#HERD: A Dinosaur Survival Card Game
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redsnerdden · 10 days ago
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HERD: A Dinosaur Survival Card Game Is Almost Near Kickstarter Goal
HERD: A Dinosaur Survival Card Game Is Almost Near Kickstarter Goal #TabletopGames #TCG #Dinosaurs
Big news coming from one of our featured creators, Samantha Wren Nolton, and Table Top Gaming Company Wet Ink Games brought a new update on a previously announced game called HERD: A Dinosaur Survival Card Game. Image Credit: FossilPunk Foundry, Wet Ink Games A Kickstarter was launched on Tuesday, and the game has already raised $7,552. In this semi-cooperative card game, your goal will be…
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jurassicparkpodcast · 4 years ago
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Jurassic World: Camp Cretaceous Season 2 | SPOILER Breakdown & Review
Be advised – this article contains heavy spoilers for the second season of Camp Cretaceous. Make sure to check out our non-spoiler review before you read this piece. If you’ve seen the entirety of Season Two, please feel free to read this review.
If you read my non-spoiler review of the second season of Jurassic World Camp Cretaceous, then you may have noted my choice to refer directly to coming back to the spoiler section for several bits of key information. That is primarily because the events of this second season take place at a previously un-documented timeframe – meaning everything which occurs is ‘new’ – even if it may have nods to earlier and latter parts of the timeline. 
With that said, we’re going to use this article to talk about some of the juicier parts of the second season of the show. Let’s dive in.
The key part to the second series of the show is the idea of the emergency beacon on Main Street being used by the kids to summon some help to the island – making their rescue a possibility. I enjoyed how the beacon was uncovered by the kids within the Jurassic World Inside Guide – a nice nod to some of the real documents like the Jurassic World Staff Book we have in the real-world. I also enjoyed how this sequence was used as an opportunity to explain how lots of technology may be hidden around the park as ‘nature’ – helping to retroactively explain how the park may have functioned without us even realising in Jurassic World. We also get to see the Jurassic World Discovery Walk (a new attraction!) during this segment, building out the park a little more, and also spend more time in T-Rex Kingdom, which was a welcome addition. This sequence also features a gut wrenching flashback – with Darius having a moment where Ben’s fall from the train in Season One is replaced with his dad falling. This was a heart wrenching moment – and really sets up the guilt arc which is a key driver for Darius throughout the second season. Of note is the fact that the beacon message does change from ‘Sent’ to ‘Received’ – something which is not touched upon again in the second season. This sets up a couple of interesting options for a third season – something which we will discuss in another article here on the website soon.
The next interesting element I wanted to talk about is the implementation of the veterinary area of the park in Episode Two. This was a fun opportunity to peak underneath the hood of the functioning Jurassic World a little bit more – seeing where sick animals may have been quarantined and treated. I particularly appreciated how the animals in cages here included a Parasaurolophus and Stegosaurus – a fun nod to the same animals being caged by Ludlow’s team in The Lost World: Jurassic Park. I loved the way Grim, Chaos and Limbo were introduced during this sequence – and also loved seeing them squaring off with the Stegosaurs, showing that sometimes predators would rather leave groups of Herbivores than pick a fight where they would be outnumbered. This is a nice nod to the real palaeontological understanding that herbivores moved in larger herds to protect them from predators. Kenji and Yaz also got some interesting development in Episode Two, too – and I feel like the first two episodes were some of the strongest in terms of the areas of the park they explored, and also the animal behaviours which they showed throughout the moments we spend with dinosaurs in these episodes. This is continued in Episode Three, however – which introduces us to the watering hole, and some fun accompanying lore to flesh out the behaviour of the dinosaurs in the series a little bit more. 
Episode Three introduces us to the watering hole – and is arguably my favourite episode because of the time it takes to really bring back the ‘natural beauty’ element of the dinosaurs and the environments in the Jurassic franchise. During these sequences we get some interesting bits of information – including Darius sharing that Doctor Grant stated that predators and prey may be able to co-exist at a watering hole if the right conditions were met. It is nice to hear Grant name dropped to remind us of the universe we are in, and this is a nice way of explaining the Ceratosaurus also at the watering hole. During this sequence the Ceratosaurus also encounters the kids but chooses to ignore them and walk off – a nice call-back to the more docile behaviour we see exhibited from this animal in Jurassic Park III.  Of note during this episode is the idea that the Stegosaurus has shed its plate as it has grown and rubbed itself against a tree – something which Sammy compares to modern-day animals, and we also see a Parasaurolophus inhabiting a river – calling back to where they were located in the park. Although we don’t get much of it in the latter parts of the season, the steps taken to really add to the dinosaurs behaviours in the earlier episodes feels rewarding and helps to flesh them out as natural animals in their own right. 
