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#Earn $900 per day
david1m · 4 months
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"How to Make $900 daily : Introducing The Legacy Builder Program for Passive & Recurring Income!"
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thisisnotthenerd · 8 months
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the ratgrinders' potential levels
cannot believe i was right about the xp reqs. the bad kids & the seven get 'special treatment' (milestone leveling and saving the world), while others have to work with xp. which tells you a lot about why people fled during prompocalypse.
ok getting into the algebra now: the rat grinders have gone into the far haven woods every day for the last two years, for 3 hours after school, and 9 hours/day on weekends. presumably they keep this up during the summer.
they have supposedly defeated 80,000 or more of three types of creatures: rats, spiders, and twig blights. there are some variations to what these could be, so here's a list of what this could encompass, assuming the ratgrinders are not facing creatures over CR 1.
giant rat: CR 1/8, 25 XP
swarm of rats: CR 1/4, 50 XP
giant wolf spider: CR 1/8, 25 XP
swarm of spiders: CR 1/2, 100 XP
giant flying spider: CR 1, 200 XP
giant spider: CR 1, 200 XP
ice spider: CR 1, 200 XP
twig blight: CR 1/8, 25 XP
needle blight: CR 1/4, 50 XP
thorn slinger: CR 1/2, 100 XP
vine blight: CR 1/2, 100 XP
razorvine blight: CR 1, 200 XP
thorny: CR 1: 200 XP
the full list is a little difficult to do calculations on, so let's condense it. assume a quarter of the 80000 creatures were CR 1/8, a quarter were CR 1/4, so on and so forth.
how much xp would they earn? how much would they level for the amount they ground? grinded? for?
critical assumption here: in the games i've played, we've always done milestone or zeroed out xp with each level, i.e. after earning 300 xp to get to level 2, you have to earn 900 xp to get to level 3, not 600. this analysis assumes that you have to earn the next levels xp reqs on top of your current total. i'm including the xp chart here to clarify:
level 1: 0 XP, +2, total 0 XP
level 2: 300 XP, +2, total 300 XP
level 3: 900 XP, +2, total 1200 XP
level 4: 2700 XP, +2, total 3900 XP
level 5: 6500 XP, +3, total 10400 XP
level 6: 14000 XP, +3, total 24400 XP
level 7: 23000 XP, +3, total 47400 XP
level 8: 34000 XP, +3, total 81400 XP
level 9: 48000 XP, +4, total 129400 XP
level 10: 64000 XP, +4, total 193400 XP
level 11: 85000 XP, +4, total 278400 XP
level 12: 100000 XP, +4, total 378400 XP
level 13: 120000 XP, +5, total 498400 XP
level 14: 140000 XP, +5, total 638400 XP
level 15: 165000 XP, +5, total 803400 XP
level 16: 195000 XP, +5, total 998400 XP
level 17: 225000 XP, +6, total 1223400 XP
level 18: 265000 XP, +6, total 1488400 XP
level 19: 305000 XP, +6, total 1793400 XP
level 20: 355000 XP, +6, total 2148400 XP
if we went cumulatively, based on the number of creatures the bad kids have defeated, they'd be getting up there in xp. we know they've had opportunities to defeat creatures outside of the quests that we've seen, given the oneshots. thus, i'm going with the second explanation, because otherwise the ratgrinders would be 19th level, and i don't think they are, because it would make any pvp setups super unbalanced, which are neither fun to play nor watch. this puts them on a little more even ground and emphasizes the amount of work it takes to xp grind to level against milestone leveling.
for the CR 1/8s: assuming roughly 20,000 creatures, they'd get 25 XP per, which means 500,000 xp. that's cumulatively enough to get to level 13, on just those creatures. divided 6 ways, assuming the ratgrinders have 6 members, it's 83,333.33, which is enough to get you to 10th level cumulatively and 8th non cumulatively.
this scales up to the 1/4s, 1/2s and the 1s since the xp gains double for each challenge rating rather than plateauing as they do at higher levels.
for the CR 1/4s: 1,000,000 xp. that's cumulatively enough to get to level 16 on just those creatures. divided 6 ways, assuming the ratgrinders have 6 members, it's 166,666.66, which is enough to get you to 15th level cumulatively and 9th non cumulatively.
for the CR 1/2s: 2,000,000 xp. divided 6 ways, assuming the ratgrinders have 6 members, it's 333,333.33, which is enough to get you to 19th level cumulatively, and 11th level non cumulatively.
and for the 1s, 4,000,000 xp. well over what you'd need to get to level 20, on just the CR 1s. divided 6 ways, assuming the ratgrinders have 6 members, it's 666,666.66, which is well over 20th level cumulatively, and 14th level non cumulatively.
using this estimate and adding all of this up, each member of the ratgrinders would have gathered enough xp to be level 20 cumulatively, and level 17 non cumulatively.
obviously the actual numbers would scale differently; initially, they would likely have to tackle these creatures as a party, but over time would take care of them individually. this is a bunch of kids doing the intro to class assignment for every assignment for two years straight.
level 20 seems extreme for the aguefort adventuring academy; let's scale it down a bit. the creatures specifically mentioned are probably giant rats, giant wolf spiders, and twig blights, based on the descriptions from jawbone.
all of these are CR 1/8, or 25 XP each. 80000 would give an xp total of 2,000,000, which would put each of the ratgrinders at around 11th level, a little higher level than the bad kids at the moment. however, since their fighting prowess scaled up, and they're probably going out in elmville and actively hindering the bad kids in some way, that level is very likely to increase.
what we saw in the episode
now the sticking point is mary ann rolling a 35. we know she got some kind of transmutation buff. a little tricky wording from brennan; fabian had enhance ability on, which is a transmutation spell. he did not say it was enhance ability.
mary ann is a barbarian, so she already gets advantage on athletics if she's raging, which i assume she was. the buff probably wouldn't be something that grants advantage.
assuming the lower estimate of 11th level, mary ann would get a +4 proficiency bonus, and i'm assuming she has 20 in strength, so +5 to her strength based skills, for a total of +9. at the high estimate of level 17, she would have a +6 to her proficiency bonus, which would give her a total of +11 to athletics. this is still not high enough to get a 35, even on a nat 20, which brennan would have declared if he had rolled one. she could conceivably accomplish this with the brawny feat, which allows for expertise in the athletics skill, which would give her a +17, meaning she could hit a 35 on a 18.
or, the buff was something like skill empowerment, which is a 5th level transmutation spell that gives the target expertise in a skill that they already have proficiency in. this spell is available to bards and wizards, among other classes, both of which we presume are in the ratgrinders. ruben could have cast skill empowerment on mary ann and given her bardic inspiration (lower estimate: d10, higher estimate: d12), both of which would have enabled that 35.
judging by the implication that she could not accomplish that feat without some kind of buff, i'm going with the latter explanation.
anyway i did too much math for this to not go in the stats series, or the school series. so this will be added to the spreadsheet later.
i hope this is useful.
