#Demolition techniques
Explore tagged Tumblr posts
Text
ngl I do not care for redstone or finding game breaking glitches myself but Doc’s videos just scratch an itch in my brain I never knew existed until now
#ra speaks#personal#mcyt#docm77#I’m relatively new to the mcyt space I got in through builders like scar and bdubs#cause like I love implementing building techniques and styles into my own worlds and I like their sense of humor/vibes#but oooo doc’s videos are like. i would never do or attempt half the things he does but by gosh I’m gonna see what he does#less watching a train wreck and more watching a demolition derby run by very professional and knowledgeable drivers. ya feel me?#it’s chaos controlled within the limits of human hubris etc etc
15 notes
·
View notes
Photo
Demolition of Supertech Twin Towers: How it was done using Waterfall Implosion Technique?
0 notes
Text
You ever think about how in DC, it wouldn’t make much sense to have super developed CGI for movies and practical effects would be more widely used?
Like, most shots that would need to be done via CGI in our universe could be done practically in the dcu. Especially when we began developing early CGI it would be important because there would not have been as big a push or even as big a need to advance CGI to the point where it is today for us. Especially with the comic book tech that people can make & superpowers.
Not to mention people with specific meta abilities would be highly sought out in the film industry.
For example:
In the beginning of CGI being used for fluid dynamics, large realistic CGI water scenes took an absolute shit ton of mathematics, rendering time, and a ridiculous amount of money. They were complicated to do, took a long time and again, it was expensive. Really, really expensive. So, big shots of digital water were done only for big monumental scenes that the director wanted a big impact in or had a lot of significance. Otherwise, unless there was an absolute need for a large digital water shot and they had a massive budget, scenes like that wouldn’t even come across directors minds as at the time, it simply wasn’t feasible.
So, what would a good solution to doing a massive water scene in, let’s say, the 70s in the DCU? The answer: Do it practically. It’d not only be cheaper but would take far less time and effort. Honestly, the hardest thing would be finding metas with the specific abilities needed.
So, for that water scene hire 50 metas (my headcannon is that most metas don’t have very strong or flashy abilities. so you’d need a Lot of people for something like this.) that together can choreograph & move the water in the way needed for the shot.
But because hiring someone to make a device or via using metas can achieve the effects wanted, the film industry would continue to rely on doing effects that would, in our world, need to be done with CGI but to them can be done with gadgets and superpowers. And while our CGI programs progressed and made breakthroughs, in DC there would be less stress on developing such tech as it wasn’t needed nearly as often. As a result, it would become semi-standard to hire metas for certain types of practical effects. Hell, it would probably become more expensive to hire metas for these effects as time went on as big blockbuster movies would go on to make these insane, before impossible to make scenes using metas’ abilities. The practice would fall in & out of use as metas would fall in and out of public opinion as politics and history continued in the DCU but it would definitely remain a cemented practice in filmmaking.
Anyways, it would mean that metas with specific abilities that favor certain practical effects would be sought after in the film industry.
For example of abilities sought and why:
- minor weather control: for… weather control. Also, who needs to spray a set full of asbestos snow when a guy can come over & make it snow over your set to have it be more natural. Or even better, just have a snow gun in the prop department you can use for winter scenes.
- telekinesis: imagine the camera techniques that would be developed due to being able to hold and move a camera via telekinesis, that’s actually sick
- element control based abilities: so much shit. Especially earth based because they would be able to rearrange a landscape. Water: who needs to cgi blood & gore when you have a meta that’s bursting blood packets with chunks of meat in them?
- guns, gadgets, and gizmos: I like to imagine that there is this almost monopoly over props and tech that have advanced tech for people to rent out for filmmaking. Like, as mentioned before, a snow gun for winter scenes. Or, an intangibility ring so an actor can get “stabbed” but not actually get hurt. Etc.
- pyrotechnics/demolition: it’s Hollywood, they love that shit. people with the ability to explode things without having to pay for explosives plus a meta with telekinesis to direct the blast of the explosion safely would be amazing. People with pyrotechnic or demolition abilities would probably need a license to practice safely.
- shapeshifting: body doubles, great for comedies, stunt acting, injury scenes (need an actor to have their hand blown off? No need for prosthetics when there’s a guy that can suddenly have no hand. They could be an extra in every scene and nobody would notice that they’re the same person.
Also there’d probably eventually be an incident in film where a shapeshifter changed their face to look like a famous actor or a political figure or smth & thought it would be fine but it made a massive uproar and resulted in laws that shapeshifters cannot impersonate real people in media without credit to the person being imitated & their consent with a lot of paperwork necessary.
- acrobatic abilities, fighting, strength, speed: stunt actor.
- control or speak to animals or plants: would help a Lot in skipping some of the effort to train animals for a role.
I just thought it would be cool to consider that due to the metagene and comic book tech existing, certain technology, like CGI & visual effects would develop at a different rate due to most effects being able to be made practically in live-action films.
#dc#dc comics#justice league#dcu worldbuilding#long post#I’m a picky bitch and love adding unnecessary bits of reality to fictional universes#people are always going to pick the cheaper and easier option#and I’m the beginning of cg: hiring one person with meta powers is much cheaper than inventing a physics generating computer program#it just makes the most amount of sense. the fact that there’s this extra ability that we don’t have makes it a fun thing to toy with#because the existence of a metagene would effect so many things you’d normally not think of and while it would help advance certain areas#like maybe schools for certain basic meta abilities on how to do a certain effect or genre of meta filmmaking#but would absolutely effect the thing that humans excel at#creation. people would absolutely exploit the shit out of people with superpowers if it let them accomplish their artistic vision#bones writes#bones speaks
154 notes
·
View notes
Text
Non-Nuke DSMP AU’s with Llama and Soup
🦙🍲🦙🍲…
a compilation of ‘fix-it’ AUs from ‘Soup the Destroyer’ to heal the hearts of those mourning the dsmp 🥺 (in a easy to read format, ie. THE MASTERPOST)
below cut!!!!
