#FFIII introduced the job system and did it the worst any of the games have ever done it
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"What if in order to not get killed in boss fights you had to sit and wait in regular fights and let the enemies hit you so you could have actual HP and defense?" "Oh, it's boring. That's a bad and boring idea."
Final Fantasy II’s grinding system is so funny, the dev team were just like “ok that sucked, we’ll never do that again ever”
#FFIII introduced the job system and did it the worst any of the games have ever done it#by not tying HP to job changes so you needed to do levelling in high HP jobs on everybody or you'd be getting one-shotted#like “oh I want this character to be my mage” well you better turn them into a viking for 20 levels#or they'll die if anyone in the last 5 dungeons so much as looks at them#Also the final boss having a full party instadeath spell but there's only 3 ribbons you can get before him#so it's guaranteed to kill one person every time he casts it#and he has gravity and there's no gravity resist#and he has a move that hits the whole party for like... reasonable damage not super high but reasonable#and he acts 4 times#so if he acts two or three times in a row he can just like gravity you down 90% then immediately kill your whole team with an area hit#nothing you can do to stop that hope he doesn't act twice in a row good luck rolling those dice every turn#I think FFIII is literally my most hated Final Fantasy because as bad as two was it was up front with its terrible decisions#FFIII didn't start being stupid and bad and unfair until you were already like 40+ hours in#Honestly between FF1 and FF5 there's just no final fantasy worth playing
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