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Get The Free Guest Posting Sites | BlogAstral
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Complete Guide to Roof Replacement | Global Digital Info
When I first moved into my home in Cumming, GA, the last thing on my mind was the condition of the roof. I was more concerned about painting the walls, arranging furniture, and settling into my new space. But as time passed, I noticed a few shingles missing after a storm, and some leaks started to appear in the corners of my ceiling. It became clear: a roof replacement was no longer something I could put off.
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The Ultimate Guide to Free Guest Posts: Maximize Your Website's Reach
In today's digital landscape, content is king, and guest posting is one of the most effective ways to expand your website's reach. Guest posts allow you to tap into new audiences, build relationships with other bloggers, and improve your site's SEO. This ultimate guide will walk you through everything you need to know about leveraging free guest posts to maximize your website’s reach.
Understanding Guest Posts
Guest posting involves writing content for another website or blog. This practice offers several benefits, including increased exposure to new audiences, improved SEO through backlinks, and the establishment of authority within your niche. By contributing valuable content to other sites, you can drive traffic back to your own website and enhance your online presence.
Benefits of Guest Posting
Expanded Reach: When you write a guest post, you’re exposing your content to a new audience that may not be familiar with your website. This can significantly increase your reach and attract new visitors.
Improved SEO: Guest posts often include backlinks to your site. These backlinks are valuable for SEO as they signal to search engines that your site is reputable and authoritative.
Networking Opportunities: Guest posting allows you to build relationships with other bloggers and influencers in your niche. These connections can lead to further collaboration and opportunities.
Brand Authority: By sharing your expertise on reputable sites, you position yourself as an authority in your field. This can build trust with your audience and establish your brand as a thought leader.
Finding the Right Platforms
The success of your guest posting strategy depends on finding the right platforms to contribute to. Look for sites that align with your niche, have a strong readership, and accept guest contributions.
Steps to Identify Suitable Platforms
Research: Use search engines to find blogs in your niche. Search for terms like "your niche + write for us" or "your niche + guest post guidelines".
Analyze: Evaluate the sites you find. Look at their domain authority, audience engagement, and the quality of content they publish. Tools like Moz’s Link Explorer can help you assess domain authority.
Network: Connect with other bloggers in your niche. Engage with their content and build relationships. This can open doors to guest posting opportunities.
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Crafting the Perfect Pitch
Your pitch is crucial in securing guest posting opportunities. It needs to be concise, compelling, and clearly communicate the benefits of your contribution.
Components of a Successful Pitch
Personalization: Address the recipient by name and mention specific aspects of their blog that you appreciate.
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Topic Ideas: Offer a few topic ideas that are relevant to their readers. Ensure these topics are unique and haven't been covered extensively on their site.
Writing Samples: Include links to your previously published work. This demonstrates your writing skills and helps the recipient gauge the quality of your content.
Sample Pitch Template
Hi [Blogger’s Name],
I hope this email finds you well. My name is [Your Name], and I am a [Your Profession/Expertise]. I have been following [Blog’s Name] for a while, and I particularly enjoyed your recent post on [Mention Specific Post].
I am reaching out to offer a guest post contribution to your blog. Here are a few topic ideas I believe would resonate with your audience:
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I have attached links to a few of my recent articles to give you an idea of my writing style and expertise:
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I am confident that my post will provide value to your readers and complement the high-quality content you consistently publish. Thank you for considering my proposal. I look forward to the possibility of collaborating with you.
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Writing and Submitting Your Guest Post
Once your pitch is accepted, it’s time to write your guest post. Ensure your content is well-researched, engaging, and tailored to the host blog’s audience.
Writing Tips
Follow Guidelines: Adhere to any guest post guidelines provided by the host blog. This includes word count, formatting, and any specific content requirements.
Engaging Title: Craft a compelling title that grabs attention and clearly conveys the topic of your post.
High-Quality Content: Provide value through well-researched, informative, and original content. Avoid self-promotion and focus on delivering insights that benefit the readers.
Call to Action: Include a call to action (CTA) that encourages readers to engage further, whether by visiting your website, subscribing to your newsletter, or following you on social media.
Proofread: Ensure your post is free from grammatical errors and typos. A polished, professional post reflects well on you and the host blog.
Submission Process
Format Properly: Format your post according to the host blog’s specifications. This may include HTML formatting or specific submission methods.
Include a Bio: Provide a short author bio with a link to your website or social media profiles. This helps readers connect with you and find more of your work.
Follow Up: After submitting your post, follow up with the blog owner to confirm receipt and address any revisions they may request.
Promoting Your Guest Post
Once your guest post is published, promote it across your own channels to maximize its reach.
