#Faeryn/Protagonist
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Rating: Explicit
Warnings: No Archive Warnings Apply
Category: M/M
Fandom: Dear Monster (Visual Novel)
Relationships: Faeryn & Theodore Thaddeus Porter, Faeryn & Slagathor, Faeryn/Allen
Tags: Pre-Canon, Angst with a Happy Ending, Self-Doubt, Friendship, Anxiety, Faeryn POV, Hunters & Hunting, Other Additional Tags to Be Added, Alternate Universe - Magic, Alternate Universe - Fantasy, Unicorns, Eventual Smut
Summary: When Faeryn the unicorn first fell from the Tree of Light, he was in a world of warmth and wonder, hidden behind tall walls for his own safety. But when Faeryn left those walls to seek his destiny, he was in for a whole new host of worlds, dangers, and maybe friends.
The Adventures of the Would-Be Unicorn Knight, Chapter 1: First Steps
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Rynee
Her human form and dragon Fae magical girl form ~✨❤️🔥🩷🧡
Her hair is dark pink when human and light pink as a dragon Fae since she inherited it from the mother of all dragon Fae, Faeryn :3
Her amulet is a fire opal and contains all the flames of her past ancestors, it’s red to reflect her passion
((it changes depending on the wearer, reflecting their personality and strongest personality trait))
Her main color is orange 🧡
#Rynee#Faeryn#Dragon Fae#magical girl#artists on tumblr#black artists on tumblr#bisexual#wlw#oshian#black ocs#black characters#my ocs#Rynee DuPont#pink#pink protagonist
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(Further) Beyond Dream Daddy: A Year of More Gay Dating Sims
Last year for Pride I made a video sharing my thoughts on a selection of gay dating sims, among them Dream Daddy - by far the most well-known title in that genre. My opinion of that game was rather unfavorable, to say the least, but nonetheless I had a lot of fun discussing the topic. Dating sims rarely get any significant analysis or consideration, so it was a novel experience on that basis alone.
Recently, a patron of mine expressed a desire to see me talk about dating sims again. To save myself some work on a project when I've already got so many others going on at the moment, I've opted to do so here on my blog rather than on my channel this time. This also has the added benefit of giving me more latitude to discuss the NSFW qualities of these games without needing to censor myself. When the majority of the titles in this space are explicitly erotic, that's kind of a big deal.
Anyway! Here's a selection of games that I've played in the past year that I thought were worth looking at in some more detail.
Dear Monster
As the title suggests, this one is for the monsterfuckers out there.
This is, sort of, the second time I'm discussing a project by Y Press Games. I've touched on an earlier game of theirs, To Trust an Incubus...but I found it so unimpressive that I never bothered to review it in-depth. In several ways you can tell that Dear Monster comes from the same creative team: there's a similarly large focus on plot with a bunch of variable endings including some very dark ones, all the characters are vers despite many of them playing into familiar top or bottom archetypes, and most obviously the main theme is monsterfucking.
In this case the selection is much broader, as instead of a single species of pheromone-emitting aliens you get your pick from a variety of fantasy creatures. I say "creatures" because Dear Monster isn't afraid to shy away from furry/scalie erotic content for certain scenes, although most of the time the love interests stick to their humanoid forms. There's
a Western dragon as the violent bad boy love interest;
an Egyptian-flavored god of the dead, whose alternate form resembles Anubis and who plays the standoffish tsundere role;
a kitsune for the mischievous and overtly sexual option;
a unicorn who comes off as the caring submissive choice...mostly;
and an orc, who's had a route announced as free DLC later this year but who currently exists only as a recurring NPC
As I said, like To Trust an Incubus there's a noticeable focus on plot here, with the protagonist being a young man newly introduced to the world of the supernatural and trying to locate his mysteriously vanished grandfather inside an obviously magical mansion. Also like their earlier game, there are some unexpected plot twists that I won't spoil here, and overall I'd say this game pulls them off more effectively even if the ending feels a bit unfinished currently. Maybe they're waiting for the orc character's route to properly tie off the story? In any case, Dear Monster is better written than its predecessor and comes with an appreciable variety of kinky scenarios, and despite the lack of voice acting (a very hit-or-miss topic when it comes to dating sims, as I've discussed) the production values are overall quite good. The animated character portraits have been advertised as a highlight but frankly don't contribute to much, and they have a tendency to slow down my computer. Luckily though, they're easily turned off.
Favorite route: A hard call. They all have their highlights, and I'll probably enjoy Slagathor (the orc) when his route comes out. Hikmat (the god of the dead) probably comes out a bit ahead of the others both for his story and for some unexpectedly adventurous sex scenes, like one that incorporates a variant of tentacle porn - points for creativity there. Faeryn (the unicorn) is the one I find least appealing sexually, but on the flip side his route has some of the most unexpected twists and is probably the most helpful for understanding the game's premise as a whole. There's not really a bad option here.
