#Callisto Protocol Below Chapter
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damez1979 · 1 month ago
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The Callisto Protocol: Below – Exploring the Dark Colony
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fllagellant · 10 months ago
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Jacob Lee Callisto Protocol … man that you are … seems 2 be something just below the surface to him .. too calloused to certain events ( or has he been here before ? ) certain words and phrases give him pause ( or does he know something more ? ) .. crashed on the prison moon and taken into custody as a high priority target .. for what ? Being a pilot ?
The fact Dani knows that there is something More to him … clearly he is connected to the biophage but how connected ? Was he just the unwitting pilot ? Accidentally spreading the biophage that was put on his ship by the Warden ? Or did he escape the Warden , somehow , before the Warden became Warden Cole of Callisto , and unwittingly put himself back in danger by doing cargo runs ?
And the hallucinations … the nightmares … did they start on Callisto ? The passing of Max and the terrors of the prison moon taking shape ? Or has it always been this way , pre-existing condition taking the terrors and working with them … what does Jacob Know
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criticalhitgaming · 2 years ago
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Below - The Callisto Protocol (Chapter 6)
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gumnut-logic · 3 years ago
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Callisto Part 12 - Scott (Bit 1))
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Aaaah! I didn’t manage to finish the chapter. Naughty me! Too much steampunk and too much fun (though Callisto is fun, too, just more organised) ::pouts::
My brain is so frustrating at times.
Anyway, I hope this bit is okay. It is about half the chapter and a bit rougher than usual. It may be subject to change in the future because my brain is being evil.
As always, many thanks to @tsarinatorment​ @janetm74​ and @scribbles97​ for all their help and for putting up with my whining. I whine a lot.
And thank you to Thunderfam for being so amazing. I am so lucky to know you guys ::group hug::
-o-o-o-
Scott woke to the sound of running water.
It wasn’t the familiar lap of ocean that kept him company on Tracy Island. No, it was more a river tumbling over rocks mixed with the high-pitched scream of blood pumping through his ears.
God, his head hurt.
He was wearing his helmet. That was the first realisation, mostly because his face was mushed up against it and was rubbing painfully as he was being shook.
His head lurched.
Metal scraped on rock.
A hand on his arm was the source of the shaking. An urgent hand.
“Please wake up.”
A woman.
Enough neurons fired to force him to realise that wherever he was more information was required and urgently.
If only his head would stop screaming.
Memory slammed him.
“Virgil!” He was struggling to stand without further thought and his whole world tipped sideways nearly slamming him to the rock floor yet again. He ended up on all fours, head spinning.
Water tumbled past his vision.
“Thank god.”
That woman’s voice again.
He forced his eyes open again, willing the water to stop running.
It was still there, falling past him like a waterfall.
“You’re International Rescue, aren’t you?”
Huh? He looked up to find a woman in a spacesuit of similar design to that of Director Berrenger’s.
Callisto.
He was on Callisto. He had been nabbed by something in a lake. Virgil had collapsed. God, why wasn’t his brain working.
Between the noise of the water and his own head screaming, it was ever so hard to think.
“Listen, I hope you can hear me, because I can’t hear you. Just, please, give me some sign. Please.”
Her voice was shaking and desperate. It tugged at him, forcing coherence. He was in a Situation. Respond accordingly.
“Ju? Director Zhang?” Ugh, his voice scraped his throat.
“I can’t hear you!” Her voice was loud and it bounced about his aching brain.
He blinked. Ear damage. Director Berrenger had ear damage.
Still on his knees, Scott wobbled as he sat back on his heels to access his wrist projector. He pulled up a simple display where he could type in words she could see.
He swallowed.
Director Zhang?
The woman nodded. “You’re International Rescue? Your shoulder patch.” She pointed at his arm.
Yes. Scott Tracy.
“Thank goodness.” She wilted where she sat.
Scott blinked and forced himself to focus. She was the remaining person they had been trying to locate. She was the objective. She needed rescuing.
But as he stared up at the wall of water in front of him, he realised that so did he.
It took him a few more minutes to stabilise himself enough to get to his feet. The director sat quietly where she was, and after glancing around at what appeared to be a cell with walls made of running water that would not shut up, he made his way over.
He fell back on protocol. “Are you injured?”
