#Charlotte Blackmoore
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#blackmoorjewelry#diamondsandpearls#blackhistory#16th century#vintagejewelry#cameorings#miltonweilcollection#1938#blackcameobrooches#hair jewelry#gold jewelry#blackmoor#princess charlotte
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I’m afraid Her Interactive is falling for the Disney problem. The sheer AMOUNT of female characters in these games with dead mothers is actually funny:
Joy Trent (the OG sad mom story)
Frances Humber
Emily Crandall
Pua Mapu
Kyler Mallory and Fiona Malloy
Rachel and Kim Hubbard
Yumi and Miwako Shimizu
Jamila El-Dine
Harper, Charlotte, and Clara Thornton (and Jessalyn, depending on the ending you get 👀)
Elisabet Grimursdottir
Lauren Holt
Elka Strojník
It makes the number of living mothers in Curse of Blackmoor Manor (3 if you count step-mom Linda) astounding!
Now that I think about it, I’m actually kinda perturbed that they fall back on making a female character more interesting by having a dead mom. They NEVER do this with the male characters, give them a dead mom or dead dad just for some edge, except maybe Henry and Grigor, but Grigor’s backstory was interesting because of how sucky the foster system is.
Lets find other ways to deepen female characters, okay?
#I would love to hear what y’all think#clue crew#nancy drew games#nancy drew#game commentary#nd characters#her interactive#joy trent#frances humber#emily crandall#pua mapu#kyler mallory#fiona malloy#rachel hubbard#Kim Hubbard#yumi shimizu#miwako shimizu#Jamila el-dine#harper thornton#clara thornton#Charlotte Thornton#jessalyn thornton#elisabet grimursdottir#lauren holt#elka Strojník#cur#henry bolet jr#grigor karakinos
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Dean usually heads off to work during the day, so Zandra wandered off to Charlotte and Hannah’s house to find entertainment for a while. :’)
#ts2#sims 2#Zandra Garr#Charlotte Blackmoore#Hannah Ashby#Miles Ludwig#bacc#bacc: Aldero Riverside#year 4
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Name: Weslynne Adamant Kirdrin
Age: 38 (though she lies about it a lot.)
Alias/Nicknames: Weslynne Goldmeadow, Dame Goldmeadow, Wes, The Horned Knight.
Gender: Female
Western Zodiac: Taurus
Eastern Zodiac: Dog
Abilities/Talents: Tracking [Urban and Wilderness], Pathfinding, Alchemy [Simple medicines, and tonics], Gardening, Lightbearer, Military Tactics, Boxing [Semi-professionally about 15 years ago. Casually, now], Knight-Champion level of weapons training.
Alignment: lawful / neutral / chaotic / good / neutral / evil / true
Religion: The Holy Light, some bits and pieces of Harvest Witch traditions she picked up from her first wife.
Sins: envy / greed / gluttony / lust / pride / sloth / wrath
Virtues: charity / chastity / diligence / humility / justice / kindness / patience
Languages: Common, Zandali [Can speak, but not read or write], Pandaren [Middling].
Family: Archibald Kirdrin (Father, Deceased), Allison Kirdrin (Mother, Deceased), Wallace Kirdrin (Brother, Estranged), William Kirdrin (Brother, Estranged), Faye Eckhardt (Wife, Deceased), Charlotte Eckhardt (Daughter, Deceased), Hildira Phillips (Ex-Wife, Deceased). As you can see, Wes is really good at personal connections.
Friends: Alexandria Williams, Alexander Hughes, Perynn Numitor, Zaria Blackmoore, Kyuusei Shadowleaf (or so she'd like to think), and Gabriel Mordrime (again, she'd like to think.)
Sexuality: heterosexual / bisexual / pansexual / homosexual / demisexual / asexual / unsure / other
Relationship Status: single / partnered / married / widowed / open relationship / divorced / not ready for dating / it’s complicated
Libido: sex god / very high / high / average / low / very low / non-existent
Build: slender / average / athletic / muscular (just stupidly buff) / curvy / other (scrappy)
Hair: Raven, with flecks of gray and silver. Usually kept back in a braid, and with shaved sides, but it's grown shaggy as of late.
Eyes: Seafoam Green, and Milky White.
Skin: Tanned
Height: 6'5"
Scars: Three jagged claw marks over her right eye, a slash across the bridge of her nose, a cut across upper lip, a very visible and terrible chunk taken out of her abdomen (from a poorly-treated bayonet wound), and a mess of assorted scratches, bites, burns, and scars litter her arms and legs (Most, if not all, have been covered by tattoos.)
dogs or cats || birds or bugs || snakes or spiders || coffee or tea || ice cream or cake || fruits or vegetables || sandwich or soup || magic or and melee || sword dagger or bow || summer or winter || spring or autumn || past or future
Five songs that remind you of them:
Pasture - Down Like Silver
"Oh brother, I'm tired; my courage gone away,
My gun it won't fire,
and my legs can't bear this weight.