Promotion Strategies
Social Media: Share the post on all your social media platforms. Tag the host blog and use relevant hashtags to increase visibility.
Email Newsletter: Include the guest post in your email newsletter to notify your subscribers about your latest contribution.
Engage with Comments: Monitor the post for comments and engage with readers. This shows your commitment to the community and can drive further interaction.
Link Back: Link to your guest post from your own blog or website. This can drive additional traffic and improve SEO.
Measuring Success
Track the performance of your guest post to understand its impact. Use analytics tools to monitor traffic, engagement, and conversions resulting from the post.
Conclusion
Free guest posts are a powerful tool to expand your website's reach, improve SEO, and establish your authority in your niche. By finding the right platforms, crafting compelling pitches, and promoting your posts effectively, you can leverage guest posting to achieve your digital marketing goals. Start implementing these strategies today and watch your online presence grow.
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Elevate Your Outreach: Buzz Tum’s Top Education Guest Post Sites
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BlogEngine is a free guest posting website that warmly welcomes passionate writers and bloggers interested in contributing to our platform. If you have a unique perspective or valuable insights to share, we invite you to submit a free guest post. Your voice is important to us, whether you focus on health, technology, fashion, or real estate.
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#feels#lgbtq#mj best of
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appearances (18+, dick grayson x fem reader) wc 6.7k
⭓ this post contains sexual content and is not suitable for minors. special shoutout to @janybabyy for helping me edit this monstrosity. reader is a member of the titans, afab, uses she/her pronouns, and has an established friendship with dick.
Dick's arm is draped around your waist, holding your body close while his enchanting laughter rings in your ear, reacting to a story being told by the other couple sharing the elevator.
"I'm telling the truth! Swear on my life, he actually said that!" The man across from you says, grinning and chuckling. A soft ding grabs your attention, and you clear your throat, looking up at Dick with a soft smile.
"Well, this is our floor. We'll see you in the morning!" You promise, letting Dick pick up your suitcase for you and lead the way. You make your way down the hallway, reading the room numbers as you get closer to the one the receptionist scribbled on your key card. You feel exhausted, and after a long day of pretending to be a happy couple with your teammate, you're happy that it's finally time to rest. You retrieve the room key from your pocket when you finally reach your door, and open it wide for Dick so he can carry your bags in.
You flick the light switch on, taking in the cheap carpeting, generic artwork, and a single queen bed centered on the far wall. "Um... Dick?"
"Hm?" He turns to you, looking just as tired as you feel, no longer fronting as an excited newly-wed. "What is it?"
"Didn't you request a room with two beds?"
His bright blue eyes dart to the singular bed, shoulders slumping in defeat when he realizes there was a mix up in your reservation. "Shit. Lemme call the front desk."
"They're probably full," you comment, letting yourself fall into one of the chairs by the window, sinking down with a tired sigh and kicking off your heels, "Between the convention and the concert this weekend, I'll be shocked if they have any other rooms free."
Dick ignores you, setting down your luggage and walking over to the corded phone on the bedside table. He picks up the receiver, punches the button for guest services, and waits patiently for them to answer. You take a deep breath, relaxing and letting your mind wander as he speaks with the operator, who confirms that there are no more rooms available.
Dick hangs up the phone with a grumble, glancing behind him to look at you.
"Told you so." You chide, a playful grin on your lips.
"I'm sorry," Dick plops himself down on the side of the bed and groans. "There isn't even a pull-out couch."
"We'll be fine," You tell him dismissively, yawning and stretching your hands over your head, "It's only a few nights."
"I can sleep on the floor if you'd be more comfortable that way," He offers, rubbing his eyes.
"As long as you keep your hands to yourself, we'll be fine."
The first night you share a bed, Dick does keep his hands to himself. You're both so exhausted that you fall into a deep sleep almost immediately, making your proximity less awkward. You toss and turn here and there, but otherwise, the night goes on without issue.
The second night is another story.
After another long day of working undercover as newlyweds attending a couples conference, you and Dick are at each other's throats over a disagreement regarding the innocence of the man leading it. You both act your part all day. You kiss his cheek when others are looking. Dick makes an pointed effort to be handsy, ensuring he's touching you in some way whenever appropriate. But once you're in the privacy of the hotel room, the masks come down, and you are at each other's throats, arguing in hushed tones and bickering over what you observed today.
"Why the fuck did you invite me along on this mission if you didn't want my opinion?" You ask harshly, fumbling with the clasp of your necklace as you stand in front of the bathroom mirror, attempting to remove it so you can shower.
"I couldn't have come alone! It would have been suspicious, and Donna was busy, so you were my only option!"
"Gee, thanks Dick. That makes me feel real good about myself." You hiss, fumbling again with the tiny clasp, "Why couldn't you bring Wally?"
