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#Demolition techniques
defensenow · 5 months
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youtube
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badolmen · 2 years
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ngl I do not care for redstone or finding game breaking glitches myself but Doc’s videos just scratch an itch in my brain I never knew existed until now
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writingfromasgard · 2 months
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In-game Bio: Johnny "Soap" MacTavish
Johnny "Soap" MacTavish Masterlist
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The Scottish born, Johnny "Soap" MacTavish, is a fearless, self assured and instinctive hard-charger. He remains the youngest candidate to pass SAS selection in the Royal Army history. He earned the nickname "Soap" for cleaning house with remarkable speed and accuracy in room clearance techniques and urban warfare tactics. He is competitive, daring and always looking for a win.
Soap is a trained sniper and demolitions expert, often operating in isolation and under pressure, performing critically timed activities in support of clandestine missions. He is a risk taker, a fierce competitor and a fight in every sense of the word.
Soap has spent the last several years carrying out both covert and overt operations around the world. In 2019, he was chosen to be part of Captain Price's newly formed elite special operations unit known as Task Force 141.
In 2023, Soap was KIA responding to a terror attack in the London Chunnel led by Vladimir Makarov and his Konni group soldiers.
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random-brushstrokes · 5 months
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Maurice Cullen - The Bird Shop, St. Lawrence Street (ca. 1920)
Born in Newfoundland in 1866 and raised in Montreal, Cullen began his artistic career as a sculptor here in Canada before moving to Paris to study at the prestigious École des Beaux-Arts at the young age of 22. While there, he met artists from across Europe and North America and was exposed to the full breadth of 19th century French art – including the revolutionary style and techniques of the Impressionists. Inspired by these works, Cullen abandoned sculpture and took up landscape painting, eventually exhibiting his works at the Paris Salon in 1894. Shortly thereafter, Cullen returned to Canada and brought the Impressionists’ style of painting to the Canadian wilderness and the gritty cityscape of his new home, Montreal. Using a darker colour pallet than his French counterparts, Cullen became an expert at capturing snowy landscapes and the rosy, semi-haze of twilight – which can be seen in The Bird Shop, St. Lawrence Street. The piece shows the snow-covered St. Lawrence Street at dusk. In the foreground, a horse-drawn sleigh is pulled up a hill in front of a row of snow-covered shops. The sky is a gauzy, silvery grey with soft snowflakes blanketing several darkened figures hurriedly going about their evening. In contrast to the shadowy street, the shop windows are aglow with warm yellows and shimmering greens. Looking closely, the lights inside each shop seem to twinkle in the growing dusk, seemingly inviting viewers in for a warm drink. The bird shop depicted in this work was located on the east side of St. Lawrence Street, south of Sherbrooke Street and just above Ontario Street until its demolition in the early 1980s. While the bird shop may be gone, something about the twinkling lights and hurried snowfall walks feels familiar, even today. (source)
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sgt-tombstone · 3 months
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CoD Military Realism References
UPDATED 05JUL24
For those of you who want to take your fic writing realism (or general military knowledge) to the next level, here is a compilation of real-world, declassified military documents ranging from field manuals to military academy graduate theses all pulled from the Internet Archive. If you're looking for something specific, I highly recommend browsing through their military collection, as they have handbooks on every military topic imaginable, including specific weapons and military operations.
All of these are incredibly outdated because all of the in-date stuff is still classified. That being said, some of these are more outdated than others. Use them at your own discretion and don’t feel obligated to make every detail of your fic entirely accurate. Fic writing is supposed to be fun for everyone involved. Don’t let the real world intricacies of the military distract you from making those military men kiss sloppy style 🖤
The resources that I personally find most useful are highlighted in blue but all of them have lots of valuable information. Read at your own discretion; the vast majority of these are official military documents and could contain shocking/triggering details.
General:
Department of Defense Dictionary of Military and Associated Terms (DoD, 2001)
Good for looking up military jargon you don't know
Acronyms: pgs 488-606
Dictionary of United States Military Terms for Joint Usage (DoD, 1950)
Basic Training and Care of Military Dogs (US Army, 1972)
Military Working Dogs (US Army, 2005)
Good for any fics including our bestest boy (Riley)
Includes overview of training, administrative details, various jobs, and vet support for military dogs
Infantry Rifle Platoon and Squad (US Army, 1992)
provides doctrine, tactics, techniques and procedures on how infantry rifle platoons and squads fight
chapters covering doctrine, tactics, techniques and procedures, and includes a tactical standing operating procedure
State, Official, and Special Military Funerals (US Armed Forces, 1965)
Handbook for Next of Kin of Army Prisoners of War / Missing Personnel (US Army, 1972)
designed to provide important information in limited detail to the next of kin of missing and captured members in order to promote a better understanding of Department of the Army policies and procedures
unfortunately relevant for our favorite sudsy sergeant and his family :(
Communication:
Hand Signals
Radio Operator's Handbook (US Marine Corps)
Chock full of jargon and technical details that will unfailingly make you sound like you actually work with radio tech
Not recommended for anyone looking for a general overview
Tactical Single Channel Radio Communications Techniques (US Army, 1987)
See above
Combat Skills:
Combat Skills of the Soldier (US Army, 1984)
tells the soldier how to perform the combat skills needed to survive on the battlefield. These are basic skills that must be learned by soldiers in all military occupational specialties (MOS)
Great overview of camouflage, fighting positions, movement, communications, first aid, etc.
Hand to Hand Combat (US Marine Corps)
A little goofy but hey, hand to hand combat stays relevant, no matter how old the information is
Combat Training with Pistols and Revolvers (US Army, 1988)
Close Combat (US Marine Corps, 1999)
provides the tactics, techniques, and procedures of Marine Corps close combat
provides both the lethal and nonlethal close combat techniques needed to handle the situation responsibly without escalating the violence unnecessarily
Explosives and Demolitions (US Army, 2007)
the reference manual for explosives and demolitions procedures that support combat operations, as well as, peacetime training missions requiring demolition applications
Soap's favorite document (he'd probably know it front to back)
You know it's good when the table of contents is almost 20 pages long...