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ataraxiaspainting · 5 months
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Old Friend.
Yan Kenjaku x F Reader x Yan Geto.
Synopsis: The stranger looks all too familiar, aside from three peculiar mannerisms. How his fingers creep along the table’s edge. How his voice is too soft, too kind, and not at all cruel. How there are black stitches on his forehead.
Warnings: Yandere themes, kidnapping, misogyny, use of the word monkey, and descriptions of past physical/mental abuse.
Word Count: 900.
*~*~*~*
Flattery comes out from Suguru’s mouth one sentence at a time, the words themselves soothing but the tone not so. After being dressed in clothes you picked out, after being presented with food you loved before captivity, you feel as though you were just revived… reborn. This feeling is foreign and isn’t let into your heart all at once, but little bit by little bit, because you know that Suguru’s gifts are often never superficial, but you also know how fast Suguru’s temper can spew once he has had enough of your antics.
On your knees, that demand is always accompanied by Suguru’s pointer finger facing down to the floor, monkey.
Somehow that collar consistently finds its way into Suguru’s right hand, even without one of his servants giving it to him.
But yet, here and now, you don’t feel the same ominous aura. It’s something darker. Something that for once isn’t directed at you, but the servants Suguru always treated well. So, would that make his aura lighter? You’re not sure. Similar to when it comes to Suguru’s moods and false smiles and truthful lies, you don’t know what to think.
“Master Geto?” You ask, looking past him to the balcony exit behind him. With all the candles put on the table, his face looks nearly fully illuminated, but the shadow covering his eyes is still there regardless. 
“Yes, pet?” Suguru responds, his hands cupping his face as he looks at you. 
“I…” You start, your thumbs caressing one another underneath the long white tablecloth. “Just wanted to thank you… that’s all.”
Suguru chuckles at that. No. Not a chuckle per se. Some sound unknown to you, or perhaps the identity of such was forgotten by you after so many years of being here kneeling at his feet on the floor like a trained mutt. 
Speak.
I’m sorry, Master Geto.
Make it more desperate so I know you won’t make false vows unbefitting of my precious varmint. I’ll even help you. What happens when a dog attempts to hurt its owner?
“Don’t worry about it, [First] dear. You deserve a dinner such as this, for you deserve to celebrate too.” He has never said your name other than when he is displeased with you, so him doing such makes you wince. Suguru takes another sip of his sake, not paying much mind to your innate actions.
They get hit back, Master Geto.
Then what will happen to them next time, if they do it again?
Something will break.
“You look quite divine tonight,” He says, using his knife to split his remaining steak into quarters. He stabs one of the pieces with his fork and chews on it without making much noise.
“Uh…”
“Everything about you is quite beautiful… I can see you becoming my wife one day after all of this is over. That is, if you continue to be so cute and defenseless, it’s your place after all.”
What kind of thing? Speak up.
Anything. A bone… Something they like… Their spirit…
Correct… and what is that thing covering your hand?
“You’re not really eating, dearest… Is something the matter?” He asks. You find yourself questioning if Suguru's concern is genuine. After all, he has faked empathy towards you before, so this wouldn't be the first time.
“No, no… It’s good.” In order to avoid his anger, you proceed to fill your mouth with sake and sesame rice. This amuses him. Does he find your desperation endearing? That would be in character for him, now that you think about it.
A cast, Master Geto.
And what did you do to earn such a thing?
You… broke my hand, after I tried to use the pieces of that broken bedroom window to stab you.
“I’m happy you’re enjoying it.” He grins, leaning in closer. “I have an offer for you. How about we go outside for a walk after this? It has been quite some time since you have seen the full moon, hasn’t it?”
Finally, you can envision a vast expanse of twinkling stars right before your eyes. In the realm of dreams, they reside so near, immune to fading or descending. But you ponder if reality holds the same allure. It has been an eternity since you were last allowed to venture outdoors. Oh, how you yearn for a glimpse of the sky once more.
Tell me, do you think you earned such a thing?
…Yes.
Good. It seems you’re learning.
But the temptation stopped as fast as it came. Dread replaces it in an instant. 
This man isn’t Suguru. You know that much for certain. With every hell he has put you through, you have come to know him and his mannerisms. Those mannerisms are nothing like this man. The thought scares you. Is this man a curse, the same kind Suguru uses against you after every escape attempt? Or is he just a normal man who is acting like him as a placeholder of some sort?
Where… is Suguru?
“...Why are there stitches on your forehead?”
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iamther0t · 10 months
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(Gif isn't mine)
Nightmares (Bernard The Elf x Fem!Reader)
Request from @zero-spacee ♥︎
(sorry if it's not the best, I'm a beginner writer and am still learning! i ended up getting this one out quicker than I anticipated ^^)
Word Count: 900+
Y/N L/N; Santa's daughter, the only human besides her father to live in the North Pole.
She couldn't say it wasn't odd, being surrounded by elves for all her life. It was most certainly not bad, per se, just a little strange, her and Santa being the only of her kind.
It wasnt particularly lonely-- She made friends with plenty of the elves, as they got along with her and enjoyed her company.
But, there was one that had caught her eye in particular; Bernard, the head elf. They started off acquaintances, Bernard asking Y/N to help out with simple little tasks every now and then, and she'd oblige.
One special Christmas, when the two were left alone, a strange mistletoe had appeared above their heads.
After that, they'd gotten closer and closer, falling in love each passing second they spent in each other's presence.
When they'd earned the title of dating, all the elves were overjoyed to hear.
Well, except for Curtis.
"Goodbye, Santa!" A group of elves called out in unison as Santa waved goodbye, the sleigh floating upward into an abyss that lead him to the real world. A large, velvet bag that carried gifts rested beside him, snugly tucked out of vision and nuzzled against his calf.
Once he left, all the elves talked amongst themselves for a little while, the jolly spirit of Christmas lingering in the air, even when the main source was gone.
Y/N smiled, glad that everything had been going smoothly so far. She'd worried about the holiday season, moreso about her dad and boyfriend overworking themselves.
She searched amongst the bustling crowd for Bernard, though he was nowhere to be found. Her heart ached; all she wanted to do was curl up in her sweet elf's arms, the crackling fire filling the soundless room.
But it seems that wouldn't be happening as of currently.
With a defeated sigh, she yawned, suddenly realizing how tired she was.
