#HOMESTUCK COULD TEACH YOU A THING OR TWO ABOUT COMBINING MEDIA
Explore tagged Tumblr posts
betweengenesisfrogs · 8 years ago
Text
OFF THE CUFF HOMESTUCK THOUGHTS #3: THE SELF PILE DOESN’T STOP FROM GETTING TALLER OR: THE PROBLEM OF DEAD MARIOS
DISCLAIMER
IMPORTANT THEORETICAL FRAMEWORK
[CHECK THE TAG FOR MORE THOUGHTS]
So, a long-ass time ago, Rose and Dave had a conversation like this:
TT: After you go, what do you think will happen to me? TT: Will I just cease to exist? TG: i dont know TG: i mean your whole timeline will TG: maybe TT: Maybe? TT: Is there a chance it'll continue to exist, and I'll just be here alone forever? TT: I'm not sure which outcome is more unsettling. TG: the thing with time travel is TG: you cant overthink it TG: just roll with it and see what happens TG: and above all try not to do anything retarded TT: What do you think I should do? TG: try going to sleep TG: our dream selves kind of operate outside the normal time continuum i think TG: so if part of you from this timelines going to persist thats probably the way to make it happen TT: Ok. TG: and hey you might even be able to help your past dream self wake up sooner without all that fuss you went through TT: I think the true purpose of this game is to see how many qualifiers we can get to precede the word "self" and still understand what we're talking about.
This is the most important sentence in Homestuck.
I am dead serious.
Well, OK, I mean, it’s pretty important for understanding some major Homestuck themes and shit or something like that.
Also, I totally should have said: Pre-Retcon Doomed Timeline Non-Dreamself Rose but ultimately about to become Dreamself Rose who semi-merged with Pre-Retcon Alpha Timeline Rose and Doomed Timeline Dave aka Davesprite AKA future Davepetasprite^2 or as we all call them around the office, Davepeta, had that conversation.
Maybe you begin to see what I’m going to talk about here.
One of the major frustrations a lot of people had with the retcon was that the characters we ended up with at the end weren’t the ones we’d come to love and know throughout the story. Was it even worth it, to lose the characters we loved to the tyranny of Game Over? The victorious kids, with the exception of John and Roxy, were other people, with other histories, other goals, and other choices.
Allow me to submit that that may be the whole point.
SBURB is cruel. We’ve known that for a long time. It’s cruel not as Caliborn is cruel, but as the cosmos is cruel, as a supernova is cruel. It wants what it wants, and doesn’t care about how that intersects with the needs of humanity. It wants to make universes through a complex game-playing method, and drags hapless, vulnerable adolescents along for the ride. And most of the time it doesn’t even succeed, leaving its champions to rot in a doomed timeline or similar! Skaia’s victory is an amoral creation myth where individual human beings are just the carved pieces on the chessboard. (I mean, the other ones. Not the carapacians.)
Again, let’s consider the theme of VIDEO GAMES vs. REAL LIFE.
Homestuck, let’s be real, is basically some postmodern horror timey-wimey Jumanji. For a generation way more familiar with pixels than cute little tokens It’s easy for teenagers and in fact, basically everyone, to fantasize about escaping their life and slipping into some game world forever, where they get to do awesome things and be a heroic person.
Homestuck makes that literal. Congratulations, everything you ever knew is dead. You will never see it again, except your internet friends, who turn out also to be your family and other important people. I mean, from a distance, SBURB sounds like an awesome game, right? You figure out who you are and get to wear a cool costume displaying that identity. You get to make anything you want and enjoy this hyperflexible mythology tailored to YOUR CHOICES. HS fans talk all the time about how cool it would be to play a real version of SBURB. That’s a big part of the appeal of SBURB fan adventures. They put you and your friends in the story. Or your favorite characters! It sounds like a fantasy come true.
The thing is, as fantastical as it is, it’s also really fucked up, and ultimately you and your friends are being used. By a giant frog to let it have its babies. By the universe. By a smug blue cloud thing that doesn’t care about you at all.
SBURB does not care about you at all.
The funny thing, SBURB features a mythology with so many layers and nuances and seemingly human motifs about growth and self that you might search for some grand ultimate meaning behind it, but it’s not even human enough to have a personality, to be something you can argue with or fight. It just is. It’s all the cruelty and power of a god without any of the dazzling personality. It’s empty. It just wants to make universes all day long, or fail trying. It is a great, weird tadpole-making machine that eats children.
One of the big ways it doesn’t care about you is its attitude toward the self. Humans and trolls and whatnot prefer not to be relentlessly duplicated. SBURB says, oh yeah, let’s make tons of copies of the player characters and use them for a lot of different purposes.
There’s the dreamself, an essential bifurcation of identity (you are now and were always the dream moon princex) that sometimes gets merged into god tier but sometimes doesn’t. There’s doomed timeline selves, who exist ultimately to augment an Alpha timeline whose Alphaness is decided very arbitrarily and frequently by Lord English. There’s the you who exists before a scratched session and the you who exists afterward, who are two different people but started as one baby in an act of ectobaby meteor duplication, your player self and your guardian self. Dead timeline yous fill up the dreambubbles made by the horrorterrors and get endlessly confused with each other. Any one of these could be the you experience being at any given moment, and which one it is entirely arbitrary. Don’t like being Dead Nepeta #47? Tough hoofbeast leavings, kiddo.
To top it all off, in Terezi: Remember, we learn that every single time we thought someone changed from one self to another, was resurrected or something like that, it was another act of duplication. For every time someone’s died, there’s another version of them waiting in the Dream Bubbles, surprised that they’re not the main character anymore. And we have no way of knowing which is which. Even John, good old everyman John, may or may not be the person who died three or four times. It’s really impossible to say whether we’ve been following the same person throughout our story, or just the illusion of the same person, like a horrifying cosmic flipbook.
The retcon is a return to this same theme. Ultimately, there’s very little new in the changes John makes to reality except that they drive the point home.
John’s friends all died. John and his friends won the game. These things are both true at the same time, except those things may not have happened to the same people. There was a happy ending. Hooray! For, um, some folks who may or may not be the ones we care about. In fact, it’s very confusing, because from Rose’s perspective, Roxy is dead but came back to life, and from Roxy’s perspective Rose is dead but came back to life, except also she came back to life as a weird tentacle catgirl of pure id and self –indulgence. So there’s that. Um. Which Rose are we rooting for again?