🦙🍲🦙🍲…
Beach Party AU
The nuke fails mid air and no one dies. They instead throw a party to celebrate Tommy and Dream finally getting along
link
🦙🍲🦙🍲…
Healing AU MASTERPOST
The nuke hits and only Dream is hurt badly. He can barely move on his own and requires the help of others (HERE)
🦙🍲🦙🍲…
Tickle Therapy AU MASTERPOST
Sam/Quackity use tickle therapy in prison instead of isolation/starvation (HERE)
🦙🍲🦙🍲…
Disc Finale AU
Instead of being thrown into prison Dream just gets tickled by the smp members
link 1 - Dream gets tickled
link 2 - Punz gets involved in tickles
link 3 - item teases
link 4 - interrogation turned comfort
🦙🍲🦙🍲…
Drunz Interrogation AU
The nuke fails. Tommy’s newfound hope for Dream creates confusion for the rest of the server. Dream and Punz are captured and interrogated
link 1 - Dream and Punz capture
link 2 - tickle interrogation expanded
🦙🍲🦙🍲…
Brotherly Foolish AU
Foolish finds Dream and provides comfort tickles (he’s also massive)
link 1 - travel tickles
link 2 - Dream provoking
link 3 - giant Foolish
link 4 - Dream provoking with Bad
link 5 - Foolish’s new rules
link 6 - Foolish punishing Sam
link 7 - Foolish punishing Quackity
link 8 - mandatory sleepover
link 9 - sleepover reasoning
link 10 - Foolish actually ruling
🦙🍲🦙🍲…
Manhunt AU
The nuke doesn’t hurt anyone but still scares them enough to get therapy. Dream is nowhere to be found and a manhunt search party is sent out for him
link 1 - tickles to calm
link 2 - tickles to catch
link 3 - protecting Punz, Q + Sam ed.
link 4 - protecting Punz, Sap ed.
🦙🍲🦙🍲…
Demolition AU MASTERPOST
The server realises that Dream will never heal if the prison is still standing; so they blow it up. (HERE) was once ‘Sapnap Manhunt AU’
🦙🍲🦙🍲…
Sleepy’s ( @sleepy--anon ‘s) AU
The nuke doesn’t explode and Dream allows Tommy to get him used to good touch again
link
🦙🍲🦙🍲…
Memory AU
The server reset occurs but Dream recovers from amnesia faster than everyone else
link 1 - intro
link 2 - people start to remember
link 3 - Quackity and Sapnap fight
link 4 - Dream omitting memories
link 5 - ‘evil’ Dream defence
link 6 - Dream’s manipulation techniques
link 7 - techniques don’t work
link 8 - tickles and reassurance
link 9 - pre vs post pandora vs s2 dream
🦙🍲🦙🍲…
Pet Blob AU MASTERPOST
Dream gets out of prison and is so weak that he transforms into his blob form (HERE)
🦙🍲🦙🍲…
Karlnapity AU
Karl’s memory is restored and Sapnap and Karl go to inform Quackity
link
🦙🍲🦙🍲…
Time Travel AU MASTERPOST
All characters are sent to limbo in the reset. They get inspired to fix all their flaws, and then get sent back in time to the point where Techno breaks out of prison, with this knowledge in mind. All of them except Dream (HERE)
🦙🍲🦙🍲…
Limbo x Therapy AU
The Time Travel AU meets the Tickle Therapy AU. All characters go through limbo and break into prison to save Dream, meanwhile Sam has begun tickle therapy with a very confused Dream
link 1 - set up, everyone storming prison
link 2 - Sam’s explanation
link 3 - tummy kisses
link 4 - the schedule
🦙🍲🦙🍲…
Locked-In AU
Same as the Time Travel AU, except that Dream is sent into a coma after limbo. Everyone gets a self-reflective limbo except for him.
link 1 - set up, Dream’s coma + escape
link 2 - tickle amendment
link 3 - capture and explanation
link 4 - comfort tickles
link 5 - Dream’s confusion
link 6 - frozen lake amendment
link 7 - frozen Dream cuddles
link 8 - pre-lake fluff
🦙🍲🦙🍲…
Servant Quackity AU
Post-nuke. Dream is paralysed from physical detonation and Quackity is selected to be his carer
link 1 - Quackity’s new job
link 2 - shapeshifter Quackity
link 3 - dehumanised Quackity
link 4 - dehumanised Quackity 2.0
link 5 - Q feeling like he’s intruding
🦙🍲🦙🍲…
Dream Egg AU
Techno escapes the prison and Dream is left alone. Dream is so distraught that he lays eggs and develops animalistic traits lmao
link 1 - intro, Dream’s eggs
link 2 - transformation reasoning
link 3 - surrogate eggs
link 4 - Quackity’s abduction
link 5 - Quackity gets tickled
🦙🍲🦙🍲…
#llamas concepts#lee!dream#hopefully a little easier to navigate through 😅#i will be continuing to update#llamas admin stuff#soup the destroyer#Soups Tickle Therapy AU#Soups Healing AU#Soups Manhunt AU#Soups Disc Finale AU#Soups Memory AU#Soups Pet Blob AU#Soups Brotherly Foolish AU#Soups Locked-In AU#Soups Time Travel AU#Soups Limbo x Therapy AU#c!dream#mcyt tickle#dsmp tickle#Soups Tickle Therapy AU (Q Ed)#Soups Servant Quackity AU#Soups Dream Egg AU#Soups Drunz Interrogation AU#dreblr#Soups Demolition AU
58 notes
·
View notes
Photo
This time I post something else - head-cam footage: https://youtu.be/UIVDRhJeQc4
A foggy, winter walk across the (almost) abandoned mining town in south-western Poland.
The settlement's history begins in the 14th century, then known as Kupferberg, was split from Waltersdorf (Mniszków). It grew as a copper mining town, and received city rights in 1519. For a time, it was home to about 160 mining excavations and several metallurgical facilities, but this boom came to a halt by the end of the 16th century, as techniques proved insufficient for further exploitation.
Around the 17th century the mining sector in Kupferberg began to grow again, under the patronage of a new owner, the count von Promnitz of Pszczyna. The city suffered several fires, in 1637, 1643, 1728 and 1824. In the early 18th century Kupferberg housed a regional mining office. In addition to mining, the town also had a renowned brewery, and from the mid-19th century, it became a popular tourist destination, known as the second most highly located town in the Sudeten Mountains.
Renamed Miedzianka, it became a site of a secret Red Army mining operation, as Soviet experts expected to develop a uranium mine there. From 1949 to the 1950s about 600 tons of uranium were sent from Miedzianka to the USSR. Extensive and wanton mining caused much damage to the town, and when the uranium deposits proved to be insufficient for continued exploitation, the local economy collapsed amid the government's attempts to hide the uranium excavation. The mine was publicly labeled as a "paper factory" and Polish and Soviet troops and secret police guarded the mine.