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Y/N crawled into her bed, the fuzzy green and red blankets tangled into a mess. They smelled sweet, like peppermint, while the pillows smelled--and tasted-- like marshmallows. She laid her head down, eyelids growing heavier with each passing moment. Tomorrow was Christmas, the best day of the year; what could go wrong?
Y/N shot up, chest heaving up and down with each swift breath that escaped her lips. Beads of sweat dripped down her forehead, her shirt sticking to her chest. Her heartbeat elevated as distinct, vague memories of a gut-wrenching dream flooded her mind. The room was spinning and she could hear her heartbeat in her ears. It felt as if the unwanted knowledge of living throughout such a nightmare was overflowing, pouring out her mouth into a hopeless mess.
Y/N was used to having nightmares, as she used to have them all the time--nights similar to these stacking into a pile of horror, and though she was all too farmiliar with the situation, it still felt worse and worse each time.
But, no night terror she'd mustered through could compare to the one she'd awoken from just now.
Bernard had fallen off a cliff, inevitably dying.
*Her* Bernard had died.
In a panicked mess, she jumped out of bed; blankets that were wrapped around her legs securely had fallen to the floor. Tears pricked at her eyes, threatening to fall.
Running out of her room, she called for Bernard with fear laced in her voice. She'd checked the bakery; nothing.
The room filled with hot chocolate and marshmallow cluttered cabinets; nothing.
Y/N choked on a quiet sob. She sniffled, for she'd checked everywhere.
Everywhere except...
She raced to the stalls, her H/C hair breezing behind her as she ran.
She halted to a stop, noticing Bernard and Curtis.
Bernard's head perked up upon hearing footsteps enter the room. Noticing it was Y/N, he smiled for a moment, until he saw the tears streaming down her cheeks. "Y/N!-" He rushed to her, and she didn't hesitate to jump into his arms. He enveloped her in a warm hug, and the farmiliar smell of peppermint that often lingered on him comforted Y/N.
"Hey, hey, sweetheart, what's wrong? What happened?" He cupped Y/N's cheek with his hand, one arm still wrapped around her waist. Curtis peeked over Bernard's shoulder curiously, to which he shooed him off.
"I- h-had another nightmare...where y-" She choked on a sob. Bernard pressed a soft kiss to her temple, pulling her back into a warm hug. "Shh..you're alright, Y/N/N.."
He let her stain his clothes with tears; normally, he'd mind if it were with anyone else, but he'd always had a soft spot for Y/N.
"I'm not going anywhere, doll," He carded his fingers through Y/N's Y/H/L hair as she leaned her head on his chest.
"I l-love you.." She stifled words in between quiet sobs.
"I love you too.." He planted another kiss to her forehead. "Hey, what do you say we head back to my room with some hot coco?" The couple stood there in each other's arms comfortably, thankfully alone since Curtis had left the room, most likely going to check up on the workshop.
Y/N nodded, gazing up at Bernard. He wiped her tears, a soft smile playing on his lips. "Alright, honey.." He picked her up bridal style, somewhat catching her off guard, but once it had settled in what he was doing, she obliged happily.
(The End :D)
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shrimpbytes · 4 months
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Fallout 76 SEASONS 4 years later
I spent a long time wondering if I should make this a video. Because I kinda don't want to put another 76 one on my channel, but my autism and desire to say "I told you so" is quite strong.
Then I remembered I have a blog I never use, so that.
Not to mention, I feel like I am less likely to accidentally get picked up by the worst defenders of capital here than reddit or youtube
Fallout 76 seasons is currently wrapping its 16th season. After somehow 4 years of this, I thought it would be ''''fun''''' to take a look back at how we got here and how depressing it all is.
SEASON 0
This journey actually starts before the scoreboard was made, what I will refer to here as Season 0. You see, for 76, the scoreboard wasn’t a brand new reward system from the ether, it replaced an already existing daily and weekly challenge system.
In the old days we were given challenges to earn atoms directly. No pussyfooting through ranks of nonsense. Just cold hard cash. Were the rates lower than the scoreboard? Not really. The weekly atoms one could expect 150-160 atoms free per week. When you consider dedicated players tend to finish the scoreboard in 8 or so weeks, that alone is pretty congruent with the atoms earned by the scoreboard…however. With daily challenges you can get 50-70 per week. Even if you only rolled 50 atoms per day, you could more than TRIPLE the weekly amount. 50*7+150 = 500 atoms per week 5 weekly challenges and 5 daily challenges. Let’s keep that 500 per week metric in mind. This is a small low-ball since some days would offer you more, but the challenges themselves were less engaging than the scoreboard, so 500 it is.
SEASON 1
May 2020. Everyone is happy and optimistic about Fallout 76 for the first time. Sure Fallout 1st came, but we also got Wastelanders. A story expansion with real NPCs, and a dialogue/skill system with varied ways to approach all kinds of checks that was arguably more in depth than previous Fallouts. And then Season 1 is announced and it’s not looking good as Bethesda gives us a set of numbers that don’t add up. You see obtaining the first rank would be 1000 score with each subsequent rank adding 25 score above the previous. So to get all 100 ranks you would need 220,275. You can otherwise get 7500 score from weeklies and 2000 from dailies for a total of 21500 score per week. Which given 10 weeks leaves you at 5000 short of completing the scoreboard. When this was pointed out Bethesda announced the repeatable score challenge for 10000 xp giving 100 score and that there would be double score events. So, not impossible but still a bit funky that they let us see numbers indicating they designed a system intending for us to fail.
Okay, shoddy math aside, what was Season 1 actually like? Well July 2020 rolls around and we finally get to see. I’ll lead in with the positives. Many of the annoying challenges go away. No more taking pictures of players or wearing specific cosmetic items to get your reward, but challenges otherwise stay the same. The format is more appealing as there is a fun little board game to help coax you through the grind.
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What of the rewards then?
3 player icons 150
A bunch of junk
The single worst ui I have seen in a non-David Cage Game [Ammo converter]=500 atoms??
8 armor reskins 600-1200 each or 2000 for a bundle
6 weapon skins 500 each
1 pip-boy skin 500 ($5 for a pip-boy re-texture? Half the price of Nuka-World/Automaton/The Pitt/Broken Steel)
7 power armor reskins 600 each, 1200 for bundle
A brand new power armor skin and a reskin for it 1500? 3000?
1 chicken coop=500 atoms
9 camp decorations 300 each, 2000 for a bundle
1 deployable skin
2 backpack skins 1000
2 photo frames 150 each
2 poses 250 EACH
3,6,15, scrap kits 900?
3, 6, 15 repair kits 250+500+3*50? 900?
1 facial cosmetic item 300
2 jetpack skins500, 1000(bundled with their respective for 1800)
3 variations of the same outfit 1000? 3000???
