#Cluefinders (video game franchise)
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⚠️Vote for whomever YOU DO NOT KNOW⚠️‼️
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ideahat-universe · 3 years ago
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This is what peak performance looks like.
So the next chapter of Poppy's Playtime came out and it looks good. Well, good for the genre. We have yet to get a serious fnaf style horror that is a full fledged game, most if not all of them are just puzzle games with stealth or resource management elements which is fine!
Most of us aren't playing those games so why bother doing more than the minimum?
I am aware of the controversies surrounding it which is a shame although it's apparently a standard and not an exception.
Fnaf has it's controversies, we all know what they are so lets not get into it, Hello Neighbor was a massive disappointment (I remember when their kickstarter failed, I actually asked them if they were throwing in the towel and they replied saying that they weren't going to give up so good on them regardless), Bendy and the Ink Machine is an ironic disaster, Yandere Sim is so bad that even fan games about Yandere Sim turn into a mess.
What I'm saying is, scope seems to do something to these Indie Horror projects. The bigger the project the more drama there will be. Stay in your lane with either a simple game or a no game at all and you can avoid controversy.
Branch out for that and you're asking for it and boy did Poppy Playtime ask for it but here's the thing.
Poppy's Playtime is peak meta.
It is the most Fnaf inspired game to exist. It doesn't just capture the feel of Fnaf (as well as Bendy) in terms of gameplay, theme, and presentation, but also captures the meta elements of Fnaf and Bendy like the commercialization that goes on when these products become successful.
The whole game is set in a toy store so every character that appears is instantly marketable and can be easily turned into a product and they did this specifically because Fnaf makes most of its money from merch. Additionally, this is why the gameplay is relatively straight forward and simple, most people aren't going to play the game, they'll watch it so you just need set pieces to make watching it entertaining and puzzles that are easy enough that the average caveman can do it.
Don't forget to scatter clues throughout the game so the cluefinders will buy it just to comb over the game data and files.
This game is not just streamer bait it's puzzle solver bait as well. After all, if Poppy was just a faux game like Petscop where everything that happens is of someone else playing it you'd have the same end result but you'd make less money because you weren't selling the game.
That's also why they put a price tag on the chapters, because anyone who makes channels centered around this content will buy a copy of this game because they can very easily make their money back with a sponsor or from ads and patron users supporting the release of the video.
Only normal people will be ripped off but normal fans of the franchise will more likely buy the merch and never buy the game (or buy it in solidarity in which case the price doesn't matter).
And as far as the NFTs are concerned. Putting aside the questionable value of a collectible non fungible token that has no utility, If you're making an environmental argument against NFTs, stop, please stop. Don't tell me how wasteful pictures on a computer ledger are when you have a youtube channel. Do you think youtube is powered by windmills or is it in fact the most wasteful resource hog to ever exist in the history of entertainment?
We need to be discerning about how we spend the finite resources on the planet so let me record a youtube video where I talk about horror games because my contribution to a fandom in a niche genre is worth adding to the fossil fuel demand that a mega corporate website uses.
No, the only objectively bad thing Mob games has actually done is bully that one animator who didn't play ball with them. I don't know why they obsessed punching that kid but they sure loved punching him.
I understood what they were doing with the NFTs. Again, it's to generate more sales and as absurd as the idea of pitching a movie this early on is (and it is bat shit crazy) all you really need for the movie to be made is a good outline.
Mediums being what they are mean that whatever happens in the game can't be completely replicated in the film so they would be different and they wouldn't be burdened with coming up with game play mechanics and sequences and the whole thing would just be characterization and set pieces which they've already shown off is something they know how to do.
You can make a film if you already know what the plot is going to be and you have people dedicated to that project work on it while you develop your episodic game of mostly puzzles and set pieces that will only need to be re-arranged for a watch only format.
You can do all that. You're just awfully cocky letting people know off the bat what your plan is long term.
It's not like they have experience writing and developing a watch only product. Their entire channel consists of evidence of what they are capable of doing.
The people at Mob Games don't seem like good people. They want all the money and they want it now. And they're probably going to get what they want because of two reasons.
The bar for excellence is low: It's very easy to make a lot of money in this genre because your target demographic will eat up anything that looks slightly creepy and if it has a cast of creepy yet colorful characters you double what you would have made from game sales alone because teens, and tweens, and little kids (or adults who can't kick their toy collecting habit) will buy your merch.
They've done their homework: Most projects don't fail because someone decided to boycott or stir up drama because you were doing something you weren't supposed to do. Most projects fail because the people who only like your product for what it is didn't like what you made. And right now Poppy's Playtime ticks all the boxes to an almost methodical and sinister degree.
They would have to mess up one of the chapters to ruin the franchise and they are 2/2 right now.
Personally, I want to see where the ride goes. Episodic projects always peter out in the end but Poppy's Playtime is the real deal we could see the Apex of the genre. People will have to do more than fix the mistakes of Fnaf to make a good indie horror. They would have to top Poppy's Playtime.
That's the end game for the creator by the way. To place Huggy Wuggy ontop the indie horror throne and to knock Freddy Fazbear off.
Can Huggy Wuggy be King? Now there's a story that I want to watch.