Or wait: is it none of them, because the first Rose died in a doomed timeline, hundreds of panels and a number of years ago?
There’s a tension here which one experiences between saying it’s okay because it’s still the same people, and saying it’s not okay, because it’s not the same people at all. This tension is exactly what we’re meant to wrestle with. To put it another way, Homestuck asks if identity can work in aggregate. Are all Johns John, all Roses Rose, and do they all share in what they accomplish? Or are the final victors only accidents created by the whims and needs of the frog baby machine?
What I’m saying, basically, is that the retcon, in the sense that it pointed out our confused relationship with these characters, was already here.
In interviews and questions put to him over the years, Hussie constantly compares HS and SBURB to other video games, particularly Mario, which he frequently returns to as a baseline of comparison that most of his readers will know. One answer, from a recent Hiveswap interview, is particularly revelatory. To the question of “Why do you kill off all your characters?” Hussie replies:
[…]HS is supposedly a story that is also a game. In games, the characters die all the time. How many times did you let Mario fall in the pit before he saved the princess? Who weeps for these Marios. In games your characters die, but you keep trying and trying and rebooting and resetting until finally they make it. When you play a game this process is all very impersonal. Once you finally win, when all is said and done those deaths didn’t “count”, only the linear path of the final victorious version of the character is considered “real”. Mario never actually died, did he? Except the omniscient player knows better. HS seems to combine all the meaningless deaths of a trial-and-error game journey with the way death is treated dramatically in other media, where unlike our oblivious Mario, the characters are aware and afraid of the many deaths they must experience before finally winning the game.
The big man hass the answer.
Homestuck is the story of those dead Marios.
Other works, like Undertale, have engaged with this topic as well. But one of the major differences between Undertale and Homestuck is that in Undertale, between “lives,” one’s consciousness is preserved. In Homestuck, it’s discontinuous, and the value of the overall trial-error process is called into question by the fact that you, the player, may not even get to experience the victory. What meaning does victory hold if that is the case?
So, to put it in a nice thesis format:
One of the central themes of Homestuck is the challenge of reconciling an arbitrary and destructive pattern of growth and victory with the death and suffering you experienced along the way. Homestuck asks: is victory worthwhile if you’re not you anymore? And would you be able to know?
What even is the self? Is there such a thing?
If you were left feeling somewhat disconcerted by our heroes’ tidy victory and departure to their cosmic prize, or by how which Rose gets the spotlight is so deeply, deeply arbitrary, there’s a good reason for that. You’re supposed to be.
The philosophical problem of Wacky Cat Rose is insignificant next to the bullshit of SBURB.
And don’t forget—John and Roxy’s denizens helped them achieve the retcon. Ultimately, the victory they achieved was mediated by the same amoral system of SBURB, and was a victory over an enemy, Caliborn, whose power was created, perpetuated, and ended by that same system.
Okay, so here’s where it gets contentious. There’s an argument to be made, which I’m not sure how I feel about, that some of the character development that could have been in post-retcon Act 6 was left out precisely to push this feeling and play up this tension. Note that this is not the same thing as saying that they were deliberately badly written, but that they’re deliberately written to make us uneasy.That Hussie deliberately played with the balance between making these retconned characters feel familiar and making them feel eerily different to leave us feeling uneasy with the result.
I’m not sure I like that idea. It smacks a little too much of that “everything is perfect” thinking that comes sometimes from the far Metastuck camp. Some of the differences may also be the result of flawed writing. (See: Jane and Jake’s character arcs, which I might talk about later.) And I want to be able to critique those flaws. Ultimately, I think we still needed more time and development to figure out who these new people were—even if our goal was ultimately to compare them to their earlier selves. And again, more conscious acknowledgement of the problem from our heroes—especially John, the linchpin in this last and biggest act of duplication—might have helped drive this theme home.
Still, I think the Problem of Dead Marios is one of the most fundamental questions of Homestuck, maybe THE biggest question. It’s essential to understand it to understand what Hussie’s doing—or attempting to do— in the retcon and the ending.
I don’t know that Homestuck offers us a clear answer to that question. There are some confusions around the issue, too. Where do merged selves fit in, exactly? Clearly they’re a big part of the discussion, because Hussie spends some time in Act 6, especially near the end bringing the identity-merging powers of the Sprites to the forefront. (See also: the identity-merged nightmare that is Lord English.)  Can we even come up with a clear answer to what it means when a dead Mario returns to life grotesquely fused with Toad? How does he beat the game? Does he tell himself that the princess is in another castle? Or what if he merges with Peach? Are they their own princess? How do they know if they’re in the right castle?
Um. Anyway—
Interestingly, it’s not all grotesque—spritesplosions suggest that personalities that are too different don’t stay together long, so a fusion might rely on some inherent compatibility between the two players. Erisol’s self-loathing, sure, but also Fefeta’s cheerfulness. Davepeta seems to be a way of bringing out the best in their players, a way of getting Davesprite past his angst and Nepeta past her fear. Honestly, I know a lot of people don’t like Davepeta as the ending of these two characters’ arcs, but I can’t help but love it. They’re the ultimate coolkid. Cool enough to know they don’t have to be cool. Regular Dave got there, too, of course. But was his retcon assist from John ultimately any different?
Then, of course, we come to Davepeta’s speech to Jade in one of the last few updates before Collide. Davepeta suggests that there is such a thing as an ultimate self beyond the many different selves one piles up throughout the cosmos. A set of principles that describes who you are that’s larger than any individual instance of you. Your inherent Mariohood. (Maybe this is comparable to your Classpect identity, which attempts to describe who you are?) Davepeta even tells Jade, strikingly, that one might learn to see beyond the barriers between selves. Be the ur-self, in practice, rather than theory. This would be incredible news for Jade, who wrestles with the issue of different selves perhaps more than any other character. (There’s a lot to say about Jade.)
Honestly, I wish this ur-self idea had been developed more, and I honestly expected it to be. It doesn’t fully come to fruition, I feel. (Same goes for Davepeta’s character. Ohhhh, ZING!) I’m not sure it entirely makes philosophical sense, especially with fusion—I mean, doesn’t Davepeta themself disprove it? Or at least complicate it? Like, are they part of the ur-Dave or the ur-Nepeta? They seem to imply they’re BOTH? Does that even work? Does that mean that Marieach is all the Peaches and Marios at once?
