#GROFIT
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Saw someone selling veiled melee rivens for 5p each.
As someone who actively sells them for 15p I said NO. You are going to ruin my Business. I'll buy them off of you for 10p. Never do this AGAIN.
I need sleep.
#warframe#in real life I'm a far left socialist who hates currency in general#But in warframe it's ALL GROFIT BABY
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Not only I stole his baby girl, now I'm about to end this man's whole bank account too. uwu
#stardew valley#sdv#stardew pierre#sdv pierre#pierre stardew valley#pierre sdv#sharky's stunning skills at gaming#As a mostly-forager I flippin' love Blackberry Season(TM)#every single day I scour the whole valley looking for every single bush and ending up with 2-3 berries/bush#not to mention the single ones I would still find laying around#and also: my widdle cave is a widdle house for fruit bats. Berries are a fairly common ''gifty'' from them too~#not to mention they're always of the ''iridium'' quality because I'm max rank in foraging (and other skills too)#and I also found some bear that went full ''WOOSH! now all wild berries shall carry MOAR GROFIT''#so all this summed up makes the reason why I thrive more on foraged (and fished) stuff than harvested. 😂#(I also hit almost 70k gold this time.)#(But I quickly spent almost of it in the last Vault bundle + a pickaxe Gold-update & a stardrop from Krobus)
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Hey hey, future [FAN/CUSTOMER/OBEDIENT]! It's On-Lyne comin' at you [LIVE/PRE-RECORDED/SIMULACRUM] to get YOU ready for the upcoming party of a LIFETIME! Make sure you clear [SPACE/TIME/VOID] in your calendar in a couple months, because this is gonna be a show you can NOT [AFFORD/ALLOW/GROFIT] to miss!
Dear kin. Beautiful, beautiful. Under our skin. Yours is ours. From Eris we will come, and united, be. We will celebrate with you Ourselves. We have remade
obedience is the perfection of the self. And I am a very good boy.
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i have an anouncement... drumn roll please babdbdbdabadbdaadmssammndaddaa................... I AM ON SHEEZY.ART NOW! WOOO!! If you've ever wanted the ocassional drip feeding of art from hit man; Grofit Allocation, YOU CAN NOW! Currently my profile is still undergoing renovations but one day it'll be done! One day. https://sheezy.art/saladv IMPORTANT; I AM NOT LEAVING TUMBLR! Love this place a bunch despite the staff, I just wanted somewhere art specific to show off my stuff, plus it's easier to have people not wander off to your non-art blog there and see the Activities you're up to (such as reblogging that photo of a knight on a motorcycle 10 times everytime i see it) Feel free to say hey while you're there!
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finally got around to some kind of ref sheet for tai's partner-in-grofit
i'd say he gets to roundabout the "repair shop storefront" stage before he gets infoosted
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Corpus Board of Directors guy I made up
Still no idea what to call him. I’m also still figuring out how his helmet works, I tried to draw a side view of it and it didn’t look great.
But yeah I don’t recall seeing a lot of, if any board member fan characters around.
(P.S. his arm holograms say ��grofit” because I didn’t know what else to put)
#warframe oc#warframe#warframe fanart#art#digital art#digital artwork#original character#oc#warframe corpus#corpus#big calypso art
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lets get to know each other!
tagged by @feelingkindawoozy, sorry this took so long!
-last song: weightless by evergrey
-favorite color: indigo or crimson
-currently watching: i started demon slayer/KNY w a friend but i havent quite gotten back around to it yet bc adhd brain requires submission of notice to watch things...
-last movie: unfortunately, underworld: rise of the lycans
-currently reading: uhhH! i dont read much anymore OOPS. i WAS in the process of reading thru wings of fire tho.
-sweet/spicy/savory: sweet! i love fwuit....
-relationship status: single, maybe looking :? im rly on edge about dating rn but, at the same time, would like to be. yknow.
-current obsession: terraria calamity mod, minecraft, survival games...
-last thing i googled: if we dont count me forgetting the name of the above movie, "warframe grofit" meme
-currently working on: a new dragon/fursona + ref sheet for him...
if you see this n you wanna do it, feel free! u can tag me too n i promise i'll look at Some point :") oops
#wyrm words#SORRY AGAIN WOOZY I DIDNT SEE THE TAAAAAAAAAB#rare graves art post#tag/ask meme#my art#the sona is v self indulgent but we all need to be self indulgent sometimes#furry#safe furry#there we go coverin my bases#the unfortunately about underworld isnt bc i hated the premise or anything#its bc it was a cheap B movie DFSKJGKJ#it was hilarious tho#there was a wilhelm scream at the end
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me: *knows that NGO stands for Non Governmental Organization* me in my head: Non Grofit Organization
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Warframe Story, Act III: Turmoil
TW: If you have already completed all quests and don’t want to dilute impressions from major story events, I suggest doing Act III in this order: 4, 5, 6 & 9, 10 before The Second Dream. It slightly alters the logical chain of events though.
