Tumgik
#HIPNOTIC SOFTWARE
retrocgads · 9 months
Text
Tumblr media
USA 1997
30 notes · View notes
wolfwatching78 · 3 months
Text
Scourge Of Armagon: The Twisted, Dramatic Finale To Id Software's Quake
Tumblr media
The lost mine is one of the coolest levels we’ve got so far in Quake. The caverns you explore are full of zombies, and you notice that everything so far is thematic. From the enemies that jump out of the slipgate after you, to the way every level so far has some kind of set-piece; if it was the bridge of blood in previous levels, it’s collapsing terrain here.
I think it’s really cool to add falling terrain to Quake, but one thing they could have done better is it shouldn’t affect your movement; especially here when they are going to expect you to stay on a narrow train track while zombies throw arms from out of their (redacted) at you; adding in shaky movement to the controls here is a bit much.
The one thing you really notice about the Lost Mine, is you really could be playing a Dark Forces game; because the look of everything is right out of Star Wars. Take a look at Jedi Outcast 3 for another of my favorite mine levels. Has anyone else noticed that mines beat factories and sewers every time? It’s true.
Tumblr media
You notice as we come to the end of these military base levels, the sky is getting darker. It makes the whole thing feel connected to a time and place. You fight your way through a pretty interesting looking military base. Although it’s only the green-blue tinted skybox outside, as you look through the windows it will feel as if you’re in an underwater facility.
The addition of mutated fish and the first appearance of actual monsters in the level being at the bottom of the facility only validates that idea.
Tumblr media
As the final level in this four map episode (we will not be counting the secret level), this ends things on the right note.
Read more on medium: Exploring Hipnotic’s Quake: Scourge Of Armagon Level By Level Until It Hurts Me | by Irish Literature | Backrooms Gaming | Jun, 2024 | Medium
0 notes
faithgreys · 2 years
Text
Quake ii 1998
Tumblr media
Quake ii 1998 mod#
1: Scourge of Armagon by Hipnotic Entertainment, set after the events of the game, saw Ranger coming back to Earth only to discover that once again one of Quake's generals have found a way to infiltrate into our world. The game saw several addons expanding upon the story of the game and/or adding enemies, weapons and items: All of this put together has made Quake one of the longest-lived games ever made.
Quake ii 1998 mod#
Quake is also notable for jump-starting the phenomena of speedrunning and machinima ( Diary of a Camper).Ĭoming on the heels of Quake is QuakeWorld, a mod which contained basically the first networking code designed specifically to combat the types of lag caused by Internet play and pretty much created online gaming as we now know it. Built for modding, id freely distributed scripting, design and mapping tools that spawned a practically infinite stream of fanmade content (including, notably, Team Fortress, which went on to spawn two sequels). The game's engine was renowned for its ability to create a fully polygonal three-dimensional world, populated with enemies and objects constructed using the same polygons and all animated smoothly, at a time when most games still used sprites in some fashion, such as for enemies or pickups. As id Software's follow-up to Doom, this game is another big step forward in their graphics capabilities.
Tumblr media
0 notes