#Frozen 2 anaylsis
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kohakuriver · 5 years ago
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A complete Frozen 2 trailer analysis and breakdown + my own theory
I will be covering both trailers in this post so it will get long as well as bringing up many things I haven’t seen other people say, particularly on youtube. Another thing I will be bringing up is leaks that the general public does not know so if you don’t want spoilers please do not keep reading. Though the spoilers are quite light and only reference small points of the plot that will most likely be revealed in the coming months. There are one or two screencaps I won’t bring up because they’re irrelevant and only showed up in the trailer for show.
EDIT: After annecy new information has dropped. This will be edited to include those spoilers.
One thing I’d like to clear up is that these are both teaser trailers and not full ones. I believe Disney will be releasing a full one that will be less vague in September. These Frozen trailers are an anomaly that I personally think were only done this way because of the Aladdin controversy. Disney never release teaser trailers that early. The one released in June was cut up and released in February to move attention away from the controversy which is why it's short and vague.
In the first seconds of the first trailer we see Elsa running towards the ocean. Determined to cross it.
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What is she trying to do? Get to Anna because she was shipwrecked? But there's no wreckage around her. And if she wrecked in the middle of the ocean she would have used her magic to try and turn back. Without the context of the second teaser trailer we had no idea what she was doing. Now we know Anna, Elsa, Kristoff, Sven and Olaf all went on the trip together. So we know it's not Elsa trying to get back home to Anna and Arendelle. She wouldn’t be leaving by herself. During the ocean scene in the second trailer we see her with The Nokk.
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A mythological water spirit that Disney describes as a protector of the forest and its secrets. In order to get past the Nokk someone must prove their worth. I believe this is what Elsa is trying to do. Get to the Nokk and let her pass into the forest. Or perhaps she needs its help to defeat something? Another theory is that it’s part of a trial she must face in order to gain knowledge. It certainly does not want to harm her. In fact it looks curiously at her and in the illustration they are shown seemingly working together.
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If it wanted to harm her it would have done so when she was vulnerable. I heard a rumor that Elsa will form a tight bond with the Nokk and it will be an integral part of the movie but I’m not sure I entirely believe that. I personally believe it’s just a protector and another obstacle that Elsa must go through.
Edit: At Annecy we learned that Elsa and the Nokk do in fact have a battle. I still personally believe she is doing this to prove herself to the Nokk.
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The next scene shows Anna, looking at the crystals that we now know Elsa created. I will bring up this scene later since it gains more context in the second trailer and is out of place in this trailer.
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Now the next scene with Kristoff- there isn’t much to say other than this has to be when they are in the enchanted forest. The setting looks the same and we know they all get separated at some point. I believe he’s trying to get back to the rest of the group with the help of Sven and some new friends that Sven made. It’s definitely dramatic so Kristoff probably thinks his family is in extreme danger.
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Next we see Anna alone in a cave. This cave must be the one we see Anna and Olaf fall into in the second trailer. They must have been separated after falling off the waterfall and Anna is shown trying to find Olaf. I’d also like to mention that Anna and Olaf are looking up at what seems to be an Earth Giant (the one shown in the last seconds of the second trailer) before they get to the waterfall.
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If you look at the screencaps the rock looks different and oddly shaped, perhaps it’s a foot. The reason it doesn’t attack is because it’s sleeping. Another thing to mention is their ice boat is obviously made by Elsa. This leads me to believe they separated on purpose.
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The next scene we see Olaf and Elsa surrounded by purple fire in the shape of a heart. Elsa is trying to get rid of the fire using her magic. This scene gets more context in the second trailer. We are shown Anna, Sami (from the way they dress they look like Sami, an indigenous group in norway and sweden) and guards possibly from Arendelle fleeing from the fire.
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We are also shown Kristoff swooping in and taking Anna as Elsa is on the ground (most likely with Olaf behind her) in the same scene. Perhaps Elsa told them to flee so she could face the person putting them in danger with her magic. Other than that there’s not much we can take from this scene besides the possibility that someone is probably trying to keep the forest safe from intruders.