"You know our suspect is homophobic, if I showed up with a man as my partner there's no way I'd be able to get close enough to him!" Dick notices you struggling with your necklace. He sighs, and runs his fingers through his hair in frustration, "Need some help with that?"
"Fuck off," You mumble dismissively, giving up your efforts, "Screw it, I'll just leave it on."
You reach for the hem of your shirt and pull it over your head, throwing it angrily to the ground. Dick watches, eyes widening a little, unable to stop himself from checking you out and admiring the lacy bra you're wearing, his anger diffusing.
"You mind? I need to shower, give me some privacy," You snap, waving your hand at him dismissively.
“You’re too stubborn for your own good,” Dick growls, coming up behind you, sandwiching your body between him and the vanity, “Hold still.”
You huff, but relax and accept his help remove the chain. His hands are warm against your neck, quickly unclasping the lock and setting the necklace down next to you. You choose to ignore the way his eyes wander, admiring your reflection in the mirror.
“Thanks,” You grumble, your annoyance quickly subsiding, but you keep your eyes narrowed at him.
Maybe you are a bit stubborn.
“Yeah, yeah. Just hurry up, okay? I gotta shower too,” He reminds you before leaving the bathrrom, stealing one last glance at your half naked body and closing the door behind him.
Feeling bitter, you take your time with an extra long, extra hot shower, shaving your legs, exfoliating, deep conditioning your hair, not caring if you’re being petty. You linger, too, lotioning your whole body and applying your hair products, not missing a single step in your routine.
When you finally exit the steamy bathroom, Dick is sitting at the small desk in your room, doing something on his laptop. You walk out in your robe, smoothing your freshly washed hair and making your way over to your suitcase.
“Took you long enough,” Dick comments, giving you a pointed side-eye.
“Sorry,” You mumble, rummaging around for your sleep clothes, “All yours now.”
Waiting until he finishes up and locks himself in the bathroom, you quickly change and crawl into your side of the bed, cozying up to the pillow that smells faintly of bleach. You relax, listening to the muffled sound of running water coming from the bathroom. He's quick enough that you're still awake when he's done. Dick exits the bathroom, hair dripping wet, wearing nothing but his boxers.
"You used all the hot water."
You peek an eye open to glare at him, resenting his accusation, "It's a hotel, Dick. It's going to take a lot more than my twenty minute shower to make the whole building run out of hot water. Maybe you just don't know how to work the faucet."
You notice him shivering, and a pang of guilt eats away at you. But you stand by what you said.
"You took at least 30 minutes. And are you kidding me? You think I'm the type of guy that can't figure out a faucet?"
"Well, no, before this little trip of ours, I didn't think that. But seeing as you can't figure out our guy is guilty when the evidence is laid out in front of you like Thanksgiving dinner, my opinion on your intelligence might be changing."
He grinds his teeth, popping his jaw and clenching his fists at his side until his knuckles crack, "Shoulda brought Wally."
You lift your head so you can glare at him with both eyes, but Dick is already grabbing the comforter and sheet to yank them off the bed, leaving you shivering and exposed.
"Whatthefuck?!" You shriek, pulling your knees to your chest reflexively at the rush of cold air.
Dick jumps onto the bed, pulling the blankets over both of you, and with little effort he pulls your body against his, "I'm fucking freezing." He hisses through gritted teeth, "And I'm about to make it your problem.”
The chill radiating off of his stone-cold chest and body quickly seeps through the thin cotton of your t-shirt and sleep shorts. Flinching, you shiver and claw at the edge of the bed to pull yourself away from him. "Dick! G-Get off of me! This isn't f-funny!" You stammer in desperation.
"No, it isn't."
You long for the satisfaction of smacking the smirk off of him. You can't even see his face since your back is to him, but when you hear his taunting, you just know the cocky bastard is smiling. His strong, cold arms force your back to go flush with his chest again as he wrestles with you, utilizing his jiu-jitsu skills to pin you under him and prevent you from escaping his grasp.
"GET. OFF!!" You yell again.
Dick promptly slaps his right hand over your mouth, bringing his lips to your ear and shushing you. "Remember, we're in a hotel. People could hear you if you screamed. Last thing we need to do is blow our cover."
You groan and struggle to shake your head free of his hand, which is fruitless, but Dick takes pity on you and removes his hand after watching you struggle for a moment.
"This is assault, you know," You growl at him angrily, "You're h-holding me against my will."
"Oh please, I've done worse to you during training. You're fine. Just let me hold you for a minute until I can warm up. You owe me that much," Dick holds you closer to him, and he isn't lying, He really is as cold as an ice cube. Keeping you pinned against the bed, he holds you, fearful that you'll shy away and refuse to share your body heat. But you know when you're beat. The soft spot you have for him trumps your annoyance, and you accept your fate.
