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#Holy shit the yapping here is H U G E
sosadraws · 21 hours
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A very extensive list of replika headcanons because I'm sick and tired of laying in bed doing nothing
Warning: VERY LONG
Elster
-It's not that they love being solitary as much as being very awkward interacting with others, and their serious faces doesn't make them any more approachable...
-They deal with loneliness with always keeping themselves busy and making routines packed to the top with things to do.
-In that sense, Elster genuinely enjoys tasks that require some level of problem solving.
-They have a deep, hoarse voice. That being said, they don't really talk much.
-In her relationship with Ariane, she was the "acts of service" person. Even as Ariane sickness progressed, she tried to bring her comfort as much as she could.
Eule -They're very flexible
-They hum a lot while doing chores, and can come up with song lyrics on the get go.
-One of the reasons why replikas have short hair is because otherwise Eules would get distracted easily braiding and styling it
-At times they can be kinda harsh with themselves. They strive for perfection (their gestalt was an overachiever)
-The walk like models/swing their hips a lot
Kolibri -They function on 70% caffeine
-They're REALLY GOOD at reading other's body language, so sometimes they don't need to rely on their bioresonance to tell what others are thinking.
-They have inside jokes and memes that they share to each other via their hivemind.
-They walk very fast to catch up with other replikas
-In the same way that they easily influence other replikas, they can also get affected by strong emotions of those around them. So sometimes they hang out with Mynahs to emotionally recharge with their chill vibes.
Mynah
-Beo is the oldest/most experienced of the Mynah units, and the leader of the cadre at S-23.
-Their gestalt was a mother that worked as a coal miner in Rotfront.
-The circle in the middle of their visor is dark glass, and the red dots are lights
-They're very aware of their size and strength, which is what makes them to be extra careful and gentle with smaller units and gestalts
-They walk with short steps
-Due to their heavy frame, they're anatomically different to other replika. They don't get damaged easily, but they're trickier to repair. That's why once Elster found Beo in the mines, she couldn't repair her with the patches .
-Sometimes they name their plushies after their favorite replikas/gestalts
-the plushies are for filling the void left by their gestalts love for cats.
-it's not necessarily that they don't get affected by the circumstances surrounding them, it's just that they don't like to think on the bigger implications or they just don't internalize it (Aka "don't think too hard about it").
Ara
-They can see in the dark (in a similar way to cats).
-The tunnels they make are extremely narrow. Many replikas and gestalts have gotten stuck before, which is why it isn't recommended to retrieve them.
-Sometimes the do listen to other's conversations, but not necessarily out of bad intent as much as boredom/background noise as they do other activities (the equivalent of watching a YouTube essay as you eat).
-They're in the realistic/cynical side of things, tho they usually mean well. They're big shy introverts, but eventually they get adopted by the Eules into their social circles.
-They love Legos/scale models, and sometimes they like to design their own buildings.
Star
-Modded guns are the ultimate sign of a high ranking unit. They can get favors out of lower ranking unit by offering to lend them.
-They get kinda overprotective with those they care about
-They walk as is they were marching, but more casual
-They a high ranking unit gets decommissioned, their belongings get passed on according to their order on the hierarchy
Storch
-They're the first ones to wake up so they have all the baths for them. They love the feeling of running water.
-They use lots of mythology analogies when talking. Almost nobody else gets it.
-In a modern setting, they would be the ones to consume media inspired by mythology, only to nitpick on every single detail that isn't accurate.
-They always walk like they're in a hurry/angrily on their way to beat someone (very fast, really big steps)
-They have a naturally loud voice and a resting bitch face, which makes them more intimidating even when they're just chilling.
Adler
-He always looks serious, and takes himself very seriously.
-He knows that big part of the facility dislikes him, but as long as they comply to orders he doesn't really mind.
-His favorite types of fetish objects are puzzles/things that carry a mystery to them, or stationary.
-He writes a lot, for everything and nothing.
-The only reason you should have two Adlers working together is if a facility is really big, and keep them as separate as possible. Otherwise you have these two replikas passively getting at each other's throats.
-The attachment Adlers have with Falkes doesn't necessarily have to be romantic. They could also the sibling, friend or mentor figures (the emotional dependency is still there tho, and relies a lot on her attention and approval).
-In that same sense, they get attached to one particular Falke, so if a Falke needs to get decommissioned, so does her Adler because if not, the man grieves and shit starts going down.
Falke
- At first sight she seems like a regular polite unit, but she carries a menacing/lowkey eldritch aura. Whatever Makima and Tomie have going on, but not necessarily evil.
-She is great with words, and has good leadership skills.
-Her halo and arrows are made out of pure light.
-She knows everything that goes down on the facility, but turns a blind eye unless things starts to cause trouble or get on the way of productivity.
-She uses her bioresonance for mundane activities, both for pure convenience and as a flex/display of dominance.
-Since they're bioresonant prototypes, they get persona degradation very easily, but since their triggers aren't really known, they're really good at hiding it/whipping the memories of those that realize it.
-I like to think that her gestalt (the daughter of the Great Revolutionary) didn't really have a say regarding her situation, as much as being the main propaganda piece for the Eusan Nation. As such, while being a good leader, she gets anxious because it's not only those directly under her command who get affected if the makes a mistake, but the image of the Nation as a whole. However she's good at not showing weakness, at that trait gets inherited to Falke units as well.
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