Another interesting note in this episode is the fact that Brooklynn, Sammy and Yaz revisit the genetics lab where Doctor Wu and Eddie were in Season One, to find it now stripped back and empty. This suggests that, much like we see in the film, Hoskins may have ordered his people to extract assets from across the island – which does then call into question some moments which occur later in the season. During this sequence the trio find a key card in an envelope – alongside a couple of pieces of paper which appear to contain information, potentially to do with E750’s genetics given the fact that this name is on the envelope. E750 is, if you remember, the ‘confidential’ folder we saw on Wu’s Computer in Season One – implying that this is something big. At the end of this episode we are also introduced to a campfire on the island – indicating that someone else is on the island. In Episode Four we learn that these people mercenary-type character of Hap, and two Ecotourists – Mitch and Tiff. Mitch’s character design is an overt Alan Grant reference – designed to make us feel as though we can trust him, whilst Hap feels more akin to someone like Dieter Stark. Over the course of this episode we learn a few interesting details – including the fact that the group’s boat is away refueling at Papagayo. Interestingly, this is a peninsula on the North Pacific Coast of Costa Rica – in keeping with the geography of the series. The episode ends with Hap chasing the kids after they tried to break into his yurt – only for them to be rescued at the last moment by Ben and an adult Bumpy.
Episode Five takes the time for us to explore how Ben survived – showing how he attempted to escape the jungle but inadvertently wondered into Toro’s nesting ground. This sequence is cool as it shows Toro has been hunting animals since the end of Season One – suggesting he has been taking his aggression out on Nublar’s other residents. At a couple of different moments here we see Compys surrounding Ben as he cowers – helping to create the similar sense of vulnerableness that we see in Cathy Bowman. Eventually, after snapping at Bumpy and finding himself on his own, Ben stands up to the Compys and decides to go and fight Toro. This leads to a cool sequence where Bumpy eventually saves Ben and fights Toro – although I do feel like here the kids show side of the series takes over a little bit more, as I can imagine a kid with a spear not being much of a problem for a fully grown Carnotaurus. With that said, seeing a fully grown Bumpy showdown with Toro was a nice call-back to the cut Sinoceratops vs Carnotaurus fight from Jurassic World Fallen Kingdom, and I was quite excited to see Toro back for an episode as I wasn’t sure we would see this animal again in the series. 
The next episode reveals why Tiff and Mitch are truly on the island – because they are Big Game Hunters. In the yurt which was off limits Darius finds a lot of hunting tools, including a bear trap, and brutally – the head of a Sinoceratops. I was genuinely shocked at how morbid this sequence was – and think this reinforces the idea that this isn’t purely a kids show. Whilst this was mainly implied as the whole head is not shown under the cover it has over it, it was enough to shock me. I really enjoyed this reveal as I didn’t expect it – I thought it would be easy for this to be Mantah Corp, but obviously, as The Lost World shows us, there will be people out there who want to hunt these animals for a challenge. Interestingly, Mitch justifies hunting them as preserving their memory, saying that the UN will soon forget and abandon the island. I appreciated this attempt from the writers to show how the character would justify his actions as it helps to make him slightly more compelling – even if I would argue that the writing for both characters is weak here. In this episode we also see the death of Hap – who stays behind to distract the pack of three Baryonyx so that Brooklynn and Kenji can escape on a motorbike following Ben’s rescue. This was an interesting moment as it is clear Hap was written to fit the ‘villain’ stereotype and then flip it. Interestingly enough we don’t see Hap die – so whilst surviving an attack from three Baryonyx is improbable, it is possible he could return. I would argue that he was the best of the three new characters introduced in the second season of the show. We end with Yaz, Darius and Sammy at the mercy of the pair of hunters – who now want Darius to show them the watering hole so they can kill more dinosaurs. This makes sense – but may have benefitted from being slightly more fleshed out in my opinion.
This idea carries over into Episode Seven – where Darius falsely leads the pair to main street in a desperate bid to escape. There is a really cool sequence on main street here where Darius and Sammy are avoiding the couple in a way which almost mimics the Velociraptor kitchen sequence from Jurassic Park  - with them moving from cover to cover in a slow fashion. Whilst this unfolds, Brooklynn, Kenji, Yaz and Ben find an emergency bunker when Brooklynn follows a hum she has heard throughout the series – pointing to something still being operational underground. The Bunker facility appears identical to the one which we see in Jurassic World Aftermath – which poses some interesting questions for where that latter entry slots into the story given what else unfolds here. We learn that this room connects to a room where a sample is cryogenically frozen – and Kenji inadvertently begins the process of awakening it. I enjoyed everything we saw on the computer screens on this sequence – including the location of the watering hole, which appears to be near Gyrosphere Valley. This then leads into the second sequence we get with the Tyrannosaurus Rex in this series – which is, unfortunately, a sequence which suffers from the necessity for plot armour to carry the antagonists through to the final episode. Rexy tries repeatedly to bite Tiff and Mitch and misses – allowing them to escape and eventually being distracted from Darius and Sammy by lights and sounds the rest of the crew activate in the command centre. Seeing Rexy unable to kill either Tiff or Mitch when they were out in the open is one of the moments which breaks the realism of the series, in my opinion – making it a little bit harder to accept at face value.
