FNAF SECURITY BREACH NSFW HEADCANONS
MAIN 4
MINORS DNI
getting back to my ROOTS with this one!! hope my community is still out there- the dlc has brought back my love for the game :) i haven’t posted SB content in a LONG time so a reminder- I ONLY WRITE FOR CHARACTERS WHO PASS THE JACK HARKNESS TEST. They are OF AGE OR ABOVE, have HUMAN OR ABOVE INTELLIGENCE, and can VERBALLY GIVE INFORMED CONSENT. The SB animatronics are canonically sentient. None of the past ones are. okay- back to the content :D
CW: ONE PREGNANCY MENTION, KINK RELATED T0YS, SEMI-PUBLIC MENTIONS, DACRIPHILIA
GLAMROCK FREDDY
lord have mercy…
he’s the most virgin coded out of all of them. i’m sorry.
but do I think he’s a TOTAL virgin? no.
there are FREAKS out there (me writing this and y’all reading this-) who would 1000% show up to the pizzaplex just tryna get a piece of the fazballs
SORRY
he’s the type to silently get off in his dressing room and then get all embarrassed about it like there’s someone there to judge him
he’s an actual sweetheart in the sheets. he’s so so nice about everything. as we go down the list this DECREASES.
don’t push him too fucking hard tho. if you’re one of the ones who read my old fic Competition, you remember.
his fingers vibrate.
and so does that dick.
he’d turn it on inside of you and listen to you gasp before putting a hand gently over your mouth and hushing you.
he seems a lot like a gasper. maybe the occasional curse word coming out, but mostly praises of how good it feels.
i know he is a messy cummer. i’m right and that’s final.
he’d be absolutely humiliated after the fact and go get a wet washcloth asap, but it’s a very shocking amount anyway.
pregnancy isn’t a concern, but he’s still wary about cumming inside for some reason. he’s the type to make sure it’s okay like 3 times before he does it.
okay i lowkey think he’d be into getting handcuffed. i don’t know what handcuffs could genuinely hold him, but if you brought them out he’d be (figuratively) SWEATING
i think his eyes roll back when he cums. and i’m correct. eat me.
he’s the lead member but he’s humble about it… except a few times in bed. then he lets it go to his head(s). just a bit. ;)
if he was in a relationship he’d have a thing about his partner dressed in his merch
switch! but the most vanilla out of everyone- but remember, not completely.
…he’d eat his cum out of you.
no he is NOT gonna call you superstar during sex leave me ALONEEE
GLAMROCK CHICA
my biggest hc for her will and will always be that she has a MASSIVE toy collection. she is a toy girl. do i know how she gets them? not exactly.
but I DO know that they’re all pink and white and sparkly!
that doesn’t mean it’s all vanilla toys though (respect to the vanilla community but it is not me :) )
she does own a hot pink flogger and she WILL happily use it on a groupie or her partner.
she’s such a tease. she’s such a fucking tease jsghskbnsjh
doesn’t matter if she’s domming or subbing (60/40 ratio)
she’s a TEASE
and she giggles during sex
her whole bubbly pink happy girl thing doesn’t stop
she’ll put you in a bubblegum pink sex swing and use a big ass vibrator on you while giggling and telling you how cute you look
i know she likes pulling on nipples I KNOW SHE DOES
for those who used to ask- no, she can’t give head with her beak. and she’s not taking it off. sun/moon can’t give sloppy either BUT THEY MAKE IT WORK!
AND SHE DOES TOO!
she can fuck up the guitar with her fingers, what else do you think they can do?
she’s the type to pull you into a side room, hush you, finger fuck you, then send you on your way with a hug
i know for a FACT SHE WEARS A STRAP!
yes it IS glitter. it is also 9 inches.
and if you want more, she has more ways to give you that.
she’s also the type to get you front row tickets and put a remote control vibe in you so she can watch you squirm right in front of her.
she’s also a praiser, but there’s a lot of false sympathy in there too.
food aftercare. she wants to eat 3 pizzas with you. food is her love language
ROXANNE WOLF
YOU BETTER BARK LIKE YOU WANT IT!
she’s a dom. she just is.
god I miss that fic I wrote.
she’s so fucking cocky in bed. it’d be insufferable if she wasn’t so hot and so good at sex.
if who she’s fucking is AFAB she’s EATING IT!!!! YOU CAN BET ON IT THAT SHE DOES MUNCH!
if they’re AMAB then you can expect her to lean them back on her chest and give them the most intense handjob of their life.
in general, the animatronics are stronger than people, so when they’re rough they’re still not going at their hardest. that would actually just kill you.
she’s a show-off. she’ll leave marks in very noticeable places on purpose so that everyone knows that you’re getting fucked by THE Roxanne Wolf
she’s a hair puller. I just know she likes to wrap her claws up in it and pull.
don’t fucking pull hers though, she doesn’t like that shit.
yeah her tail wags when you eat her out, what about it? don’t point that shit out, it’s embarrassing to her.
she curses so much during sex.
the strap is purple and THICK. if you want more then she’ll just hit up Chica for a new one. Chica is more than happy to help. and more than happy to watch.
she’s only the jealous type if its some rando loser. THEN she’ll fuck the living shit out of you while telling you how she’s the best and making you repeat it back to her.
if it’s Monty or Chica? If you’d be into it too, then yeah, she’ll share.
…Freddy is more of a hard sell, but it’s not a hard no.
it’s more of a “Yeah yeah yeah but why do you wanna fuck the dumbass bear? Why him? Monty’s got a bigger one, I’ll tell you that.”
yeah but roxy baby his doesn’t vibrate
she comes off a winning high after a particularly close race, she’s going to go feral on you
with those eyes of hers, she can find you wherever you go. so if she’s randomly in the mood and her partner is there, even halfway across the pizzaplex, she’s on her way to pull you into her room and take some “private time.”
MONTGOMERY GATOR
hhhhhhooOOOHHH BOY
y’all remember the start of SB where he’s fucking up his room?
prepare to be destroyed HSGDHJSGBDNH
degrades. degrades the fuck out of you. it’s a toss up between Roxy and Monty who’s the more cocky, but he’s certainly meaner.