(In fact, Bowser/Peach/Mario are but the three manifestations of one eternal principle. Also, Bowser/Peach are the true power couple. Read my fanfiction plz.)
And what, say, of Dirk, who ultimately ends up rejecting aspects of his other selves? It feels like there’s a lot more you could say here, and I wonder if Hussie would have said more, if he’d had time. What’s weird is, none of our victorious kids never reach an ur-self (though to their descendants, they become archetypal to some degree), which one might have expected. They’re just individual selves who happened to get lucky. Does that make them representative of the whole? It feels like something’s missing here, or like something got dropped at the last minute.
Same goes for the idea of the Ultimate Riddle. You’d be forgiven for missing it, but there’s been this riddle in the background lore of SBURB that seems to have something to do with personal agency in this overwhelming, overarching system. Karkat called it predestination, saying something like “ANY HOPE YOU HAD OF DOING THINGS OTHERWISE WAS JUST A RUSE.” But others have interpreted it more positively. My favorite interpretation, from bladekindeyewear: the answer to the Riddle is that YOU shape the timeline through your existence, personality, and choices, even when it looks like it’s all predestination. Ultimately it’s your predestination, your set of events, based deeply on your nature, that you are creating. Someone like Caliborn can use his innate personality to achieve power; someone like John might be able to use it to achieve freedom.
I definitely expected something like that to be expressed more explicitly. Like, a big ah-ha moment that helps John or Jade or whoever understand how to escape Caliborn’s system. Something like that would have been very helpful for a lot of our heroes, actually, who’ve been pushed around by Skaia and SBURB together, in finding a cathartic ending.  Once again, I wonder if something was dropped or rushed because there wasn’t time to put it all in. There’s places where you can see hints of that Answer being implied, maybe? But it’s kind of ambiguous.
You can see how the Answer to the Ultimate Riddle ties into some of Davepeta’s ideas. If your personality, the rules of your behavior are a fundamental archetype that goes beyond each individual self, then the answer to whether it matters if one self of yours makes it through to victory is an emphatic YES. You are all of those people, and by winning one round with Skaia, you’ve won the whole game, despite all the arbitrary challenges and deaths it heaps upon you along the way.
This may strike some as too positive for Skaia’s brutality, or again, some way of excusing flaws in many characters’ arcs, or unfair things that happen to them. To be fair, I don’t know that Davepeta’s necessarily meant to be taken as authoritative or the voice of Hussie. They may simply be offering a purrspective.
Hussie not choosing to come right out and engage with the Ultimate Riddle leaves the question of Dead Marios and what they mean for the victorious versions of our cast very open. I like that in some ways—let the reader decide—but I can’t help but wish we had more to work with in making that decision. Plus, it might have brought the thematic messages of Homestuck all the way home to tie them more closely to our characters and their experiences—character development being one of the things most people found most lacking in the ending.
NEXT TIME: All that wacky gnostic stuff probably
2K notes · View notes
wendell-or-something · 5 years ago
Text
it is time.
I want to compile a more complete rundown of my thoughts about homestuck 2. I want all the stuff in my head to be in one place, and I know this is going to be incredibly long winded and I don’t care. I want to be honest... I want to understand why I don't like this media. on more than a "but of course" level because there are a lot of people who have it as a gut reaction that this stuff isn't right. but I think there are layers to what produces that. I wanna get in depth with this. so that's what I'm gonna attempt to do.
okay, so, the first thing I think I wanna say is a disclaimer. I have not actually read the epilogues. or homestuck 2. I have a peripheral knowledge of what happens in them because, as a concerned citizen, I poked around enough to pick up details and know that I wouldn't enjoy this media if I fully engaged with it. my assessment of the material may be flawed because of this, but I mean... if the things I've heard about the epilogues deterred me from reading it, then I guess that's what I'm analyzing? not only what I understand based on my limited knowledge, but also why it is so limited to begin with. why this media is such a huge deterrent to so many people who care so much about homestuck. ultimately, this is not to shame people who like this media... I will be addressing common takes I've heard from people who defend the epilogues, but I'm not singling anyone out, and anyone who reads this has a right to disagree, or better yet, ignore me and find enjoyment where you are able, even if I cannot. I will not begrudge you that. additionally, I am considering the epilogues and homestuck 2 to be one unit. not necessarily in terms of structure, but because the events of one lead directly into the events of the other, and the two have similar issues. I think I'll shorthand the combination of the two as EP/HS2 for simplicity, and refer to either individually if I have something specific to say about one or the other.
I think the main problem that people have with EP/HS2 is that it's depressing. and it's depressing for a myriad of different reasons, but I'll get to those in a minute. first I want to establish why them being depressing doesn't work for so many people. I feel like this should be examined first, because a lot of the supporters of EP/HS2 are viewing the complaints against it as over sensitivity from fans who only liked the comic for its lighter elements. I keep seeing a "y'all just wanted your rainbow cotton candy fluff ending" kind of sentiment going around. and like... you are right that this isn't a fluff ending. but I think it's unfair to treat the particular type of content that EP/HS2 brought to the table as the only kind of substantial, fulfilling narrative that we could've asked for.
and I think a lot of the dissonance that people see between homestuck and EP/HS2 is based in the ratio of tension to levity, and how far it's shifted toward pure tension... especially because, at the end of homestuck, all the outside threats to this group of friends have already been resolved. and yet, shit feels leagues more catastrophically bad during the epilogues than it did during the comic when the characters were actually under attack, which is super weird when you think about it. I mean, "epilogues" my ass, am I right? it is true that homestuck was never 100% sunshine and rainbows... in fact, some of the darker events that it brought to the table became some of the most hyped shit in the comic. murderstuck is mostly what I'm thinking of first in terms of this, but there was a lot of popular angst laden content within homestuck that the fans latched onto. the thing is, the fans also latched onto the content that was super goofy, and the fan works that you can still find online from the era of homestuck's initial popularity reflect both sides of its tone in equal measure. there was a huge amount of goofy fan content (octopimp's youtube channel is still a record of that, and that wasn't even the half of it). and there was a huge amount of angsty content, and there was a huge amount of heartfelt content... turns out, homestuck had broad appeal, and spoke to different people in different ways. and back then, I never really felt like the goofy stuff was being treated as any less important than the heavy stuff. it wasn't brushed off just because it was seen as lighthearted. people liked to laugh, and I fully believe that Andrew Hussie began doing homestuck as a fun activity.
