#Doom 64 EX
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#Atic Atac#The Legend of Zelda#Fallout 3#Pokemon#tf2#doom#street fighter 2#Halo#Metal Gear Solid 2#Star Fox 64#Dark Souls#Star Fox Adventures#Star Fox Assault#Skyrim#Killer Is Dead#Metal Gear Rising#Final Fantasy VII#Final Fantasy XIV#Kingdom Hearts 2#GTA IV#Super Mario 64#Killer 7#Resident Evil 4#Dead Space#Deus Ex#Jet Force Gemini
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I'm clearing out my backlog in the next 3-ish weeks, what game do I play first y'all
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And now, a list of videogame weapons that I personally believe the Vortixx would have made Matoran Universe equivalents of.
Warning: long.
The Saints Row IV knifethrower (basically a slow-firing minigun that fires knives).
The Gutterball from Brigador (a mortar that fires what are essentially bowling ball-sized spheres made of solid metal).
The Smartgun from Hard Reset (shoots homing energy-spheres that travel through walls, objects and even living things until they hit their target).
The Napalm Launcher from Postal 2 (specifically the alt-fire; shoots a bouncing canister that pours a flaming liquid everywhere).
The Synchronicity Gauntlet and/or Solar/Lunar Armlet from Zeno Clash 2 (allows the user to link two enemies together to damage them at the same time, and harness the power of the sun or moon into a beam for combat and puzzle-solving purposes, respectively).
The Cannon from Serious Sam (shoots gigantic cannonballs that plow through opponents, and can be charged for more distance and power).
The Laser Welder from Viscera Cleanup Detail (shoots a big laser, which becomes a dangerous heat-beam if fired for too long).
The Temblor from Brigador (an "acoustic laser" that vapourises rock by vibrating it intensely, with the effects you'd expect if used on a human).
Literally any of the projectile weapons from Rise Of The Triad (mostly increasingly-silly rocket launchers, as well as a magic baseball bat and a wizard staff).
The Penetrator from F.E.A.R (combat-issue nailgun).
The Penetrator from Saints Row: The Third (though probably only after going to Spherus Magna 😉)
Every single potential weapon and stat combo from Nightmare Reaper (which almost certainly includes overlap with at least one of the things on this list).
The lasers from Insaniquarium (they appear to only work on those the user designates as an enemy).
Every "weapon" (by which I mean tactical tailoring tool) from Fashion Police Squad.
The Radar Range from Bioshock Infinite's DLC (a handheld microwave that can be used as a radiation gun).
The hacking gun from Bioshock 2 (allows the user to remotely hack things using darts).
The GEP Gun from Deus Ex (very big rocket-launcher).
The Unmaykr from Doom Eternal (an inorganic laser that fires three beam).
The Unmaker from Doom 64 (a semi-organic laser that can be upgraded to fire more beams).
The GLOO Gun from Prey (2017) (cannon that fires instantly-hardening adhesive foam to fix leaks, trap targets, extinguish fire etc.).
The Leech Gun from Prey (2006) (a gun that can "leech" elemental energy from different wall ports, turning it into a plasma-rifle, a freezethrower, a lightning-gun and a giant solar laser).
The Vampire SMG and Shotgun from Necrovision (literally just a normal SMG and shotgun but they look like this and this, respectively).
The Telefragger from Turbo Overkill (a sniper-rifle that allows the wielder to instantly teleport into a target, obliterating them).
The Bolt ACR from Cruelty Squad (fires blue clouds of radiation that can phase through walls and cannot kill people who are dead, no I won't explain what I mean by that)
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...These stairs really do just keep going, don't they? Just like the stairs in Mario 64, if you don't have enough stars to ascend Bower's castle or whatever. That endless staircase, taunting you with the end of the game you can't ever reach.
Except here there aren't even any portraits hanging on the walls for Doomsday to take her frustration out on - it's all just a bunch of shitty white and gray bricks, and many of them look like someone else already took their frustration out on them some time ago. Brick dust and brick shards lay coating the stairs in some places; in others, parts of the wall are missing altogether, exposing the swirling colorful, color-changing clouds and sky beyond.
What was up with all this shit?
"What is up with all this shit?" Doom complains as she continues to mount step after step after step.
This is tedious as all hell.
"This is tedious as all hell!" she groans, kicking a half a brick up the stairs, only for it to come tumbling back down.
Why was she stuck in this shitty-ass tower?
"Why am I stuck in this shitty-ass t-"
Hello... Doomsday...
Doomsday flips her shit sideways and nearly goes tumbling all the way back down the way she came. "WAUGH! Who are you?!"
We are... The Narrative...
"The Narrative?" she echoes, regaining her footing and looking around, as though she might be able to spot such a being. "Are you for real right now?"
Yes... We have always... been real...
"Right. Right, of course. The Narrative is a real, physical being and not just a metaphysical concept governing our lives. I should have known," she snorts in reply while rolling her eyes. She pushes up her glasses. "What do you want? Why did you bring me here? ...Did you bring me here?
Yes... We brought you... to Us... We needed you... to open... the way in...
Doomsday feels something inside of her stir. Alarm. Disturbance. Disconcertion. Anger. Mostly anger. How dare The Narrative use her as a tool. For... whatever purpose it's about to tell her.
"What do you mean you needed me to open the way in? Into here? Why? What for? What the fuck is that supposed to mean?" she barks in demand, her hands curling into fists. Already, she is on guard, and ready to fight whatever is going on here.
For Thursday... to complete... her Story... to make... her final... choice...
