#Demolition techniques
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ultimatecontractingllc · 1 month ago
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defensenow · 7 months ago
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writingfromasgard · 4 months ago
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In-game Bio: Johnny "Soap" MacTavish
Johnny "Soap" MacTavish Masterlist
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The Scottish born, Johnny "Soap" MacTavish, is a fearless, self assured and instinctive hard-charger. He remains the youngest candidate to pass SAS selection in the Royal Army history. He earned the nickname "Soap" for cleaning house with remarkable speed and accuracy in room clearance techniques and urban warfare tactics. He is competitive, daring and always looking for a win.
Soap is a trained sniper and demolitions expert, often operating in isolation and under pressure, performing critically timed activities in support of clandestine missions. He is a risk taker, a fierce competitor and a fight in every sense of the word.
Soap has spent the last several years carrying out both covert and overt operations around the world. In 2019, he was chosen to be part of Captain Price's newly formed elite special operations unit known as Task Force 141.
In 2023, Soap was KIA responding to a terror attack in the London Chunnel led by Vladimir Makarov and his Konni group soldiers.
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random-brushstrokes · 7 months ago
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Maurice Cullen - The Bird Shop, St. Lawrence Street (ca. 1920)
Born in Newfoundland in 1866 and raised in Montreal, Cullen began his artistic career as a sculptor here in Canada before moving to Paris to study at the prestigious École des Beaux-Arts at the young age of 22. While there, he met artists from across Europe and North America and was exposed to the full breadth of 19th century French art – including the revolutionary style and techniques of the Impressionists. Inspired by these works, Cullen abandoned sculpture and took up landscape painting, eventually exhibiting his works at the Paris Salon in 1894. Shortly thereafter, Cullen returned to Canada and brought the Impressionists’ style of painting to the Canadian wilderness and the gritty cityscape of his new home, Montreal. Using a darker colour pallet than his French counterparts, Cullen became an expert at capturing snowy landscapes and the rosy, semi-haze of twilight – which can be seen in The Bird Shop, St. Lawrence Street. The piece shows the snow-covered St. Lawrence Street at dusk. In the foreground, a horse-drawn sleigh is pulled up a hill in front of a row of snow-covered shops. The sky is a gauzy, silvery grey with soft snowflakes blanketing several darkened figures hurriedly going about their evening. In contrast to the shadowy street, the shop windows are aglow with warm yellows and shimmering greens. Looking closely, the lights inside each shop seem to twinkle in the growing dusk, seemingly inviting viewers in for a warm drink. The bird shop depicted in this work was located on the east side of St. Lawrence Street, south of Sherbrooke Street and just above Ontario Street until its demolition in the early 1980s. While the bird shop may be gone, something about the twinkling lights and hurried snowfall walks feels familiar, even today. (source)
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sgt-tombstone · 5 months ago
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CoD Military Realism References
UPDATED 05JUL24
For those of you who want to take your fic writing realism (or general military knowledge) to the next level, here is a compilation of real-world, declassified military documents ranging from field manuals to military academy graduate theses all pulled from the Internet Archive. If you're looking for something specific, I highly recommend browsing through their military collection, as they have handbooks on every military topic imaginable, including specific weapons and military operations.
All of these are incredibly outdated because all of the in-date stuff is still classified. That being said, some of these are more outdated than others. Use them at your own discretion and don’t feel obligated to make every detail of your fic entirely accurate. Fic writing is supposed to be fun for everyone involved. Don’t let the real world intricacies of the military distract you from making those military men kiss sloppy style 🖤
The resources that I personally find most useful are highlighted in blue but all of them have lots of valuable information. Read at your own discretion; the vast majority of these are official military documents and could contain shocking/triggering details.
General:
Department of Defense Dictionary of Military and Associated Terms (DoD, 2001)
Good for looking up military jargon you don't know
Acronyms: pgs 488-606
Dictionary of United States Military Terms for Joint Usage (DoD, 1950)
Basic Training and Care of Military Dogs (US Army, 1972)
Military Working Dogs (US Army, 2005)
Good for any fics including our bestest boy (Riley)
Includes overview of training, administrative details, various jobs, and vet support for military dogs
Infantry Rifle Platoon and Squad (US Army, 1992)
provides doctrine, tactics, techniques and procedures on how infantry rifle platoons and squads fight
chapters covering doctrine, tactics, techniques and procedures, and includes a tactical standing operating procedure
State, Official, and Special Military Funerals (US Armed Forces, 1965)
Handbook for Next of Kin of Army Prisoners of War / Missing Personnel (US Army, 1972)
designed to provide important information in limited detail to the next of kin of missing and captured members in order to promote a better understanding of Department of the Army policies and procedures
unfortunately relevant for our favorite sudsy sergeant and his family :(
Communication:
Hand Signals
Radio Operator's Handbook (US Marine Corps)
Chock full of jargon and technical details that will unfailingly make you sound like you actually work with radio tech
Not recommended for anyone looking for a general overview
Tactical Single Channel Radio Communications Techniques (US Army, 1987)
See above
Combat Skills:
Combat Skills of the Soldier (US Army, 1984)
tells the soldier how to perform the combat skills needed to survive on the battlefield. These are basic skills that must be learned by soldiers in all military occupational specialties (MOS)
Great overview of camouflage, fighting positions, movement, communications, first aid, etc.
Hand to Hand Combat (US Marine Corps)
A little goofy but hey, hand to hand combat stays relevant, no matter how old the information is
Combat Training with Pistols and Revolvers (US Army, 1988)
Close Combat (US Marine Corps, 1999)
provides the tactics, techniques, and procedures of Marine Corps close combat
provides both the lethal and nonlethal close combat techniques needed to handle the situation responsibly without escalating the violence unnecessarily
Explosives and Demolitions (US Army, 2007)
the reference manual for explosives and demolitions procedures that support combat operations, as well as, peacetime training missions requiring demolition applications
Soap's favorite document (he'd probably know it front to back)
You know it's good when the table of contents is almost 20 pages long...