LONG ASS DICK. IT’S HUGE WITH ALL SORTS OF BUMPS AND RIDGES AND SHIT.
head pusher IF you’re okay with it. consent is mandatory.
he’d grab all his partner’s hair if they had any to grab, even just an INCH and go ham.
his long ass dick matches his long fucking tongue.
loves giving lethal backshots LOOOOOOOORD HAAAAAAAAVVVEEEE MEEERCYYYYYY
he’s not only breaking the bed, it’s straight up sawdust. idk how his partners live but they certainly live happily after.
as cocky as he is, he’s not exactly a selfish lover by any means. yeah, he’ll edge you, but he also likes to get his partner real sloppy if you catch my drift.
he aims to make you cry from pleasure. it’s straight up his goal.
i just know he knows EXACTLY where all the right spots are. you don’t even gotta tell him, inside or outside, no matter personal preference, he can always pinpoint his partner’s sweet spots
and then he proceeds to abuse the fuck out of that knowledge
he gets so jealous over Freddy, it’s insane
he sees his partner in his merch, he’s ripping it to shreds.
Roxy is less of a threat. That can be more of a collaborative effort.
he honestly doesn’t know how much of a freak in the sheets Chica is. If he had a threesome with her and she whipped out her chest of fun he’d be like “DAMN BITCH WHERE’D YOU GET ALL THOSE” and she’d be like “^-^ wanna see my buttplug collection? :>” LMFAOOO
GROANER. he GROANS LIKE CRAZY
also a bit of a growl but NOT in the cringe tiktok way don’t worry
HOPE YALL ENJOYED!!! I really hope I can start to find my old community with this :)
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My thoughts, notes, and theory noodles on "Fazbear Frights #5: Bunny Call" ...
This was a weird volume. Lots of William/Springtrap, a healthy dose of Cassidy/Vengeful Spirit shenanigans, and some meta commentary. And hey! I got another epilogue! So that was exciting.
Also, I just want to point out... Ralpho, our little bunny friend on the cover here? Yeah, according to the text, he's like 7 feet tall or something. (Bruno Madrigal may not have a seven foot frame, but this weirdo bunny bugger does, holy jeez!)
Spoilers under the cut.
"Bunny Call"
- a man named Bob MacKenzie is heading to a camp resort with his wife (Wanda) and their three kids. Bob works as an architect, and is knowledgeable about landscaping, and used to be a football player in high school.
- Wanda was a cheerleader in high school; she is now an extremely fashion-forward woman, and Bob thinks she's super sexy
- their kids are Cindy, their 3 y/o daughter with freckles, a winning smile, and auburn (red) hair in two pigtails; 7 y/o son Aaron, who also has freckles, auburn hair, and a generally happy disposition; and their oldest, 10 y/o son Tyler, who has dark hair and a lanky, athletic build, who is a bit moody and likes to set himself apart from his siblings.
- Wanda and daughter Cindy sing about the sunshine during the car ride. The boys join in, but Bob refuses to join his family for their spontaneous Family Singalong.
- "Bob might be driving, but he had no control. Not really. ... Was control really an illusion?"
- Bob is frustrated because he feels like all of his time and energy is dedicated to his job, his wife, and his kids, and that he doesn't have time or energy for himself anymore. (Hey man, you wanted to get married and start a family, so don't start whining about it now. It's fair to feel that way, but that's when you need to *make* some time for yourself, not vaguely whine about the lifestyle you chose.) (But I also understand his pov, as he seems to be very introverted and he needs a certain amount of alone time to function, but his wife, who thinks the whole family should be together and engaging with each other all the time, won't let him have any alone time.)
- Bob likes fishing, and he doesn't mind taking Tyler on fishing trips with him
- the family is going to a camp resort, called "Etenia." Everything in and around the resort is named something from various Native American languages, even though none of the tribes live in the area or have any connection to the camp. (This sounds painfully accurate to many North American resorts, tbh.)
- "One woman's heaven was another man's hell."
- Wanda sucks as a wife, tbh. She doesn't care that her husband needs alone time (at this point, it's pretty clear that they've had that discussion, probably multiple times, and she just doesn't give a rat's), she intentionally winds the kids up and gets them super hyper to the point where Bob can't handle them and then refuses to help him, and she just... generally expects Bob to be the only adult? She expects him to do all the work for their family, from big things (like his job) to little things (like unloading luggage from the car) and ignores his need for assistance, ignoring him and putting on lipgloss when he says anything about it.
- Bob is so frustrated, he considers driving away without his wife and kids
- "Bob *loved* his family vehemently, but here lately, he'd been *liking* them less and less."
- Bob goes to the main lodge of the resort to sign his family up for the assorted activities they want to do. There, the employee asks if he wants to sign up for a "bunny call," which is, apparently, a morning wake-up call for the family. She explains that the resort mascot, a man-sized rabbit named Ralpho (which Bob can't tell if it's a person in a costume or an animatronic) will enter their cabin to wake them up in the morning, screaming and banging cymbals and "spinning his head around." (That is a terrifying image, good lord!) The employee describes it as a "nasty prank they play on the children, terrifying them on their first day at the camp," and she seems to think traumatizing kids on purpose is normal and hilarious.
- "How had Bob missed the rabbit before when he'd looked around? It was like missing an anaconda in a pen full of puppies!"
- Bob is in such a foul mood with his family that he agrees to the morning Bunny Call, thinking it will be marginally funny
- (Worth noting: the employees are purposefully advertising their services for this cruel prank to the most unhappy and disgruntled member of each family they can find.)
- the family's cabin has a trapdoor in the floor, which leads to a little crawl space.
- (Wanda is a bossy bitch, and if I hear much more out of her, *I'm* going to divorce her on Bob's behalf!)
- little Cindy gets her face painted by a clown at the camp picnic, while the boys Tyler and Aaron play swordfight, hitting at each other with sticks
- "Tyler was like his mom - he didn't dwell on what he couldn't change... he just moved on to the next possibility around the corner!"