the reason why I bring this up is because homestuck as a piece of media could beget all of these various takes. the fan works could be tonally dissonant when held side by side with each other, but when held against the parts of the comic that inspired them, they made perfect sense. homestuck could spawn jokes, and angst, and social commentary, and theories... and even extrapolation on canonical events, in ways both silly and serious. and when you look at the kind of content that the fans produced during homestuck's height, you see what was important to them. they put time and effort into crafting even their dumbest meme shit. the fans reflected what the comic gave to them. and humor and heart were among the most beloved core engagements that the comic provided... these were pillars on which a lot of fan enjoyment rested... you really can't begrudge a person their fun.
and treating darkness and angst as the sole indicator of maturity in a work seems misguided to me. because, speaking personally for a moment here, one of the biggest lessons I had to teach myself when I was growing up was how not to wallow in negative emotions. how to find the fun, sometimes rather aggressively, so that you don't just drown. and with EP/HS2, it feels like at every turn, readers are constantly grasping for something nice or fun to keep them afloat in all this heavy stuff, and either they come to accept mere scraps of positivity, or everything they reach for is eventually dissolved as well. and I think the character of a piece of media as a whole can sometimes tell you what level of maturity it's operating under. like, if the text lingers over making the characters miserable, or seems to revel in shooting holes in people's positive interpretations of these people, you have to kind of wonder if this is serving the narrative, or just producing author schadenfreude when they release what amounts to shock content.
it almost feels like a twisting of the way homestuck used to treat the fans, because during it's run, homestuck was very reactive towards the fanbase. this kind of canon responsiveness to the readers was baked into homestuck from the very beginning, back when Hussie was accepting reader suggestions for what John Egbert should do. and need I remind everyone that the trolls were made as parodies of different types of personalities that were common to find online during homestuck's era? they are internet trolls, who are actually an alien race known as trolls, who communicate primarily online, and whose culture and species developed to produce an ornery and antagonistic population, so like... it's trolls all the way down. that's the whole joke. but the real, valuable benefit of parodying your fans with your characters, is that when the trolls act, they reflect the way real people acted. which means that when, say, Nepeta shoehorns RP lingo into casual conversation, some people will be like "it me!" and some people will laugh/cringe because they've seen people actually talk like that, and some people will be like "aww, that used to be me!" and every time a character produces this sense of identification with the audience, it works to create familiarity, and eventually, a sense of fondness.
that fondness is fucking powerful.
that fondness is born out of recognition and empathy, no matter which character you feel it for, and when a giant community of people loves a character that you have seen yourself reflected in so clearly, that is an incredibly validating experience. especially when you’re young, and the pieces of yourself that you saw were some of the nerdiest, weirdest, most awkward parts of you. a very large community of people loves a character that is like you, even, or perhaps especially, because of the flawed parts. and of course these characters were meant to tease the fans a little... these characters were also jokes to some extent the whole time. but they were never seen as cruel or insulting, because these characters were also important. the story literally built whole worlds around their identities... these kids altered universes. and they were allowed to be that important and special without being perfect first. they were dumb, and awkward, and nerdy, and cringey, and allowed to be there anyway. they were you, and you were important.
and this is where I think that EP/HS2 really misses the point. because in homestuck, the characters experienced hardship, but that hardship went on to fuel an overall sense of accomplishment when it was overcome. the road might be long, and it might be tough, and you might face shit that you don't feel prepared for, but when triumph is achieved, it feels that much more earned. and that is a key phrase I want everyone to remember homestuck for:
triumph.
it's the feeling that cascade gave me. it is the highest of heights that this whole thing reached. and it really has so much to do with how homestuck had built itself up until that point. we were mired in the minutiae of these kids' lives. we read their every chat log. we saw them dicking around doing next to nothing. we saw them contact each other and talk to each other for basically no reason other than to catch up. we saw them sharing stupid memes, and yelling at each other for wasting time on pointless bullshit, and dunking on each other's shitty taste in media... every one of them was "you" at some point. "you captchaloged this" or "you decided to do that" and it made a subtle connection in your brain that convinced you to feel things with them and accept what they "decided" as something that you had done alongside them. in some small way, you did homestuck. and this notion was further supported by how much of what the fans were doing would make its way back into what the comic was doing. the comic and the fans existed in a kind of symbiosis, and that fed into the feeling of connection that the fans had with this particular story. this thing was alive, and it moved in tandem with the community.
so when something big like cascade happened, you were right there with them. you were deep in the center of it. and you wanted to be, because this was your payoff. you did the work with these kids... you put in the time. and the triumph was yours too.
this is why EP/HS2 shouldn't be depressing. the core of the story was triumph against all odds. to take the triumph that was earned over the course of the whole story, and ruin it for the sake of generating angst... it misses the point. I did not read all 8000+ pages of homestuck multiple times because I wanted a tragedy. if I wanted tragedy, I would choose a different story. of course a lot of fans would have trouble liking EP/HS2... this wasn't what they signed up for. it pulls the rug out from under the fans of the original comic by pulling a mean genre bait and switch. why would people who liked a story like homestuck want a story like this? and I mean, obviously some people were okay with this. some people like EP/HS2. but you have to admit that it is an entirely different thing than what homestuck was.
I’ve heard some folks try to compare the darker parts of EP/HS2 to the darker parts of homestuck, and this is why they aren't the same. the darkness performs different functions in each story. in homestuck, it contrasts the lighter parts and creates a reason to keep everyone moving. in EP/HS2, it is the whole darn thing. the story is simply woven from it to begin with. I have heard some people say that they think of EP/HS2 as cathartic... as a reflection of life when things are painful or hard. but I think we really need to remember what catharsis is. catharsis doesn’t begin and end with pain. catharsis has to do something with that pain, or it’s just pain for pain’s sake. and the further I look into EP/HS2, the more I feel like the story is just playing it straight as a tragedy... though sometimes I wonder if it knows this.