1. The Second Dream. This is where the game story finally picks up the speed beyond us just playing space police in the origins system.
TW: You might already have noticed some strange symbols appearing on your screen at a random. Here is the explanation (look at Mysterious Loading Screen): https://warframe.fandom.com/wiki/Orokin_Language#Miscellaneous
2. Shadow Debt – again, an event. The story is important for the Acolyte background and story about how Alad called in his favour back from Second dream.
https://www.orokinarchives.com/operation-shadow-debt/
Alad’s message: https://youtu.be/johDLwvf57Y
Walkthrough: https://youtu.be/FqJ-7b9_rwM
3. The Silver Grove and Octavia’s Anthem – while not essential story wise, they make sense to be done in this spot.
TW: Both quests lack initial messages when replayed, so you’d have to refer to wiki transcripts.
4. Ambulas Reborn – essentially The quest of Pluto. Pluto has everything still in place but the intro video. GROFIT.
YouTube: https://youtu.be/AVbbOnGczWY?list=PL77Z7WRW-YK-v5laBuY7cyrBDkm0gSRkq
https://www.orokinarchives.com/operation-ambulas-reborn/
5. The Deadlock Protocol
I think this is the best moment to place this quest as doing it as early as Venus loses a lot of context of what makes this quest and Parvos important.
6. Divine Will – having absolutely had mucking enough of us interfering with his operations, Nef Anyo goes for the Tenno directly with his Razorback armada.
https://www.orokinarchives.com/divine-will/
Can be skipped tbf, just do the armada when possible.
7. The War Within. Once done go to Cetus and talk to the Quills.
8. The Glast Gambit – essentially, it’s the quest of Neptune. Watch Index tutorial in the codex and do the quest. Once it’s done, the index is open to be used (or you could just ignore that and just go for I before the quest)
9. Rathuum – essentially the quest of Sedna.
https://www.orokinarchives.com/operation-rathuum/
Gameplay wise, everything is still in the game but lacks the intro, mid quest accusation by Kela and ending. Reward for later isn’t in game unfortunately.
Intro: https://youtu.be/WSFXvoo_Zug
Mid: https://youtu.be/Nh6ZqJr8WSc?t=490
Ending: https://youtu.be/Nh6ZqJr8WSc?t=919
10. The Hidden Messages (can be done anytime after unlocking Sedna).
https://youtu.be/WAb0Xr_nwBo
11. Get to the void from Sedna and defeat Corrupted Vor there. After doing Mot Node you unlock Chains of Harrow.
12. Chains of Harrow.
13. TW: Mask of the Revenant (you’d have to be rank 2 with the Quills to get the quest). The quest is not replayable, so here is a YouTube walkthrough:
https://youtu.be/Qngx5uDCzwQ
14. Once done here comes the big challenge from me (optional but makes sense here story wise): defeat an Eidolon, then maybe try your hand at defeating all 3 eidolons. This should prepare you for what’s to come.
15. Apostasy Prologue happens.
After this, defeat Profit taker and Exploiter (those 2 are optional but again, makes sense story wise).
15.1 TW: If you haven’t done The Heart of Deimos quest yet, now it’s the time. The quest is not replayable, so here is the link to a playthrough:
https://youtu.be/0UrvqXEy2cs
16. The Sacrifice.
Links to all posts:
Warframe Story, Introduction
Warframe Story, Act I: Awakening
Warframe Story, Act II: Escalation
Warframe Story, Act III: Turmoil
Warframe Story, Act IV: Prelude to War
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How to give Bullets extreme amounts of food and smooches
step 1: prove you are trusted enough friend
step 2: offer food and comfort
step 3:
step 4: grofit
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Okay so, as the date of the official release approaches, I feel the need to say this to whoever might want to get Palia, be it PC or Switch, both disabled and able-bodied alike:
"Approach with caution".
Before I start, please keep in mind that all this is not the devs' fault. Rather, they are the ones constantly caught in a sort of crossfire: on one hand there's the needs of the community and player base, on the other hand they have to stick to the do & don't from the higher-ups within the company, all while trying to keep the game afloat.
That being said, as much as devs have been working on this, the game remains ridden with bugs.
One may say "well, the game is still beta whaddaya expect kek", which is not totally wrong. If not for the fact that the game is scheduled for an official release in two days (literally, the release date is December 14th, at the time of writing this), and those bugs are going the exact opposite direction of "decreasing". So much so that they keep on multiplying with each new patch, rendering the whole game more and more unstable.
Since the latest patch (0.175) has been released, the game has been suffering also from some form of memory leakage, in which RAM usage starts from a rather chill amount, only to gradually climb higher and higher the longer one stays in game and never settles back down, until reaching the point where everything freezes, before the game itself crashes. You don't even need to leave your own housing plot to see it happening.
