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#COMMODORE AMIGA 1000
liminalmindcore · 6 months
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Amiga 1000 (1985)( Commodore)
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retrocgads · 4 months
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UK 1987
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mingos-commodoreblog · 4 months
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1984 Amiga Presentation
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machetelanding · 1 year
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yellowmanula · 8 months
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I have something special here for fans of the retro vibe, Commodore Amiga computers, turntables, demoscene, and Acid Techno music. It's a collector's postcard that you can play on any turntable. It features an Acid Techno track recorded in 1995 on the Amiga computer (ProTracker) by one of the demoscene groups. The item is collector's edition, part of a limited series. On the cover, you'll find me posing with the Amiga 600 computer.
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robotexhaustfan · 4 months
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Commodore Amiga 1000 can't handle even a little bit of touching. He was so smug about it too
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If you have a computer or similar you like don't be afraid to leave a request in my asks :3, I like drawing these guys
(ID: the same commodore desktop, first on is acting smug, the second is blushing and using it's mouse to wrap around a man's arm (text: hey it's wrapping around my arm. Aww he likes you. How much) ID End)
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disease · 1 year
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Andy Warhol and the Commodore Amiga 1000, 1985
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techtimechronicles24 · 4 months
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🇺🇸 Let's embark on a journey through the captivating history and unique features of the Commodore Amiga 1000—a groundbreaking computer that left an indelible mark on the world of computing.
💾 Introduced in 1985, the Commodore Amiga 1000 heralded a new era of multimedia computing, boasting advanced graphics and audio capabilities ahead of its time. It quickly became a favorite among creative professionals and gaming enthusiasts.
💻 Designed by Jay Miner and his team, the Amiga 1000 featured revolutionary architecture with custom chips for graphics and sound, offering unprecedented performance. Powered by a 7.14 MHz Motorola 68000 CPU, it also ran the unique AmigaOS, renowned for its multitasking capabilities and graphical user interface.
🐕‍🦺 The Amiga 1000's case design was inspired by a lunchbox, giving it a distinctive, compact form. Notably, it's the only model featuring the short-lived Amiga check-mark logo. The case's interior even bears the engraved signatures of the Amiga designers, including Jay Miner and his dog Mitchy's paw print.
🎮 Standout features included the ability to display up to 4096 colors and play stereo sound—unmatched by other personal computers of its time. The Amiga 1000 left a lasting impact, influencing digital art, animation, and video editing industries.
🕹️ A powerhouse for multimedia production, the Amiga 1000 enabled creative exploration for artists, musicians, and video creators. It was also a gaming pioneer, with iconic titles like "Defender of the Crown" and "Lemmings" showcasing its graphical prowess.
🎨 In the summer of 1985, Andy Warhol received his first Amiga 1000 home computer from Commodore International and became an enthusiastic brand ambassador. He famously created digital artworks, including a portrait of Debbie Harry using ProPaint software onstage at Lincoln Center, demonstrating the Amiga's capabilities to a live audience.
🌟 Today, the Commodore Amiga 1000 remains a beloved classic among retro computing enthusiasts, embodying the spirit of innovation and creativity of the 1980s computing era. Let's celebrate this iconic piece of computing history!
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justascribbla · 2 months
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Andy Warhol. Portrait of Debbie Harry made on a Commodore Amiga 1000 in 1985.
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obsessedbyneon · 1 year
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Commodore Amiga 1000 2000
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foone · 2 years
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ok please tell us about the tandy-memorex vis :D
OKAY the Tandy Memorex Video Information System is a hilarious console that Tandy/Radio Shack came up with in 1992.
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It's called the Tandy-Memorex VIS partially to distance itself from Tandy, but Memorex was owned by Tandy at the time, and this is entirely their fault. Back in 1992, the CD-ROM was the NEW HOT THING and everyone wanted to get in on that. Arguably every console that tried failed to some degree or another, until the Sony Playstation in 1994. But the VIS failed spectacularly hard, selling something like 11,000 units, and Radio Shack was nearly giving them away towards the short lifespan of the console (1992-1994).
It got about 20 games, and another 24 releases that could charitably be called "multimedia products". Things like encyclopedias, photo albums on assorted issues, and spoken-illustrated-book things with minimal animation. Of those 20 games, many of them were edutainment games, things like word puzzles, math games, drawing tools along the lines of kid-pix (on a console with no way to save pictures or print them out, so... yeah).
On top of this, it cost 699$. IN NINETEEN NINETY FUCKING TWO. Plug that into an inflation calculator and it comes out at about one and a half thousand dollars, for a console with barely any games and the ones that it did come with are designed for the little kiddies. This thing never had a market.
But here's the thing that makes it so memorable to me: While the games available for it were not interesting, and it's just another example of a failed CD-ROM console alongside the endless failed or barely-survived ones that littered the early-90s... (Every played a CD-i, 3DO, NeoGeo CD, PC-FX, FX Towns Marty, LaserActive, Commodore CD-TV or Amiga CD32? How about one of the add-ons, the Sega CD, TurboGrafx-CD, or Atari Jaguar CD? Hell, this is what the Nintendo Playstation was supposed to be, before that deal went sideways and it became two separate consoles)
The thing is that technologically the VIS is super unique because it's an idea that wouldn't really be repeated until 2001, nearly a decade later: The VIS is a console that's a computer.
Yeah, I know, all consoles are computers (except maybe arguably some early pong units), but I mean like a desktop PC. The Tandy-Memorex VIS is an IBM PC clone running Windows!