It's been a long time since Doomsday has felt her heart skip a beat, but she feels it now. Even in this place of what must surely be some kind of afterlife or in between state of life and death, she feels it. "What? What do you mean? Final choice?? Do you mean death? The end? Hey! Answer me!"
It is her... choice... But you, Doomsday... are the Deus Ex Machina... you are the one... who works for Us... whether or not... you are aware... of it...
"Nuh uh. No way. I do whatever I want. Nobody tells me what to do!" Doom immediately refutes with a snarl.
You are... Our dear... plot device...
There is warmth pushing out from behind her eyes, uncomfortable and raw and she hates it. She hates it. But not as much as the idea that her sister is in here somewhere, walking to her final death, and that she, Doomsday, was manipulated, used, by this... THING... into facilitating it all.
"HEY FUCK YOU! Do you hear me?! FUCK YOU! AND YOUR SHITTY-ASS STAIRCASE TOO!"
The Narrative doesn't respond, but Doomsday doesn't need it to in order to deliver to it her rage. She hauls off and kicks the nearest wall, taking out a good sized portion of the bricks. They fly outwards into the rainbow-colored sky, but they don't fall. They float around as if held aloft by an invisible force, or as though there were no gravity.
"FUCK YOU FUCK YOU FUCK YOU FUCK YOU-" the former ghost continues to rant as she steps up onto the destroyed wall-
-and jumps.
#🌙 doomsday#the only way in is the only way out#writing for days#gonna go through and proofread in a sec#it's easier to proofread after i hit post >>;
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youtube
DOOM 64 Super EX+ Demonstration of the new weapon the Nailgun! and new power Quad Damage!
#doom#classic doom#id software#doom 64#midway#someone else's video#someone else's content#doom modding#modding#gameplay mod#weapon#power up#nail gun#Youtube
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?????? Achlys
64.media.tumblr.com
lh7-us.googleusercontent.com
19 yo Mage of Void hemoanon, Achlys is a air-headed party girl who likes to take it easy, life is definitely too short to be worried about every little thing. She's quite friendly for a troll and always knows what to say to please people. She changes quadrants pretty often.
However when SGRUB begins she seems to know just where to look to learn all the rules and easily makes herself the leader before anyone notices. Not to mention her fake lusus and dreamself that seems to be puppeted by horrorterrors…
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Antony Seastorm Reisle
lh7-us.googleusercontent.com
Hes an ex laughsassin trainee, Godtiered as a Bard of Doom, and mostly fafs around fishing and getting his doctorate in magic (because no one gave him an instruction manual for god tier powers)
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Doom 3
Doom 3 from 2004 is maybe the least popular game in the entire Doom series. It doesn’t have the massive influence, popularity and strong modding community of Doom 1 and 2, nor the acclaim of the revival games that followed it in 2016 and 2020.
In fact it’s controversial, mainly because it is a change of pace from the first two games. You are still a Space marine fighting off an invasion from literal Hell, this time on Mars itself of Phobos. But instead of a run-and-gun action-packed game, Doom 3 is a slower-paced tense horror game, with monsters hiding in the dark, and a stamina mechanic incentivizing slow exploration. For critics, it’s the game that betrayed the series’s roots, and the 2016 game put the series back on track. It’s the mirror image of the fandom controversy over Resident Evil 4, where an exploration-based horror series changed tracks to become an action-focused shooter.
And just as I’m on the pro-RE4 side, I’m also on Doom 3s side. Doom 3 rules. It’s an excellent horror first person shooter. In fact I think most of the criticism is either wrong, or in fact a strength of the game. Despite its mixed reputation, it was a massive commercial and critical success at the time, and I think that reception was well-deserved.
Now Doom 3 is a different game from the first two Doom games, but that’s because it’s attempting to revive a series a full decade after the last main release of Doom II in 1994, and 7-8 years after the non-Id developed spin-off games Final Doom and Doom 64, and the former was basically a fanmade map pack for Doom II given official blessing and the other was a Nintendo 64 exclusive.
And in the meantime, the market for first-person shooters that Doom had createdhad changed completely, and in a more sophisticated direction. Already in 1994 there was System Shock, which had far more complex and intelligent storytelling than Doom, and on a technical levelactually was a full 3D game. It was two years before Id themselves would reach actual 3d with 1996’s Quake. And of course, in 1998 Half-Life was released, almost killing the “doom clone” type of FPS in a single stroke. It set a new benchmark for immersion, storytelling and technical accomplishment in the FPS genre.
So when Id Software started development on Doom 3, the question was how they could make a game that acknowledged and learned from the massive leap forwards in both technology and storytelling in the past decade, while still retaining a distinct identity? And Doom 3 tries, and mostly succeeds. It’s the Doom series trying to become more intelligent than its simplistic run-and-gun origins, and I like that.
Of course Doom 3 did its own technological leaps forward, it was a graphically advanced game for the time, and its engine Idtech4 a technical marvel. The game still looks good. The character animation however is rough, and pales compared to the excellent facial animations in Half-Life 2 released the same year, but again overall the game’s visuals hold up well. This is due to the excellent art design, which takes full advantage of the capabilities of engine. The game has this coherent aesthetic that continues classic Doom. The art design only grows better as the game goes on, as the the sterile mechanic sci-fi environments of the Mars base and the grotesque gothic and disturbingly fleshy Hell environments melt together during the invasion.
Storytelling-wise Doom 3does borrow both from Half-life and System Shock. The low-key actionless intro to the game has a similar feel to Half-life, where the Doom marine is reporting for duty at a research facility. Just like its inspiration, the game takes its time setting the scene before things go wrong, hell literally breaks loose and the action starts. And once you get into the game, you find the base runs teleportation experiments and its scientists have studied and toyed around with Hell before the game even started, just like how Black Mesa did with Xen in Half-life. Although the teleportation experiments gone wrong and leading to an invasion was a plot point that Half-life borrowed from the original Doom in the first place.
