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#ESPECIALLY IN PENACONY: LAND OF THE DREAMERS
thewhizzyhead · 2 months
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I've discussed with my friends how genius it was to input the recurring theme of "finding and employing true will" in a turn-based RPG where everything is all laid out for the player, but it's another level of insight entirely to have the concept of freedom of choice integrated in almost every major plot point thus far - from the main character's journey of making their own choices despite being brought into existence basically with a predetermined script in mind, belobog's journey towards resisting the eternal freeze to combating it after centuries, firefly's life with a disability and her struggle to push forth nonetheless, to Sunday's whole dilemma on whether futility is all that is left in attempts to protect the weak.
Different as all these plot points and more may be, they all share one thing is common which serves as the very core of a game whose gameplay design limits the very player to only a few options per turn: What choices will you make to fight against what is fated?
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