(EDIT: Accidentally submitted too early)
It's a modular windows, a sort of embedded-windows that only runs off a ROM chip, but it's still an Intel 286 with a relatively normal VGA card, a megabyte of RAM, and a 1X CD-ROM drive. This thing could basically play a ton of DOS games, it would just be a matter of some basic porting.
And it just never happened. Instead all the games are custom-designed edutainment/multimedia things, and no one ported Duke Nukem or Commander Keen or Kings Quest to it (Actually Sierra did make a test port of Kings Quest 5, but it never came out. Reportedly it was slow as hell)
It could have been a very interesting console that let us play tons of DOS games in the living room in 1992, but Tandy mismanaged it with the ridiculous price and bad policy regarding games releases which meant it never really amounted to anything.
Anyway I've got one in my room right now, and I'm planning on building a CD-ROM emulator for it so I can easily play around with making homebrew with it. I want to port a bunch of DOS games to it and make it reach its potential, like Tandy should have done in 1992.
They already had a successful line of PC compatibles in the Tandy 1000, and the VIS is partially made of advancements they developed for that weird line of computers. If they had leaned into that angle, sold it at a better price, they could have really built something special. So many advanced DOS games (and even more advanced ones made possible by the CD-ROM format) that would blow away anything else in the console market in 1992 could have been VIS releases. Instead we got some (barely-)FMV games and a bunch of sub-par Math Blaster and Reader Rabbit clones on a console that no one wanted to buy because it was too damn expensive.
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pigswithwings · 11 months
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favorite commodore computer model and/or favorite apple computer model ??????
OH BABY. commodore computer model is pretty hard because i really really really like a lot of them. probably would have to settle with the commodore amiga 1000 because look at it :]
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and apple model as well is difficult because i am torn between the apple iie the imac and the imac g3. but im so biased i have to go with the apple imac g3. absolutely my favourite i don't know what they were thinking when they made this but god is it so shaped. incredible thing
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ui-alcoholic · 1 year
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Amiga 1000
The Amiga1000 was introduced in the summer of 1985 and was the first machine in the Amiga family. Commodore acquired the technology through the acquisition of the Amiga company, which was originally developed by engineers Jay Miner and Larry Kaplan who had left Atari.
The goal was to develop a gaming platform with graphics and sound capabilities ahead of its time. This goal was achieved, but in the process, they created a complete computer instead of a game console.
The technical side of things went well enough, but financial problems meant they had to look for an investor, and ended up with Commodore.
The Amiga 1000 was a true multimedia computer. The 7MHz Motorola 68000 (PAL/7.09MHz PAL NTSC/7.16MHz) and 256kB of memory were roughly equivalent to those offered by the competition. In contrast, the 8-bit stereo sound and outstanding color graphics were well ahead of its contemporaries. However, neither the PC, Atari ST, nor even the Apple Macintosh had a multitasking operating system (AmigaOS). (although until the advent of faster machines, this was a disadvantage rather than an advantage) Read more about the story here: Geekometery - Jay Miner & The Amiga Computer
Check these out too if you are interested in retro computing
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the iconic "Amiga ball" which seemed like a fantastic thing at the time.
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A1000 cover sheet signed by the team members
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A1000 in the Stranger Things 4
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mingos-commodoreblog · 4 months
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RECOIL 6.4.4 - A viewer of pictures in native formats of 20th century computers: Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari Portfolio, Atari ST/TT/Falcon, BBC Micro, Commodore VIC-20, Commodore 64, Commodore 16/116/Plus4, Commodore 128, Electronika BK, FM Towns, HP 48, Macintosh 128K, MSX, NEC PC-80, NEC PC-88, NEC PC-98, Oric, Psion Series 3, SAM Coupé, Sharp X68000, Tandy 1000, Timex 2048, TRS-80, TRS-80 Color Computer, Vector-06C, ZX81 and ZX Spectrum.
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legacydevice · 2 years
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Commodore Amiga 1000
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prototypesteve · 2 months
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Glow Stick.
I left the fast and shallow social media platforms like 𝕏, Threads, Facebook, Bluesky, and Mastodon because even though there’s more being said there, theres almost nothing being said there.
🤬 “I’m gonna move to Canada if my side doesn’t get their way.”
😐 No, you aren’t. You didn’t, the last three times.
😫 “That thing I hate is totally unacceptable.”
🫤 Clearly, it is acceptable. You typed that between a Starbucks run and a weekly progress meeting, not in between smashing parts of the unacceptable system.
🤩 “We should all do This Thing I Linked To.”
😑 You don’t believe that, because your language and content don’t show any trace of the other long list of other things you’ve said we should all embrace.
This week, those old fast-and-full social media platforms will be brimming with a fresh batch of resolute calls, last straws, turnarounds, pledges, repentances, lines on the ground, declarations, deadlines, and epiphanies that will last about as long as a glow stick at a rave.
It’s like…
The fast-and-full platforms have gamified Rapid and Vapid, with likes and other engagement promising riches and fame. Tumblr doesn’t do that well enough to make it worth being on Tumblr if you have a styrofoam soul. Sure, you see the occasional user try to Tweet on Tumblr, but they give up and move on, quickly. Tumblr attracts communities where authenticity and depth and focus are “rewarded” if that’s even the right word.
(And yes, I know Tumblr will die someday. That’s sad, but it’s fine. I’ve been using social networks since 1980s bulletin board systems with my Commodore Amiga 1000. I know how to find communities, online and offline. 𝕏, Threads, Facebook and the others aren’t communities. They’re performances.)
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