She frowned up at him and he mentally kicked himself. Stabbing at his wrist control, he brought up the display again. Are you injured?
“My ears. I can’t hear.”
Anything else?
“Headache, nausea, my suit has seen better days.”
With her permission, he checked her suit’s settings. He grunted as they all came up yellow rather than green. Her resources were getting low. She needed out of here sooner rather than later.
They both did.
He hit his comms. “Thunderbird One to Thunderbird Five.”
He didn’t have a great deal of hope and just as well because all he got in response was the familiar hiss of interference and static.
“Thunderbird One to Callisto Base?” Please guys, pick up.
Nothing.
That would be too easy.
Tracys rarely got easy.
“There is too much interference. I can’t contact anyone.”
He wanted to say that IR tech was above average, but she wouldn’t have heard him anyway.
His head throbbed.
And the water kept running like a toilet continually flushing.
His hand went to his helmet and he just held on.
What happened? It was a question at the crux of this whole incident.
-o-o-o-
“What are you doing out of bed?”
His father’s grey eyes were far from impressed and Virgil had to straighten his spine to resist his reflex and immediate obedience of the man. Even after all these years, missing, and Virgil’s own adulthood, the reflex was still there.
“Scott is in trouble and we still have a mission. I don’t have time to be lying about.” He forced himself to look straight at his father.
Who reached out a hand and wrapped his fingers around Virgil’s upper arm. “Son, you are injured. You need rest.”
Virgil straightened even further. “With Scott missing, I am in command.”
“You are hurting, Virgil. Go back to bed.” As if repeating it using different words would change his response.
A glance at those worried grey eyes and Virgil turned to walk past. “I need to find Scott.”
More than anything.
His father grabbed his arm, this time less than gentle and brushing bruises. Virgil forced down a wince.
“Lee and I will find Scott and Director Zhang. You are going back to bed.”
Virgil spun. “No, I’m not. This is procedure and we will follow it.”
His father opened his mouth but was interrupted by John walking in, followed by Alan and a Gordon who was as much out of bed as Virgil.
Uncle Lee hung by the door, obviously waiting for instruction from their father.
Commander Tracy.
The First.
Virgil closed his eyes for just a moment.
Scott, damn.
God, he needed his big brother. If only his head would stop hurting.
His father had not let go of his arm and those fingers were digging just a little. John’s sharp eyes bounced from their father to Virgil and back.
Alan’s eyes were wide.
Gordon took a step forward.
Virgil channelled his inner Scott and pinned them all with his eyes. “I need details.” He focussed on John. “Report.”
“Virgil-“ There was too much concern in those aquamarine eyes.
“I said report.”
John bit his lip, shot a glare in Virgil’s direction and listed all the details as they knew them. Scott stuck in the lake, a web of ultra-high frequency sound in and around the moon, the likelihood that the quartz crystals in the walls were responsible, the effects on the human body, and the death that had resulted. “Virgil, you should return to Thunderbird Five.” John’s voice was ever so cutting. “It is obvious you are affected by this more than the rest of us. You should remove yourself from its influence.”
“No.” God, no.
The room was still except for John who took a step forward. “You wanted me to report. I’m reporting that your life is at risk and you are possibly compromising the mission by staying down here. Return to Thunderbird Five. Dad, Alan, Uncle Lee and I will find Scott.” Aquamarine stabbed him with cold logic.
“We don’t have time for this.”
“Virgil-“
“John-“
“Boys!” Both turned to their father.
And the whole room suddenly shook, a rumble deep below vibrating beneath their feet.