Still, I think Doom 3 use of its influences from Half-life. Mostly because its story has a very different feel. The game leans more on the horror aspect than Half-life does. Yet the game doesn’t take itself too seriously, you are fighting literal demons from Hell, and the human villain is a guy named Dr. Betruger (iterally Dr. Deceiver in german) who just reeks of evil. The game is horror, but it’s b-movie horror. And its fun.
There are also PDAs with audio logs lying around explaining the plot and lore of the game, just like in System Shock. The logs are of decent quality acting-and writing-wise. Id brought in an actual novelist named Matthew J. Costello to write the game’s script, he was also the writer behind The 7th Guest.And exploring the PDAs you find will get you keycodes for lockers containing health and ammo pickups, which is a neat feature rewarding exploration and attention. But the audiologs make me wish the game had subtitles, or clearer audio mixing, you can’t hear them once you get distracted by the demon fighting. It isn’t the best implementation of audio logs. The game overall has excellent sound design, despite voices being kinda lost in the mix. The noises in this games are properly unnerving, especially in darkness.
Another aspect that the game borrows from Half-life is linear game design. Doom 3 is maybe the example case of a “corridor shooter”, the game goes in a straight line from beginning to end, including a detour through Hell. The scares comes from scripted events, often from monster closets opening and releasing enemies triggered by your progress through the levels. And this is a frequent point of criticism. Yet as I said before, linear doesn’t mean bad. It’s tight, very well-paced game design, and works for the same reasons Half-life works. Doom 3 reminds me of Max Payne 2’s metafictional comment on its own linear game design. “A funhouse is a linear sequence of scares. Take it or leave it is the only choice given” And its even more applicable on Doom 3, it’s really is a linear sequence of scares, a funhouse, or a dark ride, and enjoyable as such. There is reason to prefer it to much of the level design in the first two Doom games, which was often relatively “open” but very labyrinthine. Those games could sometimes become confusing and frustrating keyhunts. While it was the Barons of Hell that looked like minotaurs, the gameplay was a minotaur-simulator at times.
Another common point of criticism is the darkness, and the flashlight mechanic. The levels of this game are infamously dark, often hiding monsters that can surprise you. You do have a flashlight with infinite battery, but you can’t hold it at the same time you hold a weapon. This is a constant source of tension, do you hold a gun to defend yourself, or do you use a flashlight to better find supplies and see the enemies? Yet many found the darkness frustrating. The game’s engine Idtech4 has truly impressive lighting for the time, and the game has been accused of being a glorified tech demo, with the excessive darkness meant to show the lighting effects off. One of the most popular mods at the time as a result was the “ducttape” mod, which enabled you to use the flashlight with a gun (presumably with the help of ducttape). And when the game was re-released in 2012 in the “BFG edition”, the mod’s idea was incorporated into the actual official game, and the separate flashlight was removed. The game was also given a lot more light as part of its remastering.
Yet this is kinda like modding Resident Evil 4 to make Leon able to aim/shoot and move at the same time. The flashlight mechanic in the original Doom 3 is not a mistake, but deliberate part of the game design to increase tension. The game is built around darkness to create a tense atmosphere. The game gives you plenty of ammo to fight off enemies, and you are meant to kill every enemy, but the darkness and the limitations of your flashlight still makes it scary, as they have the cover of darkness to their advantage. And it’s still not as frustrating as it might otherwise be. Many of the demonic enemies do give off light, especially during attacks, to guide the player during combat in the dark. You also have the excellent sound design to guide you.
The game’s combat overall is underrated, and has a lot of the classic Doom feel. You do have a sprint button, and are encouraged to use quick movements, because a lot of enemy attacks are slow enough to be dodged. It’s something alike to the fast moving Doom combat of old. The infamous shotgun of the game seems designed for this. Due to its ridiculous large spread of its pellets, it’s only effective at point blank range, so you are meant to run up to the enemy, dodge its attacks, and fire it. It still has bad RNG for its damage, but I get the point of it.
Now your stamina for sprinting is limited, which encourages you to save it for combat. So the exploration between combat encounters is meant to be at a slower walking pace. It’s a slower experience, meant to build tension for the next combat encounter. And it rewards exploration by giving you supplies. This exploration is then punctuated by the fast-paced combat. It’s a well-paced game, which deliberately tries to vary itself to not wear the player out on one thing.
And how the game tries to scare you is all in classic Doom. The dark areas, the monsters jumpscaring you from closets, and the weird noises from unseen enemies, it’s all there in Doom Iand II. This is how the game retains its identity as a Doom game. The returning enemies have been redesigned to fit the darker horror mood, but imps and zombified human soldiers fill basically the same function as in the first two games.
Doom 3 far from being a complete reversal of its predecessors is more a shift in emphasis. The horror elements were always there in Doom, they just wasn’t emphasized, partly out of technical limitations. And the action that Doom is known for is still there in 3, it’s just balanced more with the horror elements.
Doom 3 really works as a sequel. It takes inspiration from what happened in the genre while the series lay dormant, but it does so in a way that continues its roots. it is not just a good game, but a good Doom game.
Resurrection of Evil
The game got an expansion pack in 2005, Resurrection of Evil, developed by Nerve Software. It’s an excellent example of how good old-school expansion packs were, compared to modern DLC. RoE is more of the same for sure, it uses the same engine and basic gampelay and a lot of the assets from the original. And it’s short, it took me around 4 hours on a first playthough, while the base game took me 13 hours.