- little Cindy falls asleep in Bob's arms, and he relaxes, just holding his daughter and reminding him how much he really loves his family, and how he doesn't actually regret any of his life choices. (which is just a really sweet moment) He suddenly remembers about signing them up for a visit from Ralpho, and regrets his desire to play such a cruel prank on his wife and kids.
- "However put upon [Bob] felt about this trip, taking it out on [Wanda and the kids] wasn't justice at all. It was selfish, and childish!"
- Bob is woken up during the night, right before 12 AM, a guilty dream about Ralpho the Rabbit setting him into a panic
- "Still the same Bob, or was it? This Bob looked a little feral. This Bob looked like he'd made a deal with the devil. Had he?" (This is just Bob's inner monologue when he looks at himself in the mirror, feeling guilty about the cruel trick he signed his family up for.)
- Despite his guilt, Bob thoroughly convinces himself that the Bunny Call will be fine. His kids will be a little scared, and his wife will be annoyed, but that's fine. Even so, he still doesn't sleep well, and lays in bed fitfully for most of the duration of 12 AM to 6 AM. As the time gets closer, Bob decides that he doesn't want to play this prank on his family, and gets up to see about calling off the Bunny Call.
- Out in the wee hours of the morning, Bob meets Philip, another dad who signed his family up for the Bunny Call in a moment of frustration and is now regretting it. Philip is smoking a cigarette and playing with his lighter, flicking it on and off in his frustration. (It's mentioned here that Philip has blue eyes, and that he looks sinister in the dim light, but Bob can see enough of him to know that the other man looks normal in the daytime.) The two men talk, and Philip remarks that his own father wasn't a good dad, and now he's afraid he's become just like him. Neither father knows quite what to do, and they both feel like their snap decisions caused them to fail their wives and kids.
- Returning to his cabin, Bob watches over his sleeping family until 5 AM rolls around. He almost screams when there's a knock at the door, Ralpho standing on the other side. Stammering, Bob politely explains to the rabbit mascot that they won't be needing a Bunny Call after all, apologizing (to the person he assumes is wearing the costume) for taking up their time. Ralpho nods, then turns around and leaves.
- Minutes later, Ralpho returns, trying to break into the cabin. Bob begins physically fighting the rabbit, hitting at the rabbit and trying to forcefully keep the thing away from his family. Ralpho's behavior is strange and erratic, and the rabbit bleeds when injured, making it clear that is isn't an animatronic or a person in a costume. Bob genuinely fears for his family's safety, and combats the monster appropriately.
- Ralpho tries to get in first through the front door of the cabin, then each of the three windows, and then, finally, the trapdoor in the floor. Just as Ralpho goes to try a fourth window, 6 AM comes, and Ralpho vanishes, replaced by pleasant sunlight and Bob's family waking up, safe and content.
- Seeing the aftermath of Bob's frantic battle during the night, Wanda and the kids are confused and worried. Tyler and Aaron are very concerned when their father just silently hugs the two of them first thing in the morning, then whispers to his sons how much he loves them. Wanda is confused by Bob's behavior when her husband rushes to her and hugs her, repeating over and over that he loves her, before spinning her and dancing in place with her. Cindy is less puzzled, being only a toddler, and just excited to be suddenly scooped up and hugged by her father.
- "Cindy Lee, my buzzy honeybee!"
- Wanda admits that she feels something is wrong, but she doesn't know what. She also had strange dreams.
- Going out for the day, Bob idly thinks that the landscape looks almost like a cartoon, and that it feels too colorful and cheerful to be real. He doesn't mind, and is just happy to spend time with his family.
- The camp's breakfast is interrupted by the camp's owner, Evan, who has a few announcements to make. The first announcement Evan has is to apologize for the lack of Bunny Calls that morning, explaining that the camp counselor who does them (in the Ralpho costume) overslept.
- Realizing that he experienced something other than a Bunny Call, Bob freezes in horror, and stares off into space. .... And that's where the story ends.
- I guess the implication here is that Bob may have actually fought off some otherworldly beast that wanted to harm his family? Either that or his guilty conscience generated the worst waking nightmare experience ever.
- Everything about Philip, a random character who shows up very briefly, made me confused. Like, we're told that he has blue eyes, looks creepy, carries a big flashlight with him at all times apparently, plays with a lighter out of stress, and says that his dad "got lost" and became a bad dad after his mom died, and worries that he's becoming "like his father." Everything about him made my brain scream "Michael????" but I think he's just a random dude, and I don't think his presence actually means anything.
- In much the same way, my theory brain wants to connect Bob and his family to the Afton family somehow. Like, there's a father, a mother (who likes singing and dancing and makeup), two sons (one of whom is older and moody and looks like his dad), and a daughter (with red pigtails like Circus Baby, no less), and a rabbit monster that terrorizes them. On the surface, they sound vaguely Afton-like, but that's about where all similarities end.
- On a more meta note, I also wonder if Bob and his family were meant to represent Scott himself and his own family, since I know Scott has said before that he's experienced night terrors where he thought his own creations (especially OG Bonnie) were in his house, hunting down him and his family.
- I think "Bunny Call" is a little like "1:35 AM" and "Dance With Me," in that it focuses heavily on themes of parenthood. This one specifically focuses on fatherhood, and features a lot of dads who are very tired and disgruntled but, at the end of the day, love their families and would never genuinely wish harm upon them. But where "1:35 AM" does so in attempt to remind us that the Ella doll is/represents someone's daughter (Henry's daughter, based on the original novel trilogy) and "Dance With Me" does it to try to tell us that Ballora represents someone's mother (most likely the mother of the Afton family), "Bunny Call" doesn't have that pull to any existing character. We can connect the Ella doll to Charlie/the Marionette, and we know who Ballora is, but Ralpho isn't a character we've seen before. We've seen rabbit monsters, so we could relate him to any of those (William/Springtrap, Bonnie, Vanny, etc.) but it's not such a clear connection.
