#Guild Unity
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#marvel#marvel comics#marvel 616#wanda maximoff#scarlet witch#remy lebeau#gambit#avengers#x-men#strange academy#knights of x#avengers unity division#thieves guild#west coast avengers#excalibur#force works#x-men red#secret defenders#x-factor#lady liberators#marauders#brotherhood of evil mutants#polls
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Hey everyone! I've begun pre-production on a Guild Wars 2 fan game called Kick the Bangar! You'll play as Aurene, and use variety of cruel implements to crush, punt, beat, and otherwise make life miserable for the most bappable Charr in Tyria!
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Hey everyone! I uploaded episode 6 of my Daggerfall playthrough. Check it out!
#daggerfall unity#Dark Elf#Spellsword#Magic#Battlemage#Mages Guild#Horse Cart#Dungeon Delving#Old School Rpg#RPG#Fantasy#Youtube
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One of the things that Guild Wars 2 really masters, that I don't often see in other setting, is treating species and an individual as two different things. And that no species is truly evil. You can see this in the core game with how only a few factions are made up of one species. Even then, those are usually the 'evil' faction within the species. All others can have Charr, Asura, Norn, humans and Sylvari as random mooks.
Through the Living World story, we also get to see members of the 'bad' factions redeem themselves. Flame Legion is now trying to be better and Gorrik was a former Inquest member. It doesn't even stop at playable species, because by Living World season 4's end, the Awakened are free from Joko and resume their lives with their families. Cue a lot of complaining from people whose parents are now undead and nagging them. Or, with the latest Living World story over, the Kryptis. What at first seemed like mindless horror hordes are actually just people. You get to see these creatures that look like standard baddies try to paint or get nervous over jumping from a diving board. I think this is great, because it goes into the message of unity the game is about. Every species has their arseholes and saints, even those that at first seem evil.
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Homebrew Horror: Vodani, Nascent Demon Lord of Intoxication and Anger
(Art by the amazing @stranger-chads!)
First mentioned here, Vodani is one of the least ambitious yet most active among the Nascent Lords, never truly vying for territory but viciously holding what power and reach he stumbles into with a ferocity and determination that cause most others to simply leave him to his own devices. His primary concerns in his day to day life are acquiring alcohol to drink and people to drink it around (specifically around, and uncommonly with), and though he can conjure seemingly bottomless amounts of it and convert even pond scum into a palatable beverage, he's always hounding for a flavor of spirit he's never tasted before, which is one of his motivators for venturing into the world of mortals.
The primary motivator, however, is only barely more complex than that of most demons: chaos, mayhem, destruction, and the corruption of innocents. Vodani takes on the appearance of a common human vagrant or wanderer to inveigle himself in established populations of the destitute and downtrodden. With endless gifts of cheap drink and drugs woven between sob stories he's collected from hundreds of past victims, Vodani establishes himself as a strange but beloved member of the community, where he works to ignite the fires of hatred within them.
Vodani uses inflammatory rhetoric to gradually unite the societies he infiltrates against specific targets, most of them nobles or government officials, or members of an organization with considerable power over the poor (such as bankers, guards, and local guild members), preferring to pick whomever would cause the largest power vacuum if they were removed from their position and/or cause the largest breakdown of societal order (his least favorite type of order). This habit causes many to call him the Prince of Paupers, believing him a figure of hope and unity, but this is false hope at best; Vodani is not driven out of a sincere desire to help, but a demonic desire to destroy. He intentionally steers people away from any solution that does not lead to violent revolution and utilizes drugs, social and societal pressures, and his magic to prevent anyone from speaking against him or offering relief to his "friends," victims of his toxic influence who quickly find themselves with few choices but to continue wallowing in his lifestyle of violence, indulgence, and hate.
Were the Lord of Gin truly a bringer of rebellion and freedom, he would actually stay to help the reconstruction once the dust settled, or even help at all. As it is, the targets of ire he chooses often serve as convenient scapegoats for the actual reason inequality runs rampant; he may target a guard captain enforcing unjust laws while treating the council who made the laws as an afterthought, or call for the death of a king who is unaware that his advisors have been wringing areas of the city dry behind his back. Vodani gets his fill of destruction quickly once he's gotten a whole riot going, wading into the fray to kill and destroy with savage impunity, often felling friend and foe alike. Whether or not his assembled "freedom fighters" actually succeed in destroying their perceived "oppressors" and "enemies" or if they themselves are routed is of little true consequence to him, with the fiend vanishing from the world once his cruel work is done to let everyone else shoulder the consequences. Any actual good that may emerge in the wake of his riot is purely accidental, and hearing that he has bettered a city sends him into a frothing fury which takes him days to calm down from. He often goes out of his way to either send his followers into the same city or slither back in himself to make it burn down 'for good this time,' and this is one of the only things in creation which can give him actual focus and motivation to plan things over the course of the long term... provided he doesn't completely forget about why he was so angry in the first place during days of senseless rage and endless drinking.
Vodani appears to be a humanoid with an extremely severe case of jaundice and lengthy fingers that end in sharpened, bony points. He wears shabby local clothing and is always clutching a bottle of spirits he takes frequent drinks from. His head is his most startling feature, taking the shape of a tapering pillar of flesh that swirls as though it were smoke in a vortex, solid yellow eyes and a mouth filled with shark-like teeth emerging and disappearing at random in the twister. He has a strange amount of control over his malleable head, able to shape it into distorted faces and exaggerated expressions at will, or even lash his head out like a tentacle to deliver bites to distant foes.
Even when magically disguised, his pure yellow eyes or sharpened teeth randomly peek through to reveal his true nature, forcing him to take pains to hide them with long hair, facemasks, tall collars, or other coverings. His commonalities with the Ginever are noted by most who know of both him and the strange, alcoholic carnivores; many believe him to either be their progenitor, or a member of their kind who ascended to demonhood. He gives contradicting reports, alternatively calling them his children, his kin, his subjects, or his parasites, seemingly just to annoy anyone trying to find a concrete truth. What is known is that any mortal who drinks themselves to death with alcohol he's interacted with in some way has a chance of returning to life as a Ginever. When asked of this phenomenon, he is curiously quiet.
Vodani, the Demon at the Bottom of the Bottle CR 23 Chaotic Evil Medium Outsider (Chaotic, Evil, Demon, Extraplanar) Init: +7; Senses: darkvision 60 ft., low-light vision, Detect Good, Detect Law, True Seeing; Perception +37 Aura: Unholy Aura (DC 29)
------- Defense ------
AC 45, touch 35, flat-footed 38 (+7 Dex, +4 deflection, +10 natural, +14 luck) HP 530 (26d10+364), Regeneration 15 (Good) Fort +27, Ref +33, Will +27 Defensive Abilities: Freedom of Movement; DR 15/Cold Iron and Good; Immune: Charm and compulsion effects, cold, death effects, electricity, disease, poison; Resist: Acid 30, Fire 30; SR: 35
------ Offense ------
Speed: 60ft, climb 20ft; Air Walk Melee +3 Improvised Weapon +38/+33/+28/+23 (1d8+10/19-20), claw +28 (1d6+4 plus Intoxicant), bite +33 (1d8+7 plus Intoxicant), OR two claws +33 (1d6+7 plus Intoxicant), bite +33 (1d8+7 plus Intoxicant) Ranged +3 Thrown Improvised Weapon +38/+33/+28/+23 (1d8+10) Space 5ft, Reach 5ft (10ft with bite) Special Attacks: Cloak and Dagger Tactics (DC 28), Intoxicant, Jaundiced Gaze, Sneak Attack +2d6, Whatever's At Hand Spell-like Abilities (CL 20th; concentration +31)
Constant--Air Walk, Freedom of Movement, Detect Good, Detect Law, True Seeing, Unholy Aura (DC 29) At-will--Charm Person (DC 22), Greater Dispel Magic, Greater Teleport (self plus 50lbs only), Invisibility (self only), Suggestion (DC 24) 3/day--Create Drugs, Crime Wave (DC 27), Mass Suggestion (DC 27), Song of Discord (DC 26) 1/day--Dominate Monster (DC 30), Life of Crime (DC 29), Summon Demons or Ginever, Time Stop
------ Statistics ------
Str 24 Dex 25 Con 38 Int 20 Wis 27 Cha 33
Base Atk +26; CMB +33 (+4 when performing Dirty Trick); CMD 66 (+4 vs Dirty Tricks)
Feats Catch Off-Guard(B), Cloak and Dagger Style, Cloak and Dagger Subterfuge, Cloak and Dagger Tactics, Dirty Fighting, Dirty Trick Master, Grab and Go, Greater Dirty Trick, Improved Dirty Trick, Improvisational Focus, Improvised Weapon Mastery, Multiattack, Quick Dirty Trick, Throw Anything(B), Vital Strike
Skills Appraise +15, Bluff +40, Craft (Alchemy) +34, Disable Device +26, Disguise +17, Escape Artist +21, Intimidate +40, Knowledge (Local) +34, Knowledge (Nobility) +15, Knowledge (Planes) +16, Perception +37, Perform (Comedy) +21, Perform (Oratory) +31, Sense Motive +37, Sleight of Hand +26, Stealth +30
Languages Abyssal, Common, Dwarvish, Draconic, Orcish; telepathy 300ft, Tongues
SQ Change Shape (Any humanoid or monstrous humanoid; Alter Self or Monstrous Physique I), Drunken Demagogue, Happy Hour, Nascent Demon Lord traits
------ Ecology ------
Environment: Any urban Organization: Solitary, hellions (self plus 3~10 Ginever plus 10~30 humanoids), riot (self plus 10~20 Ginever plus 30+ humanoids). Treasure: Triple standard
------
Combat: While preferring to never battle any foe with a reasonable chance of fighting back, Vodani is a bewildering foe to battle on even terms and will utilize his feats to hamper his foes via rapidly-delivered Dirty Trick maneuvers before beating them down with whatever he has available as the negative conditions mount. Capable of turning anything into a deadly weapon, Vodani is never truly unarmed and will utilize any lull in the combat (or rounds in Time Stop) to customize his held item with enchantments he feels would best harm his foes; he usually begins each day having a single bottle opener or corkscrew he keeps loaded with Anarchic, Human-Bane, and Unholy already on his person. If his foes are intoxicated, he will attempt to use his spell-likes to convince them to either fight on his side, fight with each other, or not fight at all.
Morale: The Lord of Gin turns invisible and flees any fight that is no longer "fun" for him, typically meaning fights in which his foes take no damage from his attacks, cannot be meaningfully impaired with Dirty Trick, and any combat where he is reduced to 200 or less HP. If prevented from fleeing, he flies into an indignant rage and fights to the death.
------ Special Abilities ------
Drunken Demagogue (Ex): Vodani's drunken swaying allows him supernatural grace when avoiding danger, granting him a luck bonus equal to his Constitution modifier to his AC, his CMD, and to his Reflex saving throws. In addition, inebriated creatures have a significantly harder time resisting his words. When communicating with inebriated creatures--even one unwillingly rendered drunk by Vodani's own abilities--Vodani gains a +5 profane bonus to Charisma-based skill checks against those creatures, and those creatures have a -5 penalty to saving throws against Vodani's mind-affecting spells and abilities. If a creature is normally immune to mind-affecting effects, Drunken Demagogue allows his spells and abilities to pierce this immunity, but the spell or effect ends instantly when the creature is no longer drunk.