Camouflage, Concealment, and Decoys (US Army, 1999)
intended to help company-level leaders understand the principles and techniques of camouflage, concealment, and decoys (CCD)
Military Diving (US Army, 1999)
Likely the longest resource on this list
Incredibly in-depth; probably only useful if you're writing an entire mission underwater or involving serious diving
Combat Diving (Canadian National Defense, 2002)
contains the information required for the planning and execution of combat diving operations
A far more accessible resource for diving information than the Army diving manual (the Canadians know how to be succinct lmao)
Night Combat - Historical Study (Center of Military History, US Army, 1986)
Scouting and Patrolling (US Marine Corps, 2000)
provides the doctrinal foundation and the tactics, techniques, and procedures for scouting and patrolling from the fire team to the company level. Although the information focuses on infantry units, much of the information is also applicable to combat support units that are assigned patrolling missions
Officers:
Staff Duties in the Field (Canadian National Defense, 1995)
describes procedures for staff work prepared in support of field training exercises and for the planning and conduct of land force operations
Notes for Officers and NCOs on Methods of Instruction (School of Infantry, 1946)
A really cool teaching manual for officers and NCOs who are in charge of instructing new recruits. Doesn't outline what to teach so much as how to teach it
Army Non Commissioned Officer’s Guide (Us Army, 2002)
provides noncommissioned officers a guide for leading, supervising and caring for soldiers. While not all-inclusive nor intended as a stand-alone document, the guide offers NCOs a ready reference for most situations
people always forget that Soap and Gaz are leaders in their own right, with soldiers of their own to command (or at least they would've before joining the 141). This is an excellent guide for how they would act in a leadership position
Commander’s Tactical Handbook (US Marine Corps, 1988)
contains reference material frequently used to organize, plan, and conduct Marine ground combat operations. Its intent is to assist small unit leaders functioning at the company level and below, but it also serves as a field reference guide for all Marine leaders
Intelligence Officer's Handbook (US Army, 1998)
Probably not really relevant for anyone's fics; the 141 doesn't work in intelligence, and this handbook is for specific units within the US Army. An interesting read, though
Types of Operations:
Terrain:
Mountain Operations (Canadian National Defense, 1976)
Combat in Built-Up Areas (US Army, 1992)
Desert Operations (US Army, 1993)
Jungle Operations (Canadian National Defense, 1978)
Ground Combat Operations (US Marine Corps, 2002)
provides the doctrinal basis for the planning and execution of ground combat operations for ground forces
River Crossing Operations (US Army, US Marine Corps, 1998)
Mountain Operations (US Army, 2000)
Training for Urban Operations (US Army, 2002)
Guerrilla Warfare Tactics in Urban Environments Master's Thesis (US Army, 2003)
Not really an urban environment guide; explores whether or not the US Army needs better guidelines for urban warfare tactics
Other:
Guerrilla Warfare and Special Forces Operations (US Army, 1961)
Kill or Get Killed: Riot Control, Techniques, Manhandling, and Close Combat for Police and the Military (US Marine Corps, 1991)
Nuclear, Biological, and Chemical Defense Operations (US Marine Corps, 1998)
Doctrine for Special Forces Operations (US Army, 1990)
Raid Operations (US Marine Corps, 2002)
Land Force Information Operations (Canadian National Defense, 1999)
describes a multidimensional concept used by the Army to achieve success across the continuum of operations. Information Operations (lO) is an essential combat function that must be integrated with the remainder of the combat functions to maximize combat power
describes the concept in detail, and outlines how lO relates to other combat functions and contributes to the success of commanders on the battlefield
Scout Platoon (US Army, 1999)
describes how the scout platoon conducts its primary missions, reconnaissance and security
focuses on the principles of platoon operations and on the tactics, techniques, and procedures (TTP) the platoon uses to acquire information and provide security and protection for other units on the battlefield
covers a variety of supporting tasks and operations the platoon must perform or coordinate, either as part of its reconnaissance and security missions or as assigned by the commander
Engineer Reconnaissance (US Army, 1998)
Operations in a Low Intensity Conflict (US Army, 1992)
provides tactical-level guidance to brigade and battalion commanders and staff officers for planning, controlling, and coordinating combined arms operations in a low-intensity environment
focuses on tactical units' tasks and missions across the operational continuum just short of declared war
Counterguerrilla Operations (US Army, 1986)
Counterinsurgency Operations (US Marine Corps, 2004)
Medical/Survival:
Basic Medical Information:
Basic Medical Terminology (US Army)
Special Forces Medical Handbook (US Army, 1982)
Aidmans Medical Guide (US Army, 1973)
Medical Platoon Leaders' Handbook (US Army, 2001)
Basic Human Anatomy (US Army)
Basic Human Physiology (US Army)
Basic Patient Care Procedures (US Army)
Force Health Protection Nutrition and Exercise Manual (US Navy, 1999)
Treating Wounds in the Field (US Army)
Combat Life-Saver Medical Tasks (US Army)
Medical Interoperability Handbook (ABCA Armies, 2000)
Combat Stress (US Marine Corps, 2000)
Combat Stress Control in a Theater of Operations (US Army, 1992)
Self Aid and Buddy Aid (US Army, 2000)
Taking Vital Signs (US Army)
Preventive Medical Services (US Army, 2000)
Food Service: Army Rations, Food Packets and Supplements (US Army, 1968)
Treatment of Biological Warfare Agent Casualties (US Armed Forces, 2000)
Physical Readiness Training for Combat (US Marine Corps, 2004)
Specific Scenario Survival:
Summer Survival Course Handbook (US Marine Corps, 2002)
Winter Survival Course Handbook (US Marine Corps, 2002)
Basic Cold Weather Training (Canadian National Defense, 1974)
Soldier's Handbook for Individual Operations and Survival in Cold Weather Areas (US Army, 1986)
Basic Cold Weather Manual (US Army, 1968)
Combat Water Survival (US Marine Corps, 2003)
Ordnance Materiel in Extreme Cold Weather 0 to -65 F (US Army, US Air Force, 1959)
Map Reading and Land Navigation (US Army, 2001)
Survival, Evasion, and Recovery (US Armed Forces, 1999)
A really cool survival guide; recommended read for anyone
chock full of fun and useful acronyms
What to Expect if You Get Shot
Finding Your Direction When Lost
Medical Aspects of Chemical and Biological Warfare (US Army, 1997)
Medical Evacuation in a Theater of Operations (US Army, 2000)
provides the philosophy of and doctrine for medical evacuation in a theater of operations (TO)
Tactics, techniques, and procedures for accomplishing the medical evacuation of sick, injured, or wounded soldiers are included
Environmental Injuries: Snakebite, Arthropod Bite/Sting, Plant Contact, Heat/Cold Injury (US Army)
Snipers:
Sniper Training (US Army, 1994)
The best sniper reference on the list
Not necessarily up-to-date but provides an excellent overview of every aspect of sniping, including equipment, ammunition, marksmanship, the effects of weather, field techniques, sniper positions, observation, mission prep, communications, tracking, etc
Sniper Training Program (US Navy SEALs)
Modern Snipers (2016)
Counter Sniper Guide (US Army)
Regardless of what we may call him, the individual who is shooting at police, firemen, soldiers or citizens is certainly dangerous. In order to counteract, we must employ a trained individual whose knowledge and skill fall within the dictionary description of a sniper, whom we shall refer to throughout the manual as a COUNTERSNIPER
Super badass ngl
Sniping (US Marine Corps, 2004)
Good explanation of sniper teams, equipment, training, skills, etc with helpful tables at the end
Special Operations Sniper Training and Employment (US Army)
Useful appendices at the end
Scouting, Patrolling, and Sniping (War Department, 1944)
Terrorism, Counter-Terrorism, and Intelligence:
Understanding and Surviving Terrorism (US Marine Corps, 2001)
Counterterrorism Handbook (2002)
Emergency Response to Terrorism (USDoJ, 1999)
Aptitude for Destruction: Organizational Learning in Terrorist Groups and Its Implications for Combating Terrorism (RAND, 2005)
Countermobility (US Army, 1985)
Counterintelligence (US Army, 1995)
Intelligence Preparation of a Battlefield (US Army, 1994)
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easternmind · 1 year
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The weird and wonderful history of Kowloon as a digital interactive space - Part II
This article is the continuation of a previous post.
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Any comprehensive history of 20th century Hong Kong is not complete without a chapter entirely dedicated to the architectural and urban planning puzzle that was Kowloon Walled City. Quite unlike any other slum in Asia or elsewhere in the world, the extreme conditions under which its inhabitants lived captured the attention of various international journalists and photographers whose reports of this accidental labyrinth, in turn, inspired some of the most remarkable artistic explorations of our time. In this regard, video games did not remain impervious to the powerfully stimulative imagery, as much a reference today as it was when its hardened concrete walls still stood tall.