Yet it’s a fully-fledged if short game that tries to justify its own existence by adding new weapons, mechanics and enemies. There is an artifact that allows you to slow down time for some slow-motion action. The super shotgun from Doom II makes its return, allowing you to fire two shotgun shells at once for devastating firepower. There is even a rip-off of the gravity gun from Half-life 2.It’s fun, there is an ambition here that serves this expansion pack well.
Writer Matthew J. Costello returns and the expansion pack wraps up the dangling plot thread from the base game, so if you were put off by the base game’s cliffhanger, you’ll get your resolution here.
And the level design is if anything better than the base game. There is more classic Doom-style action (as signified by the return of the super shotgun), but also excellent use of darkness and slow exploration to build horror and tension.
It’s not sold separately from the base game on digital storefronts, so it’s well worth it to play it if you enjoy Doom 3.
Dhewm3
My recommendation for playing this game today is the Dhewm3 source port. It enables widescreen and EAX-like sound effects by default. The port was enabled by Id software wisely releasing the source code for Doom 3. It’s now an open source game, which is nice. And it’s available for all kinds of operating systems, including Linux. It’s even in the official Debian repos. There is an official 2012 re-release, the BFG edition mentioned earlier, I haven’t played it, but it seems to have nerfed the game in ways that I think misses the point of the original game. The Dhewm3 source port is the way to experience this game on a modern system that is still close to the original experience
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The BFF and I are reminiscing about the early days of computers and the internet, and I have to share a few observations.
My first "computer" was a TI-99/4a, made by Texas Instruments (the calculator people). This was in 1983. It was similar to an Atari or Commodore-64 in that it could play games, but it could also be added on to with various hardware. My parents got hardcore into this. Aside from learning about programming, we also had a 300 baud acoustic modem - the kind you literally put the phone receiver on - and I was able to access local bulletin boards and talk to strangers from far away! V e r y s l o w l y. We later got more peripherals like a graphics card and a big old dot-matrix printer. I remember writing school papers on it.
The first computer that belonged to me was an Apple Mac LC that I got for college. It was super expensive and I still have the base somewhere, but the monitor is long gone. I went online with that thing with an external modem... I think the first one I got was a 14.4k. Yes, I did the whole AOL thing.
Internet services were preceded by these sort of walled-garden services like AOL (America Online), Compuserve, and Prodigy. I remember getting into RP forums on Prodigy (specifically for Pern and the Dragon Prince series), running up a huge bill, and getting it canceled. You could chat on these and participate in other activities like games (I remember winning a copy of one of Terry Brooks' novels on Prodigy, but there were no websites or anything like that.
For some time, when the first Internet service providers (ISPs) came into being, I worked at one, answering phones and doing some very basic tech support (literally "have you tried turning it off and on again"). I did billing as well, which was when I first learned that people just... didn't think they had to pay their bills. Three months of non-payment and their service would get cut off and they'd call in, livid. It was an experience. We also played lots of interoffice matches of DOOM and Quake, so it balanced out. I used to use my office computer to download sound clips from movies and parts of songs.
I only used Usenet a little, but it was a thriving community full of various posters and groups. My favorite group was probably alt.barney.die.die.die.
While working at the above ISP, I had to make a website so that I knew some HTML, since they actually wanted people to help customers with that. (I should add there were only like five employees there; the guy who started it up basically was using investment money from his dad. I also remember he tried to make me learn how to mess with circuit boards. I still don't know why he wanted to teach me, but no, I did not retain one single thing from that.) Anyway, I learned basic HTML, and I still have a website today that still uses exceedingly basic HTML.
Can you imagine calling Comcast today and going "yes, I'm struggling with this bit of javascript here, I expect you to help me."
No, because even if you pay them four times what you paid my ISP back then (I think it was around $30 a month for a dedicated DNS), they would tell you to look up a tutorial on youtube.
I don't remember when we switched to 24/7 connections and cable internet and broadband and everything, but I can tell you that I remember getting online, checking my email, going on IRC for a little bit, looking at websites, maybe doing some RP on a MUSH, and then logging off and shutting it down at the end of the night. We didn't expect everyone to be THERE all the time.
Although while I was still with the ISP, I used to get on PernMUSH NC first thing in the morning and sit there all day so my name would be at the bottom of the user list. Because that was a powerful status to have.
My ex and I would trade off computer time. We didn't even play games that needed to be connected to the Internet. We did other things. Can you imagine?
I downloaded So Much Shit from Napster. So. Much. (A lot of it was mislabeled garbage, too. You wouldn't believe how many crappy "parody" songs got attributed to Weird Al.) Didn't use Limewire nearly as much because it was so riddled with viruses. Damn you, Lars Ulrich.
Those days were wild. You could find the worst shit online, but also some of the best. People used Tripod and Geocities and mailing lists and Usenet, just every kind of thing to connect to each other. I had a site just for my fanfic, and I hosted friends on it and even designed their sites. Before AO3, before Livejournal, we were making it work any way we could. I still remember the Outside the Lines mailing list for comic fandom and how people would post full fics on there. And others would complain that not enough Dark Horse comics were getting fics. Some things never do change.
We also regularly got secondary phone lines so that we could use the modem and not be interrupted by phone calls, or have people scream that they'd been trying to call us for hours. Everything had to be connected by wires. If you wanted to game with your friends, you took your PC (and monitor and anything else you needed) over to their house, plugged in and had a LAN party.
