#Dia'atryma
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probablyfunrpgideas · 2 months ago
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Dia'atryma Size/Type: Large Magical Beast (Fire) Hit Dice: 6d10+12 (45 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 Base Attack/Grapple: +6/+14 Attack: Claw+9 melee (2d6+4) Full Attack: 2 claws+9 melee (2d6+4) and bite+4 melee (4d6+2) Space/Reach: 10 ft./10 ft. Special Attacks: Trample (2d6+6), Pyroclastic cloud Special Qualities: Darkvision 60 ft., Saves: Fort +7, Ref +6, Will +2 Abilities: Str 19, Dex 13, Con 14, Int 2, Wis 14, Cha 10 Skills: Balance +3, Jump +13, Listen +5, Spot +5 Feats: Dodge, Mobility, Run
Trample (Reflex save DC 17) Pyroclastic Cloud (Su): When the dia'atryma moves at least 50 feet in one turn, it may choose to create cinders and ash from its feathers, leaving an obscuring cloud in every space it moves through. This lasts for 1d4 rounds, and deals 1d6 fire damage to creatures who enter the cloud or start their turn there.
A colossal brute with beastly talons and eyes of flame.
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