- If I had to guess what "Bunny Call" is actually about, I'd say it's about Scott's night terrors, and has zero connection to any of the in-world lore.
--------------------------------------------
"In the Flesh"
- Now we're introduced to Matt, an adult man and video game developer. (Possibly named after MatPat, the Game Theorist himself, but definitely inspired by Scott's experience)
- Currently, Matt is working for a game company, working on a game of theirs called "Springtrap's Revenge." It's the newest installment in the "Five Nights at Freddy's" game series, and is a VR game. Specifically, Matt is in charge of creating the AI of Springtrap for the game, making the pseudo-intelligent computer program for the villain's character. (It sounds like something akin to the real-life FNAF VR game, "Help Wanted.")
- The Springtrap character dredges up memories from Matt's childhood, where he was terrified by an adult mall worker in a particularly bad Easter bunny costume. He thinks Springtrap is "nightmare fuel," and he's proud of how effectively scary his creation is.
- Matt's inner monologue compares Springtrap to classic horror characters Dracula and Hannibal Lecter. He means it in a "I want this character to become a horror icon that people will resonate with and remember for years to come" way, but I thought it was funny since PJ Heywood (the voice of William Afton/Springtrap in the games) said that part of the voice is actually inspired by the Mads Mikkelson version of Hannibal Lecter. (Also it's theorized that Vlad, the Dracula-esque character in "the Immortal and the Restless" shorts is meant to represent William/Springtrap, so there's that, too.)
- Matt wants his character to become an immortal horror icon. (Hmmm... immortal, you say?) He's watched a lot of classic, popular horror movies, and he wants Springtrap to be the kind of slasher killer that kills just for the love of it, like killing is an artistic form of self expression.
- "He wanted [Springtrap] to open your jugular with the same sort of joy as a kid opening a birthday present."
- This whole project has been very frustrating, with a lot of ups and downs, and Matt has been channeling all of his personal stress and anger and rage into Springtrap, treating the AI rabbit monster like his personal anger repository. (Which I love, because I've had this headcanon for awhile that Glitchtrap in the Steel Wool games isn't William's actual spirit, but rather a rogue computer program that contains a lot of William's knowledge and goals. So this game developer funneling all of his thoughts and feelings into the AI he's working on is very much in that same vein.)
- The main portion of the game that Matt's been working on is a maze game, where Springtrap hunts the player through the maze. Springtrap doesn't just follow the player around - he wanders the maze himself, searching for the player just as much as the player is searching for the exit. When Springtrap and the player meet, Springtrap lunges at the player, slashing them in the face with a large knife. Springtrap is shown cutting off the player avatar's ear for a kill trophy, just as the "GAME OVER" screen lights up.
- Another kill animation is of Springtrap killing the player by straight up using his metal jaws to bite the player's face clean off, hungrily licking the blood off his lips afterwards.
- Matt is incapable of beating the Springtrap game, even though he made the game himself. It's a big source of frustration to him, and he angrily smashes a coffee mug and then snaps aggressively at one of his coworkers when she checks to make sure he's okay.
- "Matt was starting to feel like the video game developer version of Dr. Frankenstein."
- Frustrated with losing his own game so many times, Matt sets it up to play on an endless loop all night, then leaves the office, forcing the Springtrap AI to wander the empty halls for hours on end, a punishment for killing Matt so many times. (You know... the AI just doing what it was programmed to do? Because it's a computer program?)
- "Sometimes, Matt felt like life was a game he couldn't win."
- Matt was a sucky husband to his wife. There's a lot said to showcase how sucky a husband he is to this poor woman, but I'm going to just leave it at this: he. SUCKS. Thankfully for her, Matt's wife divorced him after only a year of marriage, and Matt funnels his anger at her for leaving him into Springtrap.
- Matt currently lives in an apartment with his male friend, Jason (who shares a name with another member of team Game Theorist). Jason is also a gamer, and is very interested in seeing the finished product of "Springtrap's Revenge."
- Matt and Jason sit around in their apartment during the evening, watching "Rain of Stones." (lol, bootleg "Game of Thrones")
- Matt returns to working on his game the next morning, only to discover that his Springtrap AI has, somehow, gotten stuck in a loop of cloning itself and self destructing. A second Springtrap was created, and apparently killed the original one. Then, a third one spawned into existance, and killed the second one. Not only has this cycle repeated itself over and over, but the AI has been using the experiences of killing itself to get even more proficient at killing, and can now kill it's victim with an amazing speed, and in increasingly violent ways that Matt didn't originally program into it. (The Springtrap AI has apparently graduated from "knife slash" and "stabbing" all the way up to things like "disemboweling," which startles Matt.)
- "[The Springtrap AI] couldn't really destroy himself in the game, of course. He would always respawn." (He always comes back!)
- When Matt re-enters the game, he is unnerved to see that he can't immediately find Springtrap. Painfully discovering that his creation has died and respawned so many times that it's now glitched beyond repair, Matt tries to delete the damaged AI, intending to reprogram it again from scratch, but he is unable to scrub the glitched rabbit from the program.
- He restarts the game, hoping that the action might reboot the AI's system, and this time he is greeted by Springtrap: the rabbit character is lying dead on the ground, a victim of a disemboweling. He leans closer to study the character avatar, and is suddenly grabbed by the rabbit, a sharp pain hitting him.
- Jason sets Matt up on a blind date that evening, and Matt is colossal jerk to his date from the start. He and his blind date go on a double date with Jason and Jason's date, and Matt spends the entire time snubbing his date and trying to flirt with Jason's date, who clearly doesn't appreciate his advances. (I cannot explain how horribly obnoxious this man is during this sequence. He's such a self-entitled jerk.)
- Matt wakes up the next morning feeling weirdly nauseas, and soon finds himself over the kitchen sink, vomiting. He continues to throw up throughout the day, but still goes to work, determined to fix this game he's working on before the release date.
- Giving up on scrubbing or repairing the old Springtrap AI, Matt decides to put in a new one without scrubbing away any of the previous glitches. He decides the new Springtrap will be much more basic, and will simply follow the player through the maze in the style of a Pacman ghost.