You really didn't mean to make him suffer, you just took a tad longer washing yourself than normal. Could it really be your fault that there was no hot water? You take these next few minutes of discomfort to ponder the specifics of hotel plumbing, doing anything to distract yourself from the chill.
Dick notices the subtle shift as you try to relax your body and regulate your breathing. There's something in the way you feel, your body going from tense and combative to calm and still under him, that makes his heartbeat stay elevated, even after he finally starts to warm up.
'She trusts me.' He thinks to himself, 'Or at least, she knows when to give up.'
Several minutes pass by, neither of you asleep, but not speaking. Only the sounds of your breathing are audible in the stillness of the hotel room. Dick starts to feel guilty, now that his body temperature is back to normal, and lifts himself off of you to lay on his back.
"I'm sorry," He says quietly, brows furrowed in thought, "I shouldn't have done that."
Now it's your turn to seek body heat. You let out an involuntary whimper, so soft that you're hoping Dick didn't hear it. "Wait," Your hand finds his chest in the dark, and you pull yourself up so your head is laying directly over his heart, "You might be all warmed up, but I'm still cold."
Your feet, which weren't touching him before, are particularly chilly, so you take this opportunity to press them against his bare leg. Dick tenses in response, but he doesn't push you off of him.
"I deserve this," He whispers in a tone of defeat.
"You're so dramatic," You whisper back.
"And you're more stubborn than the Bat."
"Ouch."
"Am I wrong?"
"I'm not answering that."
"Exactly," He says with a hint of pride.
"Just shut up and warm up, I'm tired," You try to sound firm, but despite your best efforts, your voice sounds sleepy and content.
"You know, maybe I should keep a hold of you all night, to stop you from tossing and turning."
"M'not that bad," You grumble, "You'll survive."
But you soon fall asleep on his chest. Your breathing gets slower and deeper, and you finally relax into a pleasant slumber. Dick isn't far behind you. He is scared to admit to himself how good it feels to have you in his arms. He chalks it up to the fact that he's been pretending to be your husband since you got here, denying anything deeper, and lets his mind shut down and rest, falling asleep to the soft sound of your breathing.
Several hours later, you wake with a start, eyes popping open as you suck in a deep breath. You were having a bizarre dream, but thankfully your less-than-graceful awakening hasn’t seemed to of bothered your teammate, who you realize has shifted in the night. He’s now spooning you, his arm around your waist and his face nuzzled against your neck.
A heat creeps into your cheeks as you hazily register the intimacy of the position you’re in. You carefully attempt to untangle yourself from him, but you quickly realize your arm is asleep, and you curse to yourself as the uncomfortable pins-and-needles sensation prickle your nerves.
You wiggle your arm, the blood flow slowly returning, not noticing how your movement is making your ass bump against the man behind you.
Dick’s eyes flutter open, awakened by the soft swaying of your body as you struggle to get your arm functioning like normal. He mutters your name groggily, and you curse yourself for waking him.
"Sorry, Dick. I'm warm now, you can let go of me," You say softly.
In his half-asleep state, Dick exhales an audible groan, moving his arm so he can stretch out. You think you're free, but he quickly replaces it back over your waist before he pulls you snug against his body. "Could we stay like this? Feels nice." His voice is hoarse and gravely from sleep, which triggers a dangerous shift in your thoughts. His strong arms feel good wrapped around you. He smells good. You're comfortable, now that your arm is awake, and you notice something poking at your lower back when he pulls you even closer to him.
The heat you felt in your cheeks travels down to pool in your belly, and you resist the urge to squeeze your thighs together to relieve the ache you feel.
'Stop it. This won't end well. He's hot, but he's your friend. Just your friend...'
You capture your lip between your bottom teeth and close your eyes, taking a deep breath. "Yeah, we can stay like this," You finally say, "But you need to tell your little friend to calm down."
"Hm?" Dick perks up at your comment, trying to make sense of what you said while his brain is still not fully awake.
"You're hard. It's distracting."
"Woah, hey. Who are you calling little? That's a low blow, you wouldn't even have any way of knowing that."
"I can feel you right now Dick. S'gross. We can cuddle if you want but I don't want your hard-on stabbing me while-"
"This feel little to you?" He interrupts, shifting you higher so he can grind his boner against your ass, with only his boxers and your silky sleep shorts separating you.
It doesn't. Now that he's doing it intentionally, you realize how much he's packing down there, which makes you stammer a little as you squirm against him, trying to quell the arousal building in your abdomen. "Jeez- okay, point taken. Now quit it," You chide, hoping you sound firm.
