EO5-Styled intros for the stratums from EO1 and EO2!
I finished playing EO5 a while back, and one of the things I really liked about the game were the short narrated sequences that played when you reached a stratum for the first time. The voice actress kills the role, and just the music slowly kicking in as she introduces just what you're about to get yourself into - aaahh, it's so good.
To help practice a bit of my description writing when it comes to locations and short tidbits of lore, I decided to try my hand at doing my own renditions of these sequences for the EO1 and 2 stratums! Hopefully they look alright, eheh.
Spoilers under the cut!
EO1
Every adventurer has a dream: whether it be for glory, for riches, for knowledge, or for purpose. Without fail, all of them flock to this mighty tree.
Regardless of the purity in their heart, the first step into these vast greenlands is filled with ambition.
That very same ambition is what has led to the end of so many. And yet for you, it may just be the start…
The legendary story born from hope blossomed here.
The first stratum, Emerald Grove
Descending down the stairs, a new layer of the labyrinth welcomes you.
Darker than the last, the tropical wilderness buzzes your ear with the sounds of trickling water, and cries of a new set of beasts.
Those who basked in their success of survival of the basics; learned far too late…
… That here, nature reigns supreme.
The second stratum, Primitive Jungle
Conquering the lord of the jungle, a mesmerizing sight shines against your eyes.
A moist scent wafting in the air, with a cobalt hue that makes one forget you’re still within a forest.
A queen of the insects lies in wait here, and below even her grasp is a mystery only a handful have seen, yet one question continues to prod.
Has that secret been forgotten by age, or has it grown into something more?
The third stratum, Azure Rainforest
Layer after layer of blooming life, comes to a harsh, arid halt upon this new arrival.
These wastelands filled with long stretches of beige and grains scraping against skin, is the very home of an ancient race.
They speak of a century-old pact, fully ready to defend their turf. To hide what’s below, and to see what’s below.
Wills even in the face of death are about to be tested here.
The fourth stratum, Sandy Barrens
Only the cursed king on his throne in the abyss remembers that golden age.
A world overwhelmed by verdure and promises of revival. A time and tragedy that only one man can tell the true story of.
Structures and mechanisms that you have never seen the likes of, with memories so distant, but so near all the same.
The mysteries that have been kept under for a millenia, it is your destiny to unravel them and see for your own - the secrets of Yggdrasil.
The fifth stratum, Lost Shinjuku
Below even the origin of creation is a place past the naked eye.
A system of organs solely out of the blood dripping from stratas above, drenching the pulsing and veiny walls with a sickening red.
Screams and wails of agony from a creature tortured by its purpose, engulfing itself in this cavern to take its revenge on trespassers that were never meant to reach here.
For descending to the roots of this labyrinth, its very core will stop at nothing to engrave you into it.
The sixth stratum, Claret Hollows
EO2
The second saga of a legend already born, or the first for the arisal of new ones.
Whoever the author may be, this story begins all the same, with an invitation from a new land to ascend to heights yet to be reached.
These grassy woods that surround the bottom of the mighty tree…
Mark the intro for an adventure unlike any before.
The first stratum, Ancient Forest
Pushing through the daunting beginning trials, an opening paves way into a new flavor of woods.
These orange lands filled with prickly tails and segwaying paths; they provoke the explorers with a dilemma.
Will you grit your teeth through thorns for instant gratification, or will you dance with the roars of beasts seemingly undentable?
Be decisive, lest you go a route that leads to a pitiful end.
The second stratum, Auburn Thicket
Biting through fragile flesh, as soon as getting past the heat of the thicket.
Grazing against the adventurers, a stinging test from the polar opposite on the journey up north.
This icy surface, disrupting the pursuit towards the top, has spelled the end of many tales thought to be on the road of destiny.
Pass by these freezing storms, and at the peak awaits a tragedy long foretold; yet this is only one of his many, many failings.
The third stratum, Frozen Grounds
Lagaard knew not what was past those snowy acres, until they arrived; and now - they continue to soar.
Like the monsters and curious souls that reside here, these pink, rosy blossoms mark the start of heights never been reached.
Through echoes heard upward, each footstep through this cherry territory serenades the adventurers.
Keep on climbing, recite a long lost grail, and you’ll be one step closer to the heavens. But tread carefully - the war ahead may overwhelm even those chosen by fate.
The fourth stratum, Petal Bridge
The world was once overtaken by Earth itself. Those fortunate enough, built a stronghold to survive.
Centuries passed. And eventually, not even the stronghold could hold its strength.
The one constant… was him.
Renewing it to his liking, a phenomenal palace not even fairy tales could mold. A castle glistening with gold, proudly idling above the skies where no one could reach him. No matter how long it takes. No matter how many will be lost.
Despite all the years, he’s always kept one promise burned into his mind.
“Humanity must survive.”
The fifth stratum, Heavenly Keep
Eternity - a word no mortal could understand the true weight of.
An eternity of mistakes. An eternity of lives lost from obsession.
An eternity of abominations created by his hand. Yet not one was worse than his first.
Over his created heaven, was a forest so eden, so seemingly tranquil; yet nothing was more dangerous. It’s a sanctuary with just a singular purpose.
A forsaken prison, to house his darkest criminal.
The sixth stratum, Forbidden Wood
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#365DaysOfVGM Day 169:
Tumult ~ Crest of a Violent Wave (Sekaiju no Meikyū III: Seikai no Raihōsha/Etrian Odyssey III: The Drowned City & Sekaiju no Meikyuu V: Nagaki Shinwa no Hate/Etrian Odyssey V: Beyond the Myth, including the FM Synth version [2010/2016])
This is a level of FM synth so good, that it keeps getting remixed! This time around, it’s a lot easier to distinguish the DS & FM versions, with the FM version having a Tubular Bell that’s borderline absent from the in-game DS variant, so with that in mind, more on the wonderful track itself!
How do you make a fast-paced battle track over 3 minutes long? This track has some satisfying answers to that! 1st thing to come to mind is that Elec Bass, you might already know how much I praised it in the Skeleton Boomerang entry from almost 2 months earlier, it’s a similar deal here!
The other Strings manage to be just as action-packed, helped by the perfectly-paced Drums and other generally uplifting FM staples; uplifting is what I can describe this track as, while not going too far in that direction, since most battle themes need to imply at least some form of challenge to overcome. Those wanting a more “serious/grounded” variant will probably prefer the DS version, because the aforementioned Tubular Bells of the FM version only contribute to the track’s uplifting energy. Yet again, I love both versions well enough to consider both favorites!
Gotta thank TheLinkToThePast (Discord) again for informing me of not just the soundtrack of the Etrian Odyssey DS trilogy, but also this day’s featured Etrian Odyssey V FM track, because while it's different enough to be its own entry, it’s worth mentioning here for all fans of the original track, including me!
Based on Etrian Odyssey IV’s “Raging Winds” take on the Etrian Odyssey III classic, V’s own “Raging Waves” leans further on the dramatic side, with a more concise loop too, given how there wasn’t much space left to expand on the original’s uplifting mood. The Bass is also more traditional, with a heavier set of Drum beats and Drum rolls for some much-needed intensity. Some melodies are altered to work more closely with the higher pitch this track uses in comparison to III, while the non-loop beginning and end parts leading up to the loop are completely new, both setting the tone for a familiar composition that’s not as upbeat. It’s almost like the RPG music styles of old have grown up, ready to take on the challenges of the future together with us!
(Length before loop [DS & FM]: 3.5+ minutes, [V FM]: Nearly 4 minutes)
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