Or if you just wanted to browse the Internet without your own PC, you'd go to an Internet cafe and rent one for a couple hours. Sit there, have your coffee and go online.
Everything is different these days. Everyone is connected, online, all the time, and you're practically not allowed to be disconnected. You must be available at all times. As nice as it is to get all our information quickly, I do kind of miss when the Internet wasn't so omnipresent. I could do without what social media has done to us, too. And I really miss MUDs and MUSHes. Text based games where you could RP or just wander around killing mobs.
Anyway, it's been an interesting experience growing up through all of this. I never would have imagined having a phone with all my music and the Internet on it, but they're just ubiquitous now. Strange to think of not having it everywhere I go, and WiFi for everything.
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El mundo gamer
Durante bastante tiempo ha sido complicado señalar cual fue el primer videojuego, principalmente debido a las múltiples definiciones de este que se han ido estableciendo, pero se puede considerar como primer videojuego el Nought and crosses, también llamado OXO, desarrollado por Alexander S.Douglas en 1952
Los años 80 comenzaron con un fuerte crecimiento en el sector del videojuego alentado por la popularidad de los salones de máquinas recreativas y de las primeras videoconsolas aparecidas durante la década de los 70
En los 90s llegaron entregas como
Resident Evil
DOOM
Half-Life
Super Mario 64
Metal Gear Solid
The Secret of Monkey Island
The Legend of Zelda: Majora's Mask
Silent Hill
Siendo Tetris para la gameboy la mas vendida en su epoca
En el 2000 Sony lanzó la anticipada PlayStation 2 y Sega lanzó otra consola con las mismas características técnicas de la Dreamcast, nada más que venia con un monitor de 14 pulgadas, un teclado, altavoces y los mismos mandos llamados Dreamcast Drivers 2000 Series CX-1.
Microsoft entra en la industria de las consolas creando la Xbox en 2001.
Nintendo lanzó el sucesor de la Nintendo 64, la Gamecube, y la primera Game Boy completamente nueva desde la creación de la compañía, la Game Boy Advance. Sega viendo que no podría competir, especialmente con una nueva máquina como la de Sony, anunció que ya no produciría hardware, convirtiéndose sólo en desarrolladora de software en 2002
algunos eventos de los videojuegos a lo largo de los 2000 a 2009 fueron
04/02/2000- Los Sims salen a la venta
31/01/2001- SEGA abandona el desarrollo hardware
23/11/2004- Sale a la venta World of Warcraft
27/04/2005- Nintendogs consigue un 40/40 en la Famitsu
15/09/2005- Desvelado mando de la Wii
8/05/2006- Sony anuncia que PlayStation 3 valdrá 600 dólares
12/12/2006- Dragon Quest, anunciado para DS
10/07/2008- Apple lanza la App Store
14/07/2008- Final Fantasy XIII, también para la 360
25/03/2009- Los videojuegos, declarados bien cultural por el Congreso
en 2011 salieron Títulos como 'Killzone 3' (PS3), 'Crysis 2' (PS3, Xbox 360, PC), 'Conduit 2' (Wii), 'Rage' (PS3, Xbox 360, PC), 'Dead Island' (PS3, Xbox 360, PC), 'Call of Duty: Modern Warfare 3' (PS3, Xbox 360, PC, Wii), 'Resistance 3' (PS3), 'Battlefield 3' (PS3, Xbox 360, PC), 'Gears of War 3' (Xbox 360) y 'Homefront' (PS3, Xbox)
Lanzamientos en 2011
Uncharted 3' (PS3), 'Batman: Arkham City' (PS3, Xbox 360, PC), 'inFamous 2' (PS3), 'Deus Ex: Human Revolution' (PS3, Xbox 360, PC), o 'Assassin's Creed: Revelations' (PS3, Xbox 360, PC)
y el lanzamiento del que hoy en dia es uno de los juegos mas queridos por la comunidad MINECRAFT
2012
ZombiU.
Spec Ops: The Line.
Journey.
Escape Plan.
Far Cry 3.
Mass Effect 3.
Halo 4.
Borderlands 2.
FNAF
2013
Grand Theft Auto V.
Assassin's Creed IV: Black Flag.
Pokémon X/Y.
Gone Home.
Animal Crossing: New Leaf.
The Last of Us.
Pikmin 3.
Bioshock Infinite.
2014 lanzamiento del play4 y xbox one que debutaron por todo lo alto este año que termina. La primera siguiendo su tendencia de ser "la consola para jugadores", la segunda con una apuesta más arriesgada pero igual de atractiva unificando juegos con televisión digital y muchas opciones de multimedia
2015 donde call of duty black ops lll fue el juego mas famoso de ese
2017
1.) God of War (PS4, Sony Interactive Entertainment)
2.) Red Dead Redemption 2 (PS4 / Xbox One, Rockstar Games)4). Detroit: Become Human (PS4, Sony Interactive Entertainment)
5.) Marvel's Spider-Man (PS4, Sony Interactive Entertainment)
6.) Battlefield V (PS4 / Xbox One / Windows, Electronic Arts)
7.) Fortnite
2020
Animal Crossing: New Horizons. Plataforma: Nintendo Switch
Astro's Playroom
DOOM Eterna
Final Fantasy VII Remake
Microsoft Flight Simulator
Ori and the Will of the Wisps
The Last of Us Parte II
Valorant
acompañado del lanzamiento del play station 5 y el Xbox series X/S
2023
proximos a estrenarse
Marvel's Spider-Man 2 (PS5)
Super Mario Bros. Wonder (Switch)
Cities: Skylines 2 (PC)
Metal Gear Solid: Master Collection - Volumen 1 (PC, PS5, Switch, Xbox Series X/S)
The Lord of the Rings: Return to Moria (PC, PS5)
Ghostrunner 2 (PC, PlayStation 5, Xbox Series X/S)
Alan Wake 2 (PC, PS5, Xbox Series X/S)
EA Sports UFC 5 (PC, PS5, Xbox Series X/S)
Jusant (PC, PS5, Xbox Series X/S)
ARK: Survival Ascended (PC, PS5, Xbox Series X/S)
Phasmophobia (PS5, Xbox Series X/S)
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Another one.