"Sure you want me to quit?" He's fully awake now. You can tell by the confidence in his tone when he taunts you, "Something tells me you're enjoying this. I've seen the way you've been looking at me."
His lips are merely an inch from your ear as he whispers to you, making your heart beat faster in your chest and your brain starts to panic. "Of course I've been looking at you differently. We're pretending to be a couple. We're undercover. It's called acting."
"Can I tell you a secret?" His hand starts to play with the hem of your shirt, rough hands barely brushing the small bit of exposed skin as the fabric bunches up on your waist.
"W-what?" You ask, briefly wondering if you're dreaming.
"Donna wasn't busy," He murmurs, running the tip of his nose up and down your neck slowly as he tries to entice you. "I wanted you here with me."
"That's a lie," You chide back without much thought. You know Dick and Donna are best friends, there's no way he would choose you over her for a mission like this, right?
Right?
He ignores your accusation like he didn't hear it. "You really want me to stop?" Dick presses his hand against your stomach, caressing your soft skin and nudging his nose against the shell of your ear, his breath fanning over your neck and making you shiver. "Tell me to fuck off and I'll let you have the bed to yourself."
"I... I mean...y-you don't need to, I don't want... don't sleep on the floor, please."
"Because you like this? Don't you?" His hand sneaks further up your torso, until his fingertips brush against the underside of your breast. "Don't tell me these past few days haven't felt right to you. I barely feel like I've had to act."
"Are you kidding? We've been bickering every moment we're alone!" You argue back. You're grateful for the dark, which hides how wide your eyes are from how he's touching you.
"Don't mean about the mission. I meant you and me. Having you on my arm. Calling you mine. The way you kiss me- I wish you'd kiss me like that when we're alone, instead of fighting," He admits, tentatively grinding his hips into your ass as he speaks. "You looked so pretty in that dress, earlier. That color looks amazing on you."
This is a lot for you to process. Sure, Dick is attractive. You'd be stupid to deny it. But he's your friend, has been for a while. You work together, and you've tried to not let your mind go down that path, not wanting to mess up the opportunity of a lifetime, to be a hero and work alongside him and the other Titans. But when he talks about how right these past couple days have felt, you have a hard time denying it. Yeah, you were acting, but it did come easy. His smile is heart-warming. His touch feels safe. And having him wait on you hand and foot has made you feel pretty special, even if you were under the impression that it was all performative.
Dick pauses his movements when you take a while to respond to him, second-guessing himself. He says your name softly, before asking, "Am I making you uncomfortable? Do you want me to stop?"
The answer is no.
So why is it so hard to say out loud?
Nervous, Dick shifts away from you and retracts his hand, guiding you onto your back so he can see you properly. The look of uncertainty on him is rare. The man's confidence is nearly impenetrable, but now he's got a sinking feeling in his stomach, worried that he just crossed a line that you didn't want him to cross.
"Dick..." You mutter, shifting around to help him so you're face-to-face. His features are barely visible, illuminated only by the soft red glow of the digital clock on the bedside table. But you don't need the light to see him. His face is permanently etched into your mind, handsome and chiseled, your brain filling in the gaps left by the darkness.
You're running out of time. You can make out his expression fall, sense the change in energy each moment you leave him hanging. Deciding to take the future implications out of the picture, like how it will affect your dynamic on the team, how awkward this might make things in the future- you ignore all of that, and ask yourself, 'Do I want to sleep with him? Right Now? In this moment?'
The vigilante's confidence returns when you finally lean in to capture his mouth in a kiss. You bump your nose against his, and he chuckles, relieved as his hand finds your cheek to guide your mouth to his again.
The feeling is surreal, kissing him. You feel like you knew him pretty well before this trip. You know how he likes his tea. You know his favorite places, and understand his subtle, snarky humor. You're even familiar with his scent, after many missions and even more training sessions, physical contact is not anything new between the two of you.
His taste is new. His lips are foreign, but gentle, skilled, like he knows exactly what he's doing when his kisses you, relishing in the feeling, slow and sensual as his tongue slides across your bottom lip, teasing you until your part your lips and allow him deeper. Dick pulls you on top of him, relaxing on his back, his hands holding you by the waist, itching to trail lower and grip your plush ass that's been teasing him all night.
The needy almost-moan that escapes his throat as he exhales is new, too. You've heard him express pain and discomfort, you know what sounds he makes when he's hurt, recognize his brash grunts while fighting, able to judge how badly he's hurt by the sounds he makes. But the noises he's making now aren't like those. They seem more raw, more intense, and he's doing a good job of making you swoon.
His taste, his noises, being the object of his desire, this is all new territory. The surreal feeling doesn't go away, even as his kisses get more intense and his hands start to wander. You're straddling him, forearms resting against his chest while you two make out. He laps at your mouth, tongue against yours, encouraged by every little sigh and broken whimper that you make.