I want to run far,
So far from this place,
Where the grass grows tall,
I'll hide beneath the blades."
Wildflowers - The Wailin' Jennys
"You belong among the wildflowers
You belong in a boat out at sea
You belong with your love on your arm
You belong somewhere you feel free."
freequent letdown - illuminati hotties
"I couldn't keep a job
Tried to show up, but I forgot
I couldn't keep a partner
'Cause staying in touch is such a bummer."
The Night We Met - Lord Huron
"I had all and then most of you
Some and now none of you
Take me back to the night we met
I don't know what I'm supposed to do
Haunted by the ghost of you
Take me back to the night we met."
The Animal I Am - Carsie Blanton
"well she barks all night
she’s always startin fights
but she’s only actin tough
all she needs is love."
Tagged By: @longveil
Tagging: @alexandriawilliams, @hildiraphillips, @terezascania, @sarahnirennith, @kissingplants
#sorry to make a long post EVEN LONGER by posting lyrics too#there's gonna be egg on my face if that formating looks like shit on desktop lol#tagging memes
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ranking the nancy drew games based on dead mom content™
you read that right. also spoiler warning obviously
33. ransom of the seven ships -1/10 no dead mom content. negative bc of the fact that there’s blackface
32-24. stay tuned for danger, message in a haunted mansion, the final scene, secret of the scarlet hand, ghost dogs of moon lake, danger on deception island, the secret of shadow ranch, danger by design, the shattered medallion 0/10 no dead mom content™
23. the captive curse 0/10 no mom mentioned for lukas, is she dead or just somewhere else? we just don’t know.
22-21. secrets can kill, the deadly device 0.5/10 someone is dead but it is not a mom
20. the phantom of venice .75/10 only a dead husband here...no moms
19. treasure in the royal tower 1/10 no dead mom but there’s dead estranged dad content. was marie antoinette a mom? idk
18. the white wolf of icicle creek 1/10 kinda estranged mom content but shes still alive. yanni’s grandma was killed by wolves if that counts and if he was telling the truth about that.
17. alibi in ashes 2/10 i cant remember if kate is ever mentioned, but just the fact that they’re in river heights and carson is gone and can’t help and she doesn’t have kate to help her out and has to go to her friends....idk hits if u think about it
16. last train to blue moon canyon 3/10 camille hurley was not able to have kids so technically isn’t a dead mom but she had her dolls....still sad as hell
15. curse of blackmoor manor 4/10 we learn about the penvellyn family so of course a family full of dead ancestors is full of dead mothers. one of those dead mothers is the iconic elinor who died from being burned at the stake. also the underlying plot is happening because of, not a dead mom, but a divorce and then new stepmom. lotta mom content in general.
14. the haunting of castle malloy 5/10 fiona’s parents were both killed in an explosion and really messed that girl up.
13. labyrinth of lies 5/10 grigor is an orphan, therefore there is some dead mom content, but its very minimal.
12. midnight in salem 5/10 not a technical dead mom, but dead mother figure with frances tuttle and lauren holt (i think that was their relationship....i played it once and theres not much on the wiki for MID yet) so technically the whole plot is in thanks to it, but i dont remember how much grief there was
11. trail of the twister 6/10 some dead wife content that nancy is an absolute dick about. you read the paper about ma. stop fucking pestering pa.
10. legend of the crystal skull 6/10 we get mr sad boy orphan henry bolet crying at his parents’ crypt. also his mom has the same photo as dr predovicu
9. the creature of kapu cave 7/10 for once we get a hardy asking someone about their dead mom instead of nancy! even tho, no one involved seems too sad about it and is very briefly mentioned. in fact, pua seems kinda happy that it’s just her and her dad so she can just surf all day.
8. ghost of thornton hall 7.5/10 again, dead mom content just because we learn about ancestors. a lotta dead sister/cousin content though. also it really hits you when you’re looking at the dates on the family tree and realize that harper and charlotte’s parents died like 4 years before charlotte died, and then harper and clara were alone except for each other. also the fact that clara’s mother died while she was young and before she ever told her who her father was just to have her new guardians die......rough.
7. secret of the old clock 8/10 woooo!!! another plot caused by a dead mom!!! not at traumatic as haunted carousel, but the culprit posing as your recently deceased mother’s friend is ROUGH. also nancy is actually nice when talking about gloria.