1:
If people really believe "Cringe is dead", somebody should've looked at Prokopetz or whatever he's called about his take "VN's/videogames will never be fully preserved because they're pervy" and how full of shit he is.
Because more respected mediums like film and literature have people defending more controversial works like Birth Of A Nation because "they're still part of history".
Shit I bet there's book historians that want to protect something like L*lita.
Only nerdier mediums like games or anime have this issue and that's why people even defend censorship now.
It's also a result of "anime is embarrasing in front of my parents" SA Goon shit that is mostly prevalent in American's influence online.
I bet if you go to Italy, you'd find graffiti pantings of Gundam or people singing the Lupin the 3rd theme.
There's modern releases of games that put up "attention, the content here is outdated" warnings and STILL somehow cut away stuff.
All the people going "MGS was always political chud" will say nothing when the MGS3 remake cuts content because they have no actual principles to stand on.
2:
Going back to "websites used to have different cultures/personalities", you can tell Zoomers fuck up ironic 2000's internet nostalgia when they mix up references.
Like putting Smosh next to Newgrounds when both popular NG celebs and their fans used to say "Pewdiepie is fucking cancer".
3:
If anything, people prefer when a guy calls the Mario movie "woke" than calling it "CalArts".
Because those TheQuartering types are goofy in a blatant useful idiot way, so people can use them as an example (Plus, they compliment other culture war idiots, even people that claim to not care about culture wars).
But the guy that calls the Mario movie "CalArts" comes from a genuine nerdy interest in animation history and at worst "sounds mean" but isn't really wrong.
Because people in nerdy hobbies got "less nerdy" and "media literacy" is more about pretending to care about politics and mix it with media than actual interest in media and its history.
Hell, they're more ok with Funko Pop "consoomers" than the "This is CalArts" guy.
Makes me think making fun of Joss Whedon or shitting on Demon Souls' remake should've never caught on, because those come from people with actual knowledge/observation skills and people online copy opinions without actually believing them properly.
Instead, people will pretend some Youtuber "figured it out" and wasn't the one poorly copying info to begin with.
4:
"Game preservation" should mean something literal but it's also becoming a bit of a buzzword when you see it associated with scummy shit like Limited Run Games or WayForward's remake of ClockTower with an inferior art style.
Because preserving art should break certain laws if necessary.
Just pick the actual game files as they are and PROTECT THEM.
Even if a remake/port is really good, make sure the original is still available.
I used to hate that Doom 64 EX requires the N64 rom of the game to work but looking back, that was probably the most important part of that port.
5:
With the 2 "takes" mentioned above, nerd culture degredation goes more ways than just "guy who made fun of PC stuff is now PC himself".
Like people having less interesting observations, forgetting interesting/useful knowledge or even defending certain corporate things.
The old guard stagnates in ways that even impact more special areas besides just getting weirdly political but people on 4chan still only focus on "gatekeeping" the new blood when the old one is showing problems.
/a/ isn't even bothering to say "stop with the shills" over the One Piece live action show.
6:
"They/them pussy" feels like a very weird contradicting term.
On one hand, it adheres to modern gender "bodies and spaces" stuff but on another, it features a slang term that people would call it misogynist.
You're mixing something part of a certain culture of acceptance with a supposedly sexist term.
It's like using a term that complements black people and mixing it with the literal N word.
Makes no sense but then again, this is the culture some people choose.
7:
A fun thing about videogames is because they're recent, "personal favorite" choices mix up with historical ones.
So someone brings up both MGS or Half-Life in a "most important games of all time" list and a list of personal choices, even if they still include obscure games in the latter.
Whereas with music, one list will have Mozart or Beethoven, but then you'll have a list that includes modern rock/rap stars.
Even with illustration, you can put Da Vinci or Picasso in one list and the other will have HR Giger or Wayne Barlowe.
But this can also be a problem on its own.
8:
Because crossovers can attract autism, it's weird when you see people attached to "crossover-ish" stuff that isn't as enthusiastic.
I mean stuff like Robot Chicken sketches, those Meet The Spartan/Scary Movie movies or even BroForce and ERBOH.
Not the same as Smash or Kingdom Hearts.
9:
An important skill to have is acknowledge when something new is also smart.
One thing is seeing something new, another is when you can tell it's smart or dumb in certain occasions/examples.
10:
I feel like if you make videos like Let's Plays, commentaries, podcasts etc you shouldn't be offended by "content creator" as a term.
That goes for actual creatives like animators because they're the ones that gave up on Youtube.
Because even the best "commentary" Youtuber is technically part of the problem of why YT is the way it is.
Anything that can work as "background noise" is what's currently big on YT and keeps feeding the system.
It doesn't matter if Cr1tikal steals basic opinions or if Veritasium lies in some science videos, because most people don't really "watch" them properly.
"Here's why you missed the point of Breaking Bad".
Your own audience is missing the point of your shitty essay because they're making it background noise while looking at Subway Surfers gameplay and food videos.
But with Speedoru's Punch Punch Forever, you have to actually ENGAGE with it.