In the late 1960s, a planned destruction of Miedzianka began, with demolitions of selected buildings, and a ban on repairs of remaining ones. Around 1972, most inhabitants were resettled to the town of Jelenia Góra.
In the recent years, Miedzianka once again became a tourist attraction. The settlement popularity increased after Filip Springer book about its history ("Miedzianka. Historia Znikania."; translated to English as "History of a Disappearance: The Story of a Forgotten Polish Town" and published by Restless Books). Since a couple of years, it also holds a book festival (Miedzianka Fest) every August.
170 notes
·
View notes
Text
Star Wars Ultimate Sheet 2.0
Okay so I have rework slightly on my previous character sheet for Star Wars. Same as the previously, it have made as an help to develop your original star wars character, but also canon etc... I use it to put down all my ideas for a character, as well than picking up some ideas to develop an OC whith competence than I wasn't thinking of before (like picking up details for an unusual weapon, or crafting skill etc)... Of course the sheet isn't fully complete, there is a lot of hobbies, skills, personnality trait that I haven't put there, but please, please, feel free to add anything you wish, or MP me if you have more idea to add or anything to correct! Also of course you can use it as you wish, and don't complete all informations!
INTRODUCTION
Name - gender – race – age – sexuality – homeworld
GLOBAL Nickname – place of residence – main languages spoken - their ship/speeder/mount owning name/class – marital status – pet? – education level
BACKGROUND + ERA in which era your character is evolving – summary & main backstory info (ex: your family caste, previous work etc.)
BODY DETAIL shape – height - hair – eyes - skin - freckles – scars – birthmark – cybernetic – tattoo – prominent feature - natural hair color – accent - etc.
DISABILITIES / or chronic heal condition etc.?
RELATIONSHIP family - lover/partner - allies – enemies – friends - famous connection - mentor - student
ALIGNEMENT chaotic/neutral/lawful - good/neutral/evil - faction - religion
ACTIVITY career/ job – etc.
GOAL
PROFICIENCIES
STRENGHT stamina - athletic
DEXTERITY acrobatics - stealth/sneaky - sleight of hand/thievery - insight - piloting
INTEL investigation – perception - history: native/faction/other culture – quick learner – language – tactical (strategy making) – adaptation – cartology
WISDOM nature knowledge: animal handling/taming, fauna/floral specialist, herbalism, surviving, gardening, farming – biology mastering: emergency medicine, medicine, chirurgical, cyber-prosthesis technician, alchemy, biochemical etc. – teaching – force knowledge: jedi order, sith order, ancient red sith science and magic, planet mystics (Gungan on Naboo, Voss, Nightsister, etc.), minor cult etc. – astrology – geology – protocol - demolition
CHARISMA deception – intimidation - persuasion – debating – diplomacy – leadership – acting
TECH slicing - engineering -tech maintenance – droid/machine technician -
CRAFTING forge: armor/weapons - sewing/embroidery/colorist textile(dye)/leatherworking/ etc. – handcrafting: wood, pottery, plasteel, etc. - cooking/bakery/mixology -
ART writing: lyrics, poetry, books etc. – drawing: tagging/painting/ etc. – dancing (style?) – singing – playing instrument –
INVENTORY does they have a special object of which they are proud? – what contain the bag/ belt pouch they often carry around?
ABILITIES
FIGHT weapon: type, left/right/ambidextrous and medium/heavy/light - explosive - medical fields - night battle - Melee/mid-distance/distance/far distance - riding fight - artillery, etc.
WEAPON one/dual/two hands in one - shaft - cultural weapon - vibroblade/vibrosword/vibroaxe/ vibrostaff - flamethrower - grenade - missile/rocket - combat gloves - sniper rifle - hold-out pistol - blaster rifle - blaster pistol - gatling - energy canon - experimental weapon - laser bow/crossbow - shield, etc.
ARMOR light/medium/heavy/none - stealth and/or technologic suit - secret weapon inside suit (like Theron Shan bracelet/Mandalorian etc.) + outfit style: casual/formal/fancy/plain/comfortable/sportive/smuggler/sithy/jedi etc.
LIGHTSABER barrier - throw - Telekinetic lightsaber combat technique - sith alchemy(DS)/ force weapon ritual(LS) - jedi stance discipline (Shii-Cho, Makashi, Soresu, Ataru, Shien/Djem So, Niman, Juyo/Vaapad) - new jedi order stance (Strong, Medium, Fast) - wielding style (dual, solo, pike, double-bladed, Lightwhip) - other fighting Forms and Style (Unorthodox and Hybrid Fighting Methods, Trispzest, Tràkata, Sokan, Dun Möch, Lus-ma, Su ma)
FORCE ABILITIES
Light side: force listening (communicate with someone while not speaking their native tongue) – animal friendship - plant surge – Severe Force/Force light (jedi only user is directly attacking a Dark Side user's connection to the Force and negating their ability to communicate with it)-
‘Gray’: healing (revitalize other ppl, hibernation trance themselves, dark transfer, rez) - psychometry/retrocognition² (feeling memories of people who have touched an object) – telekinesis (force barrier, lightening: shock, lightening channeling; force push², force blast², &force burst, &force grip, &force wave, &force repulse, force destruction, force crush, deflection, whirlwind, &storm, slow, shadowstrike, stealth², &pyrokinesis, &force travel(DS) - &levitation/flight – force sense (tracking, traumatic events, physical danger to a loved one, interconnectivity to the universe) – &force illusion (conjure projections, apparitions, or even Force projections of themselves, hiding their signature from the force)- precognition – body enhancement (running, charging, jump; berserk, agility, strength, unbreakable will, ) - &metamorphosis (shape into that of another person, creature, or entity, mask: reshape an individual's appearance, altering the subject at the molecular level ) –
Dark Side: &force walk (interacting with ghosts, bind them to the user ) - &life manipulation (dark side only, force drain: life sucking from another person; Midi-chlorian Manipulation; dimmish: damage to an opponent's health and vitality) – control² (mechu-deru: mechanical structures could be bound to the will of the user and imbued with the force, creating technobeast // mind trick/control, emotions, mind probe, crushing darkness/horror/insanity, malacia: troubling opponent equilibrium, stun, stasis²,) - &Battle Meditation (mass mind control) - &Corruption (force plague) - Dathomir magic (traditional Allyan Magic//Shadow magic: force healing, bubble shield, whirlwind, teleportation, enhance physical, Nightsisters talismans crafting, mommies rez, conjure solid items, communicate with the other realm, rituals, spirit-conjuring techniques linked with Nature, heartshadow: foresee the various possible futures, scrying: peeping, Mesmerism : mind domination) – old sith sorcery (diseases such as rakghoul, rituals) – old sith alchemy (permanently alter an item or living being, nefarious toxins, crafting artefacts, creative dark side creature, enhance the strength of weapons and armor, Tsaiwinokka Hoyakut : waking dead servitor) -
PERSONALITY
INTEREST sleeping; romance; friends; one-night stand; imagination; creating; flora; fauna; photography/video; reading; food; conversation; fashion; entertainment; fighting; debating; ruling; credits; pranks; droid; spaceship; etc.