Kowloon's Gate Suzaku VR - Jetman - 2017
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Kowloon's Gate made a most unexpected comeback twenty years after the original episode via the crowdfunded VR project Suzaku developed by Jetman, a studio founded by and composed almost exclusively of ex-SME/Zeque staff. While it is not the remaster many had hoped for, essentially consisting of a walking simulation through some redesigned locations from the original, it does a commendable job in faithfully replicating its instantly recognizable, light-starved alleyways in competent high-definition. It is also the only VR-compatible entry from this list, granting it a degree of uniqueness over its counterparts.
Stranglehold - Midway/Tiger Hill Productions - 2007
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Stranglehold is the result of a collaboration with Hong Kong movie director John Woo, developed as a direct sequel to his heroic bloodshed classic Hard Boiled, featuring Chow Yun-fat in the role of detective 'Tequilla' Yuen in his unending confrontations with organized crime. One of the game's most unforgettable levels, Slums of Kowloon, takes place during a particularly rainy day, seemingly in those last days when the zone had been emptied of residents and demolition work was well underway. The visual representation of the quarter is suitably evocative, its buildings in complete state of disrepair, the remnants of local businesses or places of prayer still discernible from under the piles of steel and cement rubble.
Resident Evil 6 - Capcom - 2012
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For all its shortcomings, Resident Evil 6 partly succeeds in taking the first two episodes' concept of parallel storylines and realizing it to a much fuller extent. Its choice of different characters translates into entirely different campaigns, locations and playing styles. The very first scene in Chris/Piers' campaign occurs in the fictional Chinese city of Lanshiang, modelled after real-life Hong Kong. The mayhem in the main streets forces the player to take a detour into a location named Poisawan, which bears a striking resemblance to the Kowloon district. Though an unofficial representation, it is among the most skilled replications of the scenery we find in the vast photographic repository of the area. The degree of minutiae with which the district's haphazard electric installation is replicated, alone, suffices to demonstrate a true commitment to authenticity.
Paranormal HK - Ghostpie Studio - 2020
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Few would dispute that Kowloon is, itself, naturally conducive to sentiments of dread and anxiety. Paranormal HK is a 2020 made in China production reviving the defunct neighbourhood in a gripping, blood-curdling contemporary ghost story. The player is the cameraman of a paranormal-themed TV show exploring the zone during the evening of the Zhongyuan festival, a scheme suspiciously akin to that of Akira Ueda's 2004 game, Michigan: Report From Hell. As a result of the thorough research work performed by its creators, as well as the impeccable usage of contemporary 3D graphics techniques to achieve accurate lighting conditions, players may momentarily experience the feeling of walking into a photo of the actual city as it existed in the mid eighties.
Sifu - Sloclap - 2022
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Notwithstanding of its renaissance during the 128-Bit era, the beat 'em up genre is commonly associated with the arcade games of the late 80s and 90s, the period of time when it flourished and, arguably, reached its zenith. The simplicity of controls and ease of access sufficed to attract players to the arcade cabinet, while the frequently extreme levels of difficulty of advanced levels ensured a steady flow of cash for arcade room owners and game development companies alike. Nevertheless, the genre has but perished and, in many aspects, recent years have indeed elevated it to unforeseeable degrees of complexity. Sifu, by Sloclap, synthesizes the elation of digital hand to hand combat simulation with the real-life complexity of mastering a martial art.
As is the case of previous entries in this list, Sifu makes no admitted reference to Kowloon or Hong Kong. However, the designers left little to the imagination in what pertains to their inspirations when taking on the task of constructing the game's environments. Another notable coincidence stems from the fact that this production was made possibly with the support from a celebrated independent game funding group going by the name Kowloon Nights.
Stray - BlueTwelve Studio - 2022
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Stray is one of the most revered independent video games in recent memory, and justifiably so. The long development process yielded many benefits, judging from the consistency and attention to detail that engrossed many an avid player. That the main character is singularly charming feline may have played an equally crucial role. The creators have made no effort to conceal the fact that the notorious Hong Kong district was a pivotal influence to the design of its nameless city. The first indication can be spotted in the game's earliest footage, in which a black cat traverses a street where a particularly conspicuous sign boasted the initials HK. Stray is less concerned with presenting a precise replica of Kowloon than it is about summoning the very essence of its atmosphere. Moreover, in an exquisitely poignant way, its ending lends an entirely new meaning to the term walled city. In the future, robots may well take the place of humans. Invariably, the Walled City is no more. Slitterhead - Bokeh Game Studio - Work in Progress
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An sequence of unconscionable mistakes from the part of Sony Computer Entertainment's management galvanized Keiichiro Toyama to part ways with Japan Studio, as it once was, and establish his own game production label. Their debut title, Slitterhead, is described as a grotesque survival horror experience, a genre within which the author moves with matchless ease. Among the few certainties regarding this project is the fact that it will take place prominently - if not exclusively - within the Kowloon City province. A wide variety of aspects included in the preview footage leave the viewer optimistic as to this being one of the most accomplished portrayals of the district ever seen in a video game. Subtle yet telling signs already demonstrate the creator's in-depth knowledge of the quarter's architecture and history. Take, for instance, the suggestive image of the airplane flying mere meters above the top of the buildings. Although the growth of Kowloon was for the most part ungoverned, buildings did not rise above a certain height, even as inhabitants claimed for increased availability of space. This is due to the fact that airplanes landing at the nearby airport would be required to make their descent at relatively low altitude, performing a tight curve as they soared just above the enclave, thus preventing construction from expanding upwards. Another scene shows a child playing on the rooftops of the buildings, which once again is consistent with the documented habits of residents who, starved for sunlight and open space elsewhere within the city limits, had little alternative than to take the stairs all the way to the top.
Warehouse Kawasaki Arcade
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I would be remiss not to make some form of allusion to Warehouse Kawasaki, an arcade built to replicate the Walled City with unthinkable detail. Though its ultimate purpose was for visitors to engage in digital entertainment, the venue was scrupulously put together. Point in fact, many of the objects used in the construction of the five floor amusement centre were imported directly from Hong Kong. Like so many other Japanese arcades, it closed its doors in 2019.
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In recent years, a rather similar initiative was taken by the Chinese in their attempts to build unique mall spaces. The 文和友 malls in mainland China, found in Changsha, Guangzhou and Shenzhen, attempt to reproduce the walled city aesthetic. Local residents inform me that these are increasingly lacking in foot traffic, for which reason the majority of their stores are closed. Other digital replicas of Kowloon
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A number of other videogames set in or deriving inspiration from Kowloon could not be featured in this article. A frequently cited reference in this context is the action/adventure game Fear Effect, one which I emphatically dispute. No doubt remains as to it being located in a futuristic version of Hong Kong, yet I could discern no parallels with the walled city, save for those scattered second-hand visual motifs that were no doubt imported from sci-fi classics such as Blade Runner or Ghost in the Shell.
The Utelek Complex stage of Deus Ex: Makind Divided presents a similar situation, where the overall atmosphere of the futuristic favela bears some resemblance to Kowloon, without meeting the specificity quota that would warrant a more comprehensive exploration.