The finale starts with Tiff and Mitch heading to the watering hole whilst the rest of the kids attempt to stop them. During this sequence we get a brutal moment where Tiff kills Grim with a single shot – reminding us that this animals are not nearly as resilient as the Indominus Rex. This stood out to me as it reminded me how easy the dinosaurs which are rampaging during Jurassic World Dominion would be to deal with – implying that something more serious may happen to prevent authorities around the world from dealing with the animals so quickly. This moment really was brutal – as although Grim was technically an antagonist, the death had a similar effect to that of Zara, with it not feeling earned. Eventually the kids manage to stop Tiff and Mitch from killing any of the other animals – and both die in ways which homage different parts of the franchise. Mitch steps on his own snare and is eaten by the Tyrannosaurus Rex whilst hanging from a tree – a fun nod to the death of Cooper in JPIII who has a similar fate at the hands of the Velociraptors. Tiff, on the other hand, makes it onto her boat (which has been moored at the dock the whole time) – and makes it on in time to escape before the kids can get onboard. As she begins to sail away it is revealed that Limbo and Chaos have made it onboard – sealing her fate, and providing a moment of Karma for the brutal execution of Grim earlier in the episode. This also serves as a fun nod to the novel – where Velociraptors were able to board the Isla Nublar supply ships. This then ends with the kids practically in the same position as the end of Season One – which does, in some ways, negate the events of the second season as it feels as though no real progress occurs. 
Overall, there are some fun sequences in Season Two of Camp Cretaceous – but it feels as though there are less memorable moments than the first season, and many of them are over-exaggerated and therefore leave you questioning their realism within the canon. Whilst the show should be granted additional freedom due to its target demographic, this undoubtedly is a canonical piece – and I feel like the second season pushed the boundaries of being a canonical entry in the series a little bit too far at times. Whilst some sequences, like a stampede sequence in Episode Seven and the Baryonyx attack in Episode Two feel well executed, other sequences, like the chase in Episode Six, feel a little bit too extreme. With that said, I think kids are definitely going to love these set pieces, so I can look past them for the impact they may have on younger fans. 
I also didn’t enjoy the lack of any presence for Mantah Corp in Season Two. Whilst I appreciated Mitch and Tiff not being agents of the organisation, as that would’ve been easy to do, I do think that having some kind of reference – whether it be another drone, or mention of another boat off shore – would have been a nice way of tying in the fact that Mantah Corp are still an active threat in this universe. Whilst I have no doubt that they will return in the future, the complete lack to acknowledge them beyond Brooklynn and Sammy name-dropping them a couple of times did seem like a shame considering the focus that was placed on season one. The issue which irked me most, however, is probably that of E750 – which is being thawed out. We will have a separate video speculating what this could be, but my biggest issue is how this sits within the canon. As per JWFK and Jurassic World Aftermath, we know that teams were sent back to recover assets and extract them off of the island – so if E750 was such a big project for Wu, then why did he leave it on the island? This makes little sense to me right now and is, in my opinion, one of the bigger issues with retrospectively building this mystery specimen into the Jurassic timeline.
With these issues highlighted, I think Season Two of Camp Cretaceous was good, but it fails to follow-up on some of the more interesting parts of the first season, and strays a little close to the boundaries of the pre-established canon present in the universe. Whilst I appreciate it is a kids show, and I can allow more due to this, I do feel like the E750 storyline has the potential to raise more questions about the rest of the lore, depending on the direction it takes – and this is a problem which can occur when retroactively building a multi-media timeline. I am interested to see how this unfolds in a third season – and I do wonder how much more we can explore on Nublar before it begins to feel stagnant. There is certainly more of the island I would like to see and explore – so I hope we get to do this in future instalments. 
I think it is fair to say I enjoyed the second season of the show – but, perhaps not as much as I did the first season, which I felt gave a little more to adult fans and those of us more familiar with the lore. With that said, I would love to hear from you! Let me know what you thought of Season Two in the comments below, and stay tuned for more Camp Cretaceous content on The Jurassic Park Podcast in the near future.
Written by: Tom Fishenden
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redsnerdden · 2 years ago
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Wet Ink Games Announces HERD: The Dinosaur Survival Card Game
Wet Ink Games Announces HERD: The Dinosaur Survival Card Game #TableTopGames #Dinosaurs #TCG #IndieGames
The newest announcement involves a creator that I have interviewed in the past. SW Nolton is back once again, this time teaming up with Wet Ink Games, a small tabletop gaming company, to bring the next big card game called HERD: The Dinosaur Survival Card Game. HERD was designed by Samantha Nolton (SW Nolton), creator of FossilPunk Foundry, with artwork by Venezuelan-born German artist…
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