Happy Hour (Su/Sp): Thirteen times a day as a swift, standard, and/or move action, Vodani can conjure a bottle or flask of any common, nonmagical alcoholic drink he desires, or which is desired by someone he is speaking to (even if they don't know the specific name). This power is often used when he is attempting to lay low and appear as a mundane citizen, but when wishing to appear miraculous, he is also capable of using Rotgut or Enhance Water as spell-like abilities at will on any liquid he can touch even a small portion of, and Tears to Wine as a spell-like ability up to five times a day.
Vodani can consume single servings of alcohol (the bottles/flasks he summons contain three servings each), as well as potions, tinctures, and similar items as a swift action without provoking an attack of opportunity. Each time he drinks a serving of alcohol, a potion, or a tincture, he recovers 1d8+5 hitpoints and may make another saving throw against any ongoing effect on himself.
Intoxicant (Su): Vodani may, as a free action once per round when successfully damaging a creature with his claw or bite attack, threaten to convert a portion of the liquids in that creature's body into alcohol. That creature must succeed a DC 35 Fortitude save or take 1d4 points of Dexterity and Constitution damage and become sickened as though they had drank too much (alternately, a failure raises the victim's level of inebriation by 1, if using the alternate rules present in Inner Sea Taverns). A creature that fails their saving throw against this ability while already inebriated takes 1 additional point of Dexterity and Constitution damage. A creature suffering any amount of damage from this ability becomes vulnerable to Jaundiced Gaze and Drunken Demagogue via the alcoholic infusion. This is a poison effect.
Jaundiced Gaze (Su): While his mundane alcohol is typically enough to get what he wants, Vodani can dramatically enhance the effects of nearby alcohol with nothing but his gaze in a 60ft cone. Any alcoholic beverage in this cone is converted into a ferocious brew; one serving counts as four to any creature not immune to poison, and creatures normally immune to poison can be affected by the drink, though they treat it as only one serving. Alchemical and magical liquids almost always contain at least traces of alcohol in them which is enhanced by this ability, rendering the substance useless; such items can resist this infusion with a DC 35 Fortitude save. Inebriated creatures who meet his gaze while this ability is active must succeed a DC 35 Fortitude save or become confused, fascinated, or prone (his choice) for 1d8 rounds. He may activate or suppress this ability at will as a free action.
Nascent Demon Lord Traits: A nascent demon lord is a powerful demon that has not yet made the full transition from unique demon to full demon lord of an Abyssal realm. They have several traits, as summarized here:
Immunity to charm and compulsion effects, death effects, electricity, and poison.
Resistance to acid 30, cold 30, and fire 30.
Summon (Sp) Once per day, Vodani can summon any demon or combination of demons whose total combined CR is 20 or lower. He can instead choose to summon two Fiendish Ginever with up to 12 levels of any one class each. This ability always works, and is equivalent to a 9th-level spell.
Telepathy 300 feet.
Vodani’s natural weapons, as well as any weapon he wields, are treated as chaotic, epic, and evil for the purpose of overcoming damage reduction.
Vodani can grant spells to his worshipers. He grants access to the domains of Chaos, Community, Evil, and Trickery. His favored weapon is improvised weapons.
Whatever's At Hand (Ex/Su): Vodani is a master of bar brawls and improvisation. He gains Catch Off-Guard and Throw Anything as bonus feats. Any item he uses as an improvised weapon is treated as if it were a +3 magic weapon (dropped or thrown weapons lose these qualities at the end of the turn). As a standard action, Vodani can further empower anything he is wielding--even a weapon that is already enchanted--with up to +3 worth of additional enchantments selected from the following list: Anarchic, Bane (the Bane type is chosen each time this ability is used), Cruel, Deadly, Flaming, Frost, Keen, Throwing, Shock and/or Unholy. These enchantments last until Vodani uses this ability again, or if the improvised weapon leaves his grasp for longer than 1 minute (which allows him to temporarily lend out enchanted armaments). He cannot use this ability to bring a weapon's total combined enchantments above +8.
#pathfinder#original concepts#Homebrew Horror#new tag im gonna go back and add to any statblock ive made#Tw drugs#Tw alcohol
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rating the volo voice lines from pokemon masters ex as i hear them for the first time
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“I��m Volo of the Ginkgo Guild, the go-to choice for your mercantile needs.”
Sounds like he’s practicing his merchant persona in front of a mirror. Very pleased with his own performance. Might break out into song about it. 8/10
“Allow me to present this to you.”
Spot-on cadence of Chris Traeger from Parks and Recreation. 4/10
“Here’s a special treat for you!”
Creepy. Feels like he’s going to hand me a bomb. 2/10
“Oh! It’s looking lively around here.”
Sounds like he thinks he’s too cool for the party you’ve both walked into and wants to know that you hate it too. 7/10
“What a joy to be alive!”
Said with the paradoxical determination and resignation of someone who values his own life too highly to end it, but hates that life so fucking bad. 10/10
“Oh! My heart is racing with excitement!”
Sounds like he just made himself think of something he actually cares about in order to generate enthusiasm about your thing. Also, overdoing it on the “oh,” there. 7/10
“If we use this well, the world will open up.”
Whatever you say, beautiful. What are we talking about? 8/10
“I like you better and better!”
He’s telling the truth, but he likes me for reasons way less innocent and simple than my continued business. Regardless, the praise is appreciated. 10/10
“Fancy running into you again!”
Two possibilities: he very intentionally arranged this meeting and is pretending to be surprised, or he was surprised by the meeting and is pretending to be chill about it. 8/10
“Maybe we’ll get to know each other better now!”
Sounds like he’s about to ask for my social security number, and if I’m into men, and if I’m into giving men my social security number. 6/10
“Of course. I’d be glad to help.”
He’s foaming at the mouth to involve himself in whatever protagonist shit I’m up to right now. 9/10
“I can see a whole new world!”
According to Bulbapedia, he says this “upon reaching max level.” Is that like a relationship level? Does that mean I’m his world? Knowing his motivations in PLA, this could easily have a double meaning—getting close to me, and therefore Arceus, allows him to create a new world. This concerns me less because of the world erasure thing, and more because it might mean he doesn’t actually care about me. 1/10
“Let the battle begin!”
Doing a pretty good job sounding normal with this one. 3/10
“That’s it! Go right ahead!”
According to Bulbapedia he’s saying this to Togepi, which is very sweet. Also explains why it doesn’t sound fake as hell. 10/10
“Here you are!”
He says this to Togepi when he gives her an item in battle, I’m assuming a potion? Which is, again, extremely sweet. 10/10
“Pay me later!”
He says this while “using Trainer move,” which I assume is like his signature flourish during battle. The reference to his merchant persona is clever and he sounds like he’s very proud of it. I’m amused by the implication that I’m supposed to pay him for something, though. Is he helping me or battling me? Both? What are we, Volo? 4/10
“Delightful!”
Accompanies the “nice” emote. I’m not going to complain. 5/10
“Careful now!”
Accompanies the “watch out” emote. He sounds concerned, but like, in a “please don’t inconvenience me with your pain” way. I wish he truly cared, but maybe if I lie to myself, I can believe that he does. 3/10
“I’m filled with curiosity!”
Said with the exact cadence of Grunkle Stan talking to idiot tourists at the Mystery Shack. Ostensibly laughing at himself, but actually laughing at the people who are stupid enough to believe him. 9/10
“Pokemon battles are always good fun!”
He only says this when he wins, which means they’re not always good fun. Makes perfect sense for the character and I like the delivery. 8/10
“Too powerful…”
He says, actively fantasizing about eventually proving himself more powerful. 10/10
“BEHOLD! DESTINY! LEGENDS! UNDONE!”
Bulbapedia identifies these words as things he yells during “unity attack/theme skill.” I have no idea what that means. It sounds to me like he’s accidentally taken a double dose of his ADHD stimulant medication and is just saying whatever the fuck comes to mind. 6/10
“Allow me!”
Said while “switching in.” Assuming he’s helping me, this is rather nice to hear. I’m more than happy to set this strange contemptuous man on my battle opponent. 9/10
“Oh dear, that’s too bad.”
Said while “recalling fainted Pokemon.” Option 1: He’s recalling his Togepi and trying very hard to sound brave about it. 10/10. Option 2: He’s taunting me about my fainted Pokemon with a sickly-sweet condescending tone. Also 10/10.
“Good morning! Are you heading out today?”
I appreciate the casual greeting and barely-contained rabid interest in my protagonist activities. 8/10
“In that case, potions are a must.”
Thoughtful and dedicated to his quotas. It does feel like he’s five seconds from calling me “milady,” though. Wait, in PLA I think he actually does that. It might be “madam.” He’s so embarrassing. 7/10
“The weather outsider is lovely today.”
Sounds like he’s about to take his lunch break so we can enjoy it together. 8/10
“So, how about it? Care to go on an outing with me?”
Already beat him to it. He’s trying so hard to sound chill, but I think if I said no it would ruin his day. Also, what’s with “outing?” Just say “date.” The game knows you’re saying “date.” This is a dating sim. 10/10
“Please, don’t overexert yourself too late at night. I don’t want to lose one of my loyal customers!”
First, that’s what she said. 6/10. Second, he’s negging me again. 9/10. Third, he has other loyal customers?! 0/10
“Ah!”
Sounds like the peanut butter baby from that 2016 viral video. 4/10
“Rrrrrrr…”
Nintendog. 7/10
*Sighs deeply*
Agreed. 9/10
“Yes.”
Me when I say “yes.” 5/10
*Increasingly loud fake bouts of laughter*
This man is going to end up on the news. 10/10
*Evil chuckle, tapering off into deranged humming*
This man is going to end up at the Tony Awards. 10/10
*Bitchy throat clear that turns into a laugh*
This is how he laughs at the PLA protagonist after he insults their “curious getup.” 10/10
“Outstanding!”
He’s high, tipsy, and/or sleep deprived, and someone just suggested getting takeout. 6/10
“As expected…”
Apropos of nothing, but he does like to feel smart. 7/10
“CONGRAAAAAAATULATIONS!!!”
This is perfect. This is a perfect voice line. The voice actor understands the comedy of Volo’s character perfectly. Divine madness aside, he is a merchant NPC almost obsessively invested in the protagonist’s adventures—but unlike many such cases, the narrative both understands and demonstrates how fucking weird and off-putting that is. 1000000/10
“I wish you great fortune.”
Reminds me of the PLA line, “Supporting you now is actually an investment in my own fortunes.” The voice actor nails the double meaning. 7/10
“HOOOOW DARE????!!!!”
I can’t find an explanation for this line. I think it’s just random. He’s so fucking weird. Did he read that in a book? Is he in a bad play? 10/10
*Whimpering*
Took a quick break to walk around my apartment and poorly make the bed. No further comment. ?/10
*Relieved sigh*
It’s a relieved sigh.
*Literal actual moaning*
???????????????????
*Various other noises*
The people in the comments of this video were not exaggerating. Holy shit.
“Have some mercy!”
WHAT IS THIS GAME RATED??????
*Deep sigh* “Now then…”
I have no words. I don’t know. Why does this exist in the way it exists.