Camouflage, Concealment, and Decoys (US Army, 1999)
intended to help company-level leaders understand the principles and techniques of camouflage, concealment, and decoys (CCD)
Military Diving (US Army, 1999)
Likely the longest resource on this list
Incredibly in-depth; probably only useful if you're writing an entire mission underwater or involving serious diving
Combat Diving (Canadian National Defense, 2002)
contains the information required for the planning and execution of combat diving operations
A far more accessible resource for diving information than the Army diving manual (the Canadians know how to be succinct lmao)
Night Combat - Historical Study (Center of Military History, US Army, 1986)
Scouting and Patrolling (US Marine Corps, 2000)
provides the doctrinal foundation and the tactics, techniques, and procedures for scouting and patrolling from the fire team to the company level. Although the information focuses on infantry units, much of the information is also applicable to combat support units that are assigned patrolling missions
Officers:
Staff Duties in the Field (Canadian National Defense, 1995)
describes procedures for staff work prepared in support of field training exercises and for the planning and conduct of land force operations
Notes for Officers and NCOs on Methods of Instruction (School of Infantry, 1946)
A really cool teaching manual for officers and NCOs who are in charge of instructing new recruits. Doesn't outline what to teach so much as how to teach it
Army Non Commissioned Officer’s Guide (Us Army, 2002)
provides noncommissioned officers a guide for leading, supervising and caring for soldiers. While not all-inclusive nor intended as a stand-alone document, the guide offers NCOs a ready reference for most situations
people always forget that Soap and Gaz are leaders in their own right, with soldiers of their own to command (or at least they would've before joining the 141). This is an excellent guide for how they would act in a leadership position
Commander’s Tactical Handbook (US Marine Corps, 1988)
contains reference material frequently used to organize, plan, and conduct Marine ground combat operations. Its intent is to assist small unit leaders functioning at the company level and below, but it also serves as a field reference guide for all Marine leaders
Intelligence Officer's Handbook (US Army, 1998)
Probably not really relevant for anyone's fics; the 141 doesn't work in intelligence, and this handbook is for specific units within the US Army. An interesting read, though
Types of Operations:
Terrain:
Mountain Operations (Canadian National Defense, 1976)
Combat in Built-Up Areas (US Army, 1992)
Desert Operations (US Army, 1993)
Jungle Operations (Canadian National Defense, 1978)
Ground Combat Operations (US Marine Corps, 2002)
provides the doctrinal basis for the planning and execution of ground combat operations for ground forces
River Crossing Operations (US Army, US Marine Corps, 1998)
Mountain Operations (US Army, 2000)
Training for Urban Operations (US Army, 2002)
Guerrilla Warfare Tactics in Urban Environments Master's Thesis (US Army, 2003)
Not really an urban environment guide; explores whether or not the US Army needs better guidelines for urban warfare tactics
Other:
Guerrilla Warfare and Special Forces Operations (US Army, 1961)
Kill or Get Killed: Riot Control, Techniques, Manhandling, and Close Combat for Police and the Military (US Marine Corps, 1991)
Nuclear, Biological, and Chemical Defense Operations (US Marine Corps, 1998)
Doctrine for Special Forces Operations (US Army, 1990)
Raid Operations (US Marine Corps, 2002)
Land Force Information Operations (Canadian National Defense, 1999)
describes a multidimensional concept used by the Army to achieve success across the continuum of operations. Information Operations (lO) is an essential combat function that must be integrated with the remainder of the combat functions to maximize combat power
describes the concept in detail, and outlines how lO relates to other combat functions and contributes to the success of commanders on the battlefield
Scout Platoon (US Army, 1999)
describes how the scout platoon conducts its primary missions, reconnaissance and security
focuses on the principles of platoon operations and on the tactics, techniques, and procedures (TTP) the platoon uses to acquire information and provide security and protection for other units on the battlefield
covers a variety of supporting tasks and operations the platoon must perform or coordinate, either as part of its reconnaissance and security missions or as assigned by the commander
Engineer Reconnaissance (US Army, 1998)
Operations in a Low Intensity Conflict (US Army, 1992)
provides tactical-level guidance to brigade and battalion commanders and staff officers for planning, controlling, and coordinating combined arms operations in a low-intensity environment
focuses on tactical units' tasks and missions across the operational continuum just short of declared war
Counterguerrilla Operations (US Army, 1986)
Counterinsurgency Operations (US Marine Corps, 2004)
Medical/Survival:
Basic Medical Information:
Basic Medical Terminology (US Army)
Special Forces Medical Handbook (US Army, 1982)
Aidmans Medical Guide (US Army, 1973)
Medical Platoon Leaders' Handbook (US Army, 2001)
Basic Human Anatomy (US Army)
Basic Human Physiology (US Army)
Basic Patient Care Procedures (US Army)
Force Health Protection Nutrition and Exercise Manual (US Navy, 1999)
Treating Wounds in the Field (US Army)
Combat Life-Saver Medical Tasks (US Army)
Medical Interoperability Handbook (ABCA Armies, 2000)
Combat Stress (US Marine Corps, 2000)
Combat Stress Control in a Theater of Operations (US Army, 1992)
Self Aid and Buddy Aid (US Army, 2000)
Taking Vital Signs (US Army)
Preventive Medical Services (US Army, 2000)
Food Service: Army Rations, Food Packets and Supplements (US Army, 1968)
Treatment of Biological Warfare Agent Casualties (US Armed Forces, 2000)
Physical Readiness Training for Combat (US Marine Corps, 2004)
Specific Scenario Survival:
Summer Survival Course Handbook (US Marine Corps, 2002)
Winter Survival Course Handbook (US Marine Corps, 2002)
Basic Cold Weather Training (Canadian National Defense, 1974)
Soldier's Handbook for Individual Operations and Survival in Cold Weather Areas (US Army, 1986)
Basic Cold Weather Manual (US Army, 1968)
Combat Water Survival (US Marine Corps, 2003)
Ordnance Materiel in Extreme Cold Weather 0 to -65 F (US Army, US Air Force, 1959)
Map Reading and Land Navigation (US Army, 2001)
Survival, Evasion, and Recovery (US Armed Forces, 1999)
A really cool survival guide; recommended read for anyone
chock full of fun and useful acronyms
What to Expect if You Get Shot
Finding Your Direction When Lost
Medical Aspects of Chemical and Biological Warfare (US Army, 1997)
Medical Evacuation in a Theater of Operations (US Army, 2000)
provides the philosophy of and doctrine for medical evacuation in a theater of operations (TO)
Tactics, techniques, and procedures for accomplishing the medical evacuation of sick, injured, or wounded soldiers are included
Environmental Injuries: Snakebite, Arthropod Bite/Sting, Plant Contact, Heat/Cold Injury (US Army)
Snipers:
Sniper Training (US Army, 1994)
The best sniper reference on the list
Not necessarily up-to-date but provides an excellent overview of every aspect of sniping, including equipment, ammunition, marksmanship, the effects of weather, field techniques, sniper positions, observation, mission prep, communications, tracking, etc
Sniper Training Program (US Navy SEALs)
Modern Snipers (2016)
Counter Sniper Guide (US Army)
Regardless of what we may call him, the individual who is shooting at police, firemen, soldiers or citizens is certainly dangerous. In order to counteract, we must employ a trained individual whose knowledge and skill fall within the dictionary description of a sniper, whom we shall refer to throughout the manual as a COUNTERSNIPER
Super badass ngl
Sniping (US Marine Corps, 2004)
Good explanation of sniper teams, equipment, training, skills, etc with helpful tables at the end
Special Operations Sniper Training and Employment (US Army)
Useful appendices at the end
Scouting, Patrolling, and Sniping (War Department, 1944)
Terrorism, Counter-Terrorism, and Intelligence:
Understanding and Surviving Terrorism (US Marine Corps, 2001)
Counterterrorism Handbook (2002)
Emergency Response to Terrorism (USDoJ, 1999)
Aptitude for Destruction: Organizational Learning in Terrorist Groups and Its Implications for Combating Terrorism (RAND, 2005)
Countermobility (US Army, 1985)
Counterintelligence (US Army, 1995)
Intelligence Preparation of a Battlefield (US Army, 1994)
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easternmind · 1 year ago
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The weird and wonderful history of Kowloon as a digital interactive space - Part II
This article is the continuation of a previous post.
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Any comprehensive history of 20th century Hong Kong is not complete without a chapter entirely dedicated to the architectural and urban planning puzzle that was Kowloon Walled City. Quite unlike any other slum in Asia or elsewhere in the world, the extreme conditions under which its inhabitants lived captured the attention of various international journalists and photographers whose reports of this accidental labyrinth, in turn, inspired some of the most remarkable artistic explorations of our time. In this regard, video games did not remain impervious to the powerfully stimulative imagery, as much a reference today as it was when its hardened concrete walls still stood tall.
Kowloon's Gate Suzaku VR - Jetman - 2017
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Kowloon's Gate made a most unexpected comeback twenty years after the original episode via the crowdfunded VR project Suzaku developed by Jetman, a studio founded by and composed almost exclusively of ex-SME/Zeque staff. While it is not the remaster many had hoped for, essentially consisting of a walking simulation through some redesigned locations from the original, it does a commendable job in faithfully replicating its instantly recognizable, light-starved alleyways in competent high-definition. It is also the only VR-compatible entry from this list, granting it a degree of uniqueness over its counterparts.
Stranglehold - Midway/Tiger Hill Productions - 2007
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Stranglehold is the result of a collaboration with Hong Kong movie director John Woo, developed as a direct sequel to his heroic bloodshed classic Hard Boiled, featuring Chow Yun-fat in the role of detective 'Tequilla' Yuen in his unending confrontations with organized crime. One of the game's most unforgettable levels, Slums of Kowloon, takes place during a particularly rainy day, seemingly in those last days when the zone had been emptied of residents and demolition work was well underway. The visual representation of the quarter is suitably evocative, its buildings in complete state of disrepair, the remnants of local businesses or places of prayer still discernible from under the piles of steel and cement rubble.
Resident Evil 6 - Capcom - 2012
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For all its shortcomings, Resident Evil 6 partly succeeds in taking the first two episodes' concept of parallel storylines and realizing it to a much fuller extent. Its choice of different characters translates into entirely different campaigns, locations and playing styles. The very first scene in Chris/Piers' campaign occurs in the fictional Chinese city of Lanshiang, modelled after real-life Hong Kong. The mayhem in the main streets forces the player to take a detour into a location named Poisawan, which bears a striking resemblance to the Kowloon district. Though an unofficial representation, it is among the most skilled replications of the scenery we find in the vast photographic repository of the area. The degree of minutiae with which the district's haphazard electric installation is replicated, alone, suffices to demonstrate a true commitment to authenticity.