UPDATE: Now that the final route has been released, I can talk about it. It's fine enough, following similar tracks for its good, neutral, and bad endings. Slagathor is vers, just like every other guy in the game. As for the main plot, it does have a resolution once you've gotten satisfactory endings with all five characters, but because it has to be integrated into all of those route endings and doesn't actually impact any of them it feels rather inconsequential as a result. A bit of a shame, really, but I do respect the boldness of some of this game's narrative chioces.
Camp Buddy
Oh, dear. There are some things I need to make clear with this one from the start...stuff I definitely couldn't talk about on YouTube.
To state the obvious first: yes, the characters are all 18+. It's in their in-game profiles, on promotional material online, and on the disclaimer you have to click on whenever you boot up the game. The main character and all his love interests are specifically stated to be 18-20 years old. However...that doesn't always bear out in the writing. The premise is that they're all campers at a scout-themed summer camp, i.e. not something you'd expect of legal adults, and more than half the time these characters are written with the emotional maturity of boys in their mid-teens. That doesn't extend to the sex scenes, beyond most of them being virginal and clueless but somehow still capable of having mind-blowing sex with no lube and simultaneous orgasms and so forth - all of which is pretty standard for these sorts of games. It doesn't consistently affect their storylines either, as they range from adolescent issues like anxiety over losing a close friend to more young adult material like deciding on career paths and moving on from a bad breakup. Having spent a good bit of my own adolescence in an all-male environment, I found most of the character behavior relatable for that demographic. Outside the sex scenes, Camp Buddy is a sweet and sometimes heartwarming story about friendship and making good memories...but the sex stuff is still there, and I can understand why this game isn't listed on Steam based on the premise alone. It is not, as some online have hyperbolically dubbed it, a "child porn" game, but it can be awkward all the same, and if you, like me, are not into twinks/twunks those scenes aren't going to do much for you.
Leaving that aside, it still took me a while to get into Camp Buddy. I was mostly interested in its sequel, which I'll talk about later in this post, but I wanted to play CB in case I missed out on any context with the second game. This one does feel like a first project; the artwork isn't as clean or varied, the voice acting has some standouts but is overall just average, and the script occasionally reads like it was written by someone whose first language isn't English - where the writing isn't incorrect, exactly, but rather worded in ways that don't sound natural. Not all of the scenes are fully voiced, but I really have to wonder how some of those that are got through all those people without anyone realizing how inorganic the dialogue sounded. The humor at least is pretty consistently good, with a highlight being the one major female character who is an affectionate parody of yaoi fangirls leading to a lot of fourth-wall-breaking jokes. As I said some of the storylines work well, even if the main plot is a clichéd and sometimes treacly "save the camp" routine for most of its run. If you can accept the handwave on the characters' ages for the sexual content, it's not a bad time. Given my familiarity with Fire Emblem and its love of underaged-looking dragon girls, and knowing that there are surely far more dating/porn games that use a similar handwave for female characters, I can give CB a pass. I've never cared for how media directed at straight men never warrants more than a moment's worth of moral outrage while everything else gets endlessly scrutinized.
Favorite route: Yoichi is the twunk-iest of the love interests, and his route is easily the darkest as well. Surprisingly he's not the sole total top option...but the guy who is barely grasps of the concept of masturbation and needs to "research" sex after he fools around for the first time. I suppose someone must be into that. Taiga has the most distinctive route as it was added last and has the largest amount of story variance as well as both topping and bottoming variations, but I find the emotional beats of his story (both in and out of his route) to be paced a bit too oddly for me to give him first prize.
Camp Buddy: Scoutmaster Season
This is why I played Camp Buddy, because I saw its follow-up advertised on Steam and was impressed enough by the production values to check it out. I still bought it from developer BLits's website though because certain scenes are removed in the Steam version (for reasons similar to why Camp Buddy isn't there at all). Anyway, Scoutmaster Season is in just about every way a vast improvement over its predecessor:
Most obviously, the characters here look and act unambiguously like adults. Their storylines are also more mature, as is that of the main plot which concerns the camp expanding after it received a new wealthy investor at the end of CB. This maturity extends to the sex as well. These characters aren't experimenting adolescents but rather men who've been casually involved with one another for some time already (heavily implied in the first game) and whose romantic development thus concerns their relationships becoming grounded in emotional support instead of only hot NSA sex.
Camp Buddy is a decently kinky game in its own right, but the sequel takes advantage of its older characters and really runs with the concept. There's bondage, leather, voyeurism, softcore daddy kink, public sex, several varieties of costume role play including two that verge on pony play, threesomes, and a few types of size kink thanks in *ahem* large part to one of the love interests having such a comically oversized cock that in some encounters it can be seen distending the main character's stomach during penetration. I'm...pretty sure that's not physically possible, but I know it's a fantasy that exists. SS is just as unrealistic when it comes to things like (lack of) lube and refractory periods, but that's to be expected at this point.
I didn't talk about CB's minigames because they're frankly not that impressive, but SS's are both a bit more challenging and, in the case of the foreplay minigame, hotter and more interactive.
