#Gundam Arios
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A question I've been half-pondering since you posted some of your thoughts of G-Witch -- are there any series that you think do particularly neat things with design lineages (either aesthetically or otherwise)?
Obviously in G-Witch, you've got this lovely variety in mobile suit design, with each corporation having a different, easily-identifiable style. But there's also things like how both styles of 'suit in Gundam Wing (Gundams and Leos et al) trace back to Tallgeese, so you have a 'progenitor' mecha running around.
Oooh, that is a fun one. Off the top of my head I can think of around two series that do really interesting things with Mobile Suit Design Lineages, Mobile Suit Gundam Iron Blooded Orphans and Mobile Suit Gundam 00, but Gundam Wing, Witch From Mercury, SEED and the Universal Century in General all have examples worth discussing.
Note: I hit the character limit here, so this post’ll just be part one, and contains my thoughts on 3/4 of the main units in 00. I’ll talk about the fourth and other series in a subsequent post.
Admittedly, most of these are the titular Gundam’s design lineage, but there’s enough grunts that are worth discussing too.
First of all, Gundam 00
I’ll fully admit the above graphic is overkill for what I’m going to actually be discussing, but I think the design lineages of the four main Gundam’s is very very good, because each unit is clearly delineated into a speciality. (I’m gonna define them by their Third Generation Entry, since that’s the ones in the first season of the show).
Exia - Blue, with a focus on close quarters combat (I.E. Swords, to the point its original developmental code was “Seven Swords”).
Dynames - Green, with a focus on long range and sniping.
Kyrios - Orange, a transforming mobile suit that has high mobility.
Virtue - Black and White (sometimes with purple), Initially seems to be the Heavy Weapon Gundam, then later you realise it’s just full of absolute bullshit. It’s great I love it.
The second season, movie and side manga all add to this development line, so you can see how each concept develops over time. It also provides alternate equipment options for the main units, variants on a theme if you will. (I’m going to ramble a lot here, so I’ll identify which unit I’m talking about in bold).
Exia, for example, is the melee Gundam, one of two Gundam’s designed to primarily deal with any traitors to Celestial Being (I should do an analysis post on 00 sometime……, anyway). It accomplishes this by incorporating weaponry specifically designed to get around GN defences which, at the time of its inception, is unique to celestial being (this is why it’s got solid swords in addition to beam weapons). Its immediate predecessor, the Astraea, is probably the most stable of the original second-generation gundams - it’s designed for melee combat and doesn’t incorporate much experimental systems into the mobile suit itself. Because of this stability, it’s typically used for testing weaponry slated for other Gundam’s, such as the proto GN Launcher. This is further evidenced when it’s modified into the Astraea F by the Celestial Being support organisation Fereshte, since it’s the mobile suit of choice for that organisation when circumstances don’t demand a different unit, again because of that versatility. The Exia’s successor is the 00 Gundam (which I habitually just roll into the 00 Raiser, since it’s only around for about three episodes). The 00 Gundam is fitted with two GN Drives instead of the standard one, which should give in a far greater output. In practice, it needs to be fitted with the 0 Raiser, a little stabilisation plane thing, in order to run stably. This becomes the standard loadout for the Gundam, and it becomes the 00 Raiser. The 00 Raiser has slightly less swords than its predecessor the Exia, but makes up for this by incorporating the Raiser Sword, which essentially turns the entire Gundam into a sword hilt. The 00 Gundam’s Variants, the 00 Seven Swords and XN Raiser are essentially the 00 Gundam with even more swords and bladed weapons bolted to the frame (I’d like to specifically call out the Seven Swords for having GN Katars, which is just neat, honestly). As Setsuna’s penultimate suit, we have the 00 Quanta, which dares to ask the question “laser-shooting psychic swords?”, and can also freely teleport, just in case you thought distance was going to make this easier. The 00 Quanta Full Saber is probably what you’d expect by this point - the 00 Quanta with a bunch of extra swords strapped to it. (The ELS Quanta’s not, strictly speaking, a combat Gundam, so I tend to look at it as its own thing). The Exia line starts off basic, but eventually takes the concept of “sword” to greater and more ridiculous levels.