6. warnings at waverly academy 8/10 the twins’ mom dying and dad not knowing how to raise 2 girls causing them to pretend to be one person to get a scholarship and not be put up for adoption is so messy but a very good plot twist
5. tomb of the lost queen 8/10 jamila having a similar experience to nancy, where she thought her mom died in a car crash, but turns out she was part of something bigger that she follows in her footsteps, KNOWING that it might end in her death too. AND those notes from that first exploration and all of the daughters of nerfertari leaving to find their ultimate dead mom (nefertari) and dying/disappearing in the process....idk it gets me!!
4. sea of darkness 9/10 here we have some primo dead wife action, along WITH the child. extremely sad and gets me absolutely every time i play through it.....the fact that he holds onto it being his fault.... oh my god im getting sad again!!!
3. the haunted carousel 10/10 dead mom content to the MAX. dead dad giving clues to daughter to find the last remaining photo of her dead mother since she burned every image of her after she died and then blacked out the memory. thats some trauma right there. interestingly.... im not sure if we learn her mom’s name even though her plot revolves around remembering her.
2. shadow at the water's edge 11/10 oh yeah theres a dead mom and shes HAUNTING YOU!!! kasumi’s story is so sad and nancy has absolutely no right to be poking into these people’s lives and absolutely deserves every time she gets second chanced because asked the wrong thing about their dead mom. also SO absolutely fucked up that anyone’s boyfriend would go “hmm, i want my sister to quit her job and move to the city with me,... oh yes! i’ll haunt her business with her dead mother. perfect!”
1. the silent spy 10000000/10 the FUCKING ULTIMATE DEAD MOM CONTENT™. nancy suddenly learning that her mother wasn’t just a civilian who died in a car crash and that the people who killed her were now after her??? so juicy. we get carson trying to protect nancy from kate’s fate, we get all those flashbacks, those recordings from revenant, nancy piecing together her mother’s double life that she never knew about... GOD!!!! and yes, i absolutely cry when i read kate’s note to nancy. that shit hits man. also kate writing a song for her and carson and then rewriting it to have a part for nancy in it once nancy was born really gets me too. p.s. moira was in love with kate you can’t convince me otherwise.
well. thanks for taking this journey with me.
#clue crew#i havent played half of these games in years so forgive me if i missed any content#do not ask me why i decided to make this i just felt compelled.#i spent too much time making this im embarassed
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Ranking (Most of) the Nancy Drew Video Games
Literally no one asked for this, but I thought it’d be really fun to rank and give my opinion on each of the games. I’m biased towards a fair share of the games since they were the ones that I played growing up. **I have yet to complete 5 of the games (I know, blasphemy) but I’m not going to rank them since I don’t have any opinion on them. This includes: Stay Tuned For Danger, Final Scene, Ransom of the Seven Ships, The Captive Curse, and Labyrinth of Lies. I am also not including the dossier games. I also want to stress that I don’t dislike any of the games.
28. Secrets Can Kill (Remastered): This game is okay, it’s not my favorite. I like the fact that Nancy is trying to solve a murder. But I feel like all the characters are kinda bland and really aren’t all that memorable, and neither are the games. I also found the hidden clues in the posters to be a bit challenging, so overall, I’m not a huge fan of the game.
27. Tomb of the Lost Queen: I loved the idea, but it wasn’t really memorable to me. I enjoyed it enough when I played it, but have absolutely no desire to play again. But I do like the Egyptian history that we see in this game.
26. Midnight in Salem: Honestly, not as bad as everyone makes it out to be. But by no means is it good. I didn’t hate it while playing, but it was missing a lot of what the games normally have. It felt dull and kinda boring, and the plot just didn’t feel totally cohesive. But, I look forward to playing more games in the future, even if it means waiting another 4 years. I will admit though that the mechanics were seriously lacking. I hated having to drag the screen up and down to search for clues, and the way moving worked kinda was abrupt and sudden. But, I’m realllllly digging the updated looks for the Hardy Boys.
25. Trail of the Twister: Kinda boring, kinda not. I don’t really care about tornadoes at all, so it was boring to learn about them and having to be part of the team. But I did enjoy the underlying mystery about selling secrets and such, and I liked most of the characters.
24. The Shattered Medallion: It’s an interesting game, but I’m not a huge fan of it. Nancy and George (and Bess) being on a reality tv show is an interesting concept, but I like the concepts where there is true mystery and danger to be found as Nancy delves deeper. The puzzles were fun, but not super memorable. I think it’s a fun game to play once, but I have absolutely no desire to play it again.