Paranormal HK - Ghostpie Studio - 2020
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Few would dispute that Kowloon is, itself, naturally conducive to sentiments of dread and anxiety. Paranormal HK is a 2020 made in China production reviving the defunct neighbourhood in a gripping, blood-curdling contemporary ghost story. The player is the cameraman of a paranormal-themed TV show exploring the zone during the evening of the Zhongyuan festival, a scheme suspiciously akin to that of Akira Ueda's 2004 game, Michigan: Report From Hell. As a result of the thorough research work performed by its creators, as well as the impeccable usage of contemporary 3D graphics techniques to achieve accurate lighting conditions, players may momentarily experience the feeling of walking into a photo of the actual city as it existed in the mid eighties.
Sifu - Sloclap - 2022
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Notwithstanding of its renaissance during the 128-Bit era, the beat 'em up genre is commonly associated with the arcade games of the late 80s and 90s, the period of time when it flourished and, arguably, reached its zenith. The simplicity of controls and ease of access sufficed to attract players to the arcade cabinet, while the frequently extreme levels of difficulty of advanced levels ensured a steady flow of cash for arcade room owners and game development companies alike. Nevertheless, the genre has but perished and, in many aspects, recent years have indeed elevated it to unforeseeable degrees of complexity. Sifu, by Sloclap, synthesizes the elation of digital hand to hand combat simulation with the real-life complexity of mastering a martial art.
As is the case of previous entries in this list, Sifu makes no admitted reference to Kowloon or Hong Kong. However, the designers left little to the imagination in what pertains to their inspirations when taking on the task of constructing the game's environments. Another notable coincidence stems from the fact that this production was made possibly with the support from a celebrated independent game funding group going by the name Kowloon Nights.
Stray - BlueTwelve Studio - 2022
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Stray is one of the most revered independent video games in recent memory, and justifiably so. The long development process yielded many benefits, judging from the consistency and attention to detail that engrossed many an avid player. That the main character is singularly charming feline may have played an equally crucial role. The creators have made no effort to conceal the fact that the notorious Hong Kong district was a pivotal influence to the design of its nameless city. The first indication can be spotted in the game's earliest footage, in which a black cat traverses a street where a particularly conspicuous sign boasted the initials HK. Stray is less concerned with presenting a precise replica of Kowloon than it is about summoning the very essence of its atmosphere. Moreover, in an exquisitely poignant way, its ending lends an entirely new meaning to the term walled city. In the future, robots may well take the place of humans. Invariably, the Walled City is no more. Slitterhead - Bokeh Game Studio - Work in Progress
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An sequence of unconscionable mistakes from the part of Sony Computer Entertainment's management galvanized Keiichiro Toyama to part ways with Japan Studio, as it once was, and establish his own game production label. Their debut title, Slitterhead, is described as a grotesque survival horror experience, a genre within which the author moves with matchless ease. Among the few certainties regarding this project is the fact that it will take place prominently - if not exclusively - within the Kowloon City province. A wide variety of aspects included in the preview footage leave the viewer optimistic as to this being one of the most accomplished portrayals of the district ever seen in a video game. Subtle yet telling signs already demonstrate the creator's in-depth knowledge of the quarter's architecture and history. Take, for instance, the suggestive image of the airplane flying mere meters above the top of the buildings. Although the growth of Kowloon was for the most part ungoverned, buildings did not rise above a certain height, even as inhabitants claimed for increased availability of space. This is due to the fact that airplanes landing at the nearby airport would be required to make their descent at relatively low altitude, performing a tight curve as they soared just above the enclave, thus preventing construction from expanding upwards. Another scene shows a child playing on the rooftops of the buildings, which once again is consistent with the documented habits of residents who, starved for sunlight and open space elsewhere within the city limits, had little alternative than to take the stairs all the way to the top.
Warehouse Kawasaki Arcade
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I would be remiss not to make some form of allusion to Warehouse Kawasaki, an arcade built to replicate the Walled City with unthinkable detail. Though its ultimate purpose was for visitors to engage in digital entertainment, the venue was scrupulously put together. Point in fact, many of the objects used in the construction of the five floor amusement centre were imported directly from Hong Kong. Like so many other Japanese arcades, it closed its doors in 2019.
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In recent years, a rather similar initiative was taken by the Chinese in their attempts to build unique mall spaces. The 文和友 malls in mainland China, found in Changsha, Guangzhou and Shenzhen, attempt to reproduce the walled city aesthetic. Local residents inform me that these are increasingly lacking in foot traffic, for which reason the majority of their stores are closed. Other digital replicas of Kowloon
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A number of other videogames set in or deriving inspiration from Kowloon could not be featured in this article. A frequently cited reference in this context is the action/adventure game Fear Effect, one which I emphatically dispute. No doubt remains as to it being located in a futuristic version of Hong Kong, yet I could discern no parallels with the walled city, save for those scattered second-hand visual motifs that were no doubt imported from sci-fi classics such as Blade Runner or Ghost in the Shell.
The Utelek Complex stage of Deus Ex: Makind Divided presents a similar situation, where the overall atmosphere of the futuristic favela bears some resemblance to Kowloon, without meeting the specificity quota that would warrant a more comprehensive exploration.
The 2004 Shout! original Kowloon High-School Chronicle for the PS2 is a unique case, in that it borrows the city's name despite taking place in a massive, Tokyo underground dungeon that is later revealed to be a maze-like Egyptian pyramid. The odd choice of title remains unclear. Shadowrun: Hong Kong game (screenshot above) contains a very direct mention of Kowloon as the place in which an entire episode comes to pass. Another project still in development, Kowloon's Curse (screenshot below), is following the lead of many popular independent horror games in recent memory by using a visual design and structure that elicits memories of the late Playstation/early Dreamcast era. A short prequel episode was made available earlier this year, for free.
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Additionally, I refrained from mentioning the Kowloon maps in Call of Duty: Black Ops or Counter-Strike: Global Offensive, as I perceive both games to be insufficiently relevant to merit study or contemplation.
A space that refuses to be forgotten
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(China rooftop stage from The King of Fighters 2003)
It would be a gross overstatement to claim that Kowloon is a recurring location or level design motif in videogames. The relationship between digital games and the real life ghetto has been one of sporadic references. What makes the subject so engrossing pertains to the quality of the relationship, particularly that of a small cadre from among the titles featured in this article. Kowloon's Gate was one of the most relevant game creations of the 32-Bit era, a game deserving of reverence and cult following inside and outside Japan. Likewise, Shenmue II is the second instalment of a truly ground-breaking and highly advertised series whose production costs alone were unmatched until quite recently.
Moreover, this is an affair that is far from concluded. The unexpectedly high number of allusions to Kowloon in videogames released or revealed just last yet demonstrates that its aesthetic is still very much present in the minds and hearts of artists and designers working in the field. The walled city lives on as a digital demarcation that is certain to resurface time and again in years to come.
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blingblong55 · 1 year ago
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Taste- John 'Soap' MacTavish NSFW
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Based on a request:
I really love your writing and all of the work you have done!! 🤩🤩 Is it okay, if I to make a hint of smut request of demolition expert reader x soap? Reader was brought in to join forces to help tf141, its a love of first sight for both. Once soap got to know reader is the same position as him, bratty and sassy, he was a goner. Thank you!! 🫶🏻🫶🏻
F!reader, smut, 18+, MDNI, unprotected!sex, P-in-V, solider!reader
As a well established military group, 141 was looking for another soldier to join their team and that is where they found you. The piles of files that Laswell had given Price and Ghost were huge that and their own recommendations for potential teammates.
When you were brought to base to meet your other two teammates, thats when cupid threw the arrow. Soap MacTavish, a sergeant in your team. Alongside him is your now closest friend, Kyle Gaz Garrick, he was the one who essentially forced the magic to work between you and his best mate. It took weeks for him and you to properly introduced yourself to the other, but at the end it was worth the wait.
"So, lass, tell me, wha' did they bring yer 'ere for?" his accent became easier to understand the more time you spent with him. "Well, I'm a demolitions expert and I have training in sniping-"
He smiles and pats your back, "Lass, you are now my favourite." You smile and pat his shoulder. "Thanks, Soap."
