#GodotGames
Explore tagged Tumblr posts
zeatheninteractive · 18 days ago
Text
Hueniverse Update: New Features
Hey everyone! Here's a quick demonstration of what we've been working on since the last update.
Manual Start and Next Buttons
We've added manual Start and Next buttons, giving you more control over the experience instead of having everything start automatically.
First and Last Labels
We've also added labels to show which tiles come first and, you guessed it, last. It's a small addition, but we think it makes a big difference in clarity. Haha!
Thanks for checking it out, and let us know what you think of these new features!
4 notes · View notes
galaxy-enforcer-game · 6 years ago
Photo
Tumblr media
Happy Friday people!!! I've added a minimap to the game which gives players a full view of the area. New ships and enemies to fight as well. Let me know what u think in the comments below and be sure to check out my Game Jolt page. Link in my bio. #galaxyenforcer #gamejolt #videogames #godotengine #godotgameengine #godotgames #indiegamedev #indiegames #indiespaceshooter #indiepcgames #retrogames https://www.instagram.com/p/BtWD2iIlK0P/?utm_source=ig_tumblr_share&igshid=1am27a32q5zan
0 notes
panelmonkey · 5 years ago
Video
youtube
Mega Man Maker: A First Look at the MMLV Editor
Thought I could get away from this game for a while.
https://github.com/godot-mega-man/mega-man-maker-mmlv-editor
https://megamanmaker.com/forum/viewtopic.php?f=14&t=10369
Cons:
Beta, a lot of stuff not implemented.
It can screw up a level real bad. Make backups.
Probably will never have the level of control some may want.
You will need to know on your own what tiles do and
don't have collision detection.
Pros:
Works with a game controller.
Can zoom out and in.
Can see all the tiles in a group.
Select any tile you want to use.
Pretty easy to pick up and use.
#megaman #megamanmaker #8bit #retrogaming #retro #classic #classicgaming #godot #godotgaming
0 notes
zeatheninteractive · 4 days ago
Text
Exciting News: Closed Testing Phase Update!
Good day, everyone!
We're thrilled to announce that our second game has officially reached the closed testing phase. The feedback we've received from our testers so far has been incredibly encouraging, and we're using it to make the game even better.
With your continued support, we’re excited to share that soon we will be ready to apply for production!
Thank you for being part of our journey.
0 notes
zeatheninteractive · 19 days ago
Text
Tumblr media
Behind the Colors of Hueniverse!
Here's a little glimpse into the code that brings all the vibrant color gradients to life in my game, Hueniverse! As an indie developer, these moments of creating something from scratch are the most exciting parts of the process.
This snippet shows part of how I generate the smooth, eye-pleasing gradients that make the puzzles pop. It might look like just a few lines of code, but it’s where the magic starts! 
I hope this gives you an idea of the fun behind-the-scenes work that goes into making Hueniverse colorful and relaxing.
If you're a fan of games, colors, or just want to see an indie dev's journey, I'd love for you to check it out!  Link in bio!
4 notes · View notes