“Right! Thank you!”
I feel like I just witnessed something that I did not ask to witness. Does the Ginkgo Guild have a HR department?
“My apologies.”
That is not helping his case.
“Leave it to me!”
Good voice line. Great performance. He would say that. We’re back on track, love it. 5/10
“No thank yewwwwww…”
Bitch. 8/10
“Please!”
“Indeed…”
“That is quite something!”
All very normal. 5/10
“You’re too kind.”
This is the weirdest line delivery yet. He sounds unhinged. Something happened around the 1:19 point of this video that neither of us can pretend didn’t happen. ???/10
“Until next time.”
Spoken like a charming male musical theater lead who just did a little song and dance about his life philosophy. 9/10
“Come on, now.”
Getting weird again. There is nothing I could possibly possess that would necessitate that amount of beleaguered desperation. 6/10
“Let’s get our blood pumping!”
Not on the first date—sorry, outing. ?/10
“The mysteries of the past… oH-hO! How they tICKle my curiosity!”
Sure. Why not. 5/10
“Investigating the odd and novel is key to any good merchant’s success.”
This is delivered pretty much how I would imagine in the game! Also just such a fun line for him—he says this as if it makes all the sense in the world, but it literally doesn’t? It’s a total non-sequitor. Investigating the odd and novel have nothing to do with being a successful merchant, and later in the game he even admits to ditching work to do his research. I’ve always appreciated that part of his characterization—the way he knows that he’s bullshitting everyone and getting away with it, and is simultaneously so smug about his clever ruse and so miserable to be alone in his truth. 10/10
“A HISTORIC MOMENT!”
Deeply bizarre final line for a deeply bizarre character. I hope he says this about mundane shit like dropping a cup of coffee or getting an email. 10/10.
#my conclusion is ????????????#it was somehow more insane than i thought it would be#why did they do this#pla#volo#merchant volo#pokemon masters ex
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The Wedding Weaver
Written for Maiko Week 2024 - Wedding
Summary:
The master matchmaker and self-proclaimed Wedding Weaver is going to be in Ba Sing Se for the first annual Peace Extravaganza hosted by Avatar Aang. Inspired by his message of love and unity, she will be offering a discount on her services for the week of the festival! Find your peace and harmony with your perfect other half…
Mai and Zuko are brought together by forces beyond their control.
Author's Note:
This is admittedly a big stretch of the prompt. After I wrote this, I saw that “matchmaker” was actually a prompt back in 2022! I didn’t have the desire to write back then, but I’m a long time reader of Maiko fics. If you’ve written one, I have probably read it multiple times and I love you <3 That being said, this is my first foray into writing so please be kind ^^
Also, I should mention this is probably not an accurate portrayal of matchmakers and it is certainly not meant to be a representation of any cultures that have historically utilized matchmaking. It’s just a silly idea I had and I wanted to write.
The Wedding Weaver
The master matchmaker and self-proclaimed Wedding Weaver is going to be in Ba Sing Se for the first annual Peace Extravaganza hosted by Avatar Aang. Inspired by his message of love and unity, she will be offering a discount on her services for the week of the festival! Find your peace and harmony with your perfect other half…
Mai looked at the paper with disdain. “Why exactly are you showing me this, Mother?”
Michi sternly met her daughter’s gaze. “You have been moping about this house for far too long. I was engaged by the time I was your age!”
“Look how well that turned out.”
“Young lady!” Michi seemed to be about to launch into a tirade, but for some reason she held back and sighed. “You know we are traveling into the city for the festival. I thought perhaps it would give you something to do, since you are always bored.”
Mai’s Aunt Mura landed a very lucrative business deal with a guild of artisans. She would be providing florals and arranging the decorations for their stalls during the festival. Merchants from all over the Fire Nation, and doubtless the Earth Kingdom and Water Tribes as well, were traveling to Ba Sing Se for the event. The set up process would be intense and Mai and Michi both were planning to help. But once the festival was underway, the two of them could step back and enjoy a peaceful vacation. Mai was planning on taking Tom Tom to the zoo that Aang helped build, buying Earth Kingdom daggers, and getting a cup of tea at the Jasmine Dragon (at a time when she knew Zuko would be in a meeting of course). Meeting with a Matchmaker and possibly having to entertain a stranger was not on the top of her to do list.
“No thank you.” Mai replied curtly.
Michi sighed, “I was afraid you'd say that, but it's too late. Your aunt and I already signed you up.”
Mai expected this kind of treachery from her mother, but not her aunt. “What on earth were you thinking? Why would auntie do that to me?”
“I was thinking that you needed to get out of the house. And Mura agrees. You’ve been more despondent than normal. All we want for you, Mai, is to be happy.”
Mai shook her head. She could probably get out of it if she really wanted to, but when her mother put it that way it sounded depressing. Maybe she should give it a try. What's the worst that could happen?
— —
“Is that all for the agenda?” Zuko was in a hurry to get out of there. His combined meetings with the Fire Sages and his Royal Advisors always seemed to drag on. It felt like they were all ganging up against him. No wonder all of his ancestors were so cranky.
“Actually my Lord, there is one more item we wish to address with you. As you well know, there have been two assassination attempts on your life in the past four months. Furthermore, you are in the precarious position of lacking in heir,” an elder Fire Sage began.
Zuko did not like the sound of this. “What of it?”
“Well your majesty,” one of his advisors continued, “we were hoping that you might start to make some progress in that department.”
“Surely you're not suggesting that I go out and have a child tonight.”
“Not at all. Not at all. But perhaps you could enter another courtship?” the Advisor replied.
Zuko stiffened. He knew that he shouldn't still be so hung up on her. It’s been months since our breakup, and she has a boyfriend. Kei Lo. May he suffer the torment of Agni’s eternal flame.
Oh Mai. She’s so beautiful, and lethal, and witty, and she’s always bored but never boring.
“My Lord?” The spell was broken.
“How about I name Kiyi my successor and we all call it a day?”
“That is a… fair enough solution in case of an emergency. But consider what the burden would be like for her if she were to ascend. A significant number of the people are struggling to accept you as they're rightful ruler, but she does not even have Royal blood. What do you think would be her reception?” Shiu- the Great Sage- prodded him gently.
Zuko bit his lip. He hadn't thought of that. “I don't know what you want me to do. Being the head of state doesn't give me much free time to go around meeting young women.”
“We believe we have a solution,” The advisor who spoke passed him a paper. It appeared to be an advertisement of some sort.
“You want me to see a matchmaker?”
— —
Mai hated to admit it, but she was nervous. After the festivities had begun, the vendors assured Mura that they didn't need any additional help for the day. Consequently, Mai had nothing to do while waiting for her appointment with the Wedding Weaver except imagine worst case scenarios. What if she asks me a bunch of weird personal questions? What if she tries to set me up with a creepy old guy? What if her office is all pink and lovey-dovey?
In reality, the Weaver’s office was relatively large and open. The walls were green, and the furniture seemed to all be locally made. At the back of the room privacy screens prevented her from seeing the countless filing cabinets of her clients’ information. In the center of the room was a large desk, but instead of thin wooden chairs, on either side there were great comfy recliners. Mai sat in one, the matchmaker the other. Mai's mother, Aunt, and little brother had all accompanied her and sat on a couch behind her. Against the wall was a large standing loom, with a project clearly in-progress. It seemed the Weaver had chosen that moniker for a reason.
The Wedding Weaver herself was a petite woman. Her snowy hair was held in a tight chignon and her eyes sparkled with something that Mai didn’t entirely trust. “Don't be nervous dear,” the Weaver said while pouring some tea. She passed Mai a cup which she accepted gratefully. “Now, tell me about your ideal husband.”
“Umm… That’s a bit broad, don't you think?”
The older woman laughed. “Let me help you out. Do you have a preference for if he's Fire Nation or not? Do you want him to be a bender? Do you have occupational preferences? What values do you most look for in a partner?”
Surprisingly, Tom Tom spoke up first. “He has to live nearby. Mai can't move away.” The boy toddled from the couch and up into his sister’s lap. She accepted him without question. The pout on his face was very convincing, but even if it wasn't, Mai agreed. Best to limit the results to her own country. What if she actually liked the guy?
“Yes. Fire Nation. I don't really care if he's a bender. But if you do choose a bender, I want him to have conventional weapons training as well.”
The matchmaker raised her eyebrows. “Do you get into a lot of fights?”
Mai smirked. “Not so much anymore. But a lot of benders can be sort of pretentious to non-benders like myself. I'm trained with knives, you see.” Mai pulled one from her sleeve to prove her point, as Tom Tom looked on in awe. That was something she loved about Zuko. He thought her deadly precision was just as magical as making fire appear. They would train together for hours, each taking turns to watch the other in admiration and desire… Mai mentally kicked herself. This was NOT about him. It was about her.
Her mother spoke next. “Mai comes from a noble lineage. We would prefer someone with a title or a respectable job in the service of the Fire Nation.” The Weaver noted that Mai shifted uncomfortably at this. Curious, she thought. Perhaps the girl is self-conscious around higher nobility. The Weaver dismissed it as a non-issue. She is dignified and reserved, she would fit right in.
The matchmaker smiled. “Yes of course. Many such men are in town for the festival, and quite a few have booked with me. That shouldn't be so hard.” She thought about her next appointment with anticipation. That woman has no idea how impressive my clients are.
Mai spoke once again. “When it comes to values, I don't know how to classify this but I want someone who treats me like an equal. Someone who is trustworthy and is willing to share their heaviest burdens with me.”
She blushed at this confession, but the matchmaker did not know why. Surely anyone would want such a dedicated girlfriend?
“What about physicality? Any preferences with regards to appearance?”
Mai thought for a minute. “I don't have strong feelings about that really.”
Mura objected. “Oh no! Find our girl someone handsome!”
The Weaver laughed. “I think that can be arranged.” She had taken diligent notes throughout the meeting, and it seemed she already had a few names in mind.
She had Mai fill out a parchment questionnaire before leaving so she would have some additional personal info and more detailed preferences, but the Weaver liked to start by getting a sense of the person through conversation. She found it produced a much more accurate tapestry of a person’s desires.
— —
Mai’s family left late in the afternoon, as they had claimed the last spot on her schedule. However, today she had accepted a special request for an out-of-hours appointment from the Fire Lord himself. He, naturally, had diplomatic appointments throughout the commencement of the Peace Extravaganza. But beyond that he required the utmost discretion.
He did not arrive in her office until the sun was setting, but she did not mind in the slightest. He was her most important customer to date, and she was determined to find him a good match. When he walked in, he was accompanied by two older men: one of his advisors and one of the Fire Sages. She bowed to him in the Fire Nation custom as they all took their seats. She thought about offering tea, but remembered that his uncle was the best tea maker in the city and decided against it. Her brew surely could not compare.
She began in her usual way: “Don't be shy. Tell me about your ideal wife.”
“Oh! Uh…” Zuko was at a loss for what to say. His traitorous thoughts ran rampant: Her name is Mai. She lived across the street. She works for her aunt in a flower shop. She kissed me when I was thirteen and my life has never been the same.
The Matchmaker smiled warmly. Her clients weren't so chatty today. “That's okay, dear. Does she need to be Fire Nation? Do you want her to be a bender? Are there requirements for being the Fire Lady? What values do you most look for in a partner?”