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After the scene with purple fire we are shown two new characters that I have a whole theory on. Their analysis will be saved for last. The only thing I'd like to say before moving on is that these two could not possibly be Iduna and Agnarr. You don’t just turn ginger if you’re blonde and the girl seems to have tanner skin than Iduna, yes it could be the lighting messing with my eyes or something but the girl also has brown eyes whereas Iduna has light blue. The girl also has a lighter hair color and a different eyebrow shape. And the boy has an upturned nose where Agnarr has a hooked nose. I know there's some “confirmation” from someone who apparently works at disney but I really don’t believe that. They really look nothing at all alike when you start to analyze their features.
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Next the crew is looking at the enchanted forest. This scene most likely takes place after Elsa goes through the fog while revealing the four runes we know to be symbolizing Earth, Water, Air and Fire.
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But how can she move the fog? Her powers are of Ice and snow- not Air. Although I guess you could argue her power is water and clouds/fog is a form of water. It's worth mentioning she did make clouds in the first movie as well. But I have another theory as to why she was able to move the fog which I will get into later.
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In the last seconds of the first trailer Anna grabs kristoff’s sword and attacks someone. In the raw audio file we hear a “woah!” Coming from a deep voice. Many believe this is Hans. Considering they went north not south I find this hard to believe. I’m not sure why Hans would be all the way up in the north or why he would make a comeback but on some sites it does show that his voice actor returns so there is a possibility.
Now onto parts of the second trailer I didn’t discuss yet. The events are extremely out of order so instead I will be analyzing it in chronological order.
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We are shown a flashback with Elsa and Queen Iduna looking up at aurora borealis. This must be the night that Elsa hurt Anna. If you look at the wallpaper it’s different from Elsa’s single room and looks the same as the one in Anna and Elsa’s room. Iduna must be explaining something about her past to her as that is what Grandpappie talks about in the background.
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Next Elsa is shown chasing magic that is constantly changing form and shape. She is definitely singing in this scene so we know it is extremely important. I have seen people say this is a dream because she’s in a nightgown and it’s black all around her but I disagree. Considering the fact that she’s shown chasing the magic off a cliff outside and at her feet is grass.
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And the very next thing she does is use her magic to summon the crystals with runes. 
EDIT: From the spoilers dropped at the Annecy festival we have learned that this scene takes place after the main group just finished playing charades and went to bed. Throughout this time Elsa hears a voice and begins to look for it. This leads her outside where she begins to use her magic along with the magic message she is chasing.
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Anna notices this and runs to the balcony in the first trailer. I believe these crystals showed up around the entire kingdom which made the trolls take notice. Which is why they come to Elsa, Anna and Kristoff in front of regular townsfolk who went outside to see what was happening.  
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The trolls have come of course, to tell Elsa she must travel north. There she will learn of her past and an ancient evil our heroes must face.
Back to the scene with Elsa chasing around magic- this is where I start to get into my theory. I theorize that Elsa is chasing a message sent to her. It shows the Nokk and the Earth Golem’s that she later faces and then turns into autumn leaves that we know references the enchanted forest. This message is telling her to come to the enchanted forest and showing her what she must face in order to figure out her past. 
Edit: I still believe that she is chasing a message. After all, the magic she chases suddenly disappears and it doesn’t look like ice/snow magic in my opinion. 
I would like to bring up this leak:
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In it it says “along the journey she will discover the life she was meant to live”.
This might seem far fetched but- remember those kids we saw in the first trailer?They are in the enchanted forest and someone we don’t see uses wind magic. I believe these three kids are guardians of the forest that Elsa was supposed to grow up with and the scene we see is a flashback. The girl possibly has fire powers, the boy being blown into the air has earth magic and obviously the character we don’t see has wind magic. Elsa is the one that symbolizes water. Remember how I talked about the fog that covered the entrance to the forest before? The reason I believe she was able to move it is because she is of the four children of the elements meant to go through it. A normal person who is not worthy can’t pass unless one of the elemental sorcerers was with them.
