#Gentle Sea [Eria]
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cardrisen · 5 years ago
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Tag Drop pt. 3!
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ishgard · 5 years ago
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A Soul Seven Times Rejoined
I've been wanting to do this since the end of ShB, so unless SE comes and shows us what these individuals "actually" were like at the time of their rejoinings, here’s my take on the seven souls from the other reflections now rejoined to Ahru. They’ll be ordered chronologically by Calamity following this theory thread. 
Needless to say, implied/heavy 5.0 spoilers, but this is all just inspired headcanon. Most of these characters don’t fit any naming conventions either cuz we have no idea what naming conventions would be on these other reflections. 
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Amaurot - Persephone - The original soul as it was, once whole. A kind and warm individual, she delighted in the arts and aiding others. At times seen as something of an eccentric for her methods, she was nevertheless held in high regard. 
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1st Umbral Calamity - Fifth Reflection - Kasra Drakenvale; a gentle free-spirit who very much resembled Persephone. She was loath to take up arms, even in defense, when the world came crumbling down leaving her with no other choice. It was then she left her home, never allowed to return, no matter the reasons... a decision that broke her heart until her dying day.
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2nd Umbral Calamity - Twelfth Reflection - Amalia Mistheart; Orphaned at a young age she quickly made a name for herself with a band of her fellows - the most of whom grew to be known as terror on the seas and in the skies alike. On the contrary of this reputation, however, she cared deeply for those close to her, had grand, romantic dreams, and was known for being very... creative.
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3rd Umbral Calamity - Second Reflection - Firi of the Starsong; a curious woman of a curious people, they held bare fragments of a faith in a dark, crystalline God. They revered the night and the black places of the earth, though this, of course, did not save them from destruction.
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4th Umbral Calamity - Third Reflection - Miklos Benett; A clumsy, rough-around-the-edges sort who often got himself into more trouble than ever planned - or sometimes even realized. Despite having his heart in the right place, he typically ended up getting dragged into trouble with the wrong sorts.
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5th Umbral Calamity - Sixth Reflection - Roni the Redclaw; The typical ‘gentle giant’, he was a mercenary by trade. Well-loved by his fellows, he never led them into a battle they could not win...
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6th Umbral Calamity - Tenth Reflection - Lor Ruahk; A quiet, austere individual plagued by dark and desperate visions. Even among their reclusive clan, they kept to their own company more than most, plagued by loneliness, doubt, and indecision...
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7th Umbral Calamity - Seventh Reflection - Eria Sitri; One of perhaps the truest shards of Persephone, she was strong-willed, kind, and worked hard to help others and restore balance - ultimately giving her life for a cause that would be lost. 
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austerulous · 3 years ago
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◈   @faithfcll​  //  cont.
“I persevere.  It is all one can do in the face of decay.”
There was no use bemoaning her fate, no use lamenting her silver blood.  Iron gave way to rust, bones crumbled with age, the coast fell to the sea, and the predisposition of her generation was equally immutable.  An erosion that began in the ankles and slowly climbed – a creeping, certain death.
Latenna rose, taking her weight in her knees, crawl-walking across the grass, cleavers and burs clinging to the trailing hem of her blue-grey cloak. 
“Do not agonise so, Lacerated One.  The flesh is a home, and it must be lived in.” 
Mindful of Erias’ blindness, the Albinauric was gentle and slow as she took his hands in hers, holding them in the cool clutch between palms and thumbs – a gesture of solidarity.  Impaired though they were, they were not lesser.
“I may be a lame creature, but I am not helpless, and the life I have led has not been without love.  You need not pity me.”