Time went on and he slowly studied who you are not as a soldier but as a person outside of the profession. He loved how you'd have friendly banter with the lieutenant or Gaz, who at some point became like a brother to you. One night at base, you and him were left behind by the rest of the team. You were exhausted and he was working on some new techniques for sniping. He turns to you, your legs spread apart, head rested on the pillow of the sofa, hands in between your thighs. The images he started to create in his head, what a sight.
He soon sat next to you, you open your eyes and turn to him, "Yes, Soap?"
"Yer're so beau'ful lass I think I want to kiss you." his boldness making an impact on you. "Oh yeah, I'd like to see you try MacTavish."
"And if I succeed, I better see yer in less." he tugs at your clothes. You chuckle and nod, not believing him for one second. He was very serious of this, wanted you and nothing else. His bulge noticeable through his trouser, the arousal growing tighter by the second. He cups your face and in an instant kisses you, tongue lapping with yours, his hands trailing to your thick thighs.
You let out a small gasp at this, but he does more to get a better reaction. His hands now tugging at your shirt, the common room filled with noises from you both. He smiles and then out of nowhere carries you in his arms, "Soap, what are you doing?" You weren't asking out of panic but more out of curiosity. Gaz was right though, you did like Soap and maybe this was a good step into a future with him.
"I told yer, lass, I want to see yer in less." His voice low and seductive. Once in his room, he lays you on his bed, "I like ya' R/N, more than I should and if I'm honest, somethin' needs to be done about it."
"Soap, you can't do that, you were busy and-" a tender kiss cut you off. In his room, he lays you on the bed, doing so delicately, hands traveling your soft skin, his stare like a predator to his prey. "What a sight, R/N." His lips on your neck, how could you stop someone when you also want this? It was a need that had to be fed and he happened to have the same hunger.
His hands slowly unbuttoning your trouser, belt on the floor, shoes thrown to the side, all clothes on the floor and this is the sight he yearned for all along. His pretty girl in his bed, ready for him. His hands begin to tease your wet cunt, he licks his fingers and soon they thrust into your needy cunt. "Fuck, Soap" you moan, hand on his wrist, not to stop him but to guide him more.
His other hand sliding up your ass. His legs parting yours, your fingers on his hair. The need you have for him, you grind on his fingers, nipples hard against his chest, the way your movements are rubbing on his chest, what a perfect way to make you need him more. "Shit bonnie..." he grew desperate, needed himself inside you, touch you and fuck you like no one else will. He slowly uses his two hands to make your legs part more. His aching and needy cock at the entrance of your cunt, he looks at you, now he's asking for permission? You nod, your head thrown back as his thick and lengthy cock makes its way inside of you.
"Oh...oh my lass...yeah...you-..fuck..you feel so...so good..ahh" His lips on your chest, kissing your now needy hard nipples. Your nails digging into his skin, leaving the marks to prove to himself that you need him as much as he needs you. "Soap...i...I can't...you-- you're too big.." you whine and cry. "Be my good girl and ...ah..take me, okay?" he kisses your lips passionately and caresses your face, trying to convince you. Your eyes shut, a small nod from you. "Use your words, lass." You moans your words, "Okay..i..-fuck...i..I'll be a good...good girl" He smiles and kisses you once more.
His thrusts go deeper, skin contact making noises, echoing the walls of the room. "R/N, what a goddess you are." he leaves hickeys and bite marks on your chest and neck. Soap begins to go faster, his head thrown back as his hands guide your hips, your tits bouncing from the movements. Your hands gripping the sheets and when you least expect it, he switches positions. Now, you are riding him, he under you. Hands still guiding your needy hips. "Fuck baby...I need this...oh..oh my pretty girl.." he praises you as he fucks you harder. Your body weak, stomach in a knot, your body now leaning on his. He slaps your ass the kisses your cheek. "His thrusts go deeper, skin contact making noises, echoing the walls of the room. "R/N, what a goddess you are." he leaves hickeys and bite marks on your chest and neck. Soap begins to go faster, his head thrown back as his hands guide your hips, your tits bouncing from the movements. Your hands gripping the sheets and when you least expect it, he switches positions. Now, you are riding him, he under you. Hands still guiding your needy hips.
"Fuck baby...I need this...oh..oh my pretty girl.." he praises you as he fucks you harder. Your body weak, stomach in a knot, your body now leaning on his. He slaps your ass then kisses your cheek. "You're so pretty you know that? And you are a very good girl." he smiles and kisses the top of your nose. You giggle, your body now weaker. "Cum for me, my baby, can you do that?" He moves the strand of hair from your face to your ear, "Can you cum with me?" you couldn't respond verbally, your brain melted by the sensations. He thrusts into you faster until they become animalistic. "Fuck...oh...my lass." his cum filling your tight walls. Your nails into his shoulder, teeth biting his neck as the obscene moans leaves your mouth.
Your own juices leaking on his cock, "my beautiful girl, you took me so well." his voice soft as he leans in, kissing your cheeks then your forehead. "I really like you, R/N." he kisses your collar bones then shoulders. He looks up at you, "Do you like me?"
"Very much." you respond. "Thats my good girl." he kisses your once more, hands cupping your face, keeping your cheeks warm.
A/N: I have no idea how to end this...help
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quirkwizard · 5 months ago
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Could you design a quirk similar to Yuji’s Shrine technique from JJK? Though we don’t get much information but what we do see in chapter 257 the way it seems to work is whenever yuji grabs onto something up to two lines (which appears as a series of 3 line dashes and scissors) drawn across whatever he grabs before the lines vanish and the technique cuts through whatever he was touching to separate from the rest of the object, this process isn’t instantaneous and can be interrupted but it’s unclear how long so possibly the targets durability and size would affect the time it takes to cleanly cut through.
You already did a quirk based on Sukuna’s Dismantle & Cleave. But now that we have a fuller idea of how Shrine works, do you think you can do a quirk incorporating his Divine Flame? Not the Domain Version which is an Omni-Nuke, but the one that he used against Jogo that’s slow/single target?a
I've actually already done the Divine Flame before with "Fire Shot". As for Yuji's power, I actually think a lot of it could work, Maybe with some minor revisions in order to make it more interesting, but still.
I see it working as an Emitter type Quirk that activates whenever the user touches an object. When they do, they can make a series of dashed lines appear around it up to medium ranges from the point of contact. The user can cause the object to become cut apart, as if it were cut by scissors. This can work on any material, such as steel and concrete, without issue. The user can make dozens of these lights and may perfectly control where they go on the target. The user has a minor amount of control over how the item is cut apart, such as keeping it in place until someone touches it or making the ground they cut split apart to trip someone up. This gives the user a good mix of options, able to can and slash apart the area as they see fit. They can bypass enemy defenses, cut apart the walls and doors to get around, trap the area with sudden pit falls, make controlled demolitions, or simply become a champion at hedge clipping. Though this only works on objects and cannot be applied to people. The user will need to make contact to use the power. The power can take a couple of seconds to cut through everything, especially with larger cuts and tougher materials. A possible name for the Quirk could be "Cut Out".
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epickiya722 · 7 months ago
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Okay, saw a video where it's like which one would you rather have and it was a Quirk (BNHA) or a Cursed Technique (JJK) and the last option were...
Decay or Shrine
I was actually baffled the guy said Decay because I would have chosen Shrine.
It's actually the more useful power to have. For one, I can still touch things. With Decay, if I touch anything with all 5 of my fingers I destroy it. And given Tomura can touch one thing and destroy anything around it, how is that useful for me unless I was just a really evil person who wanted to destroy everything or I worked a demolition job of sorts.
With Shrine, I can still accomplish that! However, I still touch things without destroying it. It's a power that can be switched off. Also, Yuji's version is just more convenient. A smaller version to cut things when I need a knife.
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bullet-prooflove · 7 months ago
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Pushy - Cyrus Lupo x Reader
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Tagging: @crazy4chickennuggets @kmc1989 @oureternalbond @darqchilddaydreamz @words-and-seeds @infinity-mars @malindacath @tkappi @greenies-green @trublu2u @thatcrimeshowchick
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When Ed leaves it sends Cyrus into a tailspin because he feels entirely culpable. He’s the one that dug up the evidence that put Ed in Cutter’s path, he’s the one that found April, the woman he’d been trying to hide, he’s the one that tanked the other man’s career. You watch it happen over a series of weeks. You see how downtrodden he becomes; despite Ed’s parting words he still feels the burden of that responsibility.