One thing that could debunk this is their clothes. The boy seems to be a noble considering the colors and style while the girl a commoner. If they’re supposed to be growing up together it wouldn’t make sense they’d dress so differently but maybe i’m looking to deep into it.
Edit: Part of this could have been debunked as it is rumored/implied the boy we see is in fact Elsa and Anna’s father. Do I really believe that? I’m not sure. Like I said before they don’t really look alike to me so I’m still skeptical. Though parts of my theory still stands. It just means the kids we see in the flashback will be much older if we see them in the present.
I heard a theory that perhaps Grandpappie was asked to remove parts of Elsa’s memory long ago. Which is why he said “the past is not what it seems”. Perhaps Iduna took Elsa away from these group of sorcerers to be raised as a princess instead. We know that Iduna will be an important character and this might be a stretch but when I went to see the frozen musical on Broadway Iduna had a closer relationship to “the hidden folk”. So maybe she had asked grandpappie for help to remove Elsa’s memories. Why? I am not at all sure. There’s not enough context or leaks for motive. The obvious motive is something dangerous but we don’t know what the danger is.
In the same illustration it says that an ancient magic awakens. This is something we still have no knowledge of so I can’t really guess what it is.
Next I’d like to bring up this leak:
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Judging from this I think Anna will most likely be on the back burner in this movie. In the trailers she doesn’t smile once but Elsa is constantly excited and is shown smiling many times. Elsa and Anna seemed to have completely flipped from the first movie. This movie will be showing everyone separated many times and will bring many new characters to the table. We know there's going to be three new important character’s- at least important enough to get funko pops.
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There are more leaks out but I don’t think they’re relevant so I won’t be sharing. I’m too lazy to go and look for sources but I might link them later. If you really wanna see them just look on the tumblr or twitter search honestly they’re everywhere but no influential people are doing coverage on it.
All in all those are my thoughts and analysis on the frozen 2 teaser trailers. I am so excited for this movie. Let me know what your theories are in the comments or if you have any additions to what i’ve said just let me know!
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barbosaasouza · 6 years ago
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Hearthstone: The Boomsday Project Card Analysis Lab (Part 1)
Card reveals have begun for Hearthstone's next big expansion. The Boomsday Project will dive deep into science and technology, as part of the next set for the Year of the Raven.
This expansion features the new keyword Magnetic, new Omega Projects, and Legendary Spells. And as is the case with each new Hearthstone expansion, Shacknews is stepping into the lab to analyze each of the Boomsday Project's new cards. So here we go!
(7) Dr. Boom, Mad Genius Type: Hero Class: Warrior Rarity: Legendary Battlecry: For the rest of the game, your Mechs have Rush. Source: The Boomsday Project Card Reveal Livestream
(2) Big Red Button Type: Activate this turn's Mech Suit power!
Did you miss our analysis of Dr. Boom, Mad Genius? Shacknews dove head-first into this all-new Hero Card on Monday, so be sure to catch up with that before moving forward.
(3) Spider Bomb (2/2) Type: Minion - Mech Class: Hunter Rarity: Rare Magnetic. Deathrattle: Destroy a random enemy minion. Source: The Boomsday Project Announcement Trailer
Analysis: This seems to point to an interesting direction for Hunter, because it's never been a particularly Mech-heavy class. More than that, the class has often focused more on outright aggression than control. Spider Bomb is definitely more of a control tool. On its own, it has below average 2/2 stats and probably won't be overly useful.
So then what can this magnetize to in order to make it more effective? So far, there haven't been any eye-opening Hunter Mechs and even Wild Hunters don't have too many useful Mechs that they could latch this onto. Maybe one of the Shredders would work here. Either way, the jury's out on this guy and it's not looking good.
Don't expect to see this particular scenario often, but at least be aware that Deathstalker Rexxar can technically latch Spider Bomb onto any Zombeast that's part-Nightmare Amalgam, since the Amalgam is "everything."