39 lunchboxes: 1 = 50, 6 = 250, 15 =500, 40 =1000
1500 atoms
So if we take this favorably, we’re looking at 33.65k. Certainly nothing to sneeze at, right? Well..
Not at all
The above is a very generous way to look at it. One way that even Bethesda themselves wouldn’t.
After a season ends they try to recirculate the parts through either the bullion shops or the atom store. In particular, all of season 1’s tomfoolery can be acquired through bullion, or these two bundles: The captain cosmos bundle is 1800 atoms for just the jetpack and suit. In fact, less than half of what is in the Cosmos and Jangles bundle is even part of season 1. But let’s count the whole price anyways, why not? 1800+1800 is 3600, add in the atoms and now we’re at 5100  in ten weeks pretty on par with the old model, and I am just starting. 
What of weapons? Well, what of weapons? Who is the person that uses specifically a bow, a hunting rifle, a super sledge, a combat rifle, a handmade, and a gatling gun? and uses them enough that they’d want a skin on each of them. But not a unique skin either, they’re really set on keeping them all the same theme? Yeah, pretty much noone. That’s probably why Bethesda sells so many bundles. They know you only want one or a few things so they trick you into paying MORE because it looks like a deal. If you get six skins for the price of two, you might think that’s really good even though you’ll only use one, so really you paid the price of two, for one. Like going back to the cosmos jangles bundle. The Default cosmos outfit alone is 1000 atoms. Over HALF the price of the bundle individually. The bundling scheme gets even more transparent when looking at armors.
Sure, you may use more than one type of weapon, but you will barely ever use more than one type of armor. Many armors are just de facto upgrades over the lower tier ones. Once you have Secret Service or T65 armor, there is barely a reason to ever drop down to a weaker set, save for like the excavator armor’s enhanced carry capacity. Furthermore, most people will either play with either power or unpowered armor, not often both. In fact, the jet pack skin unlocked in the same season itself invalidates the lower tier non-powered armors. it LITERALLY can not be used with any of those armors so including them together on the pricing sheet is pretty damn silly. 
Believe it or not, the bundling scheme has yet to hit its stride, because if we could just take a moment to look at the consumable section. I have lunchboxes listed at barely more expensive than the scrap kits and repair kits, which well, they aren’t. They are exactly the same price in the shop. You get nearly double the amount of lunch boxes yet I rounded them to around the same price. Because lunchboxes get you one less than 40, so I rounded up to the 40 bundle for 1000 atoms, but the other consumables come out to 24, a weird number, that if I break apart using largest sums(ie the biggest discounts) ends up with 900 atoms. They are nearly the same price for nearly half the items. Because that’s how dramatic the bundle pricing is. Bethesda wants you to go for the big bundle every time, because it looks like you're getting more value, despite it not actually costing Bethesda a damn thing. Which raises the question, does that mean every consumable I unlock for free, the average price goes down? If I get two seasons worth of lunch boxes, totaling 78, is that like 1500 atoms instead of 2000? Well, something that might help this conundrum is to learn that scrap kits and repair kits are just useless. I have never once purposefully used a scrap kit in all my hours and boss fights just give you better versions of repair kits as well as many other goodies. They are ostensibly just bundled into the season to make it look more valuable than it really is.
The entire season pass is just one, big, bundle. If you actually sit down and look at what you want, you’ll likely find that even by the massively inflated 76 prices you probably would have gotten more under the old system. I wanted the marshmallow armor, something to put on my secret service armor. So for me personally, I would have to grind for 82 ranks to get something I actually wanted. Roughly 8 weeks or 4000 atoms in the old system to get a single skin that would usually be priced around 500 atoms, and I’d only have 1200 atoms thus far to show for it. The value being well under half of the old system.
I promise I won’t do this deep of a dive for every season, I just really wanted to hammer home that while the scoreboard system was more fun than the previous one, it has always been aimed at taking away our purchasing power. [foreshadowing]
CLOSING OUT 2020
Season 2 is not very noteworthy, although I do want to bring up again how artificial these prices are, with the Armor Ace bundle being 1400 atoms for some reason. The atoms earned was also bumped to 1850, which is nice, however 500, over ¼ are locked behind the final final rank. Once again hammering home the bundle method of putting what you really want at the end, so you’ll invest your way through everything else. All and all, a slightly better version of season 1 in my personal opinion. Which is probably why it’s the only one I actually finished. Oh. and it was 13 weeks, not 10. So in the old model that is now competing against an extra 1500 atoms when determining its market value. Oof.
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Season 3 coincides with the Steel Dawn update. And as keen viewers guessed by the fact it is brotherhood themed, Bethesda’s worst traits begin rearing their ugly heads again. This is the first season to add 1st exclusive rewards. Meaning some content is just locked away from you unless you pay Bethesda $100 a year to artificially lock content from other players. This season drops the armor bundle entirely, so if you don’t use power armor, I hope you use one of the 5 weapons. What’d they make it up with? Uhh, just some camp amenities, most of which are just cosmetics…and two human beings. So is this season actually worth less than the previous ones, well as a power armorless hippy, I’d say yes, but it is hard to put value on a human life..
Okay okay. I know this really isn’t the point of the video, but I need to address this: You know how I mentioned some rewards can be bought with gold bullion? Well that means they’re purchased at one of the Wastelanders settlements. and idk, I just find it darkly funny that you can buy people from the settlers, who are the “good” side. What did Bethesda mean by this? Oh, and it’s 19 weeks long. So even if it had the exact same value as the two previous seasons, it would still really only be worth half as much, especially when you consider the classic system.
THE TEST
In my opinion, this is where the game begins its true death spiraling. Prior to now, 76 was known for two things besides its launch. Fallout 1st, Bethesda doubling down on their worst behaviors, and Wastelanders, Bethesda flaunting their best abilities. In hindsight, it’s hard not to notice that this one update both included another selling point for 1st, and a scaled down version of Wastelanders. Now would be a good time for Bethesda to see which avenue is more rewarding, and to be frank, Fallout 76 has a prosperity cult problem. That is to say, the most loyal fans believe the more money they throw at the multi-billion dollar company, the more rewards they’ll receive. So obviously, if Bethesda were to look at that data around this time, they’d see it makes more sense to milk 1st subscriptions than create quests that require significant resources.
And hoo boy, the milk is a flowing. TEST FAILED
You'll see after this time 76 starts getting given away, they no longer care about sales, only micro-transactions.
2021
Jan 2021, everyone celebrates as Nuclear Winter challenges are removed from seasons, and then they are quickly added back in
Season 4: Cold Steel. Not too much to say here, no more armor paints, but there are more outfits and some are early on for us normal armor peeps. To be honest, I greatly prefer outfits, because they can each be used no matter the tier of armor you wear underneath, so each one you get stands a chance of being used unlike wood paint. The 1st rewards are getting better though. Season 3 had a power armor paint job, but season 4 gets a brand new model and everything. That I guess uses some copy-pasted text. Because the description does not mention it can be used on either of the newer power armors. But hey, at least freebies still get 2ish new power armors right?