11:
I think the reason why dark humor is important is because it can come from a place of certain knowledge.
Think of why some offensive/edgy jokes can go to far, because the joke teller had to look some info or learn certain things to make a joke about a tragedy feel heavy.
Even if it's a guy spending too much time on 4chan or ED.
It's why SsethTzeentach made funny jokes because he had a real job related to chemistry and even EmptyHero's jokes are creative as if he did research or had interest in weird topics.
This is why Zoomer's "safe" humor like "i hate the Fr*nch" or "Big Tobacco" sucks: It's not just safe, it's also coming from a place with weak frame of references so you can tell a literal kid thinks those are funny.
Though edgy Newgrounds animations can still be crude and have basic references but still.
People think Family Guy is bad in general because it has "adult themes", when at the same time a lot of interesting and important artists/works of art tackle adult themes.
And you also have to consider the counter-culture aspect of going through crude or uncomfortable areas.
But with FG hate, we're yet again in the area of cartoon reviewers that only want comfortable cartoons I guess.
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So it has come to my attention with the recent acknowledgement of DOOM 64 by id software a few weeks ago that there's people who actually don't know about the existence of DOOM 64 EX, and they would rather have Nintendo or id software port the game to the Virtual Console or even Steam...
First of all, why?
Second of all, I have no idea why people don't try DOOM 64 EX if they want to play DOOM 64 on a PC. It's genuinely the best option if you want to play DOOM 64 right now, it was made by Kaiser (a very dedicated DOOM fan that also contributed with the releases of the Turok 2 EX port and the commercial re-release of Strife), and it was designed to be perfectly accurate to how it plays on a Nintendo 64, while at the same time bringing all the possible advantages of a dedicated PC port of a game that can be a little bit hard to emulate using other means, like the possibility to adjust the brightness and contrast of the game to a humanly decent degree, which is one of the few complaints people have about DOOM 64.
All you need to do is to download the DOOM 64 EX package and a ROM of your DOOM 64 cartridge. Then you use that ROM to generate a special WAD that can be used with the game, and you're set!
Now, on the other hand, a Virtual Console release seems more unlikely. First of all I have no idea who "owns" the license of DOOM 64, because last time I checked Midway was done and sold their assets to...
...Warner Bros.?
Welp. I think there's your answer. Or maybe not, I don't know.
The point is, there is absolutely nothing that should stop you or anyone from giving DOOM 64 EX a try if you want to play DOOM 64. Those who have tried emulating certain N64 games should know that feeling of dread when you try to play obscure games (no pun intended), but those problems are nowhere to be found if you play DOOM 64 EX. Kaiser did an amazing job with this port.
[Download DOOM 64 EX here!]
(Top image made by Platinummatthew) (The rest were taken from DOOM 64 EX's page)
#gaming#retro gaming#DOOM#doom 64#pc games#doom 64 ex#nintendo#Nintendo 64#n64#videogames#retro games#retrogaming
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Doom 64
Game: Doom 64 Year: 1997 Source Port: Doom64 EX, GEC Specs: MAP01-MAP32 Gameplay Mods: Altered monsters and a few weapon alterations Author: Randy Estrella, Tim Heydelaar, and Danny Lewis doomwiki | onemandoom
A Nintendo 64 exclusive rendition, Doom 64 has been touted as the unofficial Doom III. This is mostly due to the addition of another weapon, the alien laser (now officially the Unmaker), as well as various engine improvements that include colored sector lighting and - most importantly - scripting. A few of Doom II’s most hated monsters fail to appear, those being the chaingunner, revenant, and arch-vile, but the alterations to the pain elemental and lost soul turn the former into a fear factory and the latter into goddamn murder hornets.
Doom 64 is not the logical extension of Doom II’s gameplay that the community thinks of given the direction that it’s taken over the past twenty-seven years but this is thinking of time as a straight arrow. It’s perfectly natural given the predilections of its designers who had recently played - and adored! - Raven Software’s Hexen. There are dart traps, homing missile turret traps, and at its most puzzling a level where you must get key codes from disparate corners of the map and enter them in at a central location. Some of the early, techbase levels have the sort of wonderful scripted light cycles that you would expect to see in Sunlust but with a superb atmosphere. I also absolutely adore the haunting, alien soundtrack of Aubrey Hodges. I didn’t know how much that I’d come to love Doom 64 - I could not get into the Absolution TC a few years after it was first released - but I’m glad to have finally jumped in.
Click here if you’d like to read my full review.
#doom#games#game mods#retro gaming#retrogaming#doom WAD#doom mod#screenshot#gallery#review#1997#Doom 64#Doom64 EX#GEC#megaWAD
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youtube
BETA 64 Remastered - Release Trailer (Doom 64 mod)
Originally for EX, this version is for the official re-release.
#doom#classic doom#doom 64#id software#midway#someone else's video#someone else's content#doom modding#modding#map or mapset#Youtube
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THE COUNT IS COMPLETE! Everyone with more than one vote is guaranteed a place in the bracket! We have now filled 60/64 slots. Several characters most definitely got their position improved by propaganda or very good entry essays.
Those who made it thus far:
The Moon Knight System (Marvel Comics and related Media) [10 votes!]