The 2004 Shout! original Kowloon High-School Chronicle for the PS2 is a unique case, in that it borrows the city's name despite taking place in a massive, Tokyo underground dungeon that is later revealed to be a maze-like Egyptian pyramid. The odd choice of title remains unclear. Shadowrun: Hong Kong game (screenshot above) contains a very direct mention of Kowloon as the place in which an entire episode comes to pass. Another project still in development, Kowloon's Curse (screenshot below), is following the lead of many popular independent horror games in recent memory by using a visual design and structure that elicits memories of the late Playstation/early Dreamcast era. A short prequel episode was made available earlier this year, for free.
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Additionally, I refrained from mentioning the Kowloon maps in Call of Duty: Black Ops or Counter-Strike: Global Offensive, as I perceive both games to be insufficiently relevant to merit study or contemplation.
A space that refuses to be forgotten
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(China rooftop stage from The King of Fighters 2003)
It would be a gross overstatement to claim that Kowloon is a recurring location or level design motif in videogames. The relationship between digital games and the real life ghetto has been one of sporadic references. What makes the subject so engrossing pertains to the quality of the relationship, particularly that of a small cadre from among the titles featured in this article. Kowloon's Gate was one of the most relevant game creations of the 32-Bit era, a game deserving of reverence and cult following inside and outside Japan. Likewise, Shenmue II is the second instalment of a truly ground-breaking and highly advertised series whose production costs alone were unmatched until quite recently.
Moreover, this is an affair that is far from concluded. The unexpectedly high number of allusions to Kowloon in videogames released or revealed just last yet demonstrates that its aesthetic is still very much present in the minds and hearts of artists and designers working in the field. The walled city lives on as a digital demarcation that is certain to resurface time and again in years to come.
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blingblong55 · 1 year
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Taste- John 'Soap' MacTavish NSFW
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Based on a request:
I really love your writing and all of the work you have done!! 🤩🤩 Is it okay, if I to make a hint of smut request of demolition expert reader x soap? Reader was brought in to join forces to help tf141, its a love of first sight for both. Once soap got to know reader is the same position as him, bratty and sassy, he was a goner. Thank you!! 🫶🏻🫶🏻
F!reader, smut, 18+, MDNI, unprotected!sex, P-in-V, solider!reader
As a well established military group, 141 was looking for another soldier to join their team and that is where they found you. The piles of files that Laswell had given Price and Ghost were huge that and their own recommendations for potential teammates.
When you were brought to base to meet your other two teammates, thats when cupid threw the arrow. Soap MacTavish, a sergeant in your team. Alongside him is your now closest friend, Kyle Gaz Garrick, he was the one who essentially forced the magic to work between you and his best mate. It took weeks for him and you to properly introduced yourself to the other, but at the end it was worth the wait.
"So, lass, tell me, wha' did they bring yer 'ere for?" his accent became easier to understand the more time you spent with him. "Well, I'm a demolitions expert and I have training in sniping-"
He smiles and pats your back, "Lass, you are now my favourite." You smile and pat his shoulder. "Thanks, Soap."
Time went on and he slowly studied who you are not as a soldier but as a person outside of the profession. He loved how you'd have friendly banter with the lieutenant or Gaz, who at some point became like a brother to you. One night at base, you and him were left behind by the rest of the team. You were exhausted and he was working on some new techniques for sniping. He turns to you, your legs spread apart, head rested on the pillow of the sofa, hands in between your thighs. The images he started to create in his head, what a sight.
He soon sat next to you, you open your eyes and turn to him, "Yes, Soap?"
"Yer're so beau'ful lass I think I want to kiss you." his boldness making an impact on you. "Oh yeah, I'd like to see you try MacTavish."
"And if I succeed, I better see yer in less." he tugs at your clothes. You chuckle and nod, not believing him for one second. He was very serious of this, wanted you and nothing else. His bulge noticeable through his trouser, the arousal growing tighter by the second. He cups your face and in an instant kisses you, tongue lapping with yours, his hands trailing to your thick thighs.
You let out a small gasp at this, but he does more to get a better reaction. His hands now tugging at your shirt, the common room filled with noises from you both. He smiles and then out of nowhere carries you in his arms, "Soap, what are you doing?" You weren't asking out of panic but more out of curiosity. Gaz was right though, you did like Soap and maybe this was a good step into a future with him.
"I told yer, lass, I want to see yer in less." His voice low and seductive. Once in his room, he lays you on his bed, "I like ya' R/N, more than I should and if I'm honest, somethin' needs to be done about it."
"Soap, you can't do that, you were busy and-" a tender kiss cut you off. In his room, he lays you on the bed, doing so delicately, hands traveling your soft skin, his stare like a predator to his prey. "What a sight, R/N." His lips on your neck, how could you stop someone when you also want this? It was a need that had to be fed and he happened to have the same hunger.
His hands slowly unbuttoning your trouser, belt on the floor, shoes thrown to the side, all clothes on the floor and this is the sight he yearned for all along. His pretty girl in his bed, ready for him. His hands begin to tease your wet cunt, he licks his fingers and soon they thrust into your needy cunt. "Fuck, Soap" you moan, hand on his wrist, not to stop him but to guide him more.
His other hand sliding up your ass. His legs parting yours, your fingers on his hair. The need you have for him, you grind on his fingers, nipples hard against his chest, the way your movements are rubbing on his chest, what a perfect way to make you need him more. "Shit bonnie..." he grew desperate, needed himself inside you, touch you and fuck you like no one else will. He slowly uses his two hands to make your legs part more. His aching and needy cock at the entrance of your cunt, he looks at you, now he's asking for permission? You nod, your head thrown back as his thick and lengthy cock makes its way inside of you.
"Oh...oh my lass...yeah...you-..fuck..you feel so...so good..ahh" His lips on your chest, kissing your now needy hard nipples. Your nails digging into his skin, leaving the marks to prove to himself that you need him as much as he needs you. "Soap...i...I can't...you-- you're too big.." you whine and cry. "Be my good girl and ...ah..take me, okay?" he kisses your lips passionately and caresses your face, trying to convince you. Your eyes shut, a small nod from you. "Use your words, lass." You moans your words, "Okay..i..-fuck...i..I'll be a good...good girl" He smiles and kisses you once more.
His thrusts go deeper, skin contact making noises, echoing the walls of the room. "R/N, what a goddess you are." he leaves hickeys and bite marks on your chest and neck. Soap begins to go faster, his head thrown back as his hands guide your hips, your tits bouncing from the movements. Your hands gripping the sheets and when you least expect it, he switches positions. Now, you are riding him, he under you. Hands still guiding your needy hips. "Fuck baby...I need this...oh..oh my pretty girl.." he praises you as he fucks you harder. Your body weak, stomach in a knot, your body now leaning on his. He slaps your ass the kisses your cheek. "His thrusts go deeper, skin contact making noises, echoing the walls of the room. "R/N, what a goddess you are." he leaves hickeys and bite marks on your chest and neck. Soap begins to go faster, his head thrown back as his hands guide your hips, your tits bouncing from the movements. Your hands gripping the sheets and when you least expect it, he switches positions. Now, you are riding him, he under you. Hands still guiding your needy hips.
"Fuck baby...I need this...oh..oh my pretty girl.." he praises you as he fucks you harder. Your body weak, stomach in a knot, your body now leaning on his. He slaps your ass then kisses your cheek. "You're so pretty you know that? And you are a very good girl." he smiles and kisses the top of your nose. You giggle, your body now weaker. "Cum for me, my baby, can you do that?" He moves the strand of hair from your face to your ear, "Can you cum with me?" you couldn't respond verbally, your brain melted by the sensations. He thrusts into you faster until they become animalistic. "Fuck...oh...my lass." his cum filling your tight walls. Your nails into his shoulder, teeth biting his neck as the obscene moans leaves your mouth.