23. Message in a Haunted Mansion: I haven’t played this one in years, but I remember being terrified of it when I did. Finding the creepy note and then almost having the house burn down always scared me, and the fact that there was a “ghost” haunting the place didn’t help. I think it’s an enjoyable game, but it doesn’t have the same replay-ability as some of the other games do.
22. Secret of the Scarlet Hand: I love history, I really do. However, I found that this game was just a tad bit too boring with how much history it had in it. I enjoyed getting to learn about Mayan culture, but the fact that the mystery doesn’t really occur until half way through the game was just kinda a killer for me. The puzzle weren’t my favorite either.
21. The Haunted Carousel: I had a really hard time playing this one, but that has nothing to do with the game itself. I have a fear of oceans and sharks, so sometimes I had a hard time getting through puzzles. The puzzles weren’t my favorite, but I think the plot was interesting, with Joy remembering her past and the amusement park.
20. The Creature of Kapu Cave: I think it was really cool that we had the opportunity to play as the Hardy Boys in this game. I think it was an interesting plot overall, but I got bored sometimes. I also hated Quiggly, she was rude and annoying towards Nancy and it just frustrated me to no end.
19. Curse of Blackmoor Manor: The game had a creepy feel to it, but I feel like the end of the game was a real let down. There was so much plot throughout the game, and there was the “curse” that Nancy learned about, and it just seemed to come to an abrupt ending.
18. Ghost Dogs of Moon Lake: I think this game is interesting. The speakeasy was a really cool aspect of the game, and I enjoyed that it was a bit of a darker game. But I think the puzzles were fun and interesting and it was an enjoyable game.
17. Ghost of Thornton Hall: I love the atmosphere of this game, with it taking place in the South with ghosts. I love the history that was involved in the game, and the whole plot revolving around Charlotte and her death/murder. I like the dark route the game took, compared to some of the other games. It’s one of the few games that give me the chills.
16. Sea of Darkness: I hate it when there is Ned and Nancy drama in the games, it always makes me so uncomfortable. In a previous post I talked about how I felt about their relationship, so I won’t really get into it, but that’s besides the point. The fact that it’s last game with Lani Minella is sad, but it was still an interesting game. I think the puzzles were fun, and I enjoyed the Icelandic activities in the game.
15. The Silent Spy: I love the fact that we get a backstory on Nancy’s mom’s death. Also, going to Scotland and meeting Samantha FREAKING Quick. The fact that we finally got to put a face to her name after waiting for so long (11 games btw). I think it was a seriously fun game that had some interesting puzzles and had a unique plot.
14. The Haunting of Castle Malloy: Another really creepy game to me, but really well done. I enjoyed most of the puzzles in the game, and the idea of searching for the missing groom and trying to understand the history of Castle Malloy was super interesting. The characters were overall rememberable, and so was the plot, and I feel like it was a nice, challenging game
13. Alibi In Ashes: I really enjoyed this one too, and I love that you get to play as Bess, George, and Ned on top of playing Nancy. I find it crazy that her town would think that she would burn down the old town hall, but it’s whatever. I liked getting to build a case for Nancy, I think that was a fun aspect of the game. I also liked that it was our first chance to really meet Deirdre Shannon. I just liked the whole mystery aspect of this game, with dusting for finger prints and picking locks to trying to determine a suspect.
12. Legend of the Crystal Skull: I liked the dark vibe of this game, and that we got to play as Bess. I really enjoyed Henry Bolet and his character, and I think that the overall plot of the game was really interesting. The crystal skull was a really cool idea to have in a game, and I feel like overall the game had a good balance of creepiness. I also loveddd the little trap on the poor shop keeper with the sneezing powder.
11. Danger on Deception Island: This was another one of my favorites from when I was a kid. I always enjoyed the puzzle, especially the one with building Nessie for some weird reason. I thought the plot was really interesting, and that it was a creative idea. The puzzle in the game were also really creative, and I thought that overall, it was a cool game. The characters were interesting, and so was the plot.
10. The Deadly Device: The danger. The mystery. I spent so freaking long trying to beat aggregation, I cannot express the pleasure of completing all the levels. I like that this one had a murder, which reminded me of some of her older cases. I really enjoyed the characters in this one too, and I like how much a true mystery the case was. There were a few moments that really had me a little anxious and on the edge of my seat as I played.
9. Shadow at the Water’s Edge: One of the scarier games of the series, but I enjoy it. I feel like there are certain scenes that are actually terrifying, and I love how well done everything is. All the characters are interesting and finding out the backstory of the hotel and all the ghost business of the game. I think that it as a whole was just an amazing game, and there was so much detail that went into this game that I loved.