(4) Omega Defender (2/6) Type: Minion Class: Neutral Rarity: Epic Taunt. Battlecry: If you have 10 Mana Crystals, gain +10 Attack. Source: The Boomsday Project Announcement Trailer
Analysis: The Omega Defender is the first of the Omega Projects and it's a big one. On its own, it's a decent 2/6 Taunt that can be played on Turn 4. That's not too bad. But in the late game, it becomes a 12/6 with Taunt. As shown in the video, that's enough to solidly counter any Deathwing play.
Don't expect to see Omega Defender much in constructed, because Silence effects and removal spells can wreck this guy quickly. But this could be devastating in Arena, especially as both players' hands start to run low and direct counterplays become fewer and father between.
(1) Biology Project Type: Spell Class: Druid Rarity: Common Each player gains 2 Mana Crystals. Source: The Boomsday Project Announcement Trailer
Analysis: The idea behind this spell isn't bad on paper. For the Druid player, it's allows them to ramp up faster than using Wild Growth and is a much cheaper Nourish. Notice this card's text doesn't say empty Mana Crystals, which means some of these spells can even be combined.
The Druid player will ultimately have to decide whether their deck is good enough to handle the drawback of giving their opponent two extra Mana Crystals. Is it worth helping them ramp up? This could easily backfire in a Druid mirror, against an Ever Warlock, or against a Shudderwock Shaman. But if the Druid has Ultimate Infestation ready to get rolling in Standard or a handful of Jades ready to go in Wild, the trade-off just might be worthwhile.
(3) Electra Stormsurge (3/3) Type: Minion - Elemental Class: Shaman Rarity: Legendary Battlecry: Your next spell this turn casts twice. Source: The Boomsday Project Announcement Trailer
Analysis: Electra Stormsurge can be a lifesaver, especially in a deck running Hagatha the Witch. Shudderwock Shamans should be able to find a good home for this minion. If the board starts to get out of hand or if the Shaman player is on the verge of death, run a double Volcano or a double Healing Rain to get right back in the game.
Wild Shamans will definitely want to run this in their Burst Shaman deck, so that they can finish with double Lava Burst or double Crackle. Pyroblast-level damage for just 5-6 Mana? That's disgusting!
(5) Myra's Unstable Element Type: Spell Class: Rogue Rarity: Legendary Draw the rest of your deck. Source: The Boomsday Project Announcement Trailer
Analysis: It's hard to imagine what to make of the first of these Legendary spells. Would a game get so out of hand that the Rogue player would willfully put themselves in fatigue? It's possible, but ultimately feels unnecessary.
After all, the Miracle Rogue archetype makes it so that card draw is plentiful. Gadgetzan Auctioneer is practically an unstable element all on his own. Rogues should have no trouble digging into their deck, so why spend 5 Mana on this? There may be a minion or spell coming later in this expansion that will help answer this, but until that comes, this is getting a thumbs down for now. Or at the very least, an "Incomplete" grade.
(3) Stargazer Luna (2/4) Type: Minion Class: Mage Rarity: Legendary After you play the right-most card in your hand, draw a card. Source: Hearthstone: The Boomsday Project - Enter Boom Labs (Episode 1)
Analysis: I had to wrap my head around this one, but the more I read about Stargazer Luna, the more I like this card. This opens the door to a parade of Mage spells, especially if they have one or two Sorcerer's Apprentices at the ready. There's a certain element where the luck of the draw needs to be just right, but I like this as a potential alternative to Aluneth.
Stargazer Luna also gets more interesting when random cards are generated, like something off a Discover spell. Is that new card worth playing just for the card draw or is there something that will fit the current situation better? There's a certain amount of thinking that the Stargazer Luna needs to incorporate to maximize her potential. I'm not sure how useful she'll be at the end of the day, but in terms of concept, she's already proving to be one of my favorite cards of this set.