-o-o-o-
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visual-walkthrough · 2 years ago
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The Callisto Protocol Mission Chapter 6 Below
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gameguides · 2 years ago
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The Callisto Protocol Achievements Guide 100%
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Welcome to our The Callisto Protocol Achievements Guide 100%. This is a comprehensive guide detailing a way of getting for all achievements in the game. If you have never played this game or are just hunting for achievements, this guide will show you how to get them all. #TheCallistoProtocol
The Callisto Protocol Achievements Guide 100%
Achievement Info ● Difficulty level of achievements: Medium. ● Total achievements: 26 (100%). ● Offline achievements: 26 (100%). ● Online Achievements: 0. ● Estimated time to complete all achievements: 15-20 hours. ● Minimum number of passes for 100%: 2. ● Glitchy achievements: None. ● Missable Achievements: Yes. ● Achievements with difficulty levels: Yes. ● Required DLCs for 100% achievements: None, at least for now. The Callisto Protocol Achievements List I Do Belong Here/The Protocol is About Life
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I Do Belong Here is story-related achievement, cannot be missed. Unlocks after finishing a playthrough on any difficulty (the lowest difficulty is fine for this) after Chapter 8: Tower. Maximum Security difficulty for The Protocol is About Life achievement is available from the beginning. You have infinite lives. If you die you respawn from the nearest checkpoint. There are lots of checkpoints so this isn’t too punishing. The difference to Easy difficulty is that enemies have about twice as much health and deal about twice as much damage. The drop rate of items and ammo is unaffected. You get the same amount of Credits, Health Items and Ammo as you do on Easy. You can also craft Ammo and Health at every Crafting Station (found frequently after Chapter 3: Aftermath). Your health is shown on the collar on the back of your neck. Green means you have high health, yellow is medium, red means low health. When you approach low health you will find health pickups more frequently. With this in mind, it will be better to complete the game twice: at an easy difficulty level and finding all collectible items and then at Maximum Security difficulty. Trying to do everything at once will be torture and creating problems for yourself. The Outer Way
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Story-related achievement, cannot be missed. Unlocked in Chapter 1: Cargo, when you enter a burning hallway. Desperate Times
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Story-related achievement, cannot be missed. Unlocked in Chapter 2: Outbreak, after meeting Elias in his prison cell for the first time. Paper Jams
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Story-related, cannot be missed. Unlocks in Chapter 3: Aftermath, early in the chapter there’s a mandatory main objective to print your first weapon, you can’t miss it. If the SHU Fits...
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Story-related achievement, cannot be missed. Unlocked in Chapter 3: Aftermath, after reuniting with Elias in front of a big space ship. Without A Paddle
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Story-related achievement, cannot be missed. Unlocked in Chapter 4: Habitat, after surviving a long water slide section. Crash Site
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Story-related achievement, cannot be missed. Unlocked in Chapter 5: Lost, after returning to the crashed spaceship. In the Pipe, Five by Five
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Story-related achievement, cannot be missed. Unlocked in Chapter 5: Lost, after riding the elevator with Dani to arrive on the roof. Power Up
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Story-related achievement, cannot be missed. Unlocked in Chapter 5: Lost, after riding the elevator with Dani to arrive on the roof. Two Heads Are Better Than One
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Story-related, cannot be missed. Unlocks during Chapter 6: Below. Two-Head is a main story boss. The fight takes place while riding a moving platform. Keep dodging when Two-Head spawns. After dodging one attack you can fire a shot (Riot Shotgun works best), rinse and repeat. When he goes down on the floor you must attack 3 times with melee to tear his body in half. When he goes down the second time melee him again and he will die. What Lies Beneath
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Story-related achievement, cannot be missed. Unlocked in Chapter 6: Below, after pulling the 3 switches to turn on the power in the Reactor Room. Full Circle
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Story-related achievement, cannot be missed. Unlocked in Chapter 7: Colony, during the cutscene with Dr. Mahler’s hologram.