Season 5: Oh, never mind. Just one new power armor and it’s at the absolute max rank. great. The outfits in this pack are all Fallout 3 nostalgia…except the rank 98 uhh EVE Divine Cybermancy suit?
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But that doesn’t matter, the notable part of season 5 is that it was released with Steel Reign and Finally implemented ranks beyond 100. Which I am going to use in defense of my season 3 'TEST' theory. Season 3 asked “More 1st bullshit, less story content?” and Season 5 said “More 1st bull shit, less story content.” Thanks 1sters! Oh, and it was 9 weeks long. The first season where you could technically keep earning atoms for additional play time like in the old days, is tied for the shortest season. The repeatable ranks are not worth too much. You can no longer grind repeatable challenges and you only get 100 atoms instead of 150 and nothing unique. So 100 atoms per 30000 or so score means 200 atoms per 3 weeks. Less than 1/7th of the olden days. Honestly, just take the time off and go hug your kids.
Season 6: The average length of seasons goes up from here, just under half exceeding 100 days, and all but one above ten weeks. Allows each season to take up less man hours and each player to get less stuff over time. Other than the aforementioned time skimping, I think the board itself is better than season 5’s, but I am also a capeshit enjoyer. (I also think it’s hilarious the power armor is based on the stealthy femme fatale hero)
2022-ish
Season 7: Generally average, but I can’t help but notice the clean blue suit which is quite literally the type of thing they give away in the atom store. Of note this time, you can no longer pay for ranks after rank 100. Not sure why you could ever do that, but props for taking it out…I think?
Season 8: A pretty bad season all things considered. Which much like the Brotherhood one, should have been obvious because they’re relying on vault tec again. Seriously, someone needs to confiscate Bethesda's nostalgia card.
The power armor paint is just yellow. It’s just yellow. There isn’t even one for T65 armor, the objectively strongest and thereby most used set for two years by this point. They brought back the useless low tier armor upgrades and 1sters now get a reward every 5 rounds instead of 10 including this Billy Bass mailbox.
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This is it. This is what I will never forgive Bethesda for. Give me the bass Bethesda.
There is no unique power armor at the end and the rank 98 outfit? It’s a vault suit. With leather armor…really? And for some reason you get firehouse materials at the end in lieu of anything else. I guess Bethesda does care about the build community after all. In full honesty, a very obvious shift towards 1sters. Quite literally doubling what they were getting before (a reward every 5 ranks instead of every 10) and dropping a steamy one down our chimney. The fattest L yet, and what a way to end year 2. I look forward to many more years of quality seasons.
Season 9: Better than 8, but still clearly on the downward slope. Still shilling out useless armor skins and now having 1st rewards at yet again doubled rate(a reward every 5 ranks instead of every 10) , including locking this beaut away.
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It’s no billy bass mailbox, but the Dullahan is nearly as fuckable and also this good boy.
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Guess what? If you don’t pay for 1st(and grind to rank 100) you are spitting on Seymour’s grave.
SEASON 10
It got its own header, must be scary: This is the season that made me start working on this essay, because genuinely, fuck it. You see, Season 10 locks the Auto-Axe, a returning Fallout 3 weapon, and one of the best weapons in 76 behind rank 15.. As well as the union power armor, which for SOME REASON is split up like the pieces of Exodia
Forcing you to reach rank 75 before you are even allowed to finish the full set. Not to mention the plasma caster skin, a weapon I actually use is locked behind rank 92. Not that it matters since all of the skins in this season are just…brown. Well, you’ll probably be able to get them with bullion afterwards right? Nope, 76 instead adds another currency in the same update, stamps.
As before, it is really hard to explain why something is bad in 76 without explaining every other system in the game, but in short you need stamps to get these after the event and stamps were very hard to get. You could potentially get 20 stamps if you absolutely nailed one of two just two 10 minute long quests. It's been over a year and they added just two quests. You could only get the full 20 if you were the expedition leader, which you could only do once per day. Otherwise you can only get 10 per run. With each Power Armor piece being 800 stamps, that would mean 40 runs per part and I can not stress this enough: there were only two quests. Minimum runs: 200 in 200 days or Minimum Days: 1 in runs. Bethesda really hates Pittsburgh huh?
2023
Season 11: Same idea as the last few, the unique weapon is now locked to rank 85, a full ten ranks higher than exodia himself. But the paints are more interesting than rust
Feb 2023, Season 12 Rip Daring and The Cryptid Hunt adds rerolls. You get one per day and it allows you to change 1 challenge you got for a better one. Fo1st holders get a second one per day, the scoreboard drops some and you can buy them for 50 atoms. Okay, 50 atoms isn’t much and you get some for free, what’s the big deal. Well, remember those annoying challenges from Season 0? You know, say wear a specific armor while doing a specific tedious objective?
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Yeah? Well, what if, we brought those back, but made you do them with ludicrously expensive or season pass related armor? Because that’s what happened. Some challenges were only completable with the Union Power Armor.
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So now we’re setting up a precedent where lapsing on one season can cause you to struggle harder through the next, maybe even encouraging you to buy our brand new microtransaction. Fantastic. Also, when it first launched sometimes the rerolls would send you to do a seasonal event that wasn’t in season. This is more than 4 years into 76’s lifespan and what a way to cap off year 3 of season passes.
Season 13: This season we see that the 1sters are getting a lot less useless crap than they used to. Repair kits being swapped out for cute lil’ plushies. But do not fret freebie, there is a mothman plushie…locked all the way down at rank 97. The season locked weapon is thankfully only rank 5, but you also get a pipboy skin at rank 66? Ooh boy, don’t miss the rank 66 pipboy skin. It is also the only other 9 week season. They know the effect mothman has on people and rushed him to the atom store.
Season 14: Rank 5 gave us the second light machine gun skin ever. The first one coming out a full 4 years after the game’s launch. No I am not salty. Sidenote: giving an infamous nazi gun the “fight for freedom” paint job. What did Bethesda mean by this?(The only other skin is enclave..) There is not a single outfit skin, but at least we got winterized metal armor…That’s the worst chafe of your life. 1sters get an exclusive item that prevents spoilage entirely. Marvelous.
Season 15: I actually quite like the styling of this one, but it still curries the same bad habits. No real improvements to speak of save for style. I really wish I had more to say, with this being the last scoreboard, but it honestly just leaves on a brutal whimper
SEASON 16
Finally we arrive at the current season. Maybe this is the one where it will finally turn around. And I regret to inform you that
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THERE IS AN ASSAULTRON IN FISHNETS!! 76 is back baby. 76 is ba-!