Michelangelo and the Doctors (Rise of the Teenage Mutant Ninja Turtles) [8 votes]
Bruce Banner, the Incredible Hulk, and the Gamma System (Marvel Comics and related media) [7 votes]
Leonard Church and related AIs (Red VS Blue) [7 votes]
Alluka and Nanika (Hunter x Hunter) [6 votes]
Shallan Davar, Veil and Radiant (The Stormlight Archive) [5 votes]
Ling Yao and Greed (Fullmetal Alchemist and related media) [5 votes]
Sora, Roxas, Ventus, Vanitas and Xion (Kingdom Hearts) [5 votes]
Touko Fukawa and Genocider Sho (Danganronpa series) [5 votes]
Hajime Hinata and Izuru Kamukura (Danganronpa series) [5 votes]
Hal 9000 and David Bowman (2001: A Space Odyssey and related media) [4 votes]
Link, Red, Blue, Green and Vio (The Legend of Zelda: Four Swords) [5 votes]
Harrowhark Nonagesimus (The Locked Tomb series) [5 votes]
"Crazy" Jane and the Underground (Doom Patrol) [4 votes]
Uendo Toniedo, Patches, Kisegawa and Owen (Ace Attorney) [3 votes]
Camilla Hect and Palamedes Sextus (The Locked Tomb series) [4 votes]
Darcy and the Core (Amphibia) [4 votes]
Shigeo "Mob" Kageyama (Mob Psycho 100) [4 votes]
Dr. Alto Clef and company (SCP Foundation) [3 votes]
Raphael (Rise of the Teenage Mutant Ninja Turtles) [3 votes]
Doc and O'Malley (Red VS Blue) [3 votes]
Artemis and Orion Fowl (Artemis Fowl: The Atlantis Complex) [3 votes]
Harry du Bois and his Skills (Disco Elysium) [3 votes]
Mollymauk, Lucien and Kingsley (Critical Role) [2 votes]
Frisk, Chara, and the Player (Undertale) [3 votes]
Vash the Stampede and Eriks (Trigun and related media) [3 votes]
Oscar Pine and Ozpin (RWBY) [3 votes]
Maxim Kischine (Castlevania: Harmony of Dissonance) [3 votes]
Hojo Emu and Tensai Gamer M (Kamen Rider Ex-Aid) [3 votes]
Yugi Mutou and Atem (Yu-Gi-Oh and related media) [3 votes]
The Riddler/Edward Nygma (Gotham) [2 votes]
Luigi Mario, Mr. L, Dreamy Luigi, and Pi'illo Island Residents (Paper Mario and Mario & Luigi spinoffs) [2 votes]
Reiner Braun (Attack on Titan) [2 votes]
Alfendi Layton (Layton Brothers: Mystery Room) [2 votes]
Spaceboy and Space Ex-Boyfriend (Omori) [2 votes]
Madeline and Mirrorline (Celeste) [2 votes]
Francis Morgan (Deadly Premonition) [2 votes]
Jean-Paul Valley and Azrael (Batman and related media) [2 votes]
Warren Worthington III and Archangel (X-Men and related media) [2 votes]
Kaneki Ken (Tokyo Ghoul) [2 votes]
Akashi Seijuro (Kuroko's Basketball) [2 votes]
Vergil, V, Griffon and Urizen (Devil May Cry series) [2 votes]
Legion (Mass Effect) [2 votes]
One-One (Infinity Train) [2 votes]
Kris and the Red Soul (Deltarune) [2 votes]
Eddie Brock and the Symbiote (Venom and related media) [2 votes]
Livio the Doublefang and Razlo the Trip of Death (Trigun Maximum and related media) [2 votes and also me automatically opting them in]
Shu Itsuki and Mademoiselle (Ensemble Stars) [2 votes]
Ayin, Abram, Abel and Adam (Lobotomy Corporation) [2 votes]
Huey and the Duke of Making A Mess (DuckTales) [2 votes]
Jet Bradley, Red Jet and Clarence (Tron 2.0) [2 votes]
Raiden and Jack Sears (Metal Gear Solid series) [2 votes]
Doppio and Diavolo (Jojo's Bizarre Adventure) [2 votes]
Soma Cruz (Castlevania: Aria of Sorrow) [2 votes]
Tyler Durden and the Narrator (Fight Club) [2 votes]
Miyao and Meow (Ciconia: When They Cry) [2 votes]
Edward Teach and the Kraken (Our Flag Means Death) [2 votes]
Red and the Twitch Chat Hivemind (Twitch Plays Pokemon Red) [2 votes]
Jesse Custer, the Missouri Cowboy, and Genesis (Preacher and related media) [1 vote, honorary entry for best essay on a one-vote character]
Sunny/Omori and the Headspace team (Omori) [it's my poll and I get to pick some guys]
And with a grand total of 290 submissions, preliminaries are now CLOSED!
Once I finish tallying, I'll let y'all know who's in for certain, and explain how we'll decide the rest of the bracket! Stay tuned!
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#the legend of zelda#Skyward Sword#Donkey Kong 64#Thief Deadly Shadows#elder scrolls#elder scrolls iv: oblivion#fallout 3#deus ex invisible war#star fox adventures#Metroid Other M#banjo kazooie nuts and bolts#sonic the hedgehog#Sonic Unleashed#Doom#Doom 3#paper mario color splash#paper mario#donkey kong#banjo kazooie
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The Anxiety That Is Doom 64
Distorted buzzing echos the silent, deadly hallways. Demons I have faced ages ago return with a re-imagined look. Fear shivers down my core as I advance forward through this hell-ish maze. Each button I press I ready my gun for jumping surprises. This is the anxiety known as Doom. Yeah, I know I suck at poetry. BUT I am LOVING what Doom 64 has to offer, specifically the PC re-make that was made available for the gaming community. Since I owned a PSone instead of a N64 back in the day I had to skip out on this version of Doom. And boyyyy is it great feeling scared like the classic Doom days! ~Thoughts out 3.20.17
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