Dynames, is a sniper, but it develops very differently to the other Gundams. The original Dynames and its successor Cherudim were developed for Neil Dylandy, an excellent sniper. However, the Cherudim and its successors were piloted by Neil’s brother Lyle instead. Lyle was not as good a sniper as his brother, and so his Gundam’s were subsequently reconfigured in order to be more effective in large-scale combat - rapid fire rifles and submachine guns as opposed to “true sniping”. So, though the line shares several visual elements and retains a focus on ranged combat, it changes with its pilot.The Dynames was armed rather simply - a sniper rifle and two pistols, with supplemental armour being added. This is likely a direct response to its predecessor, the Sadalsuud. The Sadalsuud is notable for two reasons - it was configured more as an information-gathering unit than a combat machine, and it was notably lacking in armour. The Sadalsuud F incorporated a pinpoint GN Field in order to get around this issue, but the Dynames simply incorporated more armour as a result (likely due to practicality). The Gundam Cherudim, Dynames successor, incorporated missile pods and GN shield bits in addition to its pistols and sniper rifle, with its GWHW/R pack adding GN Rifle bits to the mix, giving the Cherudim far more guns to use. Another equipment pack, the Cherudim SAGA, even went so far as to be a “Seven Guns” counterpart to the Exia’s “Seven Swords” philosophy. Lastly, there is the Gundam Zabanya, which incorporated GN Rifle Bits and GN Holster bits, casting off its original sniping specialisation for a mass battle focus. “You don’t need to be a better shot, you need to shoot more bullets”, indeed. The Dynames line shows the progression from scout, to sniper, to more sniper, to Gundam with a billion guns. This is directly due to the influence of its pilot and the difference between the brothers - Neil’s a Sniper, Lyle’s a Gunslinger and so the line is adjusted accordingly.
The Kyrios is probably the simplest to talk about, since it was piloted by Allelujah/Hallelujah Haptism and was designed to maximise its aerial profile. The Kyrios itself was armed with beam sabers, a beam submachine gun and claw shield, with various optional missile packs, typically used in quick strikes. Its immediate predecessor, the Aubulhool, was barely a mobile suit at all, being essentially a proof-of-concept for the transformation mechanism. Nonetheless, it would also be used as a quick strike craft by celestial being when required. The Arios is essentially the Kyrios but more so - it has a new rifle, and the original beam submachine guns and claw shield have now been integrated into the mobile suit itself. The GWHW/M pack gives it a missile pod and swaps the rifle out for a GN Cannon. The Arios is also unique in that it incorporates a support mech - the GN Archer, which is essentially a smaller, simpler Arios for all intents and purposes (it’s not on the chart, but it was adapted from the Gundam Artemie, the bee-looking Gundam at the top-right). The Arios Ascalon is essentially the Arios fitted with various pieces of equipment originally slated for other units - a GN sword from the Exia, missiles from the Dynames and a GN Launcher from the Virtue. This makes it far more versatile, while still retaining its excellent mobility. It’s another one I’m quite fond of, simply because I find the versatility appealing. That and I think the Arios looks good in red. The last unit in the line is the Gundam Harute - designed from the ground-up as a two-man space superiority fighter. It’s also designed to leverage the abilities of its two/three super-soldier pilots, incorporating the Marute Mode which allows its pilots to fight in-sync (it’s…. Not quite clear how it does this, but 00 runs with the “quantum innovators understanding” stuff quite a bit, so I’m not too concerned). The Harute also incorporates GN Sword Rifles, which are scissor gun-swords (fun), as well as GN Scissor bits and a nice lovely missile container on the rear. Kyrios and its derivatives are largely concerned with doing the same thing - a fast attack plane that’s also a Gundam. It’s a very good, very achievable concept, so it’s neat seeing how the line develops over time. I’d like to note that the Harute is basically a culmination of everything that came before it, but considering I’m quite fond of it, perhaps I’m a little biased there.
I’ll talk about Virtue and other series in a follow up to this post, since I managed to hit the character limit for the first time.
But in essence, I think 00 does interesting things with its Gundam Design Lineages because each unit has a specific role, so it’s interesting seeing how they develop within that role, and seeing how their pilots influence them. The vast amount of other units added in supplemental material further sheds light on the in-universe development patterns and general “goals” of each unit. Exia retains the sword focus, but takes it in more esoteric directions as Setsuna himself moves toward his awakening as an innovator, Dynames undergoes a shift from sniping to gunslinging when its original pilot dies and celestial being replaced him with his brother (which is a very weird process, now that I think about it). Kyrios basically hits the nail on the head first time with its mobility and fast attack focus, with Arios basically just adding armaments, however his eventual understanding with Marie enables the addition of the GN Archer and eventual development of the Zabanya, which raises its mobility to even greater heights. On the other side of the coin, the units seen during 00P and 00F provide context for their successors - what worked and what didn’t, and how they developed.