(2) Menacing Nimbus (2/2) Type: Minion - Elemental Class: Shaman Rarity: Common Battlecry: Add a random Elemental to your hand. Source: The Boomsday Project: Lab Logs Part 1
Analysis: There's very little downside to adding Menacing Nimbus to an Elemental Shaman deck. But it's going to work even better in an Even Shaman deck that could always use more resources. The Menacing Nimbus' 2/2 stats make it a solid Turn 2 play and can play well alongside Flametongue Totem. It'll help keep the Even Shaman's numbers up for later in the game and should prove useful... most of the time.
The trouble is, there are a lot of Elementals, even in Standard. For every Mountain Giant or Frozen Crusher the Menacing Nimbus generates, it could just as easily pop out a dud like Ice Walker or Dust Devil. It'll be good for what it is, but don't play Menacing Nimbus solely for its effect, because the result may be disappointing.
(5) Wargear (5/5) Type: Minion - Mech Class: Neutral Rarity: Common Magnetic Source: Hearthstide Chat: Magnetic
Analysis: This is a standard mid-level 5/5 body. It's one that'll play nicely with Mechs, but it'll take more than a Magnetic keyword to get into constructed decks. I can't see this guy getting much player there.
As an Arena choice, he's solid. He'll stand out just fine on his own with his 5/5 stats, with the ability to bolster other Mechs a pleasant bonus. He's a good backup choice behind Corrosive Sludge, which has become an Arena favorite over time.
(2) Upgradeable Framebot (1/5) Type: Minion - Mech Class: Neutral Rarity: Common Source: Hearthstide Chat: Magnetic
Anaylsis: The Hearthside Chat indicated that the Upgradeable Framebot can be used to upgrade the Wargear and vice-versa to craft together a 6/10 machine. That sounds nice on the surface, but I can't see anyone in constructed taking up two precious deck slots to make this happen.
Upgradeable Framebot is going to be more of a common find in Discover effects, such as Dr. Boom's Big Red Button. A 1/5 body won't do much and it's definitely on the lower-end of Discover cards, but there's a good chance it'll pop up later in the game.
(7) Beryllium Nullifier (3/8) Type: Minion - Mech Class: Warrior Rarity: Epic Magnetic: Can't be targeted by spells or Hero Powers. Source: Hearthstide Chat: Magnetic
Analysis: Speaking of Dr. Boom, imagine finding this giant rust bucket off his Big Red Button? This Warrior-exclusive Mech is going to be a nightmare whenever it gets bolstered with Taunt. And that's where its Magnetic effect will most often be used, attached to pesky Taunt minions. Imagine this guy going on Unpowered Steambot to create a 17-Health Taunt that can't be removed with spells.
Beryllium Nullifier's strength in Standard will ultimately be determined by what else is ahead for Boomsday Project card reveals. Meanwhile, Wild players are already getting excited about the potential of pairing this guy with Shredders, which typically have high Attack value and a lower Health number. Or maybe both Standard and Wild players can pair it up with...
(5) Zilliax (3/2) Type: Minion - Mech Class: Neutral Rarity: Legendary Magnetic, Divine Shield, Taunt, Lifesteal, Rush Source: Hearthstide Chat: Magnetic
Analysis: What a sickeningly amazing Legendary! Even on its own, a 3/2 Divine Shield minion with Lifesteal and Rush is almost a guaranteed Health recovery, even if it is modest. Now imagine pairing it up with a larger Mech for higher damage and a higher Health recovery total. Also, its Divine Shield ensures that it sticks around for at least a few seconds.
If anyone is running any kind of Mech deck going forward, Zilliax is almost assuredly going into it. There's almost no downside in playing it, unless the opposide side is filled with enemy minions. And considering that Chillblade Champion carries the same 3/2 line with less abilities for just one Mana less, Zilliax feels like the perfect cost, even as a solo play.