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Oh
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Oh no
In the interest of full disclosure, I was planning a 4 year retrospective well before season 16 was actually announced since I had more than enough solid evidence in my case(looking at you season 10), and let me tell you if that announcement wasn't just the most damn monkey paw curling moment of my life. All of these years one of my biggest problems with the system is that most of its “value” comes from things I never wanted nor used. So to see them say “we’ve changed it. Now You get to pick what you get. Just like the old days! ain’t that grand?” should be what I wanted right?
…If I may bring out the math once more, my point with the “you get to choose” of it all was that in the old system, it was much faster to save up for the handful of things you wanted rather than be forced through all these ranks., but you have to get to rank 100 anyways to have access to all the stuff, so the grind isn’t actually lessened.
You need 3,735 tickets to complete the whole thing, at 25 tickets per rank that means you have to reach rank 149 to get everything. There aren't even more rewards. There are a total of 140 rewards with 45 being locked behind Fallout 1st. That means only 95 items for people without 1st. Previous seasons had more than 100, with one reward at each rank and then a bundle at rank 100. So you're doing well over 50% MORE grinding for LESS reward
That said, the tickets you save not buying T45 might allow you to buy all the rank 100 rewards when you actually reach them. So, if you actively save up money, you can finish the scoreboard AT rank 100. I repeat, you have to intentionally manage your resources to “complete” the scoreboard with the same amount of grind. They also went back to their old strategy of not having armor skins, but they still have low rank power armor skins? I guess for collectors...except both the X01 and T51 skins are locked behind Fallout 1st. These are two of the most iconic nostalgia armors representing Fallout 2 and Fallout 1 respectively. They are even locked behind a higher rank than T65(a much stronger armor), proving that they are just doing it for aesthetic reasons, ie to bait collectors. Yet again, another clear instance of Bethesda strong-arming people into buying Fallout 1st/participating in SEASONS via nostalgia bait.
You know what else? It's not even possible to get all of the rewards just doing weeklies and dailies as a free player.
The tickets necessary to get all non 1st items is 3010 tickets I believe. So reach rank 121. Each rank after 100 takes 3,500 score. So with weekly score of 31k(300/day, 100/week) this would take you until the tenth week. This season was 11 weeks long, so it's possible until you remember that there are technically rewards at rank 150. Seeing as you can barely make it to 121...you simply can't get that far. There are ways to increase score gain, but players who have maximized that still find themselves coming up short. One reddit user only reaching rank 145 after playing as optimized as they could without outright grinding the early levels with just xp.
To place the final cherry upon this The Help Pie: atoms are just plainly and objectively less available in this season. For one they're not available as a repeatable after rank 100(and you have to reach 150 to get repeatables anyhow). There are 2200 available for 1st players and only 1200 for f2p. That's right, a full 300 down from season 1 4 YEARS AGO, 650 lower than most seasons and 800 less than the previous ones, but hey at least Fallout 1st subscribers get 200 more. So a 40% decrease in income for us peons and a 10% raise for the bourgeois...except no. Because if we consider the loss of repeatable atoms, even many 1st users have experienced a cut.
Wrapping up, and a Hopeful Future?
So yeah. Fallout 76, despite public opinion, has been gradually getting less worth money and time as the years go on. We get new content less often than we did back in 2020, and our time keeps being worth less in-game currency.
But I do have a slight ray of hope.
As I mentioned before, I have a hypothesis that the reason we stopped getting story content for nearly 3 years after season 5 was because of the 'TEST'. To explain it more thoroughly: The last big story content was 5 main quests way back in July 2021 and it coincided with adding 1st only rewards to the scoreboard. By adding both at the same time they could see if the sales of new quests could rival an influx of Fallout 1st subscriptions. That seems to have failed since it would take nearly 3 years for us to get another story update in March 2024, all the while season passes became more and more geared towards selling Fallout 1st.
But this new story content is important, because it released in conjunction with Season 16, the worst season so far with the greatest disparity between 1st and f2p atoms. More importantly, however, it released in conjunction with the show.
The Fallout TV Show brought a massive influx of new eyes to the series, and of course, its latest game. I find it hard to believe that such a radical change to the Season system and the first story expansion and three years were just a coincidence, this feels like another marketing test.
You see, Season 17 has been announced, following the same model as season 16, and along with brings the FIRST EVER IN 6 YEARS map expansion to 76. So they have a new mass of players, who may not be aware of the severe decline in season quality that, if steam numbers are to be believed, outnumber the existing population(who were there before 16) by a factor of around 4.
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Maybe if the map expansion proves as a viable way to keep this huge population going, we could see many more similar updates in the future. However, if the new season pushes significant 1st sales, then it's likely we'll just see the same decline we have been for years.
Unfortunately, I am expecting the latter since we have seen a large portion of the new population already fall off. The thing is, at its core, 76 is still not a very good game. It's easy to forget that when old players all have builds that circumvent most of the problems, but to a new player, the issues will be glaring.
That said, I still believe in the potential. The team has some very clear talent even if it's so often hidden from us.
Some Sources:
Proof you can not reach rank 150: https://www.reddit.com/r/fo76/s/4wcIpN7aJz
Some Math:
Season 1: https://www.reddit.com/r/fo76/comments/gjom2q/score_rank_math_hours_played_and_cost/
Season 16: https://www.youtube.com/watch?v=LF0po3MfJ2w
Some Lies:
https://segmentnext.com/fallout-76-will-not-have-a-season-pass-or-paid-dlc-pete-hines-confirms-again/
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moralomnivore · 1 year
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Went to go look up how many fish are killed in a year and found this instead. It blew me away. A million people dead in decade! What the fuck!
In Central America, lobster fishing is a big business. It dominates the fishing industry in Honduras, which exports more than 1.3 million metric tons of lobster to the United States each year. Honduras is also one of the poorest countries in Latin America, with more than 60% of the population living in poverty. Given the importance of lobster to the economy, and the poverty of many workers and families, fishers are vulnerable to exploitation. Although lobster fishing—which is done either with traps or by hand by divers—is regulated, fishers often ignore these rules. This laxity particularly affects divers. The Honduran government limits divers to no more than two dives per day that go deeper than 60 feet, but the World Wildlife Fund has observed divers performing up to 13 each day either because there aren’t enough fish or prices are too low. These divers are at increasing and deadly risk for decompression sickness because of inadequate availability of health care. Yet divers continue because diving is one of the only ways for them to earn money. Consequently, Honduran lobster divers face an extremely high mortality rate—between 400 and 900 deaths per 100,000 fishers—largely because of the lack of oversight and enforcement of the rules by the authorities.