Technical issues aside, Palia is marketed as a "cosy co-op MMO", yet the game still looks quite far from being "cosy" and "co-op". If anything, with more players joining, it has now become some kind of "competitive" game instead.
Some players would "call out" the rarest resources (from a mineable Palium node to the forageable Dari Cloves), others just come, pick and leave.
For context: the problem with resources in Palia is that, once they are picked, there's an implied time frame where other players will have to come and get said resource too, before it despawns for good for everyone in that single server, which is why it is considered "good etiquette" to call a resource out whenever it's spotted, and then wait for whoever answers that call to come over before picking it up/mining/chopping.
Problem is: the lack of this kind of communication is so widely frowned upon that some people can't wrap their head around the fact that players may have all sort of reasons for not calling something out, be it something personal (from social anxiety to being physically incapacitated to even see the chat, given the severe lack of dedicated options to tweak the chat / font size), technical (troubles to connect to the in game chat), or simply not having much time to wait for others to gather around, leading to those people to either turn hostile and/or leave passive-aggressive remarks over the chat towards those other players.
Players have been also organising "parties" to bake and cook together, in order to prepare big batches of food to later sell for quick "grofit". While the overall idea behind these parties is in line with a “cosy co-op”, they have a dark side: most of the times, players with all sort of sensory issues will inevitably struggle (example: someone needing for complete silence in order to hear the clues when chopping ingredients/rolling a dough) or end up feeling too overwhelmed to carry on whatever task.
In some cases the issues are acknowledged by the party members and they try to minimise the disrupting behaviours. In some instances the party host may have set everything up to cover most (if not all) the special needs of every single member of the party.
Only in the worst cases, if the person affected try to warn the others and/or ask them to momentarily stop with this or that disruptive behaviour, the other player(s) will just ignore the message and keep on doing whatever they're doing, in quite a worrisome display of no regards for (nor empathy towards) a disabled and/or ND person.
The affected player could try and report the “troll” ones, but there seems to be quite a chance of the support team to reply back with suggestions to block the reported player(s). Which would be neat, if blocking players wouldn’t mean simply forbidding them to send you invites and chat messages, but would be also expanded to the blocked part being rendered unable to join your same party.
Yeah, as in every other game where players can interact with one another, be it competitive or co-op, trolling and being a nuisance is yet another issue.
Not bad for a game that's marketed as "cosy". /sarcasm
Personally, so far I’ve been directly spared this experience, thanks to my being a socially anxious bean who very much prefers to play on my own over joining any kind of squad/team/party.
Moving back to the topic of accessibility, this option -as a whole- seems to be not even a second thought on S6's part. Probably not even a third nor a fourth. It feels more like an "end of the line" kind of thought.
Despite several players (myself included) have been sending lots of different feedback on this topic, at the moment there are still only some loose settings in place, but that's all.
Audio sliders don’t feel like they give enough options. Players can tweak the volume for: overall audio, dialogues, music and sound effects. There’s also a separated option to choose what kind of “mix profile” one may prefer, which is supposed to make some audio stand out slightly more than others.
The problem with this is that it needs additional sliders, mainly on the “sound effects” compartment. To some people affected by HOH and/or other auditory issues, it can be quite hard to hear some sound clues over the rest of the sound effects, be them from the environment or other players in the area. Alas, all these effects are under the single “sound effects” slider, with no way to -for example- completely mute the sound of a waterfall to better pinpoint the clue sound of the bobber while fishing.
In addition to this, there's no effective option yet on the graphics/animation side to try and minimise/avoid motion sickness either. Not to mention, no matter how low your graphics settings may be, some visual effects (like the sun light glistening over water surfaces at dawn and dusk) will remain on screen, with the legit risk of triggering seizures and/or migraines in the most sensitive players.
These latter could be triggered also by visual clues (like a just-tilled soil portion flashing red), which urged all players (both affected by these issues and not) to ask for an option in the settings menu to enable/disable such clues. Needless to say, so far this suggestion has been left unanswered.
For what concerns mobility-related issues, one thing that may be called an "accessibility tool" is the autorun option, which works fine as long as your character is, in fact, running. Or jumping off a cliff and activating the glider.
Autorun can be stopped by actions like pressing one of the directional keys (most notably WASD), mining nodes/chopping trees, talking to NPCs, or picking a loot up. For pretty much anything else, it will keep on being enabled, resulting in the "autorun" to become an "autoclimb" when reaching the side of any cliff.
This is where things get janky; the autoclimb direction is linked to the north - east - west - south directions on the compass. If one wanted to go up, they need to turn the camera until roughly aligning with the "south" direction, to go right/left the compass needs to be aligned with east/west, and to go down the compass has to be oriented towards north.