(4) Annoy-o-Module (2/4) Type: Minion - Mech Class: Paladin Rarity: Rare Magnetic. Divine Shield. Taunt. Source: Hearthstone: The Boomsday Project - Enter Boom Labs (Episode 2)
Analysis: This is Annoy-o-Tron's big brother, with literally double the stats for double the cost. The difference, other than Annoy-o-Module being a Paladin minion, is that it's Magnetic.
On its own, it's a decent play, but not exactly one that Paladin players will flock to. Arena players, in particular, are going to stick to Lone Champion. But the Magnetic keyword has the potential to give this guy legs.
Standard players will patiently wait on better Mechs to come along, but the Wild player is going to love pairing Annoy-o-Module with Shielded Minibot. Simply pop its Divine Shield and then magnetize it with Annoy-o-Module to give it a fresh Divine Shield and Taunt. And again, there are those pesky Shredders, like Piloted Shredder that will love the extra 2/4 Divine Shield bump.
That's all for now! Keep an eye on Shacknews over the next few weeks for more card breakdowns for The Boomsday Project, leading all the way up to the expansion's release on August 7.
Hearthstone: The Boomsday Project Card Analysis Lab (Part 1) published first on https://superworldrom.tumblr.com/
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barbosaasouza · 6 years ago
Text
Hearthstone: The Boomsday Project Card Analysis Lab (Part 1)
Card reveals have begun for Hearthstone's next big expansion. The Boomsday Project will dive deep into science and technology, as part of the next set for the Year of the Raven.
This expansion features the new keyword Magnetic, new Omega Projects, and Legendary Spells. And as is the case with each new Hearthstone expansion, Shacknews is stepping into the lab to analyze each of the Boomsday Project's new cards. So here we go!
(7) Dr. Boom, Mad Genius Type: Hero Class: Warrior Rarity: Legendary Battlecry: For the rest of the game, your Mechs have Rush. Source: The Boomsday Project Card Reveal Livestream
(2) Big Red Button Type: Activate this turn's Mech Suit power!
Did you miss our analysis of Dr. Boom, Mad Genius? Shacknews dove head-first into this all-new Hero Card on Monday, so be sure to catch up with that before moving forward.
(3) Spider Bomb (2/2) Type: Minion - Mech Class: Hunter Rarity: Rare Magnetic. Deathrattle: Destroy a random enemy minion. Source: The Boomsday Project Announcement Trailer
Analysis: This seems to point to an interesting direction for Hunter, because it's never been a particularly Mech-heavy class. More than that, the class has often focused more on outright aggression than control. Spider Bomb is definitely more of a control tool. On its own, it has below average 2/2 stats and probably won't be overly useful.
So then what can this magnetize to in order to make it more effective? So far, there haven't been any eye-opening Hunter Mechs and even Wild Hunters don't have too many useful Mechs that they could latch this onto. Maybe one of the Shredders would work here. Either way, the jury's out on this guy and it's not looking good.
Don't expect to see this particular scenario often, but at least be aware that Deathstalker Rexxar can technically latch Spider Bomb onto any Zombeast that's part-Nightmare Amalgam, since the Amalgam is "everything."
(4) Omega Defender (2/6) Type: Minion Class: Neutral Rarity: Epic Taunt. Battlecry: If you have 10 Mana Crystals, gain +10 Attack. Source: The Boomsday Project Announcement Trailer
Analysis: The Omega Defender is the first of the Omega Projects and it's a big one. On its own, it's a decent 2/6 Taunt that can be played on Turn 4. That's not too bad. But in the late game, it becomes a 12/6 with Taunt. As shown in the video, that's enough to solidly counter any Deathwing play.
Don't expect to see Omega Defender much in constructed, because Silence effects and removal spells can wreck this guy quickly. But this could be devastating in Arena, especially as both players' hands start to run low and direct counterplays become fewer and father between.
(1) Biology Project Type: Spell Class: Druid Rarity: Common Each player gains 2 Mana Crystals. Source: The Boomsday Project Announcement Trailer
Analysis: The idea behind this spell isn't bad on paper. For the Druid player, it's allows them to ramp up faster than using Wild Growth and is a much cheaper Nourish. Notice this card's text doesn't say empty Mana Crystals, which means some of these spells can even be combined.