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cobrakaistore-blog · 5 years ago
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TCG - Eternity Code Secret Rare (10/10) ETCO-EN024 Girus, the Orcust Mekk-Knight ECTO-EN026 Chamber Drahonmaid ECTO-EN031 Gizmek Uka, the Festive Fox of Fecundity ETCO-EN036 Ghost Mourner & Moonlit Chill ETCO-EN037 Animadorned Archosaur ETCO-EN046 Accesscode Talker ETCO-EN061 Deep Sea Aria ETCO-EN079 Titanocider ETCO-EN078 Gravedigger's Trap Hole ETCO-EN087 Plunder Patrollship Lys Ultra Rares(14/14) ETCO-EN008 Archnemeses Protos ETCO-EN009 Archnemeses Eschatos ETCO-EN028 Loptr, Shadow of the Generaider Bosses ETCO-EN034 Union Driver ETCO-EN045 Traptrix Allomerus ETCO-EN041 Dragonmaid Sheou ETCO-EN042 Deep Sea Prima Donna ETCO-EN043 Ravenous Crocodragon Archethys ETCO-EN049 Linkross ETCO-EN064 Madolche Salon ETCO-EN066 Heavy Forward ETCO-EN071 Fusion Deployment ETCO-EN089 Emblem of the Plunder Patroll ETCO-EN098 Machina Metalcruncher Super Rares(26/26) ETCO-EN010 Nemesys Flag ETCO-EN011 Nemesys Umbrella ETCO-EN012 Nemeses Corridor ETCO-EN020 Ancient Warriors - Ambitious Cao De ETCO-EN023 Ancient Warriors - Ingenious Zhuge Kong ETCO-EN027 Harr, Generaider Boss of Storms ETCO-EN035 Malice, Lady of Lament ETCO-EN040 Invoked Augoeides ETCO-EN044 Valiant Shark Lancer ETCO-EN050 The Arrival Cyberse @Ignister ETCO-EN054 Marincess Great Bubble Reef ETCO-EN055 Eria the Water Charmer, Gentle ETCO-EN056 A.I. Contact ETCO-EN057 Burning Draw ETCO-EN065 Void Apocalypse ETCO-EN067 Witchcrafter Unveiling ETCO-EN074 Red Reign ETCO-EN076 Madolche Promenade ETCO-EN077 Witchcrafter Patronus ETCO-EN081 Rose Girl ETCO-EN082 Scrypton ETCO-EN088 Plunder Patroll Shipshape Ships Shipping ETCO-EN091 Plunder Patroll Parrrty ETCO-EN095 Armored Bitron ETCO-EN096 Gussari @Ignister ETCO-EN097 Gatchiri @Ignister (en Cobra Kai Store.) https://www.instagram.com/p/B_DdAlbF2Hw/?igshid=c2bxu11s6w8t
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darkshadowduelist · 5 years ago
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CONFIRMED RARETIES
Starlight Rares 3/5
ETCO-EN026 Chamber Dragonmaid
ETCO-EN036 Ghost Mourner & Moonlit Chill
ETCO-EN055 Eria the Water Charmer, Gentle
Secret Rare 10/10
ETCO-EN024 Girsu, the Orcust Mekk-Knight
ETCO-EN026 Chamber Dragonmaid
ETCO-EN031 Gizmek Uka, the Festive Fox of Fecundity
ETCO-EN036 Ghost Mourner & Moonlit Chill
ETCO-EN037 Animadorned Archosaur
ETCO-EN046 Accesscode Talker
ETCO-EN061 Deep Sea Aria
ETCO-EN078 Gravedigger’s Trap Hole
ETCO-EN079 Titanocider
ETCO-EN087 Plunder Patrollship Lys
Ultra Rare 14/14
ETCO-EN008 Archnemesys Protos
ETCO-EN009 Archnemesys Eschatos
ETCO-EN028 Loptr, Shadow of the Generaider Bosses
ETCO-EN034 Union Driver
ETCO-EN041 Dragonmaid Sheou
ETCO-EN042 Deep Sea Prima Donna
ETCO-EN043 Ravenous Crocodragon Archethys
ETCO-EN045 Traptrix Allomerus
ETCO-EN049 Linkross
ETCO-EN064 Madolche Salon
ETCO-EN066 Heavy Forward
ETCO-EN071 Fusion Deployment
ETCO-EN089 Emblem of the Plunder Patroll
ETCO-EN098 Machina Metalcruncher
Super Rare 26/26
ETCO-EN010 Nemesys Flag
ETCO-EN011 Nemesys Umbrella
ETCO-EN012 Nemeses Corridor
ETCO-EN020 Ancient Warriors – Ambitious Cao De
ETCO-EN023 Ancient Warriors – Ingenius Zhuge Kong
ETCO-EN027 Harr, Generaider Boss of Storms
ETCO-EN035 Malice, Lady of Lament
ETCO-EN040 Invoked Augoeides
ETCO-EN044 Valiant Shark Lancer
ETCO-EN050 The Arrival Cyberse @Ignister
ETCO-EN054 Marincess Great Bubble Reef
ETCO-EN055 Eria the Water Charmer, Gentle
ETCO-EN056 A.I. Contact
ETCO-EN057 Burning Draw
ETCO-EN065 Void Apocalypse
ETCO-EN067 Witchcrafter Unveiling
ETCO-EN074 Red Reign
ETCO-EN076 Madolche Promenade
ETCO-EN077 Witchcrafter Patronus
ETCO-EN081 Rose Girl
ETCO-EN082 Scrypton
ETCO-EN088 Plunder Patroll Shipshape Ships Shipping
ETCO-EN091 Plunder Patroll Parrrty
ETCO-EN095 Armored Bitron
ETCO-EN096 Gussari @Ignister
ETCO-EN097 Gatchiri @Ignister
TCG: ETERNITY CODE
TCG Premieres:
Piwraithe the Ghost Pirate
Level 4 (WATER/Aqua)
ATK 1500 / DEF 500
If a face-up WATER monster you control, except “Piwraithe the Ghost Pirate” is destroyed by battle or card effect, while this card is in your GY: You can special summon this card, but banish it when it leaves the field, and if you do, it gains 100 ATK for each WATER monster in your GY until the end of the next turn. You can only use the effect of “Piwraithe the Ghost Pirate” once per turn.