Your own juices leaking on his cock, "my beautiful girl, you took me so well." his voice soft as he leans in, kissing your cheeks then your forehead. "I really like you, R/N." he kisses your collar bones then shoulders. He looks up at you, "Do you like me?"
"Very much." you respond. "Thats my good girl." he kisses your once more, hands cupping your face, keeping your cheeks warm.
A/N: I have no idea how to end this...help
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quirkwizard · 3 months
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Could you design a quirk similar to Yuji’s Shrine technique from JJK? Though we don’t get much information but what we do see in chapter 257 the way it seems to work is whenever yuji grabs onto something up to two lines (which appears as a series of 3 line dashes and scissors) drawn across whatever he grabs before the lines vanish and the technique cuts through whatever he was touching to separate from the rest of the object, this process isn’t instantaneous and can be interrupted but it’s unclear how long so possibly the targets durability and size would affect the time it takes to cleanly cut through.
You already did a quirk based on Sukuna’s Dismantle & Cleave. But now that we have a fuller idea of how Shrine works, do you think you can do a quirk incorporating his Divine Flame? Not the Domain Version which is an Omni-Nuke, but the one that he used against Jogo that’s slow/single target?a
I've actually already done the Divine Flame before with "Fire Shot". As for Yuji's power, I actually think a lot of it could work, Maybe with some minor revisions in order to make it more interesting, but still.
I see it working as an Emitter type Quirk that activates whenever the user touches an object. When they do, they can make a series of dashed lines appear around it up to medium ranges from the point of contact. The user can cause the object to become cut apart, as if it were cut by scissors. This can work on any material, such as steel and concrete, without issue. The user can make dozens of these lights and may perfectly control where they go on the target. The user has a minor amount of control over how the item is cut apart, such as keeping it in place until someone touches it or making the ground they cut split apart to trip someone up. This gives the user a good mix of options, able to can and slash apart the area as they see fit. They can bypass enemy defenses, cut apart the walls and doors to get around, trap the area with sudden pit falls, make controlled demolitions, or simply become a champion at hedge clipping. Though this only works on objects and cannot be applied to people. The user will need to make contact to use the power. The power can take a couple of seconds to cut through everything, especially with larger cuts and tougher materials. A possible name for the Quirk could be "Cut Out".
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epickiya722 · 5 months
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Okay, saw a video where it's like which one would you rather have and it was a Quirk (BNHA) or a Cursed Technique (JJK) and the last option were...
Decay or Shrine
I was actually baffled the guy said Decay because I would have chosen Shrine.
It's actually the more useful power to have. For one, I can still touch things. With Decay, if I touch anything with all 5 of my fingers I destroy it. And given Tomura can touch one thing and destroy anything around it, how is that useful for me unless I was just a really evil person who wanted to destroy everything or I worked a demolition job of sorts.
With Shrine, I can still accomplish that! However, I still touch things without destroying it. It's a power that can be switched off. Also, Yuji's version is just more convenient. A smaller version to cut things when I need a knife.
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bullet-prooflove · 5 months
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Pushy - Cyrus Lupo x Reader
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Tagging: @crazy4chickennuggets @kmc1989 @oureternalbond @darqchilddaydreamz @words-and-seeds @infinity-mars @malindacath @tkappi @greenies-green @trublu2u @thatcrimeshowchick
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When Ed leaves it sends Cyrus into a tailspin because he feels entirely culpable. He’s the one that dug up the evidence that put Ed in Cutter’s path, he’s the one that found April, the woman he’d been trying to hide, he’s the one that tanked the other man’s career. You watch it happen over a series of weeks. You see how downtrodden he becomes; despite Ed’s parting words he still feels the burden of that responsibility.
When there’s a knock on the door, he doesn’t expect to see you standing there with a bag of takeaway food in your hand from that place down the street, the one he’s always raving about because it’s completely authentic. He’s clad in plaid pyjama bottoms and a navy blue t-shirt.
“I have food.” You inform him before taking a DVD out of your satchel. “And I have Demolition Man.”
He laughs because it’s a call back to the way he used to handle his shit back in the day. The woman he loved, snuggled against him on the couch, the two of you eating Chinese food and watching 90s action movies.
He opens the door to let you in and you’re instantly assailed by Otto wagging his tail and snuffling at you because he wants to show you the new duck toy that Jude got him. The damn thing has been driving Cyrus quietly mad because it honks whenever he bites down onto it. He takes the food from your hands before retreating to the kitchen. He glances over his shoulder to see you crouching down, placing kisses on the top of Otto’s head.
“Have you been looking after him, yes you have? Yes, you have.” You say and he finds the edges of his lips tipping up into a smile because this is how he envisioned his future with you once upon a time.
He’s in the midst of plating up the food when you come into the kitchen, leaning against the counter.
“Ed’s tried to call you a few times.”
“Yea, I know.” He says with a heavy sigh. “I’ve been busy.”
You don’t speak and neither does he, it’s a classic interrogation technique, letting the silence hang so that the perp feels the need to fill it.
“I don’t know what to say.” He tells you, placing his hands on the surface of the counter. “When my brother died, I wasn’t in a good space, he helped me to get my head on straight, took me under his wing and I repaid him by helping them indict him.”
“It wasn’t as simple as that.” You remind him.
“It kind of was.” He snaps at you.
“Do you think Ed would be calling you if he thought that was true?” You ask him. “He knows how tough this was on you, the position he put you in.”
The line of his jaw tenses. He knows you’re making sense, what happened between him, and Ed is a two-way street. If the other man had been upfront Cyrus wouldn’t have gone digging, if Cyrus hadn’t have gone digging Ed wouldn’t have been vindicated.
“I’ll call him.” He says finally.
 “You could text him.” You suggest, pushing his phone towards him across the counter. “Like right now?”
“I forgot how pushy you were.” He mutters, picking up his phone and typing out a message before setting it back down on the counter. “Happy?”
“Yea.” You say as you collect the takeaway containers and deposit them in the bin.  “Sometimes you just need a little shove in the right direction.”
“I appreciate this you know?” Cyrus says as you wash your hands in the sink. “You coming over here, cheering me up.”
“We’re friends.” You say softly, your shoulder nudging gently against his as you dry your hands. “Friends take care of each other.”
“Is that all we are?” He asks you, his eyes meeting yours. “Because it feels like it’s been heading towards more for a while now.”
“Cyrus…” You begin but the words die away because he leans in close, his lips brushing over yours.
It’s tender, the way he kisses you. His lips soft as they caress yours. It’s a rush, a heady mix of feelings and sensations that you’ve spent the best part of a year trying to deny. He kisses you until you’re breathless, until all you can think about is the press of his firm body against yours. Your hands rake through his unruly curls, and he moans into your mouth at the sensation. You want him, you want him more than you’ve ever wanted anyone. Your fingers trail underneath the hem of his t-shirt…
The sound of your phone cuts through the air, interrupting the moment. You break away unwillingly, your forehead coming to rest on his, your body tingling with anticipation as you withdraw your phone from your back pocket.
“I forgot I’m on call tonight.” You murmur as you survey the message. “It’s Lennie, I’ve got to go.”
“I get it.” He tells you, pulling away reluctantly.
“But I want to do this again.” You tell him, grasping the bottom of his t-shirt and tugging him back towards you.
“Yea?” He asks as he smiles down at you.  