The Druid player will ultimately have to decide whether their deck is good enough to handle the drawback of giving their opponent two extra Mana Crystals. Is it worth helping them ramp up? This could easily backfire in a Druid mirror, against an Ever Warlock, or against a Shudderwock Shaman. But if the Druid has Ultimate Infestation ready to get rolling in Standard or a handful of Jades ready to go in Wild, the trade-off just might be worthwhile.
(3) Electra Stormsurge (3/3) Type: Minion - Elemental Class: Shaman Rarity: Legendary Battlecry: Your next spell this turn casts twice. Source: The Boomsday Project Announcement Trailer
Analysis: Electra Stormsurge can be a lifesaver, especially in a deck running Hagatha the Witch. Shudderwock Shamans should be able to find a good home for this minion. If the board starts to get out of hand or if the Shaman player is on the verge of death, run a double Volcano or a double Healing Rain to get right back in the game.
Wild Shamans will definitely want to run this in their Burst Shaman deck, so that they can finish with double Lava Burst or double Crackle. Pyroblast-level damage for just 5-6 Mana? That's disgusting!
(5) Myra's Unstable Element Type: Spell Class: Rogue Rarity: Legendary Draw the rest of your deck. Source: The Boomsday Project Announcement Trailer
Analysis: It's hard to imagine what to make of the first of these Legendary spells. Would a game get so out of hand that the Rogue player would willfully put themselves in fatigue? It's possible, but ultimately feels unnecessary.
After all, the Miracle Rogue archetype makes it so that card draw is plentiful. Gadgetzan Auctioneer is practically an unstable element all on his own. Rogues should have no trouble digging into their deck, so why spend 5 Mana on this? There may be a minion or spell coming later in this expansion that will help answer this, but until that comes, this is getting a thumbs down for now. Or at the very least, an "Incomplete" grade.
(3) Stargazer Luna (2/4) Type: Minion Class: Mage Rarity: Legendary After you play the right-most card in your hand, draw a card. Source: Hearthstone: The Boomsday Project - Enter Boom Labs (Episode 1)
Analysis: I had to wrap my head around this one, but the more I read about Stargazer Luna, the more I like this card. This opens the door to a parade of Mage spells, especially if they have one or two Sorcerer's Apprentices at the ready. There's a certain element where the luck of the draw needs to be just right, but I like this as a potential alternative to Aluneth.
Stargazer Luna also gets more interesting when random cards are generated, like something off a Discover spell. Is that new card worth playing just for the card draw or is there something that will fit the current situation better? There's a certain amount of thinking that the Stargazer Luna needs to incorporate to maximize her potential. I'm not sure how useful she'll be at the end of the day, but in terms of concept, she's already proving to be one of my favorite cards of this set.
(2) Menacing Nimbus (2/2) Type: Minion - Elemental Class: Shaman Rarity: Common Battlecry: Add a random Elemental to your hand. Source: The Boomsday Project: Lab Logs Part 1
Analysis: There's very little downside to adding Menacing Nimbus to an Elemental Shaman deck. But it's going to work even better in an Even Shaman deck that could always use more resources. The Menacing Nimbus' 2/2 stats make it a solid Turn 2 play and can play well alongside Flametongue Totem. It'll help keep the Even Shaman's numbers up for later in the game and should prove useful... most of the time.
The trouble is, there are a lot of Elementals, even in Standard. For every Mountain Giant or Frozen Crusher the Menacing Nimbus generates, it could just as easily pop out a dud like Ice Walker or Dust Devil. It'll be good for what it is, but don't play Menacing Nimbus solely for its effect, because the result may be disappointing.
(5) Wargear (5/5) Type: Minion - Mech Class: Neutral Rarity: Common Magnetic Source: Hearthstide Chat: Magnetic
Analysis: This is a standard mid-level 5/5 body. It's one that'll play nicely with Mechs, but it'll take more than a Magnetic keyword to get into constructed decks. I can't see this guy getting much player there.
