#How to explain to your metal cybernetic species that space is a different sort of haunted
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Little DeadSpace! Au rambling
DeadSpace! Starscream is not organic. Not only is he more durable against necromorphs since heâs metal, the Marker has no power over him. It canât get in his helm and mess with his mind the way it can humans. So in a way, heâs immune to the effects that overtook the rest of the USG Ishimura.
Unfortunately, as Cybertronians have such little knowledge on mental health and phycology as it is, Starscream will never be whole again leaving the Ishimura and Aegis VII behind after stopping the outbreak. Heâll be a hollowed shell of the confident egoist that left on the KellionâŚ
#dead space au#DeadSpace! Starscream#tfa starscream#transformers animated#transformers animated starscream#transformers animated au#How to explain to your metal cybernetic species that space is a different sort of haunted#how to#explain#that#there are entire former organic planets and spaceships that may or may not be filled with space zombies?#HOW TO POLITELY DECLINE BEING SENT TO ONE OF THESE SHIPS OR PLANETS AS AN EXTERMINATOR SINCE YOURE THE ONLY ONE WHOSE SEEN IT-
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Article: âMass Effect 3 Could Have Had A Completely Different Endingâ
The Mass Effect 3 ending has been a controversial subject for nine years. As it turns out, it could have been completely different.
This article is part of TheGamerâs Mass Effect week.Â
Highlights:
This [the RGB endings] wasnât always the case. According to Mass Effect 3 writer Chris Hepler, the end of Shepardâs story could have been radically different.Â
Hepler started working on Mass Effect right at the beginning. Although he wasnât formally part of the team yet, he did additional design, chipped in for playtesting, and offered a fair amount of writing feedback during development of the first game. He had a much more active role on Mass Effect 2, writing the Codex entries, the Galaxy Map, and spearheading the Cerberus Daily News initiative. By the time Mass Effect 3 rolled around, Hepler was writing EDI, Thane, Citadel missions, and was generally considered to be the projectâs âloremaster.â
âThe ending relies on space magic, and the lead writer, lead gameplay designer, and executive producer all just embraced that and owned it from the get-go,â Hepler tells me. ââAny sufficiently advanced technologyâ and all that. They wanted and got a really big decision that affects the whole galaxy. If you give it a moment's thought, none of the three options are perfectly moral or the ârightâ answer for everyone. Destroy may not solve the problem of AI and organics; Control rewards the Reapers; even Synthesis, which is harder to get than the other two and sounds like it'd be permanent peace, basically violates the entire galaxy's bodily autonomy without consent. So that part, I think, works.
âDid it satisfy the fans? Hell, no, not at first, and I found a lot of the criticism to be legitimate. The Extended Cut gave us a second chance to make an ending that acknowledged many more of the players' choices, and was about as good as we could reasonably make given the decisions we'd already made. I felt a lot better about myself and us as a team after the EC came out.â
Hepler explains that fans had observed several hints throughout the trilogy that pointed in completely different directions. For example, there are aspects of the lore that actually lean towards the Citadel species allying with the Reapers in order to collectively tackle a dark energy anomaly, as opposed to the Reapers remaining as the Big Bad right up until credits roll. Hepler confirms that there are explicit lore details that lean into this idea, but that he never personally heard about capitalizing on them. Remember, this is coming from the Mass Effect loremaster - if he says there is lore to back up a dark energy anomaly that only the Reapers can save us from, it certainly exists.
âNow, what would I have done?â Hepler asks. âI wouldn't have done space magic at all. I planned to write three Codex entries on the Crucible rather than one, reflecting on what scientists think it is at first, what it appears to be once construction has really made progress, and a third detailing how it will kill the Reapers, readable right before you return to Earth.â
Hepler explains that he wanted to take inspiration from Nancy Kressâ novel, Probability Moon, in order to have the Crucible use a strong nuclear force as a weapon. Kressâ superweapon is designed to create a massive burst of energy that is completely harmless for objects that have a low atomic weight, like organic flesh made of carbon chains. This means that the vast majority of Citadel species would be virtually unaffected by a blast from this weapon.
Objects with a much higher atomic number, however, would be annihilated by the beam. This weapon is constructed in such a way that it emits life-killing radiation for anything made up of heavy metals. âSo cybernetic creatures like the Reapers and husks would have their organic parts fried because they're right next to the heavy metals, but the organic creatures a safe distance away, like a civilian population, would be just fine,â Hepler says.
âThe rebuilt Shepard, who had a fair bit of cybernetics, would die heroically, but that was always likely to be on the cards. In talking with Ann Lemay, another writer on the project, we theorized that the metal most likely to be the atomic weight cut-off-point was niobium, which today is used in piercings and surgical implants because it doesn't rust and you can embed it in flesh without ill effects. It's even blue when exposed to oxygen, like the glowing blue husks we've been fighting since [the first] Mass Effect. So it would make sense as a building block for the Reapers and their ultimate weakness.â
So, what happened? Unfortunately, Hepler never got to pitch his ending. The design leads moved lightning quick with their Destroy/Control/Synthesis trifecta, to the point that the whole premise had been approved before Hepler even got around to finishing his second Codex entry. As a result, he hadnât got a full description of how this pertained to the entire galaxy yet - although looking at it now, it could have borrowed from the best bits of each ending. The Reapers would be neutralized, but the tech would be there. Given that Mass Effect is largely about the coexistence of humans and cybernetic creatures, it would also have had an impact on other aspects of the universe - what would happen to EDI?
âI [also] had some concern that Nancy Kress might notice and sue us if I didn't do my homework,â Hepler says. âAnd there was no time to do that homework, which would be me telling all the leads to hold off for a week while I exchanged a crap-ton of emails with my subject matter experts. âSufficiently advanced technology indistinguishable from magicâ was far easier and had much more project momentum. âI recycled some of the strong-force-as-a-weapon tech into the Reaper infantry weapon, the Blackstar. In retrospect, I wish I'd spoken up more, or thought it all out faster, but them's the breaks.â
As well as Heplerâs own ending - which obviously never made it into the final game, despite sounding as if it had a lot more hard science behind it - Hepler is a big fan of the popular Indoctrination Theory. However, he was pretty open about the fact that this wasnât something BioWare consciously designed.
âThe Indoctrination Theory is a really interesting theory, but it's entirely created by the fans,â Hepler says. âWhile we made some of the ending a little trippy because Shepard is a breath away from dying and it's entirely possible there's some subconscious power to the kid's words, we never had the sort of meetings you'd need to have to properly seed it through the game.
âWe weren't that smart. By all means, make mods and write fanfic about it, and enjoy whatever floats your boat, because it's a cool way to interpret the game. But it wasn't our intention. We didn't write that.â
[source]
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