so let's pull apart the tragedy of EP/HS2. because while I don’t really enjoy tragedies, (hence why I liked homestuck, and didn’t like EP/HS2... they are opposites in this sense), I still understand how tragedies work. catharsis can be part of it... to see something sad happen, and relate to that sadness, and feel a deep emotion... that does make sense. but the line between catharsis and just plain agitation is whether or not the pain actually provides you with a sense of relief. if the story leaves the character stuck in a bad emotional place, you feel stuck too... unable to confront the emotional burden that the story has saddled you with in a satisfying way, because it isn't even your own. in real life, when you are hurt, at least you have the ability to do whatever you need for yourself, in order to eventually feel better. I have grieved before, and somehow found it in me to laugh again since. but in stories, you rely on the author to construct the characters' response to bad events, and if things just go from bad to worse, sometimes with little resistance, the audience is eventually going to feel really agitated by the lack of relief. even stories that end in death provide catharsis due to the finality of it. the life ends, and provides a sense of closure. but EP/HS2 doesn’t give you an out. it just keeps driving many of the characters into more and more mundanely uncomfortable and dissatisfying lives, or turns them into people we would rather not know or read about.... which feels like a loss to the reader, even though the character is right there. at that point, the character's presence only makes you feel worse because they used to be someone you liked, but now they're just a reminder of your disappointment. and this level of your emotional discomfort isn't even something that the narrative will address, because it's just a side effect of how things are going. it isn't poetic, and there is no real comfort given to lighten that load... it's just unpleasant.
and on a more technical level, I would like to point out that stories create a kind of transaction between author and reader. and once you understand the status quo between you and a particular author, you can gauge the level of investment you feel safe putting in the characters. at their core, it stands to reason that stories should require conflict to be interesting. but in order to stay interesting, they also need to give us a reason to care about the conflict. in homestuck, I felt like the story set up a status quo in which we felt comfortable caring about certain characters, because we subtly trusted that the author wasn't wasting our time or jerking us around. like, you knew that a lot of crazy shit was on the table, but it felt like the story was growing, the author was interested in that growth, and thus he would not kill it. even if you couldn't begin to guess what was gonna happen next, you at least didn't have to worry about the author hugely ruining things that you liked about the story. he seemed like he liked those things too. we were all on the same page in that regard.
this is where character investment was very important to homestuck... the readers needed something to hang on to, or they'd lose interest in what was going on, and in homestuck specifically, the thing that kept us hanging on, was our love for these characters, and our wish to see them prevail against the odds. we were hoping for a satisfying ending, and interested in how we'd get there. and by now, I think homestuck fans in particular are very determined to stick to the characters by nature. if we weren't, then we would've been bored out of reading the comic in the first place back in act 1, when the most exciting thing that had happened was John going through his house and finding his dad in the kitchen. if you don't love John at least a little, you won't want to keep reading about him picking up items and describing them to you for a whole chapter, with not but the entertainment value of his character's particular perspective and voice to sustain you.
obviously, character investment isn't always a story's draw... but it was definitely homestuck’s. and even giving EP/HS2 the benefit of the doubt... let's say we're just judging it on the merits of being a tragic story. there are many levels of engagement that a story can hit, and in a lot of tragedies, the interest comes from the machinations of the plot. you already know it's going to end sadly, but you have the ability to process the sadness (a negative emotional experience and potential reader deterrent) while still maintaining interest, because you want to know how it will happen. it is unfortunate then, that EP/HS2 isn't a stand alone story, independent from homestuck itself. because if you tell a homestuck fan that the story will now only end in sadness, they likely won't want to know how it happens. because they already decided to like and relate to these characters, and wish for their happiness. they were taught it was okay to hope for that, based on the way the story used to be. basically, one of the essential appeals of homestuck (character investment) is actively working against the core appeal of a tragedy (understanding how sad events came to pass) because homestuck's appeal worked so well to begin with. it's basically nonsensical to try and jump track from one to the other, because the reader is much more likely to fall off the wagon entirely, and ignore your story in order to preserve their enjoyment of the story they already consumed.
but to get way more blunt about this... homestuck was good, and ruining what it left us with was unpopular for obvious reasons. fans were successfully invested in the story, the final triumphant payoff was a satisfying way to cap the narrative, and honestly... I think homestuck probably should've just stopped while the vibes were good. people were satiated. they were sad that it was over, but the sadness came from fondness, and that just sort of felt appropriate. we had it so good.
the transaction between author and reader was stable at that point. we had conflict. we had a reason to care. we got a resolution. there was a level of trust established, and honored... we trusted that there was a rhythm to the story. a push and pull between the kind of threat that would necessitate action from our heroes, and the ability of the characters to overcome the conflict well enough that we'd be left with something satisfying in the end. this trust no longer exists in EP/HS2. the epilogues broke it, and homestuck 2 has failed to repair it because, to be honest, it was already too badly damaged. it would take a full retcon to actually bring that back after the epilogues, but then it uh... screwed the pooch all over again. sorry, that was insensitive.
anyway. so like... what about the particulars of the story's content? I mean... I know I'm dissatisfied because a lot of the characters have been blatantly destroyed. Dirk will be my example for this bit, I mean, just look at him. in one epilogue route he commits suicide, and by making Ult. Dirk a thing, they effectively unestablished the identity of Dirk as he was in homestuck. and my limited knowledge of the epilogues doesn't allow me to really know about this, but was there even any acknowledgement of how death works in homestuck? Dirk must've known that if he killed himself, he'd end up as a ghost out in the dream bubbles. that is still a thing, right? Dave could've gone looking for him. considering Dirk's pesterquest route, he should've wanted to. and see, there's an example of what might've approached catharsis in a situation like that... pain, but also a human person dealing with that pain in a way that feels like fulfillment. but as far as I've heard, the story didn't go there? so it's just pain for pain's sake... or maybe just a bid to get rid of the more complex version of his character and replace him with an anime villain. and the method doesn't even make any sense, like, Dirk is the last character that would ever commit suicide because, by his own canonical words, he is scared to not exist. he literally couldn't bring himself to destroy the AR because of this, in spite of having every technical and emotional reason to want to. this is a major pain point for him, and I know it's typical to think of someone with self hatred wanting to kill themselves, but Dirk is a particularly different case. he should not be shoved into such an ill fitting generic narrative for shock value.
and beyond that, let's say you're someone who identified with Dirk. let's say that when homestuck said "you are now Dirk Strider" you were like "oh fuck I kinda am tho" and you were invested in him ever since. let's say that the points of investment you felt with him were in his troubles with self loathing, his fear of not existing, or his trouble communicating his true feelings to others. this is a rather dismal end for Dirk to have come to... and a rather dismal story for you to read if you still relate to this character. if you're coming off the end of homestuck still securely relating to him as heavily as you did when he was allowed to triumph, how fucking bad is it gonna feel to see him so thoroughly obliterated? to whiplash so hard from a perceived success to such abject failure is just mean. this story is so mean now, like, everyone's got the bug it seems.