You're grateful for the darkness. It helps quell your insecurities, and you push the doubts about your decision far away. With your hands against his bare chest, you're able to feel his heart beat, strong and even, solidifying the feeling of closeness between you.
"You're so soft," He whispers between greedy kisses. His fingertips caress the exposed skin of your lower back, becoming increasingly more annoyed by the clothing that's keeping your skin from him.
A brief feeling of guilt plagues your mind, knowing your skin is extra soft because of the long shower you took earlier, with the goal of annoying him. Who knew that taking the time to exfoliate and use lotion would end up doing the opposite, spurring him on, making your skin that much more enticing.
You sink your hips down, rubbing yourself against the tent in his boxers. "You're so hard." You say back to him. You meant to sound teasing, but his all-encompassing kisses have you breathless and panting.
Dick chuckles at you, also breathless, finally letting his hands grip the silky material of your sleep shorts, squeezing and massaging your ass. You push yourself up a bit to look down at him. The red numbers of the alarm clock cast an eerie glow over the side of his face, the other half dark in shadow. But you still detect the obvious lust in his gaze. He squeezes you, grabby hands slipping under your shorts to feel you better and force your clothed cunt to grind against his throbbing erection.
"You have no idea how hot you are," He blurts out, bucking his hips up to drive the point home. "You in that dress this morning, fuck, if you were mine for real... I wouldn't have let you leave this room before fucking you senseless in it."
His low, urgent tone, gravely and strained, sends a jolt of heat to your cunt, your arousal soaking through your underwear. Hearing him, Dick Grayson, NIghtwing, say such things about you? And you can tell he means it. He's a good liar, but you know him well enough by know to tell he's being sincere. You open your mouth, unsure what to say, but he's already rambling on, hands traveling from your ass back up to your waist, easing your shirt up and over your head, careful not to mess up your hair.
"The neckline is what did it, I think," he continues. His pupils dilate when he drinks you in, straining to see as much of you as possible. You're sitting up now, shuddering when his warm hands cup your breasts, handling them like you're made of glass. "I couldn't stop staring. I wasn't the only one, either."
"Dick-"
"I've been thinking about this ever since. All evening. Been going crazy." His thumbs brush over your nipples, which are already hard from the arousal you feel building inside. "Got me all worked up. Like a teenager with a crush."
You bring your hands to his, resting over them as he fondles your chest. The gentle squeeze you offer encourages him to keep going, moving your hips to rub against him, searching for some friction to satisfy your need.
"I doubt the dress did all that," You challenge.
"Yet here we are."
"You pleased with yourself?" You yelp as soon as the question leaves your mouth. Dick chose that moment to pinch your hardened buds between his thumb and pointer fingers, squeezing and toying with them, moving his hips against you when your grinding falters.
"Yeah, I am."
Dick removes his hands from your chest to pull you flush against him, grabbing your left leg to help flip you over so you're on your back, settling on his knees between your legs. This shift in control has your mind racing, still wondering if this is all just a dream. If it is, you aren't ready to wake up.
Dick's sitting straight up, smirking down at you, reaching for your ankle. He guides your leg up so your foot is next to his head, and places a slow, wet kiss against your ankle bone.
"Let's get these off of you." He takes your other leg, lifting it in the same manner, so he's able to remove your shorts. You raise your hips to help, allowing him to take your remaining clothes off and toss them to the other end of the bed. He kisses the same spot on your other ankle and rests your legs on either side of his head while his strong hands caress your calves. It almost feels like he's showing you a new martial arts technique, the way he moves and is so at ease manipulating your body. You're used to it, to humbling yourself around him and letting him share his skills, never too proud to learn from a friend and mentor. You swear you've actually been in a very similar position with him before, too, just with more clothing. And also, several spectators.
His warm, fervent kisses continue down towards your knee, slowly savoring every inch of skin he can reach, and adjusting his position once he cannot. Your chest rises and falls quickly in anticipation, nervous but excited to see this new side of him.
This isn't something you were expecting to happen this trip.
You stifle a needy moan when he reaches your inner thighs. Muscular body now flush against the bed, he licks at the sensitive skin there, just inches from your pussy that's dripping for him, aching for attention.
"H-Holy shit..." You curse, moving your hips to try and get his mouth closer to where you need him most. If him kissing your leg feels this sensuous, you're weak over the idea of having his mouth on your core.
Dick hums in satisfaction at how worked up you're getting. Peeling his lips away from the soft skin of your thigh, he purses his lips into a small 'o' to blow a breath over your slick, feverish skin.
You're mortified at the loud whine that departs your lips, shivering in both chill and embarrassment. Your legs tense, squeezing together reflexively around his head.
