#Calyptra of Dawn
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Ok I've sent myself into a bit of an angry lore spiral because I was checking the Secret Histories wiki page for Calyptra and notice the section where it says each of the Hours that make up Calyptra. Now, Calyptra has been a little mystery that I wanted to piece together myself and I've been kind of obsessing over the possibilities of which three Hours oversee it. With the information I have, I don't think the wiki page is accurate. I know Velvet is the Black Flower because I found the lore in the Skill tree that confirms it, and I had some Suspicions of Madragaud being either White or Red since she clearly fits the 'Dawn' of 'Night, Dawn and Eclipse,' but there is NO WAY IN HELL the Mare in the Tree is the Red Flower. From what I know about the descriptions of the three Hours the Mare just does not fit at all. Of the two descriptions of Calyptra I know of (Night, Dawn, Eclipse; Blood, Soot and Snow) Mare could ONLY be charitably seen as Blood. Velvet is clearly Night and possibly Soot (could also be blood), Madragaud is definitely Dawn and could be either snow or soot (She has Forge aspect and is known to burn shit) Mare has no connection to Eclipse at all that I know of, and she only vaguely fits the blood description by virtue of being dangerous (for those wondering, i consider the Velvet potentially blood because she is a god from blood and is known to be quite violent when protecting her secrets.) I mostly suspect Calyptra is the Velvet (black flower) the Madragaud (red) and the Elegiast (white) and i just don't think Mare is part of Calyptra at all. If it's confirmed somewhere in game lore that Mare is red flower, I'm gonna be really upset and maybe I'll make a video ranting about it but if there's no confirmation and it's just speculation that's on the wiki, maybe we should consider other possibilities.
#cultist simulator#book of hours#weather factory#cultsim#rant#mare in the tree? really?#thats the best you could come up with?
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Lesson: Inks of Containment
I've gained more understanding of Inks of Containment. [Use this card with Consider.]
Moon Secrets are soft; night is softer still; the sea speaks. It is not always wise to listen. [The nocturnal, the forgotten.]
Winter … [Winter is the principle of silence, of endings, and of those things that are not quite dead.]
Memory Something remembered might be something understood. [Memories can be used to help with crafting and to upgrade Skills. Memories disappear each dawn - except Persistent ones.]
Persistent Persistent Memories survive the dawn, but when the season called Numa passes, they will depart with it. Numa comes to Brancrug every nine seasons - but exactly when is never certain.
Lesson One step on Wisdom's staircase. [Use this to gain or improve a Skill.]
Inks of Containment
The inks in which the Histories are preserved
Moon Secrets are soft; night is softer still; the sea speaks. It is not always wise to listen. [The nocturnal, the forgotten.]
Winter (2) … [Winter is the principle of silence, of endings, and of those things that are not quite dead.]
Skill Anything can be learnt; everything can be forgotten.
Horomachistry This Wisdom is concerned with the laws (and disagreements) of the Hours (and their emanations).
Preservation Healing and restoration. An unglamorous Wisdom, at least to those who never wonder how the world still exists.
Effective Against Theoplasmic Contamination This skill can be used to remove Theoplasmic Contamination from books.
When It Is Safe - Preservation
Certain knowledge is forbidden to mortals… except in nine great libraries protected by the covenant-stones they hold, where this knowledge can be safely recorded in the inks called encaustum terminale. These libraries are together called the Watchman's Tree, and the covenant marked by these stones shares that name. All this, then, is a matter of Preservation.
Provides Health
When It Is Permitted
Certain knowledge is forbidden to mortals… unless it's wisely contained. This law is named Calyptra; the enforcement of this law is named Calyptra also; the three Hours who enforce it share that name. They permit that knowledge to persist only in certain sanctioned places, and the most dangerous secrets must only be recorded in the inks called encaustum terminale. Horomachistry teaches us Calyptra's importance.
Provides Mettle
#book of hours#cultist simulator#card#weather factory#moon#winter#skill#Horomachistry#preservation#effective against theoplasmic contamination
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And the fish that is in the river shall die...
(Haebarik has 5+3+2d6->6 = 14 power)
How did it happen?
On a day much like any other, a quake shakes the shores of the worldly blood lake. A gurgling sound resonates, a hum intensifies in volume. Seconds later, a flood of blood appears, propelled outward from the lake's center at incredible speed. The sanguine tsunami uproots trees, smashes dams, cuts rivers between hills.
Lakeside Azimuth is badly struck. Though much of it was protected by city walls, outlying farms and towns are washed away, and famine grips the city. Nearby vassals suffer the same fate, and large swatches of the population move out towards coastal towns; some travel even further, and board ships bound for destinations all over the Pearl Sea.
The Omphalos, too, is claimed by the floods. In the depths of the underworld forms a small crimson lake, fed by a slow cascading drip from high above. The Heart Hypogeum is extinguished, and only flickers back to life a month after the disaster: it now shines with a crimson light much less bright than its former glow.
When all is said and done, large swatches of the Occident's inland plains have become shallow extensions of the blood lake: sometimes no deeper than a few feet, but truly massive in surface. On the moon, the central lake has shrunk slightly, its level a bit lower than it was before: indeed, the very cause of this catastrophe seems to be nothing more than a spontaneous descending movement of the lunar bridge's opening; no more than a handful of feet, but enough to displace a sea's worth of fluid and so cause great calamity.
Some, in the years following the disaster, hold responsible the Págar, whose machinations ended the closing of that great bridge betwixt the world and its moon. Some blame the serpent god, view this as his reaction to the war on his truthgates. Some believe themselves the victims of Corobel's wrath, and seek forgiveness.
The truth a few dare fear, is that neither mortal hubris, nor supernal malice, nor divine wrath explains what happened. They whisper that perhaps, what they call a disaster was a prayer of others: a prayer to explore, to see more of the world, to reach that which until then was cut off, a prayer hoped a thousand times by a thousand minds.
Was this the true cause? None can tell: all that can be said for sure is that in the aftermath, many Calyptra come to inhabit the depopulated central Occident. Some become simple solitary predators, lurking in the shallows and burying into mud when the sun rises, but a large number claims and guards the Omphalos's ravaged staircase. In time the vampires found the underground settlement of Night-Without-Dawn. Lured by the promise of a dwelling-place utterly without sun, many vampires come to swell its ranks, and the town quickly usurps previous go-betweens in the flow of underground resources to the moon.
(Catastrophe 10 pw., Command Race 3 pw., 1 pw left)
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OOPS NEW CHARACTER POST TIME AGAIN
First two pics feature my new elementalist, Gardener Heulyn, and new revenant, Calyptra of Dawn, along with their mutual husband, @augury-of-death‘s Poet Rórdán! And then a solo pic of Calyptra!
(all three of them are,,, based on pokemon but dont worry about that)
and finally, there’s Apprentice Kusu, a tiny lil orphan asura who was taken in by the Inquest and raised to solve problems by stabbing them
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