The writing is much improved, and flows more naturally. The voicework is overall of a higher quality as well, even with many in the cast reprising their roles. Particularly, the same voice actor plays the main characters of both games, but he sounds much more natural as the deeper-voiced lead here, in contrast to CB where he has to work to sound like a teen. The comic relief is about on par, so it's as entertaining as usual. There's even a yaoi fanboy in this one...who funnily enough never actually gets laid during the story, although the artists threw him a bone or six with a bukkake party crack scene in the extras.
SS's antagonist is both more compelling and more entertaining even though she never becomes a romance option - as should be evident from the pronoun alone. I predicted where the story was going to take her arc the first time I played, and while I was proven right the game didn't follow that thread to its logical conclusion. A bit disappointing, but I imagine that that would have obliterated the tone for the rest of the game and prevented it from ending with fluffy romance or celebratory sex.
There are enough small callbacks to CB that I'm glad I played the first game, but not so many that a newcomer would feel completely lost. As this is the only gay dating sim sequel that I can even think of, I appreciate the attention to continuity.
BLits is currently working on a third game called Jock Studio, unrelated to Camp Buddy but already looking to be an evolution of what they've learned from their first two games. The athletic university premise appears to be a self-indulgent excuse for porn - but I'm more than okay with that seeing how much the quality of their work has improved.
Favorite route: There's only two here, so naming one would be suggesting I dislike the other. In fact, both routes are really solid. I would say that Aiden's story hangs together a little better and feels stronger in its emotional moments (helped greatly by the best vocal performance in either of these games), whereas Goro's route appeals to me more based on raw sex appeal. He's a kinky daddy, what's not to love? Either way, SS is a ton of fun, and of the games in this post it's the one I recommend the most strongly.
Errant Kingdom
I'm of two minds about including this game. I really wanted to have one that would be drastically different from the others I've selected, but at time of writing I haven't done everything there is to do in Errant Kingdom. That's not for lack of time, as it's been released in chapter increments ever since last autumn or thereabouts and finally finished up in February. I've currently completed two of its stories so I feel like I have a solid grasp of what's on offer, but I realize that I haven't seen everything yet.
However, I had to keep pushing myself to play this one. It just doesn't have a very strong hook, in my opinion, but let's talk about the positives. If your main complaint about Dream Daddy is not the lack of hardcore gay sex but rather the inauthenticity of its representation then Errant Kingdom will be more your speed. Your character can be male, female, or nonbinary, and there are two love interests of each designation available. (That both nonbinary options are supernatural non-humans might arguably be a bit of a copout...but I'm not really in a position to judge.) There are also two options for poly relationships, as well as asexual dialogue options although the way the story is set up does still lend itself toward monogamous romance with occasional, vaguely-described (and never visualized) sex scenes. I'd also note that unlike every other visual novel with romantic elements I've ever played, dialogue options are explicitly marked as being romantic, asexual, or poly when applicable. This does make it much easier to get a specific outcome if you're looking for one, but in my view takes away some of the fun of these sorts of games.
Errant Kingdom's story is quite linear regardless of which if any romantic relationship(s) you choose to pursue, with the largest variance coming not from your choice of love interest but from your choice of one of three origins when you're creating your character: an ambassador, a knight, or a nomad. Having played through two of these, this decision greatly impacts the game's opening chapters but ultimately leads into the player characters being three different points of view on the same story, with all the same major set pieces. Errant Kingdom is occasionally clever about this, with the other two PCs popping up in each other's paths every now and then...unseen of course, because this is a game where the main character's physical presence is left entirely up to the imagination. On the other hand though, the different perspectives converging toward a single climax has the clunky side effect of dropping certain NPCs into the story lategame and acting as if you know who they are even if you've never met them in that playthrough.
The story itself isn't terribly fascinating, being a medieval fantasy conspiracy plot involving gods and magical weapons and an 11th hour Chosen One reveal (that isn't the player character, shockingly). If we're talking pseudo-medieval/early modern romantic visual novels, I find I prefer the Chess of Blades approach where each love interest gets his own storyline and so there's more overall variety and less tangled continuity. I've read in places that the later chapters suffered from deadline and creator burnout issues during development, which wouldn't surprise me with how much the pacing speeds up after a certain point.
Favorite route: For origins the ambassador angle suited me better and would probably be my pick overall. The choice of love interest is, as mentioned, actually not all that important, but disgraced former knight Erik hits most of my buttons. It's a shame his poly option is with a woman, because while Maja is my preference of the two female options I wouldn't be invested in her like that. This is the trouble for me with stepping outside the bounds of strictly M/M games.
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Well the protagonist of my original story is technically a monster. They’re quite calm usually compared to their kin, but Faeryn is a vampiric merfolk. All the magic prowess of merfolk with the hunting skills and natural weapons of a vampire. Fae tho much rather hug it out first before breaking out the death glares and kill moves.
VAMPIRIC MERFOLK THEY SOUND SO COOL can you expand on how that works/what that means????pls n thank
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