and not only do several characters perish (literally, or by being mismanaged) for cheap drama in EP/HS2, but some just turn into shitty people? like, Rose recently revealed that she cheated on Kanaya. I simply hate the idea that Rose would grow up to be the type of person who would do that. I remember Rose in acts 1 through 5 being the kind of person who had misguided ideas about what course of action she thought would be effective. she would make some pretty big decisions, and act on destructive impulses, often in spite of what her friends thought was safe. in essence, I can see where the authors of homestuck 2 would get the idea of Rose going off and doing big shit without telling people. but this ignores why she was so determined to do any of that stuff in the first place... Rose was just as invested in protecting the people she cared about as anyone. and besides that, I thought her arc in those early acts had taught her something about that approach? I thought she got closer to people, to the point where they could voice a concern and she'd listen.
in regards to her relationship with Kanaya in particular, there's a huge difference between knowing someone for a day at the age of 13, and spending 3 more years getting to know and love that person before deciding to marry them. so even if this was the reflection of a quality that Rose had back then, I thought she grew past it... she had ample time and opportunity... we even watched her get better about this sort of thing. literally this rolls back her character development to when she was a child, and makes her a shitty adult. and if I’m being really scathing here, I might as well say that this feels like an example of that thing that stories sometimes do, where they only care about a relationship while the characters are struggling to get together. and then once they are together, it timeskips past their relationship being functional and lands you at a point where they're experiencing turbulence. at which point it leverages their relationship trouble for drama, rather than letting the two function well as a unit against an outside threat of some kind. like, no happy couples exist in fiction! gotta wring your conflict out of the fact that they’re falling apart! it feels like they’re being exploited by the writers.
and worst of all... this betrayal of trust by Rose either ruins Rose and Kanaya's marriage, or makes Kanaya seem like a fool. I keep thinking back to their time on the meteor, when Rose asked if Kanaya was breaking up with her because they finally reached that tipping point where Rose's drinking had to be acknowledged as a problem. and Kanaya said that no, she wasn't breaking up with her, and stuck with Rose because she was dedicated to loving her even if that meant helping her with a serious problem. that was such a strong character moment for Kanaya. it displayed her loyalty and dedication to Rose, but also a nuanced understanding of when a problem can actually be solved by dedicated effort. having her be so committed to staying with Rose in spite of Rose's transgressions is like a perversion of those positive qualities. now it just feels like Kanaya is irrationally willing to put up with anything from Rose, no matter how egregious. it takes a trait that was so nice about Kanaya, and uses it in such an upsetting way... and honestly, there was no reason to do that.
but this is a huge problem with EP/HS2... there's like, juuuuuust enough of a through line for people to think that it makes sense. so when I try to say that the characters are just better people than this, and that they're smart enough to do the most basic fundamental things to prevent pain in people that they care about... when I say I believe in the integrity of these characters, I could very well get someone adamantly insisting that I was just being naive. that sometimes, in reality, people disappoint you. what can I even do about that, without sounding like I'm in denial, or like I'm only interested in liking these characters when all their rough spots are smoothed away? how can I begin to articulate that these aren't decisions being made by the characters... they're decisions being made by authors who I don't trust for exactly this reason. and I very especially hate this because just... no! I know what these characters' flaws actually were! and what their strengths were! I had a solid read on their identity, because homestuck was so friggin good at establishing that! I know that a huge part of Rose coming into her own was learning how to cut all the snarky passive aggressive sarcasm and just be honest about her feelings... something that she actually advocated for when talking to Dave, but also had to learn to do herself. the logical escalation of Rose’s character would be a trend toward more openness... but also, just in general, Rose never had a kindness problem. like, I guess that’s the biggest thing I have an issue with. Rose was never this unkind.
it just feels like the writers want us to believe that not only was Kanaya played for a fool, but we were as well. we thought Rose was better than this. we thought we were better judges of character than this. and honestly... we were! the writing was not on the wall about this development. but that just doesn't mean anything because EP/HS2 said that it happened.
and this also harms the relatability of Rose for the people who used to identify with her. I'm not saying she has to be perfect... obviously, characters can and should be flawed. and characters can have flaws that you don't perfectly relate to the specifics of. Rose developed a drinking problem at a young age, which a few people might've related to, but it's very specific. but if you broaden the implications of that in the context of a story... a ton of people will be able to relate to the concept of developing an unhealthy coping mechanism, or doing something you don't really enjoy just to relate to a relative who has been distant to you for whatever reason, or even just having a complicated relationship with a parent. so what if you apply this kind of broadened meaning to Rose's cheating? the idea that she is not trustworthy. that she hides major, life altering information from people who are very close to her and should've been told. that she doesn't trust her partner, and would rather sneak around and hide this for years, rather than either letting her partner be involved in this part of her life, or accepting that her partner isn't comfortable with this development and respecting that boundary. this sort of thing is really alienating to people who know that they themselves are better than this. and “alienating” is the exact antithesis of what homestuck always was to the people who loved it.
what's especially interesting to me, is that the effects of this alienation actually come through in the way that people talk about EP/HS2 nowadays. I don't know if anyone has noticed this trend yet, but people tend to talk about the events of EP/HS2 as decisions made by writers, rather than decisions made by characters. which is weird, because people didn't do that so much with homestuck. and for this I wanna break out Vriska as an example. a lot of people like Vriska, and a lot of people hate Vriska. she's controversial. but no matter what, people always take Vriska's actions as though they're hers. and if they hate what Vriska does in the story, then they hate Vriska. not Hussie, for writing her that way. not even the vague concept of the narrative. they consider Vriska's actions to actually belong to her and form her identity, which they then pass judgment on, one way or another. Hussie is even a character that canonically exists within homestuck, and nobody ever thought to blame him, in universe, for being the origin of Vriska as a trouble causing entity in the story. compare that with how many times you'll see someone say that they don't like what the EP/HS2 writers have done with Rose, Jade, Jane, etc.... they tend not to actually level blame at the characters themselves. obviously this does vary a lot from person to person, but as a vague trend, I would say that people are starting to detach themselves from the characters, or at least detach the characters from their actions in EP/HS2. and to me it reads as a bit of a defense mechanism. it is a degree of separation that lets these characters keep their integrity, and the potential for positive development that they had when homestuck initially ended. it is a trend that, to me, proves the point that the level of pain for pain's sake in this story is too much. without relief, people disengage. even if they want to keep up with how the characters are doing, they no longer want to buy into the narrative's reality... so they acknowledge the author, and the fact that this is fiction. they remove themselves from the act of being invested. and the more adamantly you see people doing this, the more uncomfortable you can assume it feels for these people to buy into the events of the story and treat them as real.