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Flesh Wound
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This should be one your first achievement in the game and will come naturally during the story. Keep attacking the arms of one enemy repeatedly until both arms are cut off. Works with melee and ranged weapons. Reforged
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You can print weapon upgrades at crafting stations, found throughout the game. The earliest opportunity is in Chapter 3: Aftermath, after getting the GRP glove, there’s a crafting station in the next room. Buy any upgrade, for example the first Pistol upgrade for 200 credits. You Need a Gun
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The cheapest weapon to fully upgrade is the Pistol, the first ranged weapon you get (automatic story unlock in Chapter 3: Aftermath). You can craft upgrades at crafting stations, found throughout the game (they first appear during Chapter 3: Aftermath). Credits are found as loot, dropped by enemies, in chests, and from selling items at Crafting Stations. Some loot can also be sold for a high price at crafting stations, such as “Energy Converter” (100 credits) & “Pristine Energy Converter” (200 credits). Later on you even find some valuables that can be sold for up to 1500 credits. The pistol costs 2800 credits to fully upgrade: - Stability Upgrade – 200 Credits - High Capacity Magazine Upgrade – 200 Credits - Magnum Rounds Damage Upgrade – 600 Credits - TK23 “Boom Bullets” – 1800 Credits Getting this amount of credits is no problem over the course of the game. However, there are not enough credits to fully upgrade all weapons. You can fully upgrade 2-3 weapons. It’s best to reload your save after the achievement unlocks to get the credits back. It’s better to invest your credits into Stun Baton Melee Damage and the Riot Shotgun, especially when playing on Maximum Security difficulty. Giving Back
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Blind Enemies first spawn in Chapter 6. You will get this achievement naturally during the Chapter, it’s basically impossible not to get it. There are many sneaking sections and dozens of these enemies. Stay crouched to make less noise, sneak behind and stab them. Get a Grip
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The GRP glove is automatically unlocked in Chapter 3: Aftermath, you can’t miss it. Then you can grab enemies and throw grabbed enemies. Simply grab 25 enemies throughout the rest of the game to get this achievement. This should come naturally over time. On the back of your collar it shows a blue status bar for how much GRP charge you have left, it automatically refills if you have a battery in your inventory. There’s no need to manually use batteries, they are automatically consumed when you run out of charge. Terminated
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Shoot a security robot in the head with a firearm to destroy it. The earliest opportunity is in Chapter 3: Aftermath – Objective: Get Through Security. A security robot will patrol the area, shoot it in the head 3-6 times with the pistol (depending on its upgrade level and difficulty). This will disable the robot. In Striking Distance
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The GRP Glove is an automatic story unlock in Chapter 3: Aftermath. You can’t miss it. The GRP Glove allows you to toss enemies using Telekinesis. Then you can grab enemies and throw them. Do this to throw an enemy against a normal wall (no spikes). With the next melee strike kill it. The first strike after the GRP throw has to kill the enemy. If you need 2 or more strikes it won’t unlock the achievement. You don’t need any upgrades for the GRP Glove. It works without any upgrades. Weaken up the enemy beforehand so that it dies in 1 single strike. This will require some trial and error until you have the enemy weakened perfectly that it dies in 1 more melee attack. If you run out of GRP batteries you can reload the checkpoint to retry immediately. Don’t throw enemies into traps or spiked walls. It has to be a normal wall so that the enemy survives the throw and can be melee-attacked again. Float Like A Butterfly
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A “Perfect Dodge” is performed by dodging in the last second before an enemy hits you. When done correctly the dodge will be in slow motion. The timing is tricky, but you can farm this one at a time by restarting the checkpoint or simply try it throughout the game from one enemy to the next. A good place to do it early on is the 2nd enemy you encounter in the game, in Chapter 2: Outbreak (after the 1st enemy where you get the combat tutorial). Chew 'Em Up
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Environmental hazards are explosive canisters you can shoot, or spikes/blades you can throw/push enemies into. The easiest option is to use GRP to throw enemies into spikes on walls. The GRP glove is automatically unlocked in Chapter 3: Aftermath, you can’t miss it. Then you can grab enemies throw them. Throw 10 enemies into spikes on walls or spinning blades, which count as “environmental hazards”, this instant kills them. On the back of your collar it shows a blue status bar for how much GRP charge you have left, it automatically refills if you have a battery in your inventory. There’s no need to manually use batteries, they are automatically consumed when you run out of charge. Workplace Hazard
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The GRP glove is automatically unlocked in Chapter 3: Aftermath, you can’t miss it. The easiest option is to throw enemies into spikes on walls, or spinning blades, which count as “environmental hazards”, this instant kills them. On the back of your collar it shows a blue status bar for how much GRP charge you have left, it automatically refills if you have a battery in your inventory. There’s no need to manually use batteries, they are automatically consumed when you run out of charge.
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Miscellaneous Achievements Mugshot
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Choose Photo Mode in game menu to take a photo, this pops the achievement. Grim Reaper
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The achievement description for “Grim Reaper” is misleading, it mentions that you need specifically “Implant Bios” (which are harvested from corpses) but you also DO NEED the normal “Audio Logs” (the ones that are not from corpses). There are 43 Data-Bios total and all their location with video and text description you can find in my other guide. The Commonality
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Unlocked by finding two Data-Bios Collectibles: - “Data-Bios #7 – Duncan Cole: Secret Room 1” - “Data-Bios #31 – Yannick Sage: Secret Room 2“. Read the full article
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