8. The White Wolf of Icicle Creek: Weirdly enough, I love the chores aspect of this game. I normally hate doing chores, but they’re kinda fun here. I think the puzzles in this game are fun, and so is the mystery. I love it when Nancy goes undercover. I love that they brought back Tino Balducci for it, and like Nancy, I feel like all of us were groaning at the realization that we had to work with him (but we were all also kinda excited to do it too). However, there was so much history to the game, that I feel like the ending was kinda abrupt, but that could totally just be me.
7. Secret of the Old Clock: I absolutely love the fact that this game takes place in the 1930s and that it’s based loosely on Carolyn Keene’s books The Secret of the Old Clock and The Mystery at Lilac Inn. The mini games are some of my favorites, and I just enjoyed all the characters and the plot. I always had a lot of fun when I played this one when I was younger, and it was always a game I looked forward to playing
6. Treasure in a Royal Tower: I love the history that the game is based on, Marie Antoinette. I found that the puzzles in this game were fairly fun too, but I especially liked having to do a bit of sneaking around. I feel like the older games had a lot more danger to them, and I found myself on the edge of my seat sometime while playing.
5. Danger by Design: Ooooh, this is a fun one. I loved getting to work for Minette, even though she was kinda crazy. All the puzzles were so much fun, but my favorites have to be the cooking challenge and the designs for Prudence Rutherford. The characters are super fun in this game, and I love the plot about the stained glass too. Getting to go into the catacombs is also super fun, and overall, I think they went in a really good direction for this game.
4. The Last Train to Blue Moon Canyon: I adored this game when I was a kid since it was the first Nancy Drew game I ever played. The idea of a hidden gold mine on top while also having Lori’s disappearance on a moving train was just so fascinating to me. I always enjoyed the puzzles and loved the characters, especially the Hardy Brothers.
AND FINALLY... MY TOP 3 FAVORITE GAMES
3. The Secret of Shadow Ranch: This is one of the more recent one I played, and I loved it so much. I love the history and culture of New Mexico, so I really enjoyed getting to see the petroglyphs and the cliff dwellings. I’m also a sucker for baking puzzles in games, so I really enjoyed that. The characters were also really interesting, and I loved the Dirk Valentine plot line. Overall, it was a really really fun game that I would love to play again.
2. Phantom of Venice: This game is near and dear to my heart. The characters are really interesting, and I love getting a glimpse at Ned and Nancy’s relationship, with him giving her the necklace (especially since the more recent games have been giving them a rocky relationship). I think the adventure itself is an interesting one, and I love it when Nancy travels abroad for a mystery. The puzzle in this game were really interesting, and overall, I really enjoy it. I also loved getting to be Punchy LaRue!
1. Warnings at Waverly Academy: This has been my favorite Nancy Drew game for years. I love all the characters and how different yet similar they are to one another. The puzzle throughout the game, from making a DNA strand to playing scram and air hockey, I didn’t dislike any of the them. And the Edgar Allen Poe story plot is also super cool, I think that was an amazing plot that Her Interactive came up with. Also, the snack shop mini-game is just so much fun. “As of now, the snack shop is open!”
#nancy drew#nancy drew games#sck#mhm#trt#ssh#dog#car#ddi#sha#cur#clk#trn#dan#cre#ice#cry#ven#hau#wac#tot#saw#ash#tmb#ded#gth#spy#med#sea#mid
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It’s time. You have to pick up that dreaded classic you have lying around. Maybe it’s Victor Hugo’s Les Miserables, or even worse, William Shakespeare’s Richard III. Those things look terrifying with all that fancy bindings and annotations. But you have to read it anyway, either because some lame English professor assigned it or because you want to be well-read. Either way, you know it’s going to be hard.
Why do we struggle so? Why do such books make even the most avid of readers tremble in their boots? What is the problem with these damned things?
It’s all about the context. Or, rather, about how most modern readers lack the context to understand and appreciate classics. The boring dictionary definition of context is: The circumstance or setting in which an idea or even can be fully understood. If you don’t have context, an idea — such as the ones in classics — are liable to be misunderstood or outright overlooked. We, in all of our modernity, lack context for many classics in several respects.
The Context of Prose and Style
Language evolves. Sentence structure shifts. Words fall in and out of fashion. Even word meanings metamorphose.
It takes only a quick survey of English literature to see how much can change in a few hundred years (and we’re not even getting into translations):
A wys wyf, if that she can hir good,
Shal beren him on hond the cow is wood,
And take witnesse of hir owene mayde
Of hir assent; but herkneth how I sayde.