CHARM lively – confident – persuasive – charming – chatty – diplomatic – cheeky – cocky - popular – funny - friendly
NEGATIVE - cruel - mean - etc.
MOOD active - calm – dynamic - cheerful – lazy - // childish – mature // aggressive // adventurous – creative – enthusiastic – intuitive – optimistic
PERSONAL sociable – loud – quiet – reserved - unconfident – self-deprecating – humble – proud - arrogant // authentic – honest – manipulative – ambiguous – helpful – unreliable // shy – extrovert // neat - // realistic -
RELATION possessive –insecure - understanding – arrogant // Loyal – respectful - insolent – polite // affectionate – gentle // selfish – easy-going – generous - // magnanimous -
R dominating – bossy – ambitious – power-anger - submissive // careful - conscientious - focused – adaptable – determined – deliberate - impulsive – patient - stubborn - truthful – unpredictable - hard-working - meticulous// frank – bold – tactless // argumentative – circumspect – //
L lucky – unlucky - clumsy // fearless – prudent – cowardly - brave - // spoiled - // silly – crazy - wise //
OUTBURST delusion – berserk - excited - obsessed - despair – angry - belligerent - stress crisis
CODEX
- and // is to separate two ideas
italic is the main idea of something who is developping after the word
& in force abilities means that it's a very very strong technique
² in force abilities means it's a rare and moderate hard technique
DS: Dark Side force technique
LS: Light Side force technique
CREDIT & MORE
All the dividershave been made by the fantastic @firefly-graphics
An old character sheet that I have made some times ago, in a roleplay chart character style for Star Wars
Swtor era: The Alliance personal headcanon & worldbuilding
An awesome name generator for SW, based or races!
SW character generator (Race, faction, homeworld, Ship, weapon)
SW Galaxy Map + ressource for this map
The Ultimate Star Wars reference link, very useful (I don't even know why I have lost my time searching for all my link reference when this guide is just so complete fjsdjdjdjsdk)
More SW resource link because we never had enough
My alt blog SW resource tag in case you search even more references
Medic writing resource: 1 2 3 4
Togruta: * and **
Sith pureblood culture: red sith face, red sith biology, red sith global links of worldbuilding of @fluffynexu
Sith tattoo *
A big SW worldbuilding links by @badsithnocookie (jedi & sith culture, language etc)
GAR: batalion organization;
Jedi resources by GFFA and more jedi
... I will probably add more later or made a special post...
⋆ ࣪. ⁺⑅ ⋰˚ *.゚ .˳⁺⁎˚ ˚⁎⁺˳ . ༺ ˖࣪ ˖࣪ ∗
Thanks you'all for reading this post, again if anyone wants to add or correct something please feel free to said anything. You can freely use this "sheet" as you please! :)
#star wars#swtor#star wars reference#star wars roleplay#swtor reference#character sheet#character concept#lp sw worldbuilding#reference sheet#original character building#original character#character chart
45 notes
·
View notes
Photo
Saint-Jean de Montmartre is an Art Nouveau church at the foot of the Montmartre hill in Paris. It was designed by architect Anatole de Baudot and was between 1894 and 1904. It was the first religious building to be constructed with reinforced concrete using a system developed by the engineer Paul Cottancin. The strength of the thin walls allowed for a tall nave with a ribbed vault, but without the massive pillars and buttresses used in Gothic churches. The concrete walls are faced with red brick and decorated with ceramic tile and sculptured angels.
Because the construction technique was ahead of its time, many people, including other engineers and architects, believed the building would collapse. Construction was halted by a lawsuit filed in 1898 due to " non-conformity of town planning." Then an order was issued to demolish the building. The architect and the priest who commissioned the building fought the order. Many tests were conducted to ensure its structural integrity. Four years later, in 1902, the skeptics were finally reassured. The demolition order was lifted, and construction resumed.
In front of the church there is a memorial to the architect erected by his students, friends, and admirers.
Photos by Charles Reeza
#Art Nouveau architecture#turn of the 20th century#Belle Epoque#France#revolutionary construction techniques#structural engineering
33 notes
·
View notes
Photo
The Great Fire of London - Josepha Jane Battlehooke
The Great Fire of London swept through central London from Sunday, 2 September to Thursday, 6 September 1666, gutting the medieval City of London inside the old Roman city wall. The death toll is generally thought to have been relatively small, although some historians have challenged this belief.
The fire started in a bakery shortly after midnight on Sunday, 2 September, and spread rapidly. The use of the major firefighting technique of the time, the creation of firebreaks by means of demolition, was critically delayed due to the indecisiveness of the Lord Mayor, Sir Thomas Bloodworth. By the time large-scale demolitions were ordered on Sunday night, the wind had already fanned the bakery fire into a firestorm which defeated such measures. The fire pushed north on Monday into the heart of the City. Order in the streets broke down as rumours arose of suspicious foreigners setting fires. The fears of the homeless focused on the French and Dutch, England's enemies in the ongoing Second Anglo-Dutch War; these substantial immigrant groups became victims of street violence. On Tuesday, the fire spread over nearly the whole City, destroying St Paul's Cathedral and leaping the River Fleet to threaten Charles II's court at Whitehall. Coordinated firefighting efforts were simultaneously getting underway. The battle to put out the fire is considered to have been won by two key factors: the strong east wind dropped, and the Tower of London garrison used gunpowder to create effective firebreaks, halting further spread eastward.
The social and economic problems created by the disaster were overwhelming. Flight from London and settlement elsewhere were strongly encouraged by Charles II, who feared a London rebellion amongst the dispossessed refugees. Various schemes for rebuilding the city were proposed, some of them very radical. After the fire, London was reconstructed on essentially the same medieval street plan which still exists today.