When there’s a knock on the door, he doesn’t expect to see you standing there with a bag of takeaway food in your hand from that place down the street, the one he’s always raving about because it’s completely authentic. He’s clad in plaid pyjama bottoms and a navy blue t-shirt.
“I have food.” You inform him before taking a DVD out of your satchel. “And I have Demolition Man.”
He laughs because it’s a call back to the way he used to handle his shit back in the day. The woman he loved, snuggled against him on the couch, the two of you eating Chinese food and watching 90s action movies.
He opens the door to let you in and you’re instantly assailed by Otto wagging his tail and snuffling at you because he wants to show you the new duck toy that Jude got him. The damn thing has been driving Cyrus quietly mad because it honks whenever he bites down onto it. He takes the food from your hands before retreating to the kitchen. He glances over his shoulder to see you crouching down, placing kisses on the top of Otto’s head.
“Have you been looking after him, yes you have? Yes, you have.” You say and he finds the edges of his lips tipping up into a smile because this is how he envisioned his future with you once upon a time.
He’s in the midst of plating up the food when you come into the kitchen, leaning against the counter.
“Ed’s tried to call you a few times.”
“Yea, I know.” He says with a heavy sigh. “I’ve been busy.”
You don’t speak and neither does he, it’s a classic interrogation technique, letting the silence hang so that the perp feels the need to fill it.
“I don’t know what to say.” He tells you, placing his hands on the surface of the counter. “When my brother died, I wasn’t in a good space, he helped me to get my head on straight, took me under his wing and I repaid him by helping them indict him.”
“It wasn’t as simple as that.” You remind him.
“It kind of was.” He snaps at you.
“Do you think Ed would be calling you if he thought that was true?” You ask him. “He knows how tough this was on you, the position he put you in.”
The line of his jaw tenses. He knows you’re making sense, what happened between him, and Ed is a two-way street. If the other man had been upfront Cyrus wouldn’t have gone digging, if Cyrus hadn’t have gone digging Ed wouldn’t have been vindicated.
“I’ll call him.” He says finally.
 “You could text him.” You suggest, pushing his phone towards him across the counter. “Like right now?”
“I forgot how pushy you were.” He mutters, picking up his phone and typing out a message before setting it back down on the counter. “Happy?”
“Yea.” You say as you collect the takeaway containers and deposit them in the bin.  “Sometimes you just need a little shove in the right direction.”
“I appreciate this you know?” Cyrus says as you wash your hands in the sink. “You coming over here, cheering me up.”
“We’re friends.” You say softly, your shoulder nudging gently against his as you dry your hands. “Friends take care of each other.”
“Is that all we are?” He asks you, his eyes meeting yours. “Because it feels like it’s been heading towards more for a while now.”
“Cyrus…” You begin but the words die away because he leans in close, his lips brushing over yours.
It’s tender, the way he kisses you. His lips soft as they caress yours. It’s a rush, a heady mix of feelings and sensations that you’ve spent the best part of a year trying to deny. He kisses you until you’re breathless, until all you can think about is the press of his firm body against yours. Your hands rake through his unruly curls, and he moans into your mouth at the sensation. You want him, you want him more than you’ve ever wanted anyone. Your fingers trail underneath the hem of his t-shirt…
The sound of your phone cuts through the air, interrupting the moment. You break away unwillingly, your forehead coming to rest on his, your body tingling with anticipation as you withdraw your phone from your back pocket.
“I forgot I’m on call tonight.” You murmur as you survey the message. “It’s Lennie, I’ve got to go.”
“I get it.” He tells you, pulling away reluctantly.
“But I want to do this again.” You tell him, grasping the bottom of his t-shirt and tugging him back towards you.
“Yea?” He asks as he smiles down at you.  
“Definitely.” You tell him before raising up on your tiptoes and stealing another kiss.
Love Lupo? Don’t miss any of his stories by joining the taglist here.
Want more Cyrus? Read his masterlist here!
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battyhillel · 2 months ago
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Rabies facts
• neurons can try getting rid of infections, but they can’t interact with nervous system.
• Neurons are needed for feel, sensing, thinking, and movement, alongside other basic things in life
• they can’t replenish themselves after cell death
• immune cells like neutrophils often do jobs with some level of collateral damage
• neurons are a protected class of cells and evolved to tone down their immune response so we can not accidentally hurt them.
• so how nervous tissues protected if the immune system can’t get in to fight germs that make it there? by intercepting threats before they make it to neurons, they can continue to do their jobs safely.
• however, with rabies, the strategy fails
• rabies happens via animal bite, something that can penetrate many layers of tissue and circulation that are supposed to stop viruses from getting to neurons.
• in the earlier stages, treatment is somewhat more likely to be successful as it isn’t in the brain yet. if stopped before it gets there, you may survive.
• neurons are the longest cell type in the body. the distance for the rabies virus to travel to ur brain would be from florida to sweden. even so, time is scarce.
• rabies evolved a dastardly technique that hijacks the cellular transport system by binding into the protein dyenin
• dyenin usually transports useful cell cargo from the periphery of the cell towards its body; rabies evolved to stick to dyenin and hitch a ride up the neurons towards the brain.
• dyenin isn’t a slouch; it is small but can move at 800 nanometers per second. thus it can take rabies 14 days to move up a meter long neuron.
• if humansized, it would be 212 miles per hour or 342 kilometers per hour, as fast as a bullet train or arrow or eight usain bolts. and the closer a rabid animal bites you, the less distance it has to travel before your dead.
• this can explain the variation in the incubation period of rabies (20-90 days) where those infected have no symptoms.
• rabies races among neuronal tracks, setting up areas of concentrated viral centers called negri bodies
• negri bodies act as viral factories and pump out more copies of the rabies virus within neurons.
• the viral setup happens without our knowledge or interference
• neurons minimize distress signaling for the good of the body even if in bad shape. not only are they quiet signalers but the rabies virus inhibits interferon (an immune signal that normally alerts us to the site of infection) action
• the double whammy of immune interference means the infected neurons are nearly silent
• Apoptosis or programmed cell death is one more tool neurons have for infection. via apoptosis a cell undergoes a demolition of itself, disintegrating into smaller bubbles, denying the virus further access to its virus making machinery
• the smaller bubbles can then be safely scooped up by immune system cells
• however, rabies possibly evolved in a way to take even this cellular nuclear option away from the neuron. rabies strains causing less apoptosis have been found to be more infectious in mice, implying that rabies could have evolved to stop apoptosis in its tracks
• if rabies blew up neurons too early or frequently it might never make it to the brain without being cleared up by the immune system .
• rabies also evolved in a way to protect neurons during incubation.
• T-cells are small but extremely strong ; infected cells display pieces of the viral protein on their surface. when killer t cells recognize and bind that protein it releases a potent cocktail of enzymes that trigger cell death.
• rabies would inhibit neurons ability to fight it but the t cell would send it over the edge… however rabies has a cheat code.
• it stops apoptosis in neurons, but encourages it in t cells. its still unknown how it happens. the t cell would attempt to stop the virus only to be forced to self destruct
• Also, the rabies virus only has five genes.
• There is still hope: rabies is minmaxed for stealth, and if detected by the immune system before it goes to the brain, the risk of death from rabies is none. the vaccine also trains the immune system to better recognize the virus. however, if one waits too long, it’s over, and the vaccine is also expensive
Source: https://youtu.be/uDF83PEUQRs?si=s_5iFH0AnMSWkLxV
Thumbnail ID: A cartoon-style illustration features a virus with a purple, oval shape, surrounded by small spikes. The virus is highlighted by a red arrow pointing to it. Bold, dramatic text below the virus reads '99.9% Lethal Virus,' suggesting the virus's high lethality rate. The background is a textured off-white color, lending a scientific and educational tone. A blue, fluffy shape below the text may represent another biological entity or cells.
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snapmite1998 · 20 days ago
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Clone Commando Profile: CT-1175 "Shade"
Overview
CT-1175, known by the callsign "Shade," is a stealth-oriented clone commando within the Crimson Dawn clone squadron known as the Dawnbringers. He excels in infiltration, reconnaissance, and covert operations, making him a critical asset for high-stakes missions that require discretion and precision.
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Background
- Origin: Shade was created on Kamino as part of the late Republic’s clone program. Trained as a skilled commando, he was initially dedicated to serving the Galactic Republic. However, disillusionment with the Jedi and the Republic’s leadership led him to defect, seeking a new purpose under the command of Crimson Dawn.
