#D2024
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The D&D 2024 are supposedly already out, except for here, where they are not available until October.
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So, my brain did not shut up at all last night, so I’m gonna go ahead and subject you to the horror I created instead of sleeping that is D&D-accurate(-ish) Ruby Rose
First things first—the caveats. What do I mean by accurate(-ish)? Well, in order to truly build Ruby to be the utter nightmare that she is, we need to accept a few…house rules.
Rule 1) All characters start with a bonus Feat. This is a carry-over from D&D2024, and is to help flesh out the character beyond their basic race and background feats.
Rule 2) All RWBY characters start with an Epic Boon. This is a stand-in for Semblances, as reading through them shows they really are just Semblances codified for D&D.
Rule 3) Weapons and Features can be adjusted for rule of cool. If something isn’t supposed to work that way by the rules as written, but it’s cool as hell, it’s now the rule.
Now, with those three little rules out of the way going forward, let’s talk about our lovely little Red Reaper~
First things first—if we’re going to make Ruby, we have to prioritize speed above all else, because speed is the name of the game with her. Because of this, we’re going to be a little cheaty and make her a Tabaxi—or at the very least, give her the Tabaxi’s Feline Agility so she can double her walking speed. Along with that, we’re going to give her the starting Feat of Mobile, so she gets a +10 to that speed, and then the Epic Boon of Speed, which gives her an additional +30.
Which means at Level 1, Ruby has a base Speed of 70ft, 140 with Feline Agility.
We can get faster, though, because that’s just the base stats—let’s talk about Classes now. After doing a bit of analyzing and planning, I came to the following build: Fighter (11), Monk (2), Rogue (2), Warlock (5). The way I argue this is Fighter/Rogue is Ruby’s base class during Beacon, before getting Warlock when she awakens her Silver Eyes, tapping into that Celestial Patron. She picks up some hand-to-hand training in Haven for Monk, some additional levels in Warlock as she learns to harness her Silver Eyes, and then everything else is Fighter.
So, now that I’ve said my piece, what does this do for Ruby? Well, by taking two levels in Monk, she can get Unarmored Movement, which adds another 10 feet to her speed. And with two in Rogue, she gets access to Cunning Action, which means she can take the Dash action as a Bonus Action on each of her turns. That means, with just those four levels, Ruby would have a base Speed of 80ft, Dash of 160ft, Double-Dash of 320ft, and FA Speed of 640ft. And if she could get her hands on some Boots of Speed? 1,280 feet traveled in only six seconds.
That’s 145 miles an hour.
Suffice to say we’ve got the speed-side of Ruby’s design down, so what’s the rest of this for? Well, the other half of her whole shtick—killing Monsters. As a Celestial Warlock, she’d have access to spells like Sacred Flame, Guiding Bolt, Daylight, and Eldritch Blast—Thunder Step, Misty Step, and Spider Climb for mobility—and Hold Person for Cinder in particular. She would also get Invocations, such as Armor of Shadows, letting her cast Mage Armor at will whenever, so a constant 13 + Dex, and Eldritch Smite, to really pump the damage into her attacks.
But with Warlock (5), you can get an extra nasty feature—and for this, we must remember Rule 3.
Because at Level 5 Warlock, and with the Pact of the Blade, you can get Thirsting Blade, which lets you attack twice, instead of once, on your attack action. Now, according to the rules as written, Extra Attack features do not stack on each other—to which I say bullshit. If the rules didn’t want me to break the game, they shouldn’t left the window open to begin with—and besides, it’s technically not Extra Attack, but something else. Ergo, it’s allowed, at least in this hypothetical bullshit Ruby D&D build world.
So, with Thirsting Blade, you get an Extra Attack. With Fighter (11), you get two Extra Attacks. That means a total of four possible attacks on the Attack action—eight if you pump an Action Surge into it. But that’s not all, because we also have Feats! With Great Weapon Master (and with a scythe that huge of course Ruby is a great weapon master), if you crit or kill on an attack, you can use your bonus action for another Extra Attack. And as Champion, that crit potential goes up from 5% to 10% every roll. So that’s a potential of five attacks a turn—nine if you’re very lucky—and with Polearm Master, you’re guaranteed it with the butt-end attack!
All this, from a girl moving faster than a car on the freeway, and able strike and dash off without provoking any opportunity attacks at all.
And so there we have her—Ruby Rose, Level 20 Huntress. I will admit to a bit of stat fibbing on my part, but only so much as bumping up stats—it felt wrong to me for her Intelligence to be lower than a +1 considering how gifted she is, and I put Wis at 13…because that’s what you need for Multiclassing into Monk. Also, while Scythes (Glaives) use Str for attack and damage, I did go ahead and override the features so they used her Dex instead…because, honestly—tell me that doesn’t look Dexy as shit!
…I did keep her Str at 16 as an extra argument for why she’s so Dexy with a heavy weapon if need be.
But that’s Ruby! Any questions?
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・work
【カードファイト!! ヴァンガード】
7/1〜8/31配布の「スペシャルファイトパックD2024 vol.4」にて、 『HappyInfluencer ラーシア』を描かせていただきました!
2024年7月・8月開催のショップファイト(スタンダード)、およびイベントサポートにて配布予定との事です!
どうぞよろしくお願いいたします!
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#👆👆👆👆 love of my life 😤😤😤😤#i think met gale this year were meaningful for demi and i hope it's for smt good#demi lovato#d2024#met gala 2024
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#impecável o amor da minha nao entendo de moda mas entendo que esse ser 👆👆👆 é meu universo todinho#demi lovato#d2024#met gala 2024
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