Zuko took a breath and tried to remember all her questions. Maybe it was because of his mother’s theater background, but whenever he was nervous, he found it helpful to put on a persona. I’m not Zuko, I’m the dragon emperor and I am looking for a bride. He put on his best royal voice and began, “I think it would be best if she was from the Fire Nation. If she is to be my wife, then she will be their ruler someday. And a ruler should be well acquainted with her people. In that vein, a good education is also important. I want someone who can help me make decisions and be my true equal. I don't want her to feel imposed upon because of my station.” Zuko almost choked up during that statement. He couldn't stop thinking about Mai and all of the ways he failed her. He desperately wanted to be anywhere but there.
The matchmaker’s eyes darted to the forms on her desk. She shuffled through until she found what she was looking for. The Royal Fire Academy for Girls, eh? The matchmaker knew she was entering dangerous territory. It was always tempting to pair up clients who had sessions back to back. But she’d learned well enough from the Kangaroo Island Incident that this was not always wise.
“A fire bender would be strongly preferred,” the Fire Sage cut in.
Zuko's response was immediate and involuntary. “No!” Everyone looked at him, and he scrambled to regain his composure. “I mean… a fire bender would be fine but I don't have strong preferences in that regard.”
The Weaver’s eyes twinkled with mischief. He probably wanted a young lady who he could impress with his bending. She’d met many a man like that in her day, and some of them were quite impressive indeed. The gloomy girl wasn’t a bender, but she would still be hard to impress. Perhaps that is what he needs.
She pursed her lips: “Are you trained in any martial arts other than bending?”
Zuko was surprised by the question. “I trained with Master Piandao in dual dao swords.” For some reason, this answer seemed to please the Weaver greatly.
“Don't forget, Fire Lord Zuko, your prime directive in this union is to produce an heir. And it would be most beneficial for the nation if that child was a firebender,” his advisor at last spoke up.
Zuko responded icily: “I do not care if my child is a firebender or not. And for your sake, you had better not care either.”
The Weaver recalled how the knife girl had cradled her brother in her arms.The pair would be good parents. Perhaps a tad over-protective, but a little prince or princess would require a greater level of care.
The Fire Lord continued speaking, “But since you reminded me that your rush for an heir was spurred on by multiple assassination attempts, I would like a woman who knows at least basic self-defense. My guards can only do so much. It would ease my mind if she could protect herself.”
The Matchmaker nodded in agreement. Truly this job was getting too easy. “Do you have any preferences on how she should look?”
Zuko blanched, and instinctively reached up to touch his scar. “I really don't think I have any room for judgment.”
The Matchmaker tsked. “Nonsense. You are quite handsome, and everyone is attracted to different traits. Is there anything- a certain eye color or hair style- that you find particularly compelling?”
Before he could stop himself, Zuko answered, “Long hair. Straight. And silky smooth.”
The Matchmaker smiled. This time was nothing like Kangaroo Island. The two were obviously meant to be. “How do you feel about bangs?”
“I think they're really cute,” he said with a small voice.
The Matchmaker handed him his exit paperwork, and leaned back in her seat. She couldn't believe her luck! Those two kids are perfect for each other. And to think they wouldn't meet if it weren't for her planning their date. She was confident there would be a wedding within the year.
— —
“You’re kidding!” Ty Lee squealed. “You’re really going on a date!”
“Yeah.”
“And it was set up by the most famous matchmaker in the world?”
“I guess so.”
“Do you think he’ll be handsome? Or rich? Oh! What if he’s like Earth Kingdom royalty or something?”
Mai sighed, “Honestly, Ty Lee, don’t you think I’ve had enough of handsome, rich royalty?”
Ty Lee had the decency to look ashamed. “Oh yeah. I guess I still kind of think of Zuko as our childhood friend. It’s hard to believe he was my boss. Even when I was guarding his life, he still just seemed like Zuko.”
“I’ve been meaning to ask, why did Zuko send you all away?” About four months ago, Zuko had seemingly out-of-nowhere decided to send the Kyoshi Warriors home. Against her reasonable judgment, Mai took the action personally. Not only did she employ them in the first place, but she had become good friends with Suki and the other girls. She often met up with them for lunch, shopping, sparring, and passing the time in general.
Ty Lee rustled at her wording. “We were honorably discharged, thank you very much. The opposition to his reign was calming down and so I think he wanted his guard to be all Fire Nation again. There was some pretty nasty talk about us being a foreign militia in the palace, but I don’t know if that affected his decision.”
Mai nodded. She knew firsthand how brutal Fire Nation court gossip could get, but she hoped that wasn’t impacting Zuko’s security decisions.
“Anyway, don’t think you can get out of this date talk by bringing up your ex boyfriend.”
Mai shrugged. “There’s not much to tell. I won’t meet him until tomorrow.” It had been less than twenty-four hours since her appointment with the Wedding Weaver and Mai had already received a missive notifying her that a match had been made and the date was going to take place the following evening. The message arrived during her lunch with Ty Lee, squashing any hopes of keeping the rendezvous secret from her friend.
“Can I see the note?” Ty Lee asked, and Mai dutifully handed it over. She read aloud, “‘To the lady Mai, the Wedding Weaver is pleased to inform you that she has followed your string of fate and found your perfect match. As your lives twine together, never forget your dear old matchmaker.’” The note then detailed where and when they were supposed to meet, as well as the level of dress. The Weaver suggested semi-formal attire, which felt a bit pretentious to Mai. “‘P.S. The person you are seeing is of very high rank, and so you must be discreet with the information about your meeting.’ Oops!”
Mai smirked, “Oh c’mon. He’s probably lower level nobility with a big head! And besides, discretion wouldn’t stop me from telling you.” Embarrassment would, but never discretion.
Ty Lee laughed. “What if it’s King Kuei or one of his relatives? Oh! Or someone related to Chief Arnook! You could tell people you dated multiple world leaders!”
Mai let out a rare chuckle. “That would be pretty epic. But I told her to keep it Fire Nation. Long distance seems so boring.”
“Yeah, I seem to recall that not touching for two seconds was long distance for you and Zuko back in the day,” Ty Lee joked.
Mai tried to act offended. “Hey! We were deprived of affection in childhood. We had to make up for lost time.”
“And you certainly did,” Ty Lee quipped back and Mai rolled her eyes.
Ty Lee resumed her question barrage. “So what are you wearing? And what are you doing for make up? Do you wanna try out a new hairstyle? I’ve had a lot of practice with the girls.”
“Who appointed you as my stylist?”
“I appointed myself! Please, it’ll be so fun!”
They spent the rest of the day trying out various outfits in the market and testing make up and hair at Mai’s hotel. Ty Lee insisted she do something different with her hair, but in exchange Mai was able to get her to agree to a dress that wasn’t pink. In the past Mai might have complained about the cringiness of it all, but after four months of missing her best friend– and going even longer without an excuse to get dressed up– she found herself having fun. When she went to sleep that night, she decided that however the date went the next day, it was already worth it.
— —
On the third day of the Peace Extravaganza, Zuko rose with the sun as always and made his way to the Earth King’s palace courtyard to practice his fire bending katas. To his surprise, Aang was there as well.
“Good morning Sifu Hotman!” he said cheerfully. Zuko smiled and nodded in acknowledgement.
Normally he would protest at the nickname, but he had hardly spent any time with Aang this week because of the various meetings and peace ceremonies. He hoped he could catch up with everyone once the schedule slowed down.
“Want to go through your fire forms with your old teacher?”
“Always!”
By the time they finished, it was still too early for most of the palace to be awake. But Zuko managed to flag down a servant to bring them some breakfast in the courtyard.
“So what’s on your schedule today, your royal fieriness?” Aang asked.
Zuko sighed. “The usual, you know what it’s like. I have a meeting with Earth Kingdom’s office of veteran affairs to trade strategies for dealing with the reintegration of troops into civilian life. Then King Kuei and I are attending the opening of Ba Sing Se University’s exchange student program. After that, he and I are set to have lunch. And then it’s on to a panel discussion with the Water Tribe officials about navigation treaties. And after that we have rehearsal for the Ceremony for Perpetual Peace on the last day.”
“Wow! That’s more than me and I’m the event organizer! Do you think you could have dinner with us after the rehearsal?” Aang looked at him hopefully.
“I wish I could but–” Zuko hesitated, “promise you won’t make fun of me for what I’m about to say?”
“Okay?” Well that wasn’t much of a promise, but Zuko figured it was the best he was going to get.
“My advisors bullied me into seeing a matchmaker. The Wedding Weeder or something like that.”
“The Wedding Weaver!” Aang exclaimed. “She’s really famous over here. She boasts a 95% success rate. Excluding the Kangaroo Island incident of course.
“Well I’d never heard of her. But I met with her a couple of days ago and she said she already found my perfect match. She arranged for us to get dinner tonight.”
“TONIGHT?!” Aang yelled, startling a pair of passing servants.
“Hush up!” Zuko hissed. “No one knows yet except Uncle and my council.”
“But what about Mai?” Aang asked. In the months after the war, he and Mai had become fast friends to everyone’s surprise. Retrospectively, it kind of made sense to Zuko. Aang was a lot like Ty Lee, and being the avatar meant that his life was far from boring. And despite his “upbeat attitude,” he was very accepting of “gloomy” people. It took Katara a little bit longer to warm up to Mai, but not by much. Ever since Mai broke up with him, Aang has been encouraging him to try to fix things.
“She’s still with Kei Lo as far as I know. The last time I saw him, he told me to back off and Mai took his side. I think it’s over.”
Aang was visibly disappointed by this, and Zuko added uncomfortably, “You said this matchmaker was really good, right? I’m sure whoever she sets me up with will be… lovely.”
Aang seemed to realize he was affecting Zuko. “Oh! I’m sure she will! But don’t you think it’s a bit dishonest to try to date someone else while you still have feelings for your ex? Isn’t that like cheating?”
Zuko thought about Aang’s words. “I… I don’t know. But I don’t really have a choice. I have a bunch of old guys breathing down my throat to have a kid. I have to start somewhere.”
Aang gave him a sympathetic look. “I’m sorry. That’s rough, buddy.”
— —
Zuko took a deep breath and began to ascend the stairs. The Weaver had reserved an entire rooftop balcony for them. He wondered what his date was thinking about all of this. The matchmaker had not revealed his identity, but had apparently told her that he was an important official who required privacy. What if she’s angry that I didn’t tell her my identity first? Mai had always hated surprises. Spirits, she was beautiful when she despised things.
Uncle had given him a gift basket with an assortment of tea leaves and several coupons for the Jasmine Dragon. He assured Zuko that if his date was caught off-guard, the smell of the tea leaves would calm her. Zuko wasn’t sure if he believed that, but he trusted that uncle knew better than him, so he figured he should probably lead with the gift. When reached the door to the balcony, he rearranged the items of the gift basket one last time.
As he stepped on the terrace, he caught sight of a female figure. She was standing at the edge of the balcony, looking out over the city with her back turned. She had long black hair that she wore loose, and for a moment he almost tricked himself into thinking it was Mai. Maybe bringing up the hair was a mistake.
“Hello–”
She spun around, knives in hand. Agni, it was Mai!
“Zuko, what the fuck? How did you find out about my date?”