— Geoffrey Chaucer, “The Wife of Bath” in The Canterbury Tales (1475)
This isn’t the work of a drunken five-year-old with atrocious spelling skills. It’s Middle English, a variant of English spoken after the Norman Conquest in 1066 and before the 16th century. It bears some resemblance to modern English, but it’s gosh-darn hard to read without annotations (and alcohol).
To be, or not to be: that is the question:
Whether ’tis nobler in the mind to suffer
The slings and arrows of outrageous fortune
Or to take arms against a sea of troubles,
And by opposing end them? — To die, — to sleep.
— William Shakespeare, Hamlet (1603)
Now that we’re in Modern English — yes, Shakespeare is modern — the spelling is improving, but it’s still tough to get through. Shakespeare’s heavy use of figurative language flummoxes us, literal-minded modern readers. No, those slings and arrows aren’t real!
The ledge, where I placed my candle, had a few mildewed books piled up in one corner; and it was covered with writing scratched on the paint. This writing, however, was nothing but a name repeated in all kinds of characters, large and small — Catherine Earnshaw, here and there varied to Catherine Heathcliff, and then again to Catherine Linton. In vapid listlessness I leant my head against the window, and continued spelling over Catherine Earnshaw — Heathcliff — Linton, till my eyes closed; but they had not rested five minutes when a glare of white letters started from the dark, as vivid as spectres — the air swarmed with Catherines; and rousing myself to dispel the obtrusive name, I discovered my candle wick reclining on one of the antique volumes, and perfuming the place with an odour of roasted calf-skin.
— Emily Brontë, Wuthering Heights (1847)
Compared to Shakespeare, Brontë seems straightforward, except for one thing. Like many other 19th century writers, she uses long, flowing, and descriptive sentence structure that seems incongruous compared to today’s staccato sentence structure.
Who controls the past controls the future. Who controls the present controls the past.
— George Orwell, Nineteen-Eighty-Four (1949)
Now that we’re in the really modern part of Modern English, things are so much better. Orwell adopts the simpler, more direct style that we’re more used to. Whew! (Note that simple and straightforward prose doesn’t always translate into simple and straightforward meaning.)
Not all troublesome prose comes from old and dead white folks. Some contemporary authors eschew plainness for some flair in their prose. Whether you find that dazzling or confounding is up to you.
…I give you the mausoleum of all hope and desire… I give it to you not that you may remember time, but that you might forget it now and then for a moment and not spend all of your breath trying to conquer it. Because no battle is ever won he said. They are not even fought. The field only reveals to man his own folly and despair, and victory is an illusion of philosophers and fools.
— William Faulkner, The Sound and Fury (1929)
Faulkner’s convoluted prose forces the reader to focus single-mindedly to follow along. Confusing as it may be, Faulkner’s marriage of the stream-of-consciousness writing of modernists and descriptiveness of Romanticism give a certain élan to his writing. Just don’t read him before bed as you’ll fall asleep without any memory of what you’ve read.
Now a member of the company seated there seemed to weigh the judge’s words and some turned to look at the black. He stood an uneasy honoree and at length he stepped back from the firelight and the juggler rose and made a motion with the cards, sweeping them in a fan before him and then proceeding along the perimeter past the boots of the men with the cards outheld as if they would find their own subject.
— Cormac McCarthy, Blood Meridian (1985)
McCarthy’s combination of complex sentences and a disdain of punctuation gives his writing an air of inscrutability. Love or hate him, you have to admit that the dude got a style.
The Context of Historical Settings and Culture
Most authors write for their contemporaries, not for some unknown high school student 100 years in the future. They assume that their reader knows the social and cultural contexts. Once a book survives the test of time, this assumption fails.
Jane Austen’s books serve as a good example of how our ignorance of the social mores of early 19th century genteel society can lead the reader to miss allusions that would’ve been obvious to a contemporaneous reader.
“Are any of your younger sisters out, Miss Bennet?”
“Yes, ma’am, all.”
“All! What, all five out at once? Very odd! And you only the second. The younger ones out before the elder ones are married! Your younger sisters must be very young?”
“Yes, my youngest is not sixteen. Perhaps she is full young to be much in company. But really, ma’am, I think it would be very hard upon younger sisters, that they should not have their share of society and amusement, because the elder may not have the means or inclination to marry early. The last-born has as good a right to the pleasures of youth at the first. And to be kept back on such a motive! I think it would not be very likely to promote sisterly affection or delicacy of mind.”
“Upon my word,” said her ladyship, “you give your opinion very decidedly for so young a person. Pray, what is your age?”
“With three younger sisters grown up,” replied Elizabeth, smiling, “your ladyship can hardly expect me to own it.”
Lady Catherine seemed quite astonished at not receiving a direct answer; and Elizabeth suspected herself to be the first creature who had ever dared to trifle with so much dignified impertinence.