#gundam#ramblings#very rambly there#Gundam 00#mobile suit Gundam 00#Gundam 00F#Gundam 00P#Gundam Exia#Gundam Dynames#Gundam Kyrios#Gundam 00 Raiser#Gundam Cherudim#Gundam Arios#Gundam Zabanya#Gundam 00 Quanta#Gundam Harute#Gundam Astraea#Gundam Plutone#Gundam Sadalsuud#Gundam Aubulhool#apolgies this took so long#Had a bit of a week and then forgot how virtue worked
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#Mobile Suit Gundam: Iron-Blooded Orphans#Gundam Barbatos#Gundam Wing#Wing Gundam#Gundam Gusion Rebake Full City#The Witch from Mercury#Gundam Pharact#Gundam Seed#Freedom Gundam#Gundam Gusion#Rouei#Hyakuren#Gundam 00#Cherudim Gundam#Gundam Arios
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Did Kyrios instead of Sandy today
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I think the Gundam Arios is my least favorite of the season 2 upgrades, which is a big shame because Kyrios was my fav in s1
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So I have finally played my first Gundam video game and that happened to be SD Gundam Battle Alliance and I am really glad it was because playing this game give me the realization that there are good Gundam video games out there.
This game is really good fun. The combat is fun and fast paced, as it should be. There is a wealth different mobile suits from a lot of the different anime. I am going to list every mobile suit in the game because I can.
RX-78-2 Gundam, Guncannon, Guntank, GM, Zaku II Type F, Dom, Char’s Z’Gok & Char’s Gelgoog.
Gundam Ground Type, Gundam Ez8 & Gouf Custom.
Gundam Alex, GM Sniper II & Kampfer.
Full Armor Thunderbolt Gundam, Psycho Zaku & Gundam GP03S Stamen.
Zeta Gundam, Hyaku Shiki, Qubeley & The-O.
ZZ Gundam & Full Armor ZZ Gundam.
Nu Gundam, Sazabi & Hi-Nu Gundam.
Unicorn Gundam, Full Armor Unicorn Gundam, Banshee, Banshee Norn, Kshatriya, Sinanju & Narrative Gundam C-Packs.
Gundam F91, Crossbone Gundam X1, Crossbone Gundam X2 & V2 Assault Buster Gundam.
Turn A Gundam, Turn X, Burning Gundam, Master Gundam, Wing Gundam Zero & Gundam Epyon.
Gundam Double X, Freedom Gundam, Justice Gundam Providence Gundam & Gundam Astray Gold Frame Amatsu Mina.
Destiny Gundam, Strike Freedom Gundam, Infinite Justice Gundam, Legend Gundam, Gundam Astray Red Frame Kai & Gundam Astray Blue Frame Second Revise.
00 Raiser, Cherudim Gundam. Arios Gundam, Seravee Gundam, Gundam Exia Repair II, Arche Gundam, Reborns Gundam, 0 Gundam (Type A.C.D) & 00 QAN[T}.
Gundam AGE-FX, G-Self (Perfect Pack), Gundam Barbatos (6th Form), Gundam Barbatos Lupus, Gundam Barbatos Lupus Rex, Gundam Gusion Rebake Full City, Gundam Bael, Gundam Kimaris Vidar & Reginlaze Julia (Final Battle)
Musha Gundam, Knight Gundam, Command Gundam, Gundam Latreia, Liu Bei Unicorn Gundam, Cao Cao Wing Gundam, Sun Jian Gundam Astray & Phoenix Gundam.
So, yeah, there are a lot of mobile suit to play and collect in this game. Now, personally, I find that can be the one downside to this game as well. See, once you do the main story and the DLC stories, there isn’t much left to do. The only thing you really can do is replay story missions as chaos missions and yeah it’s just going after blueprints to mobile suit you may have some but not all of or just not have yet. Some people may find that fun but I personally have already become bored of it. But that is really the only negative thing I have for this game. I definitely recommend giving this a play.
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G00- if you gave a non celestial being pilot a Gundam, who's doing best with what, do you think? I feel like none of the non Meisters are handling Dynames/Cherudim or Arios/Kyrios well, vs like, everyone's at least passingly okay with Exia or Double Oh.