#The Great Fire of London#London Fire#XVII century#1666#Josepha Jane Battlehooke#paintings#art#arte#Europe History#United Kingom History#british history
7 notes
·
View notes
Note
Bad batch with a s/o that tries to learn their skills or act like them? Pretty please <3
Hunter: Plays it cool on the outside, but inside his heart is swelling with pride and affection. It just makes him feel good about himself, to have his partner want him to teach them something. It also gives him peace of mind to know they can now take care of themselves with his skillset. He won't want them to have to, of course, and he'll definitely hold back on showing them the more dangerous abilities in his repertoire. But at least they know the basics, just in case.
Wrecker: Also quite proud and excited to show them his skills. He'll be a very dedicated and thorough teacher, making sure they understand everything he trains them on before moving on. Demolitions are not to be taken lightly, after all, even though he himself is very happy-go-lucky with his weapons. But where his S/O is concerned, he wants to make sure they are 100% safe, and of course confident in their new abilities. He won't coddle or hold back, just protect them.
Tech: He will notice his S/O trying to copy him or asking to be included more in his projects, and he'll find it really cute. Unfortunately, he's not the best teacher, though he does try. His partner will need to have enough patience for the both of them, and they'll need to recognize there's some things that just won't make sense to anyone but Tech. But in the long run, it will be worth the chance to better understand and keep up with him.
Crosshair: This was actually the way he connected with his soon-to-be-S/O. His crush. They would start by observing him, then ask questions here and there, and then eventually saddle up beside him and try to mimic his movements with their own gun. He would then quietly reposition their body or give a few pointers on breathing and technique. Those moments of teaching and learning were how they became more comfortable together, so that a bond of trust and affection could then grow from there.
Echo: May hesitate at first to show his S/O anything. He doesn't want them to end up like a soldier. But then he'll see them trying to figure it out anyway and give in. Better to learn from him in a safe, controlled environment than anywhere else. He is firm in his approach, but very aware they were not raised like him, so he is careful and forgiving when he needs to be. If learning his skills makes them happy, then he'll be happy too.
#star wars#the clone wars#the bad batch#SW x SO#hunter#wrecker#tech#crosshair#echo#teachers#learning skills
39 notes
·
View notes
Text
My eye gets all twitchy whenever I see bad sledgehammer form.
The best part of home improvement shows (for me) is the demolition, but I see way too many people just swinging sledges with only their forearms and not using any other part of their body.
I found some terrible form in this video.
youtube
He gets a little better and then worse again. He still uses mostly his arms. She did very short swings with only her arms and probably needs a lighter hammer. With a properly weighted hammer, you can use form and technique to make up for the loss of power the hammer's weight gives you.
Your body is a kinetic chain. You can use power from almost every part of yourself and deliver it into a hammer blow. Your feet, your legs, your hips, your torso, your shoulders, your arms, your wrists... you can start a motion including all of those to make your hammering more potent.
This is also true for throwing, kicking, punching, swinging a bat, etc. If you ever need more power for any motion, just try to think about how much of your body you are using for that motion. If you grew up playing baseball or softball, you have already been trained to use your entire body.
So if you want to throw a better punch, think about your shoulders, your torso, your legs. How can all of those things be useful to give you more power? Think of an imaginary line starting at your stance (your feet) and imagine it moving up through your body. That line will build power more and more the longer it travels.
This is the best tutorial I could find for sledgehammering.
youtube
No part of his body wastes movement and all of that energy is channeled from the feet up to the tip of the hammer.
I also found this construction worker who is getting a little extra power by bending at the waist. Though, like the other guy said, that is probably going to end up with injury over time.
youtube
But if you isolate and watch different parts of his body, you can see the kinetic chain. You can see how his stance, his knees, his hips, his torso, his shoulders, his arms are all linked in his motions to give him more power.
This video is fun.
youtube
Except for the weight of the hammer you use, it isn't about muscles. You can increase your power tenfold, no matter how strong you are. And once you swing with proper form, it is a lot more fun destroying things.
61 notes
·
View notes
Text
So I decided to make lore for my Dragon Ball Xenoverse 2 characters, no I don’t know why but I like what I have so far.
The Future Force. An elite group of fighters tasked with protecting the timeline.
Members
Romin: The leader of the Future Force as well as the saiyan of the team. He goes by the code name Future Fighter, using his trusty blaster to protect those who can’t protect themselves.
Welek: The Namekian bruiser who goes by the code name Future Berserker. He’s the oldest member of the team as well as being the most physically powerful. He specializes in taking down large enemies as well as demolition work.
Kinwa: The youngest of the group as well as the newest member. This earthling specializes in hand to hand combat, earning her the code name Future Monk. She has the best martial arts abilities of the team.
Driez: A member of Frieza’s race, this small fry does the best stealth work of the team, earning the code name Future Rogue. He has also mastered the ki blade technique, perfect for swift eliminations.
Akaza: This majin magician goes by the code name Future Mage. She rejects the use of ki, instead deriving her power from magical sources. She’s the most powerful long range fighter of the team.
May post more lore about these characters if people are interested. Feel free to ask questions about them in my replies or asks.
#dragon ball#dragon ball xenoverse 2#dragon ball z#saiyan#Frieza race#earthling#namekian#majin#Future force
4 notes
·
View notes
Text
* COLD RESISTANCE.
Owen hates cold weather. Despite being a natural heat source (due to his size, activeness and high metabolism), he will complain about temperatures lower than approximately 20 degrees Fahrenheit (-6 degrees Celsius). Growing up in a semi-arid region of Kansas, snowfall was relatively uncommon; cold weather was steady during the winter months, with an average seventeen inches of snow per year. Owen spent the majority of his childhood and teens outdoors, working odd jobs, and doing chores in his grandfather’s cattle ranch. A resilient, sturdy young man, Owen could withstand the weather easily enough, be it rain, shine or even snow. But Owen’s enlistment into the Navy had changed his mind about a lot of things. BUD/S (Basic Underwater Demolitions/SEAL) training required enlisted recruits between the ages of 17 and 30 to endure intense, rigorous physical training in order to join DEVGRU. For example: submerging his body into frigid waters just off the coast of Coronado, California, where the temperature begins at 60 degrees Fahrenheit once they hit the water, and steadily drops into the negatives. Additionally, Owen underwent every phase of DEVGRU’s SERE (Survival Evasion Resistance & Escape) training; he endured the Resistance Training Laboratory (RTL), bused across Maine and dropped off into the mountains bordering Canada during the coldest point of winter. There, he spent a week surviving in the dense, frozen wilderness, evading mock enemy forces; trained to resist “simulated” Enhanced Interrogation Techniques (torture), several of which involved heat deprivation.
