#Ember Knight
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incorrect-ember-knight · 5 months ago
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Kallan: you’re toast!
Luzian: oh yeah? you and what toaster!?
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sleepyswede · 6 days ago
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So alike and yet so different.
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Made ember knight thingies cus its underrated
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noturfang · 1 year ago
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To think about it, I often fall for hyung figure of MC.
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Hmm... Yujin doesn't have any big brother figure, does he? Because he himself is the caretaker. Maybe that's why I fall for Hyunjae, the most reliable partner of Yujin, despite of how red flag he is.
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zizbombs · 3 months ago
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nagyunn might be one of the most realistically smart characters i've seen written ever. no offscreen bullshit feats, nor using clairvoyance, precognition or just straight up looking at the script. it's an actual line of logic that you can follow. you can really tell the author is actually intelligent and doesnt need to scream from the rooftops that nagyunn is super smart and has a 5000 iq galaxy brain, they can just show it instead.
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ryeun · 8 months ago
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I love Kamelsia and Nagyunn’s dynamic because 1) it’s hilarious and 2) I think it’s really cute. Nagyunn doesn’t have to hide himself or try to be someone else with Kamelsia because… well… he can’t! Kamelsia can read his thoughts, which are his and only his. I mean, Nagyunn does have a habit of forcing a certain way of thinking (what would Najin do?) but that’s a discussion for another time. So I think it’s super sweet that Kamelsia’s existence makes it feel like Nagyunn is just a little bit less alone.
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ririiedraws · 7 months ago
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Najin...?
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men-i-find-attractive-blog · 3 months ago
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Man 16
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Character: White Crow / Regia
Webtoon: Ember Knight
(guess what, anon :] )
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clueless1diot · 3 months ago
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Wip that I lost motivation to finish haha this was supposed to be Nagyuun from ember knight I made his outfit a little different just for fun ;)
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brimyebby · 4 months ago
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I did one of those favourite character template thingys and If anyone, ANYONE can at least RECOGNISE the pieces of media all these characters are from, my life is yours.
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incorrect-ember-knight · 9 months ago
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cagemasterfantasy · 6 months ago
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Unused Subclasses: Fighter: Ember Knight
An ember knight employs martial techniques combined with potent fire magic. While ember knights are often mistaken for the more common eldritch knights at first glance, the source of an ember knight's magic comes from within, rather than from the study of magic. In this way they are comparable to sorcerers. While the potential to become an ember knight might be within someone from birth, this potential typically doesn't manifest until that person has a few battles under their belt. This event is generally referred to as an ember knight's "kindling", where they first begin to wield their fiery powers.
Once an ember knight "kindles", their skills become a desired commodity. Their presence can inspire fear in their opponents, and awe in their onlookers, as their fiery weapons and arrays of burning embers sow death and destruction. Many become mercenaries, or even leaders of mercenary groups, and their services are often highly sought after.
Flameborn: You can use a bonus action to imbue fire magic into a weapon you wield. Until the weapon leaves your possession or you end this feature using another bonus action, the weapon's damage type becomes Fire damage and it sheds bright light in a 10-foot radius and dim light 10 feet beyond that.
Also, you gain dim light vision. If you already have dim light vision you instead gain darkvision, your darkvision is unusual: everything you see in darkness in in a shade or red.
Ember Magic: Also you can use a bonus action to allow fiery power to swell within you. When you activate this feature, and at the start of each of your turns for the next minute, you roll a d8. This die increases to a d10 at level 10, and a d12 at level 18. You conjure a number of embers equal to the number rolled. These embers float around you until they are spent or until they vanish at the start of your next turn.
You have two uses of this feature, and you regain all expended uses of it when you finish a long rest. You gain an additional use at level 7and one more at level 15.
The embers conjured by this feature can be spent to fuel the following abilities:
Ember Strike: When you hit a creature with an attack, you can cause any number of your conjured embers to fly at the attack's target. The target takes 1 fire damage for each ember you spend.
Propelling Blasts: On your turn, you can spend any number of your conjured embers to propel yourself with blasts of fire (no action required). You can fly up to 5 feet for every ember spent.
Smoke Pillars: On your turn, you can spend any number of your conjured embers to create pillars of smoke (no action required). For each ember spent, you create a cloud of thick smoke that fills a 5-foot diameter, 10 foot high cylinder centered on a point you can see within 30 feet of you. The smoke heavily obscures its area, and lasts until the start of your next turn.
Level 7 Swift Spark: At level 7, the fire within you energizes your spirit.
Your speed increases by 10 feet, and you gain proficiency in Dexterity saving throws. If you already have this proficiency, you instead gain proficiency in another saving throw of your choice.
Level 10 Improved Ember Magic: At level 10, the three abilities associated with your Ember Magic feature improve as follows:
Ember Strike: You can cause another creature of your choice within 5 feet of the target to also take 1 fire damage for every ember spent.
Propelling Blasts: This flight doesn't provoke opportunity attacks.
Smoke Pillars: You can see through the smoke pillars as if they were only lightly obscured.
Level 15 Fiery Surge: Starting at level 15, Action Surge becomes imbued with fire magic. When you use Action Surge, your speed increases by 10 feet until the end of the turn. While this speed increase lasts, your movement doesn't provoke opportunity attacks, and you can choose to leave behind a trail of fire where you step. The trail is 5 feet wide, follows your movement, and lasts until the start of your next turn. A creature other than you that enters the trail for the first time on a turn or ends its turn there takes fire damage equal to your level.
Level 18 Pyromancer Adept: At level 18, you gain resistance to Fire damage, and the minimum number of embers you gain on a turn from Ember Magic equals your Constitution modifier.
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tanzakukun · 6 months ago
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ember knight lives up to the hype and beyond like a literal page turner and peak humor and it’s not even comedy it just has so many good moments and characters and politics and WOMEN AS PEOPLE HOLY SHIT THE DESIGNS AND ROLES NOT BEING GENDERED OVERALL
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ryeun · 7 months ago
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Someone gave me a small slip of sticker paper so I drew waron’s helmet!!
And also… behold:
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A knight I made in Human Fall Flat while playing with my niece… I wonder who it could possibly be…
But man, I’m so busy I haven’t been TEK-ing :(
I miss her…
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men-i-find-attractive-blog · 3 months ago
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Man 15
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Character: Cerulean Qilin / Zius
Webtoon: Ember Night
(this is for you, anon)
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jinglejanglejinglejongle · 8 months ago
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I either want Waron to peg me or render me unconcious so i peacefully fall asleep in her arms for days and wake up all refreshed
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