Man this is a really tough question. I dont think a non CB pilot could handle any of the gundams because they're so specifically tailored to their pilot's fighting styles. I'm thinking particularly about the Virtue line and its connection to Veda, you can't just have anyone pilot them because it's necessary for the pilot to be able to interact with Veda directly?
Exia line is an exception because after all Graham ends up piloting the Exia Repair but even then I feel like not anyone can pilot a close combat hyper mobility type just like that
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SD Gundam Battle Alliance Mobile suits I got to 50
Zeta Gundam Mobile Suit
The-O
Mobile Suit Gundam: Char's Counterattack - Beltorchika's Children Mobile Suit
Hi-Nu Gundam
Gundam Narrative Mobile Suit
Narrative Gundam C-Packs
Gundam 00 Mobile Suits
00 Raiser
Cherudim Gundam
Arios Gundam
Seravee Gundam
Gundam Exia Repair II
Arche Gundam
Reborns Gundam
0 Gundam (Type A.C.D.)
Gundam 00 The Movie: Awakening of the Trailblazer Mobile Suit
00 QAN[T]
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HiHave you ever purchased my products ? No?Don't worry, you can now test my abilities with this freebie.This package contains the Arios Gundam with the ability to transform from mobile suit to flight mode.An original figure for Daz Studio (Iray Materials).Supports Power Pose.Look the video for all features.Included:- A geoshell to recreate Trans-AM mode- Beam saber with a preset to equip both blade- Presets to change mode (Mobile Suit/Flight Mode) Pack installable by DIM (Daz Install Manager) and supports Smart Content. Do you like my work ? Are you interested in my work ? Leave a feedback and a like Coming soon: https://3d-stuff.net/ #daz3d #dazstudio #3drender #3dart #daz3dstudio #irayrender #3dartwork #blender #blenderrender #blenderart #noaiart #noaiwriting #noai https://3d-stuff.net/
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My shelf of gundam double O kits. These kits look very nice and I’m hoping to reorganize them real soon. And more kits will be added to this shelf sometime in the future. I want to try to get the full teams of season 2 and the movie, also would love to have the thrones but I don’t think there will be any space left
#gundam#gunpla#gundam poses#model kit#gundam double 0#gundam exia#reborn gundam#gundam dynames#gundam kyrios#gundam virtue#gundam arios#high grade
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#Kidou Senshi Gundam 00#Mobile Suit Gundam 00#Gundam 00#Gundam#GN-007 Arios Gundam#GN-006 Cherudim Gundam#GN-008 Seravee Gundam#GNR-0101 0 Raiser#Mecha#Anime#gifset
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#Mobile Suit Zeta Gundam#The O#Hyaku Shiki#G Gundam#Chibodee Crocket#Bunny Higgins#Janet Smith#Shirley Lane#Cath Ronary#Rain Mikamura#Domon Kasshu#Shining Gundam#Gundam ZZ#Quin Mantha#Psyco Gundam Mk-II#Gundam 00#Arios Gundam
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Gundam 00 Thoughts
So I finished watching 00 today. Still have to watch A Wakening of the Trailblazer later (it’s 2 hours long and I cannot bring myself to watch it right now), but this was certainly an interesting experience because I actually tried to watch 00 a long time ago and basically stopped at season 1.
00 gets compared to Wing a lot, usually in a way to describe it as “the show that Wing was trying to be”, and I kind of get that but don’t. I ended up liking Wing more, but my enjoyment of the two shows were so unbelievably separated it almost feels deranged to compare them. Wing is my favorite in the same way Yu-Gi-Oh! GX is my favorite ygo series.
00 is a flawed show that excels at emotions, but at times feels bloated. However I had fun throughout, so I really didn’t mind too much. I think Season 2 is both the more ‘fun’ season, but also definitely the one where the flaws are more visible. I cheered whenever the fun character moments or big set pieces happened (ie. Tieria’s famous declaration of being a human-being, the 00 Raiser bringing out the giant plasma beam sword for the first time, Hallelujah coming back and downright mangling Revive to death), but also found myself annoyed at many scenes (anything to do with Andrei, Wang Liu Mei being Wang Liu Mei, Marina and the singing children).
At the end of the day, I had a blast. So good series overall. I am Gundam.
Kyrios is the coolest Gundam and Arios was a Downgrade/10
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Okay so people are willing to shittalk the Turn A's moustache enough that they redesign the guy to look more generic but the Gundam Arios' long floppy naked dick is okay?
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(RPCS3) Dynasty Warriors GUNDAM 3 - Arios Gundam (Allelujah Haptism)
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