- Unknown to Matt, a young man named Gene hacks into Matt's company computers, downloading an early copy of "Springtrap's Revenge" (before Matt can program a new Springtrap). Gene begins playing through the maze game, and is confused when he doesn't see Springtrap anywhere, or any other FNAF characters. Finally, he finds the disemboweled Springtrap avatar, and wonders what sort of plot the game has that involves the killer animatronic dead on the ground at the beginning of the game.
- Gene searches through the game code, trying to figure out what this new FNAF game is about. He sees a file labeled "IT'S_A_BOY.exe," and isn't sure what that means.
- Matt goes on a Tinder date that night. During dinner, Matt feels like he's starving, and keeps shoveling more and more food into his mouth.
- Matt orders rare steak, and is pleased when it arrives, pinkish-purple meat sitting in a pool of it's own blood. He has the urge to pick up the bloody meat and start tearing off pieces with his teeth, and he eventually does, and ends up happily gnawing on the T-bone and growling lowly like an animal. His date is more than a little startled, and makes up an excuse to leave the date with him as soon as possible. Unperturbed, Matt just eats the rest of her food as soon as she's gone.
- Later, Matt sees himself in the mirror, seeing how bloated his stomach looks.
- The next morning, Matt runs from his bed to the bathroom, vomiting up everything. His stomach still feels large. Any and all scents make him nauseous.
- One of Matt's coworkers expresses concern for his apparent illness later in the morning, and remarks that he looks a little jaundiced (yellow-tinted skin, something that can occur from certain deaths or select diseases).
- The game's beta test players explore the finished game (now with the new Springtrap AI that Matt slapped together at the last minute) and have some mixed reviews. They like the game overall, but question why the titular character was programmed so sloppily. Matt experiences a sudden mood swing, and lashes out angrily at the project supervisor, taking the reviews to heart.
- Matt has an extreme craving for junk food, and stuffs his face at a burger joint on the drive home.
- Jason has finally had enough of Matt's jerkish behavior, and is packing his things to move out when Matt arrives home. Hit by another mood swing, Matt begs Jason to stay, saddened and afraid of being left completely alone, but Jason ignores him, leaving anyway. Alone in the apartment, Matt actually cries to himself.
- ... Matt is pregnant, in case you couldn't tell. The pregnancy is unnatural, presumably caused by his own feelings of narcissism and disdain for everyone else given a physical form as the Springtrap AI. He's becoming hormonal, subject to mood swings he doesn't know how to contain. He's putting on substantial weight fast, and his body goes back and forth between morning sickness and an uncontrollable hunger.
- Matt feels a strange bump on his head, and wonders if he hit himself on the head sometime recently and just forgot about it. (This is called out as an important thing, but is never brought up again after this.)
- It's implied that Matt's physical appearance is changing to look like Springtrap, but it's never expressly stated. I think the bump on his head was maybe meant to be where a rabbit ear could be growing??? Unsure. That's just my best guess as to what it was originally going to be.
- Gearing up for another Tinder date the following evening, Matt finds that none of his pants fit. His belly is so big, he can't fit his pants over it, and his shirts are stretched too tightly around it. His skin is now more pronouncedly yellow-tinted, and his hair is strangely thinning.
- Predictably, he is horrible to this date, too. Literally, the first thing he thinks when he sees her is that she's fat (i.e., ugly, according to him), even though the text tells us she's pretty and has shiny hair and has a beautiful smile.
- Obviously frustrated by Matt's rudeness, his date points out how genuinely bad *he* looks, and has a good laugh at his expense when his shirt buttons suddenly pop off, his shirt stretched too far to stay on. Embarrassed, Matt is forced to run shamefully back to his car.
- Matt is contemplating his sudden weight gain the next day when he feels movement inside his stomach. It feels like something is inside him, beating against his insides, trying to get out. (The baby is kicking! 0.0 )
- Pain courses through him, and he starts trying to think of ways to get this unknown thing out of his body. His gaze lands on a set of kitchen knives on the counter, and he begins seriously considering cutting himself open to let this thing out. Not thinking any further than that, he grabs the biggest knife from the block, lays down, and begins disemboweling himself. (Like the Springtrap avatar in the game??? Did that one cut himself open, too???) (Also, like... don't give yourself a C-section. I don't think I need to say that, but I feel compelled to.)
- A small Springtrap the size of a newborn infant jumps out from Matt's sliced open stomach, jumping up to stand on the kitchen counter. (Immediate Plushtrap vibes.) Unlike it's video game counterpart, this little Springtrap resembles a fully biological creature, and has no machine parts to it.
- The newborn Springtrap sits down beside Matt, holding Matt's head in it's lap, and begins affectionately stroking Matt's hair and addressing him as "Daddy."
- Sometime later, Jason calls the cops after he comes back to collect the rest of his things and found Matt, cut open and dead on the kitchen floor. The officer Jason talks to sees a bit of green fuzz, like the fake fur from a stuffed animal, on the floor near Matt's body, but neither he nor Jason know what it could be from.
- ... Is it weird that I like the image of the newborn Springtrap comforting Matt as he dies? It's such a weirdly loving image, man...
- So this story obviously relates to the game "FNAF VR: Help Wanted" in some way. It's about a game developer that's working on a FNAF VR game, comes into contact with an iteration of Springtrap, and ends up bringing a new version of Springtrap into the world, this one smarter, stronger, and deadlier. It's something akin to Tape Girl (from "Help Wanted") encountering the Anomaly/Glitchtrap, presumably getting possessed by him, and ultimately causing the creation of Vanny. (It's not a perfect parallel, but the situation has a few of the same beats.)
- It makes me think that, since this book came out in 2020, that this story could have been trying to suggest that either Vanny or Glitchtrap was going to be the new and improved version of William (harder, better, faster, and stronger!), much like how, in this story, each new Springtrap is better and more deadly than the last. I don't know that this is the intended purpose of the story, but I think it's a possibility.
- Also, once again, a William/Springtrap story with themes of parenthood!