Owen can surely endure cold weather, he is conditioned to survive hostile environments on land, air and sea, but there is always a subtle undercurrent of anxiousness and discomfort when the temperature begins to drop. Overall, he profoundly prefers hot or even humid weather.
2 notes
·
View notes
Text
Episode #154 Patrick 'Mac' McNamara on how to win the battle of life!
Today's guest is Patrick McNamara aka Mac!
Pat McNamara (Mac) has 22 years of Special Operations experience, 13 of which were in a Special Mission Unit. He has extensive experience in hostile fire/combat zones in the Middle East, and Eastern Europe. He trained individuals at basic and advanced levels of marksmanship and combat tactics with emphasis on the GWOT.
Mac was his (Tier One) Unit’s primary advanced pistol and rifle marksmanship instructor for 2 years. In addition, he instructed advanced Close-Quarter Battle Techniques, concealed weapon employment, high speed motorcade and non-motorcade driving techniques, mountain and urban climbing, basic and advanced demolitions, advanced explosive entry techniques, and was the primary hand combat instructor, rewriting the pre-existing POI.
Mr. McNamara led this Special Missions Unit on several high alpine, long distance, wilderness foot movements with emphasis on privation. Mr. McNamara led and supervised a highly trained, multi-disciplined special operations team having the highest priority for worldwide deployment. He routinely planned, implemented and conducted real world missions and exercises involving state of the art equipment.
While serving as his Unit’s Marksmanship NCO, Mr. McNamara developed his own marksmanship club with NRA, CMP (civilian marksmanship program), and USPSA (United States Practical Shooting Association) affiliations. Mr. McNamara runs monthly IPSC matches and ran semi annual military marksmanship championships to encourage marksmanship fundamentals and competitiveness throughout the Army.
He retired five years ago from the Army’s premier hostage rescue unit as a Sergeant Major. Mr. McNamara is the author of TAPS (Tactical Application of Practical Shooting).
Here are some key points that I would advise you to concentrate on
Pat worked in a variety of units, and became skilled in multi-disciplines - specializing is a sexy thing right now, but working and learning in all areas, lets you build strong foundations for future successes and build knowledge in all areas of your job etc.
You are never too late to start. Pat was a late bloomer in wrestling and other things - stop sulking that you never started the sport or activity when you were younger ... you can't change it ... so use that feeling of annoyance to go all in on your new focus and try and level up as much as you can.
Your parent's journey does not need to be your own. Neither does your friends of siblings journey or what they think you should do. This is your one chance as 'you', follow your own path, chase your own dreams.
You need to balance the parts of you, the nice gentleman, and the warrior inside.
If you have an escapism that works for you, such as bird watching, flowers etc, it doesn't matter, if it makes you happy and doesn't hurt anyone, go for it!
It's great to look back at regular times and see how far you have come, be appreciative of the journey you have been on, but try and look forward. You can't change the past, but you can make your present better to make the future brighter for you.
Pat lost repeatedly when he started wrestling. Instead of letting it beat him up, he dusted himself off and went after it again and kept going until he succeed and it taught him so much! In the military if you fail but don't give up, the military often allow a second chance. Stop beating yourself up over mistakes. Learn from mistakes, grow stronger and try again. Its cliche but true, you only fail when you give up. Give yourself a second chance.
Always be reviewing your life and looking for ways to better your life, fix errors, upgrade where possible and chase your dreams.
"Hard work sucks and not everyone is cut up for it ... but if you work hard, you will be rewarded in the end."
Be humble. Know your strengths but don't boast. Work on your issues and weaknesses, put in the extra work to resolve the issues that arise. Be a good listener and observer, learn, grow and heal, and always be looking for ways to level up.
You will fall back to the highest level of your training, not to the level of the situation.
youtube
Get your sleep right, get your diet on point and build good strong fundamentals and habits, once you have the basics right, you can then start to chase more detailed areas and key skills.
Building on having an "Attitude. Aptitude, and a desire to become the best we can be" will change your life.
Be the person that others look up to. Kids will mimic their parents and other role models in their life. Be the person, be the change that you want to have in the world or be the person you wished you had when you were younger.
Excuses are easy to give yourself for temporary respite but guilt and regret last a lot longer.
Use people on social media etc as role models, use them as inspiration and for goals that you wish to achieve and not someone to compare yourself to and feel bad that you aren't there yet.
Start small with your changes, don't try and change your life overnight, but make small, simple changes and it will all add up in the end.
Your combat chassis, your body, is the most important vehicle you will have it live, like your car which you will give the best fuel possible to, give yourself the best fuel, the best foods etc you can source.
Look to make the incremental changes where possible.
What gets measured will get managed. Keep a journal, not an obsession with a scale reading. Write out your findings, your measurements and how you feel. Fuck BMI's, they count muscle as a bad thing, ripped rugby players get told they are obese as the muscle weighs more than fat. Concentrate on lifestyle changes, like you can get up stairs easier, you need to use a smaller hole on your belt as your old belt hole is now too big for you. Look for the good changes, not the numbers.
Look for ways to find yourself micro-adversity in your life to challenge yourself. We need challenges in our life to succeed. Don't rest on your laurels, as when we stay at the same place, we stagnate if we wait too long.
youtube
Fear will always be there. It will not go away, it is just your mind trying to send you a message. Top performers have recommended giving your fear a name, talk to it, say thanks, you appreciate the message but you are OK and you are going to do it (obviously after a risk assessment, don't do truly stupid in life!).
Hope for the best, prepare for the worst. Learn from your mistakes and add these into your planning, so you don't make the mistakes again.
You can feel awful etc but there is always hope. Find the embers of desire and hope in your life, no matter how deep down, look for the forgotten dreams of youth, and let the likes of Mac etc help you get the fire started again.
Stop comparing yourself to others. The only person you are in competition with is yourself from yesterday. As Mac says, you know you are winning if you could beat a clone of you from yesterday.
Never underestimate what you know, it might be common sense or straightforward to you, but to some it might be almost impossible or seem like magic to you - look at your skillset, can you sell what others need that you can do and they can't to help get a job, be a better team mate etc.
No one is coming to save you. You need to become self-reliant. You can't always rely on getting someone in to sort the problems that may arise.
Prepare now to do the things you love tomorrow. Prepare today to be safe tomorrow. Please do not wait until something bad happens before you get organised and prepared. Life can change in a matter of minutes, be prepared so when it changes you can adapt with it.
"We don't plan to fail ... but we fail to plan".
youtube
Check out this episode!