“Definitely.” You tell him before raising up on your tiptoes and stealing another kiss.
Love Lupo? Don’t miss any of his stories by joining the taglist here.
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codmw2019-2022 · 9 months
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COD MW 2022 - Soap
John 'Soap' MacTavish's Operator Bio from Call of Duty Modern Warfare 2.
//Operator Bio:
Name: Soap Citizenship: United Kingdom/Scotland | Language: English Faction Affiliation: SpecGru | Status: Active
The Scottish born, Johnny ‘Soap’ MacTavish, is a fearless, self assured and instinctive hard-charger. He remains the youngest candidate to pass SAS selection in Royal Army history. He earned the nickname ‘Soap’ for cleaning house with remarkable speed and accuracy in room clearance techniques and urban warfare tactics. He is competitive, daring and always looking for a win.
Soap is a trained sniper and demolitions expert, often operating in isolation and under pressure, performing critically timed activities in support of clandestine missions. He is a risk taker, a fierce competitor and a fighter in every sense of the word.
Soap has spent the last seven years carrying out both covert and overt operations around the world. In 2019, he was chosen to be part of Captain Price's newly formed elite special operations unit known as Task Force 141.
(AN: Just realised while writing the Operator bio out that they have changed it since MW3 has come out. Will find clips of the old bio and create a separate post for that.)
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spoiled-fawn · 11 months
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Johnny MacTavish; Miner
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Introduction to the AU
Let's meet our candidate!
Where is he from?
Virginia City, NV
Where does he live?
Santa Ysabel, CA
What's his livelihood?
With high aspirations and raised by a father who worked in the mines, Johnny’s work ethic and passion have created a successful career for him in engineering. He is the lead demolition expert at Ready Relief Mine and maintains safety for all through his work.
What are his qualities?
Johnny described himself as a curious man about the sciences behind explosives- safe yet innovative. He is a social butterfly, a proud man of his upbringing and passions, and someone who loves to explore the great outdoors. While being a flirt through his letters and words, he is actually quite romantic and knows how to write eloquently with small phrases of poetry and romance to express his feelings that would not fit into ordinary words.
He is an adrenaline seeker and loves to test and hone his skills in demolition concoctions, so he wants someone who isn’t opposed to loud booms and science adventures, safely, of course. Despite his fun side, he does have a hard exterior when involving the safety and protection of others, never one to let someone he loves be hurt by man or nature. Johnny has a heart full of longing, ready to have someone to come home to, and is the most charming man who can make anyone smile when trying to make them happy.
Biography
John MacTavish, otherwise known as Johnny, was born and raised in Virginia City, Nevada, in 1845. He is the son of a miner and a dressmaker, with three younger siblings. John's father died in an unexpected cave-in when Johnny was just a boy, leaving his mother to raise him on her own with a newborn being the youngest of the family. Despite the hardship of their life, Johnny’s mother instilled a strong work ethic and a passion for engineering in him, despite the cause of the death of his father, which he once cursed for all of their troubles. 
As a young man, John became an expert in munitions and served for a time as a military engineer. After his service, he was approached with an offer to move to the new mine in Santa Ysabel, California, where he would be in charge of the mine's demolition work. He developed a reputation as a master of his craft, and his skills were in high demand by mining companies throughout the region. 
Johnny's passion for demolition went beyond his professional life; he liked to experiment with explosives in his spare time, testing out new combinations and techniques in the wilderness, far away from the mine's tunnels. He loved the rush of adrenaline that came from handling a dangerous substance, and he took great care to ensure the safety of himself and others during these experiments. When not working or experimenting with explosives, Johnny can often be found in the saloon, sharing a drink with friends and telling stories of his adventures in the mines. His smile and kind, easygoing nature made him well-liked by the other miners, who respected his expertise and his determination to make their workplace a safer place. 
Now having moved away from his mother and younger siblings, he misses the chaotic home that he would always come back to, and the sounds of people talking on a night under the sky. He wants someone who will keep his home warm, ready to welcome him back from the mines with a large smile and hug, plus, not minding the dirt and dust that he brings home. He is a very reliable man; often seen as too casual but once someone gets hurt, his fists are quicker than a scorpion’s stinger. As a very romantic man just waiting for the right person, he is ready to create a bond stronger than diamonds.
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urbanrelics · 1 year
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FACTORY H
Factory H is one of three clustered buildings of the "Société Anonyme des Magazins à Grains d'Anvers" (SAMGA). SAMGA was founded in the mid-19th century for the storage, transhipment and trading of grains imported from America and Russia. Factory H can be found together with the other buildings (Factory F and Factory G) at the Amerikadok in the port of Antwerp.
Factory H is the second of these three buildings. The building was marked as architectural heritage. The remarkable grain silos were praised at home and abroad for their revolutionary techniques for treating grains.
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This particular building was erected in 1939, next to the original 1895 building. The building contains 115 silos. Together they can contain more than 27,000 tons of grain.
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Despite the buildings being included as architectural heritage, the Antwerp municipal council decided to demolish them. The buildings had to make way for the construction of the "Oosterweel" connection, the megalomaniac highway project of the ever-attention-hungry mayor of Antwerp. Demolition of the building started in the spring of 2020. As a result, another magnificent piece of industrial heritage disappeared.
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Sunset view of Factory H from the nearby offices of the Antwerp Port Authority. Factory H is the nearest building. Directly behind it is factory G, followed by the white tower of Factory F.
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dolphin1812 · 1 year
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I always expect to feel sad because of Jean Valjean when reading this book, but I wasn’t expecting to feel sorry for Hugo! This part of the long paragraph on the changes to Paris that he isn’t getting to see was especially moving:
“So long as you go and come in your native land, you imagine that those streets are a matter of indifference to you; that those windows, those roofs, and those doors are nothing to you; that those walls are strangers to you; that those trees are merely the first encountered haphazard; that those houses, which you do not enter, are useless to you; that the pavements which you tread are merely stones. Later on, when you are no longer there, you perceive that the streets are dear to you; that you miss those roofs, those doors; and that those walls are necessary to you, those trees are well beloved by you; that you entered those houses which you never entered, every day, and that you have left a part of your heart, of your blood, of your soul, in those pavements. All those places which you no longer behold, which you may never behold again, perchance, and whose memory you have cherished, take on a melancholy charm, recur to your mind with the melancholy of an apparition, make the holy land visible to you, and are, so to speak, the very form of France, and you love them; and you call them up as they are, as they were, and you persist in this, and you will submit to no change: for you are attached to the figure of your fatherland as to the face of your mother.”
By beginning with “you imagine,” Hugo stresses that one doesn’t come to value their home by missing it; they always love it, and simply aren’t aware of how much they do until they’re parted from it. He even goes as far as to say that Paris is “holy land” and a “father” (technically “fatherland,” but positioned as an actual parent through juxtaposition with the mother), making the relationship between him and the city (and by extension, his Parisian readership and the city) both sacred and familial. Aside from his frustration with Haussmann’s restructuring of the city (it’s not said outright, but I think that’s what he’s referencing with “demolitions and reconstructions”), Hugo’s break from the narrative here also reminds his audience where he’s writing from: exile. While Hugo’s directly apologizing for any discrepancies between present Paris and Valjean’s Paris and explaining why he can’t write about the present city, he’s also drawing attention to his personal context right before Valjean’s flight from the authorities from the closest thing he’s had to a home in this novel, the Gorbeau house (Montreuil-sur-Mer was a shelter, but I think the addition of Cosette and the love between them in the Gorbeau house makes it a home). Implicitly, then, we’re made to see a link between the 1820s authorities that drive innocents from their home because of a legal system that constantly seeks to punish the unfortunate and the political situation that got Hugo exiled. Valjean and Hugo aren’t the same, of course. Valjean is largely punished for his class, and when explicitly political concerns affect how he’s treated (like that person who was upset he referred to Napoleon as “the Emperor”), they’re still mediated through that lens. Hugo was upper-class and suffered for his political opinions specifically. Still, the shared injustice and loss of safety binds them together and encourages the reader to reflect on present-day France (the 1860s) through the lens of the 1820s.