- I feel like the heart of this story is just some of Scott's feelings about his franchise, as told through the lense of a short horror story. Like, he feels as though he created a game, which was originally fairly simple and straightforward, but then the game (and it's resulting franchise) took on a life of its own -- it gained a very creative fanbase, full of theorists and artists and other game developers, who took the franchise and put their own ideas and emotions into it, making arguably better versions of it. (And the fact that he named the main character, however awful of a person he may be, after one of the YouTubers that has such a strong relationship with FNAF... feels pretty on the nose.)
- The story, to me, carries a very literal "death of the author" vibe, and it makes me think that it could have been Scott's way of saying "Hey! I made this thing, but you guys have made stranger, sillier, scarier, *better* versions of it, and I think that's pretty cool! I made the code, but you're the ones who really brought it to life." Maybe I'm reading too much into it, but that's what it seems like to me.
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"The Man in Room 1280"
- A middle-aged priest named Arthur goes to visit Heracles Hospital, which is both named for the Greek hero (Herakles, aka Hercules) and guarded by a statue of Cerberus. Arthur meets and speaks with a new nurse name Mia, and they both find it odd that a hospital is guarded by the guard dog of the underworld.
- The hospital is old, and was recently bought by a wealthy man who had the entire inside renovated. With the renovations, the hospital now has all the necessary rooms and equipment to care for its patients, while the outside of the building was left largely untouched, leaving it a great stone building with old style windows and statuary, and the walls and floors inside decorated to match the exterior; the inside is described as resembling a "by-gone era," with "crisp white walls" and "black and white tile floors."
- "The result was a sort of time whiplash, where cutting edge technology shared space with crystal chandeliers and wrought iron scrollwork." (Uuuhhh... did you mean 'the ideal way to decorate???')
- Arthur is a priest, but specifically he visits hospitals to speak with and comfort dying patients. When Mia asks about his job, he describes himself as a "traveling companion" for those who are about to leave this world, and says that he tries to take away or lessen any fear of death that the patients may have.
- The angry, creepy head nurse of the hospice ward leads Arthur to a room where a special patient resides. She explains that the patient has been here for years (she pointedly doesn't tell him how many), and that the state has finally taken the man off life support. When pressed, she says that he doesn't have a family. She then explains that, even though the old man is no longer on life support, he won't die, which seems to anger her more than anything else.
- The special patient is kept in room 1280, a room far away from the rest of the patients, and there's a strange darkness over his room. Upon entering the room, the first thing Arthur notices is the smell: the patient smells like a strange, horrible combination of burning flesh, melted plastic, and molten steel. The air feels acidic, and brings tears to Arthur's eyes. The patient's body is in such bad shape, that Arthur can't even fathom how the man is still alive.
- Arthur turns to the head nurse, who tells him that they don't know who the patient is, or what his name is. Again, no family, and no one else has any idea. She says they took a DNA sample, but it didn't match anything in any system they tried.
- The head nurse points to a machine that the patient is hooked up to, explaining that it shows a readout of REM sleep cycles... and also shows that the man is suffering constant, horrific nightmares, based on his brain activity. She seems pleased with this knowledge.
- The patient is more corpse then man, with outer skin mostly burned away, organs and bones exposed in horrific ways, and most of his face gone, leaving the man with nothing more than open holes where eyes and a nose should be.
- When Arthur enters the room, he feels a strange presence, like something trying to bore a hole through him. It makes him feel cold.
- The head nurse shows Arthur another machine, displaying the patient's brain activity. She points at things and tells him that there are two separate brain waves showing on the hospital machines, explaining that she and the other nurses believe there are two entities inside the patient's body, tormenting each other and vying for control. She tries to convince Arthur that the man in room 1280 is pure evil, and is undeserving of compassion, while Arthur tries to explain to her that his job is simply to care for people, not to judge them.
- Mia has her lunch break downstairs, reading a thriller novel and eating the sandwich lunch her boyfriend packed for her. (Which I just think is a cute image.)
- Arthur sits beside the man's hospital bed for most of the afternoon. He notes that, when he speaks, although the man doesn't move or visibly react, one of the machines he's hooked to does, letting Arthur know that the man can hear and understand him.
- Tentatively, Arthur takes the man's hand, and is surprised when the bony hand grasps him back. To his surprise, the man raises a single finger, and starts moving it, writing letters of the English alphabet in the air. Getting out his notebook and pen, Arthur follows the finger's movements, copying down "F-A-Z-B-E-N-T-E-R-D-I" and eventually tries to read it as "Fazbenterdiscenter." With help from one of the nurses, Arthur deciphers this to be shorthand for "Fazbear Entertainment Distribution Center."
- Arthur starts trying to guess what this place means to the man, but all of his guesses get no reaction. Finally, he gets a reaction from the question "Is this a place you want to go?"
- When one of the nurses suggests that the only place the man should go is Hell, all of the machines hooked into the man start to go off, making a cacophony of noise in reaction to her comment.
- The nurses are fearful of the man in room 1280, and refuse to help Arthur very much. They don't actually know who the man is, but they believe him to be the embodiment of evil, which I would agree with (given that it seems the man may be a stand-in for William Afton), if it wasn't for their reasoning. Literally, the nurses here believe that the man is the embodiment of evil *solely because the machines pick up two brainwaves off of him.* That's it, that's their entire basis for their assumptions. Which seems really ignorant and needlessly cruel, both to me the audience member and to Arthur, the main character of this story.
- Arthur speaks to an administrator's assistant who works for the hospital, trying to find a way to transport the man in room 1280 to this Fazbear Entertainment distribution center that he wishes to go to. (The assistant's name is Pete, making this the second time we've seen that name used.)
- Arthur runs into nurse Mia on his way to return home, and the two discuss how the day went for each of them. They talk for a bit, starting to contemplate the concepts of good and evil and whether people can really be either good or evil, but their conversation is cut short by the arrival of Mia's boyfriend to pick her up.
