#Destroyman
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cezij · 2 months ago
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Pro wrestling AU part4
Draw Travis fight with other NMH boss in this au would be fun I guess
The most fun part is TravETS-
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akashicpoint · 1 year ago
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NMH RANK 10 - 7 BOSS THEMES INSPO [ HERE ]
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hell--kat · 2 years ago
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ONE MILLION HEROES
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sheepb1t · 5 months ago
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NUMBER SEVEN
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ghmhub · 2 years ago
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no more heroes - trading card renders (1/2)
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k7ino · 1 year ago
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i dont ljke him.
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live-at-fortune-city · 2 years ago
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more standard ghm drawing dump i forgot to post earlier too missed these freaks holding my crown as the only person in this hell fanbase that can draw animals and keeping it
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visual-oddities · 1 year ago
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MEGAMAN VS DESTROYMAN
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pride-flag-planets · 6 months ago
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Asexual Sharko
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lokisen · 1 year ago
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art block hit too hard so i just been drawing my dw characters 
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furryprovocateur · 1 year ago
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i thought about it while reviewing NMH2 and i came to the conclusion that NMH1 has literally no bad boss fight in it actually. literally every single boss fight in it is good.
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akashicpoint · 1 year ago
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NO MORE HEROES [2007]
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malewifehenrycooldown · 2 years ago
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So uh… After a few tries I beat destroyman, it did get a bit frustrating but then again I was kind of impatient because I wanted to stop hearing him call out his attacks which are really grating and obnoxious after a while.
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drsp00n · 4 months ago
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Enough time has passed and everyone's wrote their thought pieces about it so I'm gonna chip in with a little bit of my own.
NMH3 is kind of ass in spite of its limitations, not because of them. The priorities are all over the place.
The gameplay loop becomes incredibly repetitive very quickly. I've seen people try to play word games about the semantics of a hallway of enemies across multiple screens being the exact same as a gauntlet in one room, but at least the fucking environment changes instead of being the exact maybe 8 rooms over the course of 100 possible battles.
There's little in the realm of unlocks. You can play the game start to finish without even touching the chip crafting system or the stats tree. No new moves, death glove chips or weapons. All you really need is to raise your attack to deal with the same enemies with just a larger health pool later in the game. Your kit doesn't change from start to finish.
The open world does fucking nothing for me. You could have made one map with less to explore but more to interact with, instead of five barren and flat maps with nothing to do. I know why this is, but I'll get to that in a bit.
The narrative is significantly weaker than TSA which is a huge shame. I'm imagining that they didn't want the characters to be so wordy in fully voice acted cutscenes like they were in TSA, but I would have loved to see more of the IBM style cutscenes if it meant getting to know more about the characters. Everyone just feels so underwritten so you have to fill in the blanks with your own preconceived notions and the stereotypes they're supposed to convey, something people give NMH2 shit for doing with its characters.
Fu and Damon are NOT compelling characters, one's a brat and the other one is a boring evil CEO archetype. They have zero depth, and for the time that they do give them on screen, all they do is bitch about Travis or everyone around them. Travis doesn't seem even interested in either of them beyond killing them for being annoying. Badman was just fridged to establish Fu as a threat, as if fucking killing every single civilian wasn't enough.
The stuff with Henry could have been interesting if the story had given it any kind of significance or time to breathe. I'm with Travis on that one, I really don't fucking care anymore. There's a giant space alien ship up there dude, that seems a little more important right now than our sad crybaby backstory that will go nowhere because NMH4 is never getting made.
And lastly, I think this game is the most suffocated by all the pop culture references. The premise of the game is a reference, the intro of the game is a reference, many of the bosses, side missions and characters are references, the final boss is a reference. All of this is cool in small bits, but it makes me feel like NMH3 has no real identity of it's own. Which leads me to this conclusion:
Suda should really have doubled down and made something weird and different again. Instead we got a game that is flanderizing No More Heroes itself. People like the open world of 1, boom, open world. People hated the combat of TSA, here's 100 fights. Look, it's the mowing grass minigame. Look, it's Destroyman. Look, it's Henry. Look it's a Marvel reference. Look, it's a Miike reference.
It just feels like the weakest of all the games to me. It tries to do a lot, and what it does is not very good. I don't hate it, I've beaten it a couple of times. I just feel like it wasted a lot of it's potential appealing to the loud majority instead of just being a smaller but better experience, but that's just me.
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goober-dell · 1 month ago
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i love destroyman III
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