Zuko gaped at her, “I– I didn’t. This is supposed to be my date.”
Mai took in the gift-basket and his gelled hair. No doubt both courtesy of his uncle.
She buried her face in her hands and her shoulders began to shake. Zuko felt his heart fall into his stomach. He dropped the basket and ran to her side. “Please don’t cry. I didn’t mean–”
She let out a snort. He pried her hands away from her face to see she was… laughing. She giggled and chortled and it was honestly a bit disconcerting at first. He had never seen her so unrestrained.
“I’m sorry. I’m sorry.” She apologized breathlessly through her mirth. She finally composed herself enough to be coherent. “I just can’t believe I traveled to the other side of the world to be set up on a date with you!”
Zuko glowered and dropped her hands. “I could say the exact same thing!”
Mai suddenly became serious, “ I didn’t mean it like that. It’s just that I was finally trying to move on and here you are.”
Zuko couldn’t believe this. “Again, I could say the same! No! I should be the only one saying that. You broke up with me. And you’re dating Kei Lo. Why are you even here? What do you mean ‘move on’?”
Mai crossed her arms. “For your information, Kei Lo broke up with me because I couldn’t let go of you.” Zuko felt a fluttering in his ribcage, but she didn’t stop there, “And I tried to be a good girlfriend, but you weren’t interested in my support. You would rather keep all your emotions locked away in your chest.”
Zuko rolled his eyes. “You’re one to talk–”
“Hey! I’ve been doing better and you know it.”
He supposed that was true. After all, she was expressing herself with gusto today. He remembered Uncle’s calming tea and retrieved the basket. Luckily, it had landed right side up.
He walked back to Mai and extended it to her. No use in letting it go to waste. “For you.”
Mai looked like she was about to make another cutting remark, but then she noticed the contents. “Is this from Iroh?” He nodded and she accepted the basket. She picked up a sachet of spiced oolong and inhaled. “This always was my favorite. Thank you.” She hesitated, “Are you sure you don’t want to save this nice array for the next girl?”
Zuko huffed. “What next girl?”
He looked around the balcony for the first time, as if he thought some beautiful woman would emerge and save him from this awkwardness. There was a table piled high with food that was rapidly growing cold, and two chairs. Mai was glad she pilfered some dumplings before he arrived. Ty Lee made her spend hours getting ready and so she was starving. And now Zuko was probably going to kick her out before she got dinner.
Mai shrugged. “I don’t know. Whoever the Weaver sends you after me?”
“I didn’t actually see her of my own free will. It’s kind of a long story. Would you like to sit?” He gestured to the table. He pulled out her chair for her. Mai raised an eyebrow, but she set her basked to the side and accepted the gesture nonetheless. He sat across from her.
“So, start talking.” Mai quickly piled food onto her plate. If Zuko actually had a long story, she could finally eat.
“My advisors are concerned that I don’t have an heir. I currently have Kiyi listed, but… if something happens I don’t know if the people will accept her.”
Mai felt a chill run up her spine. “Zuko, you’re talking as though you’re going to croak any minute. Ty Lee told me that the situation was stabilizing and that was why you sent the Kyoshi warriors back to their island.”
Zuko took a bite of a steamed bun and refused to meet her gaze. Mai glared at him until he spoke, “The situation is stabilizing, but it will never be fully secure until the Fire Nation can operate independently. I heard some of the girls talking outside my office one day. They were feeling homesick. It was always meant to be a temporary post, and I didn’t want to force them to stay if they were unhappy. Anyway, Suki and Ty Lee had been personally training the replacement guards for some time anyway. So I ended their contract. And I gave them generous severance by the way.”
“Maybe independence isn’t all it’s cracked up to be. Have there been more assassination attempts since they left?” Just like Mai to cut to the chase. For some reason, it made Zuko want to smile despite the serious topic.
“There have been two in the last four months. But the guards are improving, truly. I would not put my family in their care if I didn’t trust them.”
Mai nodded. “All the same, you would tell someone, right? If you were concerned.”
Zuko blinked in surprise. “Who would I tell?”
Mai wanted to flip the table. Instead she took a breath. Pretend you’re explaining a really difficult concept to Tom Tom. “You could tell Aang, or Katara, or Toph, or Sokka, or Suki, or Ty Lee. You know, any of your friends,” she deadpanned.
Zuko smiled, but it was bittersweet. “I’m trying to be better about reaching out. I acknowledge that in the past I haven’t been the best about that. But there are certain things that our friends can’t help me with. They all have their own responsibilities far away from Caldera City. This is something I need to figure out as the Fire Lord.”
Mai felt her heart twist. He didn’t hesitate to include her: ‘our friends.’ She forced herself to speak before she lost her nerve. “You could talk to me. I know things are awkward between us right now, but you’re one of my only childhood friends. I still care about you, Zuko. And I’m not volunteering to be your personal bodyguard or anything, but I don’t mind helping you vet the new recruits or spending some afternoons at the palace to help out.”
“That would be great!” Zuko accepted her offer without hesitation. He would always take whatever she was willing to give him. But then he remembered something she had said earlier. “Only if you’re sure that won’t interfere with your attempt to get over me. I don’t want to stand in the way of your happiness.”
Mai narrowed her eyes, trying to determine if he was making fun of her. And then she remembered what she said only moments ago in the heat of their argument. She felt her cheeks get hot. “Oh! That was… a bit of an over-exaggeration. I didn’t really want to see the matchmaker either. My mom and aunt were pressuring me, and then Ty Lee got on board. I guess their enthusiasm rubbed off on me more than I realized.”
Zuko smirked, “Yeah, you’re so easy to enthuse.”
Mai rolled her eyes and threw a dumpling at him. He had the good sense to duck and he came up laughing.
“So,” he began. “If you wanna hear about my problems, maybe we could start with this festival.”
Mai nodded, “You can tell me all about it until this table is empty.”
Zuko chuckled and quickly launched into complaints about his overbooked schedule and his ridiculous advisors. Mai listened intently, and, in turn, she regaled him with the trials and tribulations of the floral industry. When they finally parted, Yue was well into her nightly journey. Mai rejected Zuko’s offer of a personal escort home, but he insisted she take at least one of his guards. “I know you don’t need the protection, but I can’t have the restaurant owner think I’m an inconsiderate date.” As the pair disappeared into the city streets, Zuko couldn’t help smiling. Maybe Mai didn’t reciprocate his feelings, but she was miraculously his friend again and that was enough. He ought to send the Wedding Weaver a generous tip.
Later, as Mai slid into bed, she thought about her conversation with Zuko. He was so much more open now compared to when they broke up. Had she overreacted in ending things with him? Was it… possible that he was still willing to try again? She didn’t have satisfactory answers to these questions yet, but she had gotten one of her best friends back. That had to count for something.
— —
The First Annual Peace Extravaganza went on smoothly and historic treaties were agreed upon by the remaining three nations. However, nothing that happened was quite as historic as the Third Annual Peace Extravaganza, where the Fire Lord announced his engagement to his long-term girlfriend, Lady Mai. He shocked the world by declaring that their wedding would take place on the summer solstice, just three months away.
There was some talk about whether or not the two would be suitable rulers. In their not-so distant youth, the couple was said to have a tumultuous on-again and off-again affair. But she had been his steadfast companion for the past two years, and the royal council was happy to simply have the promise of a stronger bloodline.
The Wedding Weaver smiled when she heard the news. Since that fateful day, she learned that she was not the reason for the royal couple’s first meeting. By the time they reached her door, their life lines had long since been plied together into a single thread. She took up her place at her loom and began to weave.
— —
For Mai and Zuko, the time between their engagement and their wedding day passed in a blur. On top of their usual responsibilities of keeping a country running, they had to plan what was shaping up to be the largest party of the century. The festivities would take several days.
The first day was their traditional betrothal ceremony, made awkward by the conspicuous absence of their fathers. The awkwardness only grew. Mai’s uncle, the Warden of the Boiling Rock, had offered to take the place of her father, and kept threatening to revoke his approval, making Zuko promise and swear repeatedly on all the Spirits that he would never hurt Mai emotionally or physically. Uncle Iroh, who had taken the place of Zuko’s own father, found the situation quite amusing. Iroh and Mai had to hold back their laughter and the Warden made Zuko get on his knees and repeat his vows.
The second day was the wedding ceremony itself and Mai’s coronation. Zuko would always remember how beautiful Mai looked in the traditional robes. To the crowd’s– and Zuko’s– surprise, Mai openly cried tears of joy as she said her vows. She accepted her position as Fire Lady earnestly, and even the Sages were pleased. The entire Nation celebrated that night, while Mai and Zuko slipped away to celebrate privately.
The third day was reserved entirely for opening gifts from whoever the council deemed noteworthy. King Kuei had gifted them a large and rather unsightly bear statue that Mai decided could live in one of the many basement sitting rooms. Chief Arnook presented them with heavy duty and finely embroidered Water Tribe tunics for their next visit. Zuko was grateful but slightly disappointed. (On their previous trips to the North, Mai had clung to his side like a burr, seeking his inner fire. Now she would likely burrow into her heavy robes instead.) Chief Hakoda, at his children’s recommendation, gave them matching whale tooth knives. These were privately both Mai and Zuko’s favorite gift of the celebration.
Yet even after this event, they were left with an entire storeroom of gifts from citizens and well-wishers that would have to be dealt with eventually, which is where Mai and Zuko found themselves that evening.
“I don’t even know where to start with all of this,” Zuko sighed. “I don’t mean to be ungrateful, but it’s not like we’re lacking. I wish people would save their money.”
Mai wrapped her arms around her husband. The festivities were making her much more sentimental than usual. “I agree, but think about it this way: they gifted us these things because they appreciate what you’ve done as their leader. It’s all well-deserved.”
Zuko smiled and returned her embrace, “They’re your gifts too. The people are excited to have a Fire Lady again, and I’m so grateful that it’s you. I couldn’t imagine doing this with anyone else.”
Mai smiled and kissed him on the cheek, but she broke away from his hold after that. She wanted to make her way through at least some of this stuff before they left for their honeymoon after a few more days of public festivities. Everything had already been inspected for security purposes and the servants had created a separate section for gifts from people that they may have known personally. Mai made her way there, thinking it would be a good place to begin. Zuko followed and picked up a wrapped parcel with a familiar seal.
“No way,” he said, chuckling. “Mai, this is from our matchmaker!”
“Really?” she leaned into his side to read the attached note.
Dearest Fire Lord and Fire Lady,
From the moment I met the both of you, I could sense that you were destined to be a match. The string of fate between you is strong! By chance, I met you on the same day, and when the young Fire Lord spoke, it felt like he was describing you, Mai dear. It would be months before I learned that was perhaps truer than I could have guessed. Even though I did not bring you two together for the first time, I hope that the two of you are bound to stay. Please accept this token of my congratulations.
The Wedding Weaver
P.S. Zuko darling, thank you for the generous donations to my business.
Mai raised an eyebrow at ‘Zuko darling’. “You’ve been sending her money?”
“Well she got you back with me,” he replied. “I don’t regret a single copper piece!”
Mai laughed and unwrapped the parcel. Unsurprisingly, she gifted them a tapestry. It depicted the two of them standing side by side, surrounded by a border of their birth flowers. It was an impressive likeness considering that she had only seen them once and that she had rendered them in thread and not ink.