“You cannot be more than twenty, I am sure, therefore you need not conceal your age.”
“I am not one-and-twenty.”
— Jane Austen, Pride and Prejudice
A reader unaware of the importance (and meaning) of “being out in society” in Georgian gentry wouldn’t note how uncouth it was to have five sisters out all at once, a serious social misstep by the Bennets. (And no, “coming out” doesn’t mean the same thing as it does today.) They would also have missed how tactless it was for Lady Catherine to harp on this point and Elizabeth’s impertinence for evading Lady Catherine’s question. This is why an unschooled reader would overlook the biting satire in Austen’s novels, which is a horrible shame.
Many classic novels attack contemporaneous cultural, religious, and social conventions. If you don’t understand the norms under attack, you lose context to why the novel was so daring, so bold.
I made this mistake with Jane Eyre. Upon my first reading at 13, I dismissed it as melodramatic slop. When I revisited it at 18, I saw how Charlotte Brontë criticizes the prevailing religious belief of charity and how remarkably independent Jane Eyre is, a shocking thing for a Victorian woman. I, however, still think that the book has too many dei ex machina (overly convenient plot twists).
The Context of Narrative Conventions
Following or breaking it, many classics take a stance on narrative conventions. Thomas Hardy embraces the pastoral and tragic narratives in Tess of d’Urbervilles as James Joyce bucks the Realists’ more removed narratives with his stream-of-consciousness writing.
To understand a book’s attitude toward narrative conventions is to understand why certain writing, plot, or characters elements exist (or disappear) from a novel. These expectations ease the way for your reading. Really!
When I began reading Tess of the d’Urbervilles, I knew that it was a pastoral tragedy, which prepared me for two important things. First, since it was a pastoral, I knew Hardy would describe the setting to such detail that the town(s) would become characters in their own rights. So I was prepared for passages like these which would seem unnecessary and boring to the average modern reader (fairly enough):
The village of Marlott lay amid the north-eastern undulations of the beautiful Vale of Blakemore or Blackmoor aforesaid, an engirdled and secluded region, for the most part, untrodden as yet by tourist or landscape painter, though within a four hours’ journey from London.
It is a vale whose acquaintance is best made by viewing it from the summits of the hills that surround it — except perhaps during the droughts of summer. An unguided ramble into its recesses in bad weather is apt to engender dissatisfaction with its narrow, tortuous, and miry ways.
— Thomas Hardy, Tess of the d’Urbervilles
Second, since Tess is a tragedy, I prepared myself for many frowny-face moments. If you go into a Hardy expecting a happy ending a la Pride and Prejudice, you’ve taken a wrong turn in the 19th-century bookstore.
The Context of Symbolism
When you’re a high school student studying The Great Gatsby, it might seem like the teacher is inventing all those meanings from rivers and currents to justify their paycheck. You think, “Damn it, why can’t a boat just be a boat?”
English teachers’ flights of fancy aside, symbolism is a real thing. Under the best of circumstances, symbolism deepens existing themes and ideas already present in the novel. Problems begin when you don’t recognize the signs of symbolism.
Here’s an example: The last lines heard ‘round the world:
Gatsby believed in the green light, the orgastic future that year by year recedes before us. It eluded us then, but that’s no matter — to-morrow we will run faster, stretch out our arms farther…. And one fine morning-
So we beat on, boats against the current, borne back ceaselessly into the past.
— F. Scott Fitzgerald, The Great Gatsby
Scholars have quarreled over the meaning of this passage for decades, showing that there is no purely correct answer. Therein lies the subjectivity of literary analysis — but it remains vital that you understand the purpose of symbolism and are able to recognize it. (Hint: watch for recurrent motifs and ideas.)
The Context of the Original Publication (or Performance)
This oft-overlooked context can massively alter your reading of a classic. Many classics weren’t originally presented in the format in which it is read today. Chaucer’s The Canterbury Tales was performed in verse. Shakespearean plays were meant for the stage, not small English classrooms. And so it goes.
But those are well-known examples. The examples nobody talks about are these 19th-century epics, most of which were originally published in a serialized format where the author was paid by the word (Anna Karenina, A Tale of Two Cities, The Count of Monte Cristo). This small detail completely alters the structure and flow of those stories. The serialized format and the pay scheme encouraged such writers to write more, more, and more. This is why Anna Karenina clocks in at almost 1,000 pages filled with descriptive passages of Levin moving grass. The format also means that the author didn’t consider the “flow” of narration from chapter to chapter, creating a disjointed reading experience as the story hops from one perspective to another. These stories were never conceptualized as a novel in today’s sense. You might even benefit from reading in small bursts, just like these newspaper readers did more than 100 years ago.