- Experience: Shade has participated in numerous covert operations during the Clone Wars, honing his skills in stealth tactics, hand-to-hand combat, and sniping. His training as a commando makes him an expert in urban warfare and guerrilla tactics.
Personality
- Mysterious and Calculative: Shade is known for his quiet demeanor and thoughtful approach to combat. He prefers to observe and analyze situations before acting, often choosing the most efficient and least detectable method to achieve objectives.
- Loyal and Resolute: Despite his past, Shade has developed a strong sense of loyalty to his fellow Dawnbringers and will go to great lengths to protect them. His commitment to Crimson Dawn’s cause drives him to execute missions with unwavering resolve.
Specializations
- Stealth Operations: Shade is an expert in infiltration techniques and is adept at blending into the environment. He is often tasked with missions that require him to gather intelligence without being detected.
- Sniper Skills: Using a specialized long-range blaster rifle, Shade can eliminate high-value targets from a distance, providing cover for his team and ensuring successful mission outcomes.
- Sabotage: Shade has experience with demolitions and sabotage, enabling him to disrupt enemy operations and secure strategic advantages for Crimson Dawn.
Notable Operations
1. Operation Silent Blade: In a mission to infiltrate a heavily guarded Republic installation, Shade was instrumental in gathering critical data on troop movements. His ability to navigate undetected ensured the success of the operation without raising alarms.
2. The Boardroom Assassination: Shade provided cover during the assassination of a key Republic senator who opposed Crimson Dawn’s operations. His precision sniping secured the target with minimal collateral damage, allowing the Dawnbringers to escape unnoticed.
3. Saboteur's Echo: Shade led a sabotage mission against a Republic logistic convoy. His planning and execution caused substantial delays in Republic supplies, showcasing his talent for disrupting enemy plans effectively.
Conclusion
CT-1175 "Shade" stands as an embodiment of the stealth and precision that defines the Dawnbringers. His skills in covert operations, along with his loyalty and keen analytical mind, make him a vital member of Crimson Dawn’s commando forces. In the ever-evolving conflict within the galaxy, Shade's contributions are essential for securing victory and ensuring the rise of Crimson Dawn in the shadows of tumultuous power plays.
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hortoncolumbusdemolition · 2 days ago
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electrikworm · 12 days ago
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Helping Hands
Relationships: Padmé Amidala/Wrecker
Tags: Back Pain, Massage, Fluff, Established Relationship
Summary:
Once again, Wrecker is plagued by back pain. Padmé isn't just going to let him suffer and has found a way to potentially aid her partner.
Word count: 4,174
Read on Ao3
Sighing, Padmé slips off her boots before she tracks dirt into the Marauder. Whilst some mess is constant with this squad, Padmé knows Tech won't hesitate to berate even her when it comes to making the ships floor unnecessarily muddy.
Padmé's not someone who enjoys being inactive, so if there's a mission that she's got information on, she won't hesitate to join. This mission had come from intel she'd gained from a fellow member of the senate, so of course Padmé had to get involved.
She'd been on the Marauder with Clone Force 99 for almost a week now, though it's far from the first mission she's had with them. She'd long since been on enough missions with the squad for them to actively include her in their crazy plans, which suits Padmé very well.
True to the Bad Batch's 100% success rate, this mission had been a success too.
Though that is far from the only reason this squad is Padmé's first choice for missions. Padmé knows plenty of competent and strong fighters, many other clones that could do just as good of a job. But since the first time she'd fought along this batch, she'd stayed in contact with them, grown attached to them.
The preference naturally grew stronger when Padmé ended up spending more and more time exchanging calls and messages with the squads demolitions expert, Wrecker. A fondness grew between them, resulting in them officially beginning to date a couple months ago now.
Of course, this isn't information they share freely. Clones barely classify as living beings by law, something Padmé's been trying to change with the help of a few other members of the senate, so dating one isn't exactly encouraged. They are first and foremost property of the republic. Padmé was horrified to hear all the ways they're reminded of this in day to day life.
Wrecker luckily has good brothers, none of which will disclose information on what's happening between him and Padmé. They've over all been very welcoming towards her in that regard too, minus some quips from Crosshair.
Just as Padmé's about to look around for her partner, Wrecker's large hand is placed on her shoulder. Smiling softly, he leans down to catch her lips in a kiss. The slight bump in Wrecker's lip from the scar on his face is familiar, the stubble an indication that he hadn't had time to shave that morning. After breaking the contact, Wrecker lingers close to Padmé, forehead rested against hers, breathing a little heavier then he usually does.
The way Wrecker winces when he straightens the way he stands doesn't go unnoticed. Discomfort has been radiating off of him all day, and since Padmé's certain Wrecker's baring no injury worse than bruising, it has to be his back causing him issues again.
She's about to point that out, when Hunter exits the refresher, freeing it for someone else to shower. As much as Padmé insists Wrecker use to sonic first, she still ends up doing so before him. Sonic showers are fast, but Padmé tries to hurry the process further.
As soon as she's out and in fresh clothes, Padmé tries to talk with Wrecker again, only to be interrupted by Hunter wanting to discuss the mission briefly. Once they're done, Wrecker is the one showering. With sight, Padmé sits down on a chair at the navcomputer.
She's been thinking of ways to help Wrecker with the aches and cramps he gets, and has been meaning to try something out. It took ages for Padmé to even learn of the muscle pain that torments her boyfriend, that not being a fact about himself Wrecker likes to share or admit to.
Padmé spent a considerable amount of her free time looking up and asking around about back pain relief, picking up a couple promising sounding massage techniques. In combination with the heat patches the batch stock for these instances, Padmé hopes to get Wrecker feeling a bit more comfortable.
Wrecker exits the refresher dressed in lose civilian clothes, fabric looking soft from usage. Padmé enjoys what Wrecker looks like in his armor, but this is better. The harsh look of his armor conveys the strength housed in his large body well, but this outfit mirrors the softer parts of Wrecker's personality. The fact that Padmé can sometimes catch glimpses of Wrecker's stomach or lower back when he stretches only factor into that preference slightly.
Getting up, Padmé strides to Wrecker's side, taking hold of his hand. She makes sure not to stand too close to Wrecker, so she doesn't have to look up at a bad angle. “How's your back?” she asks, leaving no room for Wrecker to distract from the problem at hand.
He shrugs. “S'fine,” Wrecker says, looking anywhere but at Padmé. He's a terrible liar.
“Doesn't look fine,” Padmé says firmly. Wrecker hunches as his lie is pointed out, shrugging again. “There's something that might help that I'd like to try.”
Wrecker meets her eyes at that, lifting his free hand to wave her off. “No, no, you don't have to do that. I'll sleep it off,” Wrecker protests.
Padmé uses her free hand to cup Wrecker's cheek and he leans into it immediately, just like he always does. A barely audible sigh escapes his lips, soft expression making Padmé's heart clench.
“I won't make you do anything you don't want to, Wrecker.” Padmé trails her thumb across his cheek bone and the scars that line it. How much Wrecker trusts her on his blind side moves Padmé every time she experiences it. “However, all I want to try is a massage and I really think it could help. I promise I won't do anything without letting you know about it first.”
There's a chance Wrecker's declining Padmé's offer due to the fear of unfamiliar medical procedures he'd picked up on Kamino. Padmé's barely heard a fraction of the stories, and she can already see why Wrecker distrusts medical situations.
Wrecker shakes his head. “S'not that, I trust you,” he says, placing a hand over Padmé's one resting on his face. “But we're all tired, and I don't want to keep you from resting.”
“Would have been silly of me to offer if I didn't intend to do what I said I would,” Padmé says, smiling up at Wrecker.
Rubbing a thumb over Padmé's knuckles, Wrecker nods. “Alright, but only if you really don't mind.”
“I don't,” Padmé reassures him, just able to press a kiss to the side of Wrecker's jaw if she stretches upwards. Using the hand she still has in Wrecker's, she starts pulling him towards the batch's sleeping area.
The sleeping racks the Marauder has to offer aren't much for comfort, nor are they particularly wide. When Padmé joins the batch on missions nowadays, her and Wrecker usually opt to sleep on the floor. There's a lot more space to spread out and it's just as comfortable as the rack.