“Woah!” Zuko ran his hand along the stitches. “Do you think my council would let me hang this up instead of a royal portrait?”
“Unfortunately, I don’t think so,” Mai replied, “but this is way nicer than the bear statue. We should put it somewhere visible.”
“We should.” Zuko pulled his wife into another embrace. “Do you believe in strings of fate?” he asked, although he suspected he knew the answer.
“No,” Mai answered, “but if such a thing existed, then I believe it would exist between us.”
Zuko buried his face in her hair and smiled. This was about as sappy as Mai got. “I think so too.”
#atla maiko#atla mai#atla zuko#maiko#mai#zuko#atla#avatar the last airbender#mai x zuko#zuko x mai#maikoweek2024#if Mai and Zuko don't get married in the Zuko movie I will RIOT
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fantasy sometimes doesn't afford itself the ability to fantasize about a better world with many of the same problems of real life. thankfully ive found fantasy thatfantasize about things like gender roles, orientations, social status, etc. being more accepting, and the world kinder more often than not. question is, as hard as it is to find solid urban fantasy, are there anyworks you know of that use itself to imagine a optimal city for us urban nerds? magic public works, free dragon transit?
So there is a real problem in the fantasy and sci-fi genres that they often have a failure of revolutionary imagination, as I’ve termed it. We’re so used to not just the world as it is but also the public historical imagination of how change happens, that even in art that’s supposed to be about radically reimagining our world or new worlds, we often revert back to the familiar. (I find this tic particularly annoying in alternate history, which is supposed to be about imagining how the world could have evolved differently, but often reverts back to a retelling of (often bad) history with the numbers filed off.)
(A sadly rare counter-example.)
You raise a fascinating question about the potential for urbanist fantasy. This is often quite rare in urban fantasy, because often out of a desire to maintain the verisimilitude of urban life, they default to a masquerade scenario which renders it impossible to explore the impact of magic on transit, housing, and other aspects of urbanism because the central conceit is that people with magic are trying to hide and thus have no impact on the mundane world.
However, it does crop up sometimes in Magitech settings, because their central conceit is all about how magic would function in place of science and lead to new ways of organizing societies, urban and otherwise. For a popular example, look at how Arcane examines the social impacts of Hextech and Shimmer. My personal favorite example of urbanist fantasy is the plane of Ravnica from Magic the Gathering.
Ravnica is a ecumenopolis, a city-state that covers the whole planet. The city is governed by a guild council, each of whom are responsible for an aspect of the city’s physical and social infrastructure:
The Azorius Senate is responsible for running the courts and the legal system, and sometimes they run the police as well (although they have a jurisdictional dispute with the Boros Legion on that front).
House Dimir are couriers, messengers, journalists, private investigators, spies, assassins, thieves, and librarians, as well as the city’s clandestine intelligence service - if it deals with information in any way, the Dimir have a hand in it…or do they?
The Cult of Rakdos run the city’s entertainment, food service, retail, and labor recruitment (lots of shanghaing and press ganging goes on in Ravnica) - and they’re also a crazed juggalo bdsm blood cult who are responsible for keeping an ancient arch-demon entertained so he doesn’t try to destroy the city, again.
The Gruul Clans are an anarchist collective responsible for the planet’s wilderness areas, which they try to maximize by violent raids that tear down developed areas any chance they get - which also makes them Ravnica’s main demolition industry. The Boros Legion spends a lot of time defending built-up areas from Gruul rampages.
The Selesnya Conclave are a hippie nature cult commune who manage the city’s parks and other green spaces, as well as providing basic welfare services (food, “shelter,” clothing, etc.) to the city’s poor. They also use magic to do weird hivemind brainwashing in the name of harmony and unity, and they can raise giant Ent-Kaiju to defend the city in times of need.
The Orzhov Syndicate are a vampire banker mafia, and also one of the city’s biggest religions. They believe in debt on a spiritual level, and their religion fully embraces indulgences to their logical conclusion. The Orzhov preach that you can literally buy your way into heaven, and that debts to the (Catholic by way of Prosperity Gospel Evangelical) Church or its many front organizations and legitimate businesses will carry over into the next life; the Orzhov practice debt slavery on both living people and ghosts. And lest you think it’s all a cover for profit-making, they can summon dark angels to conduct rituals, lead services, and make war on their enemies. Something above is answering their prayers…
My personal favorite is the Izzet League, an institute of mad scientists and engineers and elementalist wizards who combine science and magic to research, build, and maintain the city’s infrastructure (as well as funding all tech R&D and theoretical and experimental research in physics, chemistry, and engineering) - the power grid, water and sewer systems, heating and gas lines, as well as the city’s mass transit and transportation/freight system, are all powered by their steam and fire and lightning and Magitech gadgets and robots and cyborgs made out of a magic metal named mizzium. Yes, a lot of their devices explode, and yes their golems and robots and elementals have a tendency to go rogue, but that’s the price of progress!
The Golgari Swarm are a subterranean necromantic cabal who run the city’s waste disposal, burial services, and do the bulk of the agricultural production for Ravnica’s hungry masses. All of Ravnica’s citizens are entitled to a food dole provided by the Golgari’s fungi farms as a form of basic income. Just don’t think too hard about what went into the compost heaps or what your rations might be made of…
The Boros Legion is Ravnica’s main police and military, led by a literal host of warrior angels. Imagine the combination of a police force entirely made up of noir detectives and loose cannon Dirty Harry-esque cops and an army with flying fortresses led by fiery angels who are all deeply dramatic lesbians. True believers one and all, the Boros are here to mete out justice and divine wroth upon evildoers wherever they hide. If they had their way, the Orzhov would all be in prison along with the Gruul and the Rakdos, but the damn bureaucrats in the Azorius Senate keep trying them up in knots with paperwork.
The Simic Combine are responsible for the city’s environmental quality, ensuring biodiversity and sustainability in a global metropolis; they are also the city’s universal health care providers. All Ravnicans have access to free health care, as long as they consent to the Combine’s biomantic research. See, the Simic are the other group of mad scientists/mages in the city, except they went into genetics, environmental science, and (marine) biology and they believe in individual and societal evolution through the use of augmentation, cloning, and splicing. After all, why stop at curing someone’s respiratory illness when you could also give them gills? Or giant crab claws? Or tentacles?
I love the world-building and the attention to urban systems and infrastructure in Ravnica. More than most, they’ve thought about what urban life needs to function and made it magical.
#fantasy genre#urban fantasy#revolutionary imagination#genre fiction#urbanism#alternate history#city-states#guilds#ravnica#mtg#arcane#magitech
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I know I have talked shit about the guilds, I should probably give some of my gripes, with them, huh?
Gruul: they just tear shit down, and cause chaos, which is fun for a few days, but they never stop. Also, if you’ve ever been in a mosh pit with one, they will intentionally throw elbows and hands trying to start a brawl.
Golgari: I don’t like bugs. I have a phobia, and unfortunately it makes the entire guild suck. Also, if you buy anything off them, it’s definitely laced with something. 100% of the time.
Boros: part of the issue is the whole persecution of the Guildless, part of it is the fact they’re a guild full of cops, and part of it is the fact they have literal angels in the guild so they feel justified in their shitty takes.
Azorius: what I said about Boros being cops? Yeah, that except the cops are also legislators, actively voting for the police to be more powerful. Also, they FINED ME FOR EATING
Orhzov: Ghost capitalists. I don’t think I need to say much more, other than that for some reason we literally allow them to enslave ghosts and we’re cool with that??? If anyone enslaved a living person, we’d be pissed, but if they’re dead it’s cool?
Rakdos: other than the murder, I guess they’re fine. But it’s like hanging out with your friends from school who got really into music and drugs and never got a personality.
Izzet: other than being a dragon’s cult of personality, and having a literal murderer as their current leader (am I the only one who remembers when Ral killed the Izzet champion of the maze? So he could go instead? He did that in front of a crowd.) and the fact that a disproportionate amount of goblins have “research” accidents on their watch, its being surrounded by gifted kids who need to be the smartest in the room.
Dimir: for self preservation reasons I will not say anything about house dimir.
Simic: similar problem to Izzet, but they also just want to stick tentacles or crab claws on everything. I had a friend who transitioned with the combine, and she’s happy, but she also does glow in the dark.
Selesnya: I won’t get into the personal reason I dislike them, y’all aren’t ready for that story, but it’s almost a joke. “We prefer unity and harmony and peace and will FUCKING MURDER ANYONE WHO GETS IN THE WAY OF IT” (looking at you Trostani)
Not all of these organizations are bad, I just don’t understand why our government is run by all of them.
#ravnica#mtg#magic the gathering#azorius#dimir#gruul#golgari#izzet#selesnya#boros#orzhov#simic#rakdos
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LOS ANGELES, Aug 9 (Reuters) - The Hollywood writers' strike marked 100 days on Wednesday with contract talks stalled and people on the picket lines protesting what they describe as a disregard for their demands. The strike began on May 2 after negotiations between the Writers Guild of America (WGA) and the major studios reached an impasse over compensation, minimum staffing of writers' rooms and residual payments in the streaming era, among other issues. Writers also sought to regulate the use of artificial intelligence, which they fear could replace their creative input. Entertainment industry executives have been trying to navigate the cross-currents of declining television revenues, a movie box office that has yet to return to pre-COVID levels, and streaming businesses that are largely struggling to turn a profit. "We are in some uncharted waters," Warner Bros Discovery (WBD.O) Chief Executive David Zaslav told investors last week, as the company warned that uncertainty over labor unrest in Hollywood could impact the timing of the company's film slate and its ability to produce and deliver content. Actors represented by the Screen Actors Guild (SAG) went on strike on July 14 also over pay and artificial intelligence, effectively halting production of scripted television shows and films and impacting businesses throughout the entertainment world's orbit. It is the first time both unions have gone on strike since 1960. A meeting last week to discuss resuming talks between the WGA and the Alliance of Motion Picture and Television Producers (AMPTP), the group representing the major studios in negotiations, resulted in no firm date for returning to the bargaining table.
#news#wga#wga strong#wgastrong#do the write thing#pay the writers#writers strike#wga strike#hot strike summer#hot labor summer
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"When laws fail, when kingdoms crumble, we are the ones who remain standing in the ashes. We live by the sword, die by the sword. We sell our skills, not our souls."
The Red Company is a game where you'll take on the role of a mercenary and embark on a dangerous journey through a morally ambiguous and immersive dark fantasy world. (The story will be divided into three main Acts where you will meet different people and face different challenges.)
Genres: Dark Fantasy, Romance, Adventure, Psychological Thriller, Horror and Drama.
Warnings: This story is rated 18+ for depictions of violence, blood, death, gore, darker themes, mature language, (optional) explicit content, drug and substance abuse, psychological horror, mentions of past torture, mentions of past child abuse, and probably more things to be added later on—> If any of these themes or content may cause discomfort or distress, it is recommended to refrain from playing the game or to engage with caution.
Keelos is a realm known for its rich culture and magical heritage. The most potent form of magic, however, is not learned but a birthright etched into the bloodlines of the noble houses. Those who inherit this gift are referred to as the "Vestiges." The Vestiges belong to the 11 leading noble houses of Keelos, where these magical powers are inherited through generations, granting them abilities far beyond that of ordinary magic users. Each bloodline has its unique magical prowess that echoes its lineage's legacy.