Might sound pretty simple, but there's a catch in all this: depending on which side you're climbing, turning/tilting the camera in the direction you need also means that you won't be able to see where you are going anymore, therefore you may not see where the cliff ends, resulting in your character accidentally jumping off the cliff and you, player, being in need to redo the whole climb from where you started. So, whereas an able-bodied may take ten seconds to climb up a cliff, a person with a physical condition might take twice or even thrice the time.
At least on the mobility side, S6 seemed to have taken the hint and acknowledged at least this kind of issues.
In time they added some small, competitive space (simply named "The Tower"); an obstacle course where players have to climb their way to the top by going through a series of totally airborne platforms, while being surrounded by some kind of sparkly, pinkish void.
There's no unique reward to participating in it (and even for reaching the end of that course), except for random treasure chests scattered across the whole “tower”. The devs had been clear about this new addition in the game: it was something experimental, and that, given the nature of that "tower", they wouldn't have implemented those mechanics to stuff related to the main quest line.
Players felt different amounts of relief, especially those with either mobility issues (such as arthritis) or suffering from vertigo induced by the lack of visual "anchor points".
Except...
S6 did, in fact, not take the hint. Devs eventually implemented those mechanics into one of the main quest lines: the Temple of Gales.
It looks like the new quest may have brought players together once again, as everyone seems to have similar opinions on that explorable area and the related quest(s). Although not in the cosy way expected/promoted by Singularity Six™.
It sucks balls.
Not only there are "tower-like" mechanics in place to go around, not only autorun can't really help you while you're exploring, because you constantly need to stop and look around to find various items (not to mention the need to time your gliding in order to catch the air drafts just right), but some quest hints/explanations are also kept very vague.
One of them literally and only says "look for evidence", without explaining what kind of "evidence" you should be looking for. Is it some scraps from a book? Fragments of something? Human remains? You may never know until you'll stumble across the first one by sheer coincidence (or until you go skim the walkthrough on the wiki first). All you know is that you need to find four.
Another quest instruction is only slightly less vague as it asks to "look for treasures". There are seven of those in total. All seven are totally different-looking items, so good luck finding them when you don't even know how they are supposed to look like, and there's not even a single waypoint to direct you to the general area where to look. :)
To make things worse, being the area considered an indoor space but with the perceived size of a whole Kilima village, there is no map available for an easier navigation/exploration, which may lead players to aimlessly go around in circle for quite a while.
All these factors combined (uncomfortable/inaccessible mobility mechanics + unclear instructions + lack of a map and indicators) can make that new temple and the related quest(s) an energy-draning experience for everyone, on top of causing unnecessary discomfort and/or straight up being a trigger to some people's conditions, causing players to rage-quit and/or forcing them to seek out help from someone else to complete those quests in their place.
In all this, players have been asking since quite a long time (probably already in the alpha stage) to have accessibility tools implemented, demands that have been growing in number as more and more players joined in.
This to say that this is not something new, and -despite all- so far there seems to have been quite a poor acknowledgement on S6's part.
After all this time, they added some subtitles to cutscenes (I saw them in the introduction cutscene for Subira, but I personally have no way to check if they are there also for older scenes, like the very first one that introduces your human character at the beginning of the game), and made the game compatible with controllers (most likely for the incoming release on Switch).
But this, and the few features mentioned towards the start of this wall of text, is all.
There's clearly room for improvement, even on the communication side between company and community.
Accessibility has been barely mentioned in the official notes from S6, leaving players to feel like they are unheard. I'm not expecting S6 to release full statements every single time they drop a patch note and game news. They could leave a brief announcement from time to time, so that the community may know that yes, their feedback and everything has been still acknowledged and that players may expect some updates in that regard in the future.
Some may say that a simple acknowledgement is not enough, that S6 needs to do something in this sense, but given the situation, an acknowledgement alone would be already a step ahead.
In the end, the lack of accessibility tools in game is only a part of the problem. The other part is this sort of “radio silence” from S6’s part.
In conclusion: if you want to get yourself Palia, by all means do so. This post is not meant to bash people wanting to try this game out because "PALIA BAD >:("
Palia as a game is good, even with its ups and downs, and it needs support to keep on thriving.
This post is only meant as a fair warning on the technical and accessibility side, so that people may have a general idea of what they may expect in regard of both.
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Growth. Profit. Grofit.
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You heard about "growth, profit = grofit", now get ready for:
AMEBRITENGLISH!
i have decided that to simplify my life and make everyone else's worse i am going to combine american and british spellings. for example:
•centere
•programmme
•graey
•apflatment
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Idea for Disney: "The FUCKING HORRIBLE Life of Zach and Cody", they live in a fleabag motel. Moseby is there but he's a rat
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Oh, that was nice for an unexpected cutsce-
MOAR GROFIT! 👀💸
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