If you happen to read a classic out of its original publishing context, be mindful of how that’ll affect your experience. To get the fullest and richest experience, you might want to revert back to the original storytelling form, such as watching a Shakespearean play or movie. (I recommend Much Ado About Nothing, just ignore Keanu Reeves.)
Context is everything. Without the right context, many classics appear inscrutable and downright mystifying. Most of us aren’t born with a knowledge of Middle English syntax and deep knowledge of manners among the English gentry during the Georgian era.
Where does that leave us, the befuddled readers? It leaves us with the hard reality that we need to investigate the context in which the classic was written. That means glancing at a Wikipedia page about the French Revolution before (and during) reading Les Miserables. It also means preparing yourself for a fantastical twirl through time in a South American village before you read One Hundred Years of Solitude. With some preparation, you can actually appreciate those dusty little classics.
N.B. I adopt the more expansive definition of classics as notable works of literature due to their excellence and significance, rather than the more traditional definition as pre-17th-century works of literature.
#classical literature#topic#classics#classic lit#classic literature#count of monte cristo#jane eyre#pride and prejudice#great gatsby#jane austen#les miserables#context#english#literature#studyblr literature#narrative#shakespeare#this is my first post#im sorry its so long
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Top 5 scariest moments in the Nancy Drew games!
ok, this was literally asked almost three YEARS ago but here we go
5. the vent cover opening into the library in treasure in the royal tower. i don’t know why but this little moment always got us SPOOKED.
4. seeing charlotte’s ghost in ghost of thornton hall. it’s not like SUBTLE but we love a good ghostie.
3. ethel at the bottom of the slide passageway in curse of blackmoor manor. actually just that entire game.
2. the carved bird on the nightstand moving in message in a haunted mansion. there was so much good creepy shit hidden in that game.
1. creepy puppet girl in the mirror in shadow at the waters edge. my sister and i SCREAMED.
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Descarga Blackmoore (Julianne Donaldson)
A sus diecisiete años, Kate Worthington es una chica soltera que vive en la Inglaterra de 1820 y a pesar de los planes de su madre, ella ha decidido que jamás se casará. Sin embargo, en el mundo en el que vive, la mayor parte de su vida no la decide ella y a pesar de todo, hay dos cosas que anhela más que nada en el mundo: visitar Blackmoore y viajar a la India con su tía Charlotte para dejar atrás un hogar y una familia que aborrece….
Categoría: Romántica
Sus vecinos y amigos, Henry y Sylvia, visitan todos los años durante un mes Blackmoore, la casa de la familia al norte de Inglaterra, situada entre los páramos y el borde del acantilado. Kate tiene la casa idealizada y a pesar de los muchos ruegos año tan tras año, no consigue que la señora Delafield la invite. Siendo adolescentes, Henry le hace la solemne promesa de que algún día la conocerá.
Ese día ha llegado y su intención es marcharse con su tía a la India una vez que finalice su estancia en Blackmoore, pero su pérfida madre tiene otros planes para ella y la obliga a pactar un trato vil: solo podrá realizar su viaje si antes rechaza tres proposiciones de matrimonio. Dispuesta a todo con tal de echar a volar y ser la dueña de su propia vida, Kate acepta, sin ser consciente de cuánto y lo que va a tener que hacer para conseguir lo que quiere en la vida.
Lograr tres propuestas de matrimonio en tan poco tiempo no es tan fácil y además su estancia en la antigua y señorial mansión tampoco está resultando ser lo que siempre soñó, así que no le queda más remedio que solicitar la ayuda de Henry, su querido y adorado amigo, aunque eso suponga hacer sufrir a sus jóvenes y enamorados corazones.
La entrada Descarga Blackmoore (Julianne Donaldson) se publicó primero en descargalibros.es.
source https://www.descargalibros.es/descarga-blackmoore-julianne-donaldson/
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#ts2#sims 2#Amaryllis Floris#Charlotte Blackmoore#Pheonix Firecaster#bacc#bacc: Aldero Riverside#year 4
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Well, at least until they come over to visit. :D
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So you’re just going to watch your girlfriend get abducted instead of doing something?
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#ts2#sims 2#charlotte blackmoore#everett niles#audrey zellar#hannah ashby#bacc#bacc: aldero riverside#year 3
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More play time for Leomie, which involves begging Hannah to head to the park.
#ts2#sims 2#Charlotte Blackmoore#Hannah Ashby#Leomie Niles#Declan Niles#Everett Niles#bacc#bacc: Aldero Riverside#year 3
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Declan can’t escape Charlotte’s tickles!
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