Rose Girl
Level 3 (EARTH/Plant/Tuner)
ATK 800 / DEF 600
If a face-up Plant monster(s) you control is sent to the GY (except during the damage step): You can special summon this card from your hand. If a plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 “Rose Girl” effect per turn, and only once that turn.
Scrypton
Level 5 (WATER/Cyberse)
ATK 1500 / DEF 1500
You can banish 1 Cyberse monster from your GY, except “Scrypton”; Special Summon this card from your hand. If this card is send to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; Shuffle it into the deck. You can only use each effect of “Scrypton” once per turn.
Taotie Dragon
Link-3 (DARK/Wyrm/Link)
2500 ATK
2+ monsters Special Summoned from the Extra Deck
This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for it’s Link Summon.
Fusion: Your opponent can’t activate monster effects during the Battle Phase
Synchro: Your opponent can’t activate Spell/Trap Cards during your Main Phase
Xyz: Your opponent can’t activate the effects of cards in the GY during your Main Phase or Battle Phase
Necroquip Prism
Normal Spell
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 “Necroquip Prism” per turn.
Bluebeard, the Plunder Patroll Shipwright
Level 4 (WATER/Fiend)
ATK 500 / DEF 1000
If you control a “Plunder Patroll” monster, except “Bluebeard, the Plunder Patroll Shipwright”: You can special summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of “Bluebeard, the Plunder Patroll Shipwright” once per turn.
Goldenhair, the Newest Plunder Patroll
Level 4 (WATER/Fiend/Tuner)
ATK 0 / DEF 2000
You can send 1 other “Plunder Patroll” monster from your Hand or Face-up from the field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you can’t special summon for the rest of this turn, except “Plunder Patroll” monsters. You can only use each effect of “Goldenhair, the Newest Plunder Patroll” once per turn
Plunder Patrollship Lys
Level 8 (LIGHT/Fiend/Fusion)
ATK 2000 / DEF 2000
2 “Plunder Patroll” monsters.
During the Main Phase (Quick Effect): You can special summon 1 “Plunder Patroll” Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 “Plunder Patroll” card; negate the activation, and if you do, destroy it, then if this card is equipped with a “Plunder Patroll” card, you can add 1 “Plunder Patroll” card from your Deck to your hand. You can only use each effect of “Plunder Patrollship Lys” once per turn.
Plunder Patroll Shipshape Ships Shipping
Normal Spell
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 “Plunder Patroll” monster you control; equip 1 “Emblem of the Plunder Patroll” or 1 “Plunder Patroll” monster from your deck to that target. You can only use this effect of “Plunder Patroll Shipshape Ships Shipping” once per turn.
Emblem of the Plunder Patroll
Equip Spell|
Equip only to a “Plunder Patroll” monster. It gains 500 ATK, also your opponent can’t target it with card effects. You can send this equipped card to the GY; Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect.The equipped monster gains 500 ATK.You can only use this effect of “Emblem of the Plunder Patroll” once per turn.
Pride of the Plunder Patroll
Continuous Trap
If your “Plunder Patroll” monster destroys an opponent’s monster by battle: draw 1 card. If you control a “Plunder Patroll” monster: You can send this face-up card from the field to the GY, then activate 1 of these effects;Your opponent draws 1 card, then you can look at their hand and send 1 monster from it to the GY.Look at your opponent’s Extra Deck, then you can send 1 monster from it to the GY.You can only use each effect of “Pride of the Plunder Patroll” once per turn.
Plunder Patroll Parrrty
Normal Trap
If you control a “Plunder Patroll”monster: Draw cards equal to the amount of Equip Cards you control, then shuffle cards from your hand to your deck equal to the amount of Equip Cards you control. You can only use this effect of “Plunder Patroll Parrrty” once per turn. If you Special Summon a “Plunder Patroll” monster from the Extra Deck, while this card is in your GY; You can equip this card to the Special Summoned Monster as an Equip Card with this effect. The equipped monster gains 500 ATK. You can only use this effect of “Plunder Patroll Parrrty” once per duel.
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