Dick mutters your name, cursing under his breath at your reaction. He carefully pries your legs apart again, holding them in place, kissing your inner thigh again.
"Huh. You liked that?"
"Please, Dick, you're teasing me."
You feel his lips curve into a smile against you, leaving your thigh and licking a slow, long stripe along your pussy, catching some of your slick on his tongue. Your breathing hitches, eyes closing again, moaning his name with your hands on either side of your head gripping the pillow.
The tip of his nose nudges against your clit before he kisses you there, the same way he was kissing your mouth a minute earlier. Slow at first, building up to using more tongue, testing different movements until he feels your legs quiver. The heat you felt before has grown to a roaring fire, your lower body sensitized from his attention and aching for more.
His tongue flicks over your sensitive nub over and over in a steady rhythm. It becomes harder and harder not to wiggle against him. He's still keeping you in place, but his grip isn't harsh, at least not until he finds just the right angle. Your hips jerk almost violently when he presses his skilled tongue harder against your core, your hands flying to his head to grip his hair. "Oh fuck... please... shit shit sh....." You tremble, words fading away to nothing while your teammate keeps eating your cunt like its his favorite dessert.
Muffled hums and moans are mingled with your sighs and gasps. His tongue dips down to lap languidly at your entrance. You feel painfully empty at this point, ignoring the bewilderment you feel deep down about how easily Dick has reduced you to a whining mess. Fingernails scratching his scalp, your inner muscles convulse and tense, nerves alive with every touch and heated kiss.
Dick is a curious guy. He always has been. It's what makes him such a good detective, and an even better hero. And right now? He's curious about you, making a mental note of what noises and gasps he can coax from you when he moves his tongue faster or slower. He experiments with quick, feather light licks to tease you, then uses more pressure, rubbing his tongue flat against your soft skin and moving in circles, noting your reactions to each technique. His saliva drips from his mouth to mix with your slick, which he greedily licks back up, no shame in his enthusiasm.
After several torturous minutes of him working you, he's got your legs quivering and your mind fuzzy, your pride long forgotten, unable to resist the urge to plead for more.
"Please?" You beg him, "I just want... fuck, please, Dick, I need it."
His hands grip you tight for a beat before he releases you. "I need you too, baby, fuck, feel how wet you are." You offer no resistance when his hand takes yours and places it between your legs. "Touch yourself, yeah... there you go... play with that pretty pussy for me, hm?" His deep voice vibrates in your head, sending a fresh rush of lust through your veins.
Pushing himself up, Dick reaches over you towards the bedside table to retrieve the goodie bag that the front desk was handing out for the couples retreat.
"Glad we can actually put this stuff to use," He mumbles, face better illuminated now that he's next to the alarm clock. He retrieves a condom and a single-use lube sample from the deep red gift bag, and you groan in embarrassment again.
"Shhh, hey, just keep touching yourself. It's fine, unless you brought other condoms?" He asks, already guessing your answer.
"Why would I bring condoms? I wasn't expecting this to happen," You reply, watching him rip the foil wrapper.
"Huh. Me either." He slips his boxers down his thighs, letting his cock spring free. You squint, trying to see the outline of his junk in the dark. He looks big. Big enough that when he slides the rubber over his shaft, it only makes it about 3/4th of the way down.
"It's kind of tight," He informs you, now opening up the lube sample and working the viscous liquid over himself. "But I'm pretty good about making big things fit in tight spaces."
The grin on your face is instant, cringing at his joke and shaking your head. "Would you shut up and fuck me, already?"
"Gods, yes."
His reply sounds pained, filled with longing, enough that you briefly question how long he's wanted this. You want to ask, but Dick is a man of his word, and before you can utter your question out loud, his hands are pressing your legs against your chest, knees over his shoulders, positioning you so he can slap his heavy cock against your clit.
Rubbing his tip against your wet folds of skin, you angle your hips a little better and guide him inside. Your slick heat swallows him up greedily, his cock bottoming out in one swift thrust.
You cry out at the sudden sting of him stretching your aching cunt. Hands gripping the sheets to ground yourself, your eyes water and your mouth hangs open, the feeling enough to wipe your mind clear of anything other than him and how he's making you feel.
He offers a brief kiss to your whimpering lips, "Shhhh, I know, babe, I know, feels good... fuck... feels too good.”
Nestling closer to you, Dick settles so he has access to your neck. His hips are still, giving your body time to adjust from the abrupt intrusion. His warm breath tickles your ear between the sweet love pecks he presses into your skin. “You know, if we really wanna sell ourselves as a couple, maybe I should give you some hickies, mark up that pretty neck of yours.”