to jump track to another odd point that I think creates a further barrier between cast and audience... has anyone noticed the age of the main cast's children that we've seen appear so far? all of them seem to be similar to the ages of the beta kids when we first met them. they're teenagers. and that means that, if my knowledge is correct, we kinda skipped a chunk of these people's lives. we never really spent time seeing the original homestuck kids as new parents... we never saw them raising their babies. and I get that this is an odd complaint, but it's an example of the story not growing with its audience. it's missing a huge opportunity, not only to show us this portion of their lives, but to fill in with some major world building when it comes to Earth C. are we supposed to assume that absolutely none of the main cast of homestuck made any new friends on Earth C? did they not explore what kind of culture popped up on this planet? what if one of the main cast had gone out and met someone totally new to befriend or love on this planet? but no... we're strictly only interested in the original cast and their kids, which they only ever had with each other, and nobody is really friends anymore, but nobody has met anyone new either... basically depression and isolation is the only option for these characters if the writers aren't willing to actually let them live in the world they're living in. and besides that, at time of writing, there is one friend of mine from my friend group that is just now planning on getting married. he'll be the first of all of us. and while he and his fiancé want kids pretty quickly once they're settled down, it still hasn't even happened yet. we're in our late 20s. and believe me, I understand the desire to timeskip to when the kids are old enough to be full people, but you have to remember not only that there are other ways to introduce new characters, but also who we're even trying to relate to here. is it the new kids, or their parents? because most of us aren't parents yet, much less the parents of teenagers, but we aren’t teenagers anymore either, and this isn’t framed as their story anyway. how are the majority of homestuck’s older fans represented in EP/HS2?
and when EP/HS2 skips the portion of these characters' lives that we, in real life, are actually living, it subtly hints that a story that would reflect what our lives are like isn't interesting, and tells us that not much good is expected to be waiting in our futures either. and the bigger problem with that is that the writing decisions in EP/HS2 represent the authors' answer to the question: how do we make this interesting? clearly they didn't think that anyone would be satisfied with a nice little romp through the lives these characters might've built. like, a slice of life type of story? or maybe something with a smaller stakes conflict? I dunno why, but my first thought was like... what if Jane ended up actually becoming a detective, and the story just had an intermission-style detour into her solving a case or something? at least a weird, hyper specific detour like that would signal that we care about what she's doing... that'd be fine by me! but they couldn't even give us something that would frame her as a good person... they just treated her like she never got un-possessed by the Condesce, and called it a day. it just feels like these are authors who wouldn't be satisfied with a story that lets the characters be at ease in their private lives. peace is something that is off the table, like, if the characters are living good, satisfying lives, we will never hear about it because apparently that counts as nothing to report.
but also... in the absence of the larger plot machinations that SBURB provided, what was left to create a struggle for these characters to face? it couldn't be Jack Noir, Lord English, the Condesce... those threats all got resolved. and they couldn’t let the characters exist in any facsimile of peace. so the writers needed something to stir things up. and in trying to find a new challenge to drive the story, they dug into the stuff that, in my opinion, should not have been used in this way. they began grasping at character drama, trying to wring conflict out of the deterioration of the relationships between the characters.
but at the same time, they're trying to capture the grandeur of homestuck during its more iconic moments. and okay, this is a pretty far out there speculation, but I've always made this observation about homestuck, and the way it got popularized. early on, fans would get into it with no real idea of how big or ambitious the story was going to be. going into act 1 blind, you wouldn't suspect this comic of being much more than a quirky, funny little weekly strip, set up for the sole purpose of making weird jokes about Nic Cage or Harry Anderson. then you get to the big shit. which in act 1 could just be the meteor destroying John's house. but that's a pretty impressive amount of escalation based on the expectations you had. fast forward to a bigger moment, like the reveal that the trolls' SGRUB session created the human universe, and you're super excited about this. so you tell whoever will listen that they should really read homestuck! and maybe they listen, and they go to page one and... well... they seem kind of unimpressed by the way the comic looks. this is what all the hype was about? and you really wanna sell it to them, so you're like, no, seriously, it gets so much better. and maybe you show them bits like the LOWAS walk around flash game, or maybe [S] make her pay, or something. and they're like, whoa, the comic gets like that? so perhaps they slog through the early acts, or maybe they just skip to the trolls and double back when they're confused enough... but either way, the comic's selling point is now it's climax, not the buildup.
and the problem with viewing the comic this way is that homestuck is both things. proportionally, homestuck is actually way more composed of the tedious little stuff than the grand big stuff. but homestuck was popularized via the grand big stuff, and sometimes I feel like EP/HS2 is attempting to fill itself with big stuff like that, but it isn't doing the legwork right. it's using character drama to fuel itself, but it's also trying to be highly epic in terms of its presentation. the lack of contrast flattens everything out, and as I described earlier, the story no longer has that essential push and pull between the terrorizing forces that threaten the characters/raise the stakes, and the unity and likability of the cast that makes you care about their struggle/gets you invested in seeing the conflict resolved. and I just wanna point out that those little interstitial bits... the ones that are typically viewed as the stuff you have to slog through in order to get to the interesting part? those were our main source of knowledge when it came to the characters. it's how we got invested in them and came to know that we liked or related to them in the first place.
the larger ramifications of this lean away from the little things, while also leaning into character drama to fuel conflict in the plot, leads to the overuse of bombastic character drama. sensationalized character drama. everything is always a huge fucking deal, while also being primarily concerned with the existing characters, rather than any kind of outside threat. so what are the tools? a wedding? a funeral? terminal illness, betrayal, a change in ideology that creates a schism... the loss of identity. all these high drama moments that generate conflict by sacrificing the bonds these characters shared. you know... letting that core piece of investment self destruct. the story is basically eating itself in order to sustain its momentum, but there's basically no point anymore. it's been gutted of the stuff that really mattered.