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iincantatorum · 4 years ago
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Verse; ACME DETECTIVE AGENCY
based on the  an educational video game released by Broderbund in 1985. It is the first product in the Carmen Sandiego franchise.
Brent is a new recruit for an international crimes unit Agency to Classify and Monitor Evildoers, where he is tasked to track down crooks from the V.I.L.E. organization who have stolen famous works from around the world. Working in the museum is his cover job, where the found relics are placed in high security and are unable to be stolen a second time while being placed in the public eye. He uses his knowledge of geography to question witnesses or investigate clues to track down where the crook has gone. Each time he is successful, he increases in rank, leading him to acquire more difficult cases and later tasked to find the leader of V.I.L.E. and namesake, Carmen Sandiego. 
He meets four other recruits, Joni Savage, Santiago Rivera, Owen Lam, Leslie Clark. They have been doing detective work since they were children, already having years of experience for their smooth transition towards ACME. 
Joni Savage
title- team leader, founders of the previous Cluefinders Club
age- 27
faceclaim- ???
appearance- Joni is a Caucasian girl with light skin, reddish-orange hair tied into two braids with violet bows, and blue irises in most games. Most of the time, her hair is depicted with more loose strands, and her braids are thicker around. She wears a yellow backpack with brown straps. Her signature outfit consists of a lavender short-sleeved T-shirt, violet shorts with a brown belt buckle, brown hiking boots, and white socks. She also wears round, golden-rimmed glasses.
personality- Joni has always been known as a natural-born leader. She embodies the gifts of charisma and confidence, and she project authority in a way that draws crowds together behind a common goal. However, Joni also has a ruthless level of rationality, using her drive, determination and sharp mind to achieve whatever end she set for herself. She sometimes finds her comrades too timid in comparison and often has to adjust her personality so she doesn’t end up intimidating others. Joni knows that if ever there was an area other than her detective work where she could learn from others and improve themselves, it is in the realm of emotional sensitivity – to dismiss any aspect of personal growth borders on hypocrisy. She tends to connect with people who leans on their intuition, and such friendships end up being fruitful because it allows her to find something to relate to than pure logic alone. Still, the bulk of the people she works with in ACME tend to be rather analytical, as all of these types share the same passion for logical, far-reaching ideas and critical debate. Anyone who can match Joni’s ability to brainstorm and theorize will find an honest and dedicated friend. Anyone who can’t or won’t, as with many more down-to-earth types who often question the point of such discussions, will find themselves ignored – perhaps a situation that is best for everyone. 
strengths- efficient, energetic, self confident, strong willed, strategic thinker, charismatic and inspiring
weakness- stubborn and dominant, intolerant, impatient, arrogant, poor handling of emotions, cold and ruthless.
Santiago Rivera
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title- Team Equipment and Inventions Officer
age- 27
faceclaim- alb.erto r.osen.de
appearance-  Santiago is of Latin-American descent. He has short black hair with bangs that hang over his forehead. He is normally depicted with light brown eyes. In most games, his skin tone is a pinkish-beige color, but tends to easily tan when he is on missions at sunnier locations. He is the oldest of the group. His signature outfit consists of a yellow sweat jacket with a greenish-black shirt underneath it, blue jeans, and tennis shoes which are brown and tan.
personality-  Santiago is a highly skilled mechanic who can supposedly repair anything.  Joni states that he is "the best scientist" among them. Santiago is rather sensible and level-headed, which runs counter to Joni's rashness. He is usually hesitant about following Joni's more reckless exploits, preferring to think first before going into action. Despite this, Joni and Santiago seem to get along very well with each other. While not a coward, he prefers to avoid danger, and he sometimes displays nervousness at certain prospects. Often, Santiago feels compelled to find a mission. Whenever he encounters inequity or unfairness, he tends to think, “How can I fix this?” Therefore, he is well suited to support a movement to right a wrong, no matter how big or small. It’s just that Santiago needs to remember that while they’re busy taking care of the world, they need to take care of themselves too.
strengths-
weaknesses-
Leslie Clark
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title-  Team Research Officer
age- 24
faceclaim- ella bal.inska
appearance-
personality-
strengths-
weaknesses-
Owen Lam
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title-  Team Supplies and Nutrition Officer
age- 26
faceclaim- dar.ren che.n
appearance-
personality-
strengths-
weaknesses-
------ shall be updated later, this was a mere preview of what’s to come
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momocon · 5 years ago
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Excited to welcome back Charles Martinet, voice of Mario! Beloved the world over for voicing perhaps the most popular and recognized character in video game history, Charles Martinet is an American actor, best known for providing the voice of Mario, the titular character in Nintendo’s flagship video game franchise. Beyond the mustachioed plumber, Martinet also voices Luigi, Wario, Waluigi, Toad, Baby Mario, Baby Luigi and a select few other characters from the same series. Not just limited to roles in Mario games, Martinet has also lent his voice to the boxers and the announcer in the Super NES title Super Punch-Out!!. He voiced the character Vigoro in SEGA's Dreamcast and Nintendo GameCube role-playing video game, Skies of Arcadia. He did the voice of Homunculus in the Konami PlayStation 2, Xbox and Windows game Shadow of Destiny, and provided voices for Reader Rabbit and The ClueFinders games.
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