The deadliest professions in America (logging, domestic fishing) kill a horrifying 75-90 out of 100,000 workers, but lobster fishing for the American market kills 5-12x as many people! God damn!
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a-milli-making-mil · 1 year
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0
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looloolooweez-sims · 1 year
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Gavin Richards has been working on his aspiration, Bestselling Author. He currently earns about §900 - §970 per day for his published books.
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prettyprogram · 14 days
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In today’s hyper-connected digital age, LinkedIn has emerged as a goldmine for B2B lead generation. With over 900 million members globally, this professional network offers an extensive database of decision-makers, industry leaders, and potential business clients. However, manually navigating LinkedIn to find and connect with leads can be time-consuming and challenging. This is where LinkedIn automation tools come in, streamlining the process of lead generation and enhancing efficiency.Let's dive into the world of LinkedIn automation and discover the tools that can supercharge your lead generation efforts.
What Are LinkedIn Automation Tools?
LinkedIn automation tools are software solutions designed to automate tasks such as sending connection requests, messages, profile views, endorsements, and extracting lead information. These tools help businesses and sales teams by streamlining repetitive tasks and enabling them to focus on more strategic activities, such as building relationships and closing deals.
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Why Use LinkedIn for Lead Generation?
LinkedIn is an unparalleled platform for B2B lead generation. Here are a few reasons why businesses should use LinkedIn automation tools for finding leads:
Targeted Audience: LinkedIn allows you to target your ideal audience based on various parameters, such as industry, job title, location, and company size.
Professional Network: LinkedIn is built for professionals, making it easier to connect with decision-makers and influencers.
High Conversion Rate: LinkedIn's conversion rates are higher compared to other social media platforms for B2B sales.
Rich Data: LinkedIn profiles provide a wealth of information about prospects, including their work history, skills, and endorsements.
However, to fully harness the potential of LinkedIn for lead generation, automation tools can provide the needed efficiency and scalability. Let’s explore some of the top LinkedIn automation tools available today.
1. LeadFoxy
LeadFoxy is a comprehensive lead generation tool that focuses on automating LinkedIn processes to help businesses find high-quality leads. LeadFoxy allows users to scrape LinkedIn profiles, collect contact details, and engage with potential leads via automated messages.
Key Features of LeadFoxy:
LinkedIn Lead Extraction: Easily extract contact details and information from LinkedIn profiles.
Automated Messaging: Send personalized connection requests and follow-up messages.
Data Organization: Organize leads into different segments for easy tracking.
CRM Integration: Seamlessly integrates with CRM platforms to manage your leads effectively.
Pricing:
LeadFoxy offers a 7-day premium free trial, allowing businesses to explore the full range of features before committing. Additionally, you can get a 20% discount on any plan using the promo code Lead20.
Affiliate Marketing Program:
LeadFoxy also offers an affiliate marketing program, where users can earn commissions by referring new customers to the platform. This provides an excellent opportunity for marketers and agencies looking to generate additional revenue streams.
2. LinkedHelper
LinkedHelper is one of the most popular LinkedIn automation tools, offering a wide range of features for automating lead generation tasks. From sending automated connection requests to messaging and endorsements, LinkedHelper is ideal for users who want a user-friendly interface with powerful capabilities.
Key Features of LinkedHelper:
Auto-Connect: Automatically send connection requests with personalized messages.
Auto-Follow-Up: Follow up with leads using pre-written templates.
Endorsements: Automatically endorse your connections for their skills, increasing engagement.
CRM Integration: LinkedHelper integrates with CRM tools for better lead management.
Pricing:
LinkedHelper offers affordable pricing plans starting with a 14-day free trial. Paid plans start at $15 per month, making it accessible for businesses of all sizes.
3. Expandi
Expandi is a cloud-based LinkedIn automation tool designed to help businesses with outbound lead generation. It offers smart automation features that simulate human behavior, reducing the risk of getting flagged by LinkedIn’s security algorithms.
Key Features of Expandi:
Smart Sequences: Set up automated sequences of messages and connection requests based on specific triggers.
A/B Testing: Test different versions of your outreach campaigns to see what works best.
Safety Features: Expandi mimics human actions to avoid LinkedIn restrictions.
Advanced Analytics: Provides detailed reports on your campaigns’ performance.
Pricing:
Expandi starts at $99 per month, but the comprehensive features and safety measures make it a top choice for larger businesses.
4. Dux-Soup
Dux-Soup is another powerful LinkedIn automation tool that helps businesses connect with prospects, send messages, and extract data. It is known for its user-friendly interface and easy setup, making it an ideal choice for beginners.
Key Features of Dux-Soup:
Auto-Visit Profiles: Automatically visit profiles to show interest and attract attention.
Connection Requests: Send personalized connection requests with a click.
Auto-Messaging: Automate follow-up messages to engage with prospects over time.
Profile Scraping: Collect data from LinkedIn profiles to build your lead list.
Pricing:
Dux-Soup offers a free version with limited features, while the paid plans start at $11.25 per month, offering additional automation capabilities.
5. Zopto
Zopto is a cloud-based LinkedIn lead generation tool designed for sales teams and recruiters who want to generate leads at scale. Zopto helps automate profile visits, connection requests, and messages, making it ideal for large-scale campaigns.
Key Features of Zopto:
Automated Outreach: Automate the entire process of sending connection requests and follow-up messages.
Targeting Options: Use advanced filters to target your ideal audience on LinkedIn.
Real-Time Analytics: Monitor the performance of your campaigns with real-time analytics.
Cloud-Based: Since Zopto is cloud-based, it can run 24/7 without needing your computer to stay on.
Pricing:
Zopto’s plans start at $215 per month, catering primarily to larger businesses that need to scale their lead generation efforts.
6. Octopus CRM
Octopus CRM is an all-in-one LinkedIn automation tool that allows users to connect with leads, send personalized messages, and build relationships more efficiently. It also offers built-in CRM functionality, making it easier to track and manage your prospects.
Key Features of Octopus CRM:
LinkedIn Auto-Connect: Send automatic connection requests to targeted LinkedIn users.
Custom Messaging: Personalize messages and send them in bulk to multiple contacts.
CRM Integration: Track and organize leads within the Octopus CRM dashboard.
Endorsements and Recommendations: Automate skill endorsements and request recommendations from connections.
Pricing:
Octopus CRM offers a free trial, with paid plans starting at $6.99 per month, making it one of the more affordable options.
7. SalesRobot
SalesRobot is an advanced LinkedIn automation tool that is particularly well-suited for generating leads through LinkedIn outreach. It provides users with personalized messaging options and advanced targeting features.
Key Features of SalesRobot:
Smart Outreach: Automate personalized outreach messages to targeted LinkedIn users.