so why did everything go so badly? why do half of the characters not even like each other anymore? why do we not even like half of them anymore? why did the writers feel the need to dismantle them like this? well, because what else do we have to work with... how do you introduce a new threat to these characters without it being either SBURB all over again, or something entirely different that just makes these characters seem overwhelmingly put upon by the universe, like, more than any other individuals that have ever existed. it's actually a very rudimentary power escalation problem. gotta find that next level of bigger problem to set on everyone.
but do you wanna know what kind of homestuck fan I’ve been since the very beginning? I started reading homestuck 9 years ago. I think I was like 16 or 17? and at first I wasn’t sure how to interact with the comic, so I went to the “about” section of the website. it told me, in a broad sense, what mspaintadventures.com was, as a collection of work, and suggested that I begin by reading problem sleuth. not knowing that it wasn’t part of homestuck, I did just that. I read all of it. before I even got to homestuck. I am a fan that lives for the small, stupid, tedious fucking around. the slow buildup of total bullshit... the complex setup that gives you a million microscopic payoffs on it’s way to god knows what end goal. it’s like watching an explosion in reverse. all the tiny little pieces fly chaotically together and coalesce into a whole story, and you got to watch it build itself, piece by tiny little piece. I live and breathe for that level of detail. and the most fun I ever had with the story was when the characters were wandering around an environment, exploring and using various objects to set up these wacky chain reactions, half of which you’d never see coming, but which would all retroactively make sense in the end.
what I’m saying is that small scale conflict is interesting. and there are whole genres that build themselves off of this. I actually think that in certain instances, homestuck may fall under the slice of life genre. and slice of life is largely misunderstood as a rather bland genre, but the appeal is watching people with personalities that you enjoy. you watch them live their lives, and you go along for the ride. true slice of life is not a soap opera... it’s just enjoying the company of people who happen to be fictional. there's always been an element of that in homestuck... these were characters that you could see yourself getting along with if you met them. they were entertaining because of how they saw the world... how you would see the world if you were looking through their eyes. and homestuck gave you that opportunity. sometimes, that actually is all that you need.
I'm not saying that homestuck's ideal form is as a purely slice of life type of story... but wasn't that kind of what a lot of the fan works felt like? little comics about funny scenarios, or preexisting comedy bits with roles assigned to the characters they reminded you of... that stuff was the form that fun took for the fans of this comic. why is that so easily dismissed as frivolous? why is it so bad to want a little of that back? sometimes, you do wanna get into the hard stuff. maybe you wanna see Dave and Dirk have a conversation where they both admit that all they wanted as kids was a brother, and neither felt like they got to have that, but in very different ways. maybe you wanna see Roxy and Rose compare their similar feelings of estrangement, and explore the emotions that led them into their respective struggles with alcohol. maybe you wanna see John have a moment of sadness when he decides he wants to raise a kid, because he misses his own dad, and while Jane's dad is definitely family, he isn't the guy that actually raised John for the first 13 years of his life. maybe you wanna see Jade get inordinately clingy with every single one of her friends until one of them finally voices a concern about needing some space, only to see a glimpse of Jade's absolute terror at the thought of being alone again. and that pain is something that could definitely find a place in a story with more actual down time. maybe these moments of actually cathartic lingering pain could be explored with sensitivity in a story that gives them room to breathe. if the writers played their cards right and let the characters heal in meaningful ways, they might've even gotten tears of happiness out of a few of us. wouldn't that have been wild.
I just hate the idea that something is more realistic if it's dark. that's not true at all. I understand where the sentiment comes from. I understand the merits of taking an unflinching look at hard truths. but cynicism is not the same as realism. and realistically, people will try hard to seek good things for themselves in life. and even if they miss the mark... even if they fall into depression, or lack the ability to make their dreams a reality, these particular characters had already sought and found good people. people who would, realistically, absolutely help a friend if they needed it. I know this, because I watched them do that. the whole first five acts were literally about the trolls yelling at the humans because there was a huge problem that they blamed the kids for causing, and what did these kids do? they said "hey wait, let's fix that" and they did. even though the trolls made a horribly rude first impression. even though it was monumentally challenging. these kids have fought and died for each other's sake. they are family. if not by blood then by bond. and when that part of a story resonates with an audience, it is valuable.
I feel like I shouldn't have to defend the value of connecting positively with an audience. I get that this may be kind of a hokey take... I get that the people who currently like EP/HS2 will probably think I'm asking for something far too saccharine. but at this point I don't even care. once again, this is just my personal opinion, long and rant-like though it may be. and clearly it will change nothing about the current state of homestuck's most canon non-canon continuation. I guess my one major frustration is the extent to which some people have bought into what I consider to be blatant character defamation. it pains me when people talk about the actions of some of the characters in EP/HS2, because while many blame the writers for the unsettling behavior displayed by them in EP/HS2, some will readily consider this to be where the kids from the early acts really ended up as people.
#homestuck#homestuck^2#fair warning this is all criticism#don't like don't read#and all that jazz#I'm pinning this post cuz I don't wanna lose it#because looking at it will be my self control when I wanna rant about it again and I know I will#like no you asshole you already ranted you don't have to do it again#cw: suicide#I legit forgot to tag that til I went to get a shower and realized halfway through#I basically info dumped all this here and then my head was well and truly empty#also#cw: cheating#?#idk that's the only other thing I can think of that I discussed here which might be a problem for some folks#btw subtle tag whispering that the reblog with tags explaining where a couple of the things I mentioned were addressed a little was nice#I knew I wouldn't get everything spot on... this is definitely criticism coming from a not 100% informed place#but yeah... I still kinda feel like even if the epilogues acknowledge the writer as an entity that differs from the characters...#that just kind of doubles down on the inability of fans to engage? like it cements it.#and even if meat does focus on their 20s while candy timeskips (which I wasn't aware of) like...#look at what happened to meat#look because I don't want to lol#is there anybody left who isn't sad?#cuz real talk I like using happy characters as wish fulfillment when I'm sad#and seeing a character get challenged and still come out with some determined positive energy... I love that#anyone remember when Aradia went god tier? I was overjoyed#literally all it took was her beating apathy and regaining her personhood#I love that stuff#god fucking damn it I'm still ranting what is even up with that
59 notes · View notes