issue. like the devs understood-#rougelike = start over when die. Rougelite = permanent upgrades when die. but didn't understand to add enough variety to make us wanna keep#playing. you get 5 options: Chase the boys. portals: tower control: splat zones: 8 ball#on the same few floors. once you've done one you've done them all really#i've 100% it for bragging rights and because i was delusional at the time#Crypt of the necrodancer is my favorite rougelike. why do i love it so much? because every run is different#every floor is randomly generated. now you can't really do that with 3d environments so you gotta make enough#to have variety so players don't get bored right#and when you don't you get side order. sigh.#i'm going to bed now
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