(Side note: we’ll return to the idea of the country as a parent later on, as part of nationalist discourse)
Now, to return to Jean Valjean:
The hunted stag reference is a very blatant way of showing that he feels like prey, although it’s also a bit funny in how technical it is (giving the specific term, for instance). Given how often Javert is compared to a dog, it’s not surprising that Valjean would choose a dog-confusing technique to throw him off his scent.
I like Hugo’s use of the full moon. Most of the escape scenes I’ve read with the full moon have positioned it as either a guide for the fleeing person (because they can see where they’re going) or a threat (others can also see them). We saw this when Valjean stole from the bishop, the light making his escape very obvious. Here, though, the light is a way of showing us Valjean’s intelligence (as well as his oversights). It’s true that he misses the ways in which this light can be used to hide from him, but he also manipulates the light and shadows to his own benefit, demonstrating his caution, intelligence, and resourcefulness. His ultimate decision to use the light to reveal his pursuers isn’t just a way to raise tension; it’s a way for Hugo to elaborate on his character. Valjean may be very limited in the risks he can take and, consequently, can be forced into really unfavorable situations, but that doesn’t mean he isn’t clever. The image of Javert and his men as ghosts until his face is suddenly illuminated by the moon is also terrifying and, as a result, effective. It’s dramatic, fun, and appropriately scary to Valjean.
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taistelutaide · 5 months
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Jouni knocks out Lauri
A significant contrast to the previous bout, this fight doesn't look to be close at all. Far from it. Jouni has a significant weight advantage, but I guess that's sometimes what you get in an openweight tournament like this. Lauri makes an admirable effort, but it soon becomes clear he's no match for the bigger man. He narrowly dodges most of Jouni's punches, but the man has impeccable technique too and Lauri eats a brutal hook to the jaw and goes down hard. Jouni flexes for the crowd as he waits for the fallen man to rise, and Lauri barely beats the count. Still dazed, Jouni easily corners him and delivers a series of powerful uppercuts that have him bobbing up and down against the corner pad as his body goes limp, seeming to enjoy the total demolition of his opponent as the crowd eggs him on. The ref finally intervenes, and Jouni steps back, shaking him off in irritation as the unconscious Lauri slumps to his knees, arms at his sides, head on his chest. Jouni stands there for a few moments looking down at his defeated opponent with contempt, then nods once and swaggers back to his corner.
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teamfortraven · 2 years
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I return! Time for some headcanons. These are about how the mercs are as lers, in general. I’ll be continuing that alphabet post series next, just wanted to throw some more content out there because good lord we are starving…
Heavy
He’s rather gentle when it comes to tickling. He can control his strength just fine; it’s his size that he’s afraid of accidentally hurting someone with. Because of this, he’ll usually pull the person into his lap. He almost never wants to be in a position where he’s towering over someone, in case they manage to get a few hits in on him and cause him to fall over, squishing them.
Just because he’s extra careful about not hurting his victims doesn’t mean he’s going to hold back. He definitely uses his massive hands to his advantage. Wiggling a single finger against a torso or foot is the equivalent of a single normal-sized hand spidering… and it’s so, so much harder to get away from. You’ve got a mountain of muscle on one side of you, and a huge arm and hand from above keeping you pinned to his legs… yeah, you’re not going anywhere. Mix that with him taunting his lee, and they’re going to be a flustered mess. Can’t forget the finishing move: completely picking them up and bringing their stomach to his face to blow raspberries. Fortunately for, well, everyone, he’s not a fast runner, so the chances of him managing to catch you during chases is extremely low… unless, of course, you want to be caught :]
Demoman
This man is definitely one of the most playful lers. Almost always he likes to tickle rough, really wanting to see his lee fight back. To him, tickling just isn’t much fun if the other person isn’t trying to get at him, too. Spidering his fingers and really digging in, trying to find every single sensitive spot that just drives his lees crazy is his specialty. He’s not opposed at all to holding them down, either; if they can’t stay still, he‘s more than happy to help :] His favorite technique is trapping them in a hug. Everyone on base has come to be weary of his hugs… one moment there’s a demolition expert standing in front of you, and the next there’s a slot machine. Ready to take a chance?
While he usually is pretty rough with tickles, on the rare chance that he’s tired but has yet to pass out, he will be exceedingly gentle. He usually won’t engage anything when he’s tired, so it’s up to the lee to drop hints or even outright ask him. He’ll be completely content with lightly wiggling his fingers across their body as they try to stifle quiet giggles, a wide smile stretched across his face. Be warned though, depending on how relaxing it is for him, he just might pass out. Sometimes on you. He also tends to hug things in his sleep… although I’m not sure anyone would complain, really. Demo hugs are pretty cool.
I would probably silently cry in happiness.
Oh… also… king of raspberries. For the love of god, if he catches you, cover your stomach or you will probably just die /pos
Engineer
I haven’t even started typing anything and my face is beet red HELP-
Very, very systematic with his tickles. This man seems to constantly be calculating things in his head, no doubt things that no one else would understand. The very idea of him running mathematical equations in his head while he’s tickling someone is, in my opinion, absolutely terrifying (in the best way possible). You flinched a little when his finger stroked a particular area? Figure out what exact angle to strike from next. Have a particularly intriguing reaction to him simply tapping his fingers? Use that same reaction like a metal detector’s beep to guide him to where you’re most sensitive. He is in no way familiar with the human body like Medic is… but that doesn’t mean he can’t use his knowledge of math and other sciences to figure out exactly where to wiggle his fingers to make you start practically begging.
As for raspberries… because, of course, if I specified the first two’s, it would just be cruel of me to not specify the rest… he prefers to use his stubble as a weapon. Having him wrap his arms around your waist and nuzzle your stomach is going to be equal parts flustering and maddening. God forbid he decides to throw in a raspberry just to catch you off guard… and the whole time, he’s gauging your reactions. He might not be deadly on a scale of singular tickle fights… but just know that each time he manages to get you to react, in the next one, he’s going to be even better at it. Whatever you do, don’t let him read you…
So anyways. Oh nooo Engineer I dropped a color coded diagram of everywhere I’m ticklish, don't look oh no!!!!!! /s
Soldier
Something that must be clarified so you understand his drive. He is a vessel of the American spirit. Therefore, he is a direct representative of America in fights… including tickle fights. His entire country is depending on him to make the other person beg for mercy, and by god is he going to win. Whether that means digging into their ribs until they’re at the verge of tears, blowing raspberries until they’re silent, or running the nearest fluffy object he can find up and down their feet until they surrender.