Multiple Campaigns: Run multiple LinkedIn campaigns simultaneously.
Analytics Dashboard: Get detailed analytics on campaign performance.
Team Collaboration: Collaborate with sales teams for improved efficiency.
Pricing:
SalesRobot pricing starts at $99 per month, and it’s designed for businesses looking for high-end LinkedIn automation features.
8. Meet Alfred
Meet Alfred is a robust automation tool that integrates LinkedIn outreach with email and Twitter. This multichannel approach allows businesses to engage with leads across different platforms, increasing their chances of conversion.
Key Features of Meet Alfred:
Multichannel Campaigns: Automate outreach across LinkedIn, email, and Twitter.
Auto-Messaging: Send personalized messages and connection requests.
Smart Sequences: Create smart messaging sequences that are sent based on the prospect's actions.
Campaign Analytics: Measure the success of your campaigns with detailed analytics.
Pricing:
Meet Alfred offers a 14-day free trial, with plans starting at $29 per month.
Why Choose LeadFoxy for LinkedIn Automation?
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LinkedIn automation tools have revolutionized the way businesses generate leads, allowing them to scale their outreach efforts while maintaining personalization. Whether you are a small business, a sales team, or a recruiter, using the right LinkedIn automation tool can save time, increase efficiency, and ultimately help you close more deals.Among the many options available, LeadFoxy shines with its comprehensive feature set, ease of use, and attractive pricing options. With a 7-day premium free trial and a 20% discount using the code Lead20, businesses have every reason to give it a try. Don’t forget about LeadFoxy’s affiliate marketing program, which can help you generate additional income while automating your LinkedIn lead generation efforts.
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awsomebloggersblog · 14 days
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Job Opening For Certified Nursing Assistant (CNA) Intuitive Health Services Job title: Certified Nursing Assistant (CNA) Job description: Sapphire Nursing is currently seeking a Certified Nursing Assistant for a full time, part time or Per Diem positionSapphire Nursing is a Healthcare Staffing Agency our focus is to make sure that you the nurse have the full choice, and flexibly, to find a schedule/ shift, location, and pay that works for you.We will work with you until the perfect place is found for you.We have Full time, Part time, and Per Diem positions available for Day Shift, Evening Shift, and Night Shift. If you are looking to advance your career, then contact Sapphire Nursing and we will be there every step of the way for you!DESCRIPTION:Assists nursing personnel in provision of basic and personal care for residents and necessary unit tasks and functions in compliance with The Nurse Connection policies, and procedures, applicable health care standards and New York State Department of Health.Qualifications:Currently holds an active CNA certificateKnowledge of relevant nursing careFriendly and professional bedside mannerMaintains current CPR certificationEffective oral, written, and reading communication skillsUnderstands legal implications of patient careBenefits:On-demand access to earned wagesWeekly Paycommuter assistancePTO (Eligible Employees)Direct DepositSick leaveReferral bonusPaid OrientationOvertime pay (40+ hours/week)Live 24/7 access to supportive and helpful staffFlexible scheduleNight and day shiftsOn demand shiftsExtensive network of facilities for fast placementWarm and friendly working atmosphere Apply for the job Certified Nursing Assistant (CNA) At Intuitive Health Services, our goal is to make healthcare better for everyone. We help hospitals, clinics, and other healthcare places find the right doctors, nurses, and other healthcare workers. For over 15 years, we have been doing this important job. We work with places like state hospitals and correctional facilities to make sure they have the best people to take care of patients. We don’t just connect people with jobs; we also support them throughout their journey. We help with things like improving resumes, preparing for interviews, and finding the job that fits best. We work in over 50 different locations and have over 900 professionals who trust us to help them. If you are looking for a job in healthcare, we are here to guide you. If you are a healthcare facility needing to hire someone, we can find the best person for you. Our team is always ready to help, and we believe that by working together, we can make healthcare stronger and better for everyone. If you need to contact us, you can find us at: Address: 520 West Lacey Blvd, Hanford, CA 93230 Email: [email protected] Phone:+1 (805) 703-3729 We’re here to help you with all your healthcare staffing needs! https://intuitivehealthservices.com/register
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affiliatmarketingolsp · 3 months
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tomreview · 6 months
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m-21823 · 1 year
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jpayne-3276 · 1 year
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denimbex1986 · 1 year
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'Oppenheimer closes in on another box office milestone as the critically acclaimed biographical thriller from Christopher Nolan enjoys a solid return in China.
According to The Hollywood Reporter, Oppenheimer climbed to $47.2 million at the Chinese box office following its second weekend in cinemas throughout the Asian nation. However, with its $9.6 million take from this past weekend, per data from Artisan Gateway, Oppenheimer failed to top the local box office, ceding the number one spot to the domestic crime thriller, Dust to Dust, which made $22.2 million during its two-day opening between Sept. 9-10.
Oppenheimer is on track to gross as much as $57 million in the Chinese market, as forecast by Chinese ticketing app, Maoyan, generating a better-than-expected return for the Universal Pictures title. With that tally, the Nolan flick will become the fourth-highest-grossing film released in China so far this year, trailing Guardians of the Galaxy Vol. 3 ($86.9 million), Meg 2: The Trench ($116.5 million) and Fast X ($139.5 million). Nolan actively promoted the movie in China to generate further buzz ahead of its release there.
Thanks to its performance in China and recent boosts in the United States thanks to National Cinema Day and an extended IMAX run, Oppenheimer is now closing in on another milestone as the film is nearing the $900 million mark internationally. To date, Oppenheimer has earned $891 million globally, with nearly $576 million of that tally coming overseas since its shared release on Jul. 21 with Barbie. Thanks to Oppenheimer and Barbie, Hollywood has enjoyed its best domestic revenue in the post-pandemic era, crossing the $4 billion mark.
Oppenheimer Continues to Smash Records
Oppenheimer is the second-biggest moneymaker among R-rated films ever, only trailing Joker ($1.066 billion), and is the highest-earning biopic since 2018's Bohemian Rhapsody ($910.8 million), the movie chronicling the life of Freddie Mercury and his band, Queen. The flick is centered around titular theoretical physicist J. Robert Oppenheimer (Cillian Murphy) and his role in the Manhattan Project, the initiative that birthed the world's first atomic bomb.
Also starring Robert Downey Jr. (Lewis Strauss), Emily Blunt (Katherine "Kitty" Oppenheimer), Florence Pugh (Jean Tatlock) and Matt Damon (Leslie Groves), Oppenheimer has been regarded as Nolan's "magnum opus" by Murphy and is one of the British filmmaker's best-received movies of his distinguished career. There is no word yet on when Oppenheimer will be available for streaming or home video.'
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