Reluctantly letting go of Wrecker's hand, Padmé gets the blanket they sleep on, as well as the one use to cover themselves, out of storage. They'll only need the first for what Padmé's planing, but she doesn't want to do a lot more before they sleep anyway, so she might as well prepare.
In the time Padmé takes to arrange the first blanket on the floor, Wrecker's gotten the pillows. They're flat and on the hard side, but do their job well enough. They're the same gray so many GAR issued pieces of equipment are. It's easy to tell that the squad must have picked most of these blankets up along the way somewhere, their varying colours contrasting to the pillows bland gray tone.
Padmé's glad. She's seen the GAR issue blankets before and they feel horrible.
Voicing a quick thanks to Wrecker, Padmé gestures for him to sit on the blanket. “Take your shirt off,” she says, not waiting to watch if Wrecker does so.
It doesn't take a lot of searching for Padmé to find the green glass bottle she'd stowed in her personal belongings, after all, she'd hardly packed much.
“What's that?” Wrecker asks as Padmé sits next to him, tilting his head slightly. He has his arms crossed in front of his chest as he sits there shirtless. Despite running hot, the slight chill on the Marauder must be affecting him.
“Massage oil,” Padmé answers as she unscrews the bottle's lid. She holds it out to Wrecker. “Tell me if you like the smell. If you don't, I'll find something else to use.”
Wrecker takes it from her carefully, leaning forwards to smell the contents. Padmé purposefully picked a subtle scent, a blend of citrus with a faint herbal note. Hunter and Tech react badly to intense perfumes, and Wrecker doesn't particularly like them either.
Thankfully, Padmé seems to have made a good choice, as Wrecker smiles and nods. She really doesn't know what she would have replaced it with if he didn't like it. Tech's got plenty of oil for work on the Marauder's engines and his contraptions, but it smells bad and leaves stains. Padmé also isn't all too keen on smearing cooking oil on her boyfriend's back.
“Lay down then,” Padmé says, putting a hand on Wrecker's bicep. Before doing as asked, Wrecker leans over far enough to lightly bump his head against Padmé's, making a smile cross her face.
Wrecker settles on his front, head cushioned on one of the pillows and his arms. He pushes himself up briefly to look back at Padmé, smile on his lips.
To better reach the broad expanse of Wrecker's back, Padmé decides to place herself with a knee on either side of Wrecker, sitting on his butt. That gets a laugh out of Wrecker.
“Is this okay?” Padmé asks.
“Completely fine,” Wrecker answers, hints of his amusement still present in his voice.
Padmé allows the oil to pool in her palm, hoping to warm it somewhat before spreading it across Wrecker's back.
The multitude of scars stick out against the warm tone of his skin, a wide variety of them littering Wrecker's back. Padmé's heard the story behind a good amount of them. Some Wrecker tells gladly, usually tales of the missions they've been on. Others, Wrecker is less proud of, most of those being small, circular puncture marks and neat, regular incisions.
Padmé's never pushed Wrecker to share the story behind those, but he'd divulge bits and pieces of their origin ever so often, usually when he isn't feeling particularly well. They come from his time on Kamino, and all of the batch share similar scars. No member of the squad sees them as honourable, the marks acting as a source of shame and disgust.
The scar on Wrecker's face continues down his neck and shoulder, enveloping most of his left shoulder and spreading down his arm and across his shoulder blade. The skin looks twisted by the injury, alternating between being raised and grooved. The scar tissue is thick and knotted. Padmé knows from experience that it's harder to the touch than the surrounding skin.
Wrecker had laughed when he told Padmé that the explosion tore such a large chunk out of his shoulder, that you likely could have seen bone. If it hadn't been for all the blood, that is. Padmé was horrified by the information, and Wrecker's brother's didn't quite share his enthusiasm either. Looks of fear, guilt and shame ghosted across their expressions as they listened to Wrecker tell the tale.
The more time Padmé spends observing Wrecker move and lift things, the more obvious it gets that he favours his left arm, never putting quite as much weight on it as his right.
Padmé makes a note to pay special attention to that spot when she gets to it.
“Tell me if anything makes you uncomfortable or hurts,” Padmé says as she places her hands flat on Wrecker's lower back. He nods in response.
With even strokes, Padmé spreads the oil across Wrecker's back. He hums appreciatively, almost trying to arch off the floor to lean into Padmé's touch.
“Feels good,” Wrecker comments as Padmé runs her hands across his skin.
A short laugh escapes her. “Love, I haven't even done anything yet.”
“Still feels good,” he sighs. As endearing as Wrecker's appreciation of close contact with Padmé is, how surprised and overly grateful he reacts to it doesn't speak well of his past partners and interactions with people other than his brothers.
Once the oil is evenly spread, Padmé brings her hands to Wrecker's upper back, placing her palm flat to his skin and her other hand on top of the first. Increasing the pressure slightly, Padmé begins moving her hands in a circular motion.
Wrecker releases a low groan almost immediately, making Padmé smile.
“Good like this or can I go harder?” Padmé asks, trying to see Wrecker's expression from where she's sitting. All she can tell is that his eyes are closed.
“Kark,” Wrecker groans, “you can absolutely go harder.” Padmé laughs softly, doing as asked.
Just then, someone clicking their tongue in annoyance behind , makes Padmé jump. She whips her head in the direction of the noise, somehow managing to not interrupt the circles she's rubbing into Wrecker's skin.
Crosshair's standing there, resting a hand on his tilted hip and lazily holding a toothpick in the other. “You know, this is only marginally better than what I thought you were up to based on the noises you're making.”
Padmé scoffs, amused by the attempt to get a rise out of her. It's far from the worst innuendo she's heard in the years she's spent in the public eye. “Can't have been that misleading if you felt comfortable walking in on us,” Padmé responds.
“Yeah,” Wrecker agrees, “shut up, Cross.” He starts sitting up a little, only to quit halfway, clearly deciding to prioritise leaning into Padmé's touch over getting back at his brother.
Crosshair sighs loudly, rolling his eyes, but doesn't make any further comment as he disappears back into the cockpit.
Padmé continues the circles down Wrecker's back, along the right side first, then switching to the left. Reaching the lower back, she eases the pressure to keep it from getting uncomfortable across areas not protected by ribs. Padmé spends a little more time focusing on areas near Wrecker's hips, knowing it's a problem spot for him as well.
Wrecker's positive response is consistent, a mix of soft, pleased noises and thanks. She's careful not to put too much pressure on Wrecker's scarred shoulder with this move, paying close attention to how Wrecker reacts.
When she's done with both sides of his back, Wrecker tries to sit up. Padmé places her palm flat on his back to stop him. Of course he could easily push past her, but Wrecker doesn't, halting his attempt to get up at the touch.
“I have other things I could try, if you like,” Padmé suggests, trailing her thumb along a scar originating from a blaster bolt.
“Really?” Wrecker asks, twisting to look at Padmé, almost making her fall from her place sitting on Wrecker.
Padmé nods, delighting in the sweet smile that spreads across Wrecker's face. He settles back down, resting his head on his forearms. He mutters something Padmé doesn't quite hear, followed by him thanking her again.
She begins circling her thumb along Wrecker's back, slow steady movements. A content sigh comes from Wrecker, clearly enjoying this just as much as the first move.
Padmé's half way up the right side of his back when Wrecker's posture changes suddenly as he tenses, hissing under his breath. Drawing her hands back quickly, Padmé leans forwards.
“Everything alright?” she asks, hoping for a honest answer. It's clear something she did caused Wrecker pain.
Wrecker is quiet for a moment. Padmé expects him to try and argue that everything is fine. After another few seconds of nothing, Wrecker finally answers.
“That spot just hurts,” Wrecker answers, “but you don't ha-”
“Then I'll be more careful around it,” Padmé interrupts Wrecker, cutting him off before he ends up trying to apologize to her for experiencing pain.
Padmé goes over the spot again, much gentler this time. She spends some time trying to ease the tension causing that particular knot, unsure if it actually works.
“Better like this?” she checks in, Wrecker not having reacted at all to the second attempt at tackling that soreness.
He nods, humming affirmatively.
Wrecker points out a few more trouble spots as Padmé continues, each being carefully focused on. Padmé's unsure if the previous technique hadn't sparked the discomfort or if Wrecker simply hadn't voiced it, but she's glad he's doing so now.