2 notes
·
View notes
Text
oc profile: minji lee
name: minji lee
nickname(s): maisie (english name), min
age: 24 (at the time of the first suicide squad movie)
birthday: 18 march
height: 162 cm / 5’4
fc: jennie kim
hair: naturally all black; medium length but on the shorter side
eyes: dark brown
skin tone: light olive
sexuality: heterosexual
pronouns: she/her
ethnicity: korean
personality: compassionate, sensitive, smart, introverted, witty, humble, gentle, shy, honest (but is very good at lying, considering her job) , strong-willed, infp - to get to this part of her, you have to break down her walls
languages: korean, english, russian, chinese, french, asl, greek, japanese
talents: gymnastics, art, singing, make-up, ice skating, first aid, baking, comebacks, dancing, martial arts
hobbies: gymnastics, working out, ice skating, practicing martial arts, meditating, gardening, reading, fashion
love interest: rick flag
history:
minji was born in busan, south korea on march 18th. she was born into a relatively “normal” family. however, her father’s harbored a deep secret. he was the lead scientist on a top-secret project in the league of assassins. for a time, minji lived a normal kid’s life, until her dad took her to the loa to become an assassin when she was 5. by the time she was 10, she was ranked as one of the deadliest members of the loa.
on her 12th birthday, minji was pushed into a new project, headed by her own 'father'. the loa wanted to create super-powered/metahuman assassins that they were able to control. from these experiments, she gained a powerful ability; telekinesis. after, the loa started to send her out on more difficult missions. sooner than later, minji realized that the loa was not the good that ra’s al ghul was preaching.
even knowing the horrors of the loa, she continued to work for them. when she was 18, she was targeted by argus, and was given the chance to defect to the organization by amanda waller. of course, amanda waller saw an opportunity to use the young girl. with that, amanda and minji struck a deal. waller would keep her out of prison, but minji would work under waller’s command and share plans from the loa. from there, minji was defected to belle reve and worked independently under the codename “fay”. when waller was able to set her task force x program into motion, minji was amanda’s first name on the list and became rick flag’s lieutenant.
abilities/powers:
telekinesis
telepathic manipulation
telepathic communication
flight
telepathic defense
telekinetic warping: she is able to teleport matter/objects by creating folds in the fabric of space
tactile telekinesis: she has the power to utilize a personal force field of telekinetic energy
matter transmutation: she can manipulate and transmute matter on a subatomic level
psychic siphoning
psionic energy manipulation
she can project energy blasts, streams, waves and bolts of her own psionic and telekinetic energy, allowing her to strike, push, pull or blow away her targets, potentially exerting enough force to destroy them. this energy manifests in any shape or form, outlining her telekinetic spheres of influence, as the energy is visible in a blackish color.
enhanced human abilities
enhanced speed
enhanced agility
enhanced stamina
enhanced durability
enhanced strength
enhanced speed
master martial artist
weapon proficiency
master acrobat
she is an extraordinary skilled gymnast, acrobat, and aerialist
master seductress
she is an expert in the field of seduction. she has been known to bend many different men to her will for a mission
disguise expert
master assassin/spy
she is heavily skilled in assassination techniques. she uses her skills as a martial artist, acrobat, and spy to further enhance her skills as an assassin. she is a dangerous agent trained in espionage, stealth, disguise, infiltration, and demolitions. she is capable of killing in cold blood when the need arises. her talents and years of experience have enabled her to reach a high ranking position as an agent of argus.
learned intelligence
she possesses the ability to quickly process multiple information streams, such as threat assessment, and rapidly respond to changing tactical situations
playlist: the highlights
woman - doja cat
violent - carolesdaughter
i feel like a god - deathbyromy
dictator - rei ami (highly rec this song)
girl is a gun- halsey
outfits: tap here!
mood board:
#dceu#dc films#dc oc#dceu oc#oc profile#oc#original character#ofc#minji lee#rick flag x oc#rick flag x minji lee#rick flag x ofc#the soldier and the spy universe
16 notes
·
View notes
Text
Time for some clone ocs!!
First up we have the republic commando Phantom Sqaud
Leading man is Corpse, who’s also the demolitions expert and loves making things go boom. He’s also rly good at crafting his own improvised explosive devices out of whatever material is available, and even though he’s the lead man 9/10 he prefers to stand back and take out enemies at a distance instead of close quarters bc of an incident that earned him both his scar and his namesake (he got shot point blank in the head by a droid, and his squad thought he was dead until they got him back on the transport ship and he gasped awake). He’s the coarse, grumpy one of the squad but deep down he loves his brothers and would both sell them to Satan for one corn chip and also fight the sun with his bare hands to keep them safe
Shriek is the resident know it all- he loves learning and picking up on new things so he’s always listening to holotapes and sometimes reading books when he can + wastes time during quiet moments scouring the holonet for info on whatever new subject has caught his interest. He’s basically like a human encyclopedia, so if any of the others need a question answered or a translator, they know they can turn to him. He was blinded during a mission and given two cybernetic eyes, and he can see pretty okay with them but there’s something a bit ‘off’ about cybernetic vision vs natural vision so he relies more on his sense of sound and has honed in pretty acute hearing bc of it
Bone-Shaker, or as he squadmates like to call him, Bones, is the team muscle. He’s got a thing for taking out droids with his bare hands or his vibroblade in up close combat, but when he’s got to take them out from a distance he LOVES being the one with the biggest blaster whooping and hollering while he shoots them down. He can be kinda crude and intimidating at first but he’s actually a super big softy with a giant soft spot for his brothers, and he’s SUPER touchy feely. No one in Phantom Squad is ever touch starved bc they know at the end of a long day Bones is gonna pull them all into a giant cuddle pile and not let them go
Wraith is basically like the team infiltrator and stealth guy, and he doubles as the team sniper when it’s needed. He’s rly light on his feet and super good at sneak into places and around people undetected, so he’s usually the go to recon or stealth retrieval guy. He’s soft spoken and doesn’t actually talk a lot unless he feels like he rly needs to do he’ll usually use hand gestures or gentle touches to get his brothers attention, but he’s also got a great sense of humor and cracks up a lot at Bones’ jokes or Shriek’s deadpan puns, esp when they’re (lovingly) picking on Corpse
And now the Shadow Company boys! I’ve given them their own battalion to fit into and their own Jedi general who has yet to be drawn, but they’re situated inside of the 323rd battalion under Jedi knight Daven Uuthus, a female Nautolan