As an Arena choice, he's solid. He'll stand out just fine on his own with his 5/5 stats, with the ability to bolster other Mechs a pleasant bonus. He's a good backup choice behind Corrosive Sludge, which has become an Arena favorite over time.
(2) Upgradeable Framebot (1/5) Type: Minion - Mech Class: Neutral Rarity: Common Source: Hearthstide Chat: Magnetic
Anaylsis: The Hearthside Chat indicated that the Upgradeable Framebot can be used to upgrade the Wargear and vice-versa to craft together a 6/10 machine. That sounds nice on the surface, but I can't see anyone in constructed taking up two precious deck slots to make this happen.
Upgradeable Framebot is going to be more of a common find in Discover effects, such as Dr. Boom's Big Red Button. A 1/5 body won't do much and it's definitely on the lower-end of Discover cards, but there's a good chance it'll pop up later in the game.
(7) Beryllium Nullifier (3/8) Type: Minion - Mech Class: Warrior Rarity: Epic Magnetic: Can't be targeted by spells or Hero Powers. Source: Hearthstide Chat: Magnetic
Analysis: Speaking of Dr. Boom, imagine finding this giant rust bucket off his Big Red Button? This Warrior-exclusive Mech is going to be a nightmare whenever it gets bolstered with Taunt. And that's where its Magnetic effect will most often be used, attached to pesky Taunt minions. Imagine this guy going on Unpowered Steambot to create a 17-Health Taunt that can't be removed with spells.
Beryllium Nullifier's strength in Standard will ultimately be determined by what else is ahead for Boomsday Project card reveals. Meanwhile, Wild players are already getting excited about the potential of pairing this guy with Shredders, which typically have high Attack value and a lower Health number. Or maybe both Standard and Wild players can pair it up with...
(5) Zilliax (3/2) Type: Minion - Mech Class: Neutral Rarity: Legendary Magnetic, Divine Shield, Taunt, Lifesteal, Rush Source: Hearthstide Chat: Magnetic
Analysis: What a sickeningly amazing Legendary! Even on its own, a 3/2 Divine Shield minion with Lifesteal and Rush is almost a guaranteed Health recovery, even if it is modest. Now imagine pairing it up with a larger Mech for higher damage and a higher Health recovery total. Also, its Divine Shield ensures that it sticks around for at least a few seconds.
If anyone is running any kind of Mech deck going forward, Zilliax is almost assuredly going into it. There's almost no downside in playing it, unless the opposide side is filled with enemy minions. And considering that Chillblade Champion carries the same 3/2 line with less abilities for just one Mana less, Zilliax feels like the perfect cost, even as a solo play.
(4) Annoy-o-Module (2/4) Type: Minion - Mech Class: Paladin Rarity: Rare Magnetic. Divine Shield. Taunt. Source: Hearthstone: The Boomsday Project - Enter Boom Labs (Episode 2)
Analysis: This is Annoy-o-Tron's big brother, with literally double the stats for double the cost. The difference, other than Annoy-o-Module being a Paladin minion, is that it's Magnetic.
On its own, it's a decent play, but not exactly one that Paladin players will flock to. Arena players, in particular, are going to stick to Lone Champion. But the Magnetic keyword has the potential to give this guy legs.
Standard players will patiently wait on better Mechs to come along, but the Wild player is going to love pairing Annoy-o-Module with Shielded Minibot. Simply pop its Divine Shield and then magnetize it with Annoy-o-Module to give it a fresh Divine Shield and Taunt. And again, there are those pesky Shredders, like Piloted Shredder that will love the extra 2/4 Divine Shield bump.
That's all for now! Keep an eye on Shacknews over the next few weeks for more card breakdowns for The Boomsday Project, leading all the way up to the expansion's release on August 7.
Hearthstone: The Boomsday Project Card Analysis Lab (Part 1) published first on https://superworldrom.tumblr.com/
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