By the time Padmé moves to the next step, Wrecker's practically melted beneath her. His breathings evened out, having become deep and slow, and his shoulders lack their usual tension. The only reason Padmé's sure Wrecker hasn't fallen asleep is the occasional groans and sighs he releases.
Padmé's nearly overwhelmed by the need to lean forward and press a kiss to the back of Wrecker's neck ever so often, only stopping herself because she'd get massage oil all over herself and it would interrupt her work.
“You seem extraordinarily good at this.”
For the second time that day, Padmé is scared by one of Wrecker's brothers, this time Tech, who apparently didn't feel like announcing himself. Clearly he spooked Wrecker too, who's up on his elbows, glaring back at his brother.
“Tech,” Padmé exclaims, “don't sneak up on us like that.”
“Apologies,” he says, looking a lot like he isn't sorry, and in fact, had done so on purpose. In the corner of her eye, Padmé catches Wrecker rolling his eyes before laying back down.
“Do you need something?” Padmé asks.
“Ah, no, I do not,” Tech answers, “I merely wanted to check in on you. It's a good idea, what you're doing. I believe it has the potential to really help.” He gestures at Padmé's hands on Wrecker's back as he speaks.
“Already is helping,” Wrecker mumbles into his forearms, finishing off with a content sigh. Padmé can't help but smile.
“Oh, and I brought you this,” Tech continues, holding out two of the heat patches Wrecker usually uses for his back pain.
Padmé thanks Tech before returning to tending to Wrecker's back.
Balling her hands into fists, she runs them along Wrecker's back, away from his spine and down towards his hips. Tech comes back a little later, depositing a towel next to where Padmé's placed the heat patches. It'll be useful to have that when she's trying to stick the patches to Wrecker's skin. The oil would likely hinder their adhesion.
When she's thanked Tech again, he's off, just as silently as he'd appeared the first time.
To finish off, Padmé rubs her hands across Wrecker's back firmly for a couple minutes, enjoying how completely at ease he seems. His body is almost entirely slack beneath Padmé.
When Padmé gets off of Wrecker, he seems almost disappointed at the loss of her weight on him. Before Wrecker can try moving or look what she's doing, Padmé shuffles closer to his head. From her new position, she has much better access to Wrecker's scarred shoulder.
Warming up a little more oil in her hands, Padmé takes a moment to just look at Wrecker. He's tilted his head so he can look up at Padmé, eyes half lidded, soft, relaxed smile on his lips. She takes this opportunity to lean down and kiss Wrecker's temple.
“Feeling alright?” Padmé checks in.
“Feelin' great,” Wrecker sighs, laughing softly. Padmé's heart aches with fondness for him.
With the utmost care, Padmé starts massaging Wrecker's shoulder. With the way he's laying now, Wrecker has his blind eye and deaf ear up, yet he's still completely relaxed as Padmé works her fingers across the thick scar tissue lining his left side. She's honoured he trusts her so much.
Sitting like this would have been ineffective for working on Wrecker's back, but Padmé really enjoys the immediate feedback of not only hearing the noises Wrecker makes, but his facial expressions too. There's next to no tension remaining in his expression, a lot like when he's sleeping peacefully. Padmé ends up having to disturb the way Wrecker lays to gain proper access to Wrecker's upper arm. He doesn't seem to mind, easily allowing Padmé to take hold of the limb. Seeing as Wrecker tends to get his fists involved in combat and their enemies are more often than not droids, his knuckles take a lot of punishment on the daily as well. Like so often, dark bruises are spread across them. Padmé plans to pay some attention to Wrecker's hands as well, but she'll wait until her hands aren't covered in oil any more. Before finishing off, Padmé lets her fingers trail up the scarred side of Wrecker's neck, kneading the skin. Wrecker leans into her touch as much as he can, consequently making his neck a little harder to reach. Padmé doesn't want to correct him, finding it sweet. Wiping her hands on the towel, Padmé cleans most of the oil off two spots on Wrecker's back, one on the lower half, the other on the upper. Placing the towel aside, Padmé unpacks the heat patches, applying both to Wrecker's skin.
“There,” Padmé says, smoothing the patches down, “done.”
She's about to offer to look at Wrecker's hands next, when, as soon as the words have left her mouth, Wrecker's arms are wrapped around her. Releasing a surprised yelp, Padmé is pulled into Wrecker's embrace, ending up laying next to him, with his arm and shoulder draped across her.
Before Padmé can make a point of telling Wrecker that she wasn't entirely done, Wrecker's started pressing kisses to her face. Along her nose, forehead, cheeks, no part is spared in Wrecker's demonstration of affection. Padmé is overcome by laughter at the soft sensation of Wrecker's warm lips on her face.
“Wrecker!” Padmé exclaims. “I still want to look at your hands.”
“Said you were done,” Wrecker says, wide grin on his face as he's propped on his elbow above her.
“Please?” Padmé's already turning in Wrecker's grip, holding her hand out in preparation to receive his. There's a smile in the sound of Wrecker's voice as he sighs dramatically and agrees.
He settles on his side, draping the second blanket across both of them before doing so. Padmé takes Wrecker's large hand in hers, inspecting it carefully.
Years of scar tissue cover the knuckles, smaller burns and cuts having left marks on the rest of his hand as well. The bruising is still fresh and will likely darken even further over night. Padmé starts rubbing her thumbs across Wrecker's palm.
She doesn't get far before Wrecker kisses the top of her head, distracting her. Padmé tries to ignore it, but Wrecker keeps shifting his hold on her, leaning his head on top of hers or kissing any spot he can reach. It's making progress very slow.
“Wrecker,” she sighs fondly, “you're being very distracting.”
“Then it's working,” Wrecker says with a small laugh.
Padmé shakes her head, suppressing laughter as she turns to give Wrecker a look. “Come on.”
“You've done enough,” Wrecker says, resting his forehead against the top of Padmé's head, “can't we just sleep?”
Padmé sighs, but Wrecker's hands can wait. She is feeling rather tired, especially this close to her furnace of a boyfriend. “Alright, later then.”
She takes the opportunity of Wrecker shifting to embrace her better to connect her lips with his in a slow kiss. She presses close to Wrecker, allowing their legs to tangle. Padmé absent-mindedly runs a hand across the arm draped across her chest, feeling very comfortable. She has to push away the thought of having to sleep alone soon again.
“Thanks Padmé,” Wrecker sighs, “I'll make it up to you soon.”
“You don't have to, my love,” Padmé smiles. She's been trying very hard to make it clear that she isn't going to hold anything she does for Wrecker against him or demand compensation. That hasn't quite gotten through to him yet.
“Want to though. You need to relax more too.” Wrecker runs his fingers through her hair gently as he talks.
“Some other time, Wrecker,” Padmé says. “Just sleep now.”
She can feel Wrecker nod as she closes her eyes, letting her body go slack against Wrecker's. Padmé wakes far more rested when she sleeps next to Wrecker, and knowing that makes falling asleep just that bit easier. Wrecker's shared with Padmé that he feels the same.
There continues to be barely an tension in Wrecker's body, seemingly entirely at ease. It makes Padmé feel quite pleased with herself, knowing she managed to help at least a little with Wrecker's recurring back pain. In the face of that achievement and the comfortable position Padmé's in, all her other worries are far away as she falls asleep.
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codmw2019-2022 · 11 months ago
Text
COD MW 2022 - Soap
John 'Soap' MacTavish's Operator Bio from Call of Duty Modern Warfare 2.
//Operator Bio:
Name: Soap Citizenship: United Kingdom/Scotland | Language: English Faction Affiliation: SpecGru | Status: Active
The Scottish born, Johnny ‘Soap’ MacTavish, is a fearless, self assured and instinctive hard-charger. He remains the youngest candidate to pass SAS selection in Royal Army history. He earned the nickname ‘Soap’ for cleaning house with remarkable speed and accuracy in room clearance techniques and urban warfare tactics. He is competitive, daring and always looking for a win.
Soap is a trained sniper and demolitions expert, often operating in isolation and under pressure, performing critically timed activities in support of clandestine missions. He is a risk taker, a fierce competitor and a fighter in every sense of the word.
Soap has spent the last seven years carrying out both covert and overt operations around the world. In 2019, he was chosen to be part of Captain Price's newly formed elite special operations unit known as Task Force 141.
(AN: Just realised while writing the Operator bio out that they have changed it since MW3 has come out. Will find clips of the old bio and create a separate post for that.)
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