- Mia does her rounds in the hospice wing the next day, tending to patients and their families. Her rounds end at the last occupied room, room 1200, and she wonders why no patients are kept beyond this point. Looking down the hall, Mia thinks she sees a shadow enter the storage room, and goes to investigate, and ends up overhearing the other nurses planning to kill the man in room 1280. The nurses insist that it isn't murder, because they don't consider the man a human being at all, and they consider this a crusade against evil.
- While Mia tries to decide what to do about this murder plot, she sees a little boy exit the storage room. It's a boy that she saw in the wing the previous day, apparently, and every time she sees him she is filled with a strange sense of fear and dread. The boy has curly black hair and rosy cheeks, a toothy grin, and wears a plastic alligator mask that covers the top half of his face. The boy catches Mia's eyes, grins and winks at her, and then turns and runs down the hall. (It's clear to the audience that this boy is Andrew, one of the child spirits who features in the ongoing story in the epilogues.)
- A few days later, the head nurse (Nurse Ackerman) has acquired what she thinks is enough morphine to kill the man in room 1280. She's researched the Fazbear Entertainment distribution center, trying to learn herself why the man would want to go there, and, after seeing the creepy toys and party décor that comes out of the place, she comes to the conclusion that the company itself is evil, and that no good could possibly come of allowing the evil that is the man in room 1280 to join with the evil that is Fazbear Entertainment.
- Head nurse Ackerman goes to kill the man in 1280 via morphine overdose, but is interrupted by a disembodied child's voice giggling. She doesn't find the source of the sound, but feels cold all over, even though the room around her gets mysteriously hotter, and feels nothing but fear and dread when she hears the giggling repeat.
- 2 vials of morphine do nothing to the man, and, as she reaches for the third vial, she comes face to face with the source of the giggle. It's a little boy (the same boy that Mia saw out in the hall), and seeing him shocks and scares the head nurse so much that she crumples to the floor. The sight of him unsettles her, filling her with an intense fear that she doesn't understand. Seeing him also fills her with sadness and agony, and forces her to remember her own son, who died from an illness as a child. A shadow then runs through the room, and destroys all the remaining vials of morphine, shattering them all on the floor. (Just a shadow, not a shadow attached to a person.)
- The nurses discuss the little boy that the head nurse saw, and it is revealed that doctors, nurses, orderlies, and even patients have seen the boy in various parts of the hospital before. Everyone finds him unsettling to encounter, but always assume he's just a family member visiting a patient or something. This is the first time anyone has seen him and connecting him with the room 1280 and the patient inside.
- The second nurse, Nurse Thomas, goes to smother the man in 1280 with a pillow. As she holds the pillow over the man's face, the pillow begins to fill with blood and a sickly green fluid. Just as the man starts to flatline, a shadow runs through the room, ripping the pillow from her hands and tearing it apart midair, covering her with the mixture of blood and green liquid. The man's heart rate returns to normal. (She is then apparently home sick for days after this.)
- This nurse didn't hear any giggling, or see a little boy. She literally only sees a shadow dart through the room. The nurses decide that this shadow thing must be a demon, or some other evil entity, and that it is the source of evil in room 1280.
- Arthur has been visiting room 1280 daily for the past 5 days.
- Sightings of the little boy have escalated in number recently, and the hospital employees are realizing that the boy doesn't belong to anyone here, staff or patient alike. The police are called to find the boy and figure out where he belongs, but none of the officers ever see the boy. No one has been able to touch or speak to the boy, and now rumors are spreading that the boy is a ghost.
- Arthur and Mia meet for a friendly lunch out on the hospital lawn, sharing some sandwiches that Mia's boyfriend made for them. Arthur complains that he's been talking with the hospital administrators, trying to get permission to arrange transport for the man in room 1280, but no one will cooperate with his request. Mia tells Arthur about the little boy, since Arthur hasn't seen him yet. She considers telling him about overhearing the murder plot, but decides not to, not wanting to get either of them in trouble with the other nurses.
- Our final nurse, Nurse Colton, plans to do her part to try killing the man in room 1280, taking into account that some outside force will try to stop her. She spots the little boy running into the storage room, but chooses not to stop to think about him.
- Nurse Colton sets up an array of candles on the floor of room 1280, telling any shadows listening that they are not welcome in here anymore. (This is something I've seen people do online when they want to either communicate with spirits or cleanse an area. I'm not sure of its effectiveness, and I don't know what it's called.)
- Approaching the bed, the nurse injects a syringe of air into the man's IV, planning to kill him by giving him an aneurism. The shadow rushes through, ignoring her circle of protection, and grabs the syringe from her, plunging it into her neck. When she pulls it out, the syringe is once again taken from her, but this time is dropped and broken on the floor. An explosion of hot air extinguishes the candles and then breaks all of the candles. She hears a giggle outside the room, and rushes out the door, where she runs into Nurse Mia. Mia is standing frozen in fear out in the hall, and points off in a direction, saying that she just saw the little boy run past.
- The two nurses agree that the little boy is... something other than a little boy. Whether ghost or demon, they don't say.
- Nurse Colton agrees to tell Mia about the mystery of room 1280, leading her into the room. Now that she's in the room, she comes to same conclusion as the other nurses - there is an evil here that must be destroyed.
- Priest Arthur has finally gotten permission to take the man in 1280 to a Fazbear Entertainment distribution center.
- As Arthur arrives at the hospital one day, he finally sees the little boy for the first time. The boy is on the outside of the hospital, peeking out at Arthur from behind the statue of Cerberus. When Arthur looks again, he doesn't see anything.
- Now agreeing with the other nurses, Mia tells Arthur that he can't move the man in 1280. She tells him that taking the man where he wants to go will only result in catastrophe. When Arthur presses her, she admits that she doesn't know why she feels this way, but she feels it so strongly she can't imagine it's anything other than the truth. Undeterred, Arthur bids her goodbye and returns to his mission.
- Arthur has the man bundled up and put into a wheelchair, then loaded up into a church van that Arthur will drive. Arriving at the Fazbear buildings, Arthur wonders why he has never noticed them before. The buildings are white and red in color, and are shaped in such a way that he thinks they look like children's playing blocks. The buildings are all old, and in a severe state of disrepair.