Once he finds out you’re ticklish, you’re completely fucked. The moment he hears it, he has to see if it’s true. And every time after that is either because he forgot and someone reminded him (he must go test it again) or he needs to “make sure nothing is different” (he must go test it again). There is no teasing, there is no delay. As soon as he has the person in his hands, he’s just gonna go to town. Sometimes he’ll throw in a quick verbal jab or two, enough to make his lee squeal and blush, but he’ll mostly be focused on the tickling side of things. Possibly the worst part is he doesn’t necessarily have a “style”. One moment he’s poking absolutely every inch of their torso, the next he’s spidering his fingers across that one spot that made them jump a foot into the air, the next he’s experimentally blowing raspberries. You’ll never be able to prepare yourself, because even HE doesn’t know what the fuck he’s about to do.
Oh yeah, about the raspberries… you’re gonna die /pos Although Demo is definitely the king, that 100% makes Soldier his queen (Boots n Bombs intended if you want it to be). No one knows why he’s so damn good at it…
Pyro
The most wholesome tickler you will ever find anywhere in the entire world galaxy universe reality. Their style of tickling varies an incredible amount. Sometimes it’s light, sometimes it’s kinda rough, but usually it’s right in the middle. They are very careful to never hurt their lee and frequently give them openings to get away if they really want to.
Pyro the beloved… They constantly switch between tickling and cuddling. One moment they’re dancing their fingers up and down your body, the next they’ve wrapped their arms around you and are gently squeezing while excitedly kicking their feet with muffled laughter. After lightly tickling for a bit, they’ll give their lee a chance to escape, and, if their lee seems to be taking their time with it (for absolutely no reason, of course /s), they’ll grab them by the ankle and swiftly drag them back just to begin again. Spontaneity is the name of the game, and Pyro is the master. Choosing either tickling or cuddling at any given moment is great, sure, but what about both simultaneously? Inching their fingers so very slowly while wrapping their lee in a tight hug so all they can do is try to muffle quiet giggles and squirm, gently nuzzling the filter of their gas mask into the crook of their neck while holding them… idk I just love Pyro :3
And it is a CRIME that they cannot blow raspberries. We need to riot! Get the Twitter hashtag going! And then immediately private your account because we’re afraid of the normal TF2 fans finding our humble little village! This is war!!!
Scout
Okay so, you know how Pyro is the master of spontaneity? This guy has them beat, I’m afraid (and you should be, too). An IQ of triangle + caffeine addiction + undiagnosed ADHD = making moves in a tickle fight that God himself can’t wrap his head around. Why did he do a single push up before he started giving it to his lee? Not important. Why is there always a moment in every tickle fight where he feels the urge to go run and check the fridge to make sure no one has stolen his Bonk!? Something something neurodivergent idk. Let him cook.
Anyways, onto the actual composition: man is terrifying. But also very, very weak. Basically, he takes everything he has on the battlefield and channels it into his role as a ler. Literally. The bat? Uses it to pin arms or legs to the ground. His annoying little teases and brags? Ten times worse, ten times more likely to get you flustered. Don’t even get me started on the Bonk!… once he chugs that shit, the fight is over. He’s already difficult enough to grab in just his normal state — now picture this. A Bostonian who is full of himself poking every single spot on your body he can reach at insane speeds, and when you reach out to grab his wrists, it’s like he phases through you. Yeah, no. The fight is over.
Except for when it wears off. But by then, he’s usually long gone. He can’t risk the payback he might receive once his invincibility is over.
Scout isn’t the best at blowing raspberries, but he definitely tries. If he can’t seem to get it right and you dare have any sort of visible reaction for finding it funny, you’re gonna be catching hands — well, trying to. Too fast.
Medic
Precision is key, and there is definitely too much of it to handle. Simply put: he knows what he’s doing, and he knows he’s really good at it. Having a lot of information on human biology memorized definitely helps. That said… he doesn’t have to tickle rough to make his lee scream in laughter. He can do the lightest, gentlest touches you’ve ever felt in your entire life and still have you on the floor in half a second. But what fun is it to him if he has to hold back? Tickling roughly with breaks every few seconds seems much more his style. He’ll practically have the other paralyzed with how easily he’s able to read their reactions.
As implied above, he doesn’t even need anything to hold his lee down. His incredibly accurate strokes of wiggling fingers is enough to shock his patient into fits, frantically trying to get a grip on what’s happening, where his hands are, how long it’s been… And, as someone who is more or less morally gray, he’ll add in teases just to top it off. Letting his lee think they’re escaping just to be attacked yet again is one of his favorite things. If he can do something to fuck with their head and their sense of reality, he’s going to.
Oh, also raspberries :3 horrifyingly precise raspberries. Although, if he’s having enough fun, sometimes he does them just about anywhere, just to see… he does love a good experiment. Whoever the lee is is going to be squirming like a worm for sure, though.
Sniper
Snipes is pretty much the definition of “fuck around and find out”. He might not seem like the type to enjoy tickling others, and definitely doesn’t seem like the type to enjoy being on the receiving end, but if you dare try to test him, if you dare try to get a reaction, you’re going to get more than you bargained for. Sniper is a bit like Soldier: he tickles to win. That includes getting revenge for something (possibly previously getting wrecked) and interrogation (usually because Scout stole his shit and is refusing to fess up). That said, he is a pretty rough ler, or at least, he’s not exactly merciful.
He’s lying when he says he doesn’t find it enjoyable at all, but if you try to get him to admit it, well… you get the idea. Holding his lee in some inconceivable position that they won’t be able to fight back in is usually the go-to. Sometimes, if he trusts himself enough, he won’t even hold them down. Man has some long ass fingers; no matter how the lee covers themself, he’s going to be able to get at every single inch of them. Usually forces them to the floor and then towers over them before he begins his assault. It’s almost too obvious that it’s a legitimate attempt at intimidation (and good lord is it effective).
It’s an extremely rare occasion when he blows raspberries. He sees them as being more of an affectionate thing, and he doesn’t tickle people for that reason (he claims). If he notices his lee’s stomach is particularly sensitive, he might blow a few. Like Scout, he’s not the best at it, but it’s enough to make just about anyone jump in shock.
Spy
I see so few ler!Spy headcanons :’] maybe my feed is just wonky? Anyways, last but not least!
He definitely has a much more delicate touch than the other mercs… but that doesn’t mean he’s bad at tickling. It actually kind of throws him in the same boat as Medic. He’s so good at what he does that he doesn’t need to be rough with his lee; the lightest of touches will make them absolutely lose their mind.
He throws in a few snarky comments as he goes, usually having the goal of completely wrecking the lee. He carefully plans how he’s going to go about it… and then puts it into action. He prefers having his victim subdued in some way so they can’t easily get away, allowing for him to be slow with it. He enjoys making the entire experience incredibly teasing, knowing exactly where he should aim but taking his time working towards it, inching just close enough that his lee starts completely giving it away. Then he’ll pretend to stumble upon it by accident, but makes no attempt to cover up how amused he is if the other seems to be falling for it.
I would say I feel like he’d find the concept of raspberries weird… but the only other merc who is covered head to toe physically can’t. Therefore, Spy gets to blow raspberries in Pyro’s honor :] He is extremely teasing about it, just like he is with everything else. He’s going to keep bringing up the fact that you’re pinned and that there’s nothing you can do to stop him and there’s… well, nothing you can do to stop him. Idk I wrote this all on 3 hours of sleep okay.
All 9 mercs and their ler headcanons done wooo! Hopefully this makes up for me being gone so long :’] I’ve had a ler!Engie and lee!reader fic in the works for months now, aka I wrote 3/4 of it one day and then I lost motivation, but that will be coming out soon, as well as a ler!Spy and lee!Snipes fic I wrote around the same time.
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