However, the inheritance of these gifts is fickle – sometimes gracing multiple children within a single generation and, at other times, skipping several generations entirely. Regardless, the birth of a Vestige is always a significant event, celebrated with grandeur or dreaded in silence, based on the power they inherit.
Valyssa, one of the eleven Kingdoms of Keelos, once known for its thriving trade and powerful defenses, now teeters on the brink of chaos. The King's health is failing, and despite having fathered three illegitimate children, the laws of Valyssa dictate that only a Vestige can ascend to the throne. His bastards were not gifted with the bloodline magic; thus, the kingdom finds itself without a clear successor. The absence of a legitimate Vestige heir has thrown the noble houses into a power struggle, each vying for dominance and control over the kingdom.
The army, once Valyssa's pride, is now divided into different factions; its loyalties splintered among Varis's children, weakening the military's ability to maintain order and security. With the rise in violence and the state's inability to protect its citizens, the mercenaries once looked down upon are now a necessary evil.
The Red Company, a renowned and influential mercenary guild in the Kingdom of Valyssa lies in the bustling city of Valethorne, located on the crossroads of several major trade routes. Renowned for its integrity and unique blend of mercenaries, the Red Company represents a beacon of hope, kindness, and unity during a time of unrest.
In this game, you take on the role of the only child of Cassius, the revered leader of the Red Company Mercenaries. Your home is where you undergo hard-hitting training, intense strategizing, and prepare for the cutthroat reality of the mercenary life. This guild is not just your family but your lifeline in the dangerous world you're set to inherit.
Each day, you dive into the hardships that define the mercenary life. Loss and grief are as much a part of this life as victory and laughter. You learn that the sword isn't just a tool; it's a part of you, an extension of your will. Blood, sweat, and tears are your currency as you pay the price of survival in a world often too cruel to bear.
Under the watchful eye of your father, you face the critical decisions and dire consequences that come with leadership. Every choice you make, every step you take, carries the weight of the lives dependent on you. Your father's lessons become your mantras: Honor is non-negotiable. Loyalty is paramount. Caution is survival.
As you stand on the cliff of adulthood, you prepare for your coming-of-age mission. But the looming threat of the ruthless Iron Serpents and other mercenary groups and the turbulent political landscape of Veydis test your resilience, daring you to break.
Your legacy is the flame that holds back the broaching darkness. But the question remains:
For how long can the good days last before everything crumbles?
⚔️ Customize your gender, pronouns and sexuality.
⚔️ Customize your MC’s physical appearance.
⚔️Customize your own special weapon.
⚔️ Choose an alias that the public will know you by.
⚔️(Re-)build The Red Company after your expectations!… or let it all fall apart
⚔️Recruit new members.
⚔️ Explore friendship or romance options with a colourful cast of characters or make them your enemy.
⚔️ Adopt your companion for life... a doggy!
⚔️ Choices Shape the Tale: Your decisions will shape your character's personality, moral compass and influence the world around you.
⚔️ Will you lean on your brute strength, your eloquent charm, or perhaps your keen intellect to save your neck?
⚔️ Confront challenges, enemies, and mysteries in pursuit of glory.
⚔️ Discover hidden truths in a world of prophecy and peril.
⚔️ Rich Lore: Discover a universe brimming with vibrant cultures and mythology.
Under the Cut
Liran Haddeak [M]
"In you I’ve found a bond stronger than any blade. Always remember that I’ve got your back, today, tomorrow, always.”
Liran has been your best friend since childhood but his journey has always been rocky. For unknown reasons, he was deemed unfit and cast aside by his father. But Liran is anything but weak. Known for his calm demeanor and protective nature, he is the grounding presence in your chaotic life. And despite the harsh conditions that define a mercenary's life, Liran remains kind-hearted and steadfast. His unwavering loyalty and bravery make him a skilled fighter and major threat, especially since he has a trump card: Being a Vestige, he has the power to manipulate the air to his will. Underestimating him is a fatal mistake. (Liran will first appear in Act 1)
Appearance: Liran, is as unique as the wind he commands. His hair, a cascade of ash-blond locks, is secured in a ponytail, creating a stark contrast with his fair skin and the vibrancy of his blue eyes. Standing at an average height, he's lean yet sturdy, moving with an effortless grace. His features are soft but defined, and his smile reveals gentle dimples. He usually dresses in comfortable, pratical attire often opting for muted shades of grey.
Makena Thavari [F]
"You are a refreshing mystery in a world that's often too predictable. Kinda like a well-brewed potion with an unexpected kick."
Makena, the newest addition to the Red Company, is a woman of intellect and mystery. Her presence in a room is impossible to ignore. Makena's pursuit of knowledge led her down the path of healing, one of the most valuable skills in a world rife with conflict. She arrived at the Red Company with a healer's heart, ready to mend wounds and nurture those in need. But her entry isn't without its mysteries - an air of intrigue seems to surround her, creating a veil that others yearn to look beyond. (Makena will first appear in Act 3)
Appearance: Makena is a woman of captivating beauty, bearing a curvy build and a grace that reflects her unyielding inner strength. Her skin, a beautiful shade of brown, glows softly, exhibiting a subtle radiance. Makena's hair, dark as coal, is styled into elegant cornrows that cascade gently down her back. Her eyes, matching her skin in their rich brown color, are extraordinarily expressive, sparkling with both inquisitiveness and an enigmatic charm that few can resist. She dresses practically yet stylishly, in well-made and comfortable attire.
Riyah/Ridan/Riz [F/M/NB]
"You are like a constant thorn in my side. However, the day you falter, the day you break, will be the day I seize my moment."
Meet R, a formidable force of nature in a world of mercenaries. Born into a life of hardship and violence, R was destined for the mercenary path. As a child, rivalry brewed between them and you, a feud that has only intensified over the years. Upon reaching adulthood, R's ruthless nature and unmatched prowess in combat have sharpened their edge, making them an even more significant threat to The Red Company and especially you. (R will first appear in Act 1)
Appearance: R is an imposing figure, standing tall and carved like a mountain. They boast broad shoulders and a muscular build, embodying raw power and a wild ferocity. Their skin carries a warm brown, amplifying the ruggedness of their appearance. They have a striking face, its lines hard and unyielding, as if sculpted from stone. R has poisonous green eyes that shine with an intense, predatory gaze. If R is male or non-binary they have dark brown hair, very short and untamed and if R is female she has long dark brown hair that she keeps in two long braids.
Ghost [NB]
"Darling, I've been known to steal hearts. Be careful; you might be next."
"Ghost" - A person who's as elusive as their namesake, glides through the world with the grace of a prowling cat. Their real name, no one knows; They flirt and jest easily but trust rarely. As a master of deceit, Ghost thrives in the gray area between truth and lies, weaving webs that are often hard to disentangle. Ghost serves as a stark reminder that not all is as it seems, and sometimes, the deadliest are those who strike from the shadows. (Ghost will first appear in Act 2)
Appearance: Ghost is an enigmatic figure, embodying agility and swift silence in their lithe build. They stand at a modest height, their form radiating an aura of nimbleness. Their skin is fair, offering a stark contrast to their long, dark hair that flows loosely. Their raven-black eyes are truly hypnotizing, always sparkling with a touch of mischief, as if hiding secrets deep within their depths. Ghost's face is a tapestry of delicate features: a small, straight nose, a soft jawline, and thin brows often raised in silent amusement. They dress simply, yet with an undeniable flair. Their attire, while practical, is always of high quality and meticulously maintained.
Captain Joryn [TransM/TransF]
"You're quite a treasure, but don't forget - the ocean's depths are a vast hiding place for things..."
Captain Joryn, the notorious pirate who rules the sea lanes of Valyssa. With a glint of shrewdness in their eyes and a smirk forever on their face, Joryn embodies the audacity and relentless pursuit of wealth that only a pirate could understand. Uncompromisingly stubborn, Joryn bows to no one, and their greed is a force of nature that rivals the fiercest tempests they have ever faced at sea. Few have seen what lies behind their raucous laughter and tales of grandeur. Either way, those who underestimate Captain Joryn often find themselves at the bottom of the sea. (Captain Joryn will first appear in Act 2)
Appearance: Joryn is a captivating mix of elegance and intensity, a reflection of the sea they dominate. Their skin is brown and adorned with a multitude of intricate tattoos, a story, a memory etched permanently onto them. High cheekbones and full lips contribute to their captivating beauty and their eyes, deep and bewitching, are as dark as the ocean ground. Female Joryn keeps her hair in long, dark, dreadlocks and has a more lean yet curvaceous figure while Male Joryn hair is shorter but styles his hair in dreadlocks as well, otherwise he keeps his beard carefully trimmed and he is more lean and muscular. They adorn themselves with lots of accessories and jewels, spoils from their “adventures” and they prefer wearing loose and comfortable attire.
General Alva Rothar [M/F/NB]
"You mercenaries are like stray dogs, useful at times, but liable to bite the hand that feeds you. Cross me, and I assure you, the leash can tighten rather quickly."
Shrouded in an enigmatic aura, the stoic General Rothar is a name whispered with equal parts respect and caution across Valyssa. A master strategist and veteran of countless battles, their keen mind has played a pivotal role in many victories. Yet, beneath their stern exterior lies a complex tapestry of loyalty and cunning. No one can tell where their allegiance truly lies in the current succession crisis. With a gaze as sharp as a freshly honed blade, they observe the chaos with an inscrutable calm. Many have tried to gauge their leanings, only to be met with a penetrating stare and an enigmatic half-smile. Are they a friend or a foe? Only time will tell. But one thing's certain, crossing paths with General Rothar is never without consequence. (General Rothar will first appear in Act 3)
Appearance: General Rothar is a living testament to countless battles and victories. They stand above average height, their presence commanding attention wherever they go. Regardless of gender their light brown hair is kept short and always impeccably maintained, mirroring their rigid discipline. Their features are surprisingly soft yet captivating, with deep-set, piercing grey eyes that are ever-observant, missing nothing. Countless scars run across their body, each a memento of a battle fought and won, but the most notable scar is on General Rothar's face, is a jagged line that cuts across their left cheek, adding to their stern appearance. Cloaked in the uniform of their rank, the General displays an air of unmistakable authority, their every step echoing with the strength of a seasoned warrior.
The Red Company
Cassius Zahdoc [M, he/him]: Cassius is the charismatic leader of the Red Company whose imposing presence is in stark contrast to his warmth personality. A playful grin often teases the corners of his mouth, softening the lines of his battle-hardened exterior. His heart, worn boldly on his sleeve, beats fiercely for his people and his child. A respected warrior, a doting father, and an unwavering pillar of the Red Company. Beware his booming laugh, it's contagious.
Callista Zahdoc [F, she/her]: Callista, your grandmother, is an iron-willed matriarch with a tiger's strength and a lion's heart. Her demeanor is as tough as the battles she's survived, yet beneath the steely exterior lies a steadfast commitment to her kin. To cross her is to court peril, but to earn her respect is to gain an ally beyond measure.