- When Arthur is trying to figure out which part of the loading yard he should take the man to, the man surprises him by suddenly raising a bony hand and pointing toward the biggest of the scattered buildings, which appears the be the main entrance/office of the place.
- There are Fazbear employees loading a shipping truck with unmarked boxes. (So we know the company is still in operation, at this point.)
- Arthur wheels the man into the building, where they are surrounded by warehouse shelves of boxes containing animatronic parts, costumes, toys, and other merchandise. Employees drive forklifts through the warehouse, or load the boxes onto conveyer belts to be transported between loading docks.
- Arthur's thoughts on the Fazbear character designs: "Despite their cheery appearance, Arthur couldn't be sure that they were intended to be friendly."
- The man suddenly begin convulsing, shaking so violently that his bones break in places and blood flies out from him. Arthur is understandably horrified. Ultimately, the man just bursts like a popped balloon, exploding in his seat, covering Arthur and the entire area around them with blackened blood and a sticky tar-like substance. In the man's absence, Arthur sees something that his brain can only translate as a "portal opening to Hell itself."
- Hearing a child's footsteps behind him, Arthur tries to find the source. There are child-sized footprints in the man's blood, leading away from his corpse, and Arthur wonders what exactly he has unleashed.
- What we'll learn in the epilogue/s is that the little boy is a dead child named Andrew, who died at the hands of the man who becomes the patient in room 1280 (William Afton). I believe, after his death, Andrew attached himself to the man, and has been haunting the man ever since, keeping him alive so as to torment him even longer. When they enter the Fazbear warehouse, the man's body falls apart, and both the man's spirit and Andrew's spirit leave to find other vessels. We know Andrew ends up possessing Fetch, our monstrous little robo dog friend from "Fetch," with no memories of who he is and with no control over his mechanical vessel. When Dr. Talbert removes the battery pack from fetch and attaches it to the Stitchwraith, Andrew's spirit is transferred into the Stitchwraith.
- Since Andrew's spirit ends up in Fetch for a bit, it's interesting that he's briefly associated with Cerberus in this story. (Monster dogs for the win!)
- ... I don't know where the man's spirit goes. I'm basing all this off of the two epilogues I've actually listened to (Books 3 and 5) and some stuff MatPat has mentioned about them, so I'm working with limited information at this time.
- As far as any potential lore implications go... I mean, this was literally a story about Cassidy attaching her spirit to William, and the two tormenting each for a very long period of time. It's been so long (since last I've seen my son) since they started, no one remembers or recognizes our William stand-in character, and our Cassidy stand-in character, Andrew, literally doesn't remember why he hates this man so much; he just has a vague idea that the man might have hurt him in the past.
- But, since the story is about Cassidy and William battling each other on the astral plane... I guess you could say that 'the Man in Room 1280' is just Ultimate Custom Night from the pov of people who have no idea what the hell is going on.
- Andrew 🤝 Glamrock Monty -> angry rage-filled alligator noises
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"Book 5 Epilogue"
- Detective Larson is studying the photos of the Phineas Talbert crime scene. Looking at one specific photo, depicting a strange combination of junk parts, Larson has finally realized what the Stitchwraith is -- a doll's head on a metal robot endoskeleton, hiding inside a large trenchcoat, powered by the battery of a robot dog from Fazbear Entertainment.
- Larson is connecting dots in his theory: the Stitchwraith is connected somehow to the Fetch dog, and the Fetch dog is connected somehow to the "Freddy Murders," as he refers to them. This means that Larson's current case, the apparent murder of a scientist (Dr. Talbert), could be connected to an old cold case, the Freddy Murders.
- The Freddy Murders, apparently, was an unsolved case of arson, with the fire being possibly caused by one of the founders of Fazbear Entertainment. (Henry! What are you doing in the epilogues, old friend?)
- A (homeless man, I think?) named Grimm has been forced away from his previous hideout by the Stitchwraith. He sets up in a spot across town, but sees the Stitchwraith again, the monster dragging a large bag somewhere. Grimm follows the monster to see what it's up to, and follows it into Dr. Talbert's old factory.
- In the Stitchwraith's bag is the Ella doll.
- The Stitchwraith is haunted and powered by the spirits of two little boys named Jake and Andrew. Andrew is full of pain and anger, and admits to having infected several Fazbear toys with his feelings, causing the robotic toys to act out in terrible ways (this includes the Ella doll from "1:35 AM" and the Fetch dog from "Fetch," among others). Jake, on the other hand, is innocent and full of genuine love and compassion, and he's been using their shared Stitchwraith body to walk around at night, collecting the infected toys and bringing them back to Talbert's lab.
- Although a spirit, Jake only came into consciousness inside the Stitchwraith after the monster had killed Dr. Phineas Talbert and, apparently, stolen one of the scientist's trenchcoats. Jake has no memory of anything before then.
- "Jake hadn't done anything wrong. Why did he have to be the one to fix Andrew's mess? Wasn't he a good boy? Didn't he deserve to have some fun?"
- Something sparks a memory in Jake's mind, and he remembers a day of fun spent with his dad. The memory makes him happy, and he tries to focus, trying to remember more. He is interrupted by Andrew, who asks about the flowers that litter Dr. Talbert's lab, knowing that Jake has been tending to them.
- As Jake's memory unfolds, depicting a pleasant afternoon with his father at a baseball game, he loses grip on his place in the Stitchwraith. He realizes that, if he lets go of the Stitchwraith, his spirit can enter this memory of one of the happiest days he experienced, and will stay in that happy place forever.
- Sensing that his friend is leaving him, Andrew panics, and begins calling out to Jake. Jake realizes that no one has ever cared for Andrew before, and, if he leaves his friend, no one ever will again. He refuses to leave Andrew alone, and forcefully erases his own memory, choosing to stay here with Andew instead.
- (Bby Crying Child stand-in has the opportunity to rest, to move on, to go on to his Happiest Day Ending, but he refuses to take it because he doesn't want to leave Cassidy stand-in alone... ;-; BRB, I need to go cry.)
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