The muscles in the back of your legs burn from the stretch. The position you’re in doesn’t accommodate deep breathing, so your voice is weak when you warn him, “Can we not talk about work right now?”
“Right. We’ll talk about it tomorrow, when you’re pissed at me again.” He latches his lips onto your neck, withdrawing himself from you halfway before easing back in, slower this time, pausing again once he's fully buried.
"H-h-how... mm...d-dude, you're huge," You gasp, feeling his tip kiss your cervix, pushing your body to its limit.
Dick tenses, his solid body going rigid. His next statement seem imbued with an undertone of challenge, "Don't call me dude while I'm inside of you."
"Sorry I- shiiiit...." you lose your words when he starts moving again, pumping into you slowly, rolling his hips into yours while he sucks on your neck, leaving your skin damp with his saliva. Finding them again takes a minute. "M'sorry I didn't c-come up with a list... I mean, why would I be prompted...to... write out the things that are... are off limits when we're fucking?"
The words are forgotten as soon as you say it. His memorizing pace has you feeling alive with warm tingles, concentrated most where your bodies meet. You clench down on his thick cock, more arousal dripping out around him. You can feel your body release more wetness again, doing its best to accept what's being given as his soft raven hair tickles your cheek.
"We can make that list together, babe." His promise is murmured against your throat, "Maybe during our one-on-one counseling session tomorrow with the alleged con artist himself."
"W-wh...huh? What, oh... mmmm.... fuck, Dick.... what list?" You flex your feet and curl your toes, babbling and whimpering at him. You can't move much with how he's pinning you, completely at his mercy. Even though you've never slept together before now, you have complete trust in him, having put your life in his hands more times than you can count. Nightwing has never failed you as a teammate. And Dick certainly has never failed you as a friend. So even now, as he ruts himself into you with purpose, pushing your body to its brink, leaving dark bruises over your neck, you know he doesn't plan to fail you as a lover. If only for one night.
The speculation on whether this heated exchange will be a one-time thing or the start of something more is a worry for later on, not for right now. Right now, this god-like man is fucking himself into you harder and deeper, being much less gentle than how he handled you earlier.
"Feels s'good, tight little pussy is squeezing me, bet you haven't been fucked this good before," He rasps, giving your tender neck a break and resting his forehead against yours while he flexes and undulates, putting his abs, back, entire body into it, hitting spots deep inside of you that you didn't think were even there.
Your cries of pleasure get louder as the minutes pass. Keeping his pace steady, Dick moves his hand over your mouth for the second time this evening to muffle your desperate please for release.. "Shhhh... remember what I said," He taunts, "We can't blow our cover. People come to retreats like this because their marriage is failing. No one here is having sex as good as this."
If you were more aware, you'd point out to him that he just went against his whole justification for giving you love marks. But he might as well be speaking an alien language. The deep timbre of his words do, however, send a chill down your spine, pushing you over the precipice, your orgasm crashing over you hard.
Your eyes water even more and blur your already limited vision. Convulsing under the weight of him, you gasp against his palm, tasting yourself, eyes wide in the glow of the dim red light.
"That's it.... shii-iii-iit..." His body stills, and he closes his eyes, struggling desperately to stay off his own orgasm. You welcome the break, pleasure still pulsing in your core, flexing and wiggling your legs to alleviate the stiffness from the prolonged time in such an intense position you aren't used to.
Dick moans your name and shudders, "I need more."
"M-more?" You stutter, intoxicated from the post-orgasm haze.
Pushing himself up and off of you, he sits back on his knees again, cock slipping from your swollen cunt. Dick graciously lowers your legs, guiding them around his waist before leaning over you again, carefully slipping his arms under yours against your back to cradle you closer to him. You cling to him with trembling limbs, letting him move you how he sees fit.
"What, you think I was going to stop at one?" He whispers to you, low and eager. He slips his length back inside of you, the lewd squelching noise sounding absolutely filthy, your thighs damp from his sweat and your fluids. "I'm not wasting this opportunity to show you a good time.'"
Your pussy is so sensitive now, every thrust of his hips earning a small pant from you, feeling him fill you up, over and over, making room for himself inside your body with each tantalizing rut of his hips.
You mumble something incoherent, and Dick chuckles, proud to have you in such a state. "What's that, babe? I'm the best you've ever had?" He kisses your forehead, fucking you a little faster, his heavy balls smacking against your ass with each rut.
"This is... just to keep up appearances, right?" You ask, unsure if you want him to agree or not.
Probably not.
Definitely not.
"Of course." Dick promises, knowing full well that he will not be satisfied until he has you creaming around his cock like this every night. Not now. Not after tonight. Being here with you has opened his eyes, and helped him reflect on why he got so intensely jealous when you were turning heads earlier. "It's all for appearances, babe."
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