Varian Allard [M, he/him]: Varian, a healer whose dry wit and deadpan sarcasm belie a deeply caring soul. Behind his gruff exterior and perpetually tired gaze lies an unflappable dedication to the wellbeing of his fellow Red Company members.
Amahle Dladla [F, she/her]: Meet Amahle, affectionately known as the Old Hag of the Red Company. Don't let her age or title fool you - beneath her gruff exterior lies a masterful cook with a tongue as sharp as her kitchen knife and a heart of gold. She runs the company's kitchen with an iron will, and few dare to cross her. But for those who earn her respect, Amahle serves not just meals but wisdom seasoned with years of experience.
Seraphina Haddeak [F, she/her]: Meet Seraphina, the Red Company's blacksmith. She crafts war weapons from raw materials with surgeon-like precision and warrior strength, her fiery spirit and quirky ideas seep into each creation. Seraphina's anvil beats the rhythm of relentless resilience.
Olaf Dolnik [M, he/him]: Olaf is a man of great stature and strength within the Red Company. His imposing figure and booming voice often draw the attention of any room he enters, and his skills in battle are unmatched. Olaf lives and breathes warfare, his passion for battle as legendary as his size.
Ayo Oatrun [NB, they/them]: With a hawk's eye and a cheetah's swiftness, Ayo embodies the lethal precision of an arrow in flight. Their keen eyes miss nothing, and they are known for their ability to strike a target with deadly accuracy from great distances. In the Red Company, Ayo is the eyes and ears, always watching, always ready.
Hadrian Mirik [TransM, he/him]: Hadrian is the beating heart of the organization, managing the supplies and logistics to keep the company's gears turning smoothly. His eye for detail and strategic mind ensure that the Red Company is always prepared and well-equipped.
Lola Haell [F, she/her]: Lola is the gatekeeper to the Red Company, her discerning eye able to pick out those with potential from the rest. Her infectious charisma and unparalleled persuasion skills make her the ideal figure to attract and welcome new members.
Roshan [NB, they/them]: Roshan, the animal handler of the Red Company, bridges the gap between human and beast. With a compassionate heart and nature-tuned spirit, their magic-like way soothes and commands animals with a gentle touch.
⚔️Demo: [ X ] - in progress
⚔️Ask Guideline
#The Red Company#interactive novel#interactive fiction#if wip#cyoa#choose your own adventure#choice game#twine game
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'Oppenheimer director Christopher Nolan told the crowd at the film’s London premiere Thursday that the cast of his film had left and are “off to write their picket signs” as SAG-AFTRA prepares to go on strike.
“I have to to acknowledge the work of our incredible cast, led by Cillian Murphy,” Nolan said from the stage. “The list is enormous — Robert Downey Jr, Matt Damon, Emily Blunt, Florence Pugh, Kenneth Branagh, Rami Malek and so many more. … You’ve seen them here earlier on the red carpet. Unfortunately, they are off to write their picket signs for what we believe to be an imminent strike by SAG, joining one of my guilds, the Writers Guild, in the struggle for fair wages for working members of their union.”...
The Oppenheimer actors came into the Odeon Luxe theater and filed into a reception. One by one they came through the lobby. Deadline saw Florence Pugh and Emily Blunt leave before Nolan came onstage. All of the cast members Deadline spoke with declared their support for the strike action.
Speaking to Deadline on the red carpet earlier, Emily Blunt said that she and the other cast members would leave the event if the guild’s leadership officially approved a walkout. “I think right now we are just sort of — I hope everyone makes a fair deal and we are here to celebrate this movie. And if they call [a strike], we’ll be leaving together as cast in unity with everyone. … We are gonna have to. We are gonna have to. We will see what happens. Right now it’s the joy to be together.”
Oppenheimer also stars Cillian Murphy as the titular Manhattan Project leader, Kenneth Branagh, Robert Downey Jr., Florence Pugh, Josh Hartnett and James D’Arcy...'
#Oppenheimer#Christopher Nolan#Cillian Murphy#Emily Blunt#Florence Pugh#Robert Downey Jr.#Josh Hartnett#James D'Arcy#Matt Damon#Rami Malek#Kenneth Branagh#SAG-AFTRA
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youtube
Hey everyone! Episode 5 of my Daggerfall playthrough is here. Check it out!
#daggerfall unity#magic#Dark Elf#Spellsword#Battlemage#Knight#Knights of the Dragon#Fighter's Guild#Kynareth#Temple Of Kynareth#Youtube
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Hm I think it's time for...
Illari Fashion pt.2
Pt.1 here
From here, we'll move inland to the Republic. The massive human empire is made up of 8 provinces and 2 colonies. Each is quite culturally distinct, owing to the fact that when the Republic was settled by Janazi humans, they tended to stay with people from nearby islands. We'll be starting with Juntsov, the capital of the Republic and smallest province overall.
The feminine fashion is as follows
People tend to wear dark colors and warm clothes in the chilly climate. Unlike Unity, clothes are more gendered in Juntsov, however, pants are acceptable for women and men. In fact, a high collared suit, as pictured above, is seen as more elegant for a noblewoman than a dress. Decorative weapons are worn frequently.
Now for the dudes
Here we have a more Unitian-inspired look. Just like Juntsovian fashion has been making its way into Unity, so too have flowing Unitian pants been becoming more popular in Juntsov. Usually, they're paired with a more traditional Juntsovian top. Given how popular circuses are as a form of entertainment, I also added the costume of a performer from the esteemed Bluefoot guild.
So there we are! Lots of dark colors and a preference for pants in the capital of the Republic. Feel free to ask any questions and have a bitchin day!
Tag list: @amandacanwrite @elsie-writes @riveriafalll @kosmic-kore @kaylinalexanderbooks
@bard-coded @carrotsinnovember @patternwelded-quill @somethingclevermahogony @whatwewrotepodcast
@goldxdarkness @the-angriest-author @mk-writes-stuff @frostedlemonwriter @vyuntspakhkite-l-darling
@watermeezer @leahnardo-da-veggie
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so this is a bit random for my blog but ive been dredging up my old magic the gathering hyperfixation because of friendgroups that play EDH and i had some random thoughts
ive always clicked weirdly well with the red/white color pairing but the reasons have shifted over time
and ive had this nagging brainworm that
magic as a whole is doing RW wrong.
allow me to explain
fair warning: this is going to get a bit political, a bit philosophical, and very strongly informed by who i am as a person
so
the core axiom here is that human nature in the absence of external factors is inherently good and altruistic. we know this because we are social creatures, and the fundamental basis of early social structures is coming together for mutual benefit. oppressive systems and harsh upbringings can and do quash this in favor of learned hostility and abusiveness but that core is always there. it’s why redeeming the villain is such a common fictional trope - if it wasn’t possible to change and grow and deconstruct learned harmful behaviors we wouldn’t write about it nearly as much now would we
magic as an ur-setting recognizes this to some extent. we see snippets of the kindness of strangers in Innistrad even amidst the horrors and the distrust and the paranoia, we see the selfless unity against the Eldrazi on zendikar drawing in all five colors of the pie, we see countless other examples throughout the planes
now, what does this axiom mean in the context of the color philosophies of red and white?
simple
red and white are not enemies at all
red is about freedom and impulsivity and emotion
white is about peace and justice and selflessness
both of those are deeply emotional, deeply raw, deeply human ideas!!
and the intersection of those ideas isn’t a controlling power structure, it’s compassion
and compassion is hardly oppositional - it’s cooperative and synthesistic by its very nature, it’s a harmonization of what those two colors are!
now admittedly this is where my perspective as an audhd trans girl comes in. i’m someone that the world’s power structures reject, someone that doesnt fit the status quo, someone who’s constantly shoved into boxes that i don’t fit by people more powerful than me. and i have kind of a thing for the color aesthetic of Boros, so trying to turn something i like aesthetically into something that meshes with and permits and supports who i am is a reasonable bias to assume
but i still feel like there’s a core truth to be considered here
games are a form of art; there’s plenty of evidence i think that the people making Magic realize this. but that drags in the corollary that all art is political. all art says something about the world, about the systems we live in. and what does the Boros say? that combining the philosophies of freedom and selflessness is a contradiction and leads to yet another oppressive power structure. it’s a subtly anti-revolutionary, status-quo perspective that could be done far better
more importantly, it’s eschewing that compassion
boros is a police state and a military structure, one that exists to enforce rules and make demands and enact violence
it’s not an institution of compassion
and frankly no top-down power structure can be, not at a systematic level
so, what would doing red-white right look like in my view?
pretty simple: it would be a bottom-up portrayal of the color pair. one where the defiance of red and the justice of white stand in opposition to an existing power structure, one where the righteous fury of the downtrodden feeds into both colors’ fundamental natures and binds them together
so uh
yeah
thank you for coming to my ted talk
okay so a couple final disclaimers
- the last time i seriously caught up with mtg lore was around Magic Origins, with sporadic involvement stretching out to Guilds Of Ravnica. i’m not terribly familiar with any of the expressions of RW since then, and i’m mostly focused on the lens of Boros specifically because they’re the faction that got me into the color pair. if there have since been counterexamples i will gladly accept infodumps, new blorbos to build TTS EDH decks around are always welcome (winota my beloved) (the cat ears,,, 🥺🥺🥺). this also extends to my understanding of magic’s development and philosophy as a whole, so if it seems like arguing from a Magic-cultural context that’s several years behind the curve uhhh yeah that’s probably why
- i’ll admit i’m not tremendously well-read in terms of firsthand literature in terms of leftist/anarchist theory, queer theory, or Magic’s color philosophies, and so most of my information is secondhand - if i’ve grossly misunderstood something feel free to explain (although if you’re going to be a TERF in the reblogs about it you can kindly go shit yourself)
- i mean no ill will and make no particular demands or anything towards the writers themselves who came up with boros or the ideas they’ve expressed through the faction/color-identity; it takes a certain perspective to notice these things and assuming people will just Get It is unreasonable, and i’m not here to like. Annoyingly Insist that the game i have a tangentialhyperfixation on conform to My Vision Of What It Should Be
and uhhh yeah! trans rights are human rights, free palestine, and wishing all capitalists a very fuck you!
sierra out, roll credits
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According to the union, 97.91 percent of ballots cast voted in favor of a strike authorization, and nearly 65,000 members, or 47.69 percent of eligible voters, took part in the vote.
“I’m proud of all of you who voted as well as those who were vocally supportive, even if unable to vote. Everyone played a part in this achievement,” said SAG-AFTRA President Fran Drescher in a statement. “Together we lock elbows and in unity we build a new contract that honors our contributions in this remarkable industry, reflects the new digital and streaming business model and brings ALL our concerns for protections and benefits into the now! Bravo SAG-AFTRA, we are in it to win it.”
According to their website, SAG-AFTRA represents approximately 160,000 actors, journalists, dancers, singers, and more.
SAG-AFTRA’s leadership now has approval from its members to order a strike if contract talks stall after the current labor contract with the AMPTP expires on June 30.
Two points of contention have led to an impasse between the two parties: Residual payments and the use of artificial intelligence. The WGA has called higher pay and regulated use of AI, specifically when it comes to how writers’ scripts, and actors’ voices and images are used.
WGA members went on strike May 2 after negotiations with Hollywood studios fell through — the first time since 2007, before streaming giants like Netflix, Disney+, and Hulu were established.
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