Puncture is pretty much the company tattoo artist, he was always rly into art and doodling when he was younger and once he was deployed all the different systems shadow company was sent to opened him up to a whole new world of art and ways to create it. He got rly interested in tattooing specifically when he saw other clones starting to get them to individualize themselves, and even more so once he started to notice all sorts of different tattooing techniques across the galaxy. He learned a lot of tips and tricks from locals on different planets he visited and tried them out himself when he could find willing brothers, and eventually grew so good at his craft he made a name for himself as the go to guy if you want a badass tattoo
Clapback is the human embodiment of sass. Like he’s SO. SASSY. He will hit you with zingers so fast you’ll be roasted like a chunk of meat before you even realize what’s happening. He and his batchmate Hammerhead have an ongoing brotherly rivalry (all out of love of course but that doesn’t stop them from being savage) which is how Clapback got his name, bc everytime Hammerhead would come up with something to throw at him he’d throw it right back and twice as ruthless. He’s a good source of levity along with Hammerhead during hard times, but he’s also super caring and always there to help and comfort a brother or friend in need
Hammerhead is the slightly less feral but still equally chaotic one out of him and Clapback. He gets put into Shadow Company w/ Clapback after the first battle of Geonosis (which neither one of them took part in but were deployed rly soon after) and promoted to sergeant before the war ends, and while he’s got a goofy side he can also be very serious and in the moment when the time calls for it, and rly good to have at your back in the middle of a fight. He’s also great at tactical improvision
Triple- or Trip- is the “”long suffering”” third batchmate to Hammerhead and Clapback. He gets roped with the ‘responsible sibling’ role all the time even though he’s just as good at spreading chaos as the others, but he’s usually more level headed and better at controlling his impulses (and his mouth) than the other two. He becomes a special ops trooper, but Shadow Company works with spec ops troopers often, so he still gets to see his close brothers maybe more than he’d like (which is a JOKE bc this dummy is so soft for them it’s like a neon sign above his head, he just likes to pretend he doesn’t care)
And last but not least Lollipop!! He’s the Ultimate Babie of the company, and also one of the newer troopers, coming in a little over halfway through the war so he’s v shiny. He got his name from the time he and a few other troopers stumbled upon abandoned farmland and a couple of eopies took major interest in him and wouldn’t leave him alone, ‘licking him like a lollipop’ as one of the other troopers said which ended up sticking, though he mostly goes by Lolly. He’s easily the biggest softy in the company and he’s also crazy good at map reading and geography so once he’s in he’s looked to a lot as their backup guide to make sure they’re getting to where they’re going alright
#Star Wars#Star Wars oc#clone trooper OC#clone ocs#I have two more boys and the Jedi but I need to redo the others face designs and actually draw my Jedi generals#but here they are!!! my babies whom I love!!!#feel free to ask me anything abt them I love talking abt them!#commando wraith#commando shriek#commando corpse#commando bone-shaker#trooper puncture#trooper clapback#trooper hammerhead#trooper triple#trooper lollipop
63 notes
·
View notes
Text
Alchemical Sapper (Alchemist Archetype)
While there are certainly subtle ways to perform acts of sabotage, resulting in the destruction of an enemy’s assets in such a way that they might not even notice until it’s too late, today is not a day that we are looking at such an option.
This is yet another alchemist archetype focused on sabotage and object destruction with the help of specialized explosives, however, unlike other archetypes in the same vein, this one tries to also make their specialized techniques still effective against living targets.
In this way, the alchemical sapper is not just a saboteur of equipment and material assets, but also a disrupter and slayer of personnel both key otherwise, which makes them also something of assassins in a way.
Regardless, these bombers can do a lot of damage in the right situation.
Focused as they are on explosives, these saboteurs put less time into mastering their extracts, giving them less to work with in that regard.
They do, however, learn to make an especially potent fragmentation bomb that is twice as potent as their standard fare with strong fragmentation as well, not to mention the ability to break objects quite easily. However, the essence focus and ingredients needed for them mean they can only create a small handful of them each day from their normal stock.
Naturally, they also learn the art of setting up bombs with fuses to set them up to explode later quite early as well.
As one might expect, these alchemists are quite familiar with the makings of structures and devices, all the better to bring them down.
The best traps are the ones that an enemy never sees, and when placing a bomb to explode later, these bombers know where to place them and how to cover them to make them difficult to notice.
By expending more components, these alchemists can set up relatively stable bombs that remain viable until triggered by a nearby foes, creating a sort of basic trip mine which can even be one of their demolition bombs, albeit for an large increase in components.
Naturally, friendly fire is a common concern for sappers (or at least, it should be), and these alchemists are sure to thoroughly warn their allies on where their bombs are set and how to avoid triggering them, even if they step within proximity of the trigger.
A neat idea for a bomber alchemist that focuses on not just blowing up structures, but also on being viable against foes as well, this may prove useful to those interested. The fact they get to turn a handful of their bombs into bigger and badder explosives is icing on the cake, because what you’ll really be excited about is those times you can rig a bomb to blow at just the right moment to surprise foes and bring down their assets. These alchemists gain less extract slots than others though, so you should pick your extracts known based on practical, useful options for your build, particularly stuff that lasts a long time, though some form of bomb admixture would not go remiss. Regardless, unless you later pick up mutagen or cognatogen, you’re likely playing this archetype as a stealthy long-range support.
It’s somewhat ironic that in actual military terminology, a sapper is someone that actually builds up structures and destroys explosives in addition to the inverse as we are seeing now. If you’d like, you could build and describe your character to also be in the business of building fortifications and bridges for armies, as well as saving lives by clearing paths through engineered and natural hazards.
Lacking the proper armaments to combat a bombardment by sea, Mayor Goldram has come up with a cunning strategy to cripple the invading naval force. By hiring a crew of cecaelian sappers, she plans on dropping the city’s docks down into the water below with a well-timed series of explosions, just as the invader’s marines are marching up them.
Taking their name for the chaos-causing fey, Gremlin Squad is infamous among the forces of the Empire for their knack in causing ruin and sabotage amongst the military and industrial sectors. However, the guerilla squadron has problems of their own, as an actual jinkin gremlin has decided to adopt the group, and has it’s own ideas about how best to go about their “fun”.
The spy network has reported that an old engineer who expresses a negative opinion of his home nation after the imprisonment of his son lives in a small farming town. The party is ordered to attempt to convince the retired sapper to defect